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Diffstat (limited to 'docs/examples/src/models_billboard.c')
| -rw-r--r-- | docs/examples/src/models_billboard.c | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/docs/examples/src/models_billboard.c b/docs/examples/src/models_billboard.c deleted file mode 100644 index bca9faf8..00000000 --- a/docs/examples/src/models_billboard.c +++ /dev/null @@ -1,70 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Drawing billboards -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); - - // Define the camera to look into our 3d world - Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; - - Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard - Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard - - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawBillboard(camera, bill, billPosition, 2.0f, WHITE); - - DrawGrid(10, 1.0f); // Draw a grid - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(bill); // Unload texture - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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