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| author | DarkElvenAngel <[email protected]> | 2019-06-10 16:12:06 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2019-06-10 16:12:06 -0400 |
| commit | d7f4be071579e6f00974c0940f021272f22fbc54 (patch) | |
| tree | 6ee389e6617c494d272e9bc82415fbc3618e7a28 /templates | |
| parent | 8a21830b77eaa76ffe0c31df5f96aecd6bd2eecc (diff) | |
| parent | baf7d7d19ad8d6bfbfc201169e4ed4f49a9576a6 (diff) | |
| download | raylib-d7f4be071579e6f00974c0940f021272f22fbc54.tar.gz raylib-d7f4be071579e6f00974c0940f021272f22fbc54.zip | |
Merge pull request #1 from raysan5/master
Update
Diffstat (limited to 'templates')
22 files changed, 468 insertions, 523 deletions
diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile index 33567932..95fb6f6f 100644 --- a/templates/advance_game/Makefile +++ b/templates/advance_game/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -24,28 +24,43 @@ .PHONY: all clean # Define required raylib variables -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP -RAYLIB_PATH = ../.. -PROJECT_NAME ?= advance_game - -# Default path for raylib on Raspberry Pi, if installed in different path, update it! -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif +PROJECT_NAME ?= advance_game +RAYLIB_VERSION ?= 2.5.0 +RAYLIB_API_VERSION ?= 2 +RAYLIB_PATH ?= ../.. + +# Define default options + +# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +PLATFORM ?= PLATFORM_DESKTOP + +# Locations of your newly installed library and associated headers. See ../src/Makefile +# On Linux, if you have installed raylib but cannot compile the examples, check that +# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. +# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. +# To enable compile-time linking to a special version of libraylib.so, change these variables here. +# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. +# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, +# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. +# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. +DESTDIR ?= /usr/local +RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib +# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. +RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC +RAYLIB_LIBTYPE ?= STATIC + +# Build mode for project: DEBUG or RELEASE +BUILD_MODE ?= RELEASE # Use external GLFW library instead of rglfw module -USE_EXTERNAL_GLFW ?= FALSE +# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 +USE_EXTERNAL_GLFW ?= FALSE # Use Wayland display server protocol on Linux desktop # by default it uses X11 windowing system -USE_WAYLAND_DISPLAY ?= FALSE - -# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) - +USE_WAYLAND_DISPLAY ?= FALSE # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -58,7 +73,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX endif - ifeq ($(UNAMEOS),FreeBSD) + ifeq ($(UNAMEOS),FreeBSD) PLATFORM_OS=BSD endif ifeq ($(UNAMEOS),OpenBSD) @@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.38.8 - CLANG_VERSION = e1.38.8_64bit - PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64 - NODE_VERSION = 8.9.1_64bit - export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) - EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) -endif - -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs - -# Define raylib release directory for compiled library +# RAYLIB_PATH adjustment for different platforms. +# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? +# Required for ldconfig or other tools that do not perform path expansion. ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 - endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx - endif - ifeq ($(PLATFORM_OS),BSD) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd + RAYLIB_PREFIX ?= .. + RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) endif endif +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. +# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi + RAYLIB_PATH ?= /home/pi/raylib endif + ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 + # Emscripten required variables + EMSDK_PATH ?= C:/emsdk + EMSCRIPTEN_VERSION ?= 1.38.31 + CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit + PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64 + NODE_VERSION = 8.9.1_64bit + export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) + EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif +# Define raylib release directory for compiled library. +# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src + +# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries +# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH +# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux +# without formal installation from ../src/Makefile. It aids portability and is useful if you have +# multiple versions of raylib, have raylib installed to a non-standard location, or want to +# bundle libraylib.so with your game. Change it to your liking. +# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, +# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, +# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) +# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. +# To see which libraries a built example is linking to, ldd core/core_basic_window; +# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. +EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) + # Define default C compiler: gcc # NOTE: define g++ compiler if using C++ CC = gcc @@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler + # WARNING: To compile to HTML5, code must be redesigned + # to use emscripten.h and emscripten_set_main_loop() CC = emcc endif @@ -154,7 +181,7 @@ endif # Define compiler flags: # -O1 defines optimization level -# -g enable debugging +# -g include debug information on compilation # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) @@ -163,56 +190,92 @@ endif # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces +ifeq ($(BUILD_MODE),DEBUG) + CFLAGS += -g +endif + # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon + # resource file contains windows executable icon and properties # -Wl,--subsystem,windows hides the console window CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows endif ifeq ($(PLATFORM_OS),LINUX) - CFLAGS += -D_DEFAULT_SOURCE + ifeq ($(RAYLIB_LIBTYPE),STATIC) + CFLAGS += -D_DEFAULT_SOURCE + endif + ifeq ($(RAYLIB_LIBTYPE),SHARED) + # Explicitly enable runtime link to libraylib.so + CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) + endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS += -std=gnu99 endif ifeq ($(PLATFORM),PLATFORM_WEB) - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -Os # size optimization + # -O2 # optimization level 2, if used, also set --memory-init-file 0 + # -s USE_GLFW=3 # Use glfw3 library (context/input management) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # -s WASM=0 # disable Web Assembly, emitted by default + # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) + # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter + # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # --profiling # include information for code profiling + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources - + CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources + ifeq ($(BUILD_MODE), DEBUG) + CFLAGS += -s ASSERTIONS=1 --profiling + endif + # Define a custom shell .html and output extension - CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + CFLAGS += --shell-file $(RAYLIB_PATH)\src\shell.html EXT = .html endif # Define include paths for required headers # NOTE: Several external required libraries (stb and others) -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external # Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI requried libraries + # RPI required libraries INCLUDE_PATHS += -I/opt/vc/include INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),BSD) + # Consider -L$(RAYLIB_H_INSTALL_PATH) + INCLUDE_PATHS += -I/usr/local/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include + INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external + endif +endif -# Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src +# Define library paths containing required libs. +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),FREEBSD) - INCLUDE_PATHS += -I/usr/local/include + ifeq ($(PLATFORM_OS),BSD) + # Consider -L$(RAYLIB_INSTALL_PATH) LDFLAGS += -L. -Lsrc -L/usr/local/lib endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs + LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) @@ -224,8 +287,8 @@ endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation - LDLIBS = -lraylib -lopengl32 -lgdi32 - + # NOTE: WinMM library required to set high-res timer resolution + LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm # Required for physac examples #LDLIBS += -static -lpthread endif @@ -243,14 +306,18 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon endif + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling # NOTE: Required packages: libopenal-dev libegl1-mesa-dev LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa endif - ifeq ($(PLATFORM_OS),FREEBSD) - # Libraries for FreeBSD desktop compiling + ifeq ($(PLATFORM_OS),BSD) + # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling # NOTE: Required packages: mesa-libs LDLIBS = -lraylib -lGL -lpthread -lm @@ -273,12 +340,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif # Define all source files required -PROJECT_SOURCE_FILES ?= advance_game.c \ - screens/screen_logo.c \ - screens/screen_title.c \ - screens/screen_options.c \ - screens/screen_gameplay.c \ - screens/screen_ending.c +PROJECT_SOURCE_FILES ?= \ + advance_game.c \ + screens/screen_logo.c \ + screens/screen_title.c \ + screens/screen_options.c \ + screens/screen_gameplay.c \ + screens/screen_ending.c # Define all object files from source files OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) @@ -313,7 +381,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) del *.o *.exe /s endif ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv endif ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete @@ -322,7 +390,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete - rm -f *.o + rm -fv *.o endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js diff --git a/templates/advance_game/Makefile.Android b/templates/advance_game/Makefile.Android index b6c68417..29d437b1 100644 --- a/templates/advance_game/Makefile.Android +++ b/templates/advance_game/Makefile.Android @@ -22,33 +22,33 @@ #************************************************************************************************** # Define required raylib variables -PLATFORM ?= PLATFORM_ANDROID -RAYLIB_PATH ?= ..\.. +PLATFORM ?= PLATFORM_ANDROID +RAYLIB_PATH ?= ..\.. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version -ANDROID_ARCH ?= ARM -ANDROID_API_VERSION = 21 +ANDROID_ARCH ?= ARM +ANDROID_API_VERSION = 21 ifeq ($(ANDROID_ARCH),ARM) - ANDROID_ARCH_NAME = armeabi-v7a + ANDROID_ARCH_NAME = armeabi-v7a endif ifeq ($(ANDROID_ARCH),ARM64) - ANDROID_ARCH_NAME = arm64-v8a + ANDROID_ARCH_NAME = arm64-v8a endif # Required path variables # NOTE: JAVA_HOME must be set to JDK -JAVA_HOME ?= C:/JavaJDK -ANDROID_HOME = C:/android-sdk -ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) -ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 -ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools +JAVA_HOME ?= C:/JavaJDK +ANDROID_HOME = C:/android-sdk +ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) +ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 +ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools # Android project configuration variables -PROJECT_NAME ?= raylib_game -PROJECT_LIBRARY_NAME ?= main -PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) +PROJECT_NAME ?= raylib_game +PROJECT_LIBRARY_NAME ?= main +PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) PROJECT_RESOURCES_PATH ?= resources -PROJECT_SOURCE_FILES ?= raylib_game.c +PROJECT_SOURCE_FILES ?= raylib_game.c # Some source files are placed in directories, when compiling to some # output directory other than source, that directory must pre-exist. @@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME) + +# Library path for libraylib.a/libraylib.so +RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries @@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) # Paths containing required header files -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue # Linker options LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a diff --git a/templates/advance_game/advance_game.c b/templates/advance_game/advance_game.c index 48a34f6d..3fb5d657 100644 --- a/templates/advance_game/advance_game.c +++ b/templates/advance_game/advance_game.c @@ -8,7 +8,7 @@ * This game has been created using raylib (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/templates/advance_game/screens/screen_ending.c b/templates/advance_game/screens/screen_ending.c index 66b5ddf9..62d1267a 100644 --- a/templates/advance_game/screens/screen_ending.c +++ b/templates/advance_game/screens/screen_ending.c @@ -4,7 +4,7 @@ * * Ending Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/advance_game/screens/screen_gameplay.c b/templates/advance_game/screens/screen_gameplay.c index 8943adb5..8ea61491 100644 --- a/templates/advance_game/screens/screen_gameplay.c +++ b/templates/advance_game/screens/screen_gameplay.c @@ -4,7 +4,7 @@ * * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/advance_game/screens/screen_logo.c b/templates/advance_game/screens/screen_logo.c index 6282e83e..8badbf52 100644 --- a/templates/advance_game/screens/screen_logo.c +++ b/templates/advance_game/screens/screen_logo.c @@ -4,7 +4,7 @@ * * Logo Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/advance_game/screens/screen_options.c b/templates/advance_game/screens/screen_options.c index dc8d74fa..4b58da13 100644 --- a/templates/advance_game/screens/screen_options.c +++ b/templates/advance_game/screens/screen_options.c @@ -4,7 +4,7 @@ * * Options Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/advance_game/screens/screen_title.c b/templates/advance_game/screens/screen_title.c index 5727546a..8e74a027 100644 --- a/templates/advance_game/screens/screen_title.c +++ b/templates/advance_game/screens/screen_title.c @@ -4,7 +4,7 @@ * * Title Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/advance_game/screens/screens.h b/templates/advance_game/screens/screens.h index 4d7f9b53..7c2dfb48 100644 --- a/templates/advance_game/screens/screens.h +++ b/templates/advance_game/screens/screens.h @@ -4,7 +4,7 @@ * * Screens Functions Declarations (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/simple_game/Makefile b/templates/simple_game/Makefile index 86e0dbde..ea732c92 100644 --- a/templates/simple_game/Makefile +++ b/templates/simple_game/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -24,28 +24,43 @@ .PHONY: all clean # Define required raylib variables -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP -RAYLIB_PATH ?= ../.. -PROJECT_NAME ?= simple_game - -# Default path for raylib on Raspberry Pi, if installed in different path, update it! -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif +PROJECT_NAME ?= simple_game +RAYLIB_VERSION ?= 2.5.0 +RAYLIB_API_VERSION ?= 2 +RAYLIB_PATH ?= ../.. + +# Define default options + +# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +PLATFORM ?= PLATFORM_DESKTOP + +# Locations of your newly installed library and associated headers. See ../src/Makefile +# On Linux, if you have installed raylib but cannot compile the examples, check that +# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. +# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. +# To enable compile-time linking to a special version of libraylib.so, change these variables here. +# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. +# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, +# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. +# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. +DESTDIR ?= /usr/local +RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib +# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. +RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC +RAYLIB_LIBTYPE ?= STATIC + +# Build mode for project: DEBUG or RELEASE +BUILD_MODE ?= RELEASE # Use external GLFW library instead of rglfw module -USE_EXTERNAL_GLFW ?= FALSE +# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 +USE_EXTERNAL_GLFW ?= FALSE # Use Wayland display server protocol on Linux desktop # by default it uses X11 windowing system -USE_WAYLAND_DISPLAY ?= FALSE - -# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) - +USE_WAYLAND_DISPLAY ?= FALSE # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.38.8 - CLANG_VERSION = e1.38.8_64bit - PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64 - NODE_VERSION = 8.9.1_64bit - export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) - EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) -endif - -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs - -# Define raylib release directory for compiled library +# RAYLIB_PATH adjustment for different platforms. +# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? +# Required for ldconfig or other tools that do not perform path expansion. ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 - endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx - endif - ifeq ($(PLATFORM_OS),BSD) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd + RAYLIB_PREFIX ?= .. + RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) endif endif +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. +# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi + RAYLIB_PATH ?= /home/pi/raylib endif + ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 + # Emscripten required variables + EMSDK_PATH ?= C:/emsdk + EMSCRIPTEN_VERSION ?= 1.38.31 + CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit + PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64 + NODE_VERSION = 8.9.1_64bit + export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) + EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif +# Define raylib release directory for compiled library. +# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src + +# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries +# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH +# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux +# without formal installation from ../src/Makefile. It aids portability and is useful if you have +# multiple versions of raylib, have raylib installed to a non-standard location, or want to +# bundle libraylib.so with your game. Change it to your liking. +# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, +# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, +# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) +# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. +# To see which libraries a built example is linking to, ldd core/core_basic_window; +# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. +EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) + # Define default C compiler: gcc # NOTE: define g++ compiler if using C++ CC = gcc @@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler + # WARNING: To compile to HTML5, code must be redesigned + # to use emscripten.h and emscripten_set_main_loop() CC = emcc endif @@ -154,7 +181,7 @@ endif # Define compiler flags: # -O1 defines optimization level -# -g enable debugging +# -g include debug information on compilation # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) @@ -163,56 +190,92 @@ endif # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces +ifeq ($(BUILD_MODE),DEBUG) + CFLAGS += -g +endif + # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon + # resource file contains windows executable icon and properties # -Wl,--subsystem,windows hides the console window CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows endif ifeq ($(PLATFORM_OS),LINUX) - CFLAGS += -D_DEFAULT_SOURCE + ifeq ($(RAYLIB_LIBTYPE),STATIC) + CFLAGS += -D_DEFAULT_SOURCE + endif + ifeq ($(RAYLIB_LIBTYPE),SHARED) + # Explicitly enable runtime link to libraylib.so + CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) + endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS += -std=gnu99 endif ifeq ($(PLATFORM),PLATFORM_WEB) - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -Os # size optimization + # -O2 # optimization level 2, if used, also set --memory-init-file 0 + # -s USE_GLFW=3 # Use glfw3 library (context/input management) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # -s WASM=0 # disable Web Assembly, emitted by default + # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) + # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter + # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # --profiling # include information for code profiling + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources - + CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources + ifeq ($(BUILD_MODE), DEBUG) + CFLAGS += -s ASSERTIONS=1 --profiling + endif + # Define a custom shell .html and output extension - CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + CFLAGS += --shell-file $(RAYLIB_PATH)\src\shell.html EXT = .html endif # Define include paths for required headers # NOTE: Several external required libraries (stb and others) -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external # Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI requried libraries + # RPI required libraries INCLUDE_PATHS += -I/opt/vc/include INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),BSD) + # Consider -L$(RAYLIB_H_INSTALL_PATH) + INCLUDE_PATHS += -I/usr/local/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include + INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external + endif +endif -# Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src +# Define library paths containing required libs. +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) - INCLUDE_PATHS += -I/usr/local/include + # Consider -L$(RAYLIB_INSTALL_PATH) LDFLAGS += -L. -Lsrc -L/usr/local/lib endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs + LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) @@ -224,8 +287,8 @@ endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation - LDLIBS = -lraylib -lopengl32 -lgdi32 - + # NOTE: WinMM library required to set high-res timer resolution + LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm # Required for physac examples #LDLIBS += -static -lpthread endif @@ -243,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon endif + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling @@ -308,7 +375,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) del *.o *.exe /s endif ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv endif ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete @@ -317,7 +384,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete - rm -f *.o + rm -fv *.o endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js diff --git a/templates/simple_game/Makefile.Android b/templates/simple_game/Makefile.Android index b6c68417..29d437b1 100644 --- a/templates/simple_game/Makefile.Android +++ b/templates/simple_game/Makefile.Android @@ -22,33 +22,33 @@ #************************************************************************************************** # Define required raylib variables -PLATFORM ?