summaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
-rw-r--r--src/rmodels.c8
-rw-r--r--src/rshapes.c2
-rw-r--r--src/rtext.c2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/rmodels.c b/src/rmodels.c
index 294d13c5..a512cfc6 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -2457,7 +2457,7 @@ Mesh GenMeshCube(float width, float height, float length)
// Platonic solids:
par_shapes_mesh* par_shapes_create_tetrahedron(); // 4 sides polyhedron (pyramid)
par_shapes_mesh* par_shapes_create_cube(); // 6 sides polyhedron (cube)
-par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (dyamond)
+par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (diamond)
par_shapes_mesh* par_shapes_create_dodecahedron(); // 12 sides polyhedron
par_shapes_mesh* par_shapes_create_icosahedron(); // 20 sides polyhedron
*/
@@ -4244,7 +4244,7 @@ static Model LoadIQM(const char *fileName)
model.meshes[i].triangleCount = imesh[i].num_triangles;
model.meshes[i].indices = RL_CALLOC(model.meshes[i].triangleCount*3, sizeof(unsigned short));
- // Animated verted data, what we actually process for rendering
+ // Animated vertex data, what we actually process for rendering
// NOTE: Animated vertex should be re-uploaded to GPU (if not using GPU skinning)
model.meshes[i].animVertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
model.meshes[i].animNormals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
@@ -4787,7 +4787,7 @@ static Model LoadGLTF(const char *fileName)
RESTRICTIONS:
- Only triangle meshes supported
- - Vertex attibute types and formats supported:
+ - Vertex attribute types and formats supported:
> Vertices (position): vec3: float
> Normals: vec3: float
> Texcoords: vec2: float
@@ -5286,7 +5286,7 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]};
Vector4 *r = data;
- // Only v4 is for rotations, so we know it's a quat
+ // Only v4 is for rotations, so we know it's a quaternion
*r = QuaternionSlerp(v1, v2, t);
}
diff --git a/src/rshapes.c b/src/rshapes.c
index 86e998a6..8b319ed1 100644
--- a/src/rshapes.c
+++ b/src/rshapes.c
@@ -99,7 +99,7 @@ void SetShapesTexture(Texture2D texture, Rectangle source)
{
// Reset texture to default pixel if required
// WARNING: Shapes texture should be probably better validated,
- // it can break the rendering of all shapes if missused
+ // it can break the rendering of all shapes if misused
if ((texture.id == 0) || (source.width == 0) || (source.height == 0))
{
texShapes = (Texture2D){ 1, 1, 1, 1, 7 };
diff --git a/src/rtext.c b/src/rtext.c
index d6aa6d73..f5234ecf 100644
--- a/src/rtext.c
+++ b/src/rtext.c
@@ -1697,7 +1697,7 @@ const char *TextToPascal(const char *text)
// WARNING: Allocated memory must be manually freed
char *LoadUTF8(const int *codepoints, int length)
{
- // We allocate enough memory fo fit all possible codepoints
+ // We allocate enough memory to fit all possible codepoints
// NOTE: 5 bytes for every codepoint should be enough
char *text = (char *)RL_CALLOC(length*5, 1);
const char *utf8 = NULL;