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-rw-r--r--src/rlgl.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 8d0dc373..d8e3de9d 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -1100,12 +1100,11 @@ void rlFrustum(double left, double right, double bottom, double top, double znea
// Multiply the current matrix by an orthographic matrix generated by parameters
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
{
- if (((right - left) > 0) && ((top - bottom) > 0))
- {
- Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
- *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);
- }
- else *RLGL.State.currentMatrix = MatrixIdentity();
+ // NOTE: If left-right and top-botton values are equal it could create
+ // a division by zero on MatrixOrtho(), response to it is platform/compiler dependant
+ Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
+
+ *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);
}
#endif