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-rw-r--r--examples/audio/audio_music_stream.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c
index 14350336..37d3bde2 100644
--- a/examples/audio/audio_music_stream.c
+++ b/examples/audio/audio_music_stream.c
@@ -68,15 +68,16 @@ int main(void)
Music music = LoadMusicStream("resources/country.mp3");
// Allocate buffer for the delay effect
- delayBuffer = (float *)RL_CALLOC(48000*2, sizeof(float)); // 1 second delay (device sampleRate*channels)
+ delayBufferSize = 48000 * 2;
+ delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float)); // 1 second delay (device sampleRate*channels)
PlayMusicStream(music);
float timePlayed = 0.0f;
bool pause = false;
- bool hasFilter = false;
- bool hasDelay = false;
+ bool hasFilter = true;
+ bool hasDelay = true;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------