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authorraysan5 <[email protected]>2017-07-31 19:42:26 +0200
committerraysan5 <[email protected]>2017-07-31 19:42:26 +0200
commitfba117e3cdfa79591410085a3e6d027dd7c891cf (patch)
treed3047731d30e340b5f7953a79dd96332073259b6 /tools
parent7045ceaaed8c091eff58e1ee5e122320ce445801 (diff)
downloadraylib-fba117e3cdfa79591410085a3e6d027dd7c891cf.tar.gz
raylib-fba117e3cdfa79591410085a3e6d027dd7c891cf.zip
Removed old tool
Not usable any more, raylib changed internally
Diffstat (limited to 'tools')
-rw-r--r--tools/rREM/README.txt30
-rw-r--r--tools/rREM/rrem.exebin241678 -> 0 bytes
2 files changed, 0 insertions, 30 deletions
diff --git a/tools/rREM/README.txt b/tools/rREM/README.txt
deleted file mode 100644
index 58bc4f0a..00000000
--- a/tools/rREM/README.txt
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@@ -1,30 +0,0 @@
-/**********************************************************************************************
-*
-* rREM - raylib Resource Embedder 1.0.0 (alpha)
-*
-* Tool to embed resources (images, text, sounds, models...) into a rRES file.
-*
-* Copyright 2014 Ramon Santamaria. All rights reserved.
-*
-***********************************************************************************************/
-
-rrem creates a .rres resource with embedded files and a .h header to access embedded data
-
-Usage example:
-
-1) Create 'resources.rres' and 'resources.h' including 3 files:
-
- rrem image01.png image02.jpg sound03.wav
-
-2) In your raylib program, just add at top:
-
- #include "resources.h"
-
-3) When a resource is required, just load it using:
-
- Texture2D mytex = LoadTextureFromRES("resources.rres", RES_image01);
- Sound mysound = LoadSoundFromRES("resources.rres", RES_sound03);
-
-Note that you can check resources id names in resources.h file
-
-Have fun! :) \ No newline at end of file
diff --git a/tools/rREM/rrem.exe b/tools/rREM/rrem.exe
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