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-rw-r--r--cmake/CompileDefinitions.cmake19
1 files changed, 13 insertions, 6 deletions
diff --git a/cmake/CompileDefinitions.cmake b/cmake/CompileDefinitions.cmake
index 68c53d7a..cc8324c4 100644
--- a/cmake/CompileDefinitions.cmake
+++ b/cmake/CompileDefinitions.cmake
@@ -99,12 +99,19 @@ if (${CUSTOMIZE_BUILD})
target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_NEAR=0.01")
target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_FAR=1000.0")
- target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"")
- target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"")
- target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"")
- target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"")
- target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"")
- target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION=0")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD=1")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL=2")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR=3")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT=4")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2=5")
+
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"")
+ target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"")
target_compile_definitions("raylib" PUBLIC "MAX_TEXT_BUFFER_LENGTH=1024")
target_compile_definitions("raylib" PUBLIC "MAX_TEXT_UNICODE_CHARS=512")