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-rw-r--r--examples/models/models_first_person_maze.c4
-rw-r--r--examples/models/models_skybox.c4
-rw-r--r--examples/textures/textures_draw_tiled.c2
3 files changed, 3 insertions, 7 deletions
diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c
index 2d37e978..6899a4dd 100644
--- a/examples/models/models_first_person_maze.c
+++ b/examples/models/models_first_person_maze.c
@@ -39,7 +39,6 @@ int main(void)
UnloadImage(imMap); // Unload image from RAM
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
- Vector3 playerPosition = camera.position; // Set player position
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode
@@ -93,10 +92,7 @@ int main(void)
ClearBackground(RAYWHITE);
BeginMode3D(camera);
-
DrawModel(model, mapPosition, 1.0f, WHITE); // Draw maze map
- //DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED); // Draw player
-
EndMode3D();
DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index ad9c46c2..2b8b65f4 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -69,7 +69,7 @@ int main(void)
else
{
Image img = LoadImage("resources/skybox.png");
- skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_AUTO_DETECT);
+ skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); // CUBEMAP_LAYOUT_PANORAMA
UnloadImage(img);
}
@@ -108,7 +108,7 @@ int main(void)
else
{
Image img = LoadImage(droppedFiles[0]);
- skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_AUTO_DETECT);
+ skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
UnloadImage(img);
}
diff --git a/examples/textures/textures_draw_tiled.c b/examples/textures/textures_draw_tiled.c
index faf2d171..7d8a3c41 100644
--- a/examples/textures/textures_draw_tiled.c
+++ b/examples/textures/textures_draw_tiled.c
@@ -27,7 +27,7 @@ int main(int argc, char **argv)
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture texPattern = LoadTexture("resources/patterns.png");
- SetTextureFilter(texPattern, FILTER_TRILINEAR); // Makes the texture smoother when upscaled
+ SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled
// Coordinates for all patterns inside the texture
const Rectangle recPattern[] = {