= PLATFORM_ANDROID -RAYLIB_PATH ?= ..\.. +PLATFORM ?= PLATFORM_ANDROID +RAYLIB_PATH ?= ..\.. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version -ANDROID_ARCH ?= ARM -ANDROID_API_VERSION = 21 +ANDROID_ARCH ?= ARM +ANDROID_API_VERSION = 21 ifeq ($(ANDROID_ARCH),ARM) - ANDROID_ARCH_NAME = armeabi-v7a + ANDROID_ARCH_NAME = armeabi-v7a endif ifeq ($(ANDROID_ARCH),ARM64) - ANDROID_ARCH_NAME = arm64-v8a + ANDROID_ARCH_NAME = arm64-v8a endif # Required path variables # NOTE: JAVA_HOME must be set to JDK -JAVA_HOME ?= C:/JavaJDK -ANDROID_HOME = C:/android-sdk -ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) -ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 -ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools +JAVA_HOME ?= C:/JavaJDK +ANDROID_HOME = C:/android-sdk +ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) +ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 +ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools # Android project configuration variables -PROJECT_NAME ?= raylib_game -PROJECT_LIBRARY_NAME ?= main -PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) +PROJECT_NAME ?= raylib_game +PROJECT_LIBRARY_NAME ?= main +PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) PROJECT_RESOURCES_PATH ?= resources -PROJECT_SOURCE_FILES ?= raylib_game.c +PROJECT_SOURCE_FILES ?= raylib_game.c # Some source files are placed in directories, when compiling to some # output directory other than source, that directory must pre-exist. @@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME) + +# Library path for libraylib.a/libraylib.so +RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries @@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) # Paths containing required header files -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue # Linker options LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a diff --git a/templates/simple_game/simple_game.c b/templates/simple_game/simple_game.c index 028b1da8..8f2dc36a 100644 --- a/templates/simple_game/simple_game.c +++ b/templates/simple_game/simple_game.c @@ -8,7 +8,7 @@ * This game has been created using raylib (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/templates/standard_game/Makefile b/templates/standard_game/Makefile index b9c6c188..56b76b42 100644 --- a/templates/standard_game/Makefile +++ b/templates/standard_game/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -24,28 +24,43 @@ .PHONY: all clean # Define required raylib variables -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP -RAYLIB_PATH ?= ../.. -PROJECT_NAME ?= standard_game - -# Default path for raylib on Raspberry Pi, if installed in different path, update it! -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif +PROJECT_NAME ?= standard_game +RAYLIB_VERSION ?= 2.5.0 +RAYLIB_API_VERSION ?= 2 +RAYLIB_PATH ?= ../.. + +# Define default options + +# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +PLATFORM ?= PLATFORM_DESKTOP + +# Locations of your newly installed library and associated headers. See ../src/Makefile +# On Linux, if you have installed raylib but cannot compile the examples, check that +# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. +# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. +# To enable compile-time linking to a special version of libraylib.so, change these variables here. +# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. +# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, +# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. +# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. +DESTDIR ?= /usr/local +RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib +# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. +RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC +RAYLIB_LIBTYPE ?= STATIC + +# Build mode for project: DEBUG or RELEASE +BUILD_MODE ?= RELEASE # Use external GLFW library instead of rglfw module -USE_EXTERNAL_GLFW ?= FALSE +# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 +USE_EXTERNAL_GLFW ?= FALSE # Use Wayland display server protocol on Linux desktop # by default it uses X11 windowing system -USE_WAYLAND_DISPLAY ?= FALSE - -# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) - +USE_WAYLAND_DISPLAY ?= FALSE # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -82,40 +97,44 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif endif +# RAYLIB_PATH adjustment for different platforms. +# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? +# Required for ldconfig or other tools that do not perform path expansion. +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_PREFIX ?= .. + RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) + endif +endif + ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables - EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.38.8 - CLANG_VERSION = e1.38.8_64bit + EMSDK_PATH ?= C:/emsdk + EMSCRIPTEN_VERSION ?