diff options
Diffstat (limited to 'docs/examples/web/core')
| -rw-r--r-- | docs/examples/web/core/core_3d_camera_first_person.c | 1 | ||||
| -rw-r--r-- | docs/examples/web/core/core_vr_simulator.c | 3 | ||||
| -rw-r--r-- | docs/examples/web/core/core_vr_simulator.js | 10978 |
3 files changed, 5455 insertions, 5527 deletions
diff --git a/docs/examples/web/core/core_3d_camera_first_person.c b/docs/examples/web/core/core_3d_camera_first_person.c index 495f278c..2b489bcf 100644 --- a/docs/examples/web/core/core_3d_camera_first_person.c +++ b/docs/examples/web/core/core_3d_camera_first_person.c @@ -34,7 +34,6 @@ Color colors[MAX_COLUMNS]; //Vector3 playerPosition; Vector3 playerPosition = { 4.0f, 2.0f, 4.0f }; // Define player position - //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- diff --git a/docs/examples/web/core/core_vr_simulator.c b/docs/examples/web/core/core_vr_simulator.c index 6bd0e591..3a3b8dd2 100644 --- a/docs/examples/web/core/core_vr_simulator.c +++ b/docs/examples/web/core/core_vr_simulator.c @@ -85,6 +85,9 @@ void UpdateDrawFrame(void) UpdateCamera(&camera); // Update camera (simulator mode) if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode + + // Lock mouse cursor if mouse click on canvas + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) DisableCursor(); //---------------------------------------------------------------------------------- // Draw diff --git a/docs/examples/web/core/core_vr_simulator.js b/docs/examples/web/core/core_vr_simulator.js index 0997fdc2..f27d33bb 100644 --- a/docs/examples/web/core/core_vr_simulator.js +++ b/docs/examples/web/core/core_vr_simulator.js @@ -1605,12 +1605,12 @@ function _emscripten_asm_const_iii(code, a0, a1) { STATIC_BASE = 8; -STATICTOP = STATIC_BASE + 21984; +STATICTOP = STATIC_BASE + 22064; /* global initializers */ __ATINIT__.push(); -/* memory initializer */ 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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE); -/* memory initializer */ allocate([99,66,108,117,101,41,46,98,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,99,71,114,101,101,110,32,61,32,108,101,110,115,67,101,110,116,101,114,32,43,32,115,99,97,108,101,42,116,104,101,116,97,49,59,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,103,114,101,101,110,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,71,114,101,101,110,41,46,103,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,104,101,116,97,82,101,100,32,61,32,116,104,101,116,97,49,42,40,99,104,114,111,109,97,65,98,80,97,114,97,109,46,120,32,43,32,99,104,114,111,109,97,65,98,80,97,114,97,109,46,121,42,114,83,113,41,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,99,82,101,100,32,61,32,108,101,110,115,67,101,110,116,101,114,32,43,32,115,99,97,108,101,42,116,104,101,116,97,82,101,100,59,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,114,101,100,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,82,101,100,41,46,114,59,32,10,32,32,32,32,32,32,32,103,108,95,70,114,97,103,67,111,108,111,114,32,61,32,118,101,99,52,40,114,101,100,44,32,103,114,101,101,110,44,32,98,108,117,101,44,32,49,46,48,41,59,32,10,32,32,32,32,125,32,10,125,32,10,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,99,97,108,101,58,32,37,102,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,76,101,102,116,76,101,110,115,67,101,110,116,101,114,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,82,105,103,104,116,76,101,110,115,67,101,110,116,101,114,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,83,99,97,108,101,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,83,99,97,108,101,73,110,32,61,32,123,32,37,102,44,32,37,102,32,125,0,108,101,102,116,76,101,110,115,67,101,110,116,101,114,0,114,105,103,104,116,76,101,110,115,67,101,110,116,101,114,0,108,101,102,116,83,99,114,101,101,110,67,101,110,116,101,114,0,114,105,103,104,116,83,99,114,101,101,110,67,101,110,116,101,114,0,115,99,97,108,101,0,115,99,97,108,101,73,110,0,104,109,100,87,97,114,112,80,97,114,97,109,0,99,104,114,111,109,97,65,98,80,97,114,97,109,0,37,50,105,32,70,80,83,0,69,88,84,0,65,82,66,0,79,69,83,0,65,78,71,76,69,0,103,108,67,114,101,97,116,101,80,114,111,103,114,97,109,79,98,106,101,99,116,0,103,108,67,114,101,97,116,101,80,114,111,103,114,97,109,0,103,108,85,115,101,80,114,111,103,114,97,109,79,98,106,101,99,116,0,103,108,85,115,101,80,114,111,103,114,97,109,0,103,108,67,114,101,97,116,101,83,104,97,100,101,114,79,98,106,101,99,116,0,103,108,67,114,101,97,116,101,83,104,97,100,101,114,0,103,108,65,116,116,97,99,104,79,98,106,101,99,116,0,103,108,65,116,116,97,99,104,83,104,97,100,101,114,0,103,108,68,101,116,97,99,104,79,98,106,101,99,116,0,103,108,68,101,116,97,99,104,83,104,97,100,101,114,0,103,108,80,105,120,101,108,83,116,111,114,101,105,0,103,108,71,101,116,83,116,114,105,110,103,0,103,108,71,101,116,73,110,116,101,103,101,114,118,0,103,108,71,101,116,70,108,111,97,116,118,0,103,108,71,101,116,66,111,111,108,101,97,110,118,0,103,108,71,101,110,84,101,120,116,117,114,101,115,0,103,108,68,101,108,101,116,101,84,101,120,116,117,114,101,115,0,103,108,67,111,109,112,114,101,115,115,101,100,84,101,120,73,109,97,103,101,50,68,0,103,108,67,111,109,112,114,101,115,115,101,100,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,84,101,120,73,109,97,103,101,50,68,0,103,108,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,82,101,97,100,80,105,120,101,108,115,0,103,108,66,105,110,100,84,101,120,116,117,114,101,0,103,108,71,101,116,84,101,120,80,97,114,97,109,101,116,101,114,102,118,0,103,108,71,101,116,84,101,120,80,97,114,97,109,101,116,101,114,105,118,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,102,118,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,105,118,0,103,108,73,115,84,101,120,116,117,114,101,0,103,108,71,101,110,66,117,102,102,101,114,115,0,103,108,68,101,108,101,116,101,66,117,102,102,101,114,115,0,103,108,71,101,116,66,117,102,102,101,114,80,97,114,97,109,101,116,101,114,105,118,0,103,108,66,117,102,102,101,114,68,97,116,97,0,103,108,66,117,102,102,101,114,83,117,98,68,97,116,97,0,103,108,73,115,66,117,102,102,101,114,0,103,108,71,101,110,82,101,110,100,101,114,98,117,102,102,101,114,115,0,103,108,68,101,108,101,116,101,82,101,110,100,101,114,98,117,102,102,101,114,115,0,103,108,66,105,110,100,82,101,110,100,101,114,98,117,102,102,101,114,0,103,108,71,101,116,82,101,110,100,101,114,98,117,102,102,101,114,80,97,114,97,109,101,116,101,114,105,118,0,103,108,73,115,82,101,110,100,101,114,98,117,102,102,101,114,0,103,108,71,101,116,85,110,105,102,111,114,109,102,118,0,103,108,71,101,116,85,110,105,102,111,114,109,105,118,0,103,108,71,101,116,85,110,105,102,111,114,109,76,111,99,97,116,105,111,110,0,103,108,71,101,116,86,1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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE+10240); +/* memory initializer */ 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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE); +/* memory initializer */ allocate([44,32,48,46,48,44,32,49,46,48,41,59,32,10,32,32,32,125,32,10,32,32,32,101,108,115,101,32,10,32,32,32,123,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,98,108,117,101,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,66,108,117,101,41,46,98,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,99,71,114,101,101,110,32,61,32,108,101,110,115,67,101,110,116,101,114,32,43,32,115,99,97,108,101,42,116,104,101,116,97,49,59,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,103,114,101,101,110,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,71,114,101,101,110,41,46,103,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,104,101,116,97,82,101,100,32,61,32,116,104,101,116,97,49,42,40,99,104,114,111,109,97,65,98,80,97,114,97,109,46,120,32,43,32,99,104,114,111,109,97,65,98,80,97,114,97,109,46,121,42,114,83,113,41,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,99,82,101,100,32,61,32,108,101,110,115,67,101,110,116,101,114,32,43,32,115,99,97,108,101,42,116,104,101,116,97,82,101,100,59,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,114,101,100,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,82,101,100,41,46,114,59,32,10,32,32,32,32,32,32,32,103,108,95,70,114,97,103,67,111,108,111,114,32,61,32,118,101,99,52,40,114,101,100,44,32,103,114,101,101,110,44,32,98,108,117,101,44,32,49,46,48,41,59,32,10,32,32,32,32,125,32,10,125,32,10,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,99,97,108,101,58,32,37,102,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,76,101,102,116,76,101,110,115,67,101,110,116,101,114,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,82,105,103,104,116,76,101,110,115,67,101,110,116,101,114,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,83,99,97,108,101,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,83,99,97,108,101,73,110,32,61,32,123,32,37,102,44,32,37,102,32,125,0,108,101,102,116,76,101,110,115,67,101,110,116,101,114,0,114,105,103,104,116,76,101,110,115,67,101,110,116,101,114,0,108,101,102,116,83,99,114,101,101,110,67,101,110,116,101,114,0,114,105,103,104,116,83,99,114,101,101,110,67,101,110,116,101,114,0,115,99,97,108,101,0,115,99,97,108,101,73,110,0,104,109,100,87,97,114,112,80,97,114,97,109,0,99,104,114,111,109,97,65,98,80,97,114,97,109,0,69,88,84,0,65,82,66,0,79,69,83,0,65,78,71,76,69,0,103,108,67,114,101,97,116,101,80,114,111,103,114,97,109,79,98,106,101,99,116,0,103,108,67,114,101,97,116,101,80,114,111,103,114,97,109,0,103,108,85,115,101,80,114,111,103,114,97,109,79,98,106,101,99,116,0,103,108,85,115,101,80,114,111,103,114,97,109,0,103,108,67,114,101,97,116,101,83,104,97,100,101,114,79,98,106,101,99,116,0,103,108,67,114,101,97,116,101,83,104,97,100,101,114,0,103,108,65,116,116,97,99,104,79,98,106,101,99,116,0,103,108,65,116,116,97,99,104,83,104,97,100,101,114,0,103,108,68,101,116,97,99,104,79,98,106,101,99,116,0,103,108,68,101,116,97,99,104,83,104,97,100,101,114,0,103,108,80,105,120,101,108,83,116,111,114,101,105,0,103,108,71,101,116,83,116,114,105,110,103,0,103,108,71,101,116,73,110,116,101,103,101,114,118,0,103,108,71,101,116,70,108,111,97,116,118,0,103,108,71,101,116,66,111,111,108,101,97,110,118,0,103,108,71,101,110,84,101,120,116,117,114,101,115,0,103,108,68,101,108,101,116,101,84,101,120,116,117,114,101,115,0,103,108,67,111,109,112,114,101,115,115,101,100,84,101,120,73,109,97,103,101,50,68,0,103,108,67,111,109,112,114,101,115,115,101,100,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,84,101,120,73,109,97,103,101,50,68,0,103,108,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,82,101,97,100,80,105,120,101,108,115,0,103,108,66,105,110,100,84,101,120,116,117,114,101,0,103,108,71,101,116,84,101,120,80,97,114,97,109,101,116,101,114,102,118,0,103,108,71,101,116,84,101,120,80,97,114,97,109,101,116,101,114,105,118,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,102,118,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,105,118,0,103,108,73,115,84,101,120,116,117,114,101,0,103,108,71,101,110,66,117,102,102,101,114,115,0,103,108,68,101,108,101,116,101,66,117,102,102,101,114,115,0,103,108,71,101,116,66,117,102,102,101,114,80,97,114,97,109,101,116,101,114,105,118,0,103,108,66,117,102,102,101,114,68,97,116,97,0,103,108,66,117,102,102,101,114,83,117,98,68,97,116,97,0,103,108,73,115,66,117,102,102,101,114,0,103,108,71,101,110,82,101,110,100,101,114,98,117,102,102,101,114,115,0,103,108,68,101,108,101,116,101,82,101,110,100,101,114,98,117,102,102,101,114,115,0,103,108,66,105,110,100,82,101,110,100,101,114,98,117,102,102,101,114,0,103,108,71,101,116,82,101,110,100,101,114,98,117,102,102,101,114,80,97,114,97,109,101,116,101,114,105,118,0,103,108,73,115,82,101,110,100,101,114,98,11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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE+10240); @@ -5294,22 +5294,8 @@ function copyTempDouble(ptr) { GLctx.uniform1fv(GL.uniforms[location], view); } - function _glDeleteBuffers(n, buffers) { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((buffers)+(i*4))>>2)]; - var buffer = GL.buffers[id]; - - // From spec: "glDeleteBuffers silently ignores 0's and names that do not - // correspond to existing buffer objects." - if (!buffer) continue; - - GLctx.deleteBuffer(buffer); - buffer.name = 0; - GL.buffers[id] = null; - - if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0; - if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0; - } + function _glfwSetMouseButtonCallback(winid, cbfun) { + GLFW.setMouseButtonCallback(winid, cbfun); } function _emscripten_set_gamepaddisconnected_callback(userData, useCapture, callbackfunc) { @@ -6319,8 +6305,22 @@ function copyTempDouble(ptr) { GLctx.uniform1fv(GL.uniforms[location], view); } - function _glfwSetMouseButtonCallback(winid, cbfun) { - GLFW.setMouseButtonCallback(winid, cbfun); + function _glDeleteBuffers(n, buffers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((buffers)+(i*4))>>2)]; + var buffer = GL.buffers[id]; + + // From spec: "glDeleteBuffers silently ignores 0's and names that do not + // correspond to existing buffer objects." + if (!buffer) continue; + + GLctx.deleteBuffer(buffer); + buffer.name = 0; + GL.buffers[id] = null; + + if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0; + if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0; + } } function _emscripten_glCreateProgram() { @@ -6452,10 +6452,6 @@ function copyTempDouble(ptr) { GLFW.errorFunc = cbfun; } - function _glfwSetCursorPos(winid, x, y) { - GLFW.setCursorPos(winid, x, y); - } - function _emscripten_glCreateShader(shaderType) { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); @@ -6870,7 +6866,7 @@ function invoke_viiii(index,a1,a2,a3,a4) { Module.asmGlobalArg = { "Math": Math, "Int8Array": Int8Array, "Int16Array": Int16Array, "Int32Array": Int32Array, "Uint8Array": Uint8Array, "Uint16Array": Uint16Array, "Uint32Array": Uint32Array, "Float32Array": Float32Array, "Float64Array": Float64Array, "NaN": NaN, "Infinity": Infinity }; -Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "nullFunc_viiiii": nullFunc_viiiii, "nullFunc_vd": nullFunc_vd, "nullFunc_vid": nullFunc_vid, "nullFunc_vi": nullFunc_vi, "nullFunc_vii": nullFunc_vii, "nullFunc_ii": nullFunc_ii, "nullFunc_viddd": nullFunc_viddd, "nullFunc_vidd": nullFunc_vidd, "nullFunc_iiii": nullFunc_iiii, "nullFunc_viiiiiiii": nullFunc_viiiiiiii, "nullFunc_viiiiii": nullFunc_viiiiii, "nullFunc_viii": nullFunc_viii, "nullFunc_vidddd": nullFunc_vidddd, "nullFunc_vdi": nullFunc_vdi, "nullFunc_viiiiiii": nullFunc_viiiiiii, "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii, "nullFunc_iii": nullFunc_iii, "nullFunc_i": nullFunc_i, "nullFunc_vdddddd": nullFunc_vdddddd, "nullFunc_vdddd": nullFunc_vdddd, "nullFunc_vdd": nullFunc_vdd, "nullFunc_v": nullFunc_v, "nullFunc_viid": nullFunc_viid, "nullFunc_viiii": nullFunc_viiii, "invoke_viiiii": invoke_viiiii, "invoke_vd": invoke_vd, "invoke_vid": invoke_vid, "invoke_vi": invoke_vi, "invoke_vii": invoke_vii, "invoke_ii": invoke_ii, "invoke_viddd": invoke_viddd, "invoke_vidd": invoke_vidd, "invoke_iiii": invoke_iiii, "invoke_viiiiiiii": invoke_viiiiiiii, "invoke_viiiiii": invoke_viiiiii, "invoke_viii": invoke_viii, "invoke_vidddd": invoke_vidddd, "invoke_vdi": invoke_vdi, "invoke_viiiiiii": invoke_viiiiiii, "invoke_viiiiiiiii": invoke_viiiiiiiii, "invoke_iii": invoke_iii, "invoke_i": invoke_i, "invoke_vdddddd": invoke_vdddddd, "invoke_vdddd": invoke_vdddd, "invoke_vdd": invoke_vdd, "invoke_v": invoke_v, "invoke_viid": invoke_viid, "invoke_viiii": invoke_viiii, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_glUseProgram": _glUseProgram, "_emscripten_glShaderSource": _emscripten_glShaderSource, "_glfwCreateWindow": _glfwCreateWindow, "_emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "_emscripten_glViewport": _emscripten_glViewport, "_glUniform2fv": _glUniform2fv, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_glDeleteProgram": _glDeleteProgram, "_emscripten_glUniform3fv": _emscripten_glUniform3fv, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glUseProgram": _emscripten_glUseProgram, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_glBindBuffer": _glBindBuffer, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_emscripten_set_fullscreenchange_callback": _emscripten_set_fullscreenchange_callback, "_emscripten_set_touchmove_callback": _emscripten_set_touchmove_callback, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_glDisable": _glDisable, "_glBlendFunc": _glBlendFunc, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_glGetAttribLocation": _glGetAttribLocation, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glCreateShader": _glCreateShader, "_emscripten_glReadPixels": _emscripten_glReadPixels, "_glCompileShader": _glCompileShader, "_emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_set_touchstart_callback": _emscripten_set_touchstart_callback, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_glUniform4f": _glUniform4f, "_llvm_stacksave": _llvm_stacksave, "_emscripten_glUniform1i": _emscripten_glUniform1i, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_glfwInit": _glfwInit, "_glGenBuffers": _glGenBuffers, "_glShaderSource": _glShaderSource, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glScissor": _emscripten_glScissor, "_emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "___syscall140": ___syscall140, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "___syscall146": ___syscall146, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_glVertexAttribPointer": _glVertexAttribPointer, "_emscripten_glUniform2i": _emscripten_glUniform2i, "_emscripten_glUniform2f": _emscripten_glUniform2f, "_emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "_emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_emscripten_glTexParameterf": _emscripten_glTexParameterf, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glTexParameteri": _emscripten_glTexParameteri, "_llvm_stackrestore": _llvm_stackrestore, "_glBindRenderbuffer": _glBindRenderbuffer, "_emscripten_glClear": _emscripten_glClear, "_glDrawElements": _glDrawElements, "_glBufferSubData": _glBufferSubData, "_emscripten_glValidateProgram": _emscripten_glValidateProgram, "_emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "_glViewport": _glViewport, "_emscripten_glUniform4iv": _emscripten_glUniform4iv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "___setErrNo": ___setErrNo, "_eglGetProcAddress": _eglGetProcAddress, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glUniform3f": _emscripten_glUniform3f, "_emscripten_glUniform3i": _emscripten_glUniform3i, "_emscripten_glRotatef": _emscripten_glRotatef, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_glEnable": _glEnable, "_emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "_glGenTextures": _glGenTextures, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_glGetString": _glGetString, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "emscriptenWebGLGet": emscriptenWebGLGet, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_get_now": _emscripten_get_now, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_glFramebufferRenderbuffer": _glFramebufferRenderbuffer, "_emscripten_glEnable": _emscripten_glEnable, "_glCreateProgram": _glCreateProgram, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_emscripten_glClearDepth": _emscripten_glClearDepth, "___lock": ___lock, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "___syscall6": ___syscall6, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "_time": _time, "_glBindFramebuffer": _glBindFramebuffer, "_emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "_glGenFramebuffers": _glGenFramebuffers, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_exit": _exit, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glUniform4i": _emscripten_glUniform4i, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_glCullFace": _glCullFace, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_set_keypress_callback": _emscripten_set_keypress_callback, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "_glDeleteFramebuffers": _glDeleteFramebuffers, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_glUniform4f": _emscripten_glUniform4f, "_emscripten_glUniform2fv": _emscripten_glUniform2fv, "_glfwGetVideoModes": _glfwGetVideoModes, "_glUniform1fv": _glUniform1fv, "_emscripten_set_click_callback": _emscripten_set_click_callback, "_glCheckFramebufferStatus": _glCheckFramebufferStatus, "_glFramebufferTexture2D": _glFramebufferTexture2D, "_emscripten_glShaderBinary": _emscripten_glShaderBinary, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_emscripten_glStencilMask": _emscripten_glStencilMask, "_glUniform3fv": _glUniform3fv, "_emscripten_glUniform1iv": _emscripten_glUniform1iv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_glClearDepthf": _glClearDepthf, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_emscripten_glUniform1fv": _emscripten_glUniform1fv, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_glBindTexture": _glBindTexture, "_emscripten_glUniform3iv": _emscripten_glUniform3iv, "_emscripten_glUniform2iv": _emscripten_glUniform2iv, "_glfwSetCursorPos": _glfwSetCursorPos, "_glfwSetCharCallback": _glfwSetCharCallback, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "_glGetFloatv": _glGetFloatv, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "_glDrawArrays": _glDrawArrays, "_emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_glAttachShader": _glAttachShader, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_glfwGetMouseButton": _glfwGetMouseButton, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glTexCoordPointer": _emscripten_glTexCoordPointer, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_emscripten_set_gamepaddisconnected_callback": _emscripten_set_gamepaddisconnected_callback, "_emscripten_asm_const_iii": _emscripten_asm_const_iii, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_glfwTerminate": _glfwTerminate, "_glFrontFace": _glFrontFace, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_glfwSwapInterval": _glfwSwapInterval, "_glUniform1i": _glUniform1i, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_emscripten_glStencilFunc": _emscripten_glStencilFunc, "_abort": _abort, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_glDeleteBuffers": _glDeleteBuffers, "_glBufferData": _glBufferData, "_glTexImage2D": _glTexImage2D, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_glDeleteShader": _glDeleteShader, "_emscripten_glUniform1f": _emscripten_glUniform1f, "_glGetProgramiv": _glGetProgramiv, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_glfwGetTime": _glfwGetTime, "_emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "_emscripten_set_gamepadconnected_callback": _emscripten_set_gamepadconnected_callback, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_set_touchcancel_callback": _emscripten_set_touchcancel_callback, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_glfwGetKey": _glfwGetKey, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glLinkProgram": _glLinkProgram, "_emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "_emscripten_set_touchend_callback": _emscripten_set_touchend_callback, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_glGetShaderiv": _glGetShaderiv, "_emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "_glGetUniformLocation": _glGetUniformLocation, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_glClear": _glClear, "_glUniform4fv": _glUniform4fv, "_emscripten_glFrustum": _emscripten_glFrustum, "_glRenderbufferStorage": _glRenderbufferStorage, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "__exit": __exit, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glStencilOp": _emscripten_glStencilOp, "_glBindAttribLocation": _glBindAttribLocation, "_glPixelStorei": _glPixelStorei, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "_emscripten_glHint": _emscripten_glHint, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_glfwGetCursorPos": _glfwGetCursorPos, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "___syscall54": ___syscall54, "___unlock": ___unlock, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_glfwSwapBuffers": _glfwSwapBuffers, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_glfwWindowHint": _glfwWindowHint, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glUniform4fv": _emscripten_glUniform4fv, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_glGenRenderbuffers": _glGenRenderbuffers, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_glTexParameteri": _glTexParameteri, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_glClearColor": _glClearColor, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glTexImage2D": _emscripten_glTexImage2D, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX, "cttz_i8": cttz_i8 }; +Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "nullFunc_viiiii": nullFunc_viiiii, "nullFunc_vd": nullFunc_vd, "nullFunc_vid": nullFunc_vid, "nullFunc_vi": nullFunc_vi, "nullFunc_vii": nullFunc_vii, "nullFunc_ii": nullFunc_ii, "nullFunc_viddd": nullFunc_viddd, "nullFunc_vidd": nullFunc_vidd, "nullFunc_iiii": nullFunc_iiii, "nullFunc_viiiiiiii": nullFunc_viiiiiiii, "nullFunc_viiiiii": nullFunc_viiiiii, "nullFunc_viii": nullFunc_viii, "nullFunc_vidddd": nullFunc_vidddd, "nullFunc_vdi": nullFunc_vdi, "nullFunc_viiiiiii": nullFunc_viiiiiii, "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii, "nullFunc_iii": nullFunc_iii, "nullFunc_i": nullFunc_i, "nullFunc_vdddddd": nullFunc_vdddddd, "nullFunc_vdddd": nullFunc_vdddd, "nullFunc_vdd": nullFunc_vdd, "nullFunc_v": nullFunc_v, "nullFunc_viid": nullFunc_viid, "nullFunc_viiii": nullFunc_viiii, "invoke_viiiii": invoke_viiiii, "invoke_vd": invoke_vd, "invoke_vid": invoke_vid, "invoke_vi": invoke_vi, "invoke_vii": invoke_vii, "invoke_ii": invoke_ii, "invoke_viddd": invoke_viddd, "invoke_vidd": invoke_vidd, "invoke_iiii": invoke_iiii, "invoke_viiiiiiii": invoke_viiiiiiii, "invoke_viiiiii": invoke_viiiiii, "invoke_viii": invoke_viii, "invoke_vidddd": invoke_vidddd, "invoke_vdi": invoke_vdi, "invoke_viiiiiii": invoke_viiiiiii, "invoke_viiiiiiiii": invoke_viiiiiiiii, "invoke_iii": invoke_iii, "invoke_i": invoke_i, "invoke_vdddddd": invoke_vdddddd, "invoke_vdddd": invoke_vdddd, "invoke_vdd": invoke_vdd, "invoke_v": invoke_v, "invoke_viid": invoke_viid, "invoke_viiii": invoke_viiii, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_glUseProgram": _glUseProgram, "_emscripten_glShaderSource": _emscripten_glShaderSource, "_glfwCreateWindow": _glfwCreateWindow, "_emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "_emscripten_glViewport": _emscripten_glViewport, "_glUniform2fv": _glUniform2fv, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_glDeleteProgram": _glDeleteProgram, "_emscripten_glUniform3fv": _emscripten_glUniform3fv, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glUseProgram": _emscripten_glUseProgram, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_glBindBuffer": _glBindBuffer, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_emscripten_set_fullscreenchange_callback": _emscripten_set_fullscreenchange_callback, "_emscripten_set_touchmove_callback": _emscripten_set_touchmove_callback, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_glDisable": _glDisable, "_glBlendFunc": _glBlendFunc, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_glGetAttribLocation": _glGetAttribLocation, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glCreateShader": _glCreateShader, "_emscripten_glReadPixels": _emscripten_glReadPixels, "_emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_set_touchstart_callback": _emscripten_set_touchstart_callback, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_glUniform4f": _glUniform4f, "_llvm_stacksave": _llvm_stacksave, "_emscripten_glUniform1i": _emscripten_glUniform1i, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_glfwInit": _glfwInit, "_glGenBuffers": _glGenBuffers, "_glShaderSource": _glShaderSource, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glScissor": _emscripten_glScissor, "_emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "___syscall140": ___syscall140, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "___syscall146": ___syscall146, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_glVertexAttribPointer": _glVertexAttribPointer, "_emscripten_glUniform2i": _emscripten_glUniform2i, "_emscripten_glUniform2f": _emscripten_glUniform2f, "_emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "_emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_emscripten_glTexParameterf": _emscripten_glTexParameterf, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glTexParameteri": _emscripten_glTexParameteri, "_llvm_stackrestore": _llvm_stackrestore, "_glBindRenderbuffer": _glBindRenderbuffer, "_emscripten_glClear": _emscripten_glClear, "_glDrawElements": _glDrawElements, "_glBufferSubData": _glBufferSubData, "_emscripten_glValidateProgram": _emscripten_glValidateProgram, "_emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "_glViewport": _glViewport, "_emscripten_glUniform4iv": _emscripten_glUniform4iv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "___setErrNo": ___setErrNo, "_eglGetProcAddress": _eglGetProcAddress, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glUniform3f": _emscripten_glUniform3f, "_emscripten_glUniform3i": _emscripten_glUniform3i, "_emscripten_glRotatef": _emscripten_glRotatef, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_glEnable": _glEnable, "_emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "_glGenTextures": _glGenTextures, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_glGetString": _glGetString, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "emscriptenWebGLGet": emscriptenWebGLGet, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_get_now": _emscripten_get_now, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_glAttachShader": _glAttachShader, "_glFramebufferRenderbuffer": _glFramebufferRenderbuffer, "_emscripten_glEnable": _emscripten_glEnable, "_glCreateProgram": _glCreateProgram, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_emscripten_glClearDepth": _emscripten_glClearDepth, "___lock": ___lock, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "___syscall6": ___syscall6, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "_time": _time, "_glBindFramebuffer": _glBindFramebuffer, "_emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "_glGenFramebuffers": _glGenFramebuffers, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_exit": _exit, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glUniform4i": _emscripten_glUniform4i, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_glCullFace": _glCullFace, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_set_keypress_callback": _emscripten_set_keypress_callback, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "_glDeleteFramebuffers": _glDeleteFramebuffers, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_glUniform4f": _emscripten_glUniform4f, "_emscripten_glUniform2fv": _emscripten_glUniform2fv, "_glfwGetVideoModes": _glfwGetVideoModes, "_glUniform1fv": _glUniform1fv, "_emscripten_set_click_callback": _emscripten_set_click_callback, "_glCheckFramebufferStatus": _glCheckFramebufferStatus, "_glFramebufferTexture2D": _glFramebufferTexture2D, "_emscripten_glShaderBinary": _emscripten_glShaderBinary, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_emscripten_glStencilMask": _emscripten_glStencilMask, "_glUniform3fv": _glUniform3fv, "_emscripten_glUniform1iv": _emscripten_glUniform1iv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_glClearDepthf": _glClearDepthf, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_emscripten_glUniform1fv": _emscripten_glUniform1fv, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_glBindTexture": _glBindTexture, "_emscripten_glUniform3iv": _emscripten_glUniform3iv, "_emscripten_glUniform2iv": _emscripten_glUniform2iv, "_emscripten_glHint": _emscripten_glHint, "_glfwSetCharCallback": _glfwSetCharCallback, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "_glGetFloatv": _glGetFloatv, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "_glDrawArrays": _glDrawArrays, "_emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_glCompileShader": _glCompileShader, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_glfwGetMouseButton": _glfwGetMouseButton, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glTexCoordPointer": _emscripten_glTexCoordPointer, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_emscripten_set_gamepaddisconnected_callback": _emscripten_set_gamepaddisconnected_callback, "_emscripten_asm_const_iii": _emscripten_asm_const_iii, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_glfwTerminate": _glfwTerminate, "_glFrontFace": _glFrontFace, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_glfwSwapInterval": _glfwSwapInterval, "_glUniform1i": _glUniform1i, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_emscripten_glStencilFunc": _emscripten_glStencilFunc, "_abort": _abort, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_glDeleteBuffers": _glDeleteBuffers, "_glBufferData": _glBufferData, "_glTexImage2D": _glTexImage2D, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_glDeleteShader": _glDeleteShader, "_emscripten_glUniform1f": _emscripten_glUniform1f, "_glGetProgramiv": _glGetProgramiv, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_glfwGetTime": _glfwGetTime, "_emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "_emscripten_set_gamepadconnected_callback": _emscripten_set_gamepadconnected_callback, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_set_touchcancel_callback": _emscripten_set_touchcancel_callback, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_glfwGetKey": _glfwGetKey, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glLinkProgram": _glLinkProgram, "_emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "_emscripten_set_touchend_callback": _emscripten_set_touchend_callback, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_glGetShaderiv": _glGetShaderiv, "_emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "_glGetUniformLocation": _glGetUniformLocation, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_glClear": _glClear, "_glUniform4fv": _glUniform4fv, "_emscripten_glFrustum": _emscripten_glFrustum, "_glRenderbufferStorage": _glRenderbufferStorage, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "__exit": __exit, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glStencilOp": _emscripten_glStencilOp, "_glBindAttribLocation": _glBindAttribLocation, "_glPixelStorei": _glPixelStorei, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_glfwGetCursorPos": _glfwGetCursorPos, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "___syscall54": ___syscall54, "___unlock": ___unlock, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_glfwSwapBuffers": _glfwSwapBuffers, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_glfwWindowHint": _glfwWindowHint, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glUniform4fv": _emscripten_glUniform4fv, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_glGenRenderbuffers": _glGenRenderbuffers, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_glTexParameteri": _glTexParameteri, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_glClearColor": _glClearColor, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glTexImage2D": _emscripten_glTexImage2D, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX, "cttz_i8": cttz_i8 }; // EMSCRIPTEN_START_ASM var asm = (function(global, env, buffer) { 'use asm'; @@ -7005,7 +7001,6 @@ var asm = (function(global, env, buffer) { var _glDisableVertexAttribArray=env._glDisableVertexAttribArray; var _glCreateShader=env._glCreateShader; var _emscripten_glReadPixels=env._emscripten_glReadPixels; - var _glCompileShader=env._glCompileShader; var _emscripten_glSampleCoverage=env._emscripten_glSampleCoverage; var _emscripten_glVertexPointer=env._emscripten_glVertexPointer; var _emscripten_set_touchstart_callback=env._emscripten_set_touchstart_callback; @@ -7090,7 +7085,7 @@ var asm = (function(global, env, buffer) { var _emscripten_get_now=env._emscripten_get_now; var _emscripten_glDisable=env._emscripten_glDisable; var _emscripten_glNormalPointer=env._emscripten_glNormalPointer; - var _emscripten_glBindTexture=env._emscripten_glBindTexture; + var _glAttachShader=env._glAttachShader; var _glFramebufferRenderbuffer=env._glFramebufferRenderbuffer; var _emscripten_glEnable=env._emscripten_glEnable; var _glCreateProgram=env._glCreateProgram; @@ -7105,7 +7100,7 @@ var asm = (function(global, env, buffer) { var _glBindFramebuffer=env._glBindFramebuffer; var _emscripten_glVertexAttrib1f=env._emscripten_glVertexAttrib1f; var _glGenFramebuffers=env._glGenFramebuffers; - var _emscripten_glGetFramebufferAttachmentParameteriv=env._emscripten_glGetFramebufferAttachmentParameteriv; + var _glfwSetMouseButtonCallback=env._glfwSetMouseButtonCallback; var _emscripten_glBlendEquationSeparate=env._emscripten_glBlendEquationSeparate; var _exit=env._exit; var _emscripten_glEnableClientState=env._emscripten_glEnableClientState; @@ -7143,7 +7138,7 @@ var asm = (function(global, env, buffer) { var _glBindTexture=env._glBindTexture; var _emscripten_glUniform3iv=env._emscripten_glUniform3iv; var _emscripten_glUniform2iv=env._emscripten_glUniform2iv; - var _glfwSetCursorPos=env._glfwSetCursorPos; + var _emscripten_glHint=env._emscripten_glHint; var _glfwSetCharCallback=env._glfwSetCharCallback; var emscriptenWebGLGetVertexAttrib=env.emscriptenWebGLGetVertexAttrib; var _glGetFloatv=env._glGetFloatv; @@ -7155,7 +7150,7 @@ var asm = (function(global, env, buffer) { var _emscripten_glTexSubImage2D=env._emscripten_glTexSubImage2D; var _emscripten_memcpy_big=env._emscripten_memcpy_big; var _emscripten_glPixelStorei=env._emscripten_glPixelStorei; - var _glAttachShader=env._glAttachShader; + var _glCompileShader=env._glCompileShader; var _emscripten_get_pointerlock_status=env._emscripten_get_pointerlock_status; var _glfwGetMouseButton=env._glfwGetMouseButton; var _emscripten_glColorPointer=env._emscripten_glColorPointer; @@ -7233,8 +7228,8 @@ var asm = (function(global, env, buffer) { var _emscripten_glGetProgramiv=env._emscripten_glGetProgramiv; var _glfwMakeContextCurrent=env._glfwMakeContextCurrent; var _emscripten_glUniformMatrix3fv=env._emscripten_glUniformMatrix3fv; - var _emscripten_glHint=env._emscripten_glHint; - var _glfwSetMouseButtonCallback=env._glfwSetMouseButtonCallback; + var _emscripten_glBindTexture=env._emscripten_glBindTexture; + var _emscripten_glGetFramebufferAttachmentParameteriv=env._emscripten_glGetFramebufferAttachmentParameteriv; var _glfwGetCursorPos=env._glfwGetCursorPos; var _emscripten_glActiveTexture=env._emscripten_glActiveTexture; var _emscripten_glDeleteBuffers=env._emscripten_glDeleteBuffers; @@ -7321,14 +7316,14 @@ function _main() { $1 = HEAP32[3]|0; _InitWindow($0,$1,3524); _InitVrSimulator(2); - HEAPF32[4151] = 5.0; - HEAPF32[(16608)>>2] = 5.0; - HEAPF32[(16612)>>2] = 5.0; - ;HEAP32[(16616)>>2]=0|0;HEAP32[(16616)+4>>2]=0|0;HEAP32[(16616)+8>>2]=0|0;HEAP32[(16616)+12>>2]=0|0; - HEAPF32[(16632)>>2] = 1.0; - HEAPF32[(16636)>>2] = 0.0; - HEAPF32[(16640)>>2] = 60.0; - dest=$camera$byval_copy; src=16604; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + HEAPF32[4169] = 5.0; + HEAPF32[(16680)>>2] = 5.0; + HEAPF32[(16684)>>2] = 5.0; + ;HEAP32[(16688)>>2]=0|0;HEAP32[(16688)+4>>2]=0|0;HEAP32[(16688)+8>>2]=0|0;HEAP32[(16688)+12>>2]=0|0; + HEAPF32[(16704)>>2] = 1.0; + HEAPF32[(16708)>>2] = 0.0; + HEAPF32[(16712)>>2] = 60.0; + dest=$camera$byval_copy; src=16676; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetCameraMode($camera$byval_copy,3); _emscripten_set_main_loop((1|0),0,1); _CloseVrSimulator(); @@ -7336,8 +7331,8 @@ function _main() { STACKTOP = sp;return 0; } function _UpdateDrawFrame() { - var $$byval_copy3 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $cubePosition$byval_copy2 = 0, dest = 0, label = 0, sp = 0, src = 0; - var stop = 0; + var $$byval_copy3 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $cubePosition$byval_copy2 = 0, dest = 0, label = 0; + var sp = 0, src = 0, stop = 0; sp = STACKTOP; STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0); $$byval_copy3 = sp + 16|0; @@ -7345,43 +7340,48 @@ function _UpdateDrawFrame() { $0 = sp + 64|0; $1 = sp + 60|0; $2 = sp + 56|0; - _UpdateCamera(16604); + _UpdateCamera(16676); $3 = (_IsKeyPressed(32)|0); $4 = ($3|0)==(0); if (!($4)) { _ToggleVrMode(); } + $5 = (_IsMouseButtonPressed(0)|0); + $6 = ($5|0)==(0); + if (!($6)) { + _DisableCursor(); + } _BeginDrawing(); HEAP8[$0>>0] = -11; - $5 = ((($0)) + 1|0); - HEAP8[$5>>0] = -11; - $6 = ((($0)) + 2|0); - HEAP8[$6>>0] = -11; - $7 = ((($0)) + 3|0); - HEAP8[$7>>0] = -1; + $7 = ((($0)) + 1|0); + HEAP8[$7>>0] = -11; + $8 = ((($0)) + 2|0); + HEAP8[$8>>0] = -11; + $9 = ((($0)) + 3|0); + HEAP8[$9>>0] = -1; ;HEAP8[$$byval_copy3>>0]=HEAP8[$0>>0]|0;HEAP8[$$byval_copy3+1>>0]=HEAP8[$0+1>>0]|0;HEAP8[$$byval_copy3+2>>0]=HEAP8[$0+2>>0]|0;HEAP8[$$byval_copy3+3>>0]=HEAP8[$0+3>>0]|0; _ClearBackground($$byval_copy3); _BeginVrDrawing(); - dest=$$byval_copy3; src=16604; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy3; src=16676; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _Begin3dMode($$byval_copy3); HEAP8[$1>>0] = -26; - $8 = ((($1)) + 1|0); - HEAP8[$8>>0] = 41; - $9 = ((($1)) + 2|0); - HEAP8[$9>>0] = 55; - $10 = ((($1)) + 3|0); - HEAP8[$10>>0] = -1; - ;HEAP32[$cubePosition$byval_copy2>>2]=HEAP32[16592>>2]|0;HEAP32[$cubePosition$byval_copy2+4>>2]=HEAP32[16592+4>>2]|0;HEAP32[$cubePosition$byval_copy2+8>>2]=HEAP32[16592+8>>2]|0; + $10 = ((($1)) + 1|0); + HEAP8[$10>>0] = 41; + $11 = ((($1)) + 2|0); + HEAP8[$11>>0] = 55; + $12 = ((($1)) + 3|0); + HEAP8[$12>>0] = -1; + ;HEAP32[$cubePosition$byval_copy2>>2]=HEAP32[16664>>2]|0;HEAP32[$cubePosition$byval_copy2+4>>2]=HEAP32[16664+4>>2]|0;HEAP32[$cubePosition$byval_copy2+8>>2]=HEAP32[16664+8>>2]|0; ;HEAP8[$$byval_copy3>>0]=HEAP8[$1>>0]|0;HEAP8[$$byval_copy3+1>>0]=HEAP8[$1+1>>0]|0;HEAP8[$$byval_copy3+2>>0]=HEAP8[$1+2>>0]|0;HEAP8[$$byval_copy3+3>>0]=HEAP8[$1+3>>0]|0; _DrawCube($cubePosition$byval_copy2,2.0,2.0,2.0,$$byval_copy3); HEAP8[$2>>0] = -66; - $11 = ((($2)) + 1|0); - HEAP8[$11>>0] = 33; - $12 = ((($2)) + 2|0); - HEAP8[$12>>0] = 55; - $13 = ((($2)) + 3|0); - HEAP8[$13>>0] = -1; - ;HEAP32[$cubePosition$byval_copy2>>2]=HEAP32[16592>>2]|0;HEAP32[$cubePosition$byval_copy2+4>>2]=HEAP32[16592+4>>2]|0;HEAP32[$cubePosition$byval_copy2+8>>2]=HEAP32[16592+8>>2]|0; + $13 = ((($2)) + 1|0); + HEAP8[$13>>0] = 33; + $14 = ((($2)) + 2|0); + HEAP8[$14>>0] = 55; + $15 = ((($2)) + 3|0); + HEAP8[$15>>0] = -1; + ;HEAP32[$cubePosition$byval_copy2>>2]=HEAP32[16664>>2]|0;HEAP32[$cubePosition$byval_copy2+4>>2]=HEAP32[16664+4>>2]|0;HEAP32[$cubePosition$byval_copy2+8>>2]=HEAP32[16664+8>>2]|0; ;HEAP8[$$byval_copy3>>0]=HEAP8[$2>>0]|0;HEAP8[$$byval_copy3+1>>0]=HEAP8[$2+1>>0]|0;HEAP8[$$byval_copy3+2>>0]=HEAP8[$2+2>>0]|0;HEAP8[$$byval_copy3+3>>0]=HEAP8[$2+3>>0]|0; _DrawCubeWires($cubePosition$byval_copy2,2.0,2.0,2.0,$$byval_copy3); _DrawGrid(40,1.0); @@ -7391,155 +7391,2868 @@ function _UpdateDrawFrame() { _EndDrawing(); STACKTOP = sp;return; } -function _Vector2Distance($0,$1) { +function _TraceLog($0,$1,$varargs) { $0 = $0|0; $1 = $1|0; - var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0; + $varargs = $varargs|0; + var $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $endptr = 0, $strlen = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; sp = STACKTOP; - $2 = +HEAPF32[$0>>2]; - $3 = +HEAPF32[$1>>2]; - $4 = $2 - $3; - $5 = $4 * $4; - $6 = ((($0)) + 4|0); - $7 = +HEAPF32[$6>>2]; - $8 = ((($1)) + 4|0); - $9 = +HEAPF32[$8>>2]; - $10 = $7 - $9; - $11 = $10 * $10; - $12 = $5 + $11; - $13 = (+Math_sqrt((+$12))); - return (+$13); + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $2 = sp; + switch ($0|0) { + case 0: { + ;HEAP8[16384>>0]=HEAP8[3560>>0]|0;HEAP8[16384+1>>0]=HEAP8[3560+1>>0]|0;HEAP8[16384+2>>0]=HEAP8[3560+2>>0]|0;HEAP8[16384+3>>0]=HEAP8[3560+3>>0]|0;HEAP8[16384+4>>0]=HEAP8[3560+4>>0]|0;HEAP8[16384+5>>0]=HEAP8[3560+5>>0]|0;HEAP8[16384+6>>0]=HEAP8[3560+6>>0]|0; + break; + } + case 2: { + $3 = 16384; + $4 = $3; + HEAP32[$4>>2] = 1330795077; + $5 = (($3) + 4)|0; + $6 = $5; + HEAP32[$6>>2] = 2112082; + break; + } + case 1: { + dest=16384; src=3567; stop=dest+10|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0)); + break; + } + case 3: { + $7 = 16384; + $8 = $7; + HEAP32[$8>>2] = 1430406468; + $9 = (($7) + 4)|0; + $10 = $9; + HEAP32[$10>>2] = 2112071; + break; + } + default: { + } + } + (_strcat(16384,$1)|0); + $strlen = (_strlen(16384)|0); + $endptr = (16384 + ($strlen)|0); + HEAP8[$endptr>>0]=10&255;HEAP8[$endptr+1>>0]=10>>8; + HEAP32[$2>>2] = $varargs; + $11 = ($0|0)==(3); + if ($11) { + STACKTOP = sp;return; + } + (_vprintf(16384,$2)|0); + $12 = ($0|0)==(2); + if ($12) { + _exit(1); + // unreachable; + } else { + STACKTOP = sp;return; + } } -function _Vector2Angle($0,$1) { +function _LoadDefaultFont() { + var $$ = 0, $$0101 = 0, $$090100 = 0, $$09299 = 0, $$095104 = 0, $$096103 = 0, $$097102 = 0, $$191 = 0, $$193 = 0, $$byval_copy1 = 0, $$lcssa = 0, $$sroa$0$0$$sroa_idx = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0; + var $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0; + var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0; + var $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $$byval_copy1 = sp + 44|0; + $vararg_buffer = sp; + $0 = sp + 4|0; + $1 = sp + 24|0; + HEAP32[(16740)>>2] = 224; + $2 = (_malloc(65536)|0); + _memset(($2|0),0,65536)|0; + $$095104 = 0;$$096103 = 0; + while(1) { + $3 = (16 + ($$095104<<2)|0); + $4 = HEAP32[$3>>2]|0; + $$097102 = 31; + while(1) { + $16 = 1 << $$097102; + $17 = $4 & $16; + $18 = ($17|0)==(0); + if (!($18)) { + $19 = (($$097102) + ($$096103))|0; + $$sroa$0$0$$sroa_idx = (($2) + ($19<<2)|0); + HEAP8[$$sroa$0$0$$sroa_idx>>0]=-1&255;HEAP8[$$sroa$0$0$$sroa_idx+1>>0]=(-1>>8)&255;HEAP8[$$sroa$0$0$$sroa_idx+2>>0]=(-1>>16)&255;HEAP8[$$sroa$0$0$$sroa_idx+3>>0]=-1>>24; + } + $20 = (($$097102) + -1)|0; + $21 = ($$097102|0)>(0); + if ($21) { + $$097102 = $20; + } else { + break; + } + } + $12 = (($$095104) + 1)|0; + $13 = ($$095104|0)>(511); + $$ = $13 ? 0 : $12; + $14 = (($$096103) + 32)|0; + $15 = ($14|0)<(16384); + if ($15) { + $$095104 = $$;$$096103 = $14; + } else { + break; + } + } + _LoadImageEx($0,$2,128,128); + _ImageFormat($0,2); + _free($2); + ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0; + _LoadTextureFromImage($1,$$byval_copy1); + ;HEAP32[16716>>2]=HEAP32[$1>>2]|0;HEAP32[16716+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[16716+8>>2]=HEAP32[$1+8>>2]|0;HEAP32[16716+12>>2]=HEAP32[$1+12>>2]|0;HEAP32[16716+16>>2]=HEAP32[$1+16>>2]|0; + ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0; + _UnloadImage($$byval_copy1); + $5 = HEAP32[(16740)>>2]|0; + $6 = $5 << 5; + $7 = (_malloc($6)|0); + HEAP32[(16744)>>2] = $7; + $8 = ($5|0)>(0); + if (!($8)) { + $$lcssa = $7; + $22 = ((($$lcssa)) + 16|0); + $23 = HEAP32[$22>>2]|0; + HEAP32[(16736)>>2] = $23; + $24 = HEAP32[4179]|0; + HEAP32[$vararg_buffer>>2] = $24; + _TraceLog(0,3577,$vararg_buffer); + STACKTOP = sp;return; + } + $9 = HEAP32[(16720)>>2]|0; + $10 = HEAP32[(16740)>>2]|0; + $11 = HEAP32[(16744)>>2]|0; + $$0101 = 0;$$090100 = 1;$$09299 = 0;$27 = $7; + while(1) { + $25 = (($$0101) + 32)|0; + $26 = (($27) + ($$0101<<5)|0); + HEAP32[$26>>2] = $25; + $28 = (((($27) + ($$0101<<5)|0)) + 4|0); + HEAP32[$28>>2] = $$090100; + $29 = ($$09299*11)|0; + $30 = (($29) + 1)|0; + $31 = (((($27) + ($$0101<<5)|0)) + 8|0); + HEAP32[$31>>2] = $30; + $32 = (2064 + ($$0101<<2)|0); + $33 = HEAP32[$32>>2]|0; + $34 = (((($27) + ($$0101<<5)|0)) + 12|0); + HEAP32[$34>>2] = $33; + $35 = (((($27) + ($$0101<<5)|0)) + 16|0); + HEAP32[$35>>2] = 10; + $36 = (($$090100) + 1)|0; + $37 = (($36) + ($33))|0; + $38 = ($37|0)<($9|0); + $39 = (($$09299) + 1)|0; + if ($38) { + $$191 = $37;$$193 = $$09299; + } else { + $40 = ($39*11)|0; + $41 = (($40) + 1)|0; + $42 = (($33) + 2)|0; + HEAP32[$28>>2] = 1; + HEAP32[$31>>2] = $41; + $$191 = $42;$$193 = $39; + } + $43 = (((($27) + ($$0101<<5)|0)) + 20|0); + HEAP32[$43>>2] = 0; + $44 = (((($27) + ($$0101<<5)|0)) + 24|0); + HEAP32[$44>>2] = 0; + $45 = (((($27) + ($$0101<<5)|0)) + 28|0); + HEAP32[$45>>2] = 0; + $46 = (($$0101) + 1)|0; + $47 = ($46|0)<($10|0); + if ($47) { + $$0101 = $46;$$090100 = $$191;$$09299 = $$193;$27 = $11; + } else { + $$lcssa = $11; + break; + } + } + $22 = ((($$lcssa)) + 16|0); + $23 = HEAP32[$22>>2]|0; + HEAP32[(16736)>>2] = $23; + $24 = HEAP32[4179]|0; + HEAP32[$vararg_buffer>>2] = $24; + _TraceLog(0,3577,$vararg_buffer); + STACKTOP = sp;return; +} +function _LoadImageEx($0,$1,$2,$3) { $0 = $0|0; $1 = $1|0; - var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + $2 = $2|0; + $3 = $3|0; + var $$03334 = 0, $$035 = 0, $$sroa$12$0$$sroa_idx21 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$9$0$$sroa_idx18 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $24 = 0, $25 = 0, $26 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $exitcond = 0, label = 0, sp = 0; sp = STACKTOP; - $2 = ((($1)) + 4|0); - $3 = +HEAPF32[$2>>2]; - $4 = ((($0)) + 4|0); - $5 = +HEAPF32[$4>>2]; - $6 = $3 - $5; - $7 = +HEAPF32[$1>>2]; - $8 = +HEAPF32[$0>>2]; - $9 = $7 - $8; - $10 = (+Math_atan2((+$6),(+$9))); - $11 = $10 * 57.2957763671875; - $12 = $11 < 0.0; - $13 = $11 + 360.0; - $$0 = $12 ? $13 : $11; - return (+$$0); + $4 = $2 << 2; + $5 = Math_imul($4, $3)|0; + $6 = (_malloc($5)|0); + $7 = ($5|0)>(0); + if ($7) { + $8 = (($5) + -1)|0; + $9 = $8 >>> 2; + $$03334 = 0;$$035 = 0; + while(1) { + $10 = (($1) + ($$03334<<2)|0); + $11 = HEAP8[$10>>0]|0; + $12 = (($6) + ($$035)|0); + HEAP8[$12>>0] = $11; + $13 = (((($1) + ($$03334<<2)|0)) + 1|0); + $14 = HEAP8[$13>>0]|0; + $15 = $$035 | 1; + $16 = (($6) + ($15)|0); + HEAP8[$16>>0] = $14; + $17 = (((($1) + ($$03334<<2)|0)) + 2|0); + $18 = HEAP8[$17>>0]|0; + $19 = $$035 | 2; + $20 = (($6) + ($19)|0); + HEAP8[$20>>0] = $18; + $21 = (((($1) + ($$03334<<2)|0)) + 3|0); + $22 = HEAP8[$21>>0]|0; + $23 = $$035 | 3; + $24 = (($6) + ($23)|0); + HEAP8[$24>>0] = $22; + $25 = (($$03334) + 1)|0; + $26 = (($$035) + 4)|0; + $exitcond = ($$03334|0)==($9|0); + if ($exitcond) { + break; + } else { + $$03334 = $25;$$035 = $26; + } + } + } + HEAP32[$0>>2] = $6; + $$sroa$9$0$$sroa_idx18 = ((($0)) + 4|0); + HEAP32[$$sroa$9$0$$sroa_idx18>>2] = $2; + $$sroa$12$0$$sroa_idx21 = ((($0)) + 8|0); + HEAP32[$$sroa$12$0$$sroa_idx21>>2] = $3; + $$sroa$15$0$$sroa_idx24 = ((($0)) + 12|0); + HEAP32[$$sroa$15$0$$sroa_idx24>>2] = 1; + $$sroa$16$0$$sroa_idx26 = ((($0)) + 16|0); + HEAP32[$$sroa$16$0$$sroa_idx26>>2] = 7; + return; } -function _VectorZero($0) { +function _ImageFormat($0,$1) { $0 = $0|0; - var $1 = 0, $2 = 0, label = 0, sp = 0; + $1 = $1|0; + var $$0166199 = 0, $$0167197 = 0, $$0168195 = 0, $$0169192 = 0, $$0170190 = 0, $$0171188 = 0, $$0172189 = 0, $$0202 = 0, $$1194 = 0, $$2201 = 0, $$byval_copy = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0, $106 = 0, $107 = 0; + var $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0; + var $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0; + var $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0; + var $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0, $174 = 0, $175 = 0.0, $176 = 0.0, $177 = 0.0, $178 = 0, $179 = 0, $18 = 0; + var $180 = 0, $181 = 0.0, $182 = 0.0, $183 = 0.0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0.0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0; + var $199 = 0, $2 = 0, $20 = 0.0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0; + var $216 = 0, $217 = 0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0.0, $221 = 0, $222 = 0, $223 = 0, $224 = 0.0, $225 = 0.0, $226 = 0.0, $227 = 0, $228 = 0, $229 = 0, $23 = 0.0, $230 = 0.0, $231 = 0.0, $232 = 0.0, $233 = 0; + var $234 = 0, $235 = 0, $236 = 0.0, $237 = 0.0, $238 = 0.0, $239 = 0, $24 = 0.0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0.0, $250 = 0, $251 = 0; + var $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0; + var $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0.0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0; + var $289 = 0, $29 = 0.0, $290 = 0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0; + var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0, $61 = 0.0, $62 = 0.0; + var $63 = 0.0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0; + var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0; + var $or$cond = 0, $roundf = 0.0, $roundf173 = 0.0, $roundf174 = 0.0, $roundf175 = 0.0, $roundf176 = 0.0, $roundf177 = 0.0, $roundf178 = 0.0, $roundf179 = 0.0, $roundf180 = 0.0, $roundf181 = 0.0, $vararg_buffer = 0, label = 0, sp = 0; sp = STACKTOP; - HEAPF32[$0>>2] = 0.0; - $1 = ((($0)) + 4|0); - HEAPF32[$1>>2] = 0.0; - $2 = ((($0)) + 8|0); - HEAPF32[$2>>2] = 0.0; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $$byval_copy = sp + 4|0; + $vararg_buffer = sp; + $2 = ((($0)) + 16|0); + $3 = HEAP32[$2>>2]|0; + $4 = ($3|0)==($1|0); + if ($4) { + STACKTOP = sp;return; + } + $5 = ($3|0)<(9); + $6 = ($1|0)<(9); + $or$cond = $6 & $5; + if (!($or$cond)) { + _TraceLog(1,4003,$vararg_buffer); + STACKTOP = sp;return; + } + ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$0+16>>2]|0; + $7 = (_GetImageData($$byval_copy)|0); + $8 = HEAP32[$0>>2]|0; + _free($8); + HEAP32[$2>>2] = $1; + switch ($1|0) { + case 1: { + $9 = ((($0)) + 4|0); + $10 = HEAP32[$9>>2]|0; + $11 = ((($0)) + 8|0); + $12 = HEAP32[$11>>2]|0; + $13 = Math_imul($12, $10)|0; + $14 = (_malloc($13)|0); + HEAP32[$0>>2] = $14; + $15 = Math_imul($12, $10)|0; + $16 = ($15|0)>(0); + if ($16) { + $$0171188 = 0; + while(1) { + $17 = (($7) + ($$0171188<<2)|0); + $18 = HEAP8[$17>>0]|0; + $19 = (+($18&255)); + $20 = $19 * 0.29899999499320984; + $21 = (((($7) + ($$0171188<<2)|0)) + 1|0); + $22 = HEAP8[$21>>0]|0; + $23 = (+($22&255)); + $24 = $23 * 0.58700001239776611; + $25 = $20 + $24; + $26 = (((($7) + ($$0171188<<2)|0)) + 2|0); + $27 = HEAP8[$26>>0]|0; + $28 = (+($27&255)); + $29 = $28 * 0.11400000005960464; + $30 = $25 + $29; + $31 = (~~(($30))&255); + $32 = HEAP32[$0>>2]|0; + $33 = (($32) + ($$0171188)|0); + HEAP8[$33>>0] = $31; + $34 = (($$0171188) + 1)|0; + $35 = HEAP32[$9>>2]|0; + $36 = HEAP32[$11>>2]|0; + $37 = Math_imul($36, $35)|0; + $38 = ($34|0)<($37|0); + if ($38) { + $$0171188 = $34; + } else { + break; + } + } + } + break; + } + case 2: { + $39 = ((($0)) + 4|0); + $40 = HEAP32[$39>>2]|0; + $41 = ((($0)) + 8|0); + $42 = HEAP32[$41>>2]|0; + $43 = $40 << 1; + $44 = Math_imul($43, $42)|0; + $45 = (_malloc($44)|0); + HEAP32[$0>>2] = $45; + $46 = HEAP32[$39>>2]|0; + $47 = $46 << 1; + $48 = Math_imul($47, $42)|0; + $49 = ($48|0)>(0); + if ($49) { + $$0170190 = 0;$$0172189 = 0; + while(1) { + $50 = (($7) + ($$0172189<<2)|0); + $51 = HEAP8[$50>>0]|0; + $52 = (+($51&255)); + $53 = $52 * 0.29899999499320984; + $54 = (((($7) + ($$0172189<<2)|0)) + 1|0); + $55 = HEAP8[$54>>0]|0; + $56 = (+($55&255)); + $57 = $56 * 0.58700001239776611; + $58 = $53 + $57; + $59 = (((($7) + ($$0172189<<2)|0)) + 2|0); + $60 = HEAP8[$59>>0]|0; + $61 = (+($60&255)); + $62 = $61 * 0.11400000005960464; + $63 = $58 + $62; + $64 = (~~(($63))&255); + $65 = HEAP32[$0>>2]|0; + $66 = (($65) + ($$0170190)|0); + HEAP8[$66>>0] = $64; + $67 = (((($7) + ($$0172189<<2)|0)) + 3|0); + $68 = HEAP8[$67>>0]|0; + $69 = HEAP32[$0>>2]|0; + $70 = $$0170190 | 1; + $71 = (($69) + ($70)|0); + HEAP8[$71>>0] = $68; + $72 = (($$0172189) + 1)|0; + $73 = (($$0170190) + 2)|0; + $74 = HEAP32[$39>>2]|0; + $75 = HEAP32[$41>>2]|0; + $76 = $74 << 1; + $77 = Math_imul($76, $75)|0; + $78 = ($73|0)<($77|0); + if ($78) { + $$0170190 = $73;$$0172189 = $72; + } else { + break; + } + } + } + break; + } + case 3: { + $79 = ((($0)) + 4|0); + $80 = HEAP32[$79>>2]|0; + $81 = ((($0)) + 8|0); + $82 = HEAP32[$81>>2]|0; + $83 = $80 << 1; + $84 = Math_imul($83, $82)|0; + $85 = (_malloc($84)|0); + HEAP32[$0>>2] = $85; + $86 = HEAP32[$79>>2]|0; + $87 = Math_imul($82, $86)|0; + $88 = ($87|0)>(0); + if ($88) { + $89 = HEAP8[$7>>0]|0; + $90 = (+($89&255)); + $91 = $90 * 31.0; + $92 = $91 / 255.0; + $roundf179 = (+_roundf((+$92))); + $93 = (~~(($roundf179))&255); + $94 = ((($7)) + 1|0); + $95 = HEAP8[$94>>0]|0; + $96 = (+($95&255)); + $97 = $96 * 63.0; + $98 = $97 / 255.0; + $roundf180 = (+_roundf((+$98))); + $99 = (~~(($roundf180))&255); + $100 = ((($7)) + 2|0); + $101 = HEAP8[$100>>0]|0; + $102 = (+($101&255)); + $103 = $102 * 31.0; + $104 = $103 / 255.0; + $roundf181 = (+_roundf((+$104))); + $105 = (~~(($roundf181))&255); + $106 = $93&255; + $107 = $106 << 11; + $108 = $99&255; + $109 = $108 << 5; + $110 = $109 | $107; + $111 = $105&255; + $112 = $110 | $111; + $113 = $112&65535; + $114 = HEAP32[$0>>2]|0; + $115 = HEAP32[$79>>2]|0; + $116 = HEAP32[$81>>2]|0; + $117 = Math_imul($116, $115)|0; + $$0169192 = 0; + while(1) { + $118 = (($114) + ($$0169192<<1)|0); + HEAP16[$118>>1] = $113; + $119 = (($$0169192) + 1)|0; + $120 = ($119|0)<($117|0); + if ($120) { + $$0169192 = $119; + } else { + break; + } + } + } + break; + } + case 4: { + $121 = ((($0)) + 4|0); + $122 = HEAP32[$121>>2]|0; + $123 = ((($0)) + 8|0); + $124 = HEAP32[$123>>2]|0; + $125 = ($122*3)|0; + $126 = Math_imul($125, $124)|0; + $127 = (_malloc($126)|0); + HEAP32[$0>>2] = $127; + $128 = HEAP32[$121>>2]|0; + $129 = ($128*3)|0; + $130 = Math_imul($129, $124)|0; + $131 = ($130|0)>(0); + if ($131) { + $$0168195 = 0;$$1194 = 0; + while(1) { + $132 = (($7) + ($$1194<<2)|0); + $133 = HEAP8[$132>>0]|0; + $134 = HEAP32[$0>>2]|0; + $135 = (($134) + ($$0168195)|0); + HEAP8[$135>>0] = $133; + $136 = (((($7) + ($$1194<<2)|0)) + 1|0); + $137 = HEAP8[$136>>0]|0; + $138 = HEAP32[$0>>2]|0; + $139 = (($$0168195) + 1)|0; + $140 = (($138) + ($139)|0); + HEAP8[$140>>0] = $137; + $141 = (((($7) + ($$1194<<2)|0)) + 2|0); + $142 = HEAP8[$141>>0]|0; + $143 = HEAP32[$0>>2]|0; + $144 = (($$0168195) + 2)|0; + $145 = (($143) + ($144)|0); + HEAP8[$145>>0] = $142; + $146 = (($$1194) + 1)|0; + $147 = (($$0168195) + 3)|0; + $148 = HEAP32[$121>>2]|0; + $149 = HEAP32[$123>>2]|0; + $150 = ($148*3)|0; + $151 = Math_imul($150, $149)|0; + $152 = ($147|0)<($151|0); + if ($152) { + $$0168195 = $147;$$1194 = $146; + } else { + break; + } + } + } + break; + } + case 5: { + $153 = ((($0)) + 4|0); + $154 = HEAP32[$153>>2]|0; + $155 = ((($0)) + 8|0); + $156 = HEAP32[$155>>2]|0; + $157 = $154 << 1; + $158 = Math_imul($157, $156)|0; + $159 = (_malloc($158)|0); + HEAP32[$0>>2] = $159; + $160 = HEAP32[$153>>2]|0; + $161 = Math_imul($156, $160)|0; + $162 = ($161|0)>(0); + if ($162) { + $163 = HEAP32[$0>>2]|0; + $164 = HEAP32[$153>>2]|0; + $165 = HEAP32[$155>>2]|0; + $166 = Math_imul($165, $164)|0; + $$0167197 = 0; + while(1) { + $167 = (($7) + ($$0167197<<2)|0); + $168 = HEAP8[$167>>0]|0; + $169 = (+($168&255)); + $170 = $169 * 31.0; + $171 = $170 / 255.0; + $roundf176 = (+_roundf((+$171))); + $172 = (~~(($roundf176))&255); + $173 = (((($7) + ($$0167197<<2)|0)) + 1|0); + $174 = HEAP8[$173>>0]|0; + $175 = (+($174&255)); + $176 = $175 * 31.0; + $177 = $176 / 255.0; + $roundf177 = (+_roundf((+$177))); + $178 = (~~(($roundf177))&255); + $179 = (((($7) + ($$0167197<<2)|0)) + 2|0); + $180 = HEAP8[$179>>0]|0; + $181 = (+($180&255)); + $182 = $181 * 31.0; + $183 = $182 / 255.0; + $roundf178 = (+_roundf((+$183))); + $184 = (~~(($roundf178))&255); + $185 = (((($7) + ($$0167197<<2)|0)) + 3|0); + $186 = HEAP8[$185>>0]|0; + $187 = ($186&255)>(50); + $188 = $172&255; + $189 = $188 << 11; + $190 = $178&255; + $191 = $190 << 6; + $192 = $191 | $189; + $193 = $184&255; + $194 = $193 << 1; + $195 = $192 | $194; + $196 = $187&1; + $197 = $195 | $196; + $198 = $197&65535; + $199 = (($163) + ($$0167197<<1)|0); + HEAP16[$199>>1] = $198; + $200 = (($$0167197) + 1)|0; + $201 = ($200|0)<($166|0); + if ($201) { + $$0167197 = $200; + } else { + break; + } + } + } + break; + } + case 6: { + $202 = ((($0)) + 4|0); + $203 = HEAP32[$202>>2]|0; + $204 = ((($0)) + 8|0); + $205 = HEAP32[$204>>2]|0; + $206 = $203 << 1; + $207 = Math_imul($206, $205)|0; + $208 = (_malloc($207)|0); + HEAP32[$0>>2] = $208; + $209 = HEAP32[$202>>2]|0; + $210 = Math_imul($205, $209)|0; + $211 = ($210|0)>(0); + if ($211) { + $212 = HEAP32[$0>>2]|0; + $213 = HEAP32[$202>>2]|0; + $214 = HEAP32[$204>>2]|0; + $215 = Math_imul($214, $213)|0; + $$0166199 = 0; + while(1) { + $216 = (($7) + ($$0166199<<2)|0); + $217 = HEAP8[$216>>0]|0; + $218 = (+($217&255)); + $219 = $218 * 15.0; + $220 = $219 / 255.0; + $roundf = (+_roundf((+$220))); + $221 = (~~(($roundf))&255); + $222 = (((($7) + ($$0166199<<2)|0)) + 1|0); + $223 = HEAP8[$222>>0]|0; + $224 = (+($223&255)); + $225 = $224 * 15.0; + $226 = $225 / 255.0; + $roundf173 = (+_roundf((+$226))); + $227 = (~~(($roundf173))&255); + $228 = (((($7) + ($$0166199<<2)|0)) + 2|0); + $229 = HEAP8[$228>>0]|0; + $230 = (+($229&255)); + $231 = $230 * 15.0; + $232 = $231 / 255.0; + $roundf174 = (+_roundf((+$232))); + $233 = (~~(($roundf174))&255); + $234 = (((($7) + ($$0166199<<2)|0)) + 3|0); + $235 = HEAP8[$234>>0]|0; + $236 = (+($235&255)); + $237 = $236 * 15.0; + $238 = $237 / 255.0; + $roundf175 = (+_roundf((+$238))); + $239 = (~~(($roundf175))&255); + $240 = $221&255; + $241 = $240 << 12; + $242 = $227&255; + $243 = $242 << 8; + $244 = $243 | $241; + $245 = $233&255; + $246 = $245 << 4; + $247 = $244 | $246; + $248 = $239&255; + $249 = $247 | $248; + $250 = $249&65535; + $251 = (($212) + ($$0166199<<1)|0); + HEAP16[$251>>1] = $250; + $252 = (($$0166199) + 1)|0; + $253 = ($252|0)<($215|0); + if ($253) { + $$0166199 = $252; + } else { + break; + } + } + } + break; + } + case 7: { + $254 = ((($0)) + 4|0); + $255 = HEAP32[$254>>2]|0; + $256 = ((($0)) + 8|0); + $257 = HEAP32[$256>>2]|0; + $258 = $255 << 2; + $259 = Math_imul($258, $257)|0; + $260 = (_malloc($259)|0); + HEAP32[$0>>2] = $260; + $261 = HEAP32[$254>>2]|0; + $262 = $261 << 2; + $263 = Math_imul($262, $257)|0; + $264 = ($263|0)>(0); + if ($264) { + $$0202 = 0;$$2201 = 0; + while(1) { + $265 = (($7) + ($$2201<<2)|0); + $266 = HEAP8[$265>>0]|0; + $267 = HEAP32[$0>>2]|0; + $268 = (($267) + ($$0202)|0); + HEAP8[$268>>0] = $266; + $269 = (((($7) + ($$2201<<2)|0)) + 1|0); + $270 = HEAP8[$269>>0]|0; + $271 = HEAP32[$0>>2]|0; + $272 = $$0202 | 1; + $273 = (($271) + ($272)|0); + HEAP8[$273>>0] = $270; + $274 = (((($7) + ($$2201<<2)|0)) + 2|0); + $275 = HEAP8[$274>>0]|0; + $276 = HEAP32[$0>>2]|0; + $277 = $$0202 | 2; + $278 = (($276) + ($277)|0); + HEAP8[$278>>0] = $275; + $279 = (((($7) + ($$2201<<2)|0)) + 3|0); + $280 = HEAP8[$279>>0]|0; + $281 = HEAP32[$0>>2]|0; + $282 = $$0202 | 3; + $283 = (($281) + ($282)|0); + HEAP8[$283>>0] = $280; + $284 = (($$2201) + 1)|0; + $285 = (($$0202) + 4)|0; + $286 = HEAP32[$254>>2]|0; + $287 = HEAP32[$256>>2]|0; + $288 = $286 << 2; + $289 = Math_imul($288, $287)|0; + $290 = ($285|0)<($289|0); + if ($290) { + $$0202 = $285;$$2201 = $284; + } else { + break; + } + } + } + break; + } + default: { + } + } + _free($7); + STACKTOP = sp;return; +} +function _LoadTextureFromImage($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$sroa$10$0$$sroa_idx6 = 0, $$sroa$12$0$$sroa_idx8 = 0, $$sroa$6$0$$sroa_idx2 = 0, $$sroa$8$0$$sroa_idx4 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr3 = 0; + var $vararg_ptr4 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $vararg_buffer = sp; + $2 = HEAP32[$1>>2]|0; + $3 = ((($1)) + 4|0); + $4 = HEAP32[$3>>2]|0; + $5 = ((($1)) + 8|0); + $6 = HEAP32[$5>>2]|0; + $7 = ((($1)) + 16|0); + $8 = HEAP32[$7>>2]|0; + $9 = ((($1)) + 12|0); + $10 = HEAP32[$9>>2]|0; + $11 = (_rlglLoadTexture($2,$4,$6,$8,$10)|0); + $12 = HEAP32[$3>>2]|0; + $13 = HEAP32[$5>>2]|0; + HEAP32[$vararg_buffer>>2] = $11; + $vararg_ptr1 = ((($vararg_buffer)) + 4|0); + HEAP32[$vararg_ptr1>>2] = $12; + $vararg_ptr2 = ((($vararg_buffer)) + 8|0); + HEAP32[$vararg_ptr2>>2] = $13; + $vararg_ptr3 = ((($vararg_buffer)) + 12|0); + HEAP32[$vararg_ptr3>>2] = $10; + $vararg_ptr4 = ((($vararg_buffer)) + 16|0); + HEAP32[$vararg_ptr4>>2] = $8; + _TraceLog(3,3622,$vararg_buffer); + HEAP32[$0>>2] = $11; + $$sroa$6$0$$sroa_idx2 = ((($0)) + 4|0); + HEAP32[$$sroa$6$0$$sroa_idx2>>2] = $12; + $$sroa$8$0$$sroa_idx4 = ((($0)) + 8|0); + HEAP32[$$sroa$8$0$$sroa_idx4>>2] = $13; + $$sroa$10$0$$sroa_idx6 = ((($0)) + 12|0); + HEAP32[$$sroa$10$0$$sroa_idx6>>2] = $10; + $$sroa$12$0$$sroa_idx8 = ((($0)) + 16|0); + HEAP32[$$sroa$12$0$$sroa_idx8>>2] = $8; + STACKTOP = sp;return; +} +function _UnloadImage($0) { + $0 = $0|0; + var $1 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = HEAP32[$0>>2]|0; + _free($1); return; } -function _VectorSubtract($0,$1,$2) { +function _rlglLoadTexture($0,$1,$2,$3,$4) { $0 = $0|0; $1 = $1|0; $2 = $2|0; - var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0; + $3 = $3|0; + $4 = $4|0; + var $$0 = 0, $$off = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0; + var $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0; + var $48 = 0, $49 = 0, $5 = 0, $50 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond101 = 0, $or$cond7 = 0, $or$cond97 = 0, $or$cond99 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer11 = 0, $vararg_buffer15 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0; + var $vararg_buffer9 = 0, $vararg_ptr13 = 0, $vararg_ptr14 = 0, label = 0, sp = 0; sp = STACKTOP; - $3 = +HEAPF32[$1>>2]; - $4 = +HEAPF32[$2>>2]; - $5 = $3 - $4; - HEAPF32[$0>>2] = $5; - $6 = ((($0)) + 4|0); - $7 = ((($1)) + 4|0); - $8 = +HEAPF32[$7>>2]; - $9 = ((($2)) + 4|0); - $10 = +HEAPF32[$9>>2]; - $11 = $8 - $10; - HEAPF32[$6>>2] = $11; - $12 = ((($0)) + 8|0); - $13 = ((($1)) + 8|0); - $14 = +HEAPF32[$13>>2]; - $15 = ((($2)) + 8|0); - $16 = +HEAPF32[$15>>2]; - $17 = $14 - $16; - HEAPF32[$12>>2] = $17; + STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0); + $vararg_buffer15 = sp + 64|0; + $vararg_buffer11 = sp + 48|0; + $vararg_buffer9 = sp + 40|0; + $vararg_buffer7 = sp + 32|0; + $vararg_buffer5 = sp + 24|0; + $vararg_buffer3 = sp + 16|0; + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $5 = sp + 68|0; + _glBindTexture(3553,0); + HEAP32[$5>>2] = 0; + $6 = HEAP32[4187]|0; + $7 = ($6|0)==(0); + $$off = (($3) + -9)|0; + $8 = ($$off>>>0)<(4); + $or$cond = $8 & $7; + if ($or$cond) { + _TraceLog(1,3672,$vararg_buffer); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + $9 = HEAP32[4188]|0; + $10 = ($9|0)==(0); + $11 = ($3|0)==(13); + $or$cond7 = $11 & $10; + if ($or$cond7) { + _TraceLog(1,3716,$vararg_buffer1); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + $12 = HEAP32[4189]|0; + $13 = ($12|0)==(0); + $14 = $3 | 1; + $15 = ($14|0)==(15); + $or$cond97 = $15 & $13; + if ($or$cond97) { + _TraceLog(1,3761,$vararg_buffer3); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + $16 = HEAP32[4190]|0; + $17 = ($16|0)==(0); + $18 = ($14|0)==(17); + $or$cond99 = $18 & $17; + if ($or$cond99) { + _TraceLog(1,3806,$vararg_buffer5); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + $19 = HEAP32[4191]|0; + $20 = ($19|0)==(0); + $21 = ($14|0)==(19); + $or$cond101 = $21 & $20; + if ($or$cond101) { + _TraceLog(1,3851,$vararg_buffer7); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + _glGenTextures(1,($5|0)); + $22 = HEAP32[$5>>2]|0; + _glBindTexture(3553,($22|0)); + do { + switch ($3|0) { + case 1: { + _glTexImage2D(3553,0,6409,($1|0),($2|0),0,6409,5121,($0|0)); + break; + } + case 2: { + _glTexImage2D(3553,0,6410,($1|0),($2|0),0,6410,5121,($0|0)); + break; + } + case 3: { + _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,33635,($0|0)); + break; + } + case 4: { + _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,5121,($0|0)); + break; + } + case 5: { + _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32820,($0|0)); + break; + } + case 6: { + _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32819,($0|0)); + break; + } + case 7: { + _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,($0|0)); + break; + } + case 8: { + $23 = HEAP32[4192]|0; + $24 = ($23|0)==(0); + if (!($24)) { + _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,5126,($0|0)); + } + break; + } + case 9: { + $25 = HEAP32[4187]|0; + $26 = ($25|0)==(0); + if (!($26)) { + _LoadCompressedTexture($0,$1,$2,$4,33776); + } + break; + } + case 10: { + $27 = HEAP32[4187]|0; + $28 = ($27|0)==(0); + if (!($28)) { + _LoadCompressedTexture($0,$1,$2,$4,33777); + } + break; + } + case 11: { + $29 = HEAP32[4187]|0; + $30 = ($29|0)==(0); + if (!($30)) { + _LoadCompressedTexture($0,$1,$2,$4,33778); + } + break; + } + case 12: { + $31 = HEAP32[4187]|0; + $32 = ($31|0)==(0); + if (!($32)) { + _LoadCompressedTexture($0,$1,$2,$4,33779); + } + break; + } + case 13: { + $33 = HEAP32[4188]|0; + $34 = ($33|0)==(0); + if (!($34)) { + _LoadCompressedTexture($0,$1,$2,$4,36196); + } + break; + } + case 14: { + $35 = HEAP32[4189]|0; + $36 = ($35|0)==(0); + if (!($36)) { + _LoadCompressedTexture($0,$1,$2,$4,37492); + } + break; + } + case 15: { + $37 = HEAP32[4189]|0; + $38 = ($37|0)==(0); + if (!($38)) { + _LoadCompressedTexture($0,$1,$2,$4,37496); + } + break; + } + case 16: { + $39 = HEAP32[4190]|0; + $40 = ($39|0)==(0); + if (!($40)) { + _LoadCompressedTexture($0,$1,$2,$4,35840); + } + break; + } + case 17: { + $41 = HEAP32[4190]|0; + $42 = ($41|0)==(0); + if (!($42)) { + _LoadCompressedTexture($0,$1,$2,$4,35842); + } + break; + } + case 18: { + $43 = HEAP32[4191]|0; + $44 = ($43|0)==(0); + if (!($44)) { + _LoadCompressedTexture($0,$1,$2,$4,37808); + } + break; + } + case 19: { + $45 = HEAP32[4191]|0; + $46 = ($45|0)==(0); + if (!($46)) { + _LoadCompressedTexture($0,$1,$2,$4,37815); + } + break; + } + default: { + _TraceLog(1,3896,$vararg_buffer9); + } + } + } while(0); + $47 = HEAP32[4193]|0; + $48 = ($47|0)==(0); + if ($48) { + _glTexParameteri(3553,10242,33071); + _glTexParameteri(3553,10243,33071); + } else { + _glTexParameteri(3553,10242,10497); + _glTexParameteri(3553,10243,10497); + } + _glTexParameteri(3553,10240,9728); + _glTexParameteri(3553,10241,9728); + _glBindTexture(3553,0); + $49 = HEAP32[$5>>2]|0; + $50 = ($49|0)==(0); + if ($50) { + _TraceLog(1,3974,$vararg_buffer15); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } else { + HEAP32[$vararg_buffer11>>2] = $49; + $vararg_ptr13 = ((($vararg_buffer11)) + 4|0); + HEAP32[$vararg_ptr13>>2] = $1; + $vararg_ptr14 = ((($vararg_buffer11)) + 8|0); + HEAP32[$vararg_ptr14>>2] = $2; + _TraceLog(0,3925,$vararg_buffer11); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + return (0)|0; +} +function _LoadCompressedTexture($0,$1,$2,$3,$4) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + $4 = $4|0; + var $$ = 0, $$03645 = 0, $$03744 = 0, $$038 = 0, $$03943 = 0, $$046 = 0, $$140 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0; + var $23 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond42 = 0, label = 0, sp = 0; + sp = STACKTOP; + _glPixelStorei(3317,1); + switch ($4|0) { + case 33776: case 33777: case 36196: case 37492: { + $$038 = 8; + break; + } + default: { + $$038 = 16; + } + } + $5 = ($3|0)<(1); + $6 = $1 | $2; + $7 = ($6|0)==(0); + $or$cond42 = $5 | $7; + if ($or$cond42) { + return; + } else { + $$03645 = 0;$$03744 = 0;$$03943 = $2;$$046 = $1; + } + while(1) { + $8 = (($$046) + 3)|0; + $9 = (($8|0) / 4)&-1; + $10 = (($$03943) + 3)|0; + $11 = (($10|0) / 4)&-1; + $12 = Math_imul($11, $$038)|0; + $13 = Math_imul($12, $9)|0; + $14 = (($0) + ($$03744)|0); + _glCompressedTexImage2D(3553,($$03645|0),($4|0),($$046|0),($$03943|0),0,($13|0),($14|0)); + $15 = (($13) + ($$03744))|0; + $16 = (($$046|0) / 2)&-1; + $17 = (($$03943|0) / 2)&-1; + $18 = ($$046|0)<(2); + $$ = $18 ? 1 : $16; + $19 = ($$03943|0)<(2); + $$140 = $19 ? 1 : $17; + $20 = (($$03645) + 1)|0; + $21 = ($20|0)>=($3|0); + $22 = $$ | $$140; + $23 = ($22|0)==(0); + $or$cond = $21 | $23; + if ($or$cond) { + break; + } else { + $$03645 = $20;$$03744 = $15;$$03943 = $$140;$$046 = $$; + } + } return; } -function _VectorCrossProduct($0,$1,$2) { +function _GetImageData($0) { + $0 = $0|0; + var $$0104105 = 0, $$0106 = 0, $$1 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0; + var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0; + var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0; + var $42 = 0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0.0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0; + var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0.0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0.0, $77 = 0, $78 = 0; + var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0.0, $86 = 0.0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0; + var $97 = 0.0, $98 = 0.0, $99 = 0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + $1 = ((($0)) + 4|0); + $2 = HEAP32[$1>>2]|0; + $3 = ((($0)) + 8|0); + $4 = HEAP32[$3>>2]|0; + $5 = $2 << 2; + $6 = Math_imul($5, $4)|0; + $7 = (_malloc($6)|0); + $8 = HEAP32[$1>>2]|0; + $9 = Math_imul($4, $8)|0; + $10 = ($9|0)>(0); + if (!($10)) { + STACKTOP = sp;return ($7|0); + } + $11 = ((($0)) + 16|0); + $12 = HEAP32[$11>>2]|0; + $13 = HEAP32[$0>>2]|0; + $$0104105 = 0;$$0106 = 0; + while(1) { + switch ($12|0) { + case 1: { + $14 = (($13) + ($$0106)|0); + $15 = HEAP8[$14>>0]|0; + $16 = (($7) + ($$0104105<<2)|0); + HEAP8[$16>>0] = $15; + $17 = HEAP8[$14>>0]|0; + $18 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$18>>0] = $17; + $19 = HEAP8[$14>>0]|0; + $20 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$20>>0] = $19; + $21 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$21>>0] = -1; + $22 = (($$0106) + 1)|0; + $$1 = $22; + break; + } + case 2: { + $23 = (($13) + ($$0106)|0); + $24 = HEAP8[$23>>0]|0; + $25 = (($7) + ($$0104105<<2)|0); + HEAP8[$25>>0] = $24; + $26 = HEAP8[$23>>0]|0; + $27 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$27>>0] = $26; + $28 = HEAP8[$23>>0]|0; + $29 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$29>>0] = $28; + $30 = (($$0106) + 1)|0; + $31 = (($13) + ($30)|0); + $32 = HEAP8[$31>>0]|0; + $33 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$33>>0] = $32; + $34 = (($$0106) + 2)|0; + $$1 = $34; + break; + } + case 5: { + $35 = (($13) + ($$0106<<1)|0); + $36 = HEAP16[$35>>1]|0; + $37 = $36&65535; + $38 = $37 >>> 11; + $39 = (+($38|0)); + $40 = $39 * 8.0; + $41 = (~~(($40))&255); + $42 = (($7) + ($$0104105<<2)|0); + HEAP8[$42>>0] = $41; + $43 = $37 >>> 6; + $44 = $43 & 31; + $45 = (+($44|0)); + $46 = $45 * 8.0; + $47 = (~~(($46))&255); + $48 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$48>>0] = $47; + $49 = $37 >>> 1; + $50 = $49 & 31; + $51 = (+($50|0)); + $52 = $51 * 8.0; + $53 = (~~(($52))&255); + $54 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$54>>0] = $53; + $55 = $37 & 1; + $56 = (0 - ($55))|0; + $57 = $56&255; + $58 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$58>>0] = $57; + $59 = (($$0106) + 1)|0; + $$1 = $59; + break; + } + case 3: { + $60 = (($13) + ($$0106<<1)|0); + $61 = HEAP16[$60>>1]|0; + $62 = $61&65535; + $63 = $62 >>> 11; + $64 = (+($63|0)); + $65 = $64 * 8.0; + $66 = (~~(($65))&255); + $67 = (($7) + ($$0104105<<2)|0); + HEAP8[$67>>0] = $66; + $68 = $62 >>> 5; + $69 = $68 & 63; + $70 = (+($69|0)); + $71 = $70 * 4.0; + $72 = (~~(($71))&255); + $73 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$73>>0] = $72; + $74 = $62 & 31; + $75 = (+($74|0)); + $76 = $75 * 8.0; + $77 = (~~(($76))&255); + $78 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$78>>0] = $77; + $79 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$79>>0] = -1; + $80 = (($$0106) + 1)|0; + $$1 = $80; + break; + } + case 6: { + $81 = (($13) + ($$0106<<1)|0); + $82 = HEAP16[$81>>1]|0; + $83 = $82&65535; + $84 = $83 >>> 12; + $85 = (+($84|0)); + $86 = $85 * 17.0; + $87 = (~~(($86))&255); + $88 = (($7) + ($$0104105<<2)|0); + HEAP8[$88>>0] = $87; + $89 = $83 >>> 8; + $90 = $89 & 15; + $91 = (+($90|0)); + $92 = $91 * 17.0; + $93 = (~~(($92))&255); + $94 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$94>>0] = $93; + $95 = $83 >>> 4; + $96 = $95 & 15; + $97 = (+($96|0)); + $98 = $97 * 17.0; + $99 = (~~(($98))&255); + $100 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$100>>0] = $99; + $101 = $83 & 15; + $102 = (+($101|0)); + $103 = $102 * 17.0; + $104 = (~~(($103))&255); + $105 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$105>>0] = $104; + $106 = (($$0106) + 1)|0; + $$1 = $106; + break; + } + case 7: { + $107 = (($13) + ($$0106)|0); + $108 = HEAP8[$107>>0]|0; + $109 = (($7) + ($$0104105<<2)|0); + HEAP8[$109>>0] = $108; + $110 = (($$0106) + 1)|0; + $111 = (($13) + ($110)|0); + $112 = HEAP8[$111>>0]|0; + $113 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$113>>0] = $112; + $114 = (($$0106) + 2)|0; + $115 = (($13) + ($114)|0); + $116 = HEAP8[$115>>0]|0; + $117 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$117>>0] = $116; + $118 = (($$0106) + 3)|0; + $119 = (($13) + ($118)|0); + $120 = HEAP8[$119>>0]|0; + $121 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$121>>0] = $120; + $122 = (($$0106) + 4)|0; + $$1 = $122; + break; + } + case 4: { + $123 = (($13) + ($$0106)|0); + $124 = HEAP8[$123>>0]|0; + $125 = (($7) + ($$0104105<<2)|0); + HEAP8[$125>>0] = $124; + $126 = (($$0106) + 1)|0; + $127 = (($13) + ($126)|0); + $128 = HEAP8[$127>>0]|0; + $129 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$129>>0] = $128; + $130 = (($$0106) + 2)|0; + $131 = (($13) + ($130)|0); + $132 = HEAP8[$131>>0]|0; + $133 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$133>>0] = $132; + $134 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$134>>0] = -1; + $135 = (($$0106) + 3)|0; + $$1 = $135; + break; + } + default: { + _TraceLog(1,4057,$vararg_buffer); + $$1 = $$0106; + } + } + $136 = (($$0104105) + 1)|0; + $137 = HEAP32[$1>>2]|0; + $138 = HEAP32[$3>>2]|0; + $139 = Math_imul($138, $137)|0; + $140 = ($136|0)<($139|0); + if ($140) { + $$0104105 = $136;$$0106 = $$1; + } else { + break; + } + } + STACKTOP = sp;return ($7|0); +} +function _UnloadDefaultFont() { + var $$byval_copy = 0, $0 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $$byval_copy = sp; + ;HEAP32[$$byval_copy>>2]=HEAP32[16716>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[16716+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[16716+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[16716+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[16716+16>>2]|0; + _UnloadTexture($$byval_copy); + $0 = HEAP32[(16744)>>2]|0; + _free($0); + STACKTOP = sp;return; +} +function _UnloadTexture($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, $3 = 0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + $1 = HEAP32[$0>>2]|0; + $2 = ($1|0)==(0); + if ($2) { + STACKTOP = sp;return; + } + _rlDeleteTextures($1); + $3 = HEAP32[$0>>2]|0; + HEAP32[$vararg_buffer>>2] = $3; + _TraceLog(0,4103,$vararg_buffer); + STACKTOP = sp;return; +} +function _rlDeleteTextures($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $1 = sp; + HEAP32[$1>>2] = $0; + $2 = ($0|0)==(0); + if (!