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-rw-r--r--examples/models/models_yaw_pitch_roll.c8
-rw-r--r--src/raymath.h49
2 files changed, 29 insertions, 28 deletions
diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c
index 967be772..d3db9d06 100644
--- a/examples/models/models_yaw_pitch_roll.c
+++ b/examples/models/models_yaw_pitch_roll.c
@@ -63,8 +63,8 @@ int main(void)
}
// Plane yaw (y-axis) controls
- if (IsKeyDown(KEY_S)) yaw += 1.0f;
- else if (IsKeyDown(KEY_A)) yaw -= 1.0f;
+ if (IsKeyDown(KEY_S)) yaw -= 1.0f;
+ else if (IsKeyDown(KEY_A)) yaw += 1.0f;
else
{
if (yaw > 0.0f) yaw -= 0.5f;
@@ -72,8 +72,8 @@ int main(void)
}
// Plane roll (z-axis) controls
- if (IsKeyDown(KEY_LEFT)) roll += 1.0f;
- else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f;
+ if (IsKeyDown(KEY_LEFT)) roll -= 1.0f;
+ else if (IsKeyDown(KEY_RIGHT)) roll += 1.0f;
else
{
if (roll > 0.0f) roll -= 0.5f;
diff --git a/src/raymath.h b/src/raymath.h
index 479ece8a..e0fd8d9c 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -1326,8 +1326,8 @@ RMAPI Matrix MatrixRotateX(float angle)
float sinres = sinf(angle);
result.m5 = cosres;
- result.m6 = -sinres;
- result.m9 = sinres;
+ result.m6 = sinres;
+ result.m9 = -sinres;
result.m10 = cosres;
return result;
@@ -1346,8 +1346,8 @@ RMAPI Matrix MatrixRotateY(float angle)
float sinres = sinf(angle);
result.m0 = cosres;
- result.m2 = sinres;
- result.m8 = -sinres;
+ result.m2 = -sinres;
+ result.m8 = sinres;
result.m10 = cosres;
return result;
@@ -1366,13 +1366,14 @@ RMAPI Matrix MatrixRotateZ(float angle)
float sinres = sinf(angle);
result.m0 = cosres;
- result.m1 = -sinres;
- result.m4 = sinres;
+ result.m1 = sinres;
+ result.m4 = -sinres;
result.m5 = cosres;
return result;
}
+
// Get xyz-rotation matrix
// NOTE: Angle must be provided in radians
RMAPI Matrix MatrixRotateXYZ(Vector3 angle)
@@ -1390,15 +1391,15 @@ RMAPI Matrix MatrixRotateXYZ(Vector3 angle)
float sinx = sinf(-angle.x);
result.m0 = cosz*cosy;
- result.m4 = (cosz*siny*sinx) - (sinz*cosx);
- result.m8 = (cosz*siny*cosx) + (sinz*sinx);
+ result.m1 = (cosz*siny*sinx) - (sinz*cosx);
+ result.m2 = (cosz*siny*cosx) + (sinz*sinx);
- result.m1 = sinz*cosy;
+ result.m4 = sinz*cosy;
result.m5 = (sinz*siny*sinx) + (cosz*cosx);
- result.m9 = (sinz*siny*cosx) - (cosz*sinx);
+ result.m6 = (sinz*siny*cosx) - (cosz*sinx);
- result.m2 = -siny;
- result.m6 = cosy*sinx;
+ result.m8 = -siny;
+ result.m9 = cosy*sinx;
result.m10= cosy*cosx;
return result;
@@ -1418,23 +1419,23 @@ RMAPI Matrix MatrixRotateZYX(Vector3 angle)
float sx = sinf(angle.x);
result.m0 = cz*cy;
- result.m1 = cz*sy*sx - cx*sz;
- result.m2 = sz*sx + cz*cx*sy;
- result.m3 = 0;
+ result.m4 = cz*sy*sx - cx*sz;
+ result.m8 = sz*sx + cz*cx*sy;
+ result.m12 = 0;
- result.m4 = cy*sz;
+ result.m1 = cy*sz;
result.m5 = cz*cx + sz*sy*sx;
- result.m6 = cx*sz*sy - cz*sx;
- result.m7 = 0;
+ result.m9 = cx*sz*sy - cz*sx;
+ result.m13 = 0;
- result.m8 = -sy;
- result.m9 = cy*sx;
+ result.m2 = -sy;
+ result.m6 = cy*sx;
result.m10 = cy*cx;
- result.m11 = 0;
-
- result.m12 = 0;
- result.m13 = 0;
result.m14 = 0;
+
+ result.m3 = 0;
+ result.m7 = 0;
+ result.m11 = 0;
result.m15 = 1;
return result;