= 1.38.31 + CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64 NODE_VERSION = 8.9.1_64bit export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs - -# Define raylib release directory for compiled library -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 - endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx - endif - ifeq ($(PLATFORM_OS),BSD) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 -endif +# Define raylib release directory for compiled library. +# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src + +# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries +# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH +# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux +# without formal installation from ../src/Makefile. It aids portability and is useful if you have +# multiple versions of raylib, have raylib installed to a non-standard location, or want to +# bundle libraylib.so with your game. Change it to your liking. +# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, +# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, +# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) +# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. +# To see which libraries a built example is linking to, ldd core/core_basic_window; +# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. +EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) # Define default C compiler: gcc # NOTE: define g++ compiler if using C++ @@ -140,6 +159,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler + # WARNING: To compile to HTML5, code must be redesigned + # to use emscripten.h and emscripten_set_main_loop() CC = emcc endif @@ -154,7 +175,7 @@ endif # Define compiler flags: # -O1 defines optimization level -# -g enable debugging +# -g include debug information on compilation # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) @@ -163,56 +184,92 @@ endif # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces +ifeq ($(BUILD_MODE),DEBUG) + CFLAGS += -g +endif + # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon + # resource file contains windows executable icon and properties # -Wl,--subsystem,windows hides the console window CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows endif ifeq ($(PLATFORM_OS),LINUX) - CFLAGS += -D_DEFAULT_SOURCE + ifeq ($(RAYLIB_LIBTYPE),STATIC) + CFLAGS += -D_DEFAULT_SOURCE + endif + ifeq ($(RAYLIB_LIBTYPE),SHARED) + # Explicitly enable runtime link to libraylib.so + CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) + endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS += -std=gnu99 endif ifeq ($(PLATFORM),PLATFORM_WEB) - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -Os # size optimization + # -O2 # optimization level 2, if used, also set --memory-init-file 0 + # -s USE_GLFW=3 # Use glfw3 library (context/input management) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # -s WASM=0 # disable Web Assembly, emitted by default + # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) + # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter + # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # --profiling # include information for code profiling + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources - + CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources + ifeq ($(BUILD_MODE), DEBUG) + CFLAGS += -s ASSERTIONS=1 --profiling + endif + # Define a custom shell .html and output extension - CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + CFLAGS += --shell-file $(RAYLIB_PATH)\src\shell.html EXT = .html endif # Define include paths for required headers # NOTE: Several external required libraries (stb and others) -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external # Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI requried libraries + # RPI required libraries INCLUDE_PATHS += -I/opt/vc/include INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),BSD) + # Consider -L$(RAYLIB_H_INSTALL_PATH) + INCLUDE_PATHS += -I/usr/local/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include + INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external + endif +endif -# Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src +# Define library paths containing required libs. +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) - INCLUDE_PATHS += -I/usr/local/include + # Consider -L$(RAYLIB_INSTALL_PATH) LDFLAGS += -L. -Lsrc -L/usr/local/lib endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs + LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) @@ -224,8 +281,8 @@ endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation - LDLIBS = -lraylib -lopengl32 -lgdi32 - + # NOTE: WinMM library required to set high-res timer resolution + LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm # Required for physac examples #LDLIBS += -static -lpthread endif @@ -243,6 +300,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon endif + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling @@ -273,12 +334,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif # Define all source files required -PROJECT_SOURCE_FILES ?= standard_game.c \ - screens/screen_logo.c \ - screens/screen_title.c \ - screens/screen_options.c \ - screens/screen_gameplay.c \ - screens/screen_ending.c +PROJECT_SOURCE_FILES ?= \ + standard_game.c \ + screens/screen_logo.c \ + screens/screen_title.c \ + screens/screen_options.c \ + screens/screen_gameplay.c \ + screens/screen_ending.c # Define all object files from source files OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) @@ -313,7 +375,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) del *.o *.exe /s endif ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv endif ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete @@ -322,7 +384,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete - rm -f *.o + rm -fv *.o endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js diff --git a/templates/standard_game/Makefile.Android b/templates/standard_game/Makefile.Android index b6c68417..29d437b1 100644 --- a/templates/standard_game/Makefile.Android +++ b/templates/standard_game/Makefile.Android @@ -22,33 +22,33 @@ #************************************************************************************************** # Define required raylib variables -PLATFORM ?= PLATFORM_ANDROID -RAYLIB_PATH ?= ..\.. +PLATFORM ?= PLATFORM_ANDROID +RAYLIB_PATH ?= ..\.. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version -ANDROID_ARCH ?= ARM -ANDROID_API_VERSION = 21 +ANDROID_ARCH ?= ARM +ANDROID_API_VERSION = 21 ifeq ($(ANDROID_ARCH),ARM) - ANDROID_ARCH_NAME = armeabi-v7a + ANDROID_ARCH_NAME = armeabi-v7a endif ifeq ($(ANDROID_ARCH),ARM64) - ANDROID_ARCH_NAME = arm64-v8a + ANDROID_ARCH_NAME = arm64-v8a endif # Required path variables # NOTE: JAVA_HOME must be set to JDK -JAVA_HOME ?