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authorRay <[email protected]>2016-11-24 17:26:07 +0100
committerGitHub <[email protected]>2016-11-24 17:26:07 +0100
commit17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch)
tree51e909c419de9625f1beaaca44696857a600e8d5 /templates/android_project/jni/basic_game.c
parent05f68c22d5c8d8f7c4254ae47700318e21709887 (diff)
parenta81dfabf863c512044b246e23aaf43489d2fa1ac (diff)
downloadraylib-1.6.0.tar.gz
raylib-1.6.0.zip
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'templates/android_project/jni/basic_game.c')
-rw-r--r--templates/android_project/jni/basic_game.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c
index 4e8bef31..c801cbaa 100644
--- a/templates/android_project/jni/basic_game.c
+++ b/templates/android_project/jni/basic_game.c
@@ -37,14 +37,13 @@ void android_main(struct android_app *app)
InitAudioDevice(); // Initialize audio device
- Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder)
-
Texture2D texture = LoadTexture("raylib_logo.png"); // Load texture (placed on assets folder)
- int framesCounter = 0; // Used to count frames
-
+ Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder)
Music ambient = LoadMusicStream("ambient.ogg");
PlayMusicStream(ambient);
+
+ int framesCounter = 0; // Used to count frames
SetTargetFPS(60); // Not required on Android, already locked to 60 fps
//--------------------------------------------------------------------------------------