($2)) { + _glDeleteTextures(1,($1|0)); + } + STACKTOP = sp;return; +} +function _GetDefaultFont($0) { + $0 = $0|0; + var label = 0, sp = 0; + sp = STACKTOP; + ;HEAP32[$0>>2]=HEAP32[16716>>2]|0;HEAP32[$0+4>>2]=HEAP32[16716+4>>2]|0;HEAP32[$0+8>>2]=HEAP32[16716+8>>2]|0;HEAP32[$0+12>>2]=HEAP32[16716+12>>2]|0;HEAP32[$0+16>>2]=HEAP32[16716+16>>2]|0;HEAP32[$0+20>>2]=HEAP32[16716+20>>2]|0;HEAP32[$0+24>>2]=HEAP32[16716+24>>2]|0;HEAP32[$0+28>>2]=HEAP32[16716+28>>2]|0; + return; +} +function _DrawText($0,$1,$2,$3,$4) { $0 = $0|0; $1 = $1|0; $2 = $2|0; - var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $3 = 0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0; - var $9 = 0.0, label = 0, sp = 0; + $3 = $3|0; + $4 = $4|0; + var $$ = 0, $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; sp = STACKTOP; - $3 = ((($1)) + 4|0); - $4 = +HEAPF32[$3>>2]; - $5 = ((($2)) + 8|0); - $6 = +HEAPF32[$5>>2]; - $7 = $4 * $6; + STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0); + $$byval_copy2 = sp + 112|0; + $$byval_copy1 = sp + 104|0; + $$byval_copy = sp + 72|0; + $5 = sp + 32|0; + $6 = sp + 64|0; + $7 = sp; + _GetDefaultFont($5); + $8 = HEAP32[$5>>2]|0; + $9 = ($8|0)==(0); + if ($9) { + STACKTOP = sp;return; + } + $10 = (+($1|0)); + HEAPF32[$6>>2] = $10; + $11 = ((($6)) + 4|0); + $12 = (+($2|0)); + HEAPF32[$11>>2] = $12; + $13 = ($3|0)>(10); + $$ = $13 ? $3 : 10; + $14 = (($$>>>0) / 10)&-1; + _GetDefaultFont($7); + $15 = (+($$|0)); + ;HEAP32[$$byval_copy>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$7+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$7+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$7+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$7+16>>2]|0;HEAP32[$$byval_copy+20>>2]=HEAP32[$7+20>>2]|0;HEAP32[$$byval_copy+24>>2]=HEAP32[$7+24>>2]|0;HEAP32[$$byval_copy+28>>2]=HEAP32[$7+28>>2]|0; + ;HEAP32[$$byval_copy1>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$6+4>>2]|0; + ;HEAP8[$$byval_copy2>>0]=HEAP8[$4>>0]|0;HEAP8[$$byval_copy2+1>>0]=HEAP8[$4+1>>0]|0;HEAP8[$$byval_copy2+2>>0]=HEAP8[$4+2>>0]|0;HEAP8[$$byval_copy2+3>>0]=HEAP8[$4+3>>0]|0; + _DrawTextEx($$byval_copy,$0,$$byval_copy1,$15,$14,$$byval_copy2); + STACKTOP = sp;return; +} +function _DrawTextEx($0,$1,$2,$3,$4,$5) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = +$3; + $4 = $4|0; + $5 = $5|0; + var $$04954 = 0, $$05153 = 0, $$055 = 0, $$1 = 0, $$150 = 0, $$152 = 0, $$2 = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $$byval_copy3 = 0, $$byval_copy4 = 0, $$byval_copy5 = 0, $$sink = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $16 = 0; + var $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0.0, $29 = 0.0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0; + var $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $50 = 0.0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0; + var $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0, $69 = 0.0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0; + var $75 = 0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0); + $$byval_copy5 = sp + 88|0; + $$byval_copy4 = sp + 80|0; + $$byval_copy3 = sp + 64|0; + $$byval_copy2 = sp + 48|0; + $$byval_copy1 = sp + 24|0; + $6 = sp + 8|0; + $7 = sp; + $8 = (_strlen($1)|0); + $9 = ((($0)) + 20|0); + $10 = HEAP32[$9>>2]|0; + $11 = (+($10|0)); + $12 = $3 / $11; + $13 = ($8|0)>(0); + if (!($13)) { + STACKTOP = sp;return; + } + $14 = ((($0)) + 28|0); + $15 = +HEAPF32[$2>>2]; + $16 = ((($6)) + 4|0); + $17 = ((($2)) + 4|0); + $18 = ((($6)) + 8|0); + $19 = ((($6)) + 12|0); + $20 = ((($7)) + 4|0); + $21 = (+($4|0)); + $$04954 = 0;$$05153 = 0;$$055 = 0; + while(1) { + $22 = (($1) + ($$055)|0); + $23 = HEAP8[$22>>0]|0; + $24 = $23&255; + switch ($23<<24>>24) { + case 10: { + $25 = HEAP32[$9>>2]|0; + $26 = (($25|0) / 2)&-1; + $27 = (($26) + ($25))|0; + $28 = (+($27|0)); + $29 = $12 * $28; + $30 = (~~(($29))); + $31 = (($30) + ($$05153))|0; + $$150 = 0;$$152 = $31;$$2 = $$055; + break; + } + case -62: { + $32 = (($$055) + 1)|0; + $33 = (($1) + ($32)|0); + $34 = HEAP8[$33>>0]|0; + $35 = $34&255; + $$1 = $32;$$sink = $35; + label = 8; + break; + } + case -61: { + $36 = (($$055) + 1)|0; + $37 = (($1) + ($36)|0); + $38 = HEAP8[$37>>0]|0; + $39 = $38&255; + $40 = (($39) + 64)|0; + $$1 = $36;$$sink = $40; + label = 8; + break; + } + default: { + $$1 = $$055;$$sink = $24; + label = 8; + } + } + do { + if ((label|0) == 8) { + label = 0; + ;HEAP32[$$byval_copy5>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy5+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy5+16>>2]=HEAP32[$0+16>>2]|0;HEAP32[$$byval_copy5+20>>2]=HEAP32[$0+20>>2]|0;HEAP32[$$byval_copy5+24>>2]=HEAP32[$0+24>>2]|0;HEAP32[$$byval_copy5+28>>2]=HEAP32[$0+28>>2]|0; + $41 = (_GetCharIndex($$byval_copy5,$$sink)|0); + $42 = HEAP32[$14>>2]|0; + $43 = (((($42) + ($41<<5)|0)) + 4|0); + $44 = (+($$04954|0)); + $45 = $44 + $15; + $46 = (((($42) + ($41<<5)|0)) + 20|0); + $47 = HEAP32[$46>>2]|0; + $48 = (+($47|0)); + $49 = $12 * $48; + $50 = $45 + $49; + $51 = (~~(($50))); + HEAP32[$6>>2] = $51; + $52 = +HEAPF32[$17>>2]; + $53 = (+($$05153|0)); + $54 = $53 + $52; + $55 = (((($42) + ($41<<5)|0)) + 24|0); + $56 = HEAP32[$55>>2]|0; + $57 = (+($56|0)); + $58 = $12 * $57; + $59 = $54 + $58; + $60 = (~~(($59))); + HEAP32[$16>>2] = $60; + $61 = (((($42) + ($41<<5)|0)) + 12|0); + $62 = HEAP32[$61>>2]|0; + $63 = (+($62|0)); + $64 = $12 * $63; + $65 = (~~(($64))); + HEAP32[$18>>2] = $65; + $66 = (((($42) + ($41<<5)|0)) + 16|0); + $67 = HEAP32[$66>>2]|0; + $68 = (+($67|0)); + $69 = $12 * $68; + $70 = (~~(($69))); + HEAP32[$19>>2] = $70; + HEAPF32[$7>>2] = 0.0; + HEAPF32[$20>>2] = 0.0; + ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0; + ;HEAP32[$$byval_copy2>>2]=HEAP32[$43>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$43+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$43+8>>2]|0;HEAP32[$$byval_copy2+12>>2]=HEAP32[$43+12>>2]|0; + ;HEAP32[$$byval_copy3>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$6+4>>2]|0;HEAP32[$$byval_copy3+8>>2]=HEAP32[$6+8>>2]|0;HEAP32[$$byval_copy3+12>>2]=HEAP32[$6+12>>2]|0; + ;HEAP32[$$byval_copy4>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$7+4>>2]|0; + ;HEAP8[$$byval_copy5>>0]=HEAP8[$5>>0]|0;HEAP8[$$byval_copy5+1>>0]=HEAP8[$5+1>>0]|0;HEAP8[$$byval_copy5+2>>0]=HEAP8[$5+2>>0]|0;HEAP8[$$byval_copy5+3>>0]=HEAP8[$5+3>>0]|0; + _DrawTexturePro($$byval_copy1,$$byval_copy2,$$byval_copy3,$$byval_copy4,0.0,$$byval_copy5); + $71 = HEAP32[$14>>2]|0; + $72 = (((($71) + ($41<<5)|0)) + 28|0); + $73 = HEAP32[$72>>2]|0; + $74 = ($73|0)==(0); + if ($74) { + $75 = (((($71) + ($41<<5)|0)) + 12|0); + $76 = HEAP32[$75>>2]|0; + $77 = (+($76|0)); + $78 = $12 * $77; + $79 = $21 + $78; + $80 = (~~(($79))); + $81 = (($80) + ($$04954))|0; + $$150 = $81;$$152 = $$05153;$$2 = $$1; + break; + } else { + $82 = (+($73|0)); + $83 = $12 * $82; + $84 = $21 + $83; + $85 = (~~(($84))); + $86 = (($85) + ($$04954))|0; + $$150 = $86;$$152 = $$05153;$$2 = $$1; + break; + } + } + } while(0); + $87 = (($$2) + 1)|0; + $88 = ($87|0)<($8|0); + if ($88) { + $$04954 = $$150;$$05153 = $$152;$$055 = $87; + } else { + break; + } + } + STACKTOP = sp;return; +} +function _GetCharIndex($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$08 = 0, $$09 = 0, $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ((($0)) + 24|0); + $3 = HEAP32[$2>>2]|0; + $4 = ($3|0)>(0); + if (!($4)) { + $$08 = 0; + return ($$08|0); + } + $5 = ((($0)) + 28|0); + $6 = HEAP32[$5>>2]|0; + $$09 = 0; + while(1) { + $7 = (($6) + ($$09<<5)|0); + $8 = HEAP32[$7>>2]|0; + $9 = ($8|0)==($1|0); + if ($9) { + $$08 = $$09; + label = 5; + break; + } + $10 = (($$09) + 1)|0; + $11 = HEAP32[$2>>2]|0; + $12 = ($10|0)<($11|0); + if ($12) { + $$09 = $10; + } else { + $$08 = 0; + label = 5; + break; + } + } + if ((label|0) == 5) { + return ($$08|0); + } + return (0)|0; +} +function _DrawTexturePro($0,$1,$2,$3,$4,$5) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + $4 = +$4; + $5 = $5|0; + var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0; + var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0.0, $39 = 0, $40 = 0, $41 = 0.0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0; + var $50 = 0, $51 = 0.0, $52 = 0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0, $57 = 0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0.0, $61 = 0.0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0; + var $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0, $83 = 0.0, $84 = 0, $85 = 0, $86 = 0; + var $87 = 0.0, $88 = 0, $89 = 0.0, $9 = 0, $90 = 0.0, $91 = 0, $92 = 0.0, $93 = 0, $94 = 0.0, $95 = 0.0, $96 = 0, $97 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $6 = HEAP32[$0>>2]|0; + $7 = ($6|0)==(0); + if ($7) { + return; + } $8 = ((($1)) + 8|0); + $9 = HEAP32[$8>>2]|0; + $10 = ($9|0)<(0); + if ($10) { + $11 = HEAP32[$1>>2]|0; + $12 = (($11) - ($9))|0; + HEAP32[$1>>2] = $12; + } + $13 = ((($1)) + 12|0); + $14 = HEAP32[$13>>2]|0; + $15 = ($14|0)<(0); + if ($15) { + $16 = ((($1)) + 4|0); + $17 = HEAP32[$16>>2]|0; + $18 = (($17) - ($14))|0; + HEAP32[$16>>2] = $18; + } + $19 = HEAP32[$0>>2]|0; + _rlEnableTexture($19); + _rlPushMatrix(); + $20 = HEAP32[$2>>2]|0; + $21 = (+($20|0)); + $22 = ((($2)) + 4|0); + $23 = HEAP32[$22>>2]|0; + $24 = (+($23|0)); + _rlTranslatef($21,$24,0.0); + _rlRotatef($4,0.0,0.0,1.0); + $25 = +HEAPF32[$3>>2]; + $26 = -$25; + $27 = ((($3)) + 4|0); + $28 = +HEAPF32[$27>>2]; + $29 = -$28; + _rlTranslatef($26,$29,0.0); + _rlBegin(7); + $30 = HEAP8[$5>>0]|0; + $31 = ((($5)) + 1|0); + $32 = HEAP8[$31>>0]|0; + $33 = ((($5)) + 2|0); + $34 = HEAP8[$33>>0]|0; + $35 = ((($5)) + 3|0); + $36 = HEAP8[$35>>0]|0; + _rlColor4ub($30,$32,$34,$36); + $37 = HEAP32[$1>>2]|0; + $38 = (+($37|0)); + $39 = ((($0)) + 4|0); + $40 = HEAP32[$39>>2]|0; + $41 = (+($40|0)); + $42 = $38 / $41; + $43 = ((($1)) + 4|0); + $44 = HEAP32[$43>>2]|0; + $45 = (+($44|0)); + $46 = ((($0)) + 8|0); + $47 = HEAP32[$46>>2]|0; + $48 = (+($47|0)); + $49 = $45 / $48; + _rlTexCoord2f($42,$49); + _rlVertex2f(0.0,0.0); + $50 = HEAP32[$1>>2]|0; + $51 = (+($50|0)); + $52 = HEAP32[$39>>2]|0; + $53 = (+($52|0)); + $54 = $51 / $53; + $55 = HEAP32[$43>>2]|0; + $56 = HEAP32[$13>>2]|0; + $57 = (($56) + ($55))|0; + $58 = (+($57|0)); + $59 = HEAP32[$46>>2]|0; + $60 = (+($59|0)); + $61 = $58 / $60; + _rlTexCoord2f($54,$61); + $62 = ((($2)) + 12|0); + $63 = HEAP32[$62>>2]|0; + $64 = (+($63|0)); + _rlVertex2f(0.0,$64); + $65 = HEAP32[$1>>2]|0; + $66 = HEAP32[$8>>2]|0; + $67 = (($66) + ($65))|0; + $68 = (+($67|0)); + $69 = HEAP32[$39>>2]|0; + $70 = (+($69|0)); + $71 = $68 / $70; + $72 = HEAP32[$43>>2]|0; + $73 = HEAP32[$13>>2]|0; + $74 = (($73) + ($72))|0; + $75 = (+($74|0)); + $76 = HEAP32[$46>>2]|0; + $77 = (+($76|0)); + $78 = $75 / $77; + _rlTexCoord2f($71,$78); + $79 = ((($2)) + 8|0); + $80 = HEAP32[$79>>2]|0; + $81 = (+($80|0)); + $82 = HEAP32[$62>>2]|0; + $83 = (+($82|0)); + _rlVertex2f($81,$83); + $84 = HEAP32[$1>>2]|0; + $85 = HEAP32[$8>>2]|0; + $86 = (($85) + ($84))|0; + $87 = (+($86|0)); + $88 = HEAP32[$39>>2]|0; + $89 = (+($88|0)); + $90 = $87 / $89; + $91 = HEAP32[$43>>2]|0; + $92 = (+($91|0)); + $93 = HEAP32[$46>>2]|0; + $94 = (+($93|0)); + $95 = $92 / $94; + _rlTexCoord2f($90,$95); + $96 = HEAP32[$79>>2]|0; + $97 = (+($96|0)); + _rlVertex2f($97,0.0); + _rlEnd(); + _rlPopMatrix(); + _rlDisableTexture(); + return; +} +function _rlEnableTexture($0) { + $0 = $0|0; + var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = HEAP32[4243]|0; + $2 = HEAP32[4241]|0; + $3 = (($2) + -1)|0; + $4 = (((($1) + (($3*144)|0)|0)) + 8|0); + $5 = HEAP32[$4>>2]|0; + $6 = ($5|0)==($0|0); + if ($6) { + return; + } + $7 = (($1) + (($3*144)|0)|0); + $8 = HEAP32[$7>>2]|0; + $9 = ($8|0)>(0); + if ($9) { + $10 = (($2) + 1)|0; + HEAP32[4241] = $10; + } + $11 = HEAP32[4241]|0; + $12 = (($11) + -1)|0; + $13 = (((($1) + (($12*144)|0)|0)) + 8|0); + HEAP32[$13>>2] = $0; + $14 = (($1) + (($12*144)|0)|0); + HEAP32[$14>>2] = 0; + return; +} +function _rlPushMatrix() { + var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $vararg_buffer = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + $0 = HEAP32[4391]|0; + $1 = ($0|0)==(15); + if ($1) { + HEAP32[$vararg_buffer>>2] = 16; + _TraceLog(2,4232,$vararg_buffer); + } + $2 = HEAP32[4391]|0; + $3 = (17568 + ($2<<6)|0); + $4 = HEAP32[4648]|0; + dest=$3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _rlLoadIdentity(); + $5 = HEAP32[4391]|0; + $6 = (($5) + 1)|0; + HEAP32[4391] = $6; + $7 = HEAP32[4653]|0; + $8 = ($7|0)==(5888); + if (!($8)) { + STACKTOP = sp;return; + } + HEAP32[4649] = 1; + STACKTOP = sp;return; +} +function _rlTranslatef($0,$1,$2) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + var $$byval_copy = 0, $$byval_copy1 = 0, $3 = 0, $4 = 0, $5 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0); + $$byval_copy1 = sp + 192|0; + $$byval_copy = sp + 128|0; + $3 = sp + 64|0; + $4 = sp; + _MatrixTranslate($3,$0,$1,$2); + _MatrixTranspose($3); + $5 = HEAP32[4648]|0; + dest=$$byval_copy; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy1; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($4,$$byval_copy,$$byval_copy1); + dest=$5; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _rlRotatef($0,$1,$2,$3) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + $3 = +$3; + var $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 336|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(336|0); + $$byval_copy2 = sp + 272|0; + $$byval_copy1 = sp + 208|0; + $4 = sp + 144|0; + $5 = sp + 64|0; + $6 = sp + 80|0; + $7 = sp; + _MatrixIdentity($4); + HEAPF32[$5>>2] = $1; + $8 = ((($5)) + 4|0); + HEAPF32[$8>>2] = $2; + $9 = ((($5)) + 8|0); + HEAPF32[$9>>2] = $3; + _VectorNormalize($5); + $10 = $0 * 0.01745329238474369; + ;HEAP32[$$byval_copy2>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$5+8>>2]|0; + _MatrixRotate($6,$$byval_copy2,$10); + dest=$4; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixTranspose($4); + $11 = HEAP32[4648]|0; + dest=$$byval_copy1; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy2; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($7,$$byval_copy1,$$byval_copy2); + dest=$11; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _rlBegin($0) { + $0 = $0|0; + var label = 0, sp = 0; + sp = STACKTOP; + HEAP32[4652] = $0; + return; +} +function _rlColor4ub($0,$1,$2,$3) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + var $$sink37 = 0, $$sink38 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $4 = 0, $5 = 0; + var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $4 = HEAP32[4652]|0; + switch ($4|0) { + case 1: { + $$sink37 = (16984);$$sink38 = (16996); + break; + } + case 4: { + $$sink37 = (17032);$$sink38 = (17044); + break; + } + case 7: { + $$sink37 = (16792);$$sink38 = (16804); + break; + } + default: { + return; + } + } + $5 = HEAP32[$$sink38>>2]|0; + $6 = HEAP32[$$sink37>>2]|0; + $7 = $6 << 2; + $8 = (($5) + ($7)|0); + HEAP8[$8>>0] = $0; + $9 = HEAP32[$$sink38>>2]|0; + $10 = HEAP32[$$sink37>>2]|0; + $11 = $10 << 2; + $12 = $11 | 1; + $13 = (($9) + ($12)|0); + HEAP8[$13>>0] = $1; + $14 = HEAP32[$$sink38>>2]|0; + $15 = HEAP32[$$sink37>>2]|0; + $16 = $15 << 2; + $17 = $16 | 2; + $18 = (($14) + ($17)|0); + HEAP8[$18>>0] = $2; + $19 = HEAP32[$$sink38>>2]|0; + $20 = HEAP32[$$sink37>>2]|0; + $21 = $20 << 2; + $22 = $21 | 3; + $23 = (($19) + ($22)|0); + HEAP8[$23>>0] = $3; + $24 = HEAP32[$$sink37>>2]|0; + $25 = (($24) + 1)|0; + HEAP32[$$sink37>>2] = $25; + return; +} +function _rlNormal3f($0,$1,$2) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + var label = 0, sp = 0; + sp = STACKTOP; + return; +} +function _rlTexCoord2f($0,$1) { + $0 = +$0; + $1 = +$1; + var $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = HEAP32[4652]|0; + $3 = ($2|0)==(7); + if (!($3)) { + return; + } + $4 = HEAP32[(16800)>>2]|0; + $5 = HEAP32[(16788)>>2]|0; + $6 = $5 << 1; + $7 = (($4) + ($6<<2)|0); + HEAPF32[$7>>2] = $0; + $8 = $6 | 1; + $9 = (($4) + ($8<<2)|0); + HEAPF32[$9>>2] = $1; + $10 = (($5) + 1)|0; + HEAP32[(16788)>>2] = $10; + return; +} +function _rlVertex2f($0,$1) { + $0 = +$0; + $1 = +$1; + var $2 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $2 = +HEAPF32[740]; + _rlVertex3f($0,$1,$2); + return; +} +function _rlEnd() { + var $$03956 = 0, $$04052 = 0, $$04154 = 0, $$04248 = 0, $$04347 = 0, $$byval_copy = 0, $$promoted = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0; + var $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0; + var $128 = 0, $129 = 0, $13 = 0.0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0; + var $146 = 0, $147 = 0, $148 = 0.0, $149 = 0.0, $15 = 0.0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0; + var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0; + var $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0; + var $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0; + var $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond60 = 0, $exitcond63 = 0; + var $scevgep = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $$byval_copy = sp; + $0 = HEAP32[4649]|0; + $1 = ($0|0)==(0); + if (!($1)) { + $2 = HEAP32[4650]|0; + $3 = ($2|0)>(0); + if ($3) { + $$03956 = 0; + while(1) { + $6 = HEAP32[4651]|0; + $7 = (($6) + (($$03956*12)|0)|0); + $8 = HEAP32[4648]|0; + dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _VectorTransform($7,$$byval_copy); + $9 = (($$03956) + 1)|0; + $5 = HEAP32[4650]|0; + $10 = ($9|0)<($5|0); + if ($10) { + $$03956 = $9; + } else { + break; + } + } + HEAP32[4649] = 0; + $4 = ($5|0)>(0); + if ($4) { + $$04154 = 0; + while(1) { + $11 = HEAP32[4651]|0; + $12 = (($11) + (($$04154*12)|0)|0); + $13 = +HEAPF32[$12>>2]; + $14 = (((($11) + (($$04154*12)|0)|0)) + 4|0); + $15 = +HEAPF32[$14>>2]; + $16 = (((($11) + (($$04154*12)|0)|0)) + 8|0); + $17 = +HEAPF32[$16>>2]; + _rlVertex3f($13,$15,$17); + $18 = (($$04154) + 1)|0; + $19 = HEAP32[4650]|0; + $20 = ($18|0)<($19|0); + if ($20) { + $$04154 = $18; + } else { + break; + } + } + } + } else { + HEAP32[4649] = 0; + } + HEAP32[4650] = 0; + } + $21 = HEAP32[4652]|0; + switch ($21|0) { + case 1: { + $22 = HEAP32[4244]|0; + $23 = HEAP32[(16984)>>2]|0; + $24 = ($22|0)==($23|0); + if ($24) { + $148 = +HEAPF32[740]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[740] = $149; + STACKTOP = sp;return; + } + $25 = (($22) - ($23))|0; + $26 = ($25|0)>(0); + if ($26) { + $$04347 = 0; + } else { + $148 = +HEAPF32[740]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[740] = $149; + STACKTOP = sp;return; + } + while(1) { + $27 = HEAP32[(16996)>>2]|0; + $28 = HEAP32[(16984)>>2]|0; + $29 = $28 << 2; + $30 = (($29) + -4)|0; + $31 = (($27) + ($30)|0); + $32 = HEAP8[$31>>0]|0; + $33 = (($27) + ($29)|0); + HEAP8[$33>>0] = $32; + $34 = HEAP32[(16996)>>2]|0; + $35 = HEAP32[(16984)>>2]|0; + $36 = $35 << 2; + $37 = (($36) + -3)|0; + $38 = (($34) + ($37)|0); + $39 = HEAP8[$38>>0]|0; + $40 = $36 | 1; + $41 = (($34) + ($40)|0); + HEAP8[$41>>0] = $39; + $42 = HEAP32[(16996)>>2]|0; + $43 = HEAP32[(16984)>>2]|0; + $44 = $43 << 2; + $45 = (($44) + -2)|0; + $46 = (($42) + ($45)|0); + $47 = HEAP8[$46>>0]|0; + $48 = $44 | 2; + $49 = (($42) + ($48)|0); + HEAP8[$49>>0] = $47; + $50 = HEAP32[(16996)>>2]|0; + $51 = HEAP32[(16984)>>2]|0; + $52 = $51 << 2; + $53 = (($52) + -1)|0; + $54 = (($50) + ($53)|0); + $55 = HEAP8[$54>>0]|0; + $56 = $52 | 3; + $57 = (($50) + ($56)|0); + HEAP8[$57>>0] = $55; + $58 = HEAP32[(16984)>>2]|0; + $59 = (($58) + 1)|0; + HEAP32[(16984)>>2] = $59; + $60 = (($$04347) + 1)|0; + $exitcond = ($60|0)==($25|0); + if ($exitcond) { + break; + } else { + $$04347 = $60; + } + } + $148 = +HEAPF32[740]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[740] = $149; + STACKTOP = sp;return; + break; + } + case 4: { + $61 = HEAP32[4256]|0; + $62 = HEAP32[(17032)>>2]|0; + $63 = ($61|0)==($62|0); + if ($63) { + $148 = +HEAPF32[740]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[740] = $149; + STACKTOP = sp;return; + } + $64 = (($61) - ($62))|0; + $65 = ($64|0)>(0); + if ($65) { + $$04248 = 0; + } else { + $148 = +HEAPF32[740]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[740] = $149; + STACKTOP = sp;return; + } + while(1) { + $66 = HEAP32[(17044)>>2]|0; + $67 = HEAP32[(17032)>>2]|0; + $68 = $67 << 2; + $69 = (($68) + -4)|0; + $70 = (($66) + ($69)|0); + $71 = HEAP8[$70>>0]|0; + $72 = (($66) + ($68)|0); + HEAP8[$72>>0] = $71; + $73 = HEAP32[(17044)>>2]|0; + $74 = HEAP32[(17032)>>2]|0; + $75 = $74 << 2; + $76 = (($75) + -3)|0; + $77 = (($73) + ($76)|0); + $78 = HEAP8[$77>>0]|0; + $79 = $75 | 1; + $80 = (($73) + ($79)|0); + HEAP8[$80>>0] = $78; + $81 = HEAP32[(17044)>>2]|0; + $82 = HEAP32[(17032)>>2]|0; + $83 = $82 << 2; + $84 = (($83) + -2)|0; + $85 = (($81) + ($84)|0); + $86 = HEAP8[$85>>0]|0; + $87 = $83 | 2; + $88 = (($81) + ($87)|0); + HEAP8[$88>>0] = $86; + $89 = HEAP32[(17044)>>2]|0; + $90 = HEAP32[(17032)>>2]|0; + $91 = $90 << 2; + $92 = (($91) + -1)|0; + $93 = (($89) + ($92)|0); + $94 = HEAP8[$93>>0]|0; + $95 = $91 | 3; + $96 = (($89) + ($95)|0); + HEAP8[$96>>0] = $94; + $97 = HEAP32[(17032)>>2]|0; + $98 = (($97) + 1)|0; + HEAP32[(17032)>>2] = $98; + $99 = (($$04248) + 1)|0; + $exitcond60 = ($99|0)==($64|0); + if ($exitcond60) { + break; + } else { + $$04248 = $99; + } + } + $148 = +HEAPF32[740]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[740] = $149; + STACKTOP = sp;return; + break; + } + case 7: { + $100 = HEAP32[4196]|0; + $101 = HEAP32[(16792)>>2]|0; + $102 = ($100|0)==($101|0); + if (!($102)) { + $103 = (($100) - ($101))|0; + $104 = ($103|0)>(0); + if ($104) { + $$04052 = 0; + while(1) { + $105 = HEAP32[(16804)>>2]|0; + $106 = HEAP32[(16792)>>2]|0; + $107 = $106 << 2; + $108 = (($107) + -4)|0; + $109 = (($105) + ($108)|0); + $110 = HEAP8[$109>>0]|0; + $111 = (($105) + ($107)|0); + HEAP8[$111>>0] = $110; + $112 = HEAP32[(16804)>>2]|0; + $113 = HEAP32[(16792)>>2]|0; + $114 = $113 << 2; + $115 = (($114) + -3)|0; + $116 = (($112) + ($115)|0); + $117 = HEAP8[$116>>0]|0; + $118 = $114 | 1; + $119 = (($112) + ($118)|0); + HEAP8[$119>>0] = $117; + $120 = HEAP32[(16804)>>2]|0; + $121 = HEAP32[(16792)>>2]|0; + $122 = $121 << 2; + $123 = (($122) + -2)|0; + $124 = (($120) + ($123)|0); + $125 = HEAP8[$124>>0]|0; + $126 = $122 | 2; + $127 = (($120) + ($126)|0); + HEAP8[$127>>0] = $125; + $128 = HEAP32[(16804)>>2]|0; + $129 = HEAP32[(16792)>>2]|0; + $130 = $129 << 2; + $131 = (($130) + -1)|0; + $132 = (($128) + ($131)|0); + $133 = HEAP8[$132>>0]|0; + $134 = $130 | 3; + $135 = (($128) + ($134)|0); + HEAP8[$135>>0] = $133; + $136 = HEAP32[(16792)>>2]|0; + $137 = (($136) + 1)|0; + HEAP32[(16792)>>2] = $137; + $138 = (($$04052) + 1)|0; + $exitcond63 = ($138|0)==($103|0); + if ($exitcond63) { + break; + } else { + $$04052 = $138; + } + } + } + } + $139 = HEAP32[4196]|0; + $140 = HEAP32[(16788)>>2]|0; + $141 = ($139|0)>($140|0); + if (!($141)) { + $148 = +HEAPF32[740]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[740] = $149; + STACKTOP = sp;return; + } + $142 = HEAP32[(16800)>>2]|0; + $$promoted = HEAP32[(16788)>>2]|0; + $143 = $$promoted << 1; + $scevgep = (($142) + ($143<<2)|0); + $144 = (($139) - ($140))|0; + $145 = $144 << 3; + _memset(($scevgep|0),0,($145|0))|0; + $146 = (($139) + ($$promoted))|0; + $147 = (($146) - ($140))|0; + HEAP32[(16788)>>2] = $147; + $148 = +HEAPF32[740]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[740] = $149; + STACKTOP = sp;return; + break; + } + default: { + $148 = +HEAPF32[740]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[740] = $149; + STACKTOP = sp;return; + } + } +} +function _rlPopMatrix() { + var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[4391]|0; + $1 = ($0|0)>(0); + if (!($1)) { + return; + } + $2 = HEAP32[4391]|0; + $3 = (($2) + -1)|0; + $4 = (17568 + ($3<<6)|0); + $5 = HEAP32[4648]|0; + _memmove(($5|0),($4|0),64)|0; + $6 = (($2) + -1)|0; + HEAP32[4391] = $6; + return; +} +function _rlDisableTexture() { + var $0 = 0, $1 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[4196]|0; + $1 = ($0|0)>(4095); + if (!($1)) { + return; + } + _rlglDraw(); + return; +} +function _rlglDraw() { + var label = 0, sp = 0; + sp = STACKTOP; + _UpdateDefaultBuffers(); + _DrawDefaultBuffers(); + return; +} +function _UpdateDefaultBuffers() { + var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0; + var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0; + var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[4244]|0; + $1 = ($0|0)>(0); + if ($1) { + $2 = HEAP32[4282]|0; + $3 = ($2|0)==(0); + if (!($3)) { + $4 = HEAP32[4283]|0; + $5 = HEAP32[(17004)>>2]|0; + FUNCTION_TABLE_vi[$4 & 31]($5); + } + $6 = HEAP32[(17008)>>2]|0; + _glBindBuffer(34962,($6|0)); + $7 = HEAP32[4244]|0; + $8 = ($7*12)|0; + $9 = HEAP32[(16988)>>2]|0; + _glBufferSubData(34962,0,($8|0),($9|0)); + $10 = HEAP32[(17012)>>2]|0; + _glBindBuffer(34962,($10|0)); + $11 = HEAP32[(16984)>>2]|0; + $12 = $11 << 2; + $13 = HEAP32[(16996)>>2]|0; + _glBufferSubData(34962,0,($12|0),($13|0)); + } + $14 = HEAP32[4256]|0; + $15 = ($14|0)>(0); + if ($15) { + $16 = HEAP32[4282]|0; + $17 = ($16|0)==(0); + if (!($17)) { + $18 = HEAP32[4283]|0; + $19 = HEAP32[(17052)>>2]|0; + FUNCTION_TABLE_vi[$18 & 31]($19); + } + $20 = HEAP32[(17056)>>2]|0; + _glBindBuffer(34962,($20|0)); + $21 = HEAP32[4256]|0; + $22 = ($21*12)|0; + $23 = HEAP32[(17036)>>2]|0; + _glBufferSubData(34962,0,($22|0),($23|0)); + $24 = HEAP32[(17060)>>2]|0; + _glBindBuffer(34962,($24|0)); + $25 = HEAP32[(17032)>>2]|0; + $26 = $25 << 2; + $27 = HEAP32[(17044)>>2]|0; + _glBufferSubData(34962,0,($26|0),($27|0)); + } + $28 = HEAP32[4196]|0; + $29 = ($28|0)>(0); + if ($29) { + $30 = HEAP32[4282]|0; + $31 = ($30|0)==(0); + if (!($31)) { + $32 = HEAP32[4283]|0; + $33 = HEAP32[(16812)>>2]|0; + FUNCTION_TABLE_vi[$32 & 31]($33); + } + $34 = HEAP32[(16816)>>2]|0; + _glBindBuffer(34962,($34|0)); + $35 = HEAP32[4196]|0; + $36 = ($35*12)|0; + $37 = HEAP32[(16796)>>2]|0; + _glBufferSubData(34962,0,($36|0),($37|0)); + $38 = HEAP32[(16820)>>2]|0; + _glBindBuffer(34962,($38|0)); + $39 = HEAP32[4196]|0; + $40 = $39 << 3; + $41 = HEAP32[(16800)>>2]|0; + _glBufferSubData(34962,0,($40|0),($41|0)); + $42 = HEAP32[(16824)>>2]|0; + _glBindBuffer(34962,($42|0)); + $43 = HEAP32[4196]|0; + $44 = $43 << 2; + $45 = HEAP32[(16804)>>2]|0; + _glBufferSubData(34962,0,($44|0),($45|0)); + } + $46 = HEAP32[4282]|0; + $47 = ($46|0)==(0); + if ($47) { + return; + } + $48 = HEAP32[4283]|0; + FUNCTION_TABLE_vi[$48 & 31](0); + return; +} +function _DrawDefaultBuffers() { + var $$ = 0, $$02830 = 0, $$02932 = 0, $$031 = 0, $$byval_copy2 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0; + var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0; + var $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0; + var $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0; + var $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $modelview$byval_copy = 0; + var $or$cond = 0, $or$cond3 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 320|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(320|0); + $$byval_copy2 = sp + 256|0; + $modelview$byval_copy = sp + 192|0; + $0 = sp + 128|0; + $1 = sp + 64|0; + $2 = sp; + dest=$0; src=16832; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$1; src=16896; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $3 = HEAP32[4240]|0; + $4 = ($3|0)!=(0); + $$ = $4 ? 2 : 1; + $$02932 = 0; + while(1) { + if ($4) { + dest=$modelview$byval_copy; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy2; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _SetStereoView($$02932,$modelview$byval_copy,$$byval_copy2); + } + $8 = HEAP32[4244]|0; + $9 = ($8|0)>(0); + $10 = HEAP32[4256]|0; + $11 = ($10|0)>(0); + $or$cond = $9 | $11; + $12 = HEAP32[4196]|0; + $13 = ($12|0)>(0); + $or$cond3 = $or$cond | $13; + if ($or$cond3) { + $14 = HEAP32[4268]|0; + _glUseProgram(($14|0)); + dest=$modelview$byval_copy; src=16896; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy2; src=16832; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($2,$modelview$byval_copy,$$byval_copy2); + $15 = HEAP32[(17100)>>2]|0; + dest=$$byval_copy2; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $16 = (_MatrixToFloat($$byval_copy2)|0); + _glUniformMatrix4fv(($15|0),1,0,($16|0)); + $17 = HEAP32[(17104)>>2]|0; + _glUniform4f(($17|0),1.0,1.0,1.0,1.0); + $18 = HEAP32[(17116)>>2]|0; + _glUniform1i(($18|0),0); + } + $19 = HEAP32[4244]|0; + $20 = ($19|0)>(0); + if ($20) { + $21 = HEAP32[4242]|0; + _glBindTexture(3553,($21|0)); + $22 = HEAP32[4282]|0; + $23 = ($22|0)==(0); + if ($23) { + $26 = HEAP32[(17008)>>2]|0; + _glBindBuffer(34962,($26|0)); + $27 = HEAP32[(17076)>>2]|0; + _glVertexAttribPointer(($27|0),3,5126,0,0,(0|0)); + $28 = HEAP32[(17076)>>2]|0; + _glEnableVertexAttribArray(($28|0)); + $29 = HEAP32[(17012)>>2]|0; + _glBindBuffer(34962,($29|0)); + $30 = HEAP32[(17096)>>2]|0; + _glVertexAttribPointer(($30|0),4,5121,1,0,(0|0)); + $31 = HEAP32[(17096)>>2]|0; + _glEnableVertexAttribArray(($31|0)); + } else { + $24 = HEAP32[4283]|0; + $25 = HEAP32[(17004)>>2]|0; + FUNCTION_TABLE_vi[$24 & 31]($25); + } + $32 = HEAP32[4244]|0; + _glDrawArrays(1,0,($32|0)); + $33 = HEAP32[4282]|0; + $34 = ($33|0)==(0); + if ($34) { + _glBindBuffer(34962,0); + } + _glBindTexture(3553,0); + } + $35 = HEAP32[4256]|0; + $36 = ($35|0)>(0); + if ($36) { + $37 = HEAP32[4242]|0; + _glBindTexture(3553,($37|0)); + $38 = HEAP32[4282]|0; + $39 = ($38|0)==(0); + if ($39) { + $42 = HEAP32[(17056)>>2]|0; + _glBindBuffer(34962,($42|0)); + $43 = HEAP32[(17076)>>2]|0; + _glVertexAttribPointer(($43|0),3,5126,0,0,(0|0)); + $44 = HEAP32[(17076)>>2]|0; + _glEnableVertexAttribArray(($44|0)); + $45 = HEAP32[(17060)>>2]|0; + _glBindBuffer(34962,($45|0)); + $46 = HEAP32[(17096)>>2]|0; + _glVertexAttribPointer(($46|0),4,5121,1,0,(0|0)); + $47 = HEAP32[(17096)>>2]|0; + _glEnableVertexAttribArray(($47|0)); + } else { + $40 = HEAP32[4283]|0; + $41 = HEAP32[(17052)>>2]|0; + FUNCTION_TABLE_vi[$40 & 31]($41); + } + $48 = HEAP32[4256]|0; + _glDrawArrays(4,0,($48|0)); + $49 = HEAP32[4282]|0; + $50 = ($49|0)==(0); + if ($50) { + _glBindBuffer(34962,0); + } + _glBindTexture(3553,0); + } + $51 = HEAP32[4196]|0; + $52 = ($51|0)>(0); + if ($52) { + $53 = HEAP32[4282]|0; + $54 = ($53|0)==(0); + if ($54) { + $57 = HEAP32[(16816)>>2]|0; + _glBindBuffer(34962,($57|0)); + $58 = HEAP32[(17076)>>2]|0; + _glVertexAttribPointer(($58|0),3,5126,0,0,(0|0)); + $59 = HEAP32[(17076)>>2]|0; + _glEnableVertexAttribArray(($59|0)); + $60 = HEAP32[(16820)>>2]|0; + _glBindBuffer(34962,($60|0)); + $61 = HEAP32[(17080)>>2]|0; + _glVertexAttribPointer(($61|0),2,5126,0,0,(0|0)); + $62 = HEAP32[(17080)>>2]|0; + _glEnableVertexAttribArray(($62|0)); + $63 = HEAP32[(16824)>>2]|0; + _glBindBuffer(34962,($63|0)); + $64 = HEAP32[(17096)>>2]|0; + _glVertexAttribPointer(($64|0),4,5121,1,0,(0|0)); + $65 = HEAP32[(17096)>>2]|0; + _glEnableVertexAttribArray(($65|0)); + $66 = HEAP32[(16828)>>2]|0; + _glBindBuffer(34963,($66|0)); + } else { + $55 = HEAP32[4283]|0; + $56 = HEAP32[(16812)>>2]|0; + FUNCTION_TABLE_vi[$55 & 31]($56); + } + $67 = HEAP32[4241]|0; + $68 = ($67|0)>(0); + if ($68) { + $$02830 = 0;$$031 = 0; + while(1) { + $71 = HEAP32[4243]|0; + $72 = (($71) + (($$031*144)|0)|0); + $73 = HEAP32[$72>>2]|0; + $74 = (($73|0) / 4)&-1; + $75 = ($74*6)|0; + $76 = (((($71) + (($$031*144)|0)|0)) + 8|0); + $77 = HEAP32[$76>>2]|0; + _glBindTexture(3553,($77|0)); + $78 = $$02830 << 1; + $79 = $78; + _glDrawElements(4,($75|0),5123,($79|0)); + $80 = HEAP32[4243]|0; + $81 = (($80) + (($$031*144)|0)|0); + $82 = HEAP32[$81>>2]|0; + $83 = (($82|0) / 4)&-1; + $84 = ($83*6)|0; + $85 = (($84) + ($$02830))|0; + $86 = (($$031) + 1)|0; + $87 = HEAP32[4241]|0; + $88 = ($86|0)<($87|0); + if ($88) { + $$02830 = $85;$$031 = $86; + } else { + break; + } + } + } + $69 = HEAP32[4282]|0; + $70 = ($69|0)==(0); + if ($70) { + _glBindBuffer(34962,0); + _glBindBuffer(34963,0); + } + _glBindTexture(3553,0); + } + $89 = HEAP32[4282]|0; + $90 = ($89|0)==(0); + if (!($90)) { + $91 = HEAP32[4283]|0; + FUNCTION_TABLE_vi[$91 & 31](0); + } + _glUseProgram(0); + $92 = (($$02932) + 1)|0; + $93 = ($92|0)<($$|0); + if ($93) { + $$02932 = $92; + } else { + break; + } + } + HEAP32[4241] = 1; + $5 = HEAP32[4242]|0; + $6 = HEAP32[4243]|0; + $7 = ((($6)) + 8|0); + HEAP32[$7>>2] = $5; + HEAP32[$6>>2] = 0; + HEAP32[4244] = 0; + HEAP32[(16984)>>2] = 0; + HEAP32[4256] = 0; + HEAP32[(17032)>>2] = 0; + HEAP32[4196] = 0; + HEAP32[(16788)>>2] = 0; + HEAP32[(16792)>>2] = 0; + HEAPF32[740] = -1.0; + dest=16832; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=16896; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _SetStereoView($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$byval_copy = 0, $$byval_copy3 = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0); + $$byval_copy3 = sp + 192|0; + $$byval_copy = sp + 64|0; + $3 = sp; + $4 = sp + 128|0; + dest=$3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $5 = HEAP32[4300]|0; + $6 = Math_imul($5, $0)|0; + $7 = (($6|0) / 2)&-1; + $8 = (($5|0) / 2)&-1; + $9 = HEAP32[4301]|0; + _rlViewport($7,0,$8,$9); + $10 = (17436 + ($0<<6)|0); + dest=$$byval_copy; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy3; src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($4,$$byval_copy,$$byval_copy3); + $11 = (17308 + ($0<<6)|0); + dest=$3; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _SetMatrixModelview($$byval_copy3); + dest=$$byval_copy3; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _SetMatrixProjection($$byval_copy3); + STACKTOP = sp;return; +} +function _MatrixMultiply($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0.0, $100 = 0.0, $101 = 0.0, $102 = 0.0, $103 = 0.0; + var $104 = 0.0, $105 = 0, $106 = 0.0, $107 = 0.0, $108 = 0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0, $120 = 0.0, $121 = 0.0; + var $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0.0, $136 = 0.0, $137 = 0.0, $138 = 0.0, $139 = 0.0, $14 = 0; + var $140 = 0.0, $141 = 0, $142 = 0.0, $143 = 0.0, $144 = 0, $145 = 0.0, $146 = 0.0, $147 = 0.0, $148 = 0, $149 = 0.0, $15 = 0.0, $150 = 0.0, $151 = 0.0, $152 = 0, $153 = 0.0, $154 = 0.0, $155 = 0.0, $156 = 0.0, $157 = 0.0, $158 = 0.0; + var $159 = 0.0, $16 = 0.0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0.0, $168 = 0.0, $169 = 0.0, $17 = 0.0, $170 = 0.0, $171 = 0.0, $172 = 0.0, $173 = 0.0, $174 = 0.0, $175 = 0.0, $176 = 0.0; + var $18 = 0, $19 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0.0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0; + var $37 = 0.0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0.0, $42 = 0, $43 = 0.0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0.0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0; + var $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0, $7 = 0.0, $70 = 0.0, $71 = 0.0, $72 = 0; + var $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0; + var $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $3 = +HEAPF32[$2>>2]; + $4 = +HEAPF32[$1>>2]; + $5 = $3 * $4; + $6 = ((($2)) + 16|0); + $7 = +HEAPF32[$6>>2]; + $8 = ((($1)) + 4|0); $9 = +HEAPF32[$8>>2]; - $10 = ((($2)) + 4|0); - $11 = +HEAPF32[$10>>2]; - $12 = $9 * $11; - $13 = $7 - $12; - $14 = +HEAPF32[$2>>2]; - $15 = $9 * $14; - $16 = +HEAPF32[$1>>2]; - $17 = $6 * $16; - $18 = $15 - $17; - $19 = $11 * $16; - $20 = $4 * $14; - $21 = $19 - $20; - HEAPF32[$0>>2] = $13; + $10 = $7 * $9; + $11 = $5 + $10; + $12 = ((($2)) + 32|0); + $13 = +HEAPF32[$12>>2]; + $14 = ((($1)) + 8|0); + $15 = +HEAPF32[$14>>2]; + $16 = $13 * $15; + $17 = $11 + $16; + $18 = ((($2)) + 48|0); + $19 = +HEAPF32[$18>>2]; + $20 = ((($1)) + 12|0); + $21 = +HEAPF32[$20>>2]; + $22 = $19 * $21; + $23 = $17 + $22; + $24 = ((($1)) + 16|0); + $25 = +HEAPF32[$24>>2]; + $26 = $3 * $25; + $27 = ((($1)) + 20|0); + $28 = +HEAPF32[$27>>2]; + $29 = $7 * $28; + $30 = $26 + $29; + $31 = ((($1)) + 24|0); + $32 = +HEAPF32[$31>>2]; + $33 = $13 * $32; + $34 = $30 + $33; + $35 = ((($1)) + 28|0); + $36 = +HEAPF32[$35>>2]; + $37 = $19 * $36; + $38 = $34 + $37; + $39 = ((($1)) + 32|0); + $40 = +HEAPF32[$39>>2]; + $41 = $3 * $40; + $42 = ((($1)) + 36|0); + $43 = +HEAPF32[$42>>2]; + $44 = $7 * $43; + $45 = $41 + $44; + $46 = ((($1)) + 40|0); + $47 = +HEAPF32[$46>>2]; + $48 = $13 * $47; + $49 = $45 + $48; + $50 = ((($1)) + 44|0); + $51 = +HEAPF32[$50>>2]; + $52 = $19 * $51; + $53 = $49 + $52; + $54 = ((($1)) + 48|0); + $55 = +HEAPF32[$54>>2]; + $56 = $3 * $55; + $57 = ((($1)) + 52|0); + $58 = +HEAPF32[$57>>2]; + $59 = $7 * $58; + $60 = $56 + $59; + $61 = ((($1)) + 56|0); + $62 = +HEAPF32[$61>>2]; + $63 = $13 * $62; + $64 = $60 + $63; + $65 = ((($1)) + 60|0); + $66 = +HEAPF32[$65>>2]; + $67 = $19 * $66; + $68 = $64 + $67; + $69 = ((($2)) + 4|0); + $70 = +HEAPF32[$69>>2]; + $71 = $4 * $70; + $72 = ((($2)) + 20|0); + $73 = +HEAPF32[$72>>2]; + $74 = $9 * $73; + $75 = $71 + $74; + $76 = ((($2)) + 36|0); + $77 = +HEAPF32[$76>>2]; + $78 = $15 * $77; + $79 = $75 + $78; + $80 = ((($2)) + 52|0); + $81 = +HEAPF32[$80>>2]; + $82 = $21 * $81; + $83 = $79 + $82; + $84 = $25 * $70; + $85 = $28 * $73; + $86 = $84 + $85; + $87 = $32 * $77; + $88 = $86 + $87; + $89 = $36 * $81; + $90 = $88 + $89; + $91 = $40 * $70; + $92 = $43 * $73; + $93 = $91 + $92; + $94 = $47 * $77; + $95 = $93 + $94; + $96 = $51 * $81; + $97 = $95 + $96; + $98 = $55 * $70; + $99 = $58 * $73; + $100 = $98 + $99; + $101 = $62 * $77; + $102 = $100 + $101; + $103 = $66 * $81; + $104 = $102 + $103; + $105 = ((($2)) + 8|0); + $106 = +HEAPF32[$105>>2]; + $107 = $4 * $106; + $108 = ((($2)) + 24|0); + $109 = +HEAPF32[$108>>2]; + $110 = $9 * $109; + $111 = $107 + $110; + $112 = ((($2)) + 40|0); + $113 = +HEAPF32[$112>>2]; + $114 = $15 * $113; + $115 = $111 + $114; + $116 = ((($2)) + 56|0); + $117 = +HEAPF32[$116>>2]; + $118 = $21 * $117; + $119 = $115 + $118; + $120 = $25 * $106; + $121 = $28 * $109; + $122 = $120 + $121; + $123 = $32 * $113; + $124 = $122 + $123; + $125 = $36 * $117; + $126 = $124 + $125; + $127 = $40 * $106; + $128 = $43 * $109; + $129 = $127 + $128; + $130 = $47 * $113; + $131 = $129 + $130; + $132 = $51 * $117; + $133 = $131 + $132; + $134 = $55 * $106; + $135 = $58 * $109; + $136 = $134 + $135; + $137 = $62 * $113; + $138 = $136 + $137; + $139 = $66 * $117; + $140 = $138 + $139; + $141 = ((($2)) + 12|0); + $142 = +HEAPF32[$141>>2]; + $143 = $4 * $142; + $144 = ((($2)) + 28|0); + $145 = +HEAPF32[$144>>2]; + $146 = $9 * $145; + $147 = $143 + $146; + $148 = ((($2)) + 44|0); + $149 = +HEAPF32[$148>>2]; + $150 = $15 * $149; + $151 = $147 + $150; + $152 = ((($2)) + 60|0); + $153 = +HEAPF32[$152>>2]; + $154 = $21 * $153; + $155 = $151 + $154; + $156 = $25 * $142; + $157 = $28 * $145; + $158 = $156 + $157; + $159 = $32 * $149; + $160 = $158 + $159; + $161 = $36 * $153; + $162 = $160 + $161; + $163 = $40 * $142; + $164 = $43 * $145; + $165 = $163 + $164; + $166 = $47 * $149; + $167 = $165 + $166; + $168 = $51 * $153; + $169 = $167 + $168; + $170 = $55 * $142; + $171 = $58 * $145; + $172 = $170 + $171; + $173 = $62 * $149; + $174 = $172 + $173; + $175 = $66 * $153; + $176 = $174 + $175; + HEAPF32[$0>>2] = $23; $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0); - HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $18; + HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $83; $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0); - HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $21; + HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $119; + $$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0); + HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = $155; + $$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0); + HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $38; + $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0); + HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $90; + $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0); + HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $126; + $$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0); + HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = $162; + $$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0); + HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $53; + $$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0); + HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $97; + $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0); + HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $133; + $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0); + HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = $169; + $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0); + HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $68; + $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0); + HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $104; + $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0); + HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $140; + $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0); + HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = $176; return; } -function _VectorLength($0) { +function _MatrixToFloat($0) { $0 = $0|0; - var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0; + var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; sp = STACKTOP; - $1 = +HEAPF32[$0>>2]; - $2 = $1 * $1; - $3 = ((($0)) + 4|0); - $4 = +HEAPF32[$3>>2]; - $5 = $4 * $4; - $6 = $2 + $5; - $7 = ((($0)) + 8|0); - $8 = +HEAPF32[$7>>2]; - $9 = $8 * $8; - $10 = $6 + $9; - $11 = (+Math_sqrt((+$10))); - return (+$11); + $1 = HEAP32[$0>>2]|0; + HEAP32[4284] = $1; + $2 = ((($0)) + 4|0); + $3 = HEAP32[$2>>2]|0; + HEAP32[(17140)>>2] = $3; + $4 = ((($0)) + 8|0); + $5 = HEAP32[$4>>2]|0; + HEAP32[(17144)>>2] = $5; + $6 = ((($0)) + 12|0); + $7 = HEAP32[$6>>2]|0; + HEAP32[(17148)>>2] = $7; + $8 = ((($0)) + 16|0); + $9 = HEAP32[$8>>2]|0; + HEAP32[(17152)>>2] = $9; + $10 = ((($0)) + 20|0); + $11 = HEAP32[$10>>2]|0; + HEAP32[(17156)>>2] = $11; + $12 = ((($0)) + 24|0); + $13 = HEAP32[$12>>2]|0; + HEAP32[(17160)>>2] = $13; + $14 = ((($0)) + 28|0); + $15 = HEAP32[$14>>2]|0; + HEAP32[(17164)>>2] = $15; + $16 = ((($0)) + 32|0); + $17 = HEAP32[$16>>2]|0; + HEAP32[(17168)>>2] = $17; + $18 = ((($0)) + 36|0); + $19 = HEAP32[$18>>2]|0; + HEAP32[(17172)>>2] = $19; + $20 = ((($0)) + 40|0); + $21 = HEAP32[$20>>2]|0; + HEAP32[(17176)>>2] = $21; + $22 = ((($0)) + 44|0); + $23 = HEAP32[$22>>2]|0; + HEAP32[(17180)>>2] = $23; + $24 = ((($0)) + 48|0); + $25 = HEAP32[$24>>2]|0; + HEAP32[(17184)>>2] = $25; + $26 = ((($0)) + 52|0); + $27 = HEAP32[$26>>2]|0; + HEAP32[(17188)>>2] = $27; + $28 = ((($0)) + 56|0); + $29 = HEAP32[$28>>2]|0; + HEAP32[(17192)>>2] = $29; + $30 = ((($0)) + 60|0); + $31 = HEAP32[$30>>2]|0; + HEAP32[(17196)>>2] = $31; + return (17136|0); } -function _VectorNormalize($0) { +function _rlViewport($0,$1,$2,$3) { $0 = $0|0; - var $$byval_copy = 0, $$op = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + var label = 0, sp = 0; sp = STACKTOP; - STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); - $$byval_copy = sp; - ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0; - $1 = (+_VectorLength($$byval_copy)); - $2 = $1 == 0.0; - $$op = 1.0 / $1; - $3 = $2 ? 1.0 : $$op; - $4 = +HEAPF32[$0>>2]; - $5 = $4 * $3; - HEAPF32[$0>>2] = $5; - $6 = ((($0)) + 4|0); - $7 = +HEAPF32[$6>>2]; - $8 = $3 * $7; - HEAPF32[$6>>2] = $8; - $9 = ((($0)) + 8|0); - $10 = +HEAPF32[$9>>2]; - $11 = $3 * $10; - HEAPF32[$9>>2] = $11; - STACKTOP = sp;return; + _glViewport(($0|0),($1|0),($2|0),($3|0)); + return; +} +function _SetMatrixModelview($0) { + $0 = $0|0; + var dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + dest=16896; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + return; +} +function _SetMatrixProjection($0) { + $0 = $0|0; + var dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + dest=16832; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + return; } function _VectorTransform($0,$1) { $0 = $0|0; @@ -7599,48 +10312,115 @@ function _VectorTransform($0,$1) { HEAPF32[$5>>2] = $47; return; } -function _MatrixTranspose($0) { - $0 = $0|0; - var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0; - var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; +function _rlVertex3f($0,$1,$2) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0; + var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0; + var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer3 = 0, label = 0, sp = 0; sp = STACKTOP; - $1 = ((($0)) + 4|0); - $2 = HEAP32[$1>>2]|0; - $3 = ((($0)) + 8|0); - $4 = HEAP32[$3>>2]|0; - $5 = ((($0)) + 12|0); - $6 = HEAP32[$5>>2]|0; - $7 = ((($0)) + 16|0); - $8 = HEAP32[$7>>2]|0; - $9 = ((($0)) + 24|0); - $10 = HEAP32[$9>>2]|0; - $11 = ((($0)) + 28|0); - $12 = HEAP32[$11>>2]|0; - $13 = ((($0)) + 32|0); - $14 = HEAP32[$13>>2]|0; - $15 = ((($0)) + 36|0); - $16 = HEAP32[$15>>2]|0; - $17 = ((($0)) + 44|0); - $18 = HEAP32[$17>>2]|0; - $19 = ((($0)) + 48|0); - $20 = HEAP32[$19>>2]|0; - $21 = ((($0)) + 52|0); - $22 = HEAP32[$21>>2]|0; - $23 = ((($0)) + 56|0); - $24 = HEAP32[$23>>2]|0; - HEAP32[$1>>2] = $8; - HEAP32[$3>>2] = $14; - HEAP32[$5>>2] = $20; - HEAP32[$7>>2] = $2; - HEAP32[$9>>2] = $16; - HEAP32[$11>>2] = $22; - HEAP32[$13>>2] = $4; - HEAP32[$15>>2] = $10; - HEAP32[$17>>2] = $24; - HEAP32[$19>>2] = $6; - HEAP32[$21>>2] = $12; - HEAP32[$23>>2] = $18; - return; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $vararg_buffer3 = sp + 16|0; + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $3 = HEAP32[4649]|0; + $4 = ($3|0)==(0); + if (!($4)) { + $5 = HEAP32[4651]|0; + $6 = HEAP32[4650]|0; + $7 = (($5) + (($6*12)|0)|0); + HEAPF32[$7>>2] = $0; + $8 = (((($5) + (($6*12)|0)|0)) + 4|0); + HEAPF32[$8>>2] = $1; + $9 = (((($5) + (($6*12)|0)|0)) + 8|0); + HEAPF32[$9>>2] = $2; + $10 = (($6) + 1)|0; + HEAP32[4650] = $10; + STACKTOP = sp;return; + } + $11 = HEAP32[4652]|0; + switch ($11|0) { + case 1: { + $12 = HEAP32[4244]|0; + $13 = ($12|0)<(2048); + if ($13) { + $14 = HEAP32[(16988)>>2]|0; + $15 = ($12*3)|0; + $16 = (($14) + ($15<<2)|0); + HEAPF32[$16>>2] = $0; + $17 = (($15) + 1)|0; + $18 = (($14) + ($17<<2)|0); + HEAPF32[$18>>2] = $1; + $19 = (($15) + 2)|0; + $20 = (($14) + ($19<<2)|0); + HEAPF32[$20>>2] = $2; + $21 = (($12) + 1)|0; + HEAP32[4244] = $21; + STACKTOP = sp;return; + } else { + _TraceLog(2,4153,$vararg_buffer); + STACKTOP = sp;return; + } + break; + } + case 4: { + $22 = HEAP32[4256]|0; + $23 = ($22|0)<(6144); + if ($23) { + $24 = HEAP32[(17036)>>2]|0; + $25 = ($22*3)|0; + $26 = (($24) + ($25<<2)|0); + HEAPF32[$26>>2] = $0; + $27 = (($25) + 1)|0; + $28 = (($24) + ($27<<2)|0); + HEAPF32[$28>>2] = $1; + $29 = (($25) + 2)|0; + $30 = (($24) + ($29<<2)|0); + HEAPF32[$30>>2] = $2; + $31 = (($22) + 1)|0; + HEAP32[4256] = $31; + STACKTOP = sp;return; + } else { + _TraceLog(2,4178,$vararg_buffer1); + STACKTOP = sp;return; + } + break; + } + case 7: { + $32 = HEAP32[4196]|0; + $33 = ($32|0)<(4096); + if ($33) { + $34 = HEAP32[(16796)>>2]|0; + $35 = ($32*3)|0; + $36 = (($34) + ($35<<2)|0); + HEAPF32[$36>>2] = $0; + $37 = (($35) + 1)|0; + $38 = (($34) + ($37<<2)|0); + HEAPF32[$38>>2] = $1; + $39 = (($35) + 2)|0; + $40 = (($34) + ($39<<2)|0); + HEAPF32[$40>>2] = $2; + $41 = (($32) + 1)|0; + HEAP32[4196] = $41; + $42 = HEAP32[4243]|0; + $43 = HEAP32[4241]|0; + $44 = (($43) + -1)|0; + $45 = (($42) + (($44*144)|0)|0); + $46 = HEAP32[$45>>2]|0; + $47 = (($46) + 1)|0; + HEAP32[$45>>2] = $47; + STACKTOP = sp;return; + } else { + _TraceLog(2,4207,$vararg_buffer3); + STACKTOP = sp;return; + } + break; + } + default: { + STACKTOP = sp;return; + } + } } function _MatrixIdentity($0) { $0 = $0|0; @@ -7661,33 +10441,29 @@ function _MatrixIdentity($0) { HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0; return; } -function _MatrixTranslate($0,$1,$2,$3) { +function _VectorNormalize($0) { $0 = $0|0; - $1 = +$1; - $2 = +$2; - $3 = +$3; - var $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, label = 0, sp = 0; + var $$byval_copy = 0, $$op = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0; sp = STACKTOP; - HEAPF32[$0>>2] = 1.0; - $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0); - $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0); - ;HEAP32[$$sroa$4$0$$sroa_idx2>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+4>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+8>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+12>>2]=0|0; - HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = 1.0; - $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0); - $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0); - ;HEAP32[$$sroa$9$0$$sroa_idx12>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+4>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+8>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+12>>2]=0|0; - HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = 1.0; - $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0); - HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0; - $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0); - HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $1; - $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0); - HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $2; - $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0); - HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $3; - $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0); - HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0; - return; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $$byval_copy = sp; + ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0; + $1 = (+_VectorLength($$byval_copy)); + $2 = $1 == 0.0; + $$op = 1.0 / $1; + $3 = $2 ? 1.0 : $$op; + $4 = +HEAPF32[$0>>2]; + $5 = $4 * $3; + HEAPF32[$0>>2] = $5; + $6 = ((($0)) + 4|0); + $7 = +HEAPF32[$6>>2]; + $8 = $3 * $7; + HEAPF32[$6>>2] = $8; + $9 = ((($0)) + 8|0); + $10 = +HEAPF32[$9>>2]; + $11 = $3 * $10; + HEAPF32[$9>>2] = $11; + STACKTOP = sp;return; } function _MatrixRotate($0,$1,$2) { $0 = $0|0; @@ -7877,6 +10653,428 @@ function _MatrixRotate($0,$1,$2) { HEAP32[$$sroa$18$0$$sroa_idx215>>2] = $138; STACKTOP = sp;return; } +function _MatrixTranspose($0) { + $0 = $0|0; + var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0; + var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = ((($0)) + 4|0); + $2 = HEAP32[$1>>2]|0; + $3 = ((($0)) + 8|0); + $4 = HEAP32[$3>>2]|0; + $5 = ((($0)) + 12|0); + $6 = HEAP32[$5>>2]|0; + $7 = ((($0)) + 16|0); + $8 = HEAP32[$7>>2]|0; + $9 = ((($0)) + 24|0); + $10 = HEAP32[$9>>2]|0; + $11 = ((($0)) + 28|0); + $12 = HEAP32[$11>>2]|0; + $13 = ((($0)) + 32|0); + $14 = HEAP32[$13>>2]|0; + $15 = ((($0)) + 36|0); + $16 = HEAP32[$15>>2]|0; + $17 = ((($0)) + 44|0); + $18 = HEAP32[$17>>2]|0; + $19 = ((($0)) + 48|0); + $20 = HEAP32[$19>>2]|0; + $21 = ((($0)) + 52|0); + $22 = HEAP32[$21>>2]|0; + $23 = ((($0)) + 56|0); + $24 = HEAP32[$23>>2]|0; + HEAP32[$1>>2] = $8; + HEAP32[$3>>2] = $14; + HEAP32[$5>>2] = $20; + HEAP32[$7>>2] = $2; + HEAP32[$9>>2] = $16; + HEAP32[$11>>2] = $22; + HEAP32[$13>>2] = $4; + HEAP32[$15>>2] = $10; + HEAP32[$17>>2] = $24; + HEAP32[$19>>2] = $6; + HEAP32[$21>>2] = $12; + HEAP32[$23>>2] = $18; + return; +} +function _VectorLength($0) { + $0 = $0|0; + var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $1 = +HEAPF32[$0>>2]; + $2 = $1 * $1; + $3 = ((($0)) + 4|0); + $4 = +HEAPF32[$3>>2]; + $5 = $4 * $4; + $6 = $2 + $5; + $7 = ((($0)) + 8|0); + $8 = +HEAPF32[$7>>2]; + $9 = $8 * $8; + $10 = $6 + $9; + $11 = (+Math_sqrt((+$10))); + return (+$11); +} +function _MatrixTranslate($0,$1,$2,$3) { + $0 = $0|0; + $1 = +$1; + $2 = +$2; + $3 = +$3; + var $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, label = 0, sp = 0; + sp = STACKTOP; + HEAPF32[$0>>2] = 1.0; + $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0); + $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0); + ;HEAP32[$$sroa$4$0$$sroa_idx2>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+4>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+8>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+12>>2]=0|0; + HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = 1.0; + $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0); + $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0); + ;HEAP32[$$sroa$9$0$$sroa_idx12>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+4>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+8>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+12>>2]=0|0; + HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = 1.0; + $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0); + HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0; + $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0); + HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $1; + $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0); + HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $2; + $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0); + HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $3; + $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0); + HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0; + return; +} +function _rlLoadIdentity() { + var $0 = 0, $1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $0 = sp; + $1 = HEAP32[4648]|0; + _MatrixIdentity($0); + dest=$1; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _FormatText($0,$varargs) { + $0 = $0|0; + $varargs = $varargs|0; + var $1 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $1 = sp; + HEAP32[$1>>2] = $varargs; + (_vsprintf(19668,$0,$1)|0); + STACKTOP = sp;return (19668|0); +} +function _DrawFPS($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$byval_copy = 0, $$sink = 0, $10 = 0, $11 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $$byval_copy = sp; + $2 = sp + 4|0; + $3 = HEAP32[4654]|0; + $4 = HEAP32[741]|0; + $5 = ($3|0)<($4|0); + if ($5) { + $6 = (($3) + 1)|0; + $$sink = $6; + } else { + $7 = (_GetFPS()|0); + HEAP32[4655] = $7; + HEAP32[741] = $7; + $$sink = 0; + } + HEAP32[4654] = $$sink; + $8 = HEAP32[4655]|0; + HEAP32[$$byval_copy>>2] = $8; + (_FormatText(4270,$$byval_copy)|0); + HEAP8[$2>>0] = 0; + $9 = ((($2)) + 1|0); + HEAP8[$9>>0] = -98; + $10 = ((($2)) + 2|0); + HEAP8[$10>>0] = 47; + $11 = ((($2)) + 3|0); + HEAP8[$11>>0] = -1; + ;HEAP8[$$byval_copy>>0]=HEAP8[$2>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$2+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$2+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$2+3>>0]|0; + _DrawText(19668,$0,$1,20,$$byval_copy); + STACKTOP = sp;return; +} +function _GetFPS() { + var $0 = 0.0, $1 = 0.0, $2 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = (+_GetFrameTime()); + $1 = 1.0 / $0; + $2 = (~~(($1))); + return ($2|0); +} +function _GetFrameTime() { + var $0 = 0.0, $1 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $0 = +HEAPF64[2064]; + $1 = $0; + return (+$1); +} +function _rlglLoadRenderTexture($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0; + var $vararg_buffer1 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0, $vararg_buffer9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 96|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(96|0); + $vararg_buffer9 = sp + 40|0; + $vararg_buffer7 = sp + 32|0; + $vararg_buffer5 = sp + 24|0; + $vararg_buffer3 = sp + 16|0; + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $3 = sp + 44|0; + HEAP32[$3>>2] = 0; + $4 = ((($3)) + 4|0); + HEAP32[$4>>2] = 0; + $5 = ((($3)) + 8|0); + HEAP32[$5>>2] = $1; + $6 = ((($3)) + 12|0); + HEAP32[$6>>2] = $2; + $7 = ((($3)) + 20|0); + HEAP32[$7>>2] = 7; + $8 = ((($3)) + 16|0); + HEAP32[$8>>2] = 1; + $9 = ((($3)) + 24|0); + HEAP32[$9>>2] = 0; + $10 = ((($3)) + 28|0); + HEAP32[$10>>2] = $1; + $11 = ((($3)) + 32|0); + HEAP32[$11>>2] = $2; + $12 = ((($3)) + 40|0); + HEAP32[$12>>2] = 19; + $13 = ((($3)) + 36|0); + HEAP32[$13>>2] = 1; + _glGenTextures(1,($4|0)); + $14 = HEAP32[$4>>2]|0; + _glBindTexture(3553,($14|0)); + _glTexParameteri(3553,10242,33071); + _glTexParameteri(3553,10243,33071); + _glTexParameteri(3553,10241,9729); + _glTexParameteri(3553,10240,9729); + _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,(0|0)); + _glBindTexture(3553,0); + _glGenRenderbuffers(1,($9|0)); + $15 = HEAP32[$9>>2]|0; + _glBindRenderbuffer(36161,($15|0)); + _glRenderbufferStorage(36161,33189,($1|0),($2|0)); + _glGenFramebuffers(1,($3|0)); + $16 = HEAP32[$3>>2]|0; + _glBindFramebuffer(36160,($16|0)); + $17 = HEAP32[$4>>2]|0; + _glFramebufferTexture2D(36160,36064,3553,($17|0),0); + $18 = HEAP32[$9>>2]|0; + _glFramebufferRenderbuffer(36160,36096,36161,($18|0)); + $19 = (_glCheckFramebufferStatus(36160)|0); + $20 = ($19|0)==(36053); + if ($20) { + $21 = HEAP32[$3>>2]|0; + HEAP32[$vararg_buffer9>>2] = $21; + _TraceLog(0,4458,$vararg_buffer9); + _glBindFramebuffer(36160,0); + dest=$0; src=$3; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; + } + _TraceLog(1,4278,$vararg_buffer); + switch ($19|0) { + case 36061: { + _TraceLog(1,4321,$vararg_buffer1); + break; + } + case 36054: { + _TraceLog(1,4348,$vararg_buffer3); + break; + } + case 36057: { + _TraceLog(1,4382,$vararg_buffer5); + break; + } + case 36055: { + _TraceLog(1,4416,$vararg_buffer7); + break; + } + default: { + } + } + _glDeleteTextures(1,($4|0)); + _glDeleteTextures(1,($9|0)); + _glDeleteFramebuffers(1,($3|0)); + _glBindFramebuffer(36160,0); + dest=$0; src=$3; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _rlDeleteRenderTextures($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + $1 = HEAP32[$0>>2]|0; + $2 = ($1|0)==(0); + if (!($2)) { + _glDeleteFramebuffers(1,($0|0)); + } + $3 = ((($0)) + 4|0); + $4 = HEAP32[$3>>2]|0; + $5 = ($4|0)==(0); + if (!($5)) { + _glDeleteTextures(1,($3|0)); + } + $6 = ((($0)) + 24|0); + $7 = HEAP32[$6>>2]|0; + $8 = ($7|0)==(0); + if (!($8)) { + _glDeleteTextures(1,($6|0)); + } + $9 = HEAP32[$0>>2]|0; + HEAP32[$vararg_buffer>>2] = $9; + _TraceLog(0,4510,$vararg_buffer); + STACKTOP = sp;return; +} +function _rlGetVersion() { + var label = 0, sp = 0; + sp = STACKTOP; + return 4; +} +function _DrawCube($0,$1,$2,$3,$4) { + $0 = $0|0; + $1 = +$1; + $2 = +$2; + $3 = +$3; + $4 = $4|0; + var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0; + var $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + _rlPushMatrix(); + $5 = +HEAPF32[$0>>2]; + $6 = ((($0)) + 4|0); + $7 = +HEAPF32[$6>>2]; + $8 = ((($0)) + 8|0); + $9 = +HEAPF32[$8>>2]; + _rlTranslatef($5,$7,$9); + _rlBegin(4); + $10 = HEAP8[$4>>0]|0; + $11 = ((($4)) + 1|0); + $12 = HEAP8[$11>>0]|0; + $13 = ((($4)) + 2|0); + $14 = HEAP8[$13>>0]|0; + $15 = ((($4)) + 3|0); + $16 = HEAP8[$15>>0]|0; + _rlColor4ub($10,$12,$14,$16); + $17 = $1 * 0.5; + $18 = 0.0 - $17; + $19 = $2 * 0.5; + $20 = 0.0 - $19; + $21 = $3 * 0.5; + $22 = $21 + 0.0; + _rlVertex3f($18,$20,$22); + $23 = $17 + 0.0; + _rlVertex3f($23,$20,$22); + $24 = $19 + 0.0; + _rlVertex3f($18,$24,$22); + _rlVertex3f($23,$24,$22); + _rlVertex3f($18,$24,$22); + _rlVertex3f($23,$20,$22); + $25 = 0.0 - $21; + _rlVertex3f($18,$20,$25); + _rlVertex3f($18,$24,$25); + _rlVertex3f($23,$20,$25); + _rlVertex3f($23,$24,$25); + _rlVertex3f($23,$20,$25); + _rlVertex3f($18,$24,$25); + _rlVertex3f($18,$24,$25); + _rlVertex3f($18,$24,$22); + _rlVertex3f($23,$24,$22); + _rlVertex3f($23,$24,$25); + _rlVertex3f($18,$24,$25); + _rlVertex3f($23,$24,$22); + _rlVertex3f($18,$20,$25); + _rlVertex3f($23,$20,$22); + _rlVertex3f($18,$20,$22); + _rlVertex3f($23,$20,$25); + _rlVertex3f($23,$20,$22); + _rlVertex3f($18,$20,$25); + _rlVertex3f($23,$20,$25); + _rlVertex3f($23,$24,$25); + _rlVertex3f($23,$24,$22); + _rlVertex3f($23,$20,$22); + _rlVertex3f($23,$20,$25); + _rlVertex3f($23,$24,$22); + _rlVertex3f($18,$20,$25); + _rlVertex3f($18,$24,$22); + _rlVertex3f($18,$24,$25); + _rlVertex3f($18,$20,$22); + _rlVertex3f($18,$24,$22); + _rlVertex3f($18,$20,$25); + _rlEnd(); + _rlPopMatrix(); + return; +} +function _DrawCubeWires($0,$1,$2,$3,$4) { + $0 = $0|0; + $1 = +$1; + $2 = +$2; + $3 = +$3; + $4 = $4|0; + var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0; + var $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + _rlPushMatrix(); + $5 = +HEAPF32[$0>>2]; + $6 = ((($0)) + 4|0); + $7 = +HEAPF32[$6>>2]; + $8 = ((($0)) + 8|0); + $9 = +HEAPF32[$8>>2]; + _rlTranslatef($5,$7,$9); + _rlBegin(1); + $10 = HEAP8[$4>>0]|0; + $11 = ((($4)) + 1|0); + $12 = HEAP8[$11>>0]|0; + $13 = ((($4)) + 2|0); + $14 = HEAP8[$13>>0]|0; + $15 = ((($4)) + 3|0); + $16 = HEAP8[$15>>0]|0; + _rlColor4ub($10,$12,$14,$16); + $17 = $1 * 0.5; + $18 = 0.0 - $17; + $19 = $2 * 0.5; + $20 = 0.0 - $19; + $21 = $3 * 0.5; + $22 = $21 + 0.0; + _rlVertex3f($18,$20,$22); + $23 = $17 + 0.0; + _rlVertex3f($23,$20,$22); + _rlVertex3f($23,$20,$22); + $24 = $19 + 0.0; + _rlVertex3f($23,$24,$22); + _rlVertex3f($23,$24,$22); + _rlVertex3f($18,$24,$22); + _rlVertex3f($18,$24,$22); + _rlVertex3f($18,$20,$22); + $25 = 0.0 - $21; + _rlVertex3f($18,$20,$25); + _rlVertex3f($23,$20,$25); + _rlVertex3f($23,$20,$25); + _rlVertex3f($23,$24,$25); + _rlVertex3f($23,$24,$25); + _rlVertex3f($18,$24,$25); + _rlVertex3f($18,$24,$25); + _rlVertex3f($18,$20,$25); + _rlVertex3f($18,$24,$22); + _rlVertex3f($18,$24,$25); + _rlVertex3f($23,$24,$22); + _rlVertex3f($23,$24,$25); + _rlVertex3f($18,$20,$22); + _rlVertex3f($18,$20,$25); + _rlVertex3f($23,$20,$22); + _rlVertex3f($23,$20,$25); + _rlEnd(); + _rlPopMatrix(); + return; +} function _MatrixScale($0,$1,$2,$3) { $0 = $0|0; $1 = +$1; @@ -7899,226 +11097,274 @@ function _MatrixScale($0,$1,$2,$3) { HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0; return; } -function _MatrixMultiply($0,$1,$2) { +function _DrawGrid($0,$1) { + $0 = $0|0; + $1 = +$1; + var $$024 = 0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = (($0|0) / 2)&-1; + _rlBegin(1); + $3 = (0 - ($2))|0; + $4 = ($2|0)<($3|0); + if ($4) { + _rlEnd(); + return; + } + $5 = (+($3|0)); + $6 = $5 * $1; + $7 = (+($2|0)); + $8 = $7 * $1; + $$024 = $3; + while(1) { + $9 = ($$024|0)==(0); + if ($9) { + _rlColor3f(0.5,0.5,0.5); + _rlColor3f(0.5,0.5,0.5); + _rlColor3f(0.5,0.5,0.5); + _rlColor3f(0.5,0.5,0.5); + } else { + _rlColor3f(0.75,0.75,0.75); + _rlColor3f(0.75,0.75,0.75); + _rlColor3f(0.75,0.75,0.75); + _rlColor3f(0.75,0.75,0.75); + } + $10 = (+($$024|0)); + $11 = $10 * $1; + _rlVertex3f($11,0.0,$6); + _rlVertex3f($11,0.0,$8); + _rlVertex3f($6,0.0,$11); + _rlVertex3f($8,0.0,$11); + $12 = (($$024) + 1)|0; + $13 = ($$024|0)<($2|0); + if ($13) { + $$024 = $12; + } else { + break; + } + } + _rlEnd(); + return; +} +function _rlColor3f($0,$1,$2) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + var $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = $0 * 255.0; + $4 = (~~(($3))&255); + $5 = $1 * 255.0; + $6 = (~~(($5))&255); + $7 = $2 * 255.0; + $8 = (~~(($7))&255); + _rlColor4ub($4,$6,$8,-1); + return; +} +function _VectorSubtract($0,$1,$2) { $0 = $0|0; $1 = $1|0; $2 = $2|0; - var $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0.0, $100 = 0.0, $101 = 0.0, $102 = 0.0, $103 = 0.0; - var $104 = 0.0, $105 = 0, $106 = 0.0, $107 = 0.0, $108 = 0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0, $120 = 0.0, $121 = 0.0; - var $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0.0, $136 = 0.0, $137 = 0.0, $138 = 0.0, $139 = 0.0, $14 = 0; - var $140 = 0.0, $141 = 0, $142 = 0.0, $143 = 0.0, $144 = 0, $145 = 0.0, $146 = 0.0, $147 = 0.0, $148 = 0, $149 = 0.0, $15 = 0.0, $150 = 0.0, $151 = 0.0, $152 = 0, $153 = 0.0, $154 = 0.0, $155 = 0.0, $156 = 0.0, $157 = 0.0, $158 = 0.0; - var $159 = 0.0, $16 = 0.0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0.0, $168 = 0.0, $169 = 0.0, $17 = 0.0, $170 = 0.0, $171 = 0.0, $172 = 0.0, $173 = 0.0, $174 = 0.0, $175 = 0.0, $176 = 0.0; - var $18 = 0, $19 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0.0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0; - var $37 = 0.0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0.0, $42 = 0, $43 = 0.0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0.0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0; - var $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0, $7 = 0.0, $70 = 0.0, $71 = 0.0, $72 = 0; - var $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0; - var $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, label = 0, sp = 0; + var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0; sp = STACKTOP; - $3 = +HEAPF32[$2>>2]; - $4 = +HEAPF32[$1>>2]; - $5 = $3 * $4; - $6 = ((($2)) + 16|0); - $7 = +HEAPF32[$6>>2]; - $8 = ((($1)) + 4|0); + $3 = +HEAPF32[$1>>2]; + $4 = +HEAPF32[$2>>2]; + $5 = $3 - $4; + HEAPF32[$0>>2] = $5; + $6 = ((($0)) + 4|0); + $7 = ((($1)) + 4|0); + $8 = +HEAPF32[$7>>2]; + $9 = ((($2)) + 4|0); + $10 = +HEAPF32[$9>>2]; + $11 = $8 - $10; + HEAPF32[$6>>2] = $11; + $12 = ((($0)) + 8|0); + $13 = ((($1)) + 8|0); + $14 = +HEAPF32[$13>>2]; + $15 = ((($2)) + 8|0); + $16 = +HEAPF32[$15>>2]; + $17 = $14 - $16; + HEAPF32[$12>>2] = $17; + return; +} +function _VectorCrossProduct($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $3 = 0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0; + var $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $3 = ((($1)) + 4|0); + $4 = +HEAPF32[$3>>2]; + $5 = ((($2)) + 8|0); + $6 = +HEAPF32[$5>>2]; + $7 = $4 * $6; + $8 = ((($1)) + 8|0); $9 = +HEAPF32[$8>>2]; - $10 = $7 * $9; - $11 = $5 + $10; - $12 = ((($2)) + 32|0); - $13 = +HEAPF32[$12>>2]; - $14 = ((($1)) + 8|0); + $10 = ((($2)) + 4|0); + $11 = +HEAPF32[$10>>2]; + $12 = $9 * $11; + $13 = $7 - $12; + $14 = +HEAPF32[$2>>2]; + $15 = $9 * $14; + $16 = +HEAPF32[$1>>2]; + $17 = $6 * $16; + $18 = $15 - $17; + $19 = $11 * $16; + $20 = $4 * $14; + $21 = $19 - $20; + HEAPF32[$0>>2] = $13; + $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0); + HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $18; + $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0); + HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $21; + return; +} +function _MatrixLookAt($0,$1,$2,$3) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + var $$byval_copy4 = 0, $$byval_copy5 = 0, $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0, $11 = 0.0, $12 = 0.0; + var $13 = 0.0, $14 = 0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $31 = 0.0, $32 = 0.0; + var $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0.0, $42 = 0.0, $43 = 0.0, $44 = 0.0, $5 = 0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $$byval_copy5 = sp + 48|0; + $$byval_copy4 = sp + 36|0; + $4 = sp + 24|0; + $5 = sp + 12|0; + $6 = sp; + ;HEAP32[$$byval_copy4>>2]=HEAP32[$1>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$1+8>>2]|0; + ;HEAP32[$$byval_copy5>>2]=HEAP32[$2>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$2+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$2+8>>2]|0; + _VectorSubtract($4,$$byval_copy4,$$byval_copy5); + _VectorNormalize($4); + ;HEAP32[$$byval_copy4>>2]=HEAP32[$3>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$3+8>>2]|0; + ;HEAP32[$$byval_copy5>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$4+8>>2]|0; + _VectorCrossProduct($5,$$byval_copy4,$$byval_copy5); + _VectorNormalize($5); + ;HEAP32[$$byval_copy4>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$4+8>>2]|0; + ;HEAP32[$$byval_copy5>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$5+8>>2]|0; + _VectorCrossProduct($6,$$byval_copy4,$$byval_copy5); + _VectorNormalize($6); + $7 = +HEAPF32[$5>>2]; + $8 = ((($5)) + 4|0); + $9 = +HEAPF32[$8>>2]; + $10 = ((($5)) + 8|0); + $11 = +HEAPF32[$10>>2]; + $12 = +HEAPF32[$1>>2]; + $13 = $7 * $12; + $14 = ((($1)) + 4|0); $15 = +HEAPF32[$14>>2]; - $16 = $13 * $15; - $17 = $11 + $16; - $18 = ((($2)) + 48|0); + $16 = $9 * $15; + $17 = $13 + $16; + $18 = ((($1)) + 8|0); $19 = +HEAPF32[$18>>2]; - $20 = ((($1)) + 12|0); - $21 = +HEAPF32[$20>>2]; - $22 = $19 * $21; - $23 = $17 + $22; - $24 = ((($1)) + 16|0); + $20 = $11 * $19; + $21 = $17 + $20; + $22 = -$21; + $23 = +HEAPF32[$6>>2]; + $24 = ((($6)) + 4|0); $25 = +HEAPF32[$24>>2]; - $26 = $3 * $25; - $27 = ((($1)) + 20|0); - $28 = +HEAPF32[$27>>2]; - $29 = $7 * $28; - $30 = $26 + $29; - $31 = ((($1)) + 24|0); - $32 = +HEAPF32[$31>>2]; - $33 = $13 * $32; - $34 = $30 + $33; - $35 = ((($1)) + 28|0); + $26 = ((($6)) + 8|0); + $27 = +HEAPF32[$26>>2]; + $28 = $12 * $23; + $29 = $15 * $25; + $30 = $28 + $29; + $31 = $19 * $27; + $32 = $30 + $31; + $33 = -$32; + $34 = +HEAPF32[$4>>2]; + $35 = ((($4)) + 4|0); $36 = +HEAPF32[$35>>2]; - $37 = $19 * $36; - $38 = $34 + $37; - $39 = ((($1)) + 32|0); - $40 = +HEAPF32[$39>>2]; - $41 = $3 * $40; - $42 = ((($1)) + 36|0); - $43 = +HEAPF32[$42>>2]; - $44 = $7 * $43; - $45 = $41 + $44; - $46 = ((($1)) + 40|0); - $47 = +HEAPF32[$46>>2]; - $48 = $13 * $47; - $49 = $45 + $48; - $50 = ((($1)) + 44|0); - $51 = +HEAPF32[$50>>2]; - $52 = $19 * $51; - $53 = $49 + $52; - $54 = ((($1)) + 48|0); - $55 = +HEAPF32[$54>>2]; - $56 = $3 * $55; - $57 = ((($1)) + 52|0); - $58 = +HEAPF32[$57>>2]; - $59 = $7 * $58; - $60 = $56 + $59; - $61 = ((($1)) + 56|0); - $62 = +HEAPF32[$61>>2]; - $63 = $13 * $62; - $64 = $60 + $63; - $65 = ((($1)) + 60|0); - $66 = +HEAPF32[$65>>2]; - $67 = $19 * $66; - $68 = $64 + $67; - $69 = ((($2)) + 4|0); - $70 = +HEAPF32[$69>>2]; - $71 = $4 * $70; - $72 = ((($2)) + 20|0); - $73 = +HEAPF32[$72>>2]; - $74 = $9 * $73; - $75 = $71 + $74; - $76 = ((($2)) + 36|0); - $77 = +HEAPF32[$76>>2]; - $78 = $15 * $77; - $79 = $75 + $78; - $80 = ((($2)) + 52|0); - $81 = +HEAPF32[$80>>2]; - $82 = $21 * $81; - $83 = $79 + $82; - $84 = $25 * $70; - $85 = $28 * $73; - $86 = $84 + $85; - $87 = $32 * $77; - $88 = $86 + $87; - $89 = $36 * $81; - $90 = $88 + $89; - $91 = $40 * $70; - $92 = $43 * $73; - $93 = $91 + $92; - $94 = $47 * $77; - $95 = $93 + $94; - $96 = $51 * $81; - $97 = $95 + $96; - $98 = $55 * $70; - $99 = $58 * $73; - $100 = $98 + $99; - $101 = $62 * $77; - $102 = $100 + $101; - $103 = $66 * $81; - $104 = $102 + $103; - $105 = ((($2)) + 8|0); - $106 = +HEAPF32[$105>>2]; - $107 = $4 * $106; - $108 = ((($2)) + 24|0); - $109 = +HEAPF32[$108>>2]; - $110 = $9 * $109; - $111 = $107 + $110; - $112 = ((($2)) + 40|0); - $113 = +HEAPF32[$112>>2]; - $114 = $15 * $113; - $115 = $111 + $114; - $116 = ((($2)) + 56|0); - $117 = +HEAPF32[$116>>2]; - $118 = $21 * $117; - $119 = $115 + $118; - $120 = $25 * $106; - $121 = $28 * $109; - $122 = $120 + $121; - $123 = $32 * $113; - $124 = $122 + $123; - $125 = $36 * $117; - $126 = $124 + $125; - $127 = $40 * $106; - $128 = $43 * $109; - $129 = $127 + $128; - $130 = $47 * $113; - $131 = $129 + $130; - $132 = $51 * $117; - $133 = $131 + $132; - $134 = $55 * $106; - $135 = $58 * $109; - $136 = $134 + $135; - $137 = $62 * $113; - $138 = $136 + $137; - $139 = $66 * $117; - $140 = $138 + $139; - $141 = ((($2)) + 12|0); - $142 = +HEAPF32[$141>>2]; - $143 = $4 * $142; - $144 = ((($2)) + 28|0); - $145 = +HEAPF32[$144>>2]; - $146 = $9 * $145; - $147 = $143 + $146; - $148 = ((($2)) + 44|0); - $149 = +HEAPF32[$148>>2]; - $150 = $15 * $149; - $151 = $147 + $150; - $152 = ((($2)) + 60|0); - $153 = +HEAPF32[$152>>2]; - $154 = $21 * $153; - $155 = $151 + $154; - $156 = $25 * $142; - $157 = $28 * $145; - $158 = $156 + $157; - $159 = $32 * $149; - $160 = $158 + $159; - $161 = $36 * $153; - $162 = $160 + $161; - $163 = $40 * $142; - $164 = $43 * $145; - $165 = $163 + $164; - $166 = $47 * $149; - $167 = $165 + $166; - $168 = $51 * $153; - $169 = $167 + $168; - $170 = $55 * $142; - $171 = $58 * $145; - $172 = $170 + $171; - $173 = $62 * $149; - $174 = $172 + $173; - $175 = $66 * $153; - $176 = $174 + $175; - HEAPF32[$0>>2] = $23; + $37 = ((($4)) + 8|0); + $38 = +HEAPF32[$37>>2]; + $39 = $12 * $34; + $40 = $15 * $36; + $41 = $39 + $40; + $42 = $19 * $38; + $43 = $41 + $42; + $44 = -$43; + HEAPF32[$0>>2] = $7; $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0); - HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $83; + HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $23; $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0); - HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $119; + HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $34; $$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0); - HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = $155; + HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = 0.0; $$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0); - HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $38; + HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $9; $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0); - HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $90; + HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $25; $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0); - HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $126; + HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $36; $$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0); - HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = $162; + HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = 0.0; $$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0); - HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $53; + HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $11; $$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0); - HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $97; + HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $27; $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0); - HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $133; + HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $38; $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0); - HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = $169; + HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0; $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0); - HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $68; + HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $22; $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0); - HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $104; + HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $33; $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0); - HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $140; + HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $44; $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0); - HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = $176; + HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0; + STACKTOP = sp;return; +} +function _Vector2Distance($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $2 = +HEAPF32[$0>>2]; + $3 = +HEAPF32[$1>>2]; + $4 = $2 - $3; + $5 = $4 * $4; + $6 = ((($0)) + 4|0); + $7 = +HEAPF32[$6>>2]; + $8 = ((($1)) + 4|0); + $9 = +HEAPF32[$8>>2]; + $10 = $7 - $9; + $11 = $10 * $10; + $12 = $5 + $11; + $13 = (+Math_sqrt((+$12))); + return (+$13); +} +function _Vector2Angle($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ((($1)) + 4|0); + $3 = +HEAPF32[$2>>2]; + $4 = ((($0)) + 4|0); + $5 = +HEAPF32[$4>>2]; + $6 = $3 - $5; + $7 = +HEAPF32[$1>>2]; + $8 = +HEAPF32[$0>>2]; + $9 = $7 - $8; + $10 = (+Math_atan2((+$6),(+$9))); + $11 = $10 * 57.2957763671875; + $12 = $11 < 0.0; + $13 = $11 + 360.0; + $$0 = $12 ? $13 : $11; + return (+$$0); +} +function _VectorZero($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, label = 0, sp = 0; + sp = STACKTOP; + HEAPF32[$0>>2] = 0.0; + $1 = ((($0)) + 4|0); + HEAPF32[$1>>2] = 0.0; + $2 = ((($0)) + 8|0); + HEAPF32[$2>>2] = 0.0; return; } function _MatrixFrustum($0,$1,$2,$3,$4,$5,$6) { @@ -8282,104 +11528,6 @@ function _MatrixOrtho($0,$1,$2,$3,$4,$5,$6) { HEAPF32[$$sroa$18$0$$sroa_idx40>>2] = 1.0; return; } -function _MatrixLookAt($0,$1,$2,$3) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - $3 = $3|0; - var $$byval_copy4 = 0, $$byval_copy5 = 0, $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0, $11 = 0.0, $12 = 0.0; - var $13 = 0.0, $14 = 0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $31 = 0.0, $32 = 0.0; - var $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0.0, $42 = 0.0, $43 = 0.0, $44 = 0.0, $5 = 0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); - $$byval_copy5 = sp + 48|0; - $$byval_copy4 = sp + 36|0; - $4 = sp + 24|0; - $5 = sp + 12|0; - $6 = sp; - ;HEAP32[$$byval_copy4>>2]=HEAP32[$1>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$1+8>>2]|0; - ;HEAP32[$$byval_copy5>>2]=HEAP32[$2>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$2+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$2+8>>2]|0; - _VectorSubtract($4,$$byval_copy4,$$byval_copy5); - _VectorNormalize($4); - ;HEAP32[$$byval_copy4>>2]=HEAP32[$3>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$3+8>>2]|0; - ;HEAP32[$$byval_copy5>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$4+8>>2]|0; - _VectorCrossProduct($5,$$byval_copy4,$$byval_copy5); - _VectorNormalize($5); - ;HEAP32[$$byval_copy4>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$4+8>>2]|0; - ;HEAP32[$$byval_copy5>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$5+8>>2]|0; - _VectorCrossProduct($6,$$byval_copy4,$$byval_copy5); - _VectorNormalize($6); - $7 = +HEAPF32[$5>>2]; - $8 = ((($5)) + 4|0); - $9 = +HEAPF32[$8>>2]; - $10 = ((($5)) + 8|0); - $11 = +HEAPF32[$10>>2]; - $12 = +HEAPF32[$1>>2]; - $13 = $7 * $12; - $14 = ((($1)) + 4|0); - $15 = +HEAPF32[$14>>2]; - $16 = $9 * $15; - $17 = $13 + $16; - $18 = ((($1)) + 8|0); - $19 = +HEAPF32[$18>>2]; - $20 = $11 * $19; - $21 = $17 + $20; - $22 = -$21; - $23 = +HEAPF32[$6>>2]; - $24 = ((($6)) + 4|0); - $25 = +HEAPF32[$24>>2]; - $26 = ((($6)) + 8|0); - $27 = +HEAPF32[$26>>2]; - $28 = $12 * $23; - $29 = $15 * $25; - $30 = $28 + $29; - $31 = $19 * $27; - $32 = $30 + $31; - $33 = -$32; - $34 = +HEAPF32[$4>>2]; - $35 = ((($4)) + 4|0); - $36 = +HEAPF32[$35>>2]; - $37 = ((($4)) + 8|0); - $38 = +HEAPF32[$37>>2]; - $39 = $12 * $34; - $40 = $15 * $36; - $41 = $39 + $40; - $42 = $19 * $38; - $43 = $41 + $42; - $44 = -$43; - HEAPF32[$0>>2] = $7; - $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0); - HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $23; - $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0); - HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $34; - $$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0); - HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = 0.0; - $$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0); - HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $9; - $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0); - HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $25; - $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0); - HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $36; - $$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0); - HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = 0.0; - $$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0); - HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $11; - $$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0); - HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $27; - $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0); - HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $38; - $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0); - HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0; - $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0); - HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $22; - $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0); - HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $33; - $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0); - HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $44; - $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0); - HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0; - STACKTOP = sp;return; -} function _ProcessGestureEvent($0) { $0 = $0|0; var $$$sink = 0, $$sink = 0, $$sink10 = 0, $$sink11 = 0, $$sink16 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0.0, $111 = 0.0; @@ -8398,7 +11546,7 @@ function _ProcessGestureEvent($0) { $moveDownPosition$byval_copy11 = sp; $1 = ((($0)) + 4|0); $2 = HEAP32[$1>>2]|0; - HEAP32[4162] = $2; + HEAP32[4673] = $2; $3 = ($2|0)<(2); $4 = HEAP32[$0>>2]|0; $5 = ($4|0)==(1); @@ -8411,7 +11559,7 @@ function _ProcessGestureEvent($0) { $92 = (($89) + 4)|0; $93 = $92; $94 = HEAP32[$93>>2]|0; - $95 = 16312; + $95 = 16520; $96 = $95; HEAP32[$96>>2] = $91; $97 = (($95) + 4)|0; @@ -8424,48 +11572,48 @@ function _ProcessGestureEvent($0) { $103 = (($100) + 4)|0; $104 = $103; $105 = HEAP32[$104>>2]|0; - $106 = 16352; + $106 = 16560; $107 = $106; HEAP32[$107>>2] = $102; $108 = (($106) + 4)|0; $109 = $108; HEAP32[$109>>2] = $105; - $110 = +HEAPF32[4088]; - $111 = +HEAPF32[4078]; + $110 = +HEAPF32[4140]; + $111 = +HEAPF32[4130]; $112 = $110 - $111; - HEAPF32[4090] = $112; - $113 = +HEAPF32[(16356)>>2]; - $114 = +HEAPF32[(16316)>>2]; + HEAPF32[4142] = $112; + $113 = +HEAPF32[(16564)>>2]; + $114 = +HEAPF32[(16524)>>2]; $115 = $113 - $114; - HEAPF32[(16364)>>2] = $115; - HEAP32[4161] = 4; + HEAPF32[(16572)>>2] = $115; + HEAP32[4672] = 4; STACKTOP = sp;return; } switch ($4|0) { case 2: { - ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16344+4>>2]|0; - ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16368>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16368+4>>2]|0; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16552+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16576>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16576+4>>2]|0; $116 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); - HEAPF32[4167] = $116; - $117 = 16344; + HEAPF32[4678] = $116; + $117 = 16552; $118 = $117; $119 = HEAP32[$118>>2]|0; $120 = (($117) + 4)|0; $121 = $120; $122 = HEAP32[$121>>2]|0; - $123 = 16312; + $123 = 16520; $124 = $123; HEAP32[$124>>2] = $119; $125 = (($123) + 4)|0; $126 = $125; HEAP32[$126>>2] = $122; - $127 = 16368; + $127 = 16576; $128 = $127; $129 = HEAP32[$128>>2]|0; $130 = (($127) + 4)|0; $131 = $130; $132 = HEAP32[$131>>2]|0; - $133 = 16352; + $133 = 16560; $134 = $133; HEAP32[$134>>2] = $129; $135 = (($133) + 4)|0; @@ -8478,7 +11626,7 @@ function _ProcessGestureEvent($0) { $141 = (($138) + 4)|0; $142 = $141; $143 = HEAP32[$142>>2]|0; - $144 = 16344; + $144 = 16552; $145 = $144; HEAP32[$145>>2] = $140; $146 = (($144) + 4)|0; @@ -8491,27 +11639,27 @@ function _ProcessGestureEvent($0) { $152 = (($149) + 4)|0; $153 = $152; $154 = HEAP32[$153>>2]|0; - $155 = 16368; + $155 = 16576; $156 = $155; HEAP32[$156>>2] = $151; $157 = (($155) + 4)|0; $158 = $157; HEAP32[$158>>2] = $154; - $159 = +HEAPF32[4092]; - $160 = +HEAPF32[4086]; + $159 = +HEAPF32[4144]; + $160 = +HEAPF32[4138]; $161 = $159 - $160; - HEAPF32[4090] = $161; - $162 = +HEAPF32[(16372)>>2]; - $163 = +HEAPF32[(16348)>>2]; + HEAPF32[4142] = $161; + $162 = +HEAPF32[(16580)>>2]; + $163 = +HEAPF32[(16556)>>2]; $164 = $162 - $163; - HEAPF32[(16364)>>2] = $164; - ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0; - ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16344+4>>2]|0; + HEAPF32[(16572)>>2] = $164; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16552+4>>2]|0; $165 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); $166 = !($165 >= 0.004999999888241291); if ($166) { - ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16352>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16352+4>>2]|0; - ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16368>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16368+4>>2]|0; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16560>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16560+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16576>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16576+4>>2]|0; $167 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); $168 = !($167 >= 0.004999999888241291); if ($168) { @@ -8523,31 +11671,31 @@ function _ProcessGestureEvent($0) { label = 29; } if ((label|0) == 29) { - ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16344+4>>2]|0; - ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16368>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16368+4>>2]|0; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16552+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16576>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16576+4>>2]|0; $169 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); - $170 = +HEAPF32[4167]; + $170 = +HEAPF32[4678]; $171 = $169 - $170; $172 = $171 < 0.0; $$sink11 = $172 ? 256 : 512; $$sink16 = $$sink11; } - HEAP32[4161] = $$sink16; - ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16344+4>>2]|0; - ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16368>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16368+4>>2]|0; + HEAP32[4672] = $$sink16; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16552+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16576>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16576+4>>2]|0; $173 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); $174 = 360.0 - $173; - HEAPF32[4168] = $174; + HEAPF32[4679] = $174; STACKTOP = sp;return; break; } case 0: { - HEAPF32[4167] = 0.0; - HEAPF32[4168] = 0.0; - HEAPF32[4090] = 0.0; - HEAPF32[(16364)>>2] = 0.0; - HEAP32[4162] = 0; - HEAP32[4161] = 0; + HEAPF32[4678] = 0.0; + HEAPF32[4679] = 0.0; + HEAPF32[4142] = 0.0; + HEAPF32[(16572)>>2] = 0.0; + HEAP32[4673] = 0; + HEAP32[4672] = 0; STACKTOP = sp;return; break; } @@ -8557,22 +11705,22 @@ function _ProcessGestureEvent($0) { } } if ($5) { - $6 = HEAP32[4163]|0; + $6 = HEAP32[4674]|0; $7 = (($6) + 1)|0; - HEAP32[4163] = $7; - $8 = HEAP32[4161]|0; + HEAP32[4674] = $7; + $8 = HEAP32[4672]|0; $9 = ($8|0)==(0); $10 = ($6|0)>(0); $or$cond = $10 & $9; if ($or$cond) { $11 = ((($0)) + 24|0); - ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0; ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[$11>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[$11+4>>2]|0; $12 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); $13 = $12 < 0.029999999329447746; if ($13) { - HEAP32[4161] = 2; - HEAP32[4163] = 0; + HEAP32[4672] = 2; + HEAP32[4674] = 0; } else { label = 6; } @@ -8580,8 +11728,8 @@ function _ProcessGestureEvent($0) { label = 6; } if ((label|0) == 6) { - HEAP32[4163] = 1; - HEAP32[4161] = 1; + HEAP32[4674] = 1; + HEAP32[4672] = 1; } $14 = ((($0)) + 24|0); $15 = $14; @@ -8590,19 +11738,19 @@ function _ProcessGestureEvent($0) { $18 = (($15) + 4)|0; $19 = $18; $20 = HEAP32[$19>>2]|0; - $21 = 16312; + $21 = 16520; $22 = $21; HEAP32[$22>>2] = $17; $23 = (($21) + 4)|0; $24 = $23; HEAP32[$24>>2] = $20; - $25 = 16320; + $25 = 16528; $26 = $25; HEAP32[$26>>2] = $17; $27 = (($25) + 4)|0; $28 = $27; HEAP32[$28>>2] = $20; - $29 = 16328; + $29 = 16536; $30 = $29; HEAP32[$30>>2] = $17; $31 = (($29) + 4)|0; @@ -8610,14 +11758,14 @@ function _ProcessGestureEvent($0) { HEAP32[$32>>2] = $20; $33 = ((($0)) + 8|0); $34 = HEAP32[$33>>2]|0; - HEAP32[4] = $34; - HEAPF32[4084] = 0.0; - HEAPF32[(16340)>>2] = 0.0; + HEAP32[742] = $34; + HEAPF32[4136] = 0.0; + HEAPF32[(16548)>>2] = 0.0; STACKTOP = sp;return; } switch ($4|0) { case 0: { - $35 = HEAP32[4161]|0; + $35 = HEAP32[4672]|0; $36 = ($35|0)==(8); if ($36) { $37 = ((($0)) + 24|0); @@ -8627,31 +11775,31 @@ function _ProcessGestureEvent($0) { $41 = (($38) + 4)|0; $42 = $41; $43 = HEAP32[$42>>2]|0; - $44 = 16328; + $44 = 16536; $45 = $44; HEAP32[$45>>2] = $40; $46 = (($44) + 4)|0; $47 = $46; HEAP32[$47>>2] = $43; } - ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0; - ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16328>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16328+4>>2]|0; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16536>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16536+4>>2]|0; $48 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); $49 = $48 / 0.0; - HEAPF32[4164] = $49; - HEAP32[4165] = 0; + HEAPF32[4675] = $49; + HEAP32[4676] = 0; $50 = $49 > 5.0000002374872565E-4; if ($50) { - $51 = HEAP32[4]|0; + $51 = HEAP32[742]|0; $52 = ((($0)) + 8|0); $53 = HEAP32[$52>>2]|0; $54 = ($51|0)==($53|0); if ($54) { - ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0; - ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16328>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16328+4>>2]|0; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16536>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16536+4>>2]|0; $55 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); $56 = 360.0 - $55; - HEAPF32[4166] = $56; + HEAPF32[4677] = $56; $57 = $56 < 30.0; $58 = $56 > 330.0; $or$cond3 = $57 | $58; @@ -8682,22 +11830,22 @@ function _ProcessGestureEvent($0) { label = 16; } if ((label|0) == 16) { - HEAPF32[4164] = 0.0; - HEAPF32[4166] = 0.0; + HEAPF32[4675] = 0.0; + HEAPF32[4677] = 0.0; $$sink10 = 0; } - HEAP32[4161] = $$sink10; - HEAPF32[4080] = 0.0; - HEAPF32[(16324)>>2] = 0.0; - HEAP32[4162] = 0; + HEAP32[4672] = $$sink10; + HEAPF32[4132] = 0.0; + HEAPF32[(16532)>>2] = 0.0; + HEAP32[4673] = 0; STACKTOP = sp;return; break; } case 2: { - $65 = HEAP32[4165]|0; + $65 = HEAP32[4676]|0; $66 = ($65|0)==(0); if ($66) { - HEAP32[4165] = 1; + HEAP32[4676] = 1; } $67 = ((($0)) + 24|0); $68 = $67; @@ -8706,31 +11854,31 @@ function _ProcessGestureEvent($0) { $71 = (($68) + 4)|0; $72 = $71; $73 = HEAP32[$72>>2]|0; - $74 = 16344; + $74 = 16552; $75 = $74; HEAP32[$75>>2] = $70; $76 = (($74) + 4)|0; $77 = $76; HEAP32[$77>>2] = $73; - $78 = HEAP32[4161]|0; + $78 = HEAP32[4672]|0; $79 = ($78|0)==(4); if ($79) { - ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0; - ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16344+4>>2]|0; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16552+4>>2]|0; $80 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); $81 = !($80 >= 0.014999999664723873); if (!($81)) { - HEAP32[4161] = 8; + HEAP32[4672] = 8; } } - $82 = +HEAPF32[4086]; - $83 = +HEAPF32[4080]; + $82 = +HEAPF32[4138]; + $83 = +HEAPF32[4132]; $84 = $82 - $83; - HEAPF32[4084] = $84; - $85 = +HEAPF32[(16348)>>2]; - $86 = +HEAPF32[(16324)>>2]; + HEAPF32[4136] = $84; + $85 = +HEAPF32[(16556)>>2]; + $86 = +HEAPF32[(16532)>>2]; $87 = $85 - $86; - HEAPF32[(16340)>>2] = $87; + HEAPF32[(16548)>>2] = $87; STACKTOP = sp;return; break; } @@ -8742,16 +11890,16 @@ function _ProcessGestureEvent($0) { function _UpdateGestures() { var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0; sp = STACKTOP; - $0 = HEAP32[4161]|0; + $0 = HEAP32[4672]|0; $$off = (($0) + -1)|0; $1 = ($$off>>>0)<(2); - $2 = HEAP32[4162]|0; + $2 = HEAP32[4673]|0; $3 = ($2|0)<(2); $or$cond3 = $1 & $3; if ($or$cond3) { - HEAP32[4161] = 4; + HEAP32[4672] = 4; } - $4 = HEAP32[4161]|0; + $4 = HEAP32[4672]|0; $5 = (($4) + -16)|0; $6 = $5 >>> 4; $7 = $5 << 28; @@ -8764,581 +11912,517 @@ function _UpdateGestures() { return; } } - HEAP32[4161] = 0; + HEAP32[4672] = 0; return; } function _SetCameraMode($0,$1) { $0 = $0|0; $1 = $1|0; - var $$sroa$023$0$$sroa_idx = 0, $$sroa$023$0$copyload = 0.0, $$sroa$030$0$copyload = 0.0, $$sroa$4$0$$sroa_idx25 = 0, $$sroa$4$0$copyload = 0.0, $$sroa$432$0$$sroa_idx33 = 0, $$sroa$432$0$copyload = 0.0, $$sroa$527$0$$sroa_idx28 = 0, $$sroa$527$0$copyload = 0.0, $$sroa$535$0$$sroa_idx36 = 0, $$sroa$535$0$copyload = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0; - var $19 = 0.0, $2 = 0.0, $20 = 0.0, $21 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + var $$off = 0, $$sroa$024$0$$sroa_idx = 0, $$sroa$024$0$copyload = 0.0, $$sroa$031$0$copyload = 0.0, $$sroa$4$0$$sroa_idx26 = 0, $$sroa$4$0$copyload = 0.0, $$sroa$433$0$$sroa_idx34 = 0, $$sroa$433$0$copyload = 0.0, $$sroa$528$0$$sroa_idx29 = 0, $$sroa$528$0$copyload = 0.0, $$sroa$536$0$$sroa_idx37 = 0, $$sroa$536$0$copyload = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0; + var $18 = 0.0, $19 = 0.0, $2 = 0.0, $20 = 0.0, $21 = 0, $22 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; sp = STACKTOP; - $$sroa$030$0$copyload = +HEAPF32[$0>>2]; - $$sroa$432$0$$sroa_idx33 = ((($0)) + 4|0); - $$sroa$432$0$copyload = +HEAPF32[$$sroa$432$0$$sroa_idx33>>2]; - $$sroa$535$0$$sroa_idx36 = ((($0)) + 8|0); - $$sroa$535$0$copyload = +HEAPF32[$$sroa$535$0$$sroa_idx36>>2]; - $$sroa$023$0$$sroa_idx = ((($0)) + 12|0); - $$sroa$023$0$copyload = +HEAPF32[$$sroa$023$0$$sroa_idx>>2]; - $$sroa$4$0$$sroa_idx25 = ((($0)) + 16|0); - $$sroa$4$0$copyload = +HEAPF32[$$sroa$4$0$$sroa_idx25>>2]; - $$sroa$527$0$$sroa_idx28 = ((($0)) + 20|0); - $$sroa$527$0$copyload = +HEAPF32[$$sroa$527$0$$sroa_idx28>>2]; - $2 = $$sroa$023$0$copyload - $$sroa$030$0$copyload; - $3 = $$sroa$4$0$copyload - $$sroa$432$0$copyload; - $4 = $$sroa$527$0$copyload - $$sroa$535$0$copyload; + $$sroa$031$0$copyload = +HEAPF32[$0>>2]; + $$sroa$433$0$$sroa_idx34 = ((($0)) + 4|0); + $$sroa$433$0$copyload = +HEAPF32[$$sroa$433$0$$sroa_idx34>>2]; + $$sroa$536$0$$sroa_idx37 = ((($0)) + 8|0); + $$sroa$536$0$copyload = +HEAPF32[$$sroa$536$0$$sroa_idx37>>2]; + $$sroa$024$0$$sroa_idx = ((($0)) + 12|0); + $$sroa$024$0$copyload = +HEAPF32[$$sroa$024$0$$sroa_idx>>2]; + $$sroa$4$0$$sroa_idx26 = ((($0)) + 16|0); + $$sroa$4$0$copyload = +HEAPF32[$$sroa$4$0$$sroa_idx26>>2]; + $$sroa$528$0$$sroa_idx29 = ((($0)) + 20|0); + $$sroa$528$0$copyload = +HEAPF32[$$sroa$528$0$$sroa_idx29>>2]; + $2 = $$sroa$024$0$copyload - $$sroa$031$0$copyload; + $3 = $$sroa$4$0$copyload - $$sroa$433$0$copyload; + $4 = $$sroa$528$0$copyload - $$sroa$536$0$copyload; $5 = $2 * $2; $6 = $3 * $3; $7 = $5 + $6; $8 = $4 * $4; $9 = $7 + $8; $10 = (+Math_sqrt((+$9))); - HEAPF32[4169] = $10; + HEAPF32[4680] = $10; $11 = $5 + $8; $12 = (+Math_sqrt((+$11))); $13 = (+Math_sqrt((+$7))); $14 = (+Math_abs((+$2))); $15 = $14 / $12; $16 = (+Math_asin((+$15))); - HEAPF32[4170] = $16; + HEAPF32[4681] = $16; $17 = (+Math_abs((+$3))); $18 = $17 / $13; $19 = (+Math_asin((+$18))); $20 = -$19; - HEAPF32[4171] = $20; - $21 = HEAP32[$$sroa$432$0$$sroa_idx33>>2]|0; - HEAP32[5] = $21; - HEAP32[4172] = $1; + HEAPF32[4682] = $20; + $21 = HEAP32[$$sroa$433$0$$sroa_idx34>>2]|0; + HEAP32[743] = $21; + $$off = (($1) + -3)|0; + $22 = ($$off>>>0)<(2); + if ($22) { + _DisableCursor(); + HEAP32[4683] = $1; + return; + } else { + _EnableCursor(); + HEAP32[4683] = $1; + return; + } +} +function _DisableCursor() { + var label = 0, sp = 0; + sp = STACKTOP; + HEAP32[4684] = 1; + HEAP32[4685] = 1; + return; +} +function _EnableCursor() { + var label = 0, sp = 0; + sp = STACKTOP; + HEAP32[4684] = 1; + HEAP32[4685] = 0; return; } function _UpdateCamera($0) { $0 = $0|0; - var $$ = 0, $$0 = 0, $$byval_copy3 = 0, $$not = 0, $$not188 = 0, $$off187 = 0, $$pr = 0, $$pr190 = 0, $$sink = 0.0, $$sink17 = 0, $$sink22 = 0.0, $$sink22$p = 0.0, $$sink26 = 0.0, $$sink28 = 0.0, $$sroa$095$0 = 0.0, $$sroa$9$0 = 0.0, $1 = 0, $10 = 0, $100 = 0.0, $101 = 0.0; - var $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0.0, $106 = 0.0, $107 = 0.0, $108 = 0.0, $109 = 0.0, $11 = 0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0.0, $114 = 0, $115 = 0.0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0; - var $120 = 0.0, $121 = 0, $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0, $130 = 0.0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0, $136 = 0.0, $137 = 0, $138 = 0.0; - var $139 = 0.0, $14 = 0, $140 = 0.0, $141 = 0.0, $142 = 0.0, $143 = 0.0, $144 = 0, $145 = 0, $146 = 0.0, $147 = 0.0, $148 = 0.0, $149 = 0, $15 = 0, $150 = 0, $151 = 0.0, $152 = 0.0, $153 = 0.0, $154 = 0.0, $155 = 0.0, $156 = 0.0; - var $157 = 0.0, $158 = 0.0, $159 = 0.0, $16 = 0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0, $168 = 0.0, $169 = 0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0.0, $173 = 0.0, $174 = 0.0; - var $175 = 0.0, $176 = 0, $177 = 0.0, $178 = 0.0, $179 = 0.0, $18 = 0, $180 = 0.0, $181 = 0.0, $182 = 0.0, $183 = 0.0, $184 = 0.0, $185 = 0.0, $186 = 0.0, $187 = 0.0, $188 = 0.0, $189 = 0.0, $19 = 0, $190 = 0.0, $191 = 0, $192 = 0.0; - var $193 = 0, $194 = 0.0, $195 = 0.0, $196 = 0.0, $197 = 0.0, $198 = 0.0, $199 = 0.0, $2 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0.0, $204 = 0.0, $205 = 0.0, $206 = 0.0, $207 = 0, $208 = 0, $209 = 0, $21 = 0; - var $210 = 0, $211 = 0.0, $212 = 0.0, $213 = 0.0, $214 = 0.0, $215 = 0.0, $216 = 0.0, $217 = 0.0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0, $221 = 0, $222 = 0.0, $223 = 0.0, $224 = 0.0, $225 = 0.0, $226 = 0.0, $227 = 0.0, $228 = 0.0; - var $229 = 0.0, $23 = 0, $230 = 0.0, $231 = 0.0, $232 = 0.0, $233 = 0.0, $234 = 0.0, $235 = 0.0, $236 = 0, $237 = 0.0, $238 = 0.0, $239 = 0.0, $24 = 0, $240 = 0.0, $241 = 0.0, $242 = 0, $243 = 0.0, $244 = 0.0, $245 = 0.0, $246 = 0.0; - var $247 = 0.0, $248 = 0.0, $249 = 0.0, $25 = 0, $250 = 0.0, $251 = 0, $252 = 0.0, $253 = 0.0, $254 = 0.0, $255 = 0.0, $256 = 0.0, $257 = 0.0, $258 = 0.0, $259 = 0.0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0.0; - var $265 = 0.0, $266 = 0, $267 = 0.0, $268 = 0.0, $269 = 0, $27 = 0, $270 = 0.0, $271 = 0.0, $272 = 0.0, $273 = 0.0, $274 = 0, $275 = 0.0, $276 = 0.0, $277 = 0.0, $278 = 0, $279 = 0.0, $28 = 0, $280 = 0.0, $281 = 0.0, $282 = 0.0; - var $283 = 0.0, $284 = 0.0, $285 = 0.0, $286 = 0.0, $287 = 0.0, $288 = 0.0, $289 = 0.0, $29 = 0, $290 = 0, $291 = 0.0, $292 = 0.0, $293 = 0, $294 = 0.0, $295 = 0.0, $296 = 0.0, $297 = 0, $298 = 0.0, $299 = 0.0, $3 = 0, $30 = 0; - var $300 = 0.0, $301 = 0.0, $302 = 0.0, $303 = 0.0, $304 = 0.0, $305 = 0.0, $306 = 0.0, $307 = 0.0, $308 = 0, $309 = 0.0, $31 = 0, $310 = 0.0, $311 = 0, $312 = 0, $313 = 0.0, $314 = 0.0, $315 = 0.0, $316 = 0.0, $317 = 0.0, $318 = 0.0; - var $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0.0, $324 = 0.0, $325 = 0.0, $326 = 0.0, $327 = 0, $328 = 0.0, $329 = 0.0, $33 = 0, $330 = 0.0, $331 = 0.0, $332 = 0.0, $333 = 0.0, $334 = 0.0, $335 = 0.0, $336 = 0; - var $337 = 0.0, $338 = 0.0, $339 = 0, $34 = 0, $340 = 0.0, $341 = 0.0, $342 = 0.0, $343 = 0.0, $344 = 0, $345 = 0, $346 = 0.0, $347 = 0.0, $348 = 0.0, $349 = 0.0, $35 = 0, $350 = 0.0, $351 = 0, $352 = 0.0, $353 = 0.0, $354 = 0.0; - var $355 = 0.0, $356 = 0.0, $357 = 0, $358 = 0.0, $359 = 0.0, $36 = 0, $360 = 0.0, $361 = 0.0, $362 = 0, $363 = 0, $364 = 0, $365 = 0, $366 = 0.0, $367 = 0, $368 = 0.0, $369 = 0.0, $37 = 0.0, $370 = 0.0, $371 = 0.0, $372 = 0.0; - var $373 = 0.0, $374 = 0.0, $375 = 0.0, $376 = 0, $377 = 0.0, $378 = 0.0, $379 = 0, $38 = 0.0, $380 = 0, $381 = 0.0, $382 = 0.0, $383 = 0.0, $384 = 0.0, $385 = 0.0, $386 = 0.0, $387 = 0.0, $388 = 0, $389 = 0.0, $39 = 0.0, $390 = 0.0; - var $391 = 0, $392 = 0.0, $393 = 0.0, $394 = 0, $395 = 0.0, $396 = 0.0, $397 = 0.0, $398 = 0.0, $399 = 0, $4 = 0, $40 = 0, $400 = 0.0, $401 = 0.0, $402 = 0.0, $403 = 0, $404 = 0.0, $405 = 0.0, $406 = 0, $407 = 0, $408 = 0; - var $409 = 0, $41 = 0, $410 = 0, $411 = 0, $412 = 0, $413 = 0, $414 = 0, $415 = 0, $416 = 0, $417 = 0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0; - var $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0.0, $57 = 0, $58 = 0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0.0, $64 = 0.0, $65 = 0.0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0.0; - var $7 = 0, $70 = 0.0, $71 = 0, $72 = 0.0, $73 = 0.0, $74 = 0.0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0.0, $86 = 0, $87 = 0; - var $88 = 0.0, $89 = 0.0, $9 = 0, $90 = 0.0, $91 = 0, $92 = 0, $93 = 0.0, $94 = 0, $95 = 0, $96 = 0.0, $97 = 0, $98 = 0, $99 = 0.0, $not$ = 0, $or$cond = 0, $or$cond11 = 0, $or$cond13 = 0, $or$cond15 = 0, $or$cond189 = 0, $or$cond3 = 0; - var $or$cond5 = 0, $or$cond7 = 0, $or$cond9 = 0, $storemerge = 0.0, label = 0, sp = 0; + var $$ = 0, $$0 = 0, $$not = 0, $$not170 = 0, $$pr = 0, $$pr172 = 0, $$sink = 0.0, $$sink15 = 0, $$sink20 = 0.0, $$sink20$p = 0.0, $$sink24 = 0.0, $$sink26 = 0.0, $1 = 0, $10 = 0, $100 = 0.0, $101 = 0.0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0; + var $106 = 0, $107 = 0.0, $108 = 0.0, $109 = 0.0, $11 = 0, $110 = 0, $111 = 0, $112 = 0.0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0, $120 = 0.0, $121 = 0.0, $122 = 0.0, $123 = 0.0; + var $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0, $129 = 0.0, $13 = 0, $130 = 0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0.0, $136 = 0.0, $137 = 0, $138 = 0.0, $139 = 0.0, $14 = 0, $140 = 0.0, $141 = 0.0; + var $142 = 0.0, $143 = 0.0, $144 = 0.0, $145 = 0.0, $146 = 0.0, $147 = 0.0, $148 = 0.0, $149 = 0.0, $15 = 0, $150 = 0.0, $151 = 0.0, $152 = 0, $153 = 0.0, $154 = 0, $155 = 0.0, $156 = 0.0, $157 = 0.0, $158 = 0.0, $159 = 0.0, $16 = 0; + var $160 = 0.0, $161 = 0, $162 = 0, $163 = 0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0.0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0.0, $173 = 0.0, $174 = 0.0, $175 = 0.0, $176 = 0.0, $177 = 0.0, $178 = 0.0; + var $179 = 0.0, $18 = 0, $180 = 0.0, $181 = 0, $182 = 0, $183 = 0.0, $184 = 0.0, $185 = 0.0, $186 = 0.0, $187 = 0.0, $188 = 0.0, $189 = 0.0, $19 = 0, $190 = 0.0, $191 = 0.0, $192 = 0.0, $193 = 0.0, $194 = 0.0, $195 = 0.0, $196 = 0.0; + var $197 = 0, $198 = 0.0, $199 = 0.0, $2 = 0, $20 = 0, $200 = 0.0, $201 = 0.0, $202 = 0.0, $203 = 0, $204 = 0.0, $205 = 0.0, $206 = 0.0, $207 = 0.0, $208 = 0.0, $209 = 0.0, $21 = 0, $210 = 0.0, $211 = 0.0, $212 = 0, $213 = 0.0; + var $214 = 0.0, $215 = 0.0, $216 = 0.0, $217 = 0.0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0.0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0.0, $226 = 0.0, $227 = 0, $228 = 0.0, $229 = 0.0, $23 = 0, $230 = 0, $231 = 0.0; + var $232 = 0.0, $233 = 0.0, $234 = 0.0, $235 = 0, $236 = 0.0, $237 = 0.0, $238 = 0.0, $239 = 0, $24 = 0, $240 = 0.0, $241 = 0.0, $242 = 0.0, $243 = 0.0, $244 = 0.0, $245 = 0.0, $246 = 0.0, $247 = 0.0, $248 = 0.0, $249 = 0.0, $25 = 0; + var $250 = 0.0, $251 = 0, $252 = 0.0, $253 = 0.0, $254 = 0, $255 = 0.0, $256 = 0.0, $257 = 0.0, $258 = 0, $259 = 0.0, $26 = 0, $260 = 0.0, $261 = 0.0, $262 = 0.0, $263 = 0.0, $264 = 0.0, $265 = 0.0, $266 = 0.0, $267 = 0.0, $268 = 0.0; + var $269 = 0, $27 = 0, $270 = 0.0, $271 = 0.0, $272 = 0, $273 = 0, $274 = 0.0, $275 = 0.0, $276 = 0.0, $277 = 0.0, $278 = 0.0, $279 = 0.0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0.0, $285 = 0.0, $286 = 0.0; + var $287 = 0.0, $288 = 0, $289 = 0.0, $29 = 0.0, $290 = 0.0, $291 = 0.0, $292 = 0.0, $293 = 0.0, $294 = 0.0, $295 = 0.0, $296 = 0.0, $297 = 0, $298 = 0.0, $299 = 0.0, $3 = 0, $30 = 0.0, $300 = 0, $301 = 0.0, $302 = 0.0, $303 = 0.0; + var $304 = 0.0, $305 = 0, $306 = 0, $307 = 0.0, $308 = 0.0, $309 = 0.0, $31 = 0.0, $310 = 0.0, $311 = 0.0, $312 = 0, $313 = 0.0, $314 = 0.0, $315 = 0.0, $316 = 0.0, $317 = 0.0, $318 = 0, $319 = 0.0, $32 = 0, $320 = 0.0, $321 = 0.0; + var $322 = 0.0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0.0, $328 = 0, $329 = 0.0, $33 = 0.0, $330 = 0.0, $331 = 0.0, $332 = 0.0, $333 = 0.0, $334 = 0.0, $335 = 0.0, $336 = 0.0, $337 = 0, $338 = 0.0, $339 = 0.0, $34 = 0.0; + var $340 = 0, $341 = 0, $342 = 0.0, $343 = 0.0, $344 = 0.0, $345 = 0.0, $346 = 0.0, $347 = 0.0, $348 = 0.0, $349 = 0, $35 = 0.0, $350 = 0.0, $351 = 0.0, $352 = 0, $353 = 0.0, $354 = 0.0, $355 = 0, $356 = 0.0, $357 = 0.0, $358 = 0.0; + var $359 = 0.0, $36 = 0, $360 = 0, $361 = 0.0, $362 = 0.0, $363 = 0.0, $364 = 0, $365 = 0.0, $366 = 0.0, $367 = 0, $368 = 0, $369 = 0, $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0, $376 = 0; + var $377 = 0, $378 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0.0, $47 = 0, $48 = 0, $49 = 0.0, $5 = 0, $50 = 0.0, $51 = 0.0, $52 = 0, $53 = 0; + var $54 = 0.0, $55 = 0, $56 = 0, $57 = 0.0, $58 = 0, $59 = 0, $6 = 0, $60 = 0.0, $61 = 0.0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0.0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0.0, $7 = 0, $70 = 0.0, $71 = 0.0; + var $72 = 0.0, $73 = 0, $74 = 0.0, $75 = 0, $76 = 0.0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0.0, $81 = 0.0, $82 = 0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0; + var $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0, $97 = 0.0, $98 = 0, $99 = 0.0, $not$ = 0, $or$cond = 0, $or$cond11 = 0, $or$cond13 = 0, $or$cond169 = 0, $or$cond171 = 0, $or$cond3 = 0, $or$cond5 = 0, $or$cond7 = 0, $or$cond9 = 0; + var $storemerge = 0.0, label = 0, sp = 0; sp = STACKTOP; - STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0); - $$byval_copy3 = sp + 72|0; - $1 = sp + 56|0; - $2 = sp + 16|0; - $3 = sp + 64|0; - $4 = sp + 48|0; - $5 = sp + 40|0; - $6 = sp + 8|0; - $7 = sp; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $1 = sp; + $2 = sp + 8|0; _GetMousePosition($1); - $8 = (_GetMouseWheelMove()|0); - $9 = HEAP32[6]|0; - $10 = (_IsMouseButtonDown($9)|0); - $11 = HEAP32[7]|0; - $12 = (_IsKeyDown($11)|0); - $13 = HEAP32[8]|0; + $3 = (_GetMouseWheelMove()|0); + $4 = HEAP32[744]|0; + $5 = (_IsMouseButtonDown($4)|0); + $6 = HEAP32[745]|0; + $7 = (_IsKeyDown($6)|0); + $8 = HEAP32[746]|0; + $9 = (_IsKeyDown($8)|0); + $10 = HEAP32[747]|0; + $11 = (_IsKeyDown($10)|0); + HEAP32[$2>>2] = $11; + $12 = ((($2)) + 4|0); + $13 = HEAP32[748]|0; $14 = (_IsKeyDown($13)|0); - $15 = HEAP32[9]|0; - $16 = (_IsKeyDown($15)|0); - HEAP32[$2>>2] = $16; - $17 = ((($2)) + 4|0); - $18 = HEAP32[10]|0; - $19 = (_IsKeyDown($18)|0); - HEAP32[$17>>2] = $19; - $20 = ((($2)) + 8|0); - $21 = HEAP32[11]|0; - $22 = (_IsKeyDown($21)|0); - HEAP32[$20>>2] = $22; - $23 = ((($2)) + 12|0); - $24 = HEAP32[12]|0; - $25 = (_IsKeyDown($24)|0); - HEAP32[$23>>2] = $25; - $26 = ((($2)) + 16|0); - $27 = HEAP32[13]|0; - $28 = (_IsKeyDown($27)|0); - HEAP32[$26>>2] = $28; - $29 = ((($2)) + 20|0); - $30 = HEAP32[14]|0; - $31 = (_IsKeyDown($30)|0); - HEAP32[$29>>2] = $31; - $32 = HEAP32[4172]|0; - $33 = ($32|0)==(0); + HEAP32[$12>>2] = $14; + $15 = ((($2)) + 8|0); + $16 = HEAP32[749]|0; + $17 = (_IsKeyDown($16)|0); + HEAP32[$15>>2] = $17; + $18 = ((($2)) + 12|0); + $19 = HEAP32[750]|0; + $20 = (_IsKeyDown($19)|0); + HEAP32[$18>>2] = $20; + $21 = ((($2)) + 16|0); + $22 = HEAP32[751]|0; + $23 = (_IsKeyDown($22)|0); + HEAP32[$21>>2] = $23; + $24 = ((($2)) + 20|0); + $25 = HEAP32[752]|0; + $26 = (_IsKeyDown($25)|0); + HEAP32[$24>>2] = $26; + $27 = HEAP32[4683]|0; + $28 = ($27|0)==(0); L1: do { - if ($33) { - label = 58; + if ($28) { + label = 47; } else { - $34 = (_GetScreenWidth()|0); - $35 = (_GetScreenHeight()|0); - $$off187 = (($32) + -3)|0; - $36 = ($$off187>>>0)<(2); - do { - if ($36) { - _HideCursor(); - $37 = +HEAPF32[$1>>2]; - $38 = (+($35|0)); - $39 = $38 / 3.0; - $40 = $37 < $39; - $41 = ((($1)) + 4|0); - $42 = +HEAPF32[$41>>2]; - if ($40) { - $43 = (($35|0) / 3)&-1; - $44 = (($34) - ($43))|0; - $45 = (+($44|0)); - HEAPF32[$3>>2] = $45; - $46 = ((($3)) + 4|0); - HEAPF32[$46>>2] = $42; - ;HEAP32[$$byval_copy3>>2]=HEAP32[$3>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$3+4>>2]|0; - _SetMousePosition($$byval_copy3); - $$sroa$095$0 = 0.0;$$sroa$9$0 = 0.0; - break; - } - $47 = $42 < $39; - if ($47) { - HEAPF32[$4>>2] = $37; - $48 = ((($4)) + 4|0); - $49 = (($35|0) / 3)&-1; - $50 = (($35) - ($49))|0; - $51 = (+($50|0)); - HEAPF32[$48>>2] = $51; - ;HEAP32[$$byval_copy3>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$4+4>>2]|0; - _SetMousePosition($$byval_copy3); - $$sroa$095$0 = 0.0;$$sroa$9$0 = 0.0; - break; - } - $52 = (+($34|0)); - $53 = $52 - $39; - $54 = $37 > $53; - if ($54) { - $55 = (($35|0) / 3)&-1; - $56 = (+($55|0)); - HEAPF32[$5>>2] = $56; - $57 = ((($5)) + 4|0); - $58 = HEAP32[$41>>2]|0; - HEAP32[$57>>2] = $58; - ;HEAP32[$$byval_copy3>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$5+4>>2]|0; - _SetMousePosition($$byval_copy3); - $$sroa$095$0 = 0.0;$$sroa$9$0 = 0.0; - break; - } - $59 = $38 - $39; - $60 = $42 > $59; - if ($60) { - HEAPF32[$6>>2] = $37; - $61 = ((($6)) + 4|0); - $62 = (($35|0) / 3)&-1; - $63 = (+($62|0)); - HEAPF32[$61>>2] = $63; - ;HEAP32[$$byval_copy3>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$6+4>>2]|0; - _SetMousePosition($$byval_copy3); - $$sroa$095$0 = 0.0;$$sroa$9$0 = 0.0; - break; - } else { - $64 = +HEAPF32[4094]; - $65 = $37 - $64; - $66 = +HEAPF32[(16380)>>2]; - $67 = $42 - $66; - $$sroa$095$0 = $65;$$sroa$9$0 = $67; - break; - } - } else { - _ShowCursor(); - $68 = +HEAPF32[$1>>2]; - $69 = +HEAPF32[4094]; - $70 = $68 - $69; - $71 = ((($1)) + 4|0); - $72 = +HEAPF32[$71>>2]; - $73 = +HEAPF32[(16380)>>2]; - $74 = $72 - $73; - $$sroa$095$0 = $70;$$sroa$9$0 = $74; - } - } while(0); - _GetMousePosition($7); - $75 = $7; - $76 = $75; - $77 = HEAP32[$76>>2]|0; - $78 = (($75) + 4)|0; - $79 = $78; - $80 = HEAP32[$79>>2]|0; - $81 = 16376; - $82 = $81; - HEAP32[$82>>2] = $77; - $83 = (($81) + 4)|0; - $84 = $83; - HEAP32[$84>>2] = $80; - $$pr = HEAP32[4172]|0; + $29 = +HEAPF32[$1>>2]; + $30 = +HEAPF32[4146]; + $31 = $29 - $30; + $32 = ((($1)) + 4|0); + $33 = +HEAPF32[$32>>2]; + $34 = +HEAPF32[(16588)>>2]; + $35 = $33 - $34; + $36 = $1; + $37 = $36; + $38 = HEAP32[$37>>2]|0; + $39 = (($36) + 4)|0; + $40 = $39; + $41 = HEAP32[$40>>2]|0; + $42 = 16584; + $43 = $42; + HEAP32[$43>>2] = $38; + $44 = (($42) + 4)|0; + $45 = $44; + HEAP32[$45>>2] = $41; + $$pr = HEAP32[4683]|0; switch ($$pr|0) { case 1: { - $85 = +HEAPF32[4169]; - $86 = $85 < 120.0; - $87 = ($8|0)<(0); - $or$cond3 = $87 & $86; + $46 = +HEAPF32[4680]; + $47 = $46 < 120.0; + $48 = ($3|0)<(0); + $or$cond = $48 & $47; do { - if ($or$cond3) { - $88 = (+($8|0)); - $89 = $88 * 1.5; - $90 = $85 - $89; - HEAPF32[4169] = $90; - $91 = $90 > 120.0; - if ($91) { - HEAPF32[4169] = 120.0; + if ($or$cond) { + $49 = (+($3|0)); + $50 = $49 * 1.5; + $51 = $46 - $50; + HEAPF32[4680] = $51; + $52 = $51 > 120.0; + if ($52) { + HEAPF32[4680] = 120.0; } } else { - $92 = ((($0)) + 4|0); - $93 = +HEAPF32[$92>>2]; - $94 = ((($0)) + 12|0); - $95 = ((($0)) + 16|0); - $96 = +HEAPF32[$95>>2]; - $97 = $93 > $96; - $98 = $85 == 120.0; - $or$cond5 = $98 & $97; - $or$cond7 = $87 & $or$cond5; - if ($or$cond7) { - $99 = (+($8|0)); - $100 = +HEAPF32[$94>>2]; - $101 = +HEAPF32[$0>>2]; - $102 = $100 - $101; - $103 = $99 * $102; - $104 = $103 * 1.5; - $105 = $104 / $85; - $106 = $100 + $105; - HEAPF32[$94>>2] = $106; - $107 = $96 - $93; - $108 = $99 * $107; - $109 = $108 * 1.5; - $110 = $109 / $85; - $111 = $96 + $110; - HEAPF32[$95>>2] = $111; - $112 = ((($0)) + 20|0); - $113 = +HEAPF32[$112>>2]; - $114 = ((($0)) + 8|0); - $115 = +HEAPF32[$114>>2]; - $116 = $113 - $115; - $117 = $99 * $116; - $118 = $117 * 1.5; - $119 = $118 / $85; - $120 = $113 + $119; - HEAPF32[$112>>2] = $120; + $53 = ((($0)) + 4|0); + $54 = +HEAPF32[$53>>2]; + $55 = ((($0)) + 12|0); + $56 = ((($0)) + 16|0); + $57 = +HEAPF32[$56>>2]; + $58 = $54 > $57; + $59 = $46 == 120.0; + $or$cond3 = $59 & $58; + $or$cond5 = $48 & $or$cond3; + if ($or$cond5) { + $60 = (+($3|0)); + $61 = +HEAPF32[$55>>2]; + $62 = +HEAPF32[$0>>2]; + $63 = $61 - $62; + $64 = $60 * $63; + $65 = $64 * 1.5; + $66 = $65 / $46; + $67 = $61 + $66; + HEAPF32[$55>>2] = $67; + $68 = $57 - $54; + $69 = $60 * $68; + $70 = $69 * 1.5; + $71 = $70 / $46; + $72 = $57 + $71; + HEAPF32[$56>>2] = $72; + $73 = ((($0)) + 20|0); + $74 = +HEAPF32[$73>>2]; + $75 = ((($0)) + 8|0); + $76 = +HEAPF32[$75>>2]; + $77 = $74 - $76; + $78 = $60 * $77; + $79 = $78 * 1.5; + $80 = $79 / $46; + $81 = $74 + $80; + HEAPF32[$73>>2] = $81; break; } - $$not = $97 ^ 1; - $121 = !($96 >= 0.0); - $or$cond = $121 | $$not; - if (!($or$cond)) { - $122 = (+($8|0)); - $123 = +HEAPF32[$94>>2]; - $124 = +HEAPF32[$0>>2]; - $125 = $123 - $124; - $126 = $122 * $125; - $127 = $126 * 1.5; - $128 = $127 / $85; - $129 = $123 + $128; - HEAPF32[$94>>2] = $129; - $130 = $96 - $93; - $131 = $122 * $130; - $132 = $131 * 1.5; - $133 = $132 / $85; - $134 = $96 + $133; - HEAPF32[$95>>2] = $134; - $135 = ((($0)) + 20|0); - $136 = +HEAPF32[$135>>2]; - $137 = ((($0)) + 8|0); - $138 = +HEAPF32[$137>>2]; - $139 = $136 - $138; - $140 = $122 * $139; - $141 = $140 * 1.5; - $142 = $141 / $85; - $143 = $136 + $142; - HEAPF32[$135>>2] = $143; + $$not = $58 ^ 1; + $82 = !($57 >= 0.0); + $or$cond169 = $82 | $$not; + if (!($or$cond169)) { + $83 = (+($3|0)); + $84 = +HEAPF32[$55>>2]; + $85 = +HEAPF32[$0>>2]; + $86 = $84 - $85; + $87 = $83 * $86; + $88 = $87 * 1.5; + $89 = $88 / $46; + $90 = $84 + $89; + HEAPF32[$55>>2] = $90; + $91 = $57 - $54; + $92 = $83 * $91; + $93 = $92 * 1.5; + $94 = $93 / $46; + $95 = $57 + $94; + HEAPF32[$56>>2] = $95; + $96 = ((($0)) + 20|0); + $97 = +HEAPF32[$96>>2]; + $98 = ((($0)) + 8|0); + $99 = +HEAPF32[$98>>2]; + $100 = $97 - $99; + $101 = $83 * $100; + $102 = $101 * 1.5; + $103 = $102 / $46; + $104 = $97 + $103; + HEAPF32[$96>>2] = $104; break; } - if ($97) { - $144 = $96 < 0.0; - $145 = ($8|0)>(0); - $or$cond9 = $145 & $144; - if ($or$cond9) { - $146 = (+($8|0)); - $147 = $146 * 1.5; - $148 = $85 - $147; - HEAPF32[4169] = $148; - $149 = $148 < 0.30000001192092896; - if (!($149)) { + if ($58) { + $105 = $57 < 0.0; + $106 = ($3|0)>(0); + $or$cond7 = $106 & $105; + if ($or$cond7) { + $107 = (+($3|0)); + $108 = $107 * 1.5; + $109 = $46 - $108; + HEAPF32[4680] = $109; + $110 = $109 < 0.30000001192092896; + if (!($110)) { break; } - HEAPF32[4169] = 0.30000001192092896; + HEAPF32[4680] = 0.30000001192092896; break; } } - $150 = $93 < $96; - $or$cond11 = $98 & $150; - $or$cond13 = $87 & $or$cond11; - $151 = +HEAPF32[$95>>2]; - $152 = +HEAPF32[$92>>2]; - if ($or$cond13) { - $153 = (+($8|0)); - $154 = +HEAPF32[$94>>2]; - $155 = +HEAPF32[$0>>2]; - $156 = $154 - $155; - $157 = $153 * $156; - $158 = $157 * 1.5; - $159 = $158 / $85; - $160 = $154 + $159; - HEAPF32[$94>>2] = $160; - $161 = $151 - $152; - $162 = $153 * $161; - $163 = $162 * 1.5; - $164 = +HEAPF32[4169]; - $165 = $163 / $164; - $166 = $151 + $165; - HEAPF32[$95>>2] = $166; - $167 = ((($0)) + 20|0); - $168 = +HEAPF32[$167>>2]; - $169 = ((($0)) + 8|0); - $170 = +HEAPF32[$169>>2]; - $171 = $168 - $170; - $172 = $153 * $171; - $173 = $172 * 1.5; - $174 = $173 / $164; - $175 = $168 + $174; - HEAPF32[$167>>2] = $175; + $111 = $54 < $57; + $or$cond9 = $59 & $111; + $or$cond11 = $48 & $or$cond9; + $112 = +HEAPF32[$56>>2]; + $113 = +HEAPF32[$53>>2]; + if ($or$cond11) { + $114 = (+($3|0)); + $115 = +HEAPF32[$55>>2]; + $116 = +HEAPF32[$0>>2]; + $117 = $115 - $116; + $118 = $114 * $117; + $119 = $118 * 1.5; + $120 = $119 / $46; + $121 = $115 + $120; + HEAPF32[$55>>2] = $121; + $122 = $112 - $113; + $123 = $114 * $122; + $124 = $123 * 1.5; + $125 = +HEAPF32[4680]; + $126 = $124 / $125; + $127 = $112 + $126; + HEAPF32[$56>>2] = $127; + $128 = ((($0)) + 20|0); + $129 = +HEAPF32[$128>>2]; + $130 = ((($0)) + 8|0); + $131 = +HEAPF32[$130>>2]; + $132 = $129 - $131; + $133 = $114 * $132; + $134 = $133 * 1.5; + $135 = $134 / $125; + $136 = $129 + $135; + HEAPF32[$128>>2] = $136; break; } - $$not188 = $150 ^ 1; - $176 = !($96 <= 0.0); - $or$cond189 = $176 | $$not188; - if (!($or$cond189)) { - $177 = (+($8|0)); - $178 = +HEAPF32[$94>>2]; - $179 = +HEAPF32[$0>>2]; - $180 = $178 - $179; - $181 = $177 * $180; - $182 = $181 * 1.5; - $183 = $182 / $85; - $184 = $178 + $183; - HEAPF32[$94>>2] = $184; - $185 = $151 - $152; - $186 = $177 * $185; - $187 = $186 * 1.5; - $188 = +HEAPF32[4169]; - $189 = $187 / $188; - $190 = $151 + $189; - HEAPF32[$95>>2] = $190; - $191 = ((($0)) + 20|0); - $192 = +HEAPF32[$191>>2]; - $193 = ((($0)) + 8|0); - $194 = +HEAPF32[$193>>2]; - $195 = $192 - $194; - $196 = $177 * $195; - $197 = $196 * 1.5; - $198 = $197 / $188; - $199 = $192 + $198; - HEAPF32[$191>>2] = $199; + $$not170 = $111 ^ 1; + $137 = !($57 <= 0.0); + $or$cond171 = $137 | $$not170; + if (!($or$cond171)) { + $138 = (+($3|0)); + $139 = +HEAPF32[$55>>2]; + $140 = +HEAPF32[$0>>2]; + $141 = $139 - $140; + $142 = $138 * $141; + $143 = $142 * 1.5; + $144 = $143 / $46; + $145 = $139 + $144; + HEAPF32[$55>>2] = $145; + $146 = $112 - $113; + $147 = $138 * $146; + $148 = $147 * 1.5; + $149 = +HEAPF32[4680]; + $150 = $148 / $149; + $151 = $112 + $150; + HEAPF32[$56>>2] = $151; + $152 = ((($0)) + 20|0); + $153 = +HEAPF32[$152>>2]; + $154 = ((($0)) + 8|0); + $155 = +HEAPF32[$154>>2]; + $156 = $153 - $155; + $157 = $138 * $156; + $158 = $157 * 1.5; + $159 = $158 / $149; + $160 = $153 + $159; + HEAPF32[$152>>2] = $160; break; } - $200 = $152 < $151; - if ($200) { - $201 = $151 > 0.0; - $202 = ($8|0)>(0); - $or$cond15 = $202 & $201; - if ($or$cond15) { - $203 = (+($8|0)); - $204 = $203 * 1.5; - $205 = +HEAPF32[4169]; - $206 = $205 - $204; - HEAPF32[4169] = $206; - $207 = $206 < 0.30000001192092896; - if ($207) { - HEAPF32[4169] = 0.30000001192092896; + $161 = $113 < $112; + if ($161) { + $162 = $112 > 0.0; + $163 = ($3|0)>(0); + $or$cond13 = $163 & $162; + if ($or$cond13) { + $164 = (+($3|0)); + $165 = $164 * 1.5; + $166 = +HEAPF32[4680]; + $167 = $166 - $165; + HEAPF32[4680] = $167; + $168 = $167 < 0.30000001192092896; + if ($168) { + HEAPF32[4680] = 0.30000001192092896; } } } } } while(0); - $208 = ($10|0)==(0); - if ($208) { - label = 58; + $169 = ($5|0)==(0); + if ($169) { + label = 47; break L1; } - $209 = ($12|0)==(0); - if ($209) { - $222 = $$sroa$095$0 * -0.0099999997764825821; - $223 = +HEAPF32[4170]; - $224 = (+Math_cos((+$223))); - $225 = $222 * $224; - $226 = $$sroa$9$0 * 0.0099999997764825821; - $227 = (+Math_sin((+$223))); - $228 = $226 * $227; - $229 = +HEAPF32[4171]; - $230 = (+Math_sin((+$229))); - $231 = $228 * $230; - $232 = $225 + $231; - $233 = +HEAPF32[4169]; - $234 = $233 / 5.0999999046325684; - $235 = $232 * $234; - $236 = ((($0)) + 12|0); - $237 = +HEAPF32[$236>>2]; - $238 = $237 + $235; - HEAPF32[$236>>2] = $238; - $239 = (+Math_cos((+$229))); - $240 = $226 * $239; - $241 = $234 * $240; - $242 = ((($0)) + 16|0); - $243 = +HEAPF32[$242>>2]; - $244 = $243 + $241; - HEAPF32[$242>>2] = $244; - $245 = $$sroa$095$0 * 0.0099999997764825821; - $246 = $245 * $227; - $247 = $226 * $224; - $248 = $247 * $230; - $249 = $246 + $248; - $250 = $249 * $234; - $251 = ((($0)) + 20|0); - $252 = +HEAPF32[$251>>2]; - $253 = $250 + $252; - HEAPF32[$251>>2] = $253; - label = 58; + $170 = ($7|0)==(0); + if ($170) { + $183 = $31 * -0.0099999997764825821; + $184 = +HEAPF32[4681]; + $185 = (+Math_cos((+$184))); + $186 = $183 * $185; + $187 = $35 * 0.0099999997764825821; + $188 = (+Math_sin((+$184))); + $189 = $187 * $188; + $190 = +HEAPF32[4682]; + $191 = (+Math_sin((+$190))); + $192 = $189 * $191; + $193 = $186 + $192; + $194 = +HEAPF32[4680]; + $195 = $194 / 5.0999999046325684; + $196 = $193 * $195; + $197 = ((($0)) + 12|0); + $198 = +HEAPF32[$197>>2]; + $199 = $198 + $196; + HEAPF32[$197>>2] = $199; + $200 = (+Math_cos((+$190))); + $201 = $187 * $200; + $202 = $195 * $201; + $203 = ((($0)) + 16|0); + $204 = +HEAPF32[$203>>2]; + $205 = $204 + $202; + HEAPF32[$203>>2] = $205; + $206 = $31 * 0.0099999997764825821; + $207 = $206 * $188; + $208 = $187 * $185; + $209 = $208 * $191; + $210 = $207 + $209; + $211 = $210 * $195; + $212 = ((($0)) + 20|0); + $213 = +HEAPF32[$212>>2]; + $214 = $211 + $213; + HEAPF32[$212>>2] = $214; + label = 47; break L1; } - $210 = ($14|0)==(0); - if (!($210)) { - $211 = $$sroa$9$0 * 0.05000000074505806; - $212 = +HEAPF32[4169]; - $213 = $211 + $212; - HEAPF32[4169] = $213; - label = 58; + $171 = ($9|0)==(0); + if (!($171)) { + $172 = $35 * 0.05000000074505806; + $173 = +HEAPF32[4680]; + $174 = $172 + $173; + HEAPF32[4680] = $174; + label = 47; break L1; } - $214 = $$sroa$095$0 * 0.0099999997764825821; - $215 = +HEAPF32[4170]; - $216 = $215 - $214; - HEAPF32[4170] = $216; - $217 = $$sroa$9$0 * 0.0099999997764825821; - $218 = +HEAPF32[4171]; - $219 = $218 - $217; - HEAPF32[4171] = $219; - $220 = $219 > 1.483529806137085; - if ($220) { - HEAPF32[4171] = 1.483529806137085; - label = 58; + $175 = $31 * 0.0099999997764825821; + $176 = +HEAPF32[4681]; + $177 = $176 - $175; + HEAPF32[4681] = $177; + $178 = $35 * 0.0099999997764825821; + $179 = +HEAPF32[4682]; + $180 = $179 - $178; + HEAPF32[4682] = $180; + $181 = $180 > 1.483529806137085; + if ($181) { + HEAPF32[4682] = 1.483529806137085; + label = 47; break L1; } - $221 = $219 < -1.483529806137085; - if (!($221)) { - label = 58; + $182 = $180 < -1.483529806137085; + if (!($182)) { + label = 47; break L1; } - HEAPF32[4171] = -1.483529806137085; - label = 58; + HEAPF32[4682] = -1.483529806137085; + label = 47; break L1; break; } case 2: { - $254 = +HEAPF32[4170]; - $255 = $254 + 0.0099999997764825821; - HEAPF32[4170] = $255; - $256 = (+($8|0)); - $257 = $256 * 1.5; - $258 = +HEAPF32[4169]; - $259 = $258 - $257; - HEAPF32[4169] = $259; - $260 = $259 < 1.2000000476837158; - if (!($260)) { - label = 58; + $215 = +HEAPF32[4681]; + $216 = $215 + 0.0099999997764825821; + HEAPF32[4681] = $216; + $217 = (+($3|0)); + $218 = $217 * 1.5; + $219 = +HEAPF32[4680]; + $220 = $219 - $218; + HEAPF32[4680] = $220; + $221 = $220 < 1.2000000476837158; + if (!($221)) { + label = 47; break L1; } - HEAPF32[4169] = 1.2000000476837158; - label = 58; + HEAPF32[4680] = 1.2000000476837158; + label = 47; break L1; break; } case 4: case 3: { - $264 = +HEAPF32[4170]; - $265 = (+Math_sin((+$264))); - $266 = HEAP32[$17>>2]|0; - $267 = (+($266>>>0)); - $268 = $265 * $267; - $269 = HEAP32[$2>>2]|0; - $270 = (+($269>>>0)); - $271 = $265 * $270; - $272 = $268 - $271; - $273 = (+Math_cos((+$264))); - $274 = HEAP32[$23>>2]|0; - $275 = (+($274>>>0)); - $276 = $273 * $275; - $277 = $272 - $276; - $278 = HEAP32[$20>>2]|0; - $279 = (+($278>>>0)); - $280 = $273 * $279; - $281 = $277 + $280; - $282 = $281 / 20.0; - $283 = +HEAPF32[$0>>2]; - $284 = $283 + $282; - HEAPF32[$0>>2] = $284; - $285 = +HEAPF32[4171]; - $286 = (+Math_sin((+$285))); - $287 = $270 * $286; - $288 = $267 * $286; - $289 = $287 - $288; - $290 = HEAP32[$26>>2]|0; - $291 = (+($290>>>0)); - $292 = $289 + $291; - $293 = HEAP32[$29>>2]|0; - $294 = (+($293>>>0)); - $295 = $292 - $294; - $296 = $295 / 20.0; - $297 = ((($0)) + 4|0); - $298 = +HEAPF32[$297>>2]; - $299 = $298 + $296; - HEAPF32[$297>>2] = $299; - $300 = $267 * $273; - $301 = $273 * $270; - $302 = $300 - $301; - $303 = $265 * $275; - $304 = $302 + $303; - $305 = $265 * $279; - $306 = $304 - $305; - $307 = $306 / 20.0; - $308 = ((($0)) + 8|0); - $309 = +HEAPF32[$308>>2]; - $310 = $307 + $309; - HEAPF32[$308>>2] = $310; - $311 = HEAP32[$2>>2]|0; - $312 = ($311|0)==(0); - if ($312) { - $261 = ((($2)) + 4|0); - $262 = HEAP32[$261>>2]|0; - $263 = ($262|0)==(0); - if ($263) { - $407 = ((($2)) + 8|0); - $408 = HEAP32[$407>>2]|0; - $409 = ($408|0)==(0); - if ($409) { - $410 = ((($2)) + 12|0); - $411 = HEAP32[$410>>2]|0; - $412 = ($411|0)==(0); - if ($412) { - $413 = ((($2)) + 16|0); - $414 = HEAP32[$413>>2]|0; - $415 = ($414|0)==(0); - if ($415) { - $416 = ((($2)) + 20|0); - $417 = HEAP32[$416>>2]|0; - $not$ = ($417|0)!=(0); + $225 = +HEAPF32[4681]; + $226 = (+Math_sin((+$225))); + $227 = HEAP32[$12>>2]|0; + $228 = (+($227>>>0)); + $229 = $226 * $228; + $230 = HEAP32[$2>>2]|0; + $231 = (+($230>>>0)); + $232 = $226 * $231; + $233 = $229 - $232; + $234 = (+Math_cos((+$225))); + $235 = HEAP32[$18>>2]|0; + $236 = (+($235>>>0)); + $237 = $234 * $236; + $238 = $233 - $237; + $239 = HEAP32[$15>>2]|0; + $240 = (+($239>>>0)); + $241 = $234 * $240; + $242 = $238 + $241; + $243 = $242 / 20.0; + $244 = +HEAPF32[$0>>2]; + $245 = $244 + $243; + HEAPF32[$0>>2] = $245; + $246 = +HEAPF32[4682]; + $247 = (+Math_sin((+$246))); + $248 = $231 * $247; + $249 = $228 * $247; + $250 = $248 - $249; + $251 = HEAP32[$21>>2]|0; + $252 = (+($251>>>0)); + $253 = $250 + $252; + $254 = HEAP32[$24>>2]|0; + $255 = (+($254>>>0)); + $256 = $253 - $255; + $257 = $256 / 20.0; + $258 = ((($0)) + 4|0); + $259 = +HEAPF32[$258>>2]; + $260 = $259 + $257; + HEAPF32[$258>>2] = $260; + $261 = $228 * $234; + $262 = $234 * $231; + $263 = $261 - $262; + $264 = $226 * $236; + $265 = $263 + $264; + $266 = $226 * $240; + $267 = $265 - $266; + $268 = $267 / 20.0; + $269 = ((($0)) + 8|0); + $270 = +HEAPF32[$269>>2]; + $271 = $268 + $270; + HEAPF32[$269>>2] = $271; + $272 = HEAP32[$2>>2]|0; + $273 = ($272|0)==(0); + if ($273) { + $222 = ((($2)) + 4|0); + $223 = HEAP32[$222>>2]|0; + $224 = ($223|0)==(0); + if ($224) { + $368 = ((($2)) + 8|0); + $369 = HEAP32[$368>>2]|0; + $370 = ($369|0)==(0); + if ($370) { + $371 = ((($2)) + 12|0); + $372 = HEAP32[$371>>2]|0; + $373 = ($372|0)==(0); + if ($373) { + $374 = ((($2)) + 16|0); + $375 = HEAP32[$374>>2]|0; + $376 = ($375|0)==(0); + if ($376) { + $377 = ((($2)) + 20|0); + $378 = HEAP32[$377>>2]|0; + $not$ = ($378|0)!=(0); $$ = $not$&1; $$0 = $$; } else { @@ -9356,133 +12440,133 @@ function _UpdateCamera($0) { } else { $$0 = 1; } - $313 = $$sroa$095$0 * 0.0030000000260770321; - $314 = +HEAPF32[4170]; - $315 = $314 - $313; - HEAPF32[4170] = $315; - $316 = $$sroa$9$0 * 0.0030000000260770321; - $317 = +HEAPF32[4171]; - $318 = $317 - $316; - HEAPF32[4171] = $318; - $319 = HEAP32[4172]|0; - $320 = ($319|0)==(4); - if ($320) { - $321 = $318 > 0.087266460061073303; - if ($321) { - $$sink26 = 0.087266460061073303; - label = 49; + $274 = $31 * 0.0030000000260770321; + $275 = +HEAPF32[4681]; + $276 = $275 - $274; + HEAPF32[4681] = $276; + $277 = $35 * 0.0030000000260770321; + $278 = +HEAPF32[4682]; + $279 = $278 - $277; + HEAPF32[4682] = $279; + $280 = HEAP32[4683]|0; + $281 = ($280|0)==(4); + if ($281) { + $282 = $279 > 0.087266460061073303; + if ($282) { + $$sink24 = 0.087266460061073303; + label = 38; } else { - $322 = $318 < -1.483529806137085; - if ($322) { - $$sink26 = -1.483529806137085; - label = 49; + $283 = $279 < -1.483529806137085; + if ($283) { + $$sink24 = -1.483529806137085; + label = 38; } } - if ((label|0) == 49) { - HEAPF32[4171] = $$sink26; + if ((label|0) == 38) { + HEAPF32[4682] = $$sink24; } - $323 = (+($8|0)); - $324 = $323 * 1.5; - $325 = +HEAPF32[4169]; - $326 = $325 - $324; - $327 = $326 < 1.2000000476837158; - $storemerge = $327 ? 1.2000000476837158 : $326; - HEAPF32[4169] = $storemerge; - $328 = +HEAPF32[$0>>2]; - $329 = +HEAPF32[4170]; - $330 = (+Math_cos((+$329))); - $331 = $330 * 0.40000000596046448; - $332 = $328 + $331; - $333 = (+Math_sin((+$329))); - $334 = $333 * 0.0; - $335 = $332 + $334; - $336 = ((($0)) + 12|0); - HEAPF32[$336>>2] = $335; - $337 = +HEAPF32[$297>>2]; - $338 = $337 + 0.0; - $339 = ((($0)) + 16|0); - HEAPF32[$339>>2] = $338; - $340 = +HEAPF32[$308>>2]; - $341 = $334 + $340; - $342 = $333 * 0.40000000596046448; - $343 = $341 - $342; - $$sink = $343;$$sink17 = $336; + $284 = (+($3|0)); + $285 = $284 * 1.5; + $286 = +HEAPF32[4680]; + $287 = $286 - $285; + $288 = $287 < 1.2000000476837158; + $storemerge = $288 ? 1.2000000476837158 : $287; + HEAPF32[4680] = $storemerge; + $289 = +HEAPF32[$0>>2]; + $290 = +HEAPF32[4681]; + $291 = (+Math_cos((+$290))); + $292 = $291 * 0.40000000596046448; + $293 = $289 + $292; + $294 = (+Math_sin((+$290))); + $295 = $294 * 0.0; + $296 = $293 + $295; + $297 = ((($0)) + 12|0); + HEAPF32[$297>>2] = $296; + $298 = +HEAPF32[$258>>2]; + $299 = $298 + 0.0; + $300 = ((($0)) + 16|0); + HEAPF32[$300>>2] = $299; + $301 = +HEAPF32[$269>>2]; + $302 = $295 + $301; + $303 = $294 * 0.40000000596046448; + $304 = $302 - $303; + $$sink = $304;$$sink15 = $297; } else { - $344 = $318 > 1.483529806137085; - if ($344) { - $$sink28 = 1.483529806137085; - label = 53; + $305 = $279 > 1.483529806137085; + if ($305) { + $$sink26 = 1.483529806137085; + label = 42; } else { - $345 = $318 < -1.483529806137085; - if ($345) { - $$sink28 = -1.483529806137085; - label = 53; + $306 = $279 < -1.483529806137085; + if ($306) { + $$sink26 = -1.483529806137085; + label = 42; } } - if ((label|0) == 53) { - HEAPF32[4171] = $$sink28; + if ((label|0) == 42) { + HEAPF32[4682] = $$sink26; } - $346 = +HEAPF32[$0>>2]; - $347 = +HEAPF32[4170]; - $348 = (+Math_sin((+$347))); - $349 = $348 * 25.0; - $350 = $346 - $349; - $351 = ((($0)) + 12|0); - HEAPF32[$351>>2] = $350; - $352 = +HEAPF32[$297>>2]; - $353 = +HEAPF32[4171]; - $354 = (+Math_sin((+$353))); - $355 = $354 * 25.0; - $356 = $352 + $355; - $357 = ((($0)) + 16|0); - HEAPF32[$357>>2] = $356; - $358 = +HEAPF32[$308>>2]; - $359 = (+Math_cos((+$347))); - $360 = $359 * 25.0; - $361 = $358 - $360; - $362 = ((($0)) + 20|0); - HEAPF32[$362>>2] = $361; - $363 = ($$0|0)==(0); - if (!($363)) { - $364 = HEAP32[4173]|0; - $365 = (($364) + 1)|0; - HEAP32[4173] = $365; + $307 = +HEAPF32[$0>>2]; + $308 = +HEAPF32[4681]; + $309 = (+Math_sin((+$308))); + $310 = $309 * 25.0; + $311 = $307 - $310; + $312 = ((($0)) + 12|0); + HEAPF32[$312>>2] = $311; + $313 = +HEAPF32[$258>>2]; + $314 = +HEAPF32[4682]; + $315 = (+Math_sin((+$314))); + $316 = $315 * 25.0; + $317 = $313 + $316; + $318 = ((($0)) + 16|0); + HEAPF32[$318>>2] = $317; + $319 = +HEAPF32[$269>>2]; + $320 = (+Math_cos((+$308))); + $321 = $320 * 25.0; + $322 = $319 - $321; + $323 = ((($0)) + 20|0); + HEAPF32[$323>>2] = $322; + $324 = ($$0|0)==(0); + if (!($324)) { + $325 = HEAP32[4686]|0; + $326 = (($325) + 1)|0; + HEAP32[4686] = $326; } - $366 = +HEAPF32[5]; - $367 = HEAP32[4173]|0; - $368 = (+($367|0)); - $369 = $368 / 5.0; - $370 = (+Math_sin((+$369))); - $371 = $370 / 30.0; - $372 = $366 - $371; - HEAPF32[$297>>2] = $372; - $373 = $368 / 10.0; - $374 = (+Math_sin((+$373))); - $375 = $374 / 200.0; - $376 = ((($0)) + 24|0); - HEAPF32[$376>>2] = $375; - $377 = -$374; - $378 = $377 / 200.0; - $$sink = $378;$$sink17 = $376; - } - $379 = ((($$sink17)) + 8|0); - HEAPF32[$379>>2] = $$sink; - label = 58; + $327 = +HEAPF32[743]; + $328 = HEAP32[4686]|0; + $329 = (+($328|0)); + $330 = $329 / 5.0; + $331 = (+Math_sin((+$330))); + $332 = $331 / 30.0; + $333 = $327 - $332; + HEAPF32[$258>>2] = $333; + $334 = $329 / 10.0; + $335 = (+Math_sin((+$334))); + $336 = $335 / 200.0; + $337 = ((($0)) + 24|0); + HEAPF32[$337>>2] = $336; + $338 = -$335; + $339 = $338 / 200.0; + $$sink = $339;$$sink15 = $337; + } + $340 = ((($$sink15)) + 8|0); + HEAPF32[$340>>2] = $$sink; + label = 47; break L1; break; } default: { - $380 = $$pr; + $341 = $$pr; break L1; } } } } while(0); - if ((label|0) == 58) { - $$pr190 = HEAP32[4172]|0; - $380 = $$pr190; + if ((label|0) == 47) { + $$pr172 = HEAP32[4683]|0; + $341 = $$pr172; } - switch ($380|0) { + switch ($341|0) { case 1: case 2: case 4: { break; } @@ -9490,44 +12574,44 @@ function _UpdateCamera($0) { STACKTOP = sp;return; } } - $381 = +HEAPF32[4170]; - $382 = (+Math_sin((+$381))); - $383 = +HEAPF32[4169]; - $384 = $382 * $383; - $385 = +HEAPF32[4171]; - $386 = (+Math_cos((+$385))); - $387 = $384 * $386; - $388 = ((($0)) + 12|0); - $389 = +HEAPF32[$388>>2]; - $390 = $387 + $389; - HEAPF32[$0>>2] = $390; - $391 = !($385 <= 0.0); - $392 = (+Math_sin((+$385))); - $393 = +HEAPF32[4169]; - $394 = ((($0)) + 16|0); - $395 = +HEAPF32[$394>>2]; - $396 = $392 * $393; - $397 = $392 * $396; - $398 = -$397; - $$sink22$p = $391 ? $398 : $397; - $$sink22 = $395 + $$sink22$p; - $399 = ((($0)) + 4|0); - HEAPF32[$399>>2] = $$sink22; - $400 = (+Math_cos((+$381))); - $401 = $393 * $400; - $402 = $386 * $401; - $403 = ((($0)) + 20|0); - $404 = +HEAPF32[$403>>2]; - $405 = $404 + $402; - $406 = ((($0)) + 8|0); - HEAPF32[$406>>2] = $405; + $342 = +HEAPF32[4681]; + $343 = (+Math_sin((+$342))); + $344 = +HEAPF32[4680]; + $345 = $343 * $344; + $346 = +HEAPF32[4682]; + $347 = (+Math_cos((+$346))); + $348 = $345 * $347; + $349 = ((($0)) + 12|0); + $350 = +HEAPF32[$349>>2]; + $351 = $348 + $350; + HEAPF32[$0>>2] = $351; + $352 = !($346 <= 0.0); + $353 = (+Math_sin((+$346))); + $354 = +HEAPF32[4680]; + $355 = ((($0)) + 16|0); + $356 = +HEAPF32[$355>>2]; + $357 = $353 * $354; + $358 = $353 * $357; + $359 = -$358; + $$sink20$p = $352 ? $359 : $358; + $$sink20 = $356 + $$sink20$p; + $360 = ((($0)) + 4|0); + HEAPF32[$360>>2] = $$sink20; + $361 = (+Math_cos((+$342))); + $362 = $354 * $361; + $363 = $347 * $362; + $364 = ((($0)) + 20|0); + $365 = +HEAPF32[$364>>2]; + $366 = $365 + $363; + $367 = ((($0)) + 8|0); + HEAPF32[$367>>2] = $366; STACKTOP = sp;return; } function _GetMousePosition($0) { $0 = $0|0; var $1 = 0, $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; sp = STACKTOP; - $1 = 16384; + $1 = 16592; $2 = $1; $3 = HEAP32[$2>>2]|0; $4 = (($1) + 4)|0; @@ -9544,7 +12628,7 @@ function _GetMousePosition($0) { function _GetMouseWheelMove() { var $0 = 0, $1 = 0, label = 0, sp = 0; sp = STACKTOP; - $0 = HEAP32[4178]|0; + $0 = HEAP32[4688]|0; $1 = (($0|0) / 100)&-1; return ($1|0); } @@ -9566,60 +12650,11 @@ function _IsKeyDown($0) { $$ = $2&1; return ($$|0); } -function _GetScreenWidth() { - var $0 = 0, label = 0, sp = 0; - sp = STACKTOP; - $0 = HEAP32[4177]|0; - return ($0|0); -} -function _GetScreenHeight() { - var $0 = 0, label = 0, sp = 0; - sp = STACKTOP; - $0 = HEAP32[4176]|0; - return ($0|0); -} -function _HideCursor() { - var label = 0, sp = 0; - sp = STACKTOP; - HEAP32[4174] = 1; - return; -} -function _SetMousePosition($0) { - $0 = $0|0; - var $1 = 0, $10 = 0, $11 = 0, $12 = 0.0, $13 = 0.0, $14 = 0, $15 = 0.0, $16 = 0.0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - $1 = $0; - $2 = $1; - $3 = HEAP32[$2>>2]|0; - $4 = (($1) + 4)|0; - $5 = $4; - $6 = HEAP32[$5>>2]|0; - $7 = 16384; - $8 = $7; - HEAP32[$8>>2] = $3; - $9 = (($7) + 4)|0; - $10 = $9; - HEAP32[$10>>2] = $6; - $11 = HEAP32[4175]|0; - $12 = +HEAPF32[$0>>2]; - $13 = $12; - $14 = ((($0)) + 4|0); - $15 = +HEAPF32[$14>>2]; - $16 = $15; - _glfwSetCursorPos(($11|0),(+$13),(+$16)); - return; -} -function _ShowCursor() { - var label = 0, sp = 0; - sp = STACKTOP; - HEAP32[4174] = 0; - return; -} function _GetKeyStatus($0) { $0 = $0|0; var $1 = 0, $2 = 0, label = 0, sp = 0; sp = STACKTOP; - $1 = HEAP32[4175]|0; + $1 = HEAP32[4687]|0; $2 = (_glfwGetKey(($1|0),($0|0))|0); return ($2|0); } @@ -9627,7 +12662,7 @@ function _GetMouseButtonStatus($0) { $0 = $0|0; var $1 = 0, $2 = 0, label = 0, sp = 0; sp = STACKTOP; - $1 = HEAP32[4175]|0; + $1 = HEAP32[4687]|0; $2 = (_glfwGetMouseButton(($1|0),($0|0))|0); return ($2|0); } @@ -9639,29 +12674,29 @@ function _InitWindow($0,$1,$2) { sp = STACKTOP; STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); $vararg_buffer = sp; - _TraceLog(0,3560,$vararg_buffer); - HEAP32[4179] = $2; + _TraceLog(0,4567,$vararg_buffer); + HEAP32[4689] = $2; _InitGraphicsDevice($0,$1); _LoadDefaultFont(); _InitTimer(); (_emscripten_set_fullscreenchange_callback((0|0),(0|0),1,(4|0))|0); - (_emscripten_set_keypress_callback((3589|0),(0|0),1,(5|0))|0); - (_emscripten_set_click_callback((3589|0),(0|0),1,(6|0))|0); - (_emscripten_set_touchstart_callback((3589|0),(0|0),1,(7|0))|0); - (_emscripten_set_touchend_callback((3589|0),(0|0),1,(7|0))|0); - (_emscripten_set_touchmove_callback((3589|0),(0|0),1,(7|0))|0); - (_emscripten_set_touchcancel_callback((3589|0),(0|0),1,(7|0))|0); + (_emscripten_set_keypress_callback((4596|0),(0|0),1,(5|0))|0); + (_emscripten_set_click_callback((4596|0),(0|0),1,(6|0))|0); + (_emscripten_set_touchstart_callback((4596|0),(0|0),1,(7|0))|0); + (_emscripten_set_touchend_callback((4596|0),(0|0),1,(7|0))|0); + (_emscripten_set_touchmove_callback((4596|0),(0|0),1,(7|0))|0); + (_emscripten_set_touchcancel_callback((4596|0),(0|0),1,(7|0))|0); (_emscripten_set_gamepadconnected_callback((0|0),1,(8|0))|0); (_emscripten_set_gamepaddisconnected_callback((0|0),1,(8|0))|0); - $3 = HEAP32[4177]|0; + $3 = HEAP32[4690]|0; $4 = (+($3|0)); $5 = $4 * 0.5; - HEAPF32[4096] = $5; - $6 = HEAP32[4176]|0; + HEAPF32[4148] = $5; + $6 = HEAP32[4691]|0; $7 = (+($6|0)); $8 = $7 * 0.5; - HEAPF32[(16388)>>2] = $8; - $9 = HEAP32[4180]|0; + HEAPF32[(16596)>>2] = $8; + $9 = HEAP32[4692]|0; $10 = ($9|0)==(0); if ($10) { STACKTOP = sp;return; @@ -9670,62 +12705,6 @@ function _InitWindow($0,$1,$2) { _LogoAnimation(); STACKTOP = sp;return; } -function _TraceLog($0,$1,$varargs) { - $0 = $0|0; - $1 = $1|0; - $varargs = $varargs|0; - var $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $endptr = 0, $strlen = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); - $2 = sp; - switch ($0|0) { - case 0: { - ;HEAP8[16424>>0]=HEAP8[8118>>0]|0;HEAP8[16424+1>>0]=HEAP8[8118+1>>0]|0;HEAP8[16424+2>>0]=HEAP8[8118+2>>0]|0;HEAP8[16424+3>>0]=HEAP8[8118+3>>0]|0;HEAP8[16424+4>>0]=HEAP8[8118+4>>0]|0;HEAP8[16424+5>>0]=HEAP8[8118+5>>0]|0;HEAP8[16424+6>>0]=HEAP8[8118+6>>0]|0; - break; - } - case 1: { - $3 = 16424; - $4 = $3; - HEAP32[$4>>2] = 1330795077; - $5 = (($3) + 4)|0; - $6 = $5; - HEAP32[$6>>2] = 2112082; - break; - } - case 2: { - dest=16424; src=8125; stop=dest+10|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0)); - break; - } - case 3: { - $7 = 16424; - $8 = $7; - HEAP32[$8>>2] = 1430406468; - $9 = (($7) + 4)|0; - $10 = $9; - HEAP32[$10>>2] = 2112071; - break; - } - default: { - } - } - (_strcat(16424,$1)|0); - $strlen = (_strlen(16424)|0); - $endptr = (16424 + ($strlen)|0); - HEAP8[$endptr>>0]=10&255;HEAP8[$endptr+1>>0]=10>>8; - HEAP32[$2>>2] = $varargs; - $11 = ($0|0)==(3); - if ($11) { - STACKTOP = sp;return; - } - (_vprintf(16424,$2)|0); - $12 = ($0|0)==(1); - if ($12) { - _exit(1); - // unreachable; - } else { - STACKTOP = sp;return; - } -} function _InitGraphicsDevice($0,$1) { $0 = $0|0; $1 = $1|0; @@ -9749,22 +12728,22 @@ function _InitGraphicsDevice($0,$1) { $vararg_buffer = sp; $2 = sp + 72|0; $3 = sp + 140|0; - HEAP32[4177] = $0; - HEAP32[4176] = $1; + HEAP32[4690] = $0; + HEAP32[4691] = $1; _MatrixIdentity($2); - dest=16796; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=18788; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); (_glfwSetErrorCallback((1|0))|0); $4 = (_glfwInit()|0); $5 = ($4|0)==(0); if ($5) { - _TraceLog(1,4260,$vararg_buffer); + _TraceLog(2,4791,$vararg_buffer); } - $6 = HEAP32[4177]|0; - HEAP32[4215] = $6; - $7 = HEAP32[4176]|0; - HEAP32[4216] = $7; + $6 = HEAP32[4690]|0; + HEAP32[4713] = $6; + $7 = HEAP32[4691]|0; + HEAP32[4714] = $7; _glfwDefaultWindowHints(); - $8 = HEAP8[19588]|0; + $8 = HEAP8[19732]|0; $9 = $8 & 4; $10 = ($9<<24>>24)==(0); if ($10) { @@ -9772,18 +12751,18 @@ function _InitGraphicsDevice($0,$1) { } else { _glfwWindowHint(131075,1); } - $11 = HEAP8[19588]|0; + $11 = HEAP8[19732]|0; $12 = $11 & 8; $13 = ($12<<24>>24)==(0); if (!($13)) { _glfwWindowHint(131077,1); } - $14 = HEAP8[19588]|0; + $14 = HEAP8[19732]|0; $15 = $14 & 32; $16 = ($15<<24>>24)==(0); if (!($16)) { _glfwWindowHint(135181,4); - _TraceLog(0,4286,$vararg_buffer1); + _TraceLog(0,4817,$vararg_buffer1); } $17 = (_rlGetVersion()|0); $18 = ($17|0)==(2); @@ -9800,18 +12779,18 @@ function _InitGraphicsDevice($0,$1) { _glfwWindowHint(139270,0); } } - $21 = HEAP32[4217]|0; + $21 = HEAP32[4715]|0; $22 = ($21|0)==(0); if ($22) { - $47 = HEAP32[4177]|0; - $48 = HEAP32[4176]|0; - $49 = HEAP32[4179]|0; + $47 = HEAP32[4690]|0; + $48 = HEAP32[4691]|0; + $49 = HEAP32[4689]|0; $50 = (_glfwCreateWindow(($47|0),($48|0),($49|0),(0|0),(0|0))|0); - HEAP32[4175] = $50; - $51 = HEAP32[4177]|0; - HEAP32[4218] = $51; - $52 = HEAP32[4176]|0; - HEAP32[4219] = $52; + HEAP32[4687] = $50; + $51 = HEAP32[4690]|0; + HEAP32[4716] = $51; + $52 = HEAP32[4691]|0; + HEAP32[4717] = $52; $54 = $50; } else { $23 = (_glfwGetPrimaryMonitor()|0); @@ -9820,9 +12799,9 @@ function _InitGraphicsDevice($0,$1) { $26 = ($25|0)>(0); L22: do { if ($26) { - $27 = HEAP32[4177]|0; + $27 = HEAP32[4690]|0; $28 = HEAP32[$$byval_copy>>2]|0; - $29 = HEAP32[4176]|0; + $29 = HEAP32[4691]|0; $$015 = 0; while(1) { $30 = (($24) + (($$015*24)|0)|0); @@ -9844,87 +12823,87 @@ function _InitGraphicsDevice($0,$1) { break L22; } } - HEAP32[4215] = $31; - HEAP32[4216] = $34; + HEAP32[4713] = $31; + HEAP32[4714] = $34; } } while(0); - $38 = HEAP32[4215]|0; - $39 = HEAP32[4216]|0; + $38 = HEAP32[4713]|0; + $39 = HEAP32[4714]|0; HEAP32[$vararg_buffer3>>2] = $38; $vararg_ptr5 = ((($vararg_buffer3)) + 4|0); HEAP32[$vararg_ptr5>>2] = $39; - _TraceLog(2,4311,$vararg_buffer3); - $40 = HEAP32[4215]|0; - $41 = HEAP32[4216]|0; + _TraceLog(1,4842,$vararg_buffer3); + $40 = HEAP32[4713]|0; + $41 = HEAP32[4714]|0; _SetupFramebufferSize($40,$41); - $42 = HEAP32[4215]|0; - $43 = HEAP32[4216]|0; - $44 = HEAP32[4179]|0; + $42 = HEAP32[4713]|0; + $43 = HEAP32[4714]|0; + $44 = HEAP32[4689]|0; $45 = (_glfwGetPrimaryMonitor()|0); $46 = (_glfwCreateWindow(($42|0),($43|0),($44|0),($45|0),(0|0))|0); - HEAP32[4175] = $46; + HEAP32[4687] = $46; $54 = $46; } $53 = ($54|0)==(0|0); if ($53) { _glfwTerminate(); - _TraceLog(1,4349,$vararg_buffer6); + _TraceLog(2,4880,$vararg_buffer6); } else { - _TraceLog(0,4382,$vararg_buffer8); - $55 = HEAP32[4218]|0; - $56 = HEAP32[4219]|0; + _TraceLog(0,4913,$vararg_buffer8); + $55 = HEAP32[4716]|0; + $56 = HEAP32[4717]|0; HEAP32[$vararg_buffer10>>2] = $55; $vararg_ptr13 = ((($vararg_buffer10)) + 4|0); HEAP32[$vararg_ptr13>>2] = $56; - _TraceLog(0,4422,$vararg_buffer10); - $57 = HEAP32[4177]|0; - $58 = HEAP32[4176]|0; + _TraceLog(0,4953,$vararg_buffer10); + $57 = HEAP32[4690]|0; + $58 = HEAP32[4691]|0; HEAP32[$vararg_buffer14>>2] = $57; $vararg_ptr17 = ((($vararg_buffer14)) + 4|0); HEAP32[$vararg_ptr17>>2] = $58; - _TraceLog(0,4443,$vararg_buffer14); - $59 = HEAP32[4220]|0; - $60 = HEAP32[4221]|0; + _TraceLog(0,4974,$vararg_buffer14); + $59 = HEAP32[4718]|0; + $60 = HEAP32[4719]|0; HEAP32[$vararg_buffer18>>2] = $59; $vararg_ptr21 = ((($vararg_buffer18)) + 4|0); HEAP32[$vararg_ptr21>>2] = $60; - _TraceLog(0,4464,$vararg_buffer18); + _TraceLog(0,4995,$vararg_buffer18); } - $61 = HEAP32[4175]|0; + $61 = HEAP32[4687]|0; (_glfwSetWindowSizeCallback(($61|0),(1|0))|0); - $62 = HEAP32[4175]|0; + $62 = HEAP32[4687]|0; (_glfwSetCursorEnterCallback(($62|0),(2|0))|0); - $63 = HEAP32[4175]|0; + $63 = HEAP32[4687]|0; (_glfwSetKeyCallback(($63|0),(1|0))|0); - $64 = HEAP32[4175]|0; + $64 = HEAP32[4687]|0; (_glfwSetMouseButtonCallback(($64|0),(1|0))|0); - $65 = HEAP32[4175]|0; + $65 = HEAP32[4687]|0; (_glfwSetCursorPosCallback(($65|0),(1|0))|0); - $66 = HEAP32[4175]|0; + $66 = HEAP32[4687]|0; (_glfwSetCharCallback(($66|0),(3|0))|0); - $67 = HEAP32[4175]|0; + $67 = HEAP32[4687]|0; (_glfwSetScrollCallback(($67|0),(2|0))|0); - $68 = HEAP32[4175]|0; + $68 = HEAP32[4687]|0; (_glfwSetWindowIconifyCallback(($68|0),(4|0))|0); - $69 = HEAP32[4175]|0; + $69 = HEAP32[4687]|0; _glfwMakeContextCurrent(($69|0)); _glfwSwapInterval(0); - $70 = HEAP8[19588]|0; + $70 = HEAP8[19732]|0; $71 = $70 & 64; $72 = ($71<<24>>24)==(0); if ($72) { - $73 = HEAP32[4177]|0; - $74 = HEAP32[4176]|0; + $73 = HEAP32[4690]|0; + $74 = HEAP32[4691]|0; _rlglInit($73,$74); _SetupViewport(); _rlMatrixMode(5889); _rlLoadIdentity(); - $75 = HEAP32[4218]|0; - $76 = HEAP32[4220]|0; + $75 = HEAP32[4716]|0; + $76 = HEAP32[4718]|0; $77 = (($75) - ($76))|0; $78 = (+($77|0)); - $79 = HEAP32[4219]|0; - $80 = HEAP32[4221]|0; + $79 = HEAP32[4717]|0; + $80 = HEAP32[4719]|0; $81 = (($79) - ($80))|0; $82 = (+($81|0)); _rlOrtho(0.0,$78,$82,0.0,0.0,1.0); @@ -9942,19 +12921,19 @@ function _InitGraphicsDevice($0,$1) { STACKTOP = sp;return; } _glfwSwapInterval(1); - _TraceLog(0,4489,$vararg_buffer22); - $73 = HEAP32[4177]|0; - $74 = HEAP32[4176]|0; + _TraceLog(0,5020,$vararg_buffer22); + $73 = HEAP32[4690]|0; + $74 = HEAP32[4691]|0; _rlglInit($73,$74); _SetupViewport(); _rlMatrixMode(5889); _rlLoadIdentity(); - $75 = HEAP32[4218]|0; - $76 = HEAP32[4220]|0; + $75 = HEAP32[4716]|0; + $76 = HEAP32[4718]|0; $77 = (($75) - ($76))|0; $78 = (+($77|0)); - $79 = HEAP32[4219]|0; - $80 = HEAP32[4221]|0; + $79 = HEAP32[4717]|0; + $80 = HEAP32[4719]|0; $81 = (($79) - ($80))|0; $82 = (+($81|0)); _rlOrtho(0.0,$78,$82,0.0,0.0,1.0); @@ -9971,140 +12950,13 @@ function _InitGraphicsDevice($0,$1) { _ClearBackground($$byval_copy); STACKTOP = sp;return; } -function _LoadDefaultFont() { - var $$ = 0, $$0101 = 0, $$090100 = 0, $$09299 = 0, $$095104 = 0, $$096103 = 0, $$097102 = 0, $$191 = 0, $$193 = 0, $$byval_copy1 = 0, $$lcssa = 0, $$sroa$0$0$$sroa_idx = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0; - var $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0; - var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0; - var $vararg_buffer = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); - $$byval_copy1 = sp + 44|0; - $vararg_buffer = sp; - $0 = sp + 4|0; - $1 = sp + 24|0; - HEAP32[(16764)>>2] = 224; - $2 = (_malloc(65536)|0); - _memset(($2|0),0,65536)|0; - $$095104 = 0;$$096103 = 0; - while(1) { - $3 = (60 + ($$095104<<2)|0); - $4 = HEAP32[$3>>2]|0; - $$097102 = 31; - while(1) { - $16 = 1 << $$097102; - $17 = $4 & $16; - $18 = ($17|0)==(0); - if (!($18)) { - $19 = (($$097102) + ($$096103))|0; - $$sroa$0$0$$sroa_idx = (($2) + ($19<<2)|0); - HEAP8[$$sroa$0$0$$sroa_idx>>0]=-1&255;HEAP8[$$sroa$0$0$$sroa_idx+1>>0]=(-1>>8)&255;HEAP8[$$sroa$0$0$$sroa_idx+2>>0]=(-1>>16)&255;HEAP8[$$sroa$0$0$$sroa_idx+3>>0]=-1>>24; - } - $20 = (($$097102) + -1)|0; - $21 = ($$097102|0)>(0); - if ($21) { - $$097102 = $20; - } else { - break; - } - } - $12 = (($$095104) + 1)|0; - $13 = ($$095104|0)>(511); - $$ = $13 ? 0 : $12; - $14 = (($$096103) + 32)|0; - $15 = ($14|0)<(16384); - if ($15) { - $$095104 = $$;$$096103 = $14; - } else { - break; - } - } - _LoadImageEx($0,$2,128,128); - _ImageFormat($0,2); - _free($2); - ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0; - _LoadTextureFromImage($1,$$byval_copy1); - ;HEAP32[16740>>2]=HEAP32[$1>>2]|0;HEAP32[16740+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[16740+8>>2]=HEAP32[$1+8>>2]|0;HEAP32[16740+12>>2]=HEAP32[$1+12>>2]|0;HEAP32[16740+16>>2]=HEAP32[$1+16>>2]|0; - ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0; - _UnloadImage($$byval_copy1); - $5 = HEAP32[(16764)>>2]|0; - $6 = $5 << 5; - $7 = (_malloc($6)|0); - HEAP32[(16768)>>2] = $7; - $8 = ($5|0)>(0); - if (!($8)) { - $$lcssa = $7; - $22 = ((($$lcssa)) + 16|0); - $23 = HEAP32[$22>>2]|0; - HEAP32[(16760)>>2] = $23; - $24 = HEAP32[4185]|0; - HEAP32[$vararg_buffer>>2] = $24; - _TraceLog(0,3784,$vararg_buffer); - STACKTOP = sp;return; - } - $9 = HEAP32[(16744)>>2]|0; - $10 = HEAP32[(16764)>>2]|0; - $11 = HEAP32[(16768)>>2]|0; - $$0101 = 0;$$090100 = 1;$$09299 = 0;$27 = $7; - while(1) { - $25 = (($$0101) + 32)|0; - $26 = (($27) + ($$0101<<5)|0); - HEAP32[$26>>2] = $25; - $28 = (((($27) + ($$0101<<5)|0)) + 4|0); - HEAP32[$28>>2] = $$090100; - $29 = ($$09299*11)|0; - $30 = (($29) + 1)|0; - $31 = (((($27) + ($$0101<<5)|0)) + 8|0); - HEAP32[$31>>2] = $30; - $32 = (2108 + ($$0101<<2)|0); - $33 = HEAP32[$32>>2]|0; - $34 = (((($27) + ($$0101<<5)|0)) + 12|0); - HEAP32[$34>>2] = $33; - $35 = (((($27) + ($$0101<<5)|0)) + 16|0); - HEAP32[$35>>2] = 10; - $36 = (($$090100) + 1)|0; - $37 = (($36) + ($33))|0; - $38 = ($37|0)<($9|0); - $39 = (($$09299) + 1)|0; - if ($38) { - $$191 = $37;$$193 = $$09299; - } else { - $40 = ($39*11)|0; - $41 = (($40) + 1)|0; - $42 = (($33) + 2)|0; - HEAP32[$28>>2] = 1; - HEAP32[$31>>2] = $41; - $$191 = $42;$$193 = $39; - } - $43 = (((($27) + ($$0101<<5)|0)) + 20|0); - HEAP32[$43>>2] = 0; - $44 = (((($27) + ($$0101<<5)|0)) + 24|0); - HEAP32[$44>>2] = 0; - $45 = (((($27) + ($$0101<<5)|0)) + 28|0); - HEAP32[$45>>2] = 0; - $46 = (($$0101) + 1)|0; - $47 = ($46|0)<($10|0); - if ($47) { - $$0101 = $46;$$090100 = $$191;$$09299 = $$193;$27 = $11; - } else { - $$lcssa = $11; - break; - } - } - $22 = ((($$lcssa)) + 16|0); - $23 = HEAP32[$22>>2]|0; - HEAP32[(16760)>>2] = $23; - $24 = HEAP32[4185]|0; - HEAP32[$vararg_buffer>>2] = $24; - _TraceLog(0,3784,$vararg_buffer); - STACKTOP = sp;return; -} function _InitTimer() { var $0 = 0, $1 = 0.0, label = 0, sp = 0; sp = STACKTOP; $0 = (_time((0|0))|0); _srand($0); $1 = (+_GetTime()); - HEAPF64[2052] = $1; + HEAPF64[2078] = $1; return; } function _EmscriptenFullscreenChangeCallback($0,$1,$2) { @@ -10134,7 +12986,7 @@ function _EmscriptenFullscreenChangeCallback($0,$1,$2) { HEAP32[$vararg_ptr8>>2] = $10; $vararg_ptr9 = ((($vararg_buffer4)) + 12|0); HEAP32[$vararg_ptr9>>2] = $12; - _TraceLog(0,3717,$vararg_buffer4); + _TraceLog(0,4724,$vararg_buffer4); STACKTOP = sp;return 0; } else { HEAP32[$vararg_buffer>>2] = $6; @@ -10144,7 +12996,7 @@ function _EmscriptenFullscreenChangeCallback($0,$1,$2) { HEAP32[$vararg_ptr2>>2] = $10; $vararg_ptr3 = ((($vararg_buffer)) + 12|0); HEAP32[$vararg_ptr3>>2] = $12; - _TraceLog(0,3648,$vararg_buffer); + _TraceLog(0,4655,$vararg_buffer); STACKTOP = sp;return 0; } return (0)|0; @@ -10160,7 +13012,7 @@ function _EmscriptenKeyboardCallback($0,$1,$2) { return 0; } $4 = ((($1)) + 32|0); - $5 = (_strcmp($4,3641)|0); + $5 = (_strcmp($4,4648)|0); $6 = ($5|0)==(0); if (!($6)) { return 0; @@ -10172,23 +13024,27 @@ function _EmscriptenMouseCallback($0,$1,$2) { $0 = $0|0; $1 = $1|0; $2 = $2|0; - var $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0; + var $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond = 0, label = 0, sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 272|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(272|0); $3 = sp; $4 = ($0|0)==(4); - if (!($4)) { + $5 = HEAP32[4684]|0; + $6 = ($5|0)!=(0); + $or$cond = $4 & $6; + if (!($or$cond)) { STACKTOP = sp;return 0; } (_emscripten_get_pointerlock_status(($3|0))|0); - $5 = HEAP32[$3>>2]|0; - $6 = ($5|0)==(0); - if ($6) { + $7 = HEAP32[$3>>2]|0; + $8 = ($7|0)==(0); + if ($8) { (_emscripten_request_pointerlock((0|0),1)|0); } else { (_emscripten_exit_pointerlock()|0); (_emscripten_get_pointerlock_status(($3|0))|0); } + HEAP32[4684] = 0; STACKTOP = sp;return 0; } function _EmscriptenTouchCallback($0,$1,$2) { @@ -10263,7 +13119,7 @@ function _EmscriptenTouchCallback($0,$1,$2) { $28 = (($25) + 4)|0; $29 = $28; $30 = HEAP32[$29>>2]|0; - $31 = 16400; + $31 = 16608; $32 = $31; HEAP32[$32>>2] = $27; $33 = (($31) + 4)|0; @@ -10276,7 +13132,7 @@ function _EmscriptenTouchCallback($0,$1,$2) { $39 = (($36) + 4)|0; $40 = $39; $41 = HEAP32[$40>>2]|0; - $42 = (16408); + $42 = (16616); $43 = $42; HEAP32[$43>>2] = $38; $44 = (($42) + 4)|0; @@ -10332,7 +13188,7 @@ function _EmscriptenGamepadCallback($0,$1,$2) { } $9 = ((($1)) + 1300|0); $10 = HEAP32[$9>>2]|0; - $11 = (16724 + ($10<<2)|0); + $11 = (18772 + ($10<<2)|0); HEAP32[$11>>2] = $$sink; return 0; } @@ -10346,1083 +13202,38 @@ function _SetTargetFPS($0) { $2 = (+($0|0)); $3 = 1.0 / $2; $$ = $1 ? 0.0 : $3; - HEAPF64[2049] = $$; + HEAPF64[2075] = $$; $4 = $3; $$op = $4 * 1000.0; $5 = $$op; $6 = $1 ? 0.0 : $5; HEAPF64[$vararg_buffer>>3] = $6; - _TraceLog(0,3597,$vararg_buffer); + _TraceLog(0,4604,$vararg_buffer); STACKTOP = sp;return; } function _LogoAnimation() { var label = 0, sp = 0; sp = STACKTOP; - HEAP32[4180] = 0; - return; -} -function _GetTime() { - var $0 = 0.0, label = 0, sp = 0; - sp = STACKTOP; - $0 = (+_glfwGetTime()); - return (+$0); -} -function _LoadImageEx($0,$1,$2,$3) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - $3 = $3|0; - var $$03334 = 0, $$035 = 0, $$sroa$12$0$$sroa_idx21 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$9$0$$sroa_idx18 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; - var $24 = 0, $25 = 0, $26 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $exitcond = 0, label = 0, sp = 0; - sp = STACKTOP; - $4 = $2 << 2; - $5 = Math_imul($4, $3)|0; - $6 = (_malloc($5)|0); - $7 = ($5|0)>(0); - if ($7) { - $8 = (($5) + -1)|0; - $9 = $8 >>> 2; - $$03334 = 0;$$035 = 0; - while(1) { - $10 = (($1) + ($$03334<<2)|0); - $11 = HEAP8[$10>>0]|0; - $12 = (($6) + ($$035)|0); - HEAP8[$12>>0] = $11; - $13 = (((($1) + ($$03334<<2)|0)) + 1|0); - $14 = HEAP8[$13>>0]|0; - $15 = $$035 | 1; - $16 = (($6) + ($15)|0); - HEAP8[$16>>0] = $14; - $17 = (((($1) + ($$03334<<2)|0)) + 2|0); - $18 = HEAP8[$17>>0]|0; - $19 = $$035 | 2; - $20 = (($6) + ($19)|0); - HEAP8[$20>>0] = $18; - $21 = (((($1) + ($$03334<<2)|0)) + 3|0); - $22 = HEAP8[$21>>0]|0; - $23 = $$035 | 3; - $24 = (($6) + ($23)|0); - HEAP8[$24>>0] = $22; - $25 = (($$03334) + 1)|0; - $26 = (($$035) + 4)|0; - $exitcond = ($$03334|0)==($9|0); - if ($exitcond) { - break; - } else { - $$03334 = $25;$$035 = $26; - } - } - } - HEAP32[$0>>2] = $6; - $$sroa$9$0$$sroa_idx18 = ((($0)) + 4|0); - HEAP32[$$sroa$9$0$$sroa_idx18>>2] = $2; - $$sroa$12$0$$sroa_idx21 = ((($0)) + 8|0); - HEAP32[$$sroa$12$0$$sroa_idx21>>2] = $3; - $$sroa$15$0$$sroa_idx24 = ((($0)) + 12|0); - HEAP32[$$sroa$15$0$$sroa_idx24>>2] = 1; - $$sroa$16$0$$sroa_idx26 = ((($0)) + 16|0); - HEAP32[$$sroa$16$0$$sroa_idx26>>2] = 7; - return; -} -function _ImageFormat($0,$1) { - $0 = $0|0; - $1 = $1|0; - var $$0166199 = 0, $$0167197 = 0, $$0168195 = 0, $$0169192 = 0, $$0170190 = 0, $$0171188 = 0, $$0172189 = 0, $$0202 = 0, $$1194 = 0, $$2201 = 0, $$byval_copy = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0, $106 = 0, $107 = 0; - var $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0; - var $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0; - var $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0; - var $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0, $174 = 0, $175 = 0.0, $176 = 0.0, $177 = 0.0, $178 = 0, $179 = 0, $18 = 0; - var $180 = 0, $181 = 0.0, $182 = 0.0, $183 = 0.0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0.0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0; - var $199 = 0, $2 = 0, $20 = 0.0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0; - var $216 = 0, $217 = 0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0.0, $221 = 0, $222 = 0, $223 = 0, $224 = 0.0, $225 = 0.0, $226 = 0.0, $227 = 0, $228 = 0, $229 = 0, $23 = 0.0, $230 = 0.0, $231 = 0.0, $232 = 0.0, $233 = 0; - var $234 = 0, $235 = 0, $236 = 0.0, $237 = 0.0, $238 = 0.0, $239 = 0, $24 = 0.0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0.0, $250 = 0, $251 = 0; - var $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0; - var $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0.0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0; - var $289 = 0, $29 = 0.0, $290 = 0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0; - var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0, $61 = 0.0, $62 = 0.0; - var $63 = 0.0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0; - var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0; - var $or$cond = 0, $roundf = 0.0, $roundf173 = 0.0, $roundf174 = 0.0, $roundf175 = 0.0, $roundf176 = 0.0, $roundf177 = 0.0, $roundf178 = 0.0, $roundf179 = 0.0, $roundf180 = 0.0, $roundf181 = 0.0, $vararg_buffer = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); - $$byval_copy = sp + 4|0; - $vararg_buffer = sp; - $2 = ((($0)) + 16|0); - $3 = HEAP32[$2>>2]|0; - $4 = ($3|0)==($1|0); - if ($4) { - STACKTOP = sp;return; - } - $5 = ($3|0)<(8); - $6 = ($1|0)<(8); - $or$cond = $6 & $5; - if (!