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author- <->2018-01-15 12:52:58 +0100
committer- <->2018-01-15 12:52:58 +0100
commitddf6c65d00fb956dbec407a09d217ffee491b731 (patch)
tree15e5f68359effa6ac2eb21cb7e06afa81284a598 /templates
parent278d8575bdd09ba6536291e1b66dc9d32224fb2d (diff)
downloadraylib-ddf6c65d00fb956dbec407a09d217ffee491b731.tar.gz
raylib-ddf6c65d00fb956dbec407a09d217ffee491b731.zip
Review Makefiles and templates
Diffstat (limited to 'templates')
-rw-r--r--templates/advance_game/Makefile107
-rw-r--r--templates/advance_game/Makefile.Android2
-rw-r--r--templates/advance_game/advance_game.c2
-rw-r--r--templates/advance_game/screens/screen_ending.c2
-rw-r--r--templates/advance_game/screens/screen_gameplay.c2
-rw-r--r--templates/advance_game/screens/screen_logo.c2
-rw-r--r--templates/advance_game/screens/screen_options.c2
-rw-r--r--templates/advance_game/screens/screen_title.c2
-rw-r--r--templates/advance_game/screens/screens.h2
-rw-r--r--templates/simple_game/Makefile137
-rw-r--r--templates/simple_game/Makefile.Android2
-rw-r--r--templates/simple_game/simple_game.c4
-rw-r--r--templates/standard_game/Makefile139
-rw-r--r--templates/standard_game/Makefile.Android2
-rw-r--r--templates/standard_game/screens/screen_ending.c4
-rw-r--r--templates/standard_game/screens/screen_gameplay.c4
-rw-r--r--templates/standard_game/screens/screen_logo.c2
-rw-r--r--templates/standard_game/screens/screen_options.c2
-rw-r--r--templates/standard_game/screens/screen_title.c4
-rw-r--r--templates/standard_game/screens/screens.h4
-rw-r--r--templates/standard_game/standard_game.c4
21 files changed, 285 insertions, 146 deletions
diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile
index 9affa1ac..25bf78d4 100644
--- a/templates/advance_game/Makefile
+++ b/templates/advance_game/Makefile
@@ -2,7 +2,7 @@
#
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
-# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -29,10 +29,24 @@ PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH = ..\..
PROJECT_NAME ?= advance_game
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
-# NOTE: Libraries should be provided in the selected form
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_PATH ?= /home/pi/raylib
+endif
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
+# Use external GLFW library instead of rglfw module
+USE_EXTERNAL_GLFW ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop
+# by default it uses X11 windowing system
+USE_WAYLAND_DISPLAY ?= FALSE
+
+# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
+
+
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
@@ -44,12 +58,22 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
LIBPATH=linux
- else
+ endif
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),FreeBSD)
+ PLATFORM_OS=FREEBSD
+ LIBPATH=freebsd
+ endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
LIBPATH=osx
endif
- endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
endif
endif
@@ -61,8 +85,8 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.37.21
- CLANG_VERSION=e1.37.21_64bit
+ EMSCRIPTEN_VERSION = 1.37.28
+ CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
@@ -80,6 +104,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/freebsd
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
@@ -96,6 +123,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # FreeBSD default compiler
+ CC = clang
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
@@ -132,6 +163,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-br
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
@@ -145,7 +181,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
+ # --preload-file resources # specify a resources folder for data compilation
+ CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
+
+ # Define a custom shell .html and output extension
+ CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ EXT = .html
endif
# Define include paths for required headers
@@ -163,6 +204,13 @@ endif
# Define library paths containing required libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ INCLUDE_PATHS += -I/usr/local/include
+ LDFLAGS += -L. -Lsrc -L/usr/local/lib
+ endif
+endif
+
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
@@ -173,20 +221,42 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
LDLIBS = -lraylib -lopengl32 -lgdi32
+
+ # Required for physac examples
+ #LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
- LDLIBS = -lraylib -lGL -lm -lpthread -ldl
+ LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libegl1-mesa-dev
+ # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # Libraries for FreeBSD desktop compiling
+ # NOTE: Required packages: mesa-libs
+ LDLIBS = -lraylib -lGL -lpthread -lm
+
+ # On XWindow requires also below libraries
+ LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # NOTE: It could require additional packages installed: libglfw3-dev
+ LDLIBS += -lglfw
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
@@ -198,19 +268,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
-# Define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains raylib icon for windows .exe
- # -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
-endif
-
-# Define output extension to generate a .html file using provided shell
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
-endif
-
# Define all source files required
PROJECT_SOURCE_FILES ?= advance_game.c \
screens/screen_logo.c \
