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-rw-r--r--examples/shaders/resources/shaders/glsl330/write_depth.fs11
1 files changed, 8 insertions, 3 deletions
diff --git a/examples/shaders/resources/shaders/glsl330/write_depth.fs b/examples/shaders/resources/shaders/glsl330/write_depth.fs
index 88a4113f..f0e07bee 100644
--- a/examples/shaders/resources/shaders/glsl330/write_depth.fs
+++ b/examples/shaders/resources/shaders/glsl330/write_depth.fs
@@ -1,15 +1,20 @@
#version 330
+// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
+// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
+// Output fragment color
+out vec4 finalColor;
+
void main()
{
- vec4 texelColor = texture2D(texture0, fragTexCoord);
+ vec4 texelColor = texture(texture0, fragTexCoord);
- gl_FragColor = texelColor*colDiffuse*fragColor;
- gl_FragDepth = 1.0 - gl_FragCoord.z;
+ finalColor = texelColor*colDiffuse*fragColor;
+ gl_FragDepth = 1.0 - finalColor.z;
}