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Diffstat (limited to 'docs/examples/src/core_world_screen.c')
| -rw-r--r-- | docs/examples/src/core_world_screen.c | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/docs/examples/src/core_world_screen.c b/docs/examples/src/core_world_screen.c deleted file mode 100644 index f8c53c70..00000000 --- a/docs/examples/src/core_world_screen.c +++ /dev/null @@ -1,74 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - World to screen -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); - - // Define the camera to look into our 3d world - Camera camera = {{ 10.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; - - Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - - Vector2 cubeScreenPosition; - - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera - - // Calculate cube screen space position (with a little offset to be in top) - cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - - DrawGrid(10, 1.0f); - - End3dMode(); - - DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK); - DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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