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authorRay <[email protected]>2021-01-20 17:06:30 +0100
committerRay <[email protected]>2021-01-20 17:06:30 +0100
commit407c014eb4b12d8658b85c41d3f4615a4535a1f2 (patch)
tree763403a497b05163846bbcbd18666f47f573421f /templates
parenteb7820b2b0832b2e624709cfae1a61606833ef62 (diff)
downloadraylib-407c014eb4b12d8658b85c41d3f4615a4535a1f2.tar.gz
raylib-407c014eb4b12d8658b85c41d3f4615a4535a1f2.zip
Update Makefile
Diffstat (limited to 'templates')
-rw-r--r--templates/advance_game/Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile
index 7097e2c2..65c14cdf 100644
--- a/templates/advance_game/Makefile
+++ b/templates/advance_game/Makefile
@@ -237,7 +237,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
# -s USE_PTHREADS=1 # multithreading support
# -s WASM=0 # disable Web Assembly, emitted by default
# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS