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Diffstat (limited to 'docs/examples/src/textures/textures_rectangle.c')
| -rw-r--r-- | docs/examples/src/textures/textures_rectangle.c | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/docs/examples/src/textures/textures_rectangle.c b/docs/examples/src/textures/textures_rectangle.c new file mode 100644 index 00000000..cca5b216 --- /dev/null +++ b/docs/examples/src/textures/textures_rectangle.c @@ -0,0 +1,78 @@ +/******************************************************************************************* +* +* raylib [textures] example - Texture loading and drawing a part defined by a rectangle +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading + + Vector2 position = { 350.0f, 240.0f }; + Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height }; + int currentFrame = 0; + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_RIGHT)) + { + currentFrame++; + + if (currentFrame > 6) currentFrame = 0; + + frameRec.x = currentFrame*guybrush.width/7; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(guybrush, 35, 40, WHITE); + DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME); + + DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture + + DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); + + DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY); + DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY); + + DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY); + DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY); + DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(guybrush); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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