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-rw-r--r--examples/textures/textures_image_processing.c5
-rw-r--r--src/rtextures.c5
2 files changed, 6 insertions, 4 deletions
diff --git a/examples/textures/textures_image_processing.c b/examples/textures/textures_image_processing.c
index 7786ab21..49aacfc7 100644
--- a/examples/textures/textures_image_processing.c
+++ b/examples/textures/textures_image_processing.c
@@ -17,7 +17,7 @@
#include <stdlib.h> // Required for: free()
-#define NUM_PROCESSES 8
+#define NUM_PROCESSES 9
typedef enum {
NONE = 0,
@@ -26,6 +26,7 @@ typedef enum {
COLOR_INVERT,
COLOR_CONTRAST,
COLOR_BRIGHTNESS,
+ GAUSSIAN_BLUR,
FLIP_VERTICAL,
FLIP_HORIZONTAL
} ImageProcess;
@@ -37,6 +38,7 @@ static const char *processText[] = {
"COLOR INVERT",
"COLOR CONTRAST",
"COLOR BRIGHTNESS",
+ "GAUSSIAN BLUR",
"FLIP VERTICAL",
"FLIP HORIZONTAL"
};
@@ -125,6 +127,7 @@ int main(void)
case COLOR_INVERT: ImageColorInvert(&imCopy); break;
case COLOR_CONTRAST: ImageColorContrast(&imCopy, -40); break;
case COLOR_BRIGHTNESS: ImageColorBrightness(&imCopy, -80); break;
+ case GAUSSIAN_BLUR: ImageBlurGaussian(&imCopy, 10); break;
case FLIP_VERTICAL: ImageFlipVertical(&imCopy); break;
case FLIP_HORIZONTAL: ImageFlipHorizontal(&imCopy); break;
default: break;
diff --git a/src/rtextures.c b/src/rtextures.c
index 5e6f344d..343daa18 100644
--- a/src/rtextures.c
+++ b/src/rtextures.c
@@ -1506,7 +1506,6 @@ void ImageBlurGaussian(Image *image, int blurSize) {
ImageAlphaPremultiply(image);
Color *pixels = LoadImageColors(*image);
- Color *pixelsCopy = LoadImageColors(*image);
// Loop switches between pixelsCopy1 and pixelsCopy2
Vector4 *pixelsCopy1 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
@@ -1623,14 +1622,14 @@ void ImageBlurGaussian(Image *image, int blurSize) {
// Reverse premultiply
for (int i = 0; i < (image->width)*(image->height); i++)
{
- if (pixelsCopy1[i].w == 0)
+ if (pixelsCopy1[i].w == 0.0f)
{
pixels[i].r = 0;
pixels[i].g = 0;
pixels[i].b = 0;
pixels[i].a = 0;
}
- else if (pixelsCopy1[i].w < 255.0f)
+ else if (pixelsCopy1[i].w <= 255.0f)
{
float alpha = (float)pixelsCopy1[i].w/255.0f;
pixels[i].r = (unsigned char)((float)pixelsCopy1[i].x/alpha);