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Diffstat (limited to 'docs/examples/src/physics_shatter.c')
| -rw-r--r-- | docs/examples/src/physics_shatter.c | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/docs/examples/src/physics_shatter.c b/docs/examples/src/physics_shatter.c deleted file mode 100644 index 2cb9d195..00000000 --- a/docs/examples/src/physics_shatter.c +++ /dev/null @@ -1,107 +0,0 @@ -/******************************************************************************************* -* -* Physac - Body shatter -* -* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. -* The file pthreadGC2.dll is required to run the program; you can find it in 'src\external' -* -* Copyright (c) 2016 Victor Fisac -* -********************************************************************************************/ - -#include "raylib.h" - -#define PHYSAC_IMPLEMENTATION -#include "..\src\physac.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter"); - SetTargetFPS(60); - - // Physac logo drawing position - int logoX = screenWidth - MeasureText("Physac", 30) - 10; - int logoY = 15; - - // Initialize physics and default physics bodies - InitPhysics(); - SetPhysicsGravity(0, 0); - - // Create random polygon physics body to shatter - PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed('R')) // Reset physics input - { - ResetPhysics(); - - // Create random polygon physics body to shatter - body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); - } - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input - { - // Note: some values need to be stored in variables due to asynchronous changes during main thread - int count = GetPhysicsBodiesCount(); - for (int i = count - 1; i >= 0; i--) - { - PhysicsBody currentBody = GetPhysicsBody(i); - if (currentBody != NULL) PhysicsShatter(currentBody, GetMousePosition(), 10/currentBody->inverseMass); - } - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(BLACK); - - // Draw created physics bodies - int bodiesCount = GetPhysicsBodiesCount(); - for (int i = 0; i < bodiesCount; i++) - { - PhysicsBody currentBody = GetPhysicsBody(i); - - int vertexCount = GetPhysicsShapeVerticesCount(i); - for (int j = 0; j < vertexCount; j++) - { - // Get physics bodies shape vertices to draw lines - // Note: GetPhysicsShapeVertex() already calculates rotation transformations - Vector2 vertexA = GetPhysicsShapeVertex(currentBody, j); - - int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape - Vector2 vertexB = GetPhysicsShapeVertex(currentBody, jj); - - DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions - } - } - - DrawText("Left mouse button in polygon area to shatter body\nPress 'R' to reset example", 10, 10, 10, WHITE); - - DrawText("Physac", logoX, logoY, 30, WHITE); - DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - ClosePhysics(); // Unitialize physics - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} |
