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-rw-r--r--src/Makefile3
-rw-r--r--src/raylib.h1
-rw-r--r--src/rcore.c2
-rw-r--r--src/rlgl.h2
-rw-r--r--src/rmodels.c2
-rw-r--r--src/rtext.c3
-rw-r--r--src/rtextures.c2
7 files changed, 5 insertions, 10 deletions
diff --git a/src/Makefile b/src/Makefile
index c759a91c..40ebfee0 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -80,7 +80,6 @@ RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src
RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)/extras
# Use external GLFW library instead of rglfw module
-# TODO: Review usage of examples on Linux.
USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
@@ -608,7 +607,7 @@ android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c
# for our -L and -I specification to simplify management of the raylib source package.
# Customize these locations if you like but don't forget to pass them to make
# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
-# Hint: add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
+# HINT: Add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
# See below and ../examples/Makefile for more information.
# TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode.
diff --git a/src/raylib.h b/src/raylib.h
index fd9e4975..eeaf0c73 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1107,6 +1107,7 @@ RLAPI int GetTouchY(void); // Get touch posit
RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
RLAPI int GetTouchPointCount(void); // Get number of touch points
+RLAPI int GetTouchEvent(void); // Get last touch event registered
//------------------------------------------------------------------------------------
// Gestures and Touch Handling Functions (Module: rgestures)
diff --git a/src/rcore.c b/src/rcore.c
index 3b549ca8..66c734a1 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -1081,7 +1081,7 @@ bool IsWindowMaximized(void)
bool IsWindowFocused(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
- return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0); // TODO!
+ return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0);
#else
return true;
#endif
diff --git a/src/rlgl.h b/src/rlgl.h
index 0bed5804..2974ee13 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3028,8 +3028,6 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
// NOTE: This behaviour could be conditioned by graphic driver...
unsigned int fboId = rlLoadFramebuffer(width, height);
- // TODO: Create depth texture/renderbuffer for fbo?
-
glBindFramebuffer(GL_FRAMEBUFFER, fboId);
glBindTexture(GL_TEXTURE_2D, 0);
diff --git a/src/rmodels.c b/src/rmodels.c
index a1430417..e834bff6 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -5741,7 +5741,7 @@ static Model LoadVOX(const char *fileName)
memcpy(pmesh->vertices, pvertices, size);
// Copy indices
- // TODO: compute globals indices array
+ // TODO: Compute globals indices array
size = voxarray.indices.used * sizeof(unsigned short);
pmesh->indices = MemAlloc(size);
memcpy(pmesh->indices, pindices, size);
diff --git a/src/rtext.c b/src/rtext.c
index a372ff1f..d0abacd1 100644
--- a/src/rtext.c
+++ b/src/rtext.c
@@ -1525,9 +1525,8 @@ int GetCodepointCount(const char *text)
// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
// Total number of bytes processed are returned as a parameter
-// NOTE: the standard says U+FFFD should be returned in case of errors
+// NOTE: The standard says U+FFFD should be returned in case of errors
// but that character is not supported by the default font in raylib
-// TODO: Optimize this code for speed!!
int GetCodepoint(const char *text, int *bytesProcessed)
{
/*
diff --git a/src/rtextures.c b/src/rtextures.c
index 81efec2d..a55ca43f 100644
--- a/src/rtextures.c
+++ b/src/rtextures.c
@@ -871,8 +871,6 @@ Image ImageFromImage(Image image, Rectangle rec)
int bytesPerPixel = GetPixelDataSize(1, 1, image.format);
- // TODO: Check rec is valid?
-
result.width = (int)rec.width;
result.height = (int)rec.height;
result.data = RL_CALLOC((int)(rec.width*rec.height)*bytesPerPixel, 1);