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-rw-r--r--examples/core/core_3d_camera_first_person.c2
-rw-r--r--examples/core/core_3d_camera_free.c2
-rw-r--r--examples/core/core_3d_picking.c2
-rw-r--r--examples/core/core_vr_simulator.c2
-rw-r--r--examples/core/core_world_screen.c2
-rw-r--r--examples/models/models_billboard.c2
-rw-r--r--examples/models/models_cubicmap.c2
-rw-r--r--examples/models/models_first_person_maze.c2
-rw-r--r--examples/models/models_heightmap.c2
-rw-r--r--examples/models/models_loading_gltf.c2
-rw-r--r--examples/models/models_loading_vox.c2
-rw-r--r--examples/models/models_mesh_generation.c2
-rw-r--r--examples/models/models_mesh_picking.c2
-rw-r--r--examples/models/models_skybox.c2
-rw-r--r--examples/shaders/shaders_basic_lighting.c2
-rw-r--r--examples/shaders/shaders_custom_uniform.c4
-rw-r--r--examples/shaders/shaders_fog.c2
-rw-r--r--examples/shaders/shaders_model_shader.c2
-rw-r--r--examples/shaders/shaders_postprocessing.c2
-rw-r--r--examples/shaders/shaders_raymarching.c2
-rw-r--r--examples/shaders/shaders_simple_mask.c4
-rw-r--r--examples/text/text_draw_3d.c3
22 files changed, 25 insertions, 24 deletions
diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c
index 768edd19..3af829e2 100644
--- a/examples/core/core_3d_camera_first_person.c
+++ b/examples/core/core_3d_camera_first_person.c
@@ -57,7 +57,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c
index 845227af..b3b0b9b0 100644
--- a/examples/core/core_3d_camera_free.c
+++ b/examples/core/core_3d_camera_free.c
@@ -45,7 +45,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
//----------------------------------------------------------------------------------
diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c
index bbbde814..8cd3a3fe 100644
--- a/examples/core/core_3d_picking.c
+++ b/examples/core/core_3d_picking.c
@@ -50,7 +50,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c
index b7d888d7..f5dc4d55 100644
--- a/examples/core/core_vr_simulator.c
+++ b/examples/core/core_vr_simulator.c
@@ -109,7 +109,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera (simulator mode)
+ UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c
index 82eb72c5..80d9cf91 100644
--- a/examples/core/core_world_screen.c
+++ b/examples/core/core_world_screen.c
@@ -46,7 +46,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
// Calculate cube screen space position (with a little offset to be in top)
cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c
index 42da2b6d..68a24e6a 100644
--- a/examples/models/models_billboard.c
+++ b/examples/models/models_billboard.c
@@ -46,7 +46,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c
index 3630ad0d..e9da0482 100644
--- a/examples/models/models_cubicmap.c
+++ b/examples/models/models_cubicmap.c
@@ -52,7 +52,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c
index 3e5e7210..b2211c57 100644
--- a/examples/models/models_first_person_maze.c
+++ b/examples/models/models_first_person_maze.c
@@ -57,7 +57,7 @@ int main(void)
//----------------------------------------------------------------------------------
Vector3 oldCamPos = camera.position; // Store old camera position
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
// Check player collision (we simplify to 2D collision detection)
Vector2 playerPos = { camera.position.x, camera.position.z };
diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c
index b1330884..189d07d7 100644
--- a/examples/models/models_heightmap.c
+++ b/examples/models/models_heightmap.c
@@ -49,7 +49,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c
index 56b887b8..01a08406 100644
--- a/examples/models/models_loading_gltf.c
+++ b/examples/models/models_loading_gltf.c
@@ -48,7 +48,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update our camera with inputs
+ UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c
index 9dc3cf67..80226d0a 100644
--- a/examples/models/models_loading_vox.c
+++ b/examples/models/models_loading_vox.c
@@ -79,7 +79,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update our camera to orbit
+ UpdateCamera(&camera);
// Cycle between models on mouse click
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c
index 45b329c2..35586c81 100644
--- a/examples/models/models_mesh_generation.c
+++ b/examples/models/models_mesh_generation.c
@@ -78,7 +78,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c
index c3ffd8e8..64aba262 100644
--- a/examples/models/models_mesh_picking.c
+++ b/examples/models/models_mesh_picking.c
@@ -73,7 +73,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
// Display information about closest hit
RayCollision collision = { 0 };
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index c18a2c3d..b6ce72b2 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -97,7 +97,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
// Load new cubemap texture on drag&drop
if (IsFileDropped())
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c
index ee1ef79c..42910a51 100644
--- a/examples/shaders/shaders_basic_lighting.c
+++ b/examples/shaders/shaders_basic_lighting.c
@@ -90,7 +90,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
// Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f })
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c
index 802ec3ba..401328e0 100644
--- a/examples/shaders/shaders_custom_uniform.c
+++ b/examples/shaders/shaders_custom_uniform.c
@@ -78,6 +78,8 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
+ UpdateCamera(&camera);
+
Vector2 mousePosition = GetMousePosition();
swirlCenter[0] = mousePosition.x;
@@ -85,8 +87,6 @@ int main(void)
// Send new value to the shader to be used on drawing
SetShaderValue(shader, swirlCenterLoc, swirlCenter, SHADER_UNIFORM_VEC2);
-
- UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c
index a2f3e746..5cd68d2c 100644
--- a/examples/shaders/shaders_fog.c
+++ b/examples/shaders/shaders_fog.c
@@ -94,7 +94,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
if (IsKeyDown(KEY_UP))
{
diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c
index a405995f..29c1948c 100644
--- a/examples/shaders/shaders_model_shader.c
+++ b/examples/shaders/shaders_model_shader.c
@@ -70,7 +70,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index 56fa6715..758250f1 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -118,7 +118,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
if (IsKeyPressed(KEY_RIGHT)) currentShader++;
else if (IsKeyPressed(KEY_LEFT)) currentShader--;
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c
index 7dc14586..8be45fb9 100644
--- a/examples/shaders/shaders_raymarching.c
+++ b/examples/shaders/shaders_raymarching.c
@@ -66,7 +66,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
float cameraTarget[3] = { camera.target.x, camera.target.y, camera.target.z };
diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c
index c86d5a95..d10878d7 100644
--- a/examples/shaders/shaders_simple_mask.c
+++ b/examples/shaders/shaders_simple_mask.c
@@ -93,6 +93,8 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
+ UpdateCamera(&camera);
+
framesCounter++;
rotation.x += 0.01f;
rotation.y += 0.005f;
@@ -103,8 +105,6 @@ int main(void)
// Rotate one of the models
model1.transform = MatrixRotateXYZ(rotation);
-
- UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c
index 70143dcd..f03ad784 100644
--- a/examples/text/text_draw_3d.c
+++ b/examples/text/text_draw_3d.c
@@ -141,6 +141,8 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
+ UpdateCamera(&camera);
+
// Handle font files dropped
if (IsFileDropped())
{
@@ -265,7 +267,6 @@ int main(void)
// Measure 3D text so we can center it
tbox = MeasureTextWave3D(font, text, fontSize, fontSpacing, lineSpacing);
- UpdateCamera(&camera); // Update camera
quads = 0; // Reset quad counter
time += GetFrameTime(); // Update timer needed by `DrawTextWave3D()`
//----------------------------------------------------------------------------------