= C:/JavaJDK -ANDROID_HOME = C:/android-sdk -ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) -ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 -ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools +JAVA_HOME ?= C:/JavaJDK +ANDROID_HOME = C:/android-sdk +ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) +ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 +ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools # Android project configuration variables -PROJECT_NAME ?= raylib_game -PROJECT_LIBRARY_NAME ?= main -PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) +PROJECT_NAME ?= raylib_game +PROJECT_LIBRARY_NAME ?= main +PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) PROJECT_RESOURCES_PATH ?= resources -PROJECT_SOURCE_FILES ?= raylib_game.c +PROJECT_SOURCE_FILES ?= raylib_game.c # Some source files are placed in directories, when compiling to some # output directory other than source, that directory must pre-exist. @@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME) + +# Library path for libraylib.a/libraylib.so +RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries @@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) # Paths containing required header files -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue # Linker options LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a diff --git a/templates/standard_game/screens/screen_ending.c b/templates/standard_game/screens/screen_ending.c index 87196977..1bd5ce98 100644 --- a/templates/standard_game/screens/screen_ending.c +++ b/templates/standard_game/screens/screen_ending.c @@ -4,7 +4,7 @@ * * Ending Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/standard_game/screens/screen_gameplay.c b/templates/standard_game/screens/screen_gameplay.c index 7f108265..427e5ba7 100644 --- a/templates/standard_game/screens/screen_gameplay.c +++ b/templates/standard_game/screens/screen_gameplay.c @@ -4,7 +4,7 @@ * * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/standard_game/screens/screen_logo.c b/templates/standard_game/screens/screen_logo.c index c0b60571..435ea241 100644 --- a/templates/standard_game/screens/screen_logo.c +++ b/templates/standard_game/screens/screen_logo.c @@ -4,7 +4,7 @@ * * Logo Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/standard_game/screens/screen_options.c b/templates/standard_game/screens/screen_options.c index 9f6690d1..df68dd26 100644 --- a/templates/standard_game/screens/screen_options.c +++ b/templates/standard_game/screens/screen_options.c @@ -4,7 +4,7 @@ * * Options Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/standard_game/screens/screen_title.c b/templates/standard_game/screens/screen_title.c index 328448ba..5bd33825 100644 --- a/templates/standard_game/screens/screen_title.c +++ b/templates/standard_game/screens/screen_title.c @@ -4,7 +4,7 @@ * * Title Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/standard_game/screens/screens.h b/templates/standard_game/screens/screens.h index e961b533..9450c29f 100644 --- a/templates/standard_game/screens/screens.h +++ b/templates/standard_game/screens/screens.h @@ -4,7 +4,7 @@ * * Screens Functions Declarations (Init, Update, Draw, Unload) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. diff --git a/templates/standard_game/standard_game.c b/templates/standard_game/standard_game.c index 8871484e..7918562c 100644 --- a/templates/standard_game/standard_game.c +++ b/templates/standard_game/standard_game.c @@ -8,7 +8,7 @@ * This game has been created using raylib (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/templates/web_shell/shell.html b/templates/web_shell/shell.html deleted file mode 100644 index f158c432..00000000 --- a/templates/web_shell/shell.html +++ /dev/null @@ -1,258 +0,0 @@ -<!doctype html> -<html lang="en-us"> - <head> - <meta charset="utf-8"> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - - <title>raylib HTML5 GAME</title> - - <meta name="title" content="raylib HTML5 GAME"> - <meta name="description" content="New HTML5 videogame, developed using raylib videogames library"> - <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames"> - <meta name="viewport" content="width=device-width"> - - <!-- Facebook metatags for sharing --> - <meta property="og:title" content="raylib HTML5 GAME"> - <meta property="og:image:type" content="image/png"> - <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png"> - <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png"> - <meta property="og:url" content="https://www.raylib.com/games"> - <meta property="og:site_name" content="raylib.com"> - <meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library"> - - <!-- Twitter metatags for sharing --> - <meta name="twitter:card" content="summary"> - <meta name="twitter:site" content="@raysan5"> - <meta name="twitter:title" content="raylib HTML5 GAME"> - <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library"> - <meta name="twitter:image" content="https://www.raylib.com/common/img/raylib_logo.png"> - <meta name="twitter:url" content="https://www.raylib.com/common/img/raylib_logo.png"> - - <!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">--> - <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico"> - - <style> - body { - font-family: arial; - margin: 0; - padding: none; - } - - #header_part { - width: 100%; - height: 80px; - background-color: #888888; - } - - #logo { - width:64px; - height:64px; - float:left; - position:relative; - margin:10px; - background-image:url(https://www.raylib.com/common/img/raylib_logo_64x64.png); - } - - .