diff options
| -rw-r--r-- | src/rlgl.h | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -3161,13 +3161,13 @@ Shader LoadShaderCode(const char *vsCode, const char *fsCode) // Unload shader from GPU memory (VRAM) void UnloadShader(Shader shader) { - if (shader.id > 0) + if ((shader.id != RLGL.State.defaultShader.id) && (shader.id > 0)) { rlDeleteShader(shader.id); + RL_FREE(shader.locs); + TRACELOG(LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", shader.id); } - - RL_FREE(shader.locs); } // Begin custom shader mode |
