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-rw-r--r--examples/text/text_font_filters.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/text/text_font_filters.c b/examples/text/text_font_filters.c
index d90c4277..9ad5cff4 100644
--- a/examples/text/text_font_filters.c
+++ b/examples/text/text_font_filters.c
@@ -40,8 +40,8 @@ int main(void)
Vector2 textSize = { 0.0f, 0.0f };
// Setup texture scaling filter
- SetTextureFilter(font.texture, FILTER_POINT);
- int currentFontFilter = 0; // FILTER_POINT
+ SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);
+ int currentFontFilter = 0; // TEXTURE_FILTER_POINT
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -56,18 +56,18 @@ int main(void)
// Choose font texture filter method
if (IsKeyPressed(KEY_ONE))
{
- SetTextureFilter(font.texture, FILTER_POINT);
+ SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);
currentFontFilter = 0;
}
else if (IsKeyPressed(KEY_TWO))
{
- SetTextureFilter(font.texture, FILTER_BILINEAR);
+ SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
currentFontFilter = 1;
}
else if (IsKeyPressed(KEY_THREE))
{
// NOTE: Trilinear filter won't be noticed on 2D drawing
- SetTextureFilter(font.texture, FILTER_TRILINEAR);
+ SetTextureFilter(font.texture, TEXTURE_FILTER_TRILINEAR);
currentFontFilter = 2;
}