diff --git a/templates/advance_game/Makefile.Android b/templates/advance_game/Makefile.Android
index ef112b57..2fda5372 100644
--- a/templates/advance_game/Makefile.Android
+++ b/templates/advance_game/Makefile.Android
@@ -278,7 +278,7 @@ logcat:
deploy:
$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
- $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:W
+ $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
diff --git a/templates/advance_game/advance_game.c b/templates/advance_game/advance_game.c
index 5c9442a5..5499b2d8 100644
--- a/templates/advance_game/advance_game.c
+++ b/templates/advance_game/advance_game.c
@@ -8,7 +8,7 @@
* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/templates/advance_game/screens/screen_ending.c b/templates/advance_game/screens/screen_ending.c
index 4cf31f87..66b5ddf9 100644
--- a/templates/advance_game/screens/screen_ending.c
+++ b/templates/advance_game/screens/screen_ending.c
@@ -4,7 +4,7 @@
*
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screen_gameplay.c b/templates/advance_game/screens/screen_gameplay.c
index 35428a35..8943adb5 100644
--- a/templates/advance_game/screens/screen_gameplay.c
+++ b/templates/advance_game/screens/screen_gameplay.c
@@ -4,7 +4,7 @@
*
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screen_logo.c b/templates/advance_game/screens/screen_logo.c
index 25b61ac0..6282e83e 100644
--- a/templates/advance_game/screens/screen_logo.c
+++ b/templates/advance_game/screens/screen_logo.c
@@ -4,7 +4,7 @@
*
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screen_options.c b/templates/advance_game/screens/screen_options.c
index 1f69a3b9..dc8d74fa 100644
--- a/templates/advance_game/screens/screen_options.c
+++ b/templates/advance_game/screens/screen_options.c
@@ -4,7 +4,7 @@
*
* Options Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screen_title.c b/templates/advance_game/screens/screen_title.c
index cb67bb1f..5727546a 100644
--- a/templates/advance_game/screens/screen_title.c
+++ b/templates/advance_game/screens/screen_title.c
@@ -4,7 +4,7 @@
*
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screens.h b/templates/advance_game/screens/screens.h
index aaa76c6d..adfc87f5 100644
--- a/templates/advance_game/screens/screens.h
+++ b/templates/advance_game/screens/screens.h
@@ -4,7 +4,7 @@
*
* Screens Functions Declarations (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/simple_game/Makefile b/templates/simple_game/Makefile
index 70411ea8..57fe53f8 100644
--- a/templates/simple_game/Makefile
+++ b/templates/simple_game/Makefile
@@ -2,7 +2,7 @@
#
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
-# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -29,15 +29,23 @@ PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ..\..
PROJECT_NAME ?= simple_game
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
-# NOTE: Libraries should be provided in the selected form
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_PATH ?= /home/pi/raylib
+endif
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
-# On PLATFORM_WEB force OpenAL Soft shared library
-ifeq ($(PLATFORM),PLATFORM_WEB)
- OPENAL_LIBTYPE = SHARED
-endif
+# Use external GLFW library instead of rglfw module
+USE_EXTERNAL_GLFW ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop
+# by default it uses X11 windowing system
+USE_WAYLAND_DISPLAY ?= FALSE
+
+# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
+
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -50,12 +58,22 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
LIBPATH=linux
- else
+ endif
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),FreeBSD)
+ PLATFORM_OS=FREEBSD
+ LIBPATH=freebsd
+ endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
LIBPATH=osx
endif
- endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
endif
endif
@@ -67,8 +85,8 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.37.9
- CLANG_VERSION=e1.37.9_64bit
+ EMSCRIPTEN_VERSION = 1.37.28
+ CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
@@ -86,6 +104,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/freebsd
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
@@ -102,6 +123,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # FreeBSD default compiler
+ CC = clang
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
@@ -125,7 +150,7 @@ endif
# Define compiler flags:
# -O1 defines optimization level
-# -Og enable debugging
+# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
@@ -138,6 +163,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-br
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
@@ -151,7 +181,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
+ # --preload-file resources # specify a resources folder for data compilation
+ CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
+
+ # Define a custom shell .html and output extension
+ CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ EXT = .html
endif
# Define include paths for required headers
@@ -169,6 +204,13 @@ endif
# Define library paths containing required libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ INCLUDE_PATHS += -I/usr/local/include
+ LDFLAGS += -L. -Lsrc -L/usr/local/lib
+ endif
+endif
+
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
@@ -177,56 +219,55 @@ endif
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
-
- # Define required flags and libs for OpenAL Soft STATIC/SHARED usage
- # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
