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-rw-r--r--src/raylib.h2
-rw-r--r--src/textures.c8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 04740def..1bf0afd5 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1091,7 +1091,7 @@ RLAPI void UnloadTexture(Texture2D texture);
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
-RLAPI Rectangle GetImageAlphaBorder(Image image); // Get image alpha border rectangle
+RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
diff --git a/src/textures.c b/src/textures.c
index a25a23ab..56ff194a 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -681,7 +681,7 @@ Vector4 *GetImageDataNormalized(Image image)
}
// Get image alpha border rectangle
-Rectangle GetImageAlphaBorder(Image image)
+Rectangle GetImageAlphaBorder(Image image, float threshold)
{
Color *pixels = GetImageData(image);
@@ -690,11 +690,11 @@ Rectangle GetImageAlphaBorder(Image image)
int yMin = 65536;
int yMax = 0;
- for (int y = 0; y < image->height; y++)
+ for (int y = 0; y < image.height; y++)
{
- for (int x = 0; x < image->width; x++)
+ for (int x = 0; x < image.width; x++)
{
- if (pixels[y*image->width + x].a > (unsigned char)(threshold*255.0f))
+ if (pixels[y*image.width + x].a > (unsigned char)(threshold*255.0f))
{
if (x < xMin) xMin = x;
if (x > xMax) xMax = x;