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authorDavid Reid <[email protected]>2018-05-21 20:26:28 +1000
committerDavid Reid <[email protected]>2018-05-21 20:26:28 +1000
commit6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7 (patch)
tree95d9092e666ef409dd4cb75a5f836e37acabfdf9 /templates
parent3ca5047c8285318c2385c6b52b2e2b5f12905f0d (diff)
parente025e62445913bf1ec9cf075eaaf1dc7374da83c (diff)
downloadraylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.tar.gz
raylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.zip
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'templates')
-rw-r--r--templates/advance_game/Makefile4
-rw-r--r--templates/advance_game/Makefile.Android24
-rw-r--r--templates/advance_game/advance_game.c4
-rw-r--r--templates/advance_game/screens/screens.h2
-rw-r--r--templates/simple_game/Makefile4
-rw-r--r--templates/simple_game/Makefile.Android22
-rw-r--r--templates/standard_game/Makefile4
-rw-r--r--templates/standard_game/Makefile.Android25
8 files changed, 45 insertions, 44 deletions
diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile
index a363e606..61a59bc2 100644
--- a/templates/advance_game/Makefile
+++ b/templates/advance_game/Makefile
@@ -160,10 +160,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
- CFLAGS += -no-pie -D_DEFAULT_SOURCE
+ CFLAGS += -D_DEFAULT_SOURCE
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
diff --git a/templates/advance_game/Makefile.Android b/templates/advance_game/Makefile.Android
index f082ab23..af23f4a3 100644
--- a/templates/advance_game/Makefile.Android
+++ b/templates/advance_game/Makefile.Android
@@ -29,7 +29,7 @@ RAYLIB_PATH ?= ..\..
# NOTE: JAVA_HOME must be set to JDK
ANDROID_HOME = C:/android-sdk
ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
+ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
@@ -61,21 +61,21 @@ APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
+ PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so
endif
# Compiler and archiver
# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
# Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+CFLAGS = -std=c99 -march=arm64-v8a
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
# Compiler options for the linker
@@ -92,7 +92,7 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
@@ -127,7 +127,7 @@ create_temp_project_dirs:
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
- if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a
+ if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a
if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +147,10 @@ endef
# NOTE: If using shared libs they are loaded by generated NativeLoader.java
copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so
endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a
endif
# Copy project required resources: strings.xml, icon.png, assets
@@ -219,7 +219,7 @@ compile_native_app_glue:
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
compile_project_code: $(OBJS)
- $(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+ $(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
# Compile all .c files required into object (.o) files
# NOTE: Those files will be linked into a shared library
@@ -240,7 +240,7 @@ compile_project_class_dex:
# NOTE: Use -A resources to define additional directory in which to find raw asset files
create_project_apk_package:
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
- cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+ cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
sign_project_apk_package:
diff --git a/templates/advance_game/advance_game.c b/templates/advance_game/advance_game.c
index 768b2f94..48a34f6d 100644
--- a/templates/advance_game/advance_game.c
+++ b/templates/advance_game/advance_game.c
@@ -58,7 +58,7 @@ int main(void)
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
- font = LoadSpriteFont("resources/mecha.png");
+ font = LoadFont("resources/mecha.png");
music = LoadMusicStream("resources/ambient.ogg");
fxCoin = LoadSound("resources/coin.wav");
@@ -96,7 +96,7 @@ int main(void)
}
// Unload all global loaded data (i.e. fonts) here!
- UnloadSpriteFont(font);
+ UnloadFont(font);
UnloadMusicStream(music);
UnloadSound(fxCoin);
diff --git a/templates/advance_game/screens/screens.h b/templates/advance_game/screens/screens.h
index adfc87f5..4d7f9b53 100644
--- a/templates/advance_game/screens/screens.h
+++ b/templates/advance_game/screens/screens.h
@@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScree
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
-SpriteFont font;
+Font font;
Music music;
Sound fxCoin;
diff --git a/templates/simple_game/Makefile b/templates/simple_game/Makefile
index 0de3082b..1b512670 100644
--- a/templates/simple_game/Makefile
+++ b/templates/simple_game/Makefile
@@ -160,10 +160,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
- CFLAGS += -no-pie -D_DEFAULT_SOURCE
+ CFLAGS += -D_DEFAULT_SOURCE
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
diff --git a/templates/simple_game/Makefile.Android b/templates/simple_game/Makefile.Android
index f082ab23..e45293fd 100644
--- a/templates/simple_game/Makefile.Android
+++ b/templates/simple_game/Makefile.Android
@@ -29,7 +29,7 @@ RAYLIB_PATH ?= ..\..
# NOTE: JAVA_HOME must be set to JDK
ANDROID_HOME = C:/android-sdk
ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
+ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
@@ -61,21 +61,21 @@ APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
+ PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so
endif
# Compiler and archiver
# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
# Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+CFLAGS = -std=c99 -march=arm64-v8a
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
# Compiler options for the linker
@@ -127,7 +127,7 @@ create_temp_project_dirs:
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
- if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a
+ if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a
if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +147,10 @@ endef
# NOTE: If using shared libs they are loaded by generated NativeLoader.java
copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so
endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a
endif
# Copy project required resources: strings.xml, icon.png, assets
@@ -219,7 +219,7 @@ compile_native_app_glue:
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
compile_project_code: $(OBJS)
- $(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+ $(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
# Compile all .c files required into object (.o) files
# NOTE: Those files will be linked into a shared library
@@ -240,7 +240,7 @@ compile_project_class_dex:
# NOTE: Use -A resources to define additional directory in which to find raw asset files
create_project_apk_package:
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
- cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+ cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
sign_project_apk_package:
diff --git a/templates/standard_game/Makefile b/templates/standard_game/Makefile
index 4ca1edd4..7046233c 100644
--- a/templates/standard_game/Makefile
+++ b/templates/standard_game/Makefile
@@ -160,10 +160,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
- CFLAGS += -no-pie -D_DEFAULT_SOURCE
+ CFLAGS += -D_DEFAULT_SOURCE
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
diff --git a/templates/standard_game/Makefile.Android b/templates/standard_game/Makefile.Android
index f082ab23..d9503a40 100644
--- a/templates/standard_game/Makefile.Android
+++ b/templates/standard_game/Makefile.Android
@@ -29,7 +29,7 @@ RAYLIB_PATH ?= ..\..
# NOTE: JAVA_HOME must be set to JDK
ANDROID_HOME = C:/android-sdk
ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
+ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
@@ -61,21 +61,22 @@ APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
+ PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so
endif
# Compiler and archiver
# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
# Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+#CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 --> Old 32bit
+CFLAGS = -std=c99 -march=arm64-v8a
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
# Compiler options for the linker
@@ -92,7 +93,7 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
@@ -127,7 +128,7 @@ create_temp_project_dirs:
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
- if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a
+ if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a
if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +148,10 @@ endef
# NOTE: If using shared libs they are loaded by generated NativeLoader.java
copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so
endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a
endif
# Copy project required resources: strings.xml, icon.png, assets
@@ -219,7 +220,7 @@ compile_native_app_glue:
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
compile_project_code: $(OBJS)
- $(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+ $(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
# Compile all .c files required into object (.o) files
# NOTE: Those files will be linked into a shared library
@@ -240,7 +241,7 @@ compile_project_class_dex:
# NOTE: Use -A resources to define additional directory in which to find raw asset files
create_project_apk_package:
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
- cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+ cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
sign_project_apk_package: