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authorRay <[email protected]>2020-02-06 16:56:01 +0100
committerRay <[email protected]>2020-02-06 16:56:01 +0100
commit4b4f052fea4f21a43c1eadadd9afa496066b6881 (patch)
tree945f5e9587143f341653605797e9ecc396c8b909 /templates
parent2de92e3c07151a96ebc6bc948d62d61df73d77bd (diff)
downloadraylib-4b4f052fea4f21a43c1eadadd9afa496066b6881.tar.gz
raylib-4b4f052fea4f21a43c1eadadd9afa496066b6881.zip
Review game templates
Diffstat (limited to 'templates')
-rw-r--r--templates/advance_game/Makefile13
-rw-r--r--templates/advance_game/advance_game.c7
-rw-r--r--templates/advance_game/resources/raylib_logo.pngbin3760 -> 0 bytes
-rw-r--r--templates/advance_game/screens/screen_logo.c158
-rw-r--r--templates/advance_game/screens/screens.h8
-rw-r--r--templates/simple_game/Makefile11
-rw-r--r--templates/standard_game/Makefile11
7 files changed, 173 insertions, 35 deletions
diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile
index 4375b15d..0be208f8 100644
--- a/templates/advance_game/Makefile
+++ b/templates/advance_game/Makefile
@@ -25,8 +25,8 @@
# Define required raylib variables
PROJECT_NAME ?= advance_game
-RAYLIB_VERSION ?= 2.5.0
-RAYLIB_API_VERSION ?= 2
+RAYLIB_VERSION ?= 3.0.0
+RAYLIB_API_VERSION ?= 3
RAYLIB_PATH ?= ../..
# Define default options
@@ -164,7 +164,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
- # WARNING: To compile to HTML5, code must be redesigned
+ # WARNING: To compile to HTML5, code must be redesigned
# to use emscripten.h and emscripten_set_main_loop()
CC = emcc
endif
@@ -208,7 +208,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resource file contains windows executable icon and properties
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
+ ifeq ($(BUILD_MODE), RELEASE)
+ CFLAGS += -Wl,--subsystem,windows
+ endif
endif
ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(RAYLIB_LIBTYPE),STATIC)
@@ -238,7 +241,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# --profiling # include information for code profiling
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
- CFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+ CFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=67108864 --preload-file resources
# Define a custom shell .html and output extension
CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
diff --git a/templates/advance_game/advance_game.c b/templates/advance_game/advance_game.c
index 7e2e7f21..64ce9d21 100644
--- a/templates/advance_game/advance_game.c
+++ b/templates/advance_game/advance_game.c
@@ -19,6 +19,11 @@
#include <emscripten/emscripten.h>
#endif
+GameScreen currentScreen = 0;
+Font font = { 0 };
+Music music = { 0 };
+Sound fxCoin = { 0 };
+
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
@@ -153,7 +158,7 @@ static void UpdateTransition(void)
{
if (!transFadeOut)
{
- transAlpha += 0.02f;
+ transAlpha += 0.05f;
// NOTE: Due to float internal representation, condition jumps on 1.0f instead of 1.05f
// For that reason we compare against 1.01f, to avoid last frame loading stop
diff --git a/templates/advance_game/resources/raylib_logo.png b/templates/advance_game/resources/raylib_logo.png
deleted file mode 100644
index 66545627..00000000
--- a/templates/advance_game/resources/raylib_logo.png
+++ /dev/null
Binary files differ
diff --git a/templates/advance_game/screens/screen_logo.c b/templates/advance_game/screens/screen_logo.c
index 00efc54e..a9440e4b 100644
--- a/templates/advance_game/screens/screen_logo.c
+++ b/templates/advance_game/screens/screen_logo.c
@@ -31,10 +31,23 @@
//----------------------------------------------------------------------------------
// Logo screen global variables
-static int framesCounter;
-static int finishScreen;
+static int framesCounter = 0;
+static int finishScreen = 0;
-static Texture2D logo;
+static int logoPositionX = 0;
+static int logoPositionY = 0;
+
+static int lettersCount = 0;
+
+static int topSideRecWidth = 0;
+static int leftSideRecHeight = 0;
+
+static int bottomSideRecWidth = 0;
+static int rightSideRecHeight = 0;
+
+static char raylib[8] = { 0 }; // raylib text array, max 8 letters
+static int state = 0; // Tracking animation states (State Machine)
+static float alpha = 1.0f; // Useful for fading
//----------------------------------------------------------------------------------
// Logo Screen Functions Definition
@@ -43,43 +56,150 @@ static Texture2D logo;
// Logo Screen Initialization logic
void InitLogoScreen(void)
{
- // TODO: Initialize LOGO screen variables here!
- framesCounter = 0;
+ // Initialize LOGO screen variables here!
finishScreen = 0;
+ framesCounter = 0;
+ lettersCount = 0;
- logo = LoadTexture("resources/raylib_logo.png");
+ logoPositionX = GetScreenWidth()/2 - 128;
+ logoPositionY = GetScreenHeight()/2 - 128;
+
+ topSideRecWidth = LOGO_RECS_SIDE;
+ leftSideRecHeight = LOGO_RECS_SIDE;
+ bottomSideRecWidth = LOGO_RECS_SIDE;
+ rightSideRecHeight = LOGO_RECS_SIDE;
+
+ for (int i = 0; i < 8; i++) raylib[i] = '\0';
+
+ state = 0;
+ alpha = 1.0f;
}
// Logo Screen Update logic
void UpdateLogoScreen(void)
{
- // TODO: Update LOGO screen variables here!
+ // Update LOGO screen variables here!
