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-rw-r--r--examples/core/core_3d_mode.c2
-rw-r--r--src/raylib.h6
2 files changed, 5 insertions, 3 deletions
diff --git a/examples/core/core_3d_mode.c b/examples/core/core_3d_mode.c
index 5f761655..a94ec648 100644
--- a/examples/core/core_3d_mode.c
+++ b/examples/core/core_3d_mode.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
// Define the camera to look into our 3d world
- Camera camera;
+ Camera3D camera;
camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
diff --git a/src/raylib.h b/src/raylib.h
index b03a93f3..7949b103 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -400,13 +400,15 @@ typedef struct SpriteFont {
} SpriteFont;
// Camera type, defines a camera position/orientation in 3d space
-typedef struct Camera {
+typedef struct Camera3D {
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
-} Camera;
+} Camera3D;
+
+#define Camera Camera3D // Camera type fallback, defaults to Camera3D
// Camera2D type, defines a 2d camera
typedef struct Camera2D {