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } - div.emscripten { text-align: center; } - div.emscripten_border { border: 1px solid black; } - - /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ - canvas.emscripten { border: 0px none; background: black; width: 100% } - - #emscripten_logo { - display: inline-block; - margin: 0; - } - - .spinner { - height: 30px; - width: 30px; - margin: 0; - margin-top: 20px; - margin-left: 20px; - display: inline-block; - vertical-align: top; - -webkit-animation: rotation .8s linear infinite; - -moz-animation: rotation .8s linear infinite; - -o-animation: rotation .8s linear infinite; - animation: rotation 0.8s linear infinite; - border-left: 5px solid black; - border-right: 5px solid black; - border-bottom: 5px solid black; - border-top: 5px solid red; - - border-radius: 100%; - background-color: rgb(245, 245, 245); - } - @-webkit-keyframes rotation { - from {-webkit-transform: rotate(0deg);} - to {-webkit-transform: rotate(360deg);} - } - @-moz-keyframes rotation { - from {-moz-transform: rotate(0deg);} - to {-moz-transform: rotate(360deg);} - } - @-o-keyframes rotation { - from {-o-transform: rotate(0deg);} - to {-o-transform: rotate(360deg);} - } - @keyframes rotation { - from {transform: rotate(0deg);} - to {transform: rotate(360deg);} - } - - #status { - display: inline-block; - vertical-align: top; - margin-top: 30px; - margin-left: 20px; - font-weight: bold; - color: rgb(40, 40, 40); - } - - #progress { - height: 20px; - width: 30px; - } - - #controls { - display: inline-block; - float: right; - vertical-align: top; - margin-top: 30px; - margin-right: 20px; - } - - #output { - width: 100%; - height: 140px; - margin: 0 auto; - margin-top: 10px; - display: block; - background-color: black; - color: rgb(37, 174, 38); - font-family: 'Lucida Console', Monaco, monospace; - outline: none; - } - </style> - </head> - <body> - <div id="header_part"> - <a id="logo" href="https://www.raylib.com"></a> - - <div class="spinner" id='spinner'></div> - <div class="emscripten" id="status">Downloading...</div> - - <span id='controls'> - <span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span> - </span> - - <div class="emscripten"> - <progress value="0" max="100" id="progress" hidden=1></progress> - </div> - </div> - - <div class="emscripten_border"> - <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas> - </div> - - <textarea id="output" rows="8"></textarea> - - <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> - <script type='text/javascript'> - function SaveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code - { - var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); - var data = FS.readFile(memoryFSname); - var blob; - - if (isSafari) blob = new Blob([data.buffer], {type: "application/octet-stream"}); - else blob = new Blob([data.buffer], {type: "application/octet-binary"}); - - // NOTE: SaveAs Dialog is a browser setting. For example, in Google Chrome, - // in Settings/Advanced/Downloads section you have a setting: - // 'Ask where to save each file before downloading' - which you can set true/false. - // If you enable this setting it would always ask you and bring the SaveAs Dialog - saveAs(blob, localFSname); - } - </script> - <script type='text/javascript'> - var statusElement = document.getElementById('status'); - var progressElement = document.getElementById('progress'); - var spinnerElement = document.getElementById('spinner'); - var Module = { - preRun: [], - postRun: [], - print: (function() { - var element = document.getElementById('output'); - if (element) element.value = ''; // clear browser cache - return function(text) { - if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); - // These replacements are necessary if you render to raw HTML - //text = text.replace(/&/g, "&"); - //text = text.replace(/</g, "<"); - //text = text.replace(/>/g, ">"); - //text = text.replace('\n', '<br>', 'g'); - console.log(text); - if (element) { - element.value += text + "\n"; - element.scrollTop = element.scrollHeight; // focus on bottom - } - }; - })(), - printErr: function(text) { - if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); - if (0) { // XXX disabled for safety typeof dump == 'function') { - dump(text + '\n'); // fast, straight to the real console - } else { - console.error(text); - } - }, - canvas: (function() { - var canvas = document.getElementById('canvas'); - // As a default initial behavior, pop up an alert when webgl context is lost. To make your - // application robust, you may want to override this behavior before shipping! - // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 - canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); - return canvas; - })(), - setStatus: function(text) { - if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; - if (text === Module.setStatus.text) return; - var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); - var now = Date.now(); - if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon - if (m) { - text = m[1]; - progressElement.value = parseInt(m[2])*100; - progressElement.max = parseInt(m[4])*100; - progressElement.hidden = false; - spinnerElement.hidden = false; - } else { - progressElement.value = null; - progressElement.max = null; - progressElement.hidden = true; - if (!text) spinnerElement.style.display = 'none'; - } - statusElement.innerHTML = text; - }, - totalDependencies: 0, - monitorRunDependencies: function(left) { - this.totalDependencies = Math.max(this.totalDependencies, left); - Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); - } - }; - Module.setStatus('Downloading...'); - window.onerror = function(event) { - // TODO: do not warn on ok events like simulating an infinite loop or exitStatus - Module.setStatus('Exception thrown, see JavaScript console'); - spinnerElement.style.display = 'none'; - Module.setStatus = function(text) { - if (text) Module.printErr('[post-exception status] ' + text); - }; - }; - </script> - {{{ SCRIPT }}} - </body> -</html>
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