+ if (state == 0) // State 0: Small box blinking
+ {
+ framesCounter++;
- framesCounter++; // Count frames
+ if (framesCounter == 80)
+ {
+ state = 1;
+ framesCounter = 0; // Reset counter... will be used later...
+ }
+ }
+ else if (state == 1) // State 1: Top and left bars growing
+ {
+ topSideRecWidth += 8;
+ leftSideRecHeight += 8;
- // Wait for 2 seconds (120 frames) before jumping to TITLE screen
- if (framesCounter > 120)
+ if (topSideRecWidth == 256) state = 2;
+ }
+ else if (state == 2) // State 2: Bottom and right bars growing
+ {
+ bottomSideRecWidth += 8;
+ rightSideRecHeight += 8;
+
+ if (bottomSideRecWidth == 256) state = 3;
+ }
+ else if (state == 3) // State 3: Letters appearing (one by one)
{
- finishScreen = true;
+ framesCounter++;
+
+ if (framesCounter/10) // Every 12 frames, one more letter!
+ {
+ lettersCount++;
+ framesCounter = 0;
+ }
+
+ switch (lettersCount)
+ {
+ case 1: raylib[0] = 'r'; break;
+ case 2: raylib[1] = 'a'; break;
+ case 3: raylib[2] = 'y'; break;
+ case 4: raylib[3] = 'l'; break;
+ case 5: raylib[4] = 'i'; break;
+ case 6: raylib[5] = 'b'; break;
+ default: break;
+ }
+
+ // When all letters have appeared...
+ if (lettersCount >= 10)
+ {
+ state = 4;
+ framesCounter = 0;
+ }
+ }
+ else if (state == 4)
+ {
+ framesCounter++;
+
+ if (framesCounter > 100)
+ {
+ alpha -= 0.02f;
+
+ if (alpha <= 0.0f)
+ {
+ alpha = 0.0f;
+ finishScreen = 1;
+ }
+ }
}
}
// Logo Screen Draw logic
void DrawLogoScreen(void)
{
- // TODO: Draw LOGO screen here!
- DrawTextEx(font, "LOGO SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, GRAY);
- DrawText("WAIT for 2 SECONDS...", 290, 400, 20, GRAY);
-
- DrawTexture(logo, GetScreenWidth()/2 - logo.width/2, 100, WHITE);
+ if (state == 0)
+ {
+ if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
+ }
+ else if (state == 1)
+ {
+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
+ }
+ else if (state == 2)
+ {
+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
+
+ DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
+ }
+ else if (state == 3)
+ {
+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
+ DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
+
+ DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
+ DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
+
+ DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
+
+ DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
+ }
+ else if (state == 4)
+ {
+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
+ DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
+
+ DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
+ DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
+
+ DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
+
+ DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
+
+ if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha));
+ }
}
// Logo Screen Unload logic
void UnloadLogoScreen(void)
{
- // TODO: Unload LOGO screen variables here!
-
- UnloadTexture(logo);
+ // Unload LOGO screen variables here!
}
// Logo Screen should finish?
diff --git a/templates/advance_game/screens/screens.h b/templates/advance_game/screens/screens.h
index 71e399ea..6ebafda3 100644
--- a/templates/advance_game/screens/screens.h
+++ b/templates/advance_game/screens/screens.h
@@ -34,10 +34,10 @@ typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScree
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-GameScreen currentScreen;
-Font font;
-Music music;
-Sound fxCoin;
+extern GameScreen currentScreen;
+extern Font font;
+extern Music music;
+extern Sound fxCoin;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
diff --git a/templates/simple_game/Makefile b/templates/simple_game/Makefile
index cc1d1e42..04345a99 100644
--- a/templates/simple_game/Makefile
+++ b/templates/simple_game/Makefile
@@ -25,8 +25,8 @@
# Define required raylib variables
PROJECT_NAME ?= simple_game
-RAYLIB_VERSION ?= 2.5.0
-RAYLIB_API_VERSION ?= 2
+RAYLIB_VERSION ?= 3.0.0
+RAYLIB_API_VERSION ?= 3
RAYLIB_PATH ?= ../..
# Define default options
@@ -164,7 +164,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
- # WARNING: To compile to HTML5, code must be redesigned
+ # WARNING: To compile to HTML5, code must be redesigned
# to use emscripten.h and emscripten_set_main_loop()
CC = emcc
endif
@@ -240,6 +240,11 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# --preload-file resources # specify a resources folder for data compilation
CFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1
+ # NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
+ # we can compile same code for ALL platforms with no change required, but, working on bigger
+ # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
+ # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
+
# Define a custom shell .html and output extension
CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
EXT = .html
diff --git a/templates/standard_game/Makefile b/templates/standard_game/Makefile
index 5a86e8c9..d2f03ce8 100644
--- a/templates/standard_game/Makefile
+++ b/templates/standard_game/Makefile
@@ -25,8 +25,8 @@
# Define required raylib variables
PROJECT_NAME ?= standard_game
-RAYLIB_VERSION ?= 2.5.0
-RAYLIB_API_VERSION ?= 2
+RAYLIB_VERSION ?= 3.0.0
+RAYLIB_API_VERSION ?= 3
RAYLIB_PATH ?= ../..
# Define default options
@@ -164,7 +164,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
- # WARNING: To compile to HTML5, code must be redesigned
+ # WARNING: To compile to HTML5, code must be redesigned
# to use emscripten.h and emscripten_set_main_loop()
CC = emcc
endif
@@ -240,6 +240,11 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# --preload-file resources # specify a resources folder for data compilation
CFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1
+ # NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
+ # we can compile same code for ALL platforms with no change required, but, working on bigger
+ # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
+ # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
+
# Define a custom shell .html and output extension
CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
EXT = .html