($or$cond)) { - _TraceLog(2,4160,$vararg_buffer); - STACKTOP = sp;return; - } - ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$0+16>>2]|0; - $7 = (_GetImageData($$byval_copy)|0); - $8 = HEAP32[$0>>2]|0; - _free($8); - HEAP32[$2>>2] = $1; - switch ($1|0) { - case 1: { - $9 = ((($0)) + 4|0); - $10 = HEAP32[$9>>2]|0; - $11 = ((($0)) + 8|0); - $12 = HEAP32[$11>>2]|0; - $13 = Math_imul($12, $10)|0; - $14 = (_malloc($13)|0); - HEAP32[$0>>2] = $14; - $15 = Math_imul($12, $10)|0; - $16 = ($15|0)>(0); - if ($16) { - $$0171188 = 0; - while(1) { - $17 = (($7) + ($$0171188<<2)|0); - $18 = HEAP8[$17>>0]|0; - $19 = (+($18&255)); - $20 = $19 * 0.29899999499320984; - $21 = (((($7) + ($$0171188<<2)|0)) + 1|0); - $22 = HEAP8[$21>>0]|0; - $23 = (+($22&255)); - $24 = $23 * 0.58700001239776611; - $25 = $20 + $24; - $26 = (((($7) + ($$0171188<<2)|0)) + 2|0); - $27 = HEAP8[$26>>0]|0; - $28 = (+($27&255)); - $29 = $28 * 0.11400000005960464; - $30 = $25 + $29; - $31 = (~~(($30))&255); - $32 = HEAP32[$0>>2]|0; - $33 = (($32) + ($$0171188)|0); - HEAP8[$33>>0] = $31; - $34 = (($$0171188) + 1)|0; - $35 = HEAP32[$9>>2]|0; - $36 = HEAP32[$11>>2]|0; - $37 = Math_imul($36, $35)|0; - $38 = ($34|0)<($37|0); - if ($38) { - $$0171188 = $34; - } else { - break; - } - } - } - break; - } - case 2: { - $39 = ((($0)) + 4|0); - $40 = HEAP32[$39>>2]|0; - $41 = ((($0)) + 8|0); - $42 = HEAP32[$41>>2]|0; - $43 = $40 << 1; - $44 = Math_imul($43, $42)|0; - $45 = (_malloc($44)|0); - HEAP32[$0>>2] = $45; - $46 = HEAP32[$39>>2]|0; - $47 = $46 << 1; - $48 = Math_imul($47, $42)|0; - $49 = ($48|0)>(0); - if ($49) { - $$0170190 = 0;$$0172189 = 0; - while(1) { - $50 = (($7) + ($$0172189<<2)|0); - $51 = HEAP8[$50>>0]|0; - $52 = (+($51&255)); - $53 = $52 * 0.29899999499320984; - $54 = (((($7) + ($$0172189<<2)|0)) + 1|0); - $55 = HEAP8[$54>>0]|0; - $56 = (+($55&255)); - $57 = $56 * 0.58700001239776611; - $58 = $53 + $57; - $59 = (((($7) + ($$0172189<<2)|0)) + 2|0); - $60 = HEAP8[$59>>0]|0; - $61 = (+($60&255)); - $62 = $61 * 0.11400000005960464; - $63 = $58 + $62; - $64 = (~~(($63))&255); - $65 = HEAP32[$0>>2]|0; - $66 = (($65) + ($$0170190)|0); - HEAP8[$66>>0] = $64; - $67 = (((($7) + ($$0172189<<2)|0)) + 3|0); - $68 = HEAP8[$67>>0]|0; - $69 = HEAP32[$0>>2]|0; - $70 = $$0170190 | 1; - $71 = (($69) + ($70)|0); - HEAP8[$71>>0] = $68; - $72 = (($$0172189) + 1)|0; - $73 = (($$0170190) + 2)|0; - $74 = HEAP32[$39>>2]|0; - $75 = HEAP32[$41>>2]|0; - $76 = $74 << 1; - $77 = Math_imul($76, $75)|0; - $78 = ($73|0)<($77|0); - if ($78) { - $$0170190 = $73;$$0172189 = $72; - } else { - break; - } - } - } - break; - } - case 3: { - $79 = ((($0)) + 4|0); - $80 = HEAP32[$79>>2]|0; - $81 = ((($0)) + 8|0); - $82 = HEAP32[$81>>2]|0; - $83 = $80 << 1; - $84 = Math_imul($83, $82)|0; - $85 = (_malloc($84)|0); - HEAP32[$0>>2] = $85; - $86 = HEAP32[$79>>2]|0; - $87 = Math_imul($82, $86)|0; - $88 = ($87|0)>(0); - if ($88) { - $89 = HEAP8[$7>>0]|0; - $90 = (+($89&255)); - $91 = $90 * 31.0; - $92 = $91 / 255.0; - $roundf179 = (+_roundf((+$92))); - $93 = (~~(($roundf179))&255); - $94 = ((($7)) + 1|0); - $95 = HEAP8[$94>>0]|0; - $96 = (+($95&255)); - $97 = $96 * 63.0; - $98 = $97 / 255.0; - $roundf180 = (+_roundf((+$98))); - $99 = (~~(($roundf180))&255); - $100 = ((($7)) + 2|0); - $101 = HEAP8[$100>>0]|0; - $102 = (+($101&255)); - $103 = $102 * 31.0; - $104 = $103 / 255.0; - $roundf181 = (+_roundf((+$104))); - $105 = (~~(($roundf181))&255); - $106 = $93&255; - $107 = $106 << 11; - $108 = $99&255; - $109 = $108 << 5; - $110 = $109 | $107; - $111 = $105&255; - $112 = $110 | $111; - $113 = $112&65535; - $114 = HEAP32[$0>>2]|0; - $115 = HEAP32[$79>>2]|0; - $116 = HEAP32[$81>>2]|0; - $117 = Math_imul($116, $115)|0; - $$0169192 = 0; - while(1) { - $118 = (($114) + ($$0169192<<1)|0); - HEAP16[$118>>1] = $113; - $119 = (($$0169192) + 1)|0; - $120 = ($119|0)<($117|0); - if ($120) { - $$0169192 = $119; - } else { - break; - } - } - } - break; - } - case 4: { - $121 = ((($0)) + 4|0); - $122 = HEAP32[$121>>2]|0; - $123 = ((($0)) + 8|0); - $124 = HEAP32[$123>>2]|0; - $125 = ($122*3)|0; - $126 = Math_imul($125, $124)|0; - $127 = (_malloc($126)|0); - HEAP32[$0>>2] = $127; - $128 = HEAP32[$121>>2]|0; - $129 = ($128*3)|0; - $130 = Math_imul($129, $124)|0; - $131 = ($130|0)>(0); - if ($131) { - $$0168195 = 0;$$1194 = 0; - while(1) { - $132 = (($7) + ($$1194<<2)|0); - $133 = HEAP8[$132>>0]|0; - $134 = HEAP32[$0>>2]|0; - $135 = (($134) + ($$0168195)|0); - HEAP8[$135>>0] = $133; - $136 = (((($7) + ($$1194<<2)|0)) + 1|0); - $137 = HEAP8[$136>>0]|0; - $138 = HEAP32[$0>>2]|0; - $139 = (($$0168195) + 1)|0; - $140 = (($138) + ($139)|0); - HEAP8[$140>>0] = $137; - $141 = (((($7) + ($$1194<<2)|0)) + 2|0); - $142 = HEAP8[$141>>0]|0; - $143 = HEAP32[$0>>2]|0; - $144 = (($$0168195) + 2)|0; - $145 = (($143) + ($144)|0); - HEAP8[$145>>0] = $142; - $146 = (($$1194) + 1)|0; - $147 = (($$0168195) + 3)|0; - $148 = HEAP32[$121>>2]|0; - $149 = HEAP32[$123>>2]|0; - $150 = ($148*3)|0; - $151 = Math_imul($150, $149)|0; - $152 = ($147|0)<($151|0); - if ($152) { - $$0168195 = $147;$$1194 = $146; - } else { - break; - } - } - } - break; - } - case 5: { - $153 = ((($0)) + 4|0); - $154 = HEAP32[$153>>2]|0; - $155 = ((($0)) + 8|0); - $156 = HEAP32[$155>>2]|0; - $157 = $154 << 1; - $158 = Math_imul($157, $156)|0; - $159 = (_malloc($158)|0); - HEAP32[$0>>2] = $159; - $160 = HEAP32[$153>>2]|0; - $161 = Math_imul($156, $160)|0; - $162 = ($161|0)>(0); - if ($162) { - $163 = HEAP32[$0>>2]|0; - $164 = HEAP32[$153>>2]|0; - $165 = HEAP32[$155>>2]|0; - $166 = Math_imul($165, $164)|0; - $$0167197 = 0; - while(1) { - $167 = (($7) + ($$0167197<<2)|0); - $168 = HEAP8[$167>>0]|0; - $169 = (+($168&255)); - $170 = $169 * 31.0; - $171 = $170 / 255.0; - $roundf176 = (+_roundf((+$171))); - $172 = (~~(($roundf176))&255); - $173 = (((($7) + ($$0167197<<2)|0)) + 1|0); - $174 = HEAP8[$173>>0]|0; - $175 = (+($174&255)); - $176 = $175 * 31.0; - $177 = $176 / 255.0; - $roundf177 = (+_roundf((+$177))); - $178 = (~~(($roundf177))&255); - $179 = (((($7) + ($$0167197<<2)|0)) + 2|0); - $180 = HEAP8[$179>>0]|0; - $181 = (+($180&255)); - $182 = $181 * 31.0; - $183 = $182 / 255.0; - $roundf178 = (+_roundf((+$183))); - $184 = (~~(($roundf178))&255); - $185 = (((($7) + ($$0167197<<2)|0)) + 3|0); - $186 = HEAP8[$185>>0]|0; - $187 = ($186&255)>(50); - $188 = $172&255; - $189 = $188 << 11; - $190 = $178&255; - $191 = $190 << 6; - $192 = $191 | $189; - $193 = $184&255; - $194 = $193 << 1; - $195 = $192 | $194; - $196 = $187&1; - $197 = $195 | $196; - $198 = $197&65535; - $199 = (($163) + ($$0167197<<1)|0); - HEAP16[$199>>1] = $198; - $200 = (($$0167197) + 1)|0; - $201 = ($200|0)<($166|0); - if ($201) { - $$0167197 = $200; - } else { - break; - } - } - } - break; - } - case 6: { - $202 = ((($0)) + 4|0); - $203 = HEAP32[$202>>2]|0; - $204 = ((($0)) + 8|0); - $205 = HEAP32[$204>>2]|0; - $206 = $203 << 1; - $207 = Math_imul($206, $205)|0; - $208 = (_malloc($207)|0); - HEAP32[$0>>2] = $208; - $209 = HEAP32[$202>>2]|0; - $210 = Math_imul($205, $209)|0; - $211 = ($210|0)>(0); - if ($211) { - $212 = HEAP32[$0>>2]|0; - $213 = HEAP32[$202>>2]|0; - $214 = HEAP32[$204>>2]|0; - $215 = Math_imul($214, $213)|0; - $$0166199 = 0; - while(1) { - $216 = (($7) + ($$0166199<<2)|0); - $217 = HEAP8[$216>>0]|0; - $218 = (+($217&255)); - $219 = $218 * 15.0; - $220 = $219 / 255.0; - $roundf = (+_roundf((+$220))); - $221 = (~~(($roundf))&255); - $222 = (((($7) + ($$0166199<<2)|0)) + 1|0); - $223 = HEAP8[$222>>0]|0; - $224 = (+($223&255)); - $225 = $224 * 15.0; - $226 = $225 / 255.0; - $roundf173 = (+_roundf((+$226))); - $227 = (~~(($roundf173))&255); - $228 = (((($7) + ($$0166199<<2)|0)) + 2|0); - $229 = HEAP8[$228>>0]|0; - $230 = (+($229&255)); - $231 = $230 * 15.0; - $232 = $231 / 255.0; - $roundf174 = (+_roundf((+$232))); - $233 = (~~(($roundf174))&255); - $234 = (((($7) + ($$0166199<<2)|0)) + 3|0); - $235 = HEAP8[$234>>0]|0; - $236 = (+($235&255)); - $237 = $236 * 15.0; - $238 = $237 / 255.0; - $roundf175 = (+_roundf((+$238))); - $239 = (~~(($roundf175))&255); - $240 = $221&255; - $241 = $240 << 12; - $242 = $227&255; - $243 = $242 << 8; - $244 = $243 | $241; - $245 = $233&255; - $246 = $245 << 4; - $247 = $244 | $246; - $248 = $239&255; - $249 = $247 | $248; - $250 = $249&65535; - $251 = (($212) + ($$0166199<<1)|0); - HEAP16[$251>>1] = $250; - $252 = (($$0166199) + 1)|0; - $253 = ($252|0)<($215|0); - if ($253) { - $$0166199 = $252; - } else { - break; - } - } - } - break; - } - case 7: { - $254 = ((($0)) + 4|0); - $255 = HEAP32[$254>>2]|0; - $256 = ((($0)) + 8|0); - $257 = HEAP32[$256>>2]|0; - $258 = $255 << 2; - $259 = Math_imul($258, $257)|0; - $260 = (_malloc($259)|0); - HEAP32[$0>>2] = $260; - $261 = HEAP32[$254>>2]|0; - $262 = $261 << 2; - $263 = Math_imul($262, $257)|0; - $264 = ($263|0)>(0); - if ($264) { - $$0202 = 0;$$2201 = 0; - while(1) { - $265 = (($7) + ($$2201<<2)|0); - $266 = HEAP8[$265>>0]|0; - $267 = HEAP32[$0>>2]|0; - $268 = (($267) + ($$0202)|0); - HEAP8[$268>>0] = $266; - $269 = (((($7) + ($$2201<<2)|0)) + 1|0); - $270 = HEAP8[$269>>0]|0; - $271 = HEAP32[$0>>2]|0; - $272 = $$0202 | 1; - $273 = (($271) + ($272)|0); - HEAP8[$273>>0] = $270; - $274 = (((($7) + ($$2201<<2)|0)) + 2|0); - $275 = HEAP8[$274>>0]|0; - $276 = HEAP32[$0>>2]|0; - $277 = $$0202 | 2; - $278 = (($276) + ($277)|0); - HEAP8[$278>>0] = $275; - $279 = (((($7) + ($$2201<<2)|0)) + 3|0); - $280 = HEAP8[$279>>0]|0; - $281 = HEAP32[$0>>2]|0; - $282 = $$0202 | 3; - $283 = (($281) + ($282)|0); - HEAP8[$283>>0] = $280; - $284 = (($$2201) + 1)|0; - $285 = (($$0202) + 4)|0; - $286 = HEAP32[$254>>2]|0; - $287 = HEAP32[$256>>2]|0; - $288 = $286 << 2; - $289 = Math_imul($288, $287)|0; - $290 = ($285|0)<($289|0); - if ($290) { - $$0202 = $285;$$2201 = $284; - } else { - break; - } - } - } - break; - } - default: { - } - } - _free($7); - STACKTOP = sp;return; -} -function _LoadTextureFromImage($0,$1) { - $0 = $0|0; - $1 = $1|0; - var $$sroa$11$0$$sroa_idx8 = 0, $$sroa$5$0$$sroa_idx2 = 0, $$sroa$7$0$$sroa_idx4 = 0, $$sroa$9$0$$sroa_idx6 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - $2 = HEAP32[$1>>2]|0; - $3 = ((($1)) + 4|0); - $4 = HEAP32[$3>>2]|0; - $5 = ((($1)) + 8|0); - $6 = HEAP32[$5>>2]|0; - $7 = ((($1)) + 16|0); - $8 = HEAP32[$7>>2]|0; - $9 = ((($1)) + 12|0); - $10 = HEAP32[$9>>2]|0; - $11 = (_rlglLoadTexture($2,$4,$6,$8,$10)|0); - $12 = HEAP32[$3>>2]|0; - $13 = HEAP32[$5>>2]|0; - HEAP32[$0>>2] = $11; - $$sroa$5$0$$sroa_idx2 = ((($0)) + 4|0); - HEAP32[$$sroa$5$0$$sroa_idx2>>2] = $12; - $$sroa$7$0$$sroa_idx4 = ((($0)) + 8|0); - HEAP32[$$sroa$7$0$$sroa_idx4>>2] = $13; - $$sroa$9$0$$sroa_idx6 = ((($0)) + 12|0); - HEAP32[$$sroa$9$0$$sroa_idx6>>2] = $10; - $$sroa$11$0$$sroa_idx8 = ((($0)) + 16|0); - HEAP32[$$sroa$11$0$$sroa_idx8>>2] = $8; + HEAP32[4692] = 0; return; } -function _UnloadImage($0) { - $0 = $0|0; - var $1 = 0, label = 0, sp = 0; - sp = STACKTOP; - $1 = HEAP32[$0>>2]|0; - _free($1); - return; -} -function _rlglLoadTexture($0,$1,$2,$3,$4) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - $3 = $3|0; - $4 = $4|0; - var $$0 = 0, $$off = 0, $$off92 = 0, $$off93 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0; - var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0; - var $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond100 = 0, $or$cond7 = 0, $or$cond96 = 0, $or$cond98 = 0, $switch = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer11 = 0, $vararg_buffer15 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0; - var $vararg_buffer9 = 0, $vararg_ptr13 = 0, $vararg_ptr14 = 0, label = 0, sp = 0; +function _GetScreenWidth() { + var $0 = 0, label = 0, sp = 0; sp = STACKTOP; - STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0); - $vararg_buffer15 = sp + 64|0; - $vararg_buffer11 = sp + 48|0; - $vararg_buffer9 = sp + 40|0; - $vararg_buffer7 = sp + 32|0; - $vararg_buffer5 = sp + 24|0; - $vararg_buffer3 = sp + 16|0; - $vararg_buffer1 = sp + 8|0; - $vararg_buffer = sp; - $5 = sp + 68|0; - _glBindTexture(3553,0); - HEAP32[$5>>2] = 0; - $6 = HEAP32[4193]|0; - $7 = ($6|0)==(0); - $8 = $3 & -4; - $switch = ($8|0)==(8); - $or$cond100 = $switch & $7; - if ($or$cond100) { - _TraceLog(2,3829,$vararg_buffer); - $$0 = HEAP32[$5>>2]|0; - STACKTOP = sp;return ($$0|0); - } - $9 = HEAP32[4194]|0; - $10 = ($9|0)==(0); - $11 = ($3|0)==(12); - $or$cond7 = $11 & $10; - if ($or$cond7) { - _TraceLog(2,3873,$vararg_buffer1); - $$0 = HEAP32[$5>>2]|0; - STACKTOP = sp;return ($$0|0); - } - $12 = HEAP32[4195]|0; - $13 = ($12|0)==(0); - $$off = (($3) + -13)|0; - $14 = ($$off>>>0)<(2); - $or$cond = $14 & $13; - if ($or$cond) { - _TraceLog(2,3918,$vararg_buffer3); - $$0 = HEAP32[$5>>2]|0; - STACKTOP = sp;return ($$0|0); - } - $15 = HEAP32[4196]|0; - $16 = ($15|0)==(0); - $$off92 = (($3) + -15)|0; - $17 = ($$off92>>>0)<(2); - $or$cond96 = $17 & $16; - if ($or$cond96) { - _TraceLog(2,3963,$vararg_buffer5); - $$0 = HEAP32[$5>>2]|0; - STACKTOP = sp;return ($$0|0); - } - $18 = HEAP32[4197]|0; - $19 = ($18|0)==(0); - $$off93 = (($3) + -17)|0; - $20 = ($$off93>>>0)<(2); - $or$cond98 = $20 & $19; - if ($or$cond98) { - _TraceLog(2,4008,$vararg_buffer7); - $$0 = HEAP32[$5>>2]|0; - STACKTOP = sp;return ($$0|0); - } - _glGenTextures(1,($5|0)); - $21 = HEAP32[$5>>2]|0; - _glBindTexture(3553,($21|0)); - do { - switch ($3|0) { - case 1: { - _glTexImage2D(3553,0,6409,($1|0),($2|0),0,6409,5121,($0|0)); - break; - } - case 2: { - _glTexImage2D(3553,0,6410,($1|0),($2|0),0,6410,5121,($0|0)); - break; - } - case 3: { - _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,33635,($0|0)); - break; - } - case 4: { - _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,5121,($0|0)); - break; - } - case 5: { - _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32820,($0|0)); - break; - } - case 6: { - _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32819,($0|0)); - break; - } - case 7: { - _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,($0|0)); - break; - } - case 8: { - $22 = HEAP32[4193]|0; - $23 = ($22|0)==(0); - if (!($23)) { - _LoadCompressedTexture($0,$1,$2,$4,33776); - } - break; - } - case 9: { - $24 = HEAP32[4193]|0; - $25 = ($24|0)==(0); - if (!($25)) { - _LoadCompressedTexture($0,$1,$2,$4,33777); - } - break; - } - case 10: { - $26 = HEAP32[4193]|0; - $27 = ($26|0)==(0); - if (!($27)) { - _LoadCompressedTexture($0,$1,$2,$4,33778); - } - break; - } - case 11: { - $28 = HEAP32[4193]|0; - $29 = ($28|0)==(0); - if (!($29)) { - _LoadCompressedTexture($0,$1,$2,$4,33779); - } - break; - } - case 12: { - $30 = HEAP32[4194]|0; - $31 = ($30|0)==(0); - if (!($31)) { - _LoadCompressedTexture($0,$1,$2,$4,36196); - } - break; - } - case 13: { - $32 = HEAP32[4195]|0; - $33 = ($32|0)==(0); - if (!($33)) { - _LoadCompressedTexture($0,$1,$2,$4,37492); - } - break; - } - case 14: { - $34 = HEAP32[4195]|0; - $35 = ($34|0)==(0); - if (!($35)) { - _LoadCompressedTexture($0,$1,$2,$4,37496); - } - break; - } - case 15: { - $36 = HEAP32[4196]|0; - $37 = ($36|0)==(0); - if (!($37)) { - _LoadCompressedTexture($0,$1,$2,$4,35840); - } - break; - } - case 16: { - $38 = HEAP32[4196]|0; - $39 = ($38|0)==(0); - if (!($39)) { - _LoadCompressedTexture($0,$1,$2,$4,35842); - } - break; - } - case 17: { - $40 = HEAP32[4197]|0; - $41 = ($40|0)==(0); - if (!($41)) { - _LoadCompressedTexture($0,$1,$2,$4,37808); - } - break; - } - case 18: { - $42 = HEAP32[4197]|0; - $43 = ($42|0)==(0); - if (!($43)) { - _LoadCompressedTexture($0,$1,$2,$4,37815); - } - break; - } - default: { - _TraceLog(2,4053,$vararg_buffer9); - } - } - } while(0); - $44 = HEAP32[4198]|0; - $45 = ($44|0)==(0); - if ($45) { - _glTexParameteri(3553,10242,33071); - _glTexParameteri(3553,10243,33071); - } else { - _glTexParameteri(3553,10242,10497); - _glTexParameteri(3553,10243,10497); - } - _glTexParameteri(3553,10240,9728); - _glTexParameteri(3553,10241,9728); - _glBindTexture(3553,0); - $46 = HEAP32[$5>>2]|0; - $47 = ($46|0)==(0); - if ($47) { - _TraceLog(2,4131,$vararg_buffer15); - $$0 = HEAP32[$5>>2]|0; - STACKTOP = sp;return ($$0|0); - } else { - HEAP32[$vararg_buffer11>>2] = $46; - $vararg_ptr13 = ((($vararg_buffer11)) + 4|0); - HEAP32[$vararg_ptr13>>2] = $1; - $vararg_ptr14 = ((($vararg_buffer11)) + 8|0); - HEAP32[$vararg_ptr14>>2] = $2; - _TraceLog(0,4082,$vararg_buffer11); - $$0 = HEAP32[$5>>2]|0; - STACKTOP = sp;return ($$0|0); - } - return (0)|0; + $0 = HEAP32[4690]|0; + return ($0|0); } -function _LoadCompressedTexture($0,$1,$2,$3,$4) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - $3 = $3|0; - $4 = $4|0; - var $$ = 0, $$03645 = 0, $$03744 = 0, $$038 = 0, $$03943 = 0, $$046 = 0, $$140 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0; - var $23 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond42 = 0, label = 0, sp = 0; +function _GetScreenHeight() { + var $0 = 0, label = 0, sp = 0; sp = STACKTOP; - _glPixelStorei(3317,1); - switch ($4|0) { - case 33776: case 33777: case 36196: case 37492: { - $$038 = 8; - break; - } - default: { - $$038 = 16; - } - } - $5 = ($3|0)<(1); - $6 = $1 | $2; - $7 = ($6|0)==(0); - $or$cond42 = $5 | $7; - if ($or$cond42) { - return; - } else { - $$03645 = 0;$$03744 = 0;$$03943 = $2;$$046 = $1; - } - while(1) { - $8 = (($$046) + 3)|0; - $9 = (($8|0) / 4)&-1; - $10 = (($$03943) + 3)|0; - $11 = (($10|0) / 4)&-1; - $12 = Math_imul($11, $$038)|0; - $13 = Math_imul($12, $9)|0; - $14 = (($0) + ($$03744)|0); - _glCompressedTexImage2D(3553,($$03645|0),($4|0),($$046|0),($$03943|0),0,($13|0),($14|0)); - $15 = (($13) + ($$03744))|0; - $16 = (($$046|0) / 2)&-1; - $17 = (($$03943|0) / 2)&-1; - $18 = ($$046|0)<(2); - $$ = $18 ? 1 : $16; - $19 = ($$03943|0)<(2); - $$140 = $19 ? 1 : $17; - $20 = (($$03645) + 1)|0; - $21 = ($20|0)>=($3|0); - $22 = $$ | $$140; - $23 = ($22|0)==(0); - $or$cond = $21 | $23; - if ($or$cond) { - break; - } else { - $$03645 = $20;$$03744 = $15;$$03943 = $$140;$$046 = $$; - } - } - return; + $0 = HEAP32[4691]|0; + return ($0|0); } -function _GetImageData($0) { - $0 = $0|0; - var $$0104105 = 0, $$0106 = 0, $$1 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0; - var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0; - var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; - var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0; - var $42 = 0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0.0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0; - var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0.0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0.0, $77 = 0, $78 = 0; - var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0.0, $86 = 0.0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0; - var $97 = 0.0, $98 = 0.0, $99 = 0, $vararg_buffer = 0, label = 0, sp = 0; +function _GetTime() { + var $0 = 0.0, label = 0, sp = 0; sp = STACKTOP; - STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); - $vararg_buffer = sp; - $1 = ((($0)) + 4|0); - $2 = HEAP32[$1>>2]|0; - $3 = ((($0)) + 8|0); - $4 = HEAP32[$3>>2]|0; - $5 = $2 << 2; - $6 = Math_imul($5, $4)|0; - $7 = (_malloc($6)|0); - $8 = HEAP32[$1>>2]|0; - $9 = Math_imul($4, $8)|0; - $10 = ($9|0)>(0); - if (!($10)) { - STACKTOP = sp;return ($7|0); - } - $11 = ((($0)) + 16|0); - $12 = HEAP32[$11>>2]|0; - $13 = HEAP32[$0>>2]|0; - $$0104105 = 0;$$0106 = 0; - while(1) { - switch ($12|0) { - case 1: { - $14 = (($13) + ($$0106)|0); - $15 = HEAP8[$14>>0]|0; - $16 = (($7) + ($$0104105<<2)|0); - HEAP8[$16>>0] = $15; - $17 = HEAP8[$14>>0]|0; - $18 = (((($7) + ($$0104105<<2)|0)) + 1|0); - HEAP8[$18>>0] = $17; - $19 = HEAP8[$14>>0]|0; - $20 = (((($7) + ($$0104105<<2)|0)) + 2|0); - HEAP8[$20>>0] = $19; - $21 = (((($7) + ($$0104105<<2)|0)) + 3|0); - HEAP8[$21>>0] = -1; - $22 = (($$0106) + 1)|0; - $$1 = $22; - break; - } - case 2: { - $23 = (($13) + ($$0106)|0); - $24 = HEAP8[$23>>0]|0; - $25 = (($7) + ($$0104105<<2)|0); - HEAP8[$25>>0] = $24; - $26 = HEAP8[$23>>0]|0; - $27 = (((($7) + ($$0104105<<2)|0)) + 1|0); - HEAP8[$27>>0] = $26; - $28 = HEAP8[$23>>0]|0; - $29 = (((($7) + ($$0104105<<2)|0)) + 2|0); - HEAP8[$29>>0] = $28; - $30 = (($$0106) + 1)|0; - $31 = (($13) + ($30)|0); - $32 = HEAP8[$31>>0]|0; - $33 = (((($7) + ($$0104105<<2)|0)) + 3|0); - HEAP8[$33>>0] = $32; - $34 = (($$0106) + 2)|0; - $$1 = $34; - break; - } - case 5: { - $35 = (($13) + ($$0106<<1)|0); - $36 = HEAP16[$35>>1]|0; - $37 = $36&65535; - $38 = $37 >>> 11; - $39 = (+($38|0)); - $40 = $39 * 8.0; - $41 = (~~(($40))&255); - $42 = (($7) + ($$0104105<<2)|0); - HEAP8[$42>>0] = $41; - $43 = $37 >>> 6; - $44 = $43 & 31; - $45 = (+($44|0)); - $46 = $45 * 8.0; - $47 = (~~(($46))&255); - $48 = (((($7) + ($$0104105<<2)|0)) + 1|0); - HEAP8[$48>>0] = $47; - $49 = $37 >>> 1; - $50 = $49 & 31; - $51 = (+($50|0)); - $52 = $51 * 8.0; - $53 = (~~(($52))&255); - $54 = (((($7) + ($$0104105<<2)|0)) + 2|0); - HEAP8[$54>>0] = $53; - $55 = $37 & 1; - $56 = (0 - ($55))|0; - $57 = $56&255; - $58 = (((($7) + ($$0104105<<2)|0)) + 3|0); - HEAP8[$58>>0] = $57; - $59 = (($$0106) + 1)|0; - $$1 = $59; - break; - } - case 3: { - $60 = (($13) + ($$0106<<1)|0); - $61 = HEAP16[$60>>1]|0; - $62 = $61&65535; - $63 = $62 >>> 11; - $64 = (+($63|0)); - $65 = $64 * 8.0; - $66 = (~~(($65))&255); - $67 = (($7) + ($$0104105<<2)|0); - HEAP8[$67>>0] = $66; - $68 = $62 >>> 5; - $69 = $68 & 63; - $70 = (+($69|0)); - $71 = $70 * 4.0; - $72 = (~~(($71))&255); - $73 = (((($7) + ($$0104105<<2)|0)) + 1|0); - HEAP8[$73>>0] = $72; - $74 = $62 & 31; - $75 = (+($74|0)); - $76 = $75 * 8.0; - $77 = (~~(($76))&255); - $78 = (((($7) + ($$0104105<<2)|0)) + 2|0); - HEAP8[$78>>0] = $77; - $79 = (((($7) + ($$0104105<<2)|0)) + 3|0); - HEAP8[$79>>0] = -1; - $80 = (($$0106) + 1)|0; - $$1 = $80; - break; - } - case 6: { - $81 = (($13) + ($$0106<<1)|0); - $82 = HEAP16[$81>>1]|0; - $83 = $82&65535; - $84 = $83 >>> 12; - $85 = (+($84|0)); - $86 = $85 * 17.0; - $87 = (~~(($86))&255); - $88 = (($7) + ($$0104105<<2)|0); - HEAP8[$88>>0] = $87; - $89 = $83 >>> 8; - $90 = $89 & 15; - $91 = (+($90|0)); - $92 = $91 * 17.0; - $93 = (~~(($92))&255); - $94 = (((($7) + ($$0104105<<2)|0)) + 1|0); - HEAP8[$94>>0] = $93; - $95 = $83 >>> 4; - $96 = $95 & 15; - $97 = (+($96|0)); - $98 = $97 * 17.0; - $99 = (~~(($98))&255); - $100 = (((($7) + ($$0104105<<2)|0)) + 2|0); - HEAP8[$100>>0] = $99; - $101 = $83 & 15; - $102 = (+($101|0)); - $103 = $102 * 17.0; - $104 = (~~(($103))&255); - $105 = (((($7) + ($$0104105<<2)|0)) + 3|0); - HEAP8[$105>>0] = $104; - $106 = (($$0106) + 1)|0; - $$1 = $106; - break; - } - case 7: { - $107 = (($13) + ($$0106)|0); - $108 = HEAP8[$107>>0]|0; - $109 = (($7) + ($$0104105<<2)|0); - HEAP8[$109>>0] = $108; - $110 = (($$0106) + 1)|0; - $111 = (($13) + ($110)|0); - $112 = HEAP8[$111>>0]|0; - $113 = (((($7) + ($$0104105<<2)|0)) + 1|0); - HEAP8[$113>>0] = $112; - $114 = (($$0106) + 2)|0; - $115 = (($13) + ($114)|0); - $116 = HEAP8[$115>>0]|0; - $117 = (((($7) + ($$0104105<<2)|0)) + 2|0); - HEAP8[$117>>0] = $116; - $118 = (($$0106) + 3)|0; - $119 = (($13) + ($118)|0); - $120 = HEAP8[$119>>0]|0; - $121 = (((($7) + ($$0104105<<2)|0)) + 3|0); - HEAP8[$121>>0] = $120; - $122 = (($$0106) + 4)|0; - $$1 = $122; - break; - } - case 4: { - $123 = (($13) + ($$0106)|0); - $124 = HEAP8[$123>>0]|0; - $125 = (($7) + ($$0104105<<2)|0); - HEAP8[$125>>0] = $124; - $126 = (($$0106) + 1)|0; - $127 = (($13) + ($126)|0); - $128 = HEAP8[$127>>0]|0; - $129 = (((($7) + ($$0104105<<2)|0)) + 1|0); - HEAP8[$129>>0] = $128; - $130 = (($$0106) + 2)|0; - $131 = (($13) + ($130)|0); - $132 = HEAP8[$131>>0]|0; - $133 = (((($7) + ($$0104105<<2)|0)) + 2|0); - HEAP8[$133>>0] = $132; - $134 = (((($7) + ($$0104105<<2)|0)) + 3|0); - HEAP8[$134>>0] = -1; - $135 = (($$0106) + 3)|0; - $$1 = $135; - break; - } - default: { - _TraceLog(2,4214,$vararg_buffer); - $$1 = $$0106; - } - } - $136 = (($$0104105) + 1)|0; - $137 = HEAP32[$1>>2]|0; - $138 = HEAP32[$3>>2]|0; - $139 = Math_imul($138, $137)|0; - $140 = ($136|0)<($139|0); - if ($140) { - $$0104105 = $136;$$0106 = $$1; - } else { - break; - } - } - STACKTOP = sp;return ($7|0); + $0 = (+_glfwGetTime()); + return (+$0); } function _ErrorCallback($0,$1) { $0 = $0|0; @@ -11434,14 +13245,9 @@ function _ErrorCallback($0,$1) { HEAP32[$vararg_buffer>>2] = $0; $vararg_ptr1 = ((($vararg_buffer)) + 4|0); HEAP32[$vararg_ptr1>>2] = $1; - _TraceLog(2,8080,$vararg_buffer); + _TraceLog(1,8629,$vararg_buffer); STACKTOP = sp;return; } -function _rlGetVersion() { - var label = 0, sp = 0; - sp = STACKTOP; - return 4; -} function _SetupFramebufferSize($0,$1) { $0 = $0|0; $1 = $1|0; @@ -11455,20 +13261,20 @@ function _SetupFramebufferSize($0,$1) { $vararg_buffer4 = sp + 16|0; $vararg_buffer = sp; $2 = sp + 40|0; - $3 = HEAP32[4177]|0; + $3 = HEAP32[4690]|0; $4 = ($3|0)>($0|0); if (!($4)) { - $5 = HEAP32[4176]|0; + $5 = HEAP32[4691]|0; $6 = ($5|0)>($1|0); if (!($6)) { $30 = ($3|0)<($0|0); $31 = ($5|0)<($1|0); $or$cond = $30 | $31; if (!($or$cond)) { - HEAP32[4218] = $3; - HEAP32[4219] = $5; - HEAP32[4220] = 0; - HEAP32[4221] = 0; + HEAP32[4716] = $3; + HEAP32[4717] = $5; + HEAP32[4718] = 0; + HEAP32[4719] = 0; STACKTOP = sp;return; } HEAP32[$vararg_buffer8>>2] = $3; @@ -11478,13 +13284,13 @@ function _SetupFramebufferSize($0,$1) { HEAP32[$vararg_ptr12>>2] = $0; $vararg_ptr13 = ((($vararg_buffer8)) + 12|0); HEAP32[$vararg_ptr13>>2] = $1; - _TraceLog(0,8014,$vararg_buffer8); + _TraceLog(0,8563,$vararg_buffer8); $32 = (+($0|0)); $33 = (+($1|0)); $34 = $32 / $33; - $35 = HEAP32[4177]|0; + $35 = HEAP32[4690]|0; $36 = (+($35|0)); - $37 = HEAP32[4176]|0; + $37 = HEAP32[4691]|0; $38 = (+($37|0)); $39 = $36 / $38; $40 = !($34 <= $39); @@ -11492,26 +13298,26 @@ function _SetupFramebufferSize($0,$1) { $44 = $34 * $38; $roundf = (+_roundf((+$44))); $45 = (~~(($roundf))); - HEAP32[4218] = $45; - HEAP32[4219] = $37; + HEAP32[4716] = $45; + HEAP32[4717] = $37; $46 = (($45) - ($35))|0; - HEAP32[4220] = $46; + HEAP32[4718] = $46; $$sink1 = 0; } else { - HEAP32[4218] = $35; + HEAP32[4716] = $35; $41 = $36 / $34; $roundf38 = (+_roundf((+$41))); $42 = (~~(($roundf38))); - HEAP32[4219] = $42; - HEAP32[4220] = 0; + HEAP32[4717] = $42; + HEAP32[4718] = 0; $43 = (($42) - ($37))|0; $$sink1 = $43; } - HEAP32[4221] = $$sink1; + HEAP32[4719] = $$sink1; STACKTOP = sp;return; } } - $7 = HEAP32[4176]|0; + $7 = HEAP32[4691]|0; HEAP32[$vararg_buffer>>2] = $3; $vararg_ptr1 = ((($vararg_buffer)) + 4|0); HEAP32[$vararg_ptr1>>2] = $7; @@ -11519,13 +13325,13 @@ function _SetupFramebufferSize($0,$1) { HEAP32[$vararg_ptr2>>2] = $0; $vararg_ptr3 = ((($vararg_buffer)) + 12|0); HEAP32[$vararg_ptr3>>2] = $1; - _TraceLog(2,7871,$vararg_buffer); + _TraceLog(1,8420,$vararg_buffer); $8 = (+($0|0)); - $9 = HEAP32[4177]|0; + $9 = HEAP32[4690]|0; $10 = (+($9|0)); $11 = $8 / $10; $12 = (+($1|0)); - $13 = HEAP32[4176]|0; + $13 = HEAP32[4691]|0; $14 = (+($13|0)); $15 = $12 / $14; $16 = !($11 <= $15); @@ -11533,37 +13339,37 @@ function _SetupFramebufferSize($0,$1) { $22 = $10 * $15; $roundf39 = (+_roundf((+$22))); $23 = (~~(($roundf39))); - HEAP32[4218] = $23; - HEAP32[4219] = $1; + HEAP32[4716] = $23; + HEAP32[4717] = $1; $24 = (($0) - ($23))|0; - HEAP32[4220] = $24; + HEAP32[4718] = $24; $$sink = 0; } else { - HEAP32[4218] = $0; - $17 = HEAP32[4176]|0; + HEAP32[4716] = $0; + $17 = HEAP32[4691]|0; $18 = (+($17|0)); $19 = $11 * $18; $roundf40 = (+_roundf((+$19))); $20 = (~~(($roundf40))); - HEAP32[4219] = $20; - HEAP32[4220] = 0; + HEAP32[4717] = $20; + HEAP32[4718] = 0; $21 = (($1) - ($20))|0; $$sink = $21; } - HEAP32[4221] = $$sink; - $25 = HEAP32[4218]|0; + HEAP32[4719] = $$sink; + $25 = HEAP32[4716]|0; $26 = (+($25|0)); - $27 = HEAP32[4177]|0; + $27 = HEAP32[4690]|0; $28 = (+($27|0)); $29 = $26 / $28; _MatrixScale($2,$29,$29,$29); - dest=16796; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - HEAP32[4218] = $0; - HEAP32[4219] = $1; + dest=18788; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + HEAP32[4716] = $0; + HEAP32[4717] = $1; HEAP32[$vararg_buffer4>>2] = $0; $vararg_ptr7 = ((($vararg_buffer4)) + 4|0); HEAP32[$vararg_ptr7>>2] = $1; - _TraceLog(2,7949,$vararg_buffer4); + _TraceLog(1,8498,$vararg_buffer4); STACKTOP = sp;return; } function _WindowSizeCallback($0,$1,$2) { @@ -11581,10 +13387,10 @@ function _WindowSizeCallback($0,$1,$2) { _rlMatrixMode(5888); _rlLoadIdentity(); _rlClearScreenBuffers(); - HEAP32[4177] = $1; - HEAP32[4176] = $2; - HEAP32[4218] = $1; - HEAP32[4219] = $2; + HEAP32[4690] = $1; + HEAP32[4691] = $2; + HEAP32[4716] = $1; + HEAP32[4717] = $2; return; } function _CursorEnterCallback($0,$1) { @@ -11602,7 +13408,7 @@ function _KeyCallback($0,$1,$2,$3,$4) { $4 = $4|0; var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, label = 0, sp = 0; sp = STACKTOP; - $5 = HEAP32[752]|0; + $5 = HEAP32[754]|0; $6 = ($5|0)==($1|0); $7 = ($3|0)==(1); $or$cond = $7 & $6; @@ -11611,12 +13417,12 @@ function _KeyCallback($0,$1,$2,$3,$4) { return; } $8 = $3&255; - $9 = (19595 + ($1)|0); + $9 = (19739 + ($1)|0); HEAP8[$9>>0] = $8; if (!($7)) { return; } - HEAP32[751] = $1; + HEAP32[753] = $1; return; } function _MouseButtonCallback($0,$1,$2,$3) { @@ -11632,7 +13438,7 @@ function _MouseButtonCallback($0,$1,$2,$3) { $4 = sp + 8|0; $5 = sp; $6 = $2&255; - $7 = (19589 + ($1)|0); + $7 = (19733 + ($1)|0); HEAP8[$7>>0] = $6; $8 = (_IsMouseButtonPressed(0)|0); $9 = ($8|0)==(0); @@ -11711,7 +13517,7 @@ function _MouseCursorPosCallback($0,$1,$2) { $12 = (($9) + 4)|0; $13 = $12; $14 = HEAP32[$13>>2]|0; - $15 = 16400; + $15 = 16608; $16 = $15; HEAP32[$16>>2] = $11; $17 = (($15) + 4)|0; @@ -11736,7 +13542,7 @@ function _CharCallback($0,$1) { $1 = $1|0; var label = 0, sp = 0; sp = STACKTOP; - HEAP32[751] = $1; + HEAP32[753] = $1; return; } function _ScrollCallback($0,$1,$2) { @@ -11746,7 +13552,7 @@ function _ScrollCallback($0,$1,$2) { var $3 = 0, label = 0, sp = 0; sp = STACKTOP; $3 = (~~(($2))); - HEAP32[4591] = $3; + HEAP32[4722] = $3; return; } function _WindowIconifyCallback($0,$1) { @@ -11756,18 +13562,18 @@ function _WindowIconifyCallback($0,$1) { sp = STACKTOP; $2 = ($1|0)!=(0); $$sink = $2&1; - HEAP32[4590] = $$sink; + HEAP32[4721] = $$sink; return; } function _rlglInit($0,$1) { $0 = $0|0; $1 = $1|0; - var $$05965 = 0, $$06066 = 0, $$06167 = 0, $$062 = 0, $$sink63 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $$06066 = 0, $$06167 = 0, $$06268 = 0, $$063 = 0, $$sink64 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0; var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0; - var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0.0, $72 = 0.0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0; - var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $9 = 0, $exitcond = 0, $exitcond69 = 0, $exitcond70 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer15 = 0, $vararg_buffer17 = 0, $vararg_buffer19 = 0; - var $vararg_buffer21 = 0, $vararg_buffer23 = 0, $vararg_buffer25 = 0, $vararg_buffer27 = 0, $vararg_buffer29 = 0, $vararg_buffer31 = 0, $vararg_buffer34 = 0, $vararg_buffer36 = 0, $vararg_buffer39 = 0, $vararg_buffer4 = 0, $vararg_buffer41 = 0, $vararg_buffer7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0.0, $73 = 0.0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0; + var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $9 = 0, $exitcond = 0, $exitcond70 = 0, $exitcond71 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer15 = 0, $vararg_buffer17 = 0; + var $vararg_buffer19 = 0, $vararg_buffer21 = 0, $vararg_buffer23 = 0, $vararg_buffer25 = 0, $vararg_buffer27 = 0, $vararg_buffer29 = 0, $vararg_buffer31 = 0, $vararg_buffer34 = 0, $vararg_buffer36 = 0, $vararg_buffer39 = 0, $vararg_buffer4 = 0, $vararg_buffer41 = 0, $vararg_buffer7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; sp = STACKTOP; STACKTOP = STACKTOP + 2464|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(2464|0); $vararg_buffer41 = sp + 2184|0; @@ -11796,252 +13602,244 @@ function _rlglInit($0,$1) { $6 = sp + 2192|0; $7 = (_glGetString(7936)|0); HEAP32[$vararg_buffer>>2] = $7; - _TraceLog(0,4512,$vararg_buffer); + _TraceLog(0,5043,$vararg_buffer); $8 = (_glGetString(7937)|0); HEAP32[$vararg_buffer1>>2] = $8; - _TraceLog(0,4530,$vararg_buffer1); + _TraceLog(0,5061,$vararg_buffer1); $9 = (_glGetString(7938)|0); HEAP32[$vararg_buffer4>>2] = $9; - _TraceLog(0,4548,$vararg_buffer4); + _TraceLog(0,5079,$vararg_buffer4); $10 = (_glGetString(35724)|0); HEAP32[$vararg_buffer7>>2] = $10; - _TraceLog(0,4566,$vararg_buffer7); + _TraceLog(0,5097,$vararg_buffer7); $11 = (_glGetString(7939)|0); $12 = (_strlen($11)|0); $13 = (($12) + 1)|0; $14 = (_malloc($13)|0); _memcpy(($14|0),($11|0),($13|0))|0; - $$062 = 0;$$sink63 = $14; + $$063 = 0;$$sink64 = $14; while(1) { - $15 = (_strtok($$sink63,4584)|0); - $16 = (($vararg_buffer7) + ($$062<<2)|0); + $15 = (_strtok($$sink64,5115)|0); + $16 = (($vararg_buffer7) + ($$063<<2)|0); HEAP32[$16>>2] = $15; $17 = ($15|0)==(0|0); - $18 = (($$062) + 1)|0; + $18 = (($$063) + 1)|0; if ($17) { break; } else { - $$062 = $18;$$sink63 = 0; + $$063 = $18;$$sink64 = 0; } } _free($14); - $19 = (($$062) + -1)|0; + $19 = (($$063) + -1)|0; HEAP32[$vararg_buffer10>>2] = $19; - _TraceLog(0,4586,$vararg_buffer10); - $20 = ($$062|0)>(1); + _TraceLog(0,5117,$vararg_buffer10); + $20 = ($$063|0)>(1); if ($20) { - $$06167 = 0; + $$06268 = 0; while(1) { - $23 = (($vararg_buffer7) + ($$06167<<2)|0); + $23 = (($vararg_buffer7) + ($$06268<<2)|0); $24 = HEAP32[$23>>2]|0; - $25 = (_strcmp($24,4621)|0); + $25 = (_strcmp($24,5152)|0); $26 = ($25|0)==(0); if ($26) { - HEAP32[4256] = 1; - $27 = (_eglGetProcAddress((4648|0))|0); - HEAP32[4257] = $27; - $28 = (_eglGetProcAddress((4669|0))|0); - HEAP32[4258] = $28; - $29 = (_eglGetProcAddress((4690|0))|0); - HEAP32[4259] = $29; - } - $30 = (_strcmp($24,4714)|0); + HEAP32[4282] = 1; + $27 = (_eglGetProcAddress((5179|0))|0); + HEAP32[4656] = $27; + $28 = (_eglGetProcAddress((5200|0))|0); + HEAP32[4283] = $28; + $29 = (_eglGetProcAddress((5221|0))|0); + HEAP32[4671] = $29; + } + $30 = (_strcmp($24,5245)|0); $31 = ($30|0)==(0); if ($31) { - HEAP32[4198] = 1; + HEAP32[4193] = 1; } - $32 = (_strcmp($24,4734)|0); + $32 = (_strcmp($24,5265)|0); $33 = ($32|0)==(0); if ($33) { - label = 12; + HEAP32[4192] = 1; + } + $34 = (_strcmp($24,5283)|0); + $35 = ($34|0)==(0); + if ($35) { + label = 14; } else { - $34 = HEAP32[$23>>2]|0; - $35 = (_strcmp($34,4766)|0); - $36 = ($35|0)==(0); - if ($36) { - label = 12; + $36 = HEAP32[$23>>2]|0; + $37 = (_strcmp($36,5315)|0); + $38 = ($37|0)==(0); + if ($38) { + label = 14; } else { - $37 = (_strcmp($34,4799)|0); - $38 = ($37|0)==(0); - if ($38) { - label = 12; + $39 = (_strcmp($36,5348)|0); + $40 = ($39|0)==(0); + if ($40) { + label = 14; } } } - if ((label|0) == 12) { + if ((label|0) == 14) { label = 0; - HEAP32[4193] = 1; + HEAP32[4187] = 1; } - $39 = (_strcmp($24,4839)|0); - $40 = ($39|0)==(0); - if ($40) { - label = 15; + $41 = HEAP32[$23>>2]|0; + $42 = (_strcmp($41,5388)|0); + $43 = ($42|0)==(0); + if ($43) { + label = 17; } else { - $41 = HEAP32[$23>>2]|0; - $42 = (_strcmp($41,4875)|0); - $43 = ($42|0)==(0); - if ($43) { - label = 15; + $44 = (_strcmp($41,5424)|0); + $45 = ($44|0)==(0); + if ($45) { + label = 17; } } - if ((label|0) == 15) { + if ((label|0) == 17) { label = 0; - HEAP32[4194] = 1; - } - $44 = HEAP32[$23>>2]|0; - $45 = (_strcmp($44,4908)|0); - $46 = ($45|0)==(0); - if ($46) { - HEAP32[4195] = 1; + HEAP32[4188] = 1; } - $47 = (_strcmp($44,4933)|0); - $48 = ($47|0)==(0); - if ($48) { - HEAP32[4196] = 1; + $46 = (_strcmp($41,5457)|0); + $47 = ($46|0)==(0); + if ($47) { + HEAP32[4189] = 1; } - $49 = (_strcmp($44,4966)|0); + $48 = HEAP32[$23>>2]|0; + $49 = (_strcmp($48,5482)|0); $50 = ($49|0)==(0); if ($50) { - HEAP32[4197] = 1; + HEAP32[4190] = 1; } - $51 = (_strcmp($44,5002)|0); + $51 = (_strcmp($48,5515)|0); $52 = ($51|0)==(0); if ($52) { - HEAP32[4260] = 1; - _glGetFloatv(34047,(17044|0)); - } - $53 = HEAP32[$23>>2]|0; - $54 = (_strcmp($53,5036)|0); - $55 = ($54|0)==(0); - if ($55) { - HEAP32[4262] = 1; - } - $56 = (($$06167) + 1)|0; - $exitcond70 = ($56|0)==($19|0); - if ($exitcond70) { + HEAP32[4191] = 1; + } + $53 = (_strcmp($48,5551)|0); + $54 = ($53|0)==(0); + if ($54) { + HEAP32[4720] = 1; + _glGetFloatv(34047,(16780|0)); + } + $55 = (_strcmp($48,5585)|0); + $56 = ($55|0)==(0); + if ($56) { + HEAP32[4194] = 1; + } + $57 = (($$06268) + 1)|0; + $exitcond71 = ($57|0)==($19|0); + if ($exitcond71) { break; } else { - $$06167 = $56; + $$06268 = $57; } } } - $21 = HEAP32[4256]|0; + $21 = HEAP32[4282]|0; $22 = ($21|0)==(0); if ($22) { - _TraceLog(2,5139,$vararg_buffer15); + _TraceLog(1,5688,$vararg_buffer15); } else { - _TraceLog(0,5064,$vararg_buffer13); + _TraceLog(0,5613,$vararg_buffer13); } - $57 = HEAP32[4198]|0; - $58 = ($57|0)==(0); - if ($58) { - _TraceLog(2,5275,$vararg_buffer19); + $58 = HEAP32[4193]|0; + $59 = ($58|0)==(0); + if ($59) { + _TraceLog(1,5824,$vararg_buffer19); } else { - _TraceLog(0,5200,$vararg_buffer17); + _TraceLog(0,5749,$vararg_buffer17); } - $59 = HEAP32[4193]|0; - $60 = ($59|0)==(0); - if (!($60)) { - _TraceLog(0,5367,$vararg_buffer21); + $60 = HEAP32[4187]|0; + $61 = ($60|0)==(0); + if (!($61)) { + _TraceLog(0,5916,$vararg_buffer21); } - $61 = HEAP32[4194]|0; - $62 = ($61|0)==(0); - if (!($62)) { - _TraceLog(0,5413,$vararg_buffer23); + $62 = HEAP32[4188]|0; + $63 = ($62|0)==(0); + if (!($63)) { + _TraceLog(0,5962,$vararg_buffer23); } - $63 = HEAP32[4195]|0; - $64 = ($63|0)==(0); - if (!($64)) { - _TraceLog(0,5460,$vararg_buffer25); + $64 = HEAP32[4189]|0; + $65 = ($64|0)==(0); + if (!($65)) { + _TraceLog(0,6009,$vararg_buffer25); } - $65 = HEAP32[4196]|0; - $66 = ($65|0)==(0); - if (!($66)) { - _TraceLog(0,5511,$vararg_buffer27); + $66 = HEAP32[4190]|0; + $67 = ($66|0)==(0); + if (!($67)) { + _TraceLog(0,6060,$vararg_buffer27); } - $67 = HEAP32[4197]|0; - $68 = ($67|0)==(0); - if (!($68)) { - _TraceLog(0,5558,$vararg_buffer29); + $68 = HEAP32[4191]|0; + $69 = ($68|0)==(0); + if (!($69)) { + _TraceLog(0,6107,$vararg_buffer29); } - $69 = HEAP32[4260]|0; - $70 = ($69|0)==(0); - if (!($70)) { - $71 = +HEAPF32[4261]; - $72 = $71; - HEAPF64[$vararg_buffer31>>3] = $72; - _TraceLog(0,5605,$vararg_buffer31); + $70 = HEAP32[4720]|0; + $71 = ($70|0)==(0); + if (!($71)) { + $72 = +HEAPF32[4195]; + $73 = $72; + HEAPF64[$vararg_buffer31>>3] = $73; + _TraceLog(0,6154,$vararg_buffer31); } - $73 = HEAP32[4262]|0; - $74 = ($73|0)==(0); - if (!($74)) { - _TraceLog(0,5671,$vararg_buffer34); + $74 = HEAP32[4194]|0; + $75 = ($74|0)==(0); + if (!