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-rw-r--r--src/rshapes.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/rshapes.c b/src/rshapes.c
index 0a016eab..f8d9db71 100644
--- a/src/rshapes.c
+++ b/src/rshapes.c
@@ -175,6 +175,8 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)BEZIER_LINE_DIVISIONS);
current.x = previous.x + (endPos.x - startPos.x)/ (float)BEZIER_LINE_DIVISIONS;
+ // TODO: Avoid drawing the line by pieces, it generates gaps for big thicks,
+ // Custom "triangle-strip" implementation should be used, check DrawTriangleStrip() for reference
DrawLineEx(previous, current, thick, color);
previous = current;
@@ -201,6 +203,8 @@ void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, fl
current.y = a*startPos.y + b*controlPos.y + c*endPos.y;
current.x = a*startPos.x + b*controlPos.x + c*endPos.x;
+ // TODO: Avoid drawing the line by pieces, it generates gaps for big thicks,
+ // Custom "triangle-strip" implementation should be used, check DrawTriangleStrip() for reference
DrawLineEx(previous, current, thick, color);
previous = current;
@@ -227,6 +231,8 @@ void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlP
current.y = a*startPos.y + b*startControlPos.y + c*endControlPos.y + d*endPos.y;
current.x = a*startPos.x + b*startControlPos.x + c*endControlPos.x + d*endPos.x;
+ // TODO: Avoid drawing the line by pieces, it generates gaps for big thicks,
+ // Custom "triangle-strip" implementation should be used, check DrawTriangleStrip() for reference
DrawLineEx(previous, current, thick, color);
previous = current;