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-rw-r--r--examples/text/text_codepoints_loading.c2
-rw-r--r--examples/text/text_font_loading.c2
2 files changed, 4 insertions, 0 deletions
diff --git a/examples/text/text_codepoints_loading.c b/examples/text/text_codepoints_loading.c
index 1f3db0cf..376b4972 100644
--- a/examples/text/text_codepoints_loading.c
+++ b/examples/text/text_codepoints_loading.c
@@ -52,6 +52,8 @@ int main(void)
// Set bilinear scale filter for better font scaling
SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
+ SetTextLineSpacing(54); // Set line spacing for multiline text (when line breaks are included '\n')
+
// Free codepoints, atlas has already been generated
free(codepointsNoDups);
diff --git a/examples/text/text_font_loading.c b/examples/text/text_font_loading.c
index 2ded64f0..a3ff988e 100644
--- a/examples/text/text_font_loading.c
+++ b/examples/text/text_font_loading.c
@@ -47,6 +47,8 @@ int main(void)
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
+ SetTextLineSpacing(48); // Set line spacing for multiline text (when line breaks are included '\n')
+
bool useTtf = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second