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-rw-r--r--templates/simple_game/Makefile18
-rw-r--r--templates/simple_game/Makefile.Android.linux13
2 files changed, 24 insertions, 7 deletions
diff --git a/templates/simple_game/Makefile b/templates/simple_game/Makefile
index b5b2032c..e612ee40 100644
--- a/templates/simple_game/Makefile
+++ b/templates/simple_game/Makefile
@@ -101,6 +101,15 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
PLATFORM_OS=LINUX
endif
endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ endif
+ ifeq ($(UNAMEOS),Darwin)
+ PLATFORM_OS=OSX
+ endif
+endif
# RAYLIB_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
@@ -388,6 +397,15 @@ OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
# For Android platform we call a custom Makefile.Android
ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKEFILE_PARAMS = -f Makefile.Android
+ # For Linux and macOS set make and makefile
+ ifeq ($(PLATFORM_OS),LINUX)
+ MAKE = make
+ MAKEFILE_PARAMS = -f Makefile.Android.linux
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ MAKE = make
+ MAKEFILE_PARAMS = -f Makefile.Android.macos
+ endif
export PROJECT_NAME
export PROJECT_SOURCE_FILES
else
diff --git a/templates/simple_game/Makefile.Android.linux b/templates/simple_game/Makefile.Android.linux
index fd4dfacd..1fbdc314 100644
--- a/templates/simple_game/Makefile.Android.linux
+++ b/templates/simple_game/Makefile.Android.linux
@@ -28,7 +28,7 @@
# Define required raylib variables
PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= $(HOME)/raylib_sources.ln
+RAYLIB_PATH ?= ../../
# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
ANDROID_ARCH ?= ARM64
@@ -48,9 +48,9 @@ endif
# no need to define JAVA_HOME , JAVA_BIN in linux environment (binaries are in $PATH)
#JAVA_HOME ?= C:/JavaJDK/
#JAVA_BIN ?= $(JAVA_HOME)/bin/
-ANDROID_HOME = /opt/android-sdk
+ANDROID_HOME ?= /opt/android-sdk
#ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_TOOLCHAIN = /opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/
+ANDROID_TOOLCHAIN ?= /opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/
# find the highest version available of build tools
ANDROID_BUILD_TOOLS = $(shell ls -1d $(ANDROID_HOME)/build-tools/* | tail -n 1)/
@@ -94,11 +94,10 @@ APP_SCREEN_ORIENTATION ?= landscape
APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-# attention, ne fonctionne pas avec STATIC (manque la libm quelque part)
-RAYLIB_LIBTYPE ?= SHARED
+RAYLIB_LIBTYPE ?= STATIC
# Library path for libraylib.a/libraylib.so
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src/android/
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src/
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
@@ -141,7 +140,7 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)/sysroot/usr/lib/$(ANDROID_TOOLCHAIN_LIBS)
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname