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Diffstat (limited to 'docs/examples/src/text/text_rbmf_fonts.c')
| -rw-r--r-- | docs/examples/src/text/text_rbmf_fonts.c | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/docs/examples/src/text/text_rbmf_fonts.c b/docs/examples/src/text/text_rbmf_fonts.c new file mode 100644 index 00000000..b4bd851b --- /dev/null +++ b/docs/examples/src/text/text_rbmf_fonts.c @@ -0,0 +1,97 @@ +/******************************************************************************************* +* +* raylib [text] example - raylib bitmap font (rbmf) loading and usage +* +* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!) +* To view details and credits for those fonts, check raylib license file +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + SpriteFont fonts[8]; + + fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading + fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading + fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading + fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading + fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading + fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading + fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading + fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading + + const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi", + "PIXELPLAY FONT designed by Aleksander Shevchuk", + "MECHA FONT designed by Captain Falcon", + "SETBACK FONT designed by Brian Kent (AEnigma)", + "ROMULUS FONT designed by Hewett Tsoi", + "PIXANTIQUA FONT designed by Gerhard Grossmann", + "ALPHA_BETA FONT designed by Brian Kent (AEnigma)", + "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" }; + + const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 }; + + Vector2 positions[8]; + + for (int i = 0; i < 8; i++) + { + positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2; + positions[i].y = 60 + fonts[i].size + 50*i; + } + + Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD }; + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY); + DrawLine(220, 50, 590, 50, DARKGRAY); + + for (int i = 0; i < 8; i++) + { + DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].size*2, spacings[i], colors[i]); + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + for (int i = 0; i < 8; i++) + { + UnloadSpriteFont(fonts[i]); // SpriteFont unloading + } + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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