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authorraysan5 <[email protected]>2017-10-14 00:10:55 +0200
committerraysan5 <[email protected]>2017-10-14 00:10:55 +0200
commitea5f4eabf8900bec291bae5d3b444fbabd63cee4 (patch)
tree54ab7b04baeb0216c77a159ec694c08a470aa4a1 /templates/android_project/src/game_raylib_stripped.c
parentdffe635fd3b2e3a677c4bebe3cb560553fb7446b (diff)
downloadraylib-ea5f4eabf8900bec291bae5d3b444fbabd63cee4.tar.gz
raylib-ea5f4eabf8900bec291bae5d3b444fbabd63cee4.zip
Remove android_project template
Diffstat (limited to 'templates/android_project/src/game_raylib_stripped.c')
-rw-r--r--templates/android_project/src/game_raylib_stripped.c58
1 files changed, 0 insertions, 58 deletions
diff --git a/templates/android_project/src/game_raylib_stripped.c b/templates/android_project/src/game_raylib_stripped.c
deleted file mode 100644
index 43611d22..00000000
--- a/templates/android_project/src/game_raylib_stripped.c
+++ /dev/null
@@ -1,58 +0,0 @@
-/*******************************************************************************************
-*
-* raylib - Android Basic Game template
-*
-* <Game title>
-* <Game description>
-*
-* This game has been created using raylib v1.2 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include "android_native_app_glue.h"
-
-//----------------------------------------------------------------------------------
-// Android Main entry point
-//----------------------------------------------------------------------------------
-void android_main(struct android_app *app)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, app);
-
- // TODO: Initialize all required variables and load all required data here!
-
- SetTargetFPS(60); // Not required on Android, already locked to 60 fps
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // ...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-} \ No newline at end of file