- ifeq ($(OPENAL_LIBTYPE),STATIC)
- LDLIBS += -lopenal32 -lwinmm
- CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
- else
- LDLIBS += -lopenal32dll
- endif
+ # Libraries for Windows desktop compilation
+ LDLIBS = -lraylib -lopengl32 -lgdi32
+
+ # Required for physac examples
+ #LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
+ # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # Libraries for FreeBSD desktop compiling
+ # NOTE: Required packages: mesa-libs
+ LDLIBS = -lraylib -lGL -lpthread -lm
+
+ # On XWindow requires also below libraries
+ LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # NOTE: It could require additional packages installed: libglfw3-dev
+ LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
- # NOTE: Required packages: libopenal1
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+ # NOTE: Required packages: libasound2-dev (ALSA)
+ LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
-# Define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains raylib icon for windows .exe
- # -Wl,--subsystem,windows hides the console window
- WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
-endif
-
-# Define output extension to generate a .html file using provided shell
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
-endif
-
# Define all source files required
PROJECT_SOURCE_FILES ?= simple_game.c
@@ -249,7 +290,7 @@ all:
# Project target defined by PROJECT_NAME
$(PROJECT_NAME): $(OBJS)
- $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile source files
# NOTE: This pattern will compile every module defined on $(OBJS)
diff --git a/templates/simple_game/Makefile.Android b/templates/simple_game/Makefile.Android
index 1c868454..2fda5372 100644
--- a/templates/simple_game/Makefile.Android
+++ b/templates/simple_game/Makefile.Android
@@ -101,7 +101,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
# Generate target objects list from PROJECT_SOURCE_FILES
OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
diff --git a/templates/simple_game/simple_game.c b/templates/simple_game/simple_game.c
index 45b00dec..50859221 100644
--- a/templates/simple_game/simple_game.c
+++ b/templates/simple_game/simple_game.c
@@ -5,10 +5,10 @@
* <Game title>
* <Game description>
*
-* This game has been created using raylib v1.2 (www.raylib.com)
+* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/templates/standard_game/Makefile b/templates/standard_game/Makefile
index 201012e8..17e254bb 100644
--- a/templates/standard_game/Makefile
+++ b/templates/standard_game/Makefile
@@ -2,7 +2,7 @@
#
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
-# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -26,18 +26,26 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
+RAYLIB_PATH = ..\..
PROJECT_NAME ?= standard_game
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
-# NOTE: Libraries should be provided in the selected form
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_PATH ?= /home/pi/raylib
+endif
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
-# On PLATFORM_WEB force OpenAL Soft shared library
-ifeq ($(PLATFORM),PLATFORM_WEB)
- OPENAL_LIBTYPE = SHARED
-endif
+# Use external GLFW library instead of rglfw module
+USE_EXTERNAL_GLFW ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop
+# by default it uses X11 windowing system
+USE_WAYLAND_DISPLAY ?= FALSE
+
+# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
+
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -50,12 +58,22 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
LIBPATH=linux
- else
+ endif
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),FreeBSD)
+ PLATFORM_OS=FREEBSD
+ LIBPATH=freebsd
+ endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
LIBPATH=osx
endif
- endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
endif
endif
@@ -67,8 +85,8 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.37.9
- CLANG_VERSION=e1.37.9_64bit
+ EMSCRIPTEN_VERSION = 1.37.28
+ CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
@@ -86,6 +104,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/freebsd
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
@@ -102,6 +123,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # FreeBSD default compiler
+ CC = clang
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
@@ -125,7 +150,7 @@ endif
# Define compiler flags:
# -O1 defines optimization level
-# -Og enable debugging
+# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
@@ -138,6 +163,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-br
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
@@ -151,7 +181,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
+ # --preload-file resources # specify a resources folder for data compilation
+ CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
+
+ # Define a custom shell .html and output extension
+ CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ EXT = .html
endif
# Define include paths for required headers
@@ -169,6 +204,13 @@ endif
# Define library paths containing required libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ INCLUDE_PATHS += -I/usr/local/include
+ LDFLAGS += -L. -Lsrc -L/usr/local/lib
+ endif
+endif
+
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
@@ -177,56 +219,55 @@ endif
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
-
- # Define required flags and libs for OpenAL Soft STATIC/SHARED usage
- # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
