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Diffstat (limited to 'docs/examples/src/text/text_sprite_fonts.c')
| -rw-r--r-- | docs/examples/src/text/text_sprite_fonts.c | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/docs/examples/src/text/text_sprite_fonts.c b/docs/examples/src/text/text_sprite_fonts.c new file mode 100644 index 00000000..c73eda85 --- /dev/null +++ b/docs/examples/src/text/text_sprite_fonts.c @@ -0,0 +1,77 @@ +/******************************************************************************************* +* +* raylib [text] example - SpriteFont loading and usage +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage"); + + const char msg1[50] = "THIS IS A custom SPRITE FONT..."; + const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; + const char msg3[50] = "...and a THIRD one! GREAT! :D"; + + // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) + SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading + SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading + SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading + + Vector2 fontPosition1, fontPosition2, fontPosition3; + + fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2; + fontPosition1.y = screenHeight/2 - font1.size/2 - 80; + + fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2; + fontPosition2.y = screenHeight/2 - font2.size/2 - 10; + + fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2; + fontPosition3.y = screenHeight/2 - font3.size/2 + 50; + + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update variables here... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE); + DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE); + DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSpriteFont(font1); // SpriteFont unloading + UnloadSpriteFont(font2); // SpriteFont unloading + UnloadSpriteFont(font3); // SpriteFont unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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