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+/*******************************************************************************************
+*
+* raylib [text] example - SpriteFont loading and usage
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
+
+ const char msg1[50] = "THIS IS A custom SPRITE FONT...";
+ const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
+ const char msg3[50] = "...and a THIRD one! GREAT! :D";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
+ SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
+ SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
+
+ Vector2 fontPosition1, fontPosition2, fontPosition3;
+
+ fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2;
+ fontPosition1.y = screenHeight/2 - font1.size/2 - 80;
+
+ fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2;
+ fontPosition2.y = screenHeight/2 - font2.size/2 - 10;
+
+ fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2;
+ fontPosition3.y = screenHeight/2 - font3.size/2 + 50;
+
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE);
+ DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE);
+ DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font1); // SpriteFont unloading
+ UnloadSpriteFont(font2); // SpriteFont unloading
+ UnloadSpriteFont(font3); // SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file