- ifeq ($(OPENAL_LIBTYPE),STATIC)
- LDLIBS += -lopenal32 -lwinmm
- CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
- else
- LDLIBS += -lopenal32dll
- endif
+ # Libraries for Windows desktop compilation
+ LDLIBS = -lraylib -lopengl32 -lgdi32
+
+ # Required for physac examples
+ #LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
+ # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # Libraries for FreeBSD desktop compiling
+ # NOTE: Required packages: mesa-libs
+ LDLIBS = -lraylib -lGL -lpthread -lm
+
+ # On XWindow requires also below libraries
+ LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # NOTE: It could require additional packages installed: libglfw3-dev
+ LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
- # NOTE: Required packages: libopenal1
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+ # NOTE: Required packages: libasound2-dev (ALSA)
+ LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
-# Define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains raylib icon for windows .exe
- # -Wl,--subsystem,windows hides the console window
- WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
-endif
-
-# Define output extension to generate a .html file using provided shell
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
-endif
-
# Define all source files required
PROJECT_SOURCE_FILES ?= standard_game.c \
screens/screen_logo.c \
@@ -254,7 +295,7 @@ all:
# Project target defined by PROJECT_NAME
$(PROJECT_NAME): $(OBJS)
- $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile source files
# NOTE: This pattern will compile every module defined on $(OBJS)
diff --git a/templates/standard_game/Makefile.Android b/templates/standard_game/Makefile.Android
index 1c868454..2fda5372 100644
--- a/templates/standard_game/Makefile.Android
+++ b/templates/standard_game/Makefile.Android
@@ -101,7 +101,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
# Generate target objects list from PROJECT_SOURCE_FILES
OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
diff --git a/templates/standard_game/screens/screen_ending.c b/templates/standard_game/screens/screen_ending.c
index 56d37d12..87196977 100644
--- a/templates/standard_game/screens/screen_ending.c
+++ b/templates/standard_game/screens/screen_ending.c
@@ -4,7 +4,7 @@
*
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -51,7 +51,7 @@ void UpdateEndingScreen(void)
{
// TODO: Update ENDING screen variables here!
- // Press enter to return to TITLE screen
+ // Press enter or tap to return to TITLE screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
finishScreen = 1;
diff --git a/templates/standard_game/screens/screen_gameplay.c b/templates/standard_game/screens/screen_gameplay.c
index e64d6c5f..7f108265 100644
--- a/templates/standard_game/screens/screen_gameplay.c
+++ b/templates/standard_game/screens/screen_gameplay.c
@@ -4,7 +4,7 @@
*
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -51,7 +51,7 @@ void UpdateGameplayScreen(void)
{
// TODO: Update GAMEPLAY screen variables here!
- // Press enter to change to ENDING screen
+ // Press enter or tap to change to ENDING screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
finishScreen = 1;
diff --git a/templates/standard_game/screens/screen_logo.c b/templates/standard_game/screens/screen_logo.c
index 2cfa0ca4..c0b60571 100644
--- a/templates/standard_game/screens/screen_logo.c
+++ b/templates/standard_game/screens/screen_logo.c
@@ -4,7 +4,7 @@
*
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/standard_game/screens/screen_options.c b/templates/standard_game/screens/screen_options.c
index 9ac852d9..9f6690d1 100644
--- a/templates/standard_game/screens/screen_options.c
+++ b/templates/standard_game/screens/screen_options.c
@@ -4,7 +4,7 @@
*
* Options Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/standard_game/screens/screen_title.c b/templates/standard_game/screens/screen_title.c
index 67a51a0f..328448ba 100644
--- a/templates/standard_game/screens/screen_title.c
+++ b/templates/standard_game/screens/screen_title.c
@@ -4,7 +4,7 @@
*
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -51,7 +51,7 @@ void UpdateTitleScreen(void)
{
// TODO: Update TITLE screen variables here!
- // Press enter to change to GAMEPLAY screen
+ // Press enter or tap to change to GAMEPLAY screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
//finishScreen = 1; // OPTIONS
diff --git a/templates/standard_game/screens/screens.h b/templates/standard_game/screens/screens.h
index 9d558508..e961b533 100644
--- a/templates/standard_game/screens/screens.h
+++ b/templates/standard_game/screens/screens.h
@@ -4,7 +4,7 @@
*
* Screens Functions Declarations (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -29,7 +29,7 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
-typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
+typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
//----------------------------------------------------------------------------------
// Global Variables Definition
diff --git a/templates/standard_game/standard_game.c b/templates/standard_game/standard_game.c
index d8264f71..cf059451 100644
--- a/templates/standard_game/standard_game.c
+++ b/templates/standard_game/standard_game.c
@@ -8,12 +8,12 @@
* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
-#include "screens/screens.h" // NOTE: Defines currentScreen
+#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"