diff options
| -rw-r--r-- | src/core.c | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -450,12 +450,10 @@ typedef struct CoreData { struct { int lastButtonPressed; // Register last gamepad button pressed int axisCount; // Register number of available gamepad axis -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state -#endif #if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) pthread_t threadId; // Gamepad reading thread id int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor |
