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-rw-r--r--docs/images/wave_collector_gameplay.pngbin0 -> 1004094 bytes
-rw-r--r--docs/images/wave_collector_title.pngbin0 -> 1093734 bytes
-rw-r--r--games/wave_collector/screens/screen_ending.c6
-rw-r--r--games/wave_collector/screens/screen_gameplay.c12
-rw-r--r--games/wave_collector/screens/screen_title.c2
-rw-r--r--games/wave_collector/wave_collector.c2
6 files changed, 11 insertions, 11 deletions
diff --git a/docs/images/wave_collector_gameplay.png b/docs/images/wave_collector_gameplay.png
new file mode 100644
index 00000000..c74ad744
--- /dev/null
+++ b/docs/images/wave_collector_gameplay.png
Binary files differ
diff --git a/docs/images/wave_collector_title.png b/docs/images/wave_collector_title.png
new file mode 100644
index 00000000..3456caca
--- /dev/null
+++ b/docs/images/wave_collector_title.png
Binary files differ
diff --git a/games/wave_collector/screens/screen_ending.c b/games/wave_collector/screens/screen_ending.c
index d246005c..3e323ad2 100644
--- a/games/wave_collector/screens/screen_ending.c
+++ b/games/wave_collector/screens/screen_ending.c
@@ -77,12 +77,12 @@ void DrawEndingScreen(void)
if (endingStatus == 1) // Win
{
DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
- DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.size, 0, WHITE);
+ DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.baseSize, 0, WHITE);
}
else if (endingStatus == 2) // Lose
{
DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
- DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.size, 0, WHITE);
+ DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.baseSize, 0, WHITE);
}
DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
@@ -91,7 +91,7 @@ void DrawEndingScreen(void)
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
- if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.size, 0, SKYBLUE);
+ if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.baseSize, 0, SKYBLUE);
}
// Ending Screen Unload logic
diff --git a/games/wave_collector/screens/screen_gameplay.c b/games/wave_collector/screens/screen_gameplay.c
index c35ccad6..32e89402 100644
--- a/games/wave_collector/screens/screen_gameplay.c
+++ b/games/wave_collector/screens/screen_gameplay.c
@@ -399,15 +399,15 @@ void DrawGameplayScreen(void)
DrawTexture(texPlayer, player.position.x - 32, player.position.y - 24, WHITE);
// Draw pause message
- if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.size*2, 0, WHITE);
+ if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.baseSize*2, 0, WHITE);
// Draw number of samples
//DrawText(FormatText("%05i", collectedSamples), 900, 200, 40, GRAY);
//DrawText(FormatText("%05i", totalSamples), 900, 250, 40, GRAY);
- DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.size, -2, SKYBLUE);
+ DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.baseSize, -2, SKYBLUE);
// Draw combo
- DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.size/2, -2, SKYBLUE);
+ DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.baseSize/2, -2, SKYBLUE);
// Draw synchonicity level
DrawRectangle(99, 622, 395, 32, Fade(RAYWHITE, 0.8f));
@@ -419,15 +419,15 @@ void DrawGameplayScreen(void)
DrawRectangleLines(99, 622, 395, 32, MAROON);
- if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, GREEN);
- else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, SKYBLUE);
+ if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, GREEN);
+ else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, SKYBLUE);
// Draw time warp coool-down bar
DrawRectangle(754, 622, 395, 32, Fade(RAYWHITE, 0.8f));
DrawRectangle(754, 622, warpCounter, 32, Fade(SKYBLUE, 0.8f));
DrawRectangleLines(754, 622, 395, 32, DARKGRAY);
//DrawText(FormatText("%02i%%", (int)(synchro*100)), 754 + 410, 628, 20, DARKGRAY);
- DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.size, -2, SKYBLUE);
+ DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.baseSize, -2, SKYBLUE);
// Draw wave
// NOTE: Old drawing method, replaced by rendertarget
diff --git a/games/wave_collector/screens/screen_title.c b/games/wave_collector/screens/screen_title.c
index 1d33e3ba..59249db3 100644
--- a/games/wave_collector/screens/screen_title.c
+++ b/games/wave_collector/screens/screen_title.c
@@ -91,7 +91,7 @@ void DrawTitleScreen(void)
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
- if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.size, 0, SKYBLUE);
+ if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE);
}
// Title Screen Unload logic
diff --git a/games/wave_collector/wave_collector.c b/games/wave_collector/wave_collector.c
index 76370319..53b4b713 100644
--- a/games/wave_collector/wave_collector.c
+++ b/games/wave_collector/wave_collector.c
@@ -7,7 +7,7 @@
* The level is actually the wave and the wave is the level!
* Be fast! Be smart! Be the best wave collector!
*
-* This game has been created using raylib (www.raylib.com)
+* This game has been created using raylib v1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2017 Ramon Santamaria (@raysan5)