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-rw-r--r--src/rlgl.h8
-rw-r--r--src/rtextures.c4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index bbf52db2..7a0d7f86 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -2998,7 +2998,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
int mipWidth = width;
int mipHeight = height;
int mipOffset = 0; // Mipmap data offset, only used for tracelog
-
+
// NOTE: Added pointer math separately from function to avoid UBSAN complaining
unsigned char *dataPtr = (unsigned char *)data;
@@ -3403,7 +3403,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
// Attach our texture to FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
-
+
// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8));
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
@@ -3697,7 +3697,7 @@ void rlDrawVertexArrayElements(int offset, int count, const void *buffer)
// NOTE: Added pointer math separately from function to avoid UBSAN complaining
unsigned short *bufferPtr = (unsigned short *)buffer;
if (offset > 0) bufferPtr += offset;
-
+
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr);
}
@@ -3716,7 +3716,7 @@ void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffe
// NOTE: Added pointer math separately from function to avoid UBSAN complaining
unsigned short *bufferPtr = (unsigned short *)buffer;
if (offset > 0) bufferPtr += offset;
-
+
glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances);
#endif
}
diff --git a/src/rtextures.c b/src/rtextures.c
index 8dc49fac..fa8d91ea 100644
--- a/src/rtextures.c
+++ b/src/rtextures.c
@@ -325,7 +325,7 @@ Image LoadImageSvg(const char *fileNameOrString, int width, int height)
#if defined(SUPPORT_FILEFORMAT_SVG)
bool isSvgStringValid = false;
-
+
// Validate fileName or string
if (fileNameOrString != NULL)
{
@@ -355,7 +355,7 @@ Image LoadImageSvg(const char *fileNameOrString, int width, int height)
if (isSvgStringValid)
{
struct NSVGimage *svgImage = nsvgParse(fileData, "px", 96.0f);
-
+
unsigned char *img = RL_MALLOC(width*height*4);
// Calculate scales for both the width and the height