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Diffstat (limited to 'docs/examples/src/core_mouse_wheel.c')
| -rw-r--r-- | docs/examples/src/core_mouse_wheel.c | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/docs/examples/src/core_mouse_wheel.c b/docs/examples/src/core_mouse_wheel.c deleted file mode 100644 index 6a5252ee..00000000 --- a/docs/examples/src/core_mouse_wheel.c +++ /dev/null @@ -1,58 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] examples - Mouse wheel -* -* This test has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel"); - - int boxPositionY = screenHeight/2 - 40; - int scrollSpeed = 4; // Scrolling speed in pixels - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - boxPositionY -= (GetMouseWheelMove()*scrollSpeed); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON); - - DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY); - DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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