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-rw-r--r--src/raylib.h1
-rw-r--r--src/rcore.c12
2 files changed, 0 insertions, 13 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 9f6ce25d..3899113f 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1079,7 +1079,6 @@ RLAPI int GetCharPressed(void); // Get char presse
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
-RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
diff --git a/src/rcore.c b/src/rcore.c
index 6c1c9806..642a360e 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -3376,18 +3376,6 @@ bool IsGamepadAvailable(int gamepad)
return result;
}
-// Check gamepad name (if available)
-bool IsGamepadName(int gamepad, const char *name)
-{
- bool result = false;
- const char *currentName = NULL;
-
- if (CORE.Input.Gamepad.ready[gamepad]) currentName = GetGamepadName(gamepad);
- if ((name != NULL) && (currentName != NULL)) result = (strcmp(name, currentName) == 0);
-
- return result;
-}
-
// Get gamepad internal name id
const char *GetGamepadName(int gamepad)
{