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-rw-r--r--src/rcore.c20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/rcore.c b/src/rcore.c
index b7147745..3645c617 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -849,23 +849,33 @@ void EndDrawing(void)
// Draw record indicator
if (gifRecording)
{
+ #ifndef GIF_RECORD_FRAMERATE
#define GIF_RECORD_FRAMERATE 10
- gifFrameCounter++;
+ #endif
+ gifFrameCounter += GetFrameTime()*1000;
- // NOTE: We record one gif frame every 10 game frames
- if ((gifFrameCounter%GIF_RECORD_FRAMERATE) == 0)
+ // NOTE: We record one gif frame depending on the desired gif framerate
+ if (gifFrameCounter > 1000/GIF_RECORD_FRAMERATE)
{
// Get image data for the current frame (from backbuffer)
// NOTE: This process is quite slow... :(
Vector2 scale = GetWindowScaleDPI();
unsigned char *screenData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
- msf_gif_frame(&gifState, screenData, 10, 16, (int)((float)CORE.Window.render.width*scale.x)*4);
+
+ #ifndef GIF_RECORD_BITRATE
+ #define GIF_RECORD_BITRATE 16
+ #endif
+
+ // Add the frame to the gif recording, given how many frames have passed in centiseconds
+ msf_gif_frame(&gifState, screenData, gifFrameCounter/10, GIF_RECORD_BITRATE, (int)((float)CORE.Window.render.width*scale.x)*4);
+ gifFrameCounter -= 1000/GIF_RECORD_FRAMERATE;
RL_FREE(screenData); // Free image data
}
#if defined(SUPPORT_MODULE_RSHAPES) && defined(SUPPORT_MODULE_RTEXT)
- if (((gifFrameCounter/15)%2) == 1)
+ // Display the recording indicator every half-second
+ if ((int)(GetTime()/0.5)%2 == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); // WARNING: Module required: rshapes
DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); // WARNING: Module required: rtext