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-rw-r--r--src/core.c12
-rw-r--r--templates/advance_game/Makefile2
2 files changed, 7 insertions, 7 deletions
diff --git a/src/core.c b/src/core.c
index 3cac4796..4162e893 100644
--- a/src/core.c
+++ b/src/core.c
@@ -4615,6 +4615,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
// NOTE: Before closing window, while loop must be left!
}
+#if defined(SUPPORT_SCREEN_CAPTURE)
else if (key == GLFW_KEY_F12 && action == GLFW_PRESS)
{
#if defined(SUPPORT_GIF_RECORDING)
@@ -4657,14 +4658,13 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
}
}
else
-#endif // SUPPORT_GIF_RECORDING
-#if defined(SUPPORT_SCREEN_CAPTURE)
+#endif // SUPPORT_GIF_RECORDING
{
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
screenshotCounter++;
}
-#endif // SUPPORT_SCREEN_CAPTURE
}
+#endif // SUPPORT_SCREEN_CAPTURE
else
{
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
@@ -5987,6 +5987,7 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
// Time to close the window.
CORE.Window.shouldClose = true;
}
+#if defined(SUPPORT_SCREEN_CAPTURE)
else if (key == KEY_F12 && down)
{
#if defined(SUPPORT_GIF_RECORDING)
@@ -6020,14 +6021,13 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
}
}
else
-#endif // SUPPORT_GIF_RECORDING
-#if defined(SUPPORT_SCREEN_CAPTURE)
+#endif // SUPPORT_GIF_RECORDING
{
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
screenshotCounter++;
}
-#endif // SUPPORT_SCREEN_CAPTURE
}
+#endif // SUPPORT_SCREEN_CAPTURE
else
{
CORE.Input.Keyboard.currentKeyState[key] = down;
diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile
index 7097e2c2..65c14cdf 100644
--- a/templates/advance_game/Makefile
+++ b/templates/advance_game/Makefile
@@ -237,7 +237,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
# -s USE_PTHREADS=1 # multithreading support
# -s WASM=0 # disable Web Assembly, emitted by default
# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS