diff options
| -rw-r--r-- | examples/Makefile | 1 | ||||
| -rw-r--r-- | examples/audio/audio_sound_multi.c | 87 | ||||
| -rw-r--r-- | projects/VS2022/examples/audio_sound_multi.vcxproj | 390 | ||||
| -rw-r--r-- | projects/VS2022/raylib.sln | 35 |
4 files changed, 497 insertions, 16 deletions
diff --git a/examples/Makefile b/examples/Makefile index 1a4d5f06..ff509894 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -534,6 +534,7 @@ AUDIO = \ audio/audio_music_stream \ audio/audio_raw_stream \ audio/audio_sound_loading \ + audio/audio_sound_multi \ audio/audio_stream_effects \ audio/audio_mixed_processor diff --git a/examples/audio/audio_sound_multi.c b/examples/audio/audio_sound_multi.c new file mode 100644 index 00000000..d5472efa --- /dev/null +++ b/examples/audio/audio_sound_multi.c @@ -0,0 +1,87 @@ +/******************************************************************************************* +* +* raylib [audio] example - Playing sound multiple times +* +* Example originally created with raylib 4.6 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Jeffery Myers (@JeffM2501) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_SOUNDS 10 +Sound soundArray[MAX_SOUNDS] = { 0 }; +int currentSound; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times"); + + InitAudioDevice(); // Initialize audio device + + // load the sound list + soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound + // this sound owns the sample data + for (int i = 1; i < MAX_SOUNDS; i++) + { + soundArray[i] = LoadSoundAlias(soundArray[0]); // Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played + } + currentSound = 0; // set the sound list to the start + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) + { + PlaySound(soundArray[currentSound]); // play the next open sound slot + currentSound++; // increment the sound slot + if (currentSound >= MAX_SOUNDS) // if the sound slot is out of bounds, go back to 0 + currentSound = 0; + + // Note: a better way would be to look at the list for the first sound that is not playing and use that slot + } + + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY a WAV sound!", 200, 180, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + for (int i = 1; i < MAX_SOUNDS; i++) + UnloadSoundAlias(soundArray[i]); // Unload sound aliases + UnloadSound(soundArray[0]); // Unload source sound data + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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\ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index f58f2ed7..17363755 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -269,6 +269,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_write_depth", "exam EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_render", "examples\shaders_hybrid_render.vcxproj", "{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "examples\audio_sound_multi.vcxproj", "{F81C5819-85B4-4D2E-B6DC-104A7634461B}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|x64 = Debug.DLL|x64 @@ -377,22 +379,6 @@ Global {E6784F91-4E4E-4956-A079-73FAB1AC7BE6}.Release|x64.Build.0 = Release|x64 {E6784F91-4E4E-4956-A079-73FAB1AC7BE6}.Release|x86.ActiveCfg = Release|Win32 {E6784F91-4E4E-4956-A079-73FAB1AC7BE6}.Release|x86.Build.0 = Release|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x64.ActiveCfg = Debug|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x64.Build.0 = Debug|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x86.ActiveCfg = Debug|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x86.Build.0 = Debug|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x64.ActiveCfg = Release|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x64.Build.0 = Release|x64 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x86.ActiveCfg = Release|Win32 - {9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x86.Build.0 = Release|Win32 {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -2277,6 +2263,22 @@ Global {3755E9F4-CB48-4EC3-B561-3B85964EBDEF}.Release|x64.Build.0 = Release|x64 {3755E9F4-CB48-4EC3-B561-3B85964EBDEF}.Release|x86.ActiveCfg = Release|Win32 {3755E9F4-CB48-4EC3-B561-3B85964EBDEF}.Release|x86.Build.0 = Release|Win32 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x64.ActiveCfg = Debug|x64 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x64.Build.0 = Debug|x64 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x86.ActiveCfg = Debug|Win32 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x86.Build.0 = Debug|Win32 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x64.ActiveCfg = Release|x64 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x64.Build.0 = Release|x64 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.ActiveCfg = Release|Win32 + {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -2413,6 +2415,7 @@ Global {6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} |