($75)) { + _TraceLog(0,6220,$vararg_buffer34); } HEAP32[$vararg_buffer10>>2] = -1; - $75 = (_rlglLoadTexture($vararg_buffer10,1,1,7,1)|0); - HEAP32[4263] = $75; - $76 = ($75|0)==(0); - if ($76) { - _TraceLog(2,5775,$vararg_buffer39); + $76 = (_rlglLoadTexture($vararg_buffer10,1,1,7,1)|0); + HEAP32[4242] = $76; + $77 = ($76|0)==(0); + if ($77) { + _TraceLog(1,6324,$vararg_buffer39); } else { - HEAP32[$vararg_buffer36>>2] = $75; - _TraceLog(0,5724,$vararg_buffer36); + HEAP32[$vararg_buffer36>>2] = $76; + _TraceLog(0,6273,$vararg_buffer36); } _LoadDefaultShader($2); - dest=17056; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - dest=17112; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=18628; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=17072; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _LoadDefaultBuffers(); - $77 = (_malloc(49152)|0); - HEAP32[4292] = $77; - $$06066 = 0; + $78 = (_malloc(49152)|0); + HEAP32[4651] = $78; + $$06167 = 0; while(1) { - $79 = HEAP32[4292]|0; - $80 = (($79) + (($$06066*12)|0)|0); + $80 = HEAP32[4651]|0; + $81 = (($80) + (($$06167*12)|0)|0); _VectorZero($3); - ;HEAP32[$80>>2]=HEAP32[$3>>2]|0;HEAP32[$80+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$80+8>>2]=HEAP32[$3+8>>2]|0; - $81 = (($$06066) + 1)|0; - $exitcond69 = ($81|0)==(4096); - if ($exitcond69) { + ;HEAP32[$81>>2]=HEAP32[$3>>2]|0;HEAP32[$81+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$81+8>>2]=HEAP32[$3+8>>2]|0; + $82 = (($$06167) + 1)|0; + $exitcond70 = ($82|0)==(4096); + if ($exitcond70) { break; } else { - $$06066 = $81; + $$06167 = $82; } } - $78 = (_malloc(36864)|0); - HEAP32[4293] = $78; - $$05965 = 0; + $79 = (_malloc(36864)|0); + HEAP32[4243] = $79; + $$06066 = 0; while(1) { - $82 = (((($78) + (($$05965*144)|0)|0)) + 8|0); - HEAP32[$82>>2] = 0; - $83 = (($78) + (($$05965*144)|0)|0); + $83 = (((($79) + (($$06066*144)|0)|0)) + 8|0); HEAP32[$83>>2] = 0; - $84 = (($$05965) + 1)|0; - $exitcond = ($84|0)==(256); + $84 = (($79) + (($$06066*144)|0)|0); + HEAP32[$84>>2] = 0; + $85 = (($$06066) + 1)|0; + $exitcond = ($85|0)==(256); if ($exitcond) { break; } else { - $$05965 = $84; + $$06066 = $85; } } - HEAP32[4294] = 1; - $85 = HEAP32[4263]|0; - $86 = ((($78)) + 8|0); - HEAP32[$86>>2] = $85; - HEAP32[4295] = 4; - _MatrixIdentity($4); - dest=17184; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixIdentity($4); - dest=(17248); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixIdentity($4); - dest=(17312); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixIdentity($4); - dest=(17376); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixIdentity($4); - dest=(17440); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixIdentity($4); - dest=(17504); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + HEAP32[4241] = 1; + $86 = HEAP32[4242]|0; + $87 = ((($79)) + 8|0); + HEAP32[$87>>2] = $86; + HEAP32[4652] = 4; _MatrixIdentity($4); - dest=(17568); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=17568; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixIdentity($4); dest=(17632); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixIdentity($4); @@ -12060,11 +13858,23 @@ function _rlglInit($0,$1) { dest=(18080); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixIdentity($4); dest=(18144); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(18208); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(18272); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(18336); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(18400); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(18464); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(18528); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixIdentity($5); - dest=16892; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=16832; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixIdentity($6); - dest=16956; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - HEAP32[4222] = 16956; + dest=16896; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + HEAP32[4648] = 16896; _glDepthFunc(515); _glDisable(2929); _glBlendFunc(770,771); @@ -12075,21 +13885,21 @@ function _rlglInit($0,$1) { _glClearColor(0.0,0.0,0.0,1.0); _glClearDepthf(1.0); _glClear(16640); - HEAP32[4552] = $0; - HEAP32[4553] = $1; - _TraceLog(0,5814,$vararg_buffer41); + HEAP32[4300] = $0; + HEAP32[4301] = $1; + _TraceLog(0,6363,$vararg_buffer41); STACKTOP = sp;return; } function _SetupViewport() { var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0; sp = STACKTOP; - $0 = HEAP32[4220]|0; + $0 = HEAP32[4718]|0; $1 = (($0|0) / 2)&-1; - $2 = HEAP32[4221]|0; + $2 = HEAP32[4719]|0; $3 = (($2|0) / 2)&-1; - $4 = HEAP32[4218]|0; + $4 = HEAP32[4716]|0; $5 = (($4) - ($0))|0; - $6 = HEAP32[4219]|0; + $6 = HEAP32[4717]|0; $7 = (($6) - ($2))|0; _rlViewport($1,$3,$5,$7); return; @@ -12100,12 +13910,12 @@ function _rlMatrixMode($0) { sp = STACKTOP; switch ($0|0) { case 5889: { - $modelview$sink = 16892; + $modelview$sink = 16832; label = 3; break; } case 5888: { - $modelview$sink = 16956; + $modelview$sink = 16896; label = 3; break; } @@ -12113,21 +13923,11 @@ function _rlMatrixMode($0) { } } if ((label|0) == 3) { - HEAP32[4222] = $modelview$sink; + HEAP32[4648] = $modelview$sink; } - HEAP32[4255] = $0; + HEAP32[4653] = $0; return; } -function _rlLoadIdentity() { - var $0 = 0, $1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); - $0 = sp; - $1 = HEAP32[4222]|0; - _MatrixIdentity($0); - dest=$1; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - STACKTOP = sp;return; -} function _rlOrtho($0,$1,$2,$3,$4,$5) { $0 = +$0; $1 = +$1; @@ -12144,7 +13944,7 @@ function _rlOrtho($0,$1,$2,$3,$4,$5) { $7 = sp; _MatrixOrtho($6,$0,$1,$2,$3,$4,$5); _MatrixTranspose($6); - $8 = HEAP32[4222]|0; + $8 = HEAP32[4648]|0; dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); dest=$$byval_copy1; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixMultiply($7,$$byval_copy,$$byval_copy1); @@ -12183,16 +13983,6 @@ function _rlClearColor($0,$1,$2,$3) { _glClearColor((+$5),(+$7),(+$9),(+$11)); return; } -function _rlViewport($0,$1,$2,$3) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - $3 = $3|0; - var label = 0, sp = 0; - sp = STACKTOP; - _glViewport(($0|0),($1|0),($2|0),($3|0)); - return; -} function _LoadDefaultShader($0) { $0 = $0|0; var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; @@ -12203,17 +13993,17 @@ function _LoadDefaultShader($0) { $1 = sp + 16|0; $2 = sp + 513|0; $3 = sp + 72|0; - _memcpy(($2|0),(6390|0),489)|0; - _memcpy(($3|0),(6879|0),441)|0; + _memcpy(($2|0),(6939|0),489)|0; + _memcpy(($3|0),(7428|0),441)|0; $4 = (_LoadShaderProgram($2,$3)|0); HEAP32[$1>>2] = $4; $5 = ($4|0)==(0); if ($5) { HEAP32[$vararg_buffer1>>2] = $4; - _TraceLog(2,7368,$vararg_buffer1); + _TraceLog(1,7917,$vararg_buffer1); } else { HEAP32[$vararg_buffer>>2] = $4; - _TraceLog(0,7320,$vararg_buffer); + _TraceLog(0,7869,$vararg_buffer); } $6 = HEAP32[$1>>2]|0; $7 = ($6|0)==(0); @@ -12241,15 +14031,15 @@ function _LoadDefaultBuffers() { $vararg_buffer1 = sp + 8|0; $vararg_buffer = sp; $0 = (_malloc(24576)|0); - HEAP32[(18228)>>2] = $0; + HEAP32[(16988)>>2] = $0; $1 = (_malloc(8192)|0); - HEAP32[(18236)>>2] = $1; - HEAP32[(18232)>>2] = 0; - HEAP32[(18240)>>2] = 0; + HEAP32[(16996)>>2] = $1; + HEAP32[(16992)>>2] = 0; + HEAP32[(17000)>>2] = 0; _memset(($0|0),0,24576)|0; $$05972 = 0; while(1) { - $2 = HEAP32[(18236)>>2]|0; + $2 = HEAP32[(16996)>>2]|0; $3 = (($2) + ($$05972)|0); HEAP8[$3>>0] = 0; $4 = (($$05972) + 1)|0; @@ -12260,19 +14050,19 @@ function _LoadDefaultBuffers() { $$05972 = $4; } } - HEAP32[4554] = 0; - HEAP32[(18224)>>2] = 0; - HEAP32[(18220)>>2] = 0; + HEAP32[4244] = 0; + HEAP32[(16984)>>2] = 0; + HEAP32[(16980)>>2] = 0; $5 = (_malloc(73728)|0); - HEAP32[(18276)>>2] = $5; + HEAP32[(17036)>>2] = $5; $6 = (_malloc(24576)|0); - HEAP32[(18284)>>2] = $6; - HEAP32[(18280)>>2] = 0; - HEAP32[(18288)>>2] = 0; + HEAP32[(17044)>>2] = $6; + HEAP32[(17040)>>2] = 0; + HEAP32[(17048)>>2] = 0; _memset(($5|0),0,73728)|0; $$05770 = 0; while(1) { - $7 = HEAP32[(18284)>>2]|0; + $7 = HEAP32[(17044)>>2]|0; $8 = (($7) + ($$05770)|0); HEAP8[$8>>0] = 0; $9 = (($$05770) + 1)|0; @@ -12283,24 +14073,24 @@ function _LoadDefaultBuffers() { $$05770 = $9; } } - HEAP32[4566] = 0; - HEAP32[(18272)>>2] = 0; - HEAP32[(18268)>>2] = 0; + HEAP32[4256] = 0; + HEAP32[(17032)>>2] = 0; + HEAP32[(17028)>>2] = 0; $10 = (_malloc(49152)|0); - HEAP32[(18324)>>2] = $10; + HEAP32[(16796)>>2] = $10; $11 = (_malloc(32768)|0); - HEAP32[(18328)>>2] = $11; + HEAP32[(16800)>>2] = $11; $12 = (_malloc(16384)|0); - HEAP32[(18332)>>2] = $12; + HEAP32[(16804)>>2] = $12; $13 = (_malloc(12288)|0); - HEAP32[(18336)>>2] = $13; - $14 = HEAP32[(18324)>>2]|0; + HEAP32[(16808)>>2] = $13; + $14 = HEAP32[(16796)>>2]|0; _memset(($14|0),0,49152)|0; - $15 = HEAP32[(18328)>>2]|0; + $15 = HEAP32[(16800)>>2]|0; _memset(($15|0),0,32768)|0; $$05467 = 0; while(1) { - $17 = HEAP32[(18332)>>2]|0; + $17 = HEAP32[(16804)>>2]|0; $18 = (($17) + ($$05467)|0); HEAP8[$18>>0] = 0; $19 = (($$05467) + 1)|0; @@ -12311,7 +14101,7 @@ function _LoadDefaultBuffers() { $$05467 = $19; } } - $16 = HEAP32[(18336)>>2]|0; + $16 = HEAP32[(16808)>>2]|0; $$05365 = 0;$$066 = 0; while(1) { $22 = $$05365 << 2; @@ -12348,140 +14138,140 @@ function _LoadDefaultBuffers() { $$05365 = $41;$$066 = $42; } } - HEAP32[4578] = 0; - HEAP32[(18316)>>2] = 0; - HEAP32[(18320)>>2] = 0; - _TraceLog(0,5861,$vararg_buffer); - $20 = HEAP32[4256]|0; + HEAP32[4196] = 0; + HEAP32[(16788)>>2] = 0; + HEAP32[(16792)>>2] = 0; + _TraceLog(0,6410,$vararg_buffer); + $20 = HEAP32[4282]|0; $21 = ($20|0)==(0); if (!($21)) { - $43 = HEAP32[4257]|0; - FUNCTION_TABLE_vii[$43 & 63](1,(18244)); - $44 = HEAP32[4258]|0; - $45 = HEAP32[(18244)>>2]|0; + $43 = HEAP32[4656]|0; + FUNCTION_TABLE_vii[$43 & 63](1,(17004)); + $44 = HEAP32[4283]|0; + $45 = HEAP32[(17004)>>2]|0; FUNCTION_TABLE_vi[$44 & 31]($45); } - _glGenBuffers(2,((18248)|0)); - $46 = HEAP32[(18248)>>2]|0; + _glGenBuffers(2,((17008)|0)); + $46 = HEAP32[(17008)>>2]|0; _glBindBuffer(34962,($46|0)); - $47 = HEAP32[(18228)>>2]|0; + $47 = HEAP32[(16988)>>2]|0; _glBufferData(34962,24576,($47|0),35048); - $48 = HEAP32[(17116)>>2]|0; + $48 = HEAP32[(17076)>>2]|0; _glEnableVertexAttribArray(($48|0)); - $49 = HEAP32[(17116)>>2]|0; + $49 = HEAP32[(17076)>>2]|0; _glVertexAttribPointer(($49|0),3,5126,0,0,(0|0)); - _glGenBuffers(2,((18252)|0)); - $50 = HEAP32[(18252)>>2]|0; + _glGenBuffers(2,((17012)|0)); + $50 = HEAP32[(17012)>>2]|0; _glBindBuffer(34962,($50|0)); - $51 = HEAP32[(18236)>>2]|0; + $51 = HEAP32[(16996)>>2]|0; _glBufferData(34962,8192,($51|0),35048); - $52 = HEAP32[(17136)>>2]|0; + $52 = HEAP32[(17096)>>2]|0; _glEnableVertexAttribArray(($52|0)); - $53 = HEAP32[(17136)>>2]|0; + $53 = HEAP32[(17096)>>2]|0; _glVertexAttribPointer(($53|0),4,5121,1,0,(0|0)); - $54 = HEAP32[4256]|0; + $54 = HEAP32[4282]|0; $55 = ($54|0)==(0); if ($55) { - $57 = HEAP32[(18248)>>2]|0; - $58 = HEAP32[(18252)>>2]|0; + $57 = HEAP32[(17008)>>2]|0; + $58 = HEAP32[(17012)>>2]|0; HEAP32[$vararg_buffer3>>2] = $57; $vararg_ptr6 = ((($vararg_buffer3)) + 4|0); HEAP32[$vararg_ptr6>>2] = $58; - _TraceLog(0,5999,$vararg_buffer3); + _TraceLog(0,6548,$vararg_buffer3); } else { - $56 = HEAP32[(18244)>>2]|0; + $56 = HEAP32[(17004)>>2]|0; HEAP32[$vararg_buffer1>>2] = $56; - _TraceLog(0,5934,$vararg_buffer1); + _TraceLog(0,6483,$vararg_buffer1); } - $59 = HEAP32[4256]|0; + $59 = HEAP32[4282]|0; $60 = ($59|0)==(0); if (!($60)) { - $61 = HEAP32[4257]|0; - FUNCTION_TABLE_vii[$61 & 63](1,(18292)); - $62 = HEAP32[4258]|0; - $63 = HEAP32[(18292)>>2]|0; + $61 = HEAP32[4656]|0; + FUNCTION_TABLE_vii[$61 & 63](1,(17052)); + $62 = HEAP32[4283]|0; + $63 = HEAP32[(17052)>>2]|0; FUNCTION_TABLE_vi[$62 & 31]($63); } - _glGenBuffers(1,((18296)|0)); - $64 = HEAP32[(18296)>>2]|0; + _glGenBuffers(1,((17056)|0)); + $64 = HEAP32[(17056)>>2]|0; _glBindBuffer(34962,($64|0)); - $65 = HEAP32[(18276)>>2]|0; + $65 = HEAP32[(17036)>>2]|0; _glBufferData(34962,73728,($65|0),35048); - $66 = HEAP32[(17116)>>2]|0; + $66 = HEAP32[(17076)>>2]|0; _glEnableVertexAttribArray(($66|0)); - $67 = HEAP32[(17116)>>2]|0; + $67 = HEAP32[(17076)>>2]|0; _glVertexAttribPointer(($67|0),3,5126,0,0,(0|0)); - _glGenBuffers(1,((18300)|0)); - $68 = HEAP32[(18300)>>2]|0; + _glGenBuffers(1,((17060)|0)); + $68 = HEAP32[(17060)>>2]|0; _glBindBuffer(34962,($68|0)); - $69 = HEAP32[(18284)>>2]|0; + $69 = HEAP32[(17044)>>2]|0; _glBufferData(34962,24576,($69|0),35048); - $70 = HEAP32[(17136)>>2]|0; + $70 = HEAP32[(17096)>>2]|0; _glEnableVertexAttribArray(($70|0)); - $71 = HEAP32[(17136)>>2]|0; + $71 = HEAP32[(17096)>>2]|0; _glVertexAttribPointer(($71|0),4,5121,1,0,(0|0)); - $72 = HEAP32[4256]|0; + $72 = HEAP32[4282]|0; $73 = ($72|0)==(0); if ($73) { - $75 = HEAP32[(18296)>>2]|0; - $76 = HEAP32[(18300)>>2]|0; + $75 = HEAP32[(17056)>>2]|0; + $76 = HEAP32[(17060)>>2]|0; HEAP32[$vararg_buffer10>>2] = $75; $vararg_ptr13 = ((($vararg_buffer10)) + 4|0); HEAP32[$vararg_ptr13>>2] = $76; - _TraceLog(0,6145,$vararg_buffer10); + _TraceLog(0,6694,$vararg_buffer10); } else { - $74 = HEAP32[(18292)>>2]|0; + $74 = HEAP32[(17052)>>2]|0; HEAP32[$vararg_buffer7>>2] = $74; - _TraceLog(0,6076,$vararg_buffer7); + _TraceLog(0,6625,$vararg_buffer7); } - $77 = HEAP32[4256]|0; + $77 = HEAP32[4282]|0; $78 = ($77|0)==(0); if (!($78)) { - $79 = HEAP32[4257]|0; - FUNCTION_TABLE_vii[$79 & 63](1,(18340)); - $80 = HEAP32[4258]|0; - $81 = HEAP32[(18340)>>2]|0; + $79 = HEAP32[4656]|0; + FUNCTION_TABLE_vii[$79 & 63](1,(16812)); + $80 = HEAP32[4283]|0; + $81 = HEAP32[(16812)>>2]|0; FUNCTION_TABLE_vi[$80 & 31]($81); } - _glGenBuffers(1,((18344)|0)); - $82 = HEAP32[(18344)>>2]|0; + _glGenBuffers(1,((16816)|0)); + $82 = HEAP32[(16816)>>2]|0; _glBindBuffer(34962,($82|0)); - $83 = HEAP32[(18324)>>2]|0; + $83 = HEAP32[(16796)>>2]|0; _glBufferData(34962,49152,($83|0),35048); - $84 = HEAP32[(17116)>>2]|0; + $84 = HEAP32[(17076)>>2]|0; _glEnableVertexAttribArray(($84|0)); - $85 = HEAP32[(17116)>>2]|0; + $85 = HEAP32[(17076)>>2]|0; _glVertexAttribPointer(($85|0),3,5126,0,0,(0|0)); - _glGenBuffers(1,((18348)|0)); - $86 = HEAP32[(18348)>>2]|0; + _glGenBuffers(1,((16820)|0)); + $86 = HEAP32[(16820)>>2]|0; _glBindBuffer(34962,($86|0)); - $87 = HEAP32[(18328)>>2]|0; + $87 = HEAP32[(16800)>>2]|0; _glBufferData(34962,32768,($87|0),35048); - $88 = HEAP32[(17120)>>2]|0; + $88 = HEAP32[(17080)>>2]|0; _glEnableVertexAttribArray(($88|0)); - $89 = HEAP32[(17120)>>2]|0; + $89 = HEAP32[(17080)>>2]|0; _glVertexAttribPointer(($89|0),2,5126,0,0,(0|0)); - _glGenBuffers(1,((18352)|0)); - $90 = HEAP32[(18352)>>2]|0; + _glGenBuffers(1,((16824)|0)); + $90 = HEAP32[(16824)>>2]|0; _glBindBuffer(34962,($90|0)); - $91 = HEAP32[(18332)>>2]|0; + $91 = HEAP32[(16804)>>2]|0; _glBufferData(34962,16384,($91|0),35048); - $92 = HEAP32[(17136)>>2]|0; + $92 = HEAP32[(17096)>>2]|0; _glEnableVertexAttribArray(($92|0)); - $93 = HEAP32[(17136)>>2]|0; + $93 = HEAP32[(17096)>>2]|0; _glVertexAttribPointer(($93|0),4,5121,1,0,(0|0)); - _glGenBuffers(1,((18356)|0)); - $94 = HEAP32[(18356)>>2]|0; + _glGenBuffers(1,((16828)|0)); + $94 = HEAP32[(16828)>>2]|0; _glBindBuffer(34963,($94|0)); - $95 = HEAP32[(18336)>>2]|0; + $95 = HEAP32[(16808)>>2]|0; _glBufferData(34963,12288,($95|0),35044); - $96 = HEAP32[4256]|0; + $96 = HEAP32[4282]|0; $97 = ($96|0)==(0); if ($97) { - $99 = HEAP32[(18344)>>2]|0; - $100 = HEAP32[(18348)>>2]|0; - $101 = HEAP32[(18352)>>2]|0; - $102 = HEAP32[(18356)>>2]|0; + $99 = HEAP32[(16816)>>2]|0; + $100 = HEAP32[(16820)>>2]|0; + $101 = HEAP32[(16824)>>2]|0; + $102 = HEAP32[(16828)>>2]|0; HEAP32[$vararg_buffer17>>2] = $99; $vararg_ptr20 = ((($vararg_buffer17)) + 4|0); HEAP32[$vararg_ptr20>>2] = $100; @@ -12489,18 +14279,18 @@ function _LoadDefaultBuffers() { HEAP32[$vararg_ptr21>>2] = $101; $vararg_ptr22 = ((($vararg_buffer17)) + 12|0); HEAP32[$vararg_ptr22>>2] = $102; - _TraceLog(0,6291,$vararg_buffer17); + _TraceLog(0,6840,$vararg_buffer17); } else { - $98 = HEAP32[(18340)>>2]|0; + $98 = HEAP32[(16812)>>2]|0; HEAP32[$vararg_buffer14>>2] = $98; - _TraceLog(0,6226,$vararg_buffer14); + _TraceLog(0,6775,$vararg_buffer14); } - $103 = HEAP32[4256]|0; + $103 = HEAP32[4282]|0; $104 = ($103|0)==(0); if ($104) { STACKTOP = sp;return; } - $105 = HEAP32[4258]|0; + $105 = HEAP32[4283]|0; FUNCTION_TABLE_vi[$105 & 31](0); STACKTOP = sp;return; } @@ -12537,10 +14327,10 @@ function _LoadShaderProgram($0,$1) { $9 = ($8|0)==(1); if ($9) { HEAP32[$vararg_buffer4>>2] = $6; - _TraceLog(0,7624,$vararg_buffer4); + _TraceLog(0,8173,$vararg_buffer4); } else { HEAP32[$vararg_buffer>>2] = $6; - _TraceLog(2,7572,$vararg_buffer); + _TraceLog(1,8121,$vararg_buffer); HEAP32[$vararg_buffer>>2] = 0; _glGetShaderiv(($6|0),35716,($vararg_buffer|0)); $10 = HEAP32[$vararg_buffer>>2]|0; @@ -12550,7 +14340,7 @@ function _LoadShaderProgram($0,$1) { $13 = HEAP32[$vararg_buffer>>2]|0; _glGetShaderInfoLog(($6|0),($13|0),($5|0),($12|0)); HEAP32[$vararg_buffer1>>2] = $12; - _TraceLog(0,7621,$vararg_buffer1); + _TraceLog(0,8170,$vararg_buffer1); _llvm_stackrestore(($11|0)); } _glCompileShader(($7|0)); @@ -12559,10 +14349,10 @@ function _LoadShaderProgram($0,$1) { $15 = ($14|0)==(1); if ($15) { HEAP32[$vararg_buffer13>>2] = $7; - _TraceLog(0,7725,$vararg_buffer13); + _TraceLog(0,8274,$vararg_buffer13); } else { HEAP32[$vararg_buffer7>>2] = $7; - _TraceLog(2,7674,$vararg_buffer7); + _TraceLog(1,8223,$vararg_buffer7); HEAP32[$vararg_buffer7>>2] = 0; _glGetShaderiv(($7|0),35716,($vararg_buffer7|0)); $16 = HEAP32[$vararg_buffer7>>2]|0; @@ -12572,25 +14362,25 @@ function _LoadShaderProgram($0,$1) { $19 = HEAP32[$vararg_buffer7>>2]|0; _glGetShaderInfoLog(($7|0),($19|0),($5|0),($18|0)); HEAP32[$vararg_buffer10>>2] = $18; - _TraceLog(0,7621,$vararg_buffer10); + _TraceLog(0,8170,$vararg_buffer10); _llvm_stackrestore(($17|0)); } $20 = (_glCreateProgram()|0); _glAttachShader(($20|0),($6|0)); _glAttachShader(($20|0),($7|0)); - _glBindAttribLocation(($20|0),0,(7416|0)); - _glBindAttribLocation(($20|0),1,(7431|0)); - _glBindAttribLocation(($20|0),2,(7462|0)); - _glBindAttribLocation(($20|0),3,(7489|0)); - _glBindAttribLocation(($20|0),4,(7475|0)); - _glBindAttribLocation(($20|0),5,(7446|0)); + _glBindAttribLocation(($20|0),0,(7965|0)); + _glBindAttribLocation(($20|0),1,(7980|0)); + _glBindAttribLocation(($20|0),2,(8011|0)); + _glBindAttribLocation(($20|0),3,(8038|0)); + _glBindAttribLocation(($20|0),4,(8024|0)); + _glBindAttribLocation(($20|0),5,(7995|0)); _glLinkProgram(($20|0)); _glGetProgramiv(($20|0),35714,($4|0)); $21 = HEAP32[$4>>2]|0; $22 = ($21|0)==(0); if ($22) { HEAP32[$vararg_buffer16>>2] = $20; - _TraceLog(2,7777,$vararg_buffer16); + _TraceLog(1,8326,$vararg_buffer16); HEAP32[$vararg_buffer16>>2] = 0; _glGetProgramiv(($20|0),35716,($vararg_buffer16|0)); $23 = HEAP32[$vararg_buffer16>>2]|0; @@ -12600,7 +14390,7 @@ function _LoadShaderProgram($0,$1) { $26 = HEAP32[$vararg_buffer16>>2]|0; _glGetProgramInfoLog(($20|0),($26|0),($5|0),($25|0)); HEAP32[$vararg_buffer19>>2] = $25; - _TraceLog(0,7621,$vararg_buffer19); + _TraceLog(0,8170,$vararg_buffer19); _glDeleteProgram(($20|0)); _llvm_stackrestore(($24|0)); $$0 = 0; @@ -12609,7 +14399,7 @@ function _LoadShaderProgram($0,$1) { STACKTOP = sp;return ($$0|0); } else { HEAP32[$vararg_buffer22>>2] = $20; - _TraceLog(0,7823,$vararg_buffer22); + _TraceLog(0,8372,$vararg_buffer22); $$0 = $20; _glDeleteShader(($6|0)); _glDeleteShader(($7|0)); @@ -12624,55 +14414,55 @@ function _LoadDefaultShaderLocations($0) { var sp = 0; sp = STACKTOP; $1 = HEAP32[$0>>2]|0; - $2 = (_glGetAttribLocation(($1|0),(7416|0))|0); + $2 = (_glGetAttribLocation(($1|0),(7965|0))|0); $3 = ((($0)) + 4|0); HEAP32[$3>>2] = $2; $4 = HEAP32[$0>>2]|0; - $5 = (_glGetAttribLocation(($4|0),(7431|0))|0); + $5 = (_glGetAttribLocation(($4|0),(7980|0))|0); $6 = ((($0)) + 8|0); HEAP32[$6>>2] = $5; $7 = HEAP32[$0>>2]|0; - $8 = (_glGetAttribLocation(($7|0),(7446|0))|0); + $8 = (_glGetAttribLocation(($7|0),(7995|0))|0); $9 = ((($0)) + 12|0); HEAP32[$9>>2] = $8; $10 = HEAP32[$0>>2]|0; - $11 = (_glGetAttribLocation(($10|0),(7462|0))|0); + $11 = (_glGetAttribLocation(($10|0),(8011|0))|0); $12 = ((($0)) + 16|0); HEAP32[$12>>2] = $11; $13 = HEAP32[$0>>2]|0; - $14 = (_glGetAttribLocation(($13|0),(7475|0))|0); + $14 = (_glGetAttribLocation(($13|0),(8024|0))|0); $15 = ((($0)) + 20|0); HEAP32[$15>>2] = $14; $16 = HEAP32[$0>>2]|0; - $17 = (_glGetAttribLocation(($16|0),(7489|0))|0); + $17 = (_glGetAttribLocation(($16|0),(8038|0))|0); $18 = ((($0)) + 24|0); HEAP32[$18>>2] = $17; $19 = HEAP32[$0>>2]|0; - $20 = (_glGetUniformLocation(($19|0),(7501|0))|0); + $20 = (_glGetUniformLocation(($19|0),(8050|0))|0); $21 = ((($0)) + 28|0); HEAP32[$21>>2] = $20; $22 = HEAP32[$0>>2]|0; - $23 = (_glGetUniformLocation(($22|0),(7511|0))|0); + $23 = (_glGetUniformLocation(($22|0),(8060|0))|0); $24 = ((($0)) + 32|0); HEAP32[$24>>2] = $23; $25 = HEAP32[$0>>2]|0; - $26 = (_glGetUniformLocation(($25|0),(7522|0))|0); + $26 = (_glGetUniformLocation(($25|0),(8071|0))|0); $27 = ((($0)) + 36|0); HEAP32[$27>>2] = $26; $28 = HEAP32[$0>>2]|0; - $29 = (_glGetUniformLocation(($28|0),(7533|0))|0); + $29 = (_glGetUniformLocation(($28|0),(8082|0))|0); $30 = ((($0)) + 40|0); HEAP32[$30>>2] = $29; $31 = HEAP32[$0>>2]|0; - $32 = (_glGetUniformLocation(($31|0),(7545|0))|0); + $32 = (_glGetUniformLocation(($31|0),(8094|0))|0); $33 = ((($0)) + 44|0); HEAP32[$33>>2] = $32; $34 = HEAP32[$0>>2]|0; - $35 = (_glGetUniformLocation(($34|0),(7554|0))|0); + $35 = (_glGetUniformLocation(($34|0),(8103|0))|0); $36 = ((($0)) + 48|0); HEAP32[$36>>2] = $35; $37 = HEAP32[$0>>2]|0; - $38 = (_glGetUniformLocation(($37|0),(7563|0))|0); + $38 = (_glGetUniformLocation(($37|0),(8112|0))|0); $39 = ((($0)) + 52|0); HEAP32[$39>>2] = $38; return; @@ -12681,9 +14471,9 @@ function _IsMouseButtonPressed($0) { $0 = $0|0; var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0; sp = STACKTOP; - $1 = (19589 + ($0)|0); + $1 = (19733 + ($0)|0); $2 = HEAP8[$1>>0]|0; - $3 = (19592 + ($0)|0); + $3 = (19736 + ($0)|0); $4 = HEAP8[$3>>0]|0; $5 = ($2<<24>>24)!=($4<<24>>24); $6 = ($2<<24>>24)==(1); @@ -12695,9 +14485,9 @@ function _IsMouseButtonReleased($0) { $0 = $0|0; var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0; sp = STACKTOP; - $1 = (19589 + ($0)|0); + $1 = (19733 + ($0)|0); $2 = HEAP8[$1>>0]|0; - $3 = (19592 + ($0)|0); + $3 = (19736 + ($0)|0); $4 = HEAP8[$3>>0]|0; $5 = ($2<<24>>24)!=($4<<24>>24); $6 = ($2<<24>>24)==(0); @@ -12718,21 +14508,10 @@ function _CloseWindow() { $vararg_buffer = sp; _UnloadDefaultFont(); _rlglClose(); - $0 = HEAP32[4175]|0; + $0 = HEAP32[4687]|0; _glfwDestroyWindow(($0|0)); _glfwTerminate(); - _TraceLog(0,8135,$vararg_buffer); - STACKTOP = sp;return; -} -function _UnloadDefaultFont() { - var $$byval_copy = 0, $0 = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); - $$byval_copy = sp; - ;HEAP32[$$byval_copy>>2]=HEAP32[16740>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[16740+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[16740+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[16740+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[16740+16>>2]|0; - _UnloadTexture($$byval_copy); - $0 = HEAP32[(16768)>>2]|0; - _free($0); + _TraceLog(0,8667,$vararg_buffer); STACKTOP = sp;return; } function _rlglClose() { @@ -12742,11 +14521,11 @@ function _rlglClose() { $vararg_buffer = sp; _UnloadDefaultShader(); _UnloadDefaultBuffers(); - _glDeleteTextures(1,(17052|0)); - $0 = HEAP32[4263]|0; + _glDeleteTextures(1,(16968|0)); + $0 = HEAP32[4242]|0; HEAP32[$vararg_buffer>>2] = $0; - _TraceLog(0,8162,$vararg_buffer); - $1 = HEAP32[4293]|0; + _TraceLog(0,8694,$vararg_buffer); + $1 = HEAP32[4243]|0; _free($1); STACKTOP = sp;return; } @@ -12754,17 +14533,17 @@ function _UnloadDefaultShader() { var $0 = 0, label = 0, sp = 0; sp = STACKTOP; _glUseProgram(0); - $0 = HEAP32[4264]|0; + $0 = HEAP32[4657]|0; _glDeleteProgram(($0|0)); return; } function _UnloadDefaultBuffers() { var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; sp = STACKTOP; - $0 = HEAP32[4256]|0; + $0 = HEAP32[4282]|0; $1 = ($0|0)==(0); if (!($1)) { - $2 = HEAP32[4258]|0; + $2 = HEAP32[4283]|0; FUNCTION_TABLE_vi[$2 & 31](0); } _glDisableVertexAttribArray(0); @@ -12773,144 +14552,60 @@ function _UnloadDefaultBuffers() { _glDisableVertexAttribArray(3); _glBindBuffer(34962,0); _glBindBuffer(34963,0); - _glDeleteBuffers(1,((18248)|0)); - _glDeleteBuffers(1,((18252)|0)); - _glDeleteBuffers(1,((18296)|0)); - _glDeleteBuffers(1,((18300)|0)); - _glDeleteBuffers(1,((18344)|0)); - _glDeleteBuffers(1,((18348)|0)); - _glDeleteBuffers(1,((18352)|0)); - _glDeleteBuffers(1,((18356)|0)); - $3 = HEAP32[4256]|0; + _glDeleteBuffers(1,((17008)|0)); + _glDeleteBuffers(1,((17012)|0)); + _glDeleteBuffers(1,((17056)|0)); + _glDeleteBuffers(1,((17060)|0)); + _glDeleteBuffers(1,((16816)|0)); + _glDeleteBuffers(1,((16820)|0)); + _glDeleteBuffers(1,((16824)|0)); + _glDeleteBuffers(1,((16828)|0)); + $3 = HEAP32[4282]|0; $4 = ($3|0)==(0); if (!($4)) { - $5 = HEAP32[4259]|0; - FUNCTION_TABLE_vii[$5 & 63](1,(18244)); - $6 = HEAP32[4259]|0; - FUNCTION_TABLE_vii[$6 & 63](1,(18292)); - $7 = HEAP32[4259]|0; - FUNCTION_TABLE_vii[$7 & 63](1,(18340)); + $5 = HEAP32[4671]|0; + FUNCTION_TABLE_vii[$5 & 63](1,(17004)); + $6 = HEAP32[4671]|0; + FUNCTION_TABLE_vii[$6 & 63](1,(17052)); + $7 = HEAP32[4671]|0; + FUNCTION_TABLE_vii[$7 & 63](1,(16812)); } - $8 = HEAP32[(18228)>>2]|0; + $8 = HEAP32[(16988)>>2]|0; _free($8); - $9 = HEAP32[(18236)>>2]|0; + $9 = HEAP32[(16996)>>2]|0; _free($9); - $10 = HEAP32[(18276)>>2]|0; + $10 = HEAP32[(17036)>>2]|0; _free($10); - $11 = HEAP32[(18284)>>2]|0; + $11 = HEAP32[(17044)>>2]|0; _free($11); - $12 = HEAP32[(18324)>>2]|0; + $12 = HEAP32[(16796)>>2]|0; _free($12); - $13 = HEAP32[(18328)>>2]|0; + $13 = HEAP32[(16800)>>2]|0; _free($13); - $14 = HEAP32[(18332)>>2]|0; + $14 = HEAP32[(16804)>>2]|0; _free($14); - $15 = HEAP32[(18336)>>2]|0; + $15 = HEAP32[(16808)>>2]|0; _free($15); return; } -function _UnloadTexture($0) { - $0 = $0|0; - var $1 = 0, $2 = 0, $3 = 0, $vararg_buffer = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); - $vararg_buffer = sp; - $1 = HEAP32[$0>>2]|0; - $2 = ($1|0)==(0); - if ($2) { - STACKTOP = sp;return; - } - _rlDeleteTextures($1); - $3 = HEAP32[$0>>2]|0; - HEAP32[$vararg_buffer>>2] = $3; - _TraceLog(0,8227,$vararg_buffer); - STACKTOP = sp;return; -} -function _rlDeleteTextures($0) { - $0 = $0|0; - var $1 = 0, $2 = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); - $1 = sp; - HEAP32[$1>>2] = $0; - $2 = ($0|0)==(0); - if (!($2)) { - _glDeleteTextures(1,($1|0)); - } - STACKTOP = sp;return; -} function _BeginDrawing() { var $0 = 0.0, $1 = 0.0, $2 = 0.0, $downscaleView$byval_copy = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; sp = STACKTOP; STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); $downscaleView$byval_copy = sp; $0 = (+_GetTime()); - HEAPF64[2069] = $0; - $1 = +HEAPF64[2052]; + HEAPF64[2079] = $0; + $1 = +HEAPF64[2078]; $2 = $0 - $1; - HEAPF64[2070] = $2; - HEAPF64[2052] = $0; + HEAPF64[2080] = $2; + HEAPF64[2078] = $0; _rlClearScreenBuffers(); _rlLoadIdentity(); - dest=$downscaleView$byval_copy; src=16796; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$downscaleView$byval_copy; src=18788; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); (_MatrixToFloat($downscaleView$byval_copy)|0); - _rlMultMatrixf(18368); + _rlMultMatrixf(17136); STACKTOP = sp;return; } -function _MatrixToFloat($0) { - $0 = $0|0; - var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0; - var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - $1 = HEAP32[$0>>2]|0; - HEAP32[4592] = $1; - $2 = ((($0)) + 4|0); - $3 = HEAP32[$2>>2]|0; - HEAP32[(18372)>>2] = $3; - $4 = ((($0)) + 8|0); - $5 = HEAP32[$4>>2]|0; - HEAP32[(18376)>>2] = $5; - $6 = ((($0)) + 12|0); - $7 = HEAP32[$6>>2]|0; - HEAP32[(18380)>>2] = $7; - $8 = ((($0)) + 16|0); - $9 = HEAP32[$8>>2]|0; - HEAP32[(18384)>>2] = $9; - $10 = ((($0)) + 20|0); - $11 = HEAP32[$10>>2]|0; - HEAP32[(18388)>>2] = $11; - $12 = ((($0)) + 24|0); - $13 = HEAP32[$12>>2]|0; - HEAP32[(18392)>>2] = $13; - $14 = ((($0)) + 28|0); - $15 = HEAP32[$14>>2]|0; - HEAP32[(18396)>>2] = $15; - $16 = ((($0)) + 32|0); - $17 = HEAP32[$16>>2]|0; - HEAP32[(18400)>>2] = $17; - $18 = ((($0)) + 36|0); - $19 = HEAP32[$18>>2]|0; - HEAP32[(18404)>>2] = $19; - $20 = ((($0)) + 40|0); - $21 = HEAP32[$20>>2]|0; - HEAP32[(18408)>>2] = $21; - $22 = ((($0)) + 44|0); - $23 = HEAP32[$22>>2]|0; - HEAP32[(18412)>>2] = $23; - $24 = ((($0)) + 48|0); - $25 = HEAP32[$24>>2]|0; - HEAP32[(18416)>>2] = $25; - $26 = ((($0)) + 52|0); - $27 = HEAP32[$26>>2]|0; - HEAP32[(18420)>>2] = $27; - $28 = ((($0)) + 56|0); - $29 = HEAP32[$28>>2]|0; - HEAP32[(18424)>>2] = $29; - $30 = ((($0)) + 60|0); - $31 = HEAP32[$30>>2]|0; - HEAP32[(18428)>>2] = $31; - return (18368|0); -} function _rlMultMatrixf($0) { $0 = $0|0; var $$byval_copy = 0, $$byval_copy1 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0; @@ -12984,7 +14679,7 @@ function _rlMultMatrixf($0) { $47 = ((($0)) + 60|0); $48 = HEAP32[$47>>2]|0; HEAP32[$46>>2] = $48; - $49 = HEAP32[4222]|0; + $49 = HEAP32[4648]|0; dest=$$byval_copy; src=$49; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); dest=$$byval_copy1; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixMultiply($2,$$byval_copy,$$byval_copy1); @@ -12998,15 +14693,15 @@ function _EndDrawing() { _SwapBuffers(); _PollInputEvents(); $0 = (+_GetTime()); - HEAPF64[2069] = $0; - $1 = +HEAPF64[2052]; + HEAPF64[2079] = $0; + $1 = +HEAPF64[2078]; $2 = $0 - $1; - HEAPF64[2071] = $2; - HEAPF64[2052] = $0; - $3 = +HEAPF64[2070]; + HEAPF64[2081] = $2; + HEAPF64[2078] = $0; + $3 = +HEAPF64[2080]; $4 = $2 + $3; - HEAPF64[2072] = $4; - $5 = +HEAPF64[2049]; + HEAPF64[2064] = $4; + $5 = +HEAPF64[2075]; $6 = $4 < $5; if (!($6)) { return; @@ -13016,26 +14711,19 @@ function _EndDrawing() { $9 = $8; _Wait($9); $10 = (+_GetTime()); - HEAPF64[2069] = $10; - $11 = +HEAPF64[2052]; + HEAPF64[2079] = $10; + $11 = +HEAPF64[2078]; $12 = $10 - $11; - HEAPF64[2052] = $10; - $13 = +HEAPF64[2072]; + HEAPF64[2078] = $10; + $13 = +HEAPF64[2064]; $14 = $12 + $13; - HEAPF64[2072] = $14; - return; -} -function _rlglDraw() { - var label = 0, sp = 0; - sp = STACKTOP; - _UpdateDefaultBuffers(); - _DrawDefaultBuffers(); + HEAPF64[2064] = $14; return; } function _SwapBuffers() { var $0 = 0, label = 0, sp = 0; sp = STACKTOP; - $0 = HEAP32[4175]|0; + $0 = HEAP32[4687]|0; _glfwSwapBuffers(($0|0)); return; } @@ -13049,22 +14737,22 @@ function _PollInputEvents() { $1 = sp + 1432|0; $2 = sp; _UpdateGestures(); - HEAP32[751] = -1; HEAP32[753] = -1; - HEAP32[4608] = 0; - $3 = HEAP32[4175]|0; + HEAP32[755] = -1; + HEAP32[4723] = 0; + $3 = HEAP32[4687]|0; _glfwGetCursorPos(($3|0),($0|0),($1|0)); $4 = +HEAPF64[$0>>3]; $5 = $4; - HEAPF32[4096] = $5; + HEAPF32[4148] = $5; $6 = +HEAPF64[$1>>3]; $7 = $6; - HEAPF32[(16388)>>2] = $7; - _memcpy((20107|0),(19595|0),512)|0; - ;HEAP8[19592>>0]=HEAP8[19589>>0]|0;HEAP8[19592+1>>0]=HEAP8[19589+1>>0]|0;HEAP8[19592+2>>0]=HEAP8[19589+2>>0]|0; - $8 = HEAP32[4591]|0; - HEAP32[4178] = $8; - HEAP32[4591] = 0; + HEAPF32[(16596)>>2] = $7; + _memcpy((20251|0),(19739|0),512)|0; + ;HEAP8[19736>>0]=HEAP8[19733>>0]|0;HEAP8[19736+1>>0]=HEAP8[19733+1>>0]|0;HEAP8[19736+2>>0]=HEAP8[19733+2>>0]|0; + $8 = HEAP32[4722]|0; + HEAP32[4688] = $8; + HEAP32[4722] = 0; $9 = (_emscripten_get_num_gamepads()|0); $10 = ($9|0)>(0); if (!($10)) { @@ -13074,8 +14762,8 @@ function _PollInputEvents() { $12 = ((($2)) + 8|0); $$05160 = 0; while(1) { - $scevgep = (20619 + ($$05160<<5)|0); - $scevgep67 = (20747 + ($$05160<<5)|0); + $scevgep = (20763 + ($$05160<<5)|0); + $scevgep67 = (20891 + ($$05160<<5)|0); dest=$scevgep; src=$scevgep67; stop=dest+32|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0)); $13 = (_emscripten_get_gamepad_status(($$05160|0),($2|0))|0); $14 = ($13|0)==(0); @@ -13089,10 +14777,10 @@ function _PollInputEvents() { $21 = (((($2)) + 1040|0) + ($$04857<<2)|0); $22 = HEAP32[$21>>2]|0; $23 = ($22|0)==(1); - $24 = ((20747 + ($$05160<<5)|0) + ($$04857)|0); + $24 = ((20891 + ($$05160<<5)|0) + ($$04857)|0); if ($23) { HEAP8[$24>>0] = 1; - HEAP32[753] = $$04857; + HEAP32[755] = $$04857; } else { HEAP8[$24>>0] = 0; } @@ -13116,7 +14804,7 @@ function _PollInputEvents() { $29 = (((($2)) + 16|0) + ($$058<<3)|0); $30 = +HEAPF64[$29>>3]; $31 = $30; - $32 = ((18436 + ($$05160<<5)|0) + ($$058<<2)|0); + $32 = ((18896 + ($$05160<<5)|0) + ($$058<<2)|0); HEAPF32[$32>>2] = $31; $33 = (($$058) + 1)|0; $34 = ($33|0)<($20|0); @@ -13132,7 +14820,7 @@ function _PollInputEvents() { } else { $$lcssa = $18; } - HEAP32[4608] = $$lcssa; + HEAP32[4723] = $$lcssa; } $37 = (($$05160) + 1)|0; $38 = ($37|0)<($9|0); @@ -13168,360 +14856,6 @@ function _Wait($0) { } return; } -function _UpdateDefaultBuffers() { - var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0; - var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0; - var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - $0 = HEAP32[4554]|0; - $1 = ($0|0)>(0); - if ($1) { - $2 = HEAP32[4256]|0; - $3 = ($2|0)==(0); - if (!($3)) { - $4 = HEAP32[4258]|0; - $5 = HEAP32[(18244)>>2]|0; - FUNCTION_TABLE_vi[$4 & 31]($5); - } - $6 = HEAP32[(18248)>>2]|0; - _glBindBuffer(34962,($6|0)); - $7 = HEAP32[4554]|0; - $8 = ($7*12)|0; - $9 = HEAP32[(18228)>>2]|0; - _glBufferSubData(34962,0,($8|0),($9|0)); - $10 = HEAP32[(18252)>>2]|0; - _glBindBuffer(34962,($10|0)); - $11 = HEAP32[(18224)>>2]|0; - $12 = $11 << 2; - $13 = HEAP32[(18236)>>2]|0; - _glBufferSubData(34962,0,($12|0),($13|0)); - } - $14 = HEAP32[4566]|0; - $15 = ($14|0)>(0); - if ($15) { - $16 = HEAP32[4256]|0; - $17 = ($16|0)==(0); - if (!($17)) { - $18 = HEAP32[4258]|0; - $19 = HEAP32[(18292)>>2]|0; - FUNCTION_TABLE_vi[$18 & 31]($19); - } - $20 = HEAP32[(18296)>>2]|0; - _glBindBuffer(34962,($20|0)); - $21 = HEAP32[4566]|0; - $22 = ($21*12)|0; - $23 = HEAP32[(18276)>>2]|0; - _glBufferSubData(34962,0,($22|0),($23|0)); - $24 = HEAP32[(18300)>>2]|0; - _glBindBuffer(34962,($24|0)); - $25 = HEAP32[(18272)>>2]|0; - $26 = $25 << 2; - $27 = HEAP32[(18284)>>2]|0; - _glBufferSubData(34962,0,($26|0),($27|0)); - } - $28 = HEAP32[4578]|0; - $29 = ($28|0)>(0); - if ($29) { - $30 = HEAP32[4256]|0; - $31 = ($30|0)==(0); - if (!($31)) { - $32 = HEAP32[4258]|0; - $33 = HEAP32[(18340)>>2]|0; - FUNCTION_TABLE_vi[$32 & 31]($33); - } - $34 = HEAP32[(18344)>>2]|0; - _glBindBuffer(34962,($34|0)); - $35 = HEAP32[4578]|0; - $36 = ($35*12)|0; - $37 = HEAP32[(18324)>>2]|0; - _glBufferSubData(34962,0,($36|0),($37|0)); - $38 = HEAP32[(18348)>>2]|0; - _glBindBuffer(34962,($38|0)); - $39 = HEAP32[4578]|0; - $40 = $39 << 3; - $41 = HEAP32[(18328)>>2]|0; - _glBufferSubData(34962,0,($40|0),($41|0)); - $42 = HEAP32[(18352)>>2]|0; - _glBindBuffer(34962,($42|0)); - $43 = HEAP32[4578]|0; - $44 = $43 << 2; - $45 = HEAP32[(18332)>>2]|0; - _glBufferSubData(34962,0,($44|0),($45|0)); - } - $46 = HEAP32[4256]|0; - $47 = ($46|0)==(0); - if ($47) { - return; - } - $48 = HEAP32[4258]|0; - FUNCTION_TABLE_vi[$48 & 31](0); - return; -} -function _DrawDefaultBuffers() { - var $$ = 0, $$02830 = 0, $$02932 = 0, $$031 = 0, $$byval_copy2 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0; - var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0; - var $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0; - var $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0; - var $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $modelview$byval_copy = 0; - var $or$cond = 0, $or$cond3 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 320|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(320|0); - $$byval_copy2 = sp + 256|0; - $modelview$byval_copy = sp + 192|0; - $0 = sp + 128|0; - $1 = sp + 64|0; - $2 = sp; - dest=$0; src=16892; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - dest=$1; src=16956; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $3 = HEAP32[4641]|0; - $4 = ($3|0)!=(0); - $$ = $4 ? 2 : 1; - $$02932 = 0; - while(1) { - if ($4) { - dest=$modelview$byval_copy; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - dest=$$byval_copy2; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _SetStereoView($$02932,$modelview$byval_copy,$$byval_copy2); - } - $8 = HEAP32[4554]|0; - $9 = ($8|0)>(0); - $10 = HEAP32[4566]|0; - $11 = ($10|0)>(0); - $or$cond = $9 | $11; - $12 = HEAP32[4578]|0; - $13 = ($12|0)>(0); - $or$cond3 = $or$cond | $13; - if ($or$cond3) { - $14 = HEAP32[4278]|0; - _glUseProgram(($14|0)); - dest=$modelview$byval_copy; src=16956; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - dest=$$byval_copy2; src=16892; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixMultiply($2,$modelview$byval_copy,$$byval_copy2); - $15 = HEAP32[(17140)>>2]|0; - dest=$$byval_copy2; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $16 = (_MatrixToFloat($$byval_copy2)|0); - _glUniformMatrix4fv(($15|0),1,0,($16|0)); - $17 = HEAP32[(17144)>>2]|0; - _glUniform4f(($17|0),1.0,1.0,1.0,1.0); - $18 = HEAP32[(17156)>>2]|0; - _glUniform1i(($18|0),0); - } - $19 = HEAP32[4554]|0; - $20 = ($19|0)>(0); - if ($20) { - $21 = HEAP32[4263]|0; - _glBindTexture(3553,($21|0)); - $22 = HEAP32[4256]|0; - $23 = ($22|0)==(0); - if ($23) { - $26 = HEAP32[(18248)>>2]|0; - _glBindBuffer(34962,($26|0)); - $27 = HEAP32[(17116)>>2]|0; - _glVertexAttribPointer(($27|0),3,5126,0,0,(0|0)); - $28 = HEAP32[(17116)>>2]|0; - _glEnableVertexAttribArray(($28|0)); - $29 = HEAP32[(18252)>>2]|0; - _glBindBuffer(34962,($29|0)); - $30 = HEAP32[(17136)>>2]|0; - _glVertexAttribPointer(($30|0),4,5121,1,0,(0|0)); - $31 = HEAP32[(17136)>>2]|0; - _glEnableVertexAttribArray(($31|0)); - } else { - $24 = HEAP32[4258]|0; - $25 = HEAP32[(18244)>>2]|0; - FUNCTION_TABLE_vi[$24 & 31]($25); - } - $32 = HEAP32[4554]|0; - _glDrawArrays(1,0,($32|0)); - $33 = HEAP32[4256]|0; - $34 = ($33|0)==(0); - if ($34) { - _glBindBuffer(34962,0); - } - _glBindTexture(3553,0); - } - $35 = HEAP32[4566]|0; - $36 = ($35|0)>(0); - if ($36) { - $37 = HEAP32[4263]|0; - _glBindTexture(3553,($37|0)); - $38 = HEAP32[4256]|0; - $39 = ($38|0)==(0); - if ($39) { - $42 = HEAP32[(18296)>>2]|0; - _glBindBuffer(34962,($42|0)); - $43 = HEAP32[(17116)>>2]|0; - _glVertexAttribPointer(($43|0),3,5126,0,0,(0|0)); - $44 = HEAP32[(17116)>>2]|0; - _glEnableVertexAttribArray(($44|0)); - $45 = HEAP32[(18300)>>2]|0; - _glBindBuffer(34962,($45|0)); - $46 = HEAP32[(17136)>>2]|0; - _glVertexAttribPointer(($46|0),4,5121,1,0,(0|0)); - $47 = HEAP32[(17136)>>2]|0; - _glEnableVertexAttribArray(($47|0)); - } else { - $40 = HEAP32[4258]|0; - $41 = HEAP32[(18292)>>2]|0; - FUNCTION_TABLE_vi[$40 & 31]($41); - } - $48 = HEAP32[4566]|0; - _glDrawArrays(4,0,($48|0)); - $49 = HEAP32[4256]|0; - $50 = ($49|0)==(0); - if ($50) { - _glBindBuffer(34962,0); - } - _glBindTexture(3553,0); - } - $51 = HEAP32[4578]|0; - $52 = ($51|0)>(0); - if ($52) { - $53 = HEAP32[4256]|0; - $54 = ($53|0)==(0); - if ($54) { - $57 = HEAP32[(18344)>>2]|0; - _glBindBuffer(34962,($57|0)); - $58 = HEAP32[(17116)>>2]|0; - _glVertexAttribPointer(($58|0),3,5126,0,0,(0|0)); - $59 = HEAP32[(17116)>>2]|0; - _glEnableVertexAttribArray(($59|0)); - $60 = HEAP32[(18348)>>2]|0; - _glBindBuffer(34962,($60|0)); - $61 = HEAP32[(17120)>>2]|0; - _glVertexAttribPointer(($61|0),2,5126,0,0,(0|0)); - $62 = HEAP32[(17120)>>2]|0; - _glEnableVertexAttribArray(($62|0)); - $63 = HEAP32[(18352)>>2]|0; - _glBindBuffer(34962,($63|0)); - $64 = HEAP32[(17136)>>2]|0; - _glVertexAttribPointer(($64|0),4,5121,1,0,(0|0)); - $65 = HEAP32[(17136)>>2]|0; - _glEnableVertexAttribArray(($65|0)); - $66 = HEAP32[(18356)>>2]|0; - _glBindBuffer(34963,($66|0)); - } else { - $55 = HEAP32[4258]|0; - $56 = HEAP32[(18340)>>2]|0; - FUNCTION_TABLE_vi[$55 & 31]($56); - } - $67 = HEAP32[4294]|0; - $68 = ($67|0)>(0); - if ($68) { - $$02830 = 0;$$031 = 0; - while(1) { - $71 = HEAP32[4293]|0; - $72 = (($71) + (($$031*144)|0)|0); - $73 = HEAP32[$72>>2]|0; - $74 = (($73|0) / 4)&-1; - $75 = ($74*6)|0; - $76 = (((($71) + (($$031*144)|0)|0)) + 8|0); - $77 = HEAP32[$76>>2]|0; - _glBindTexture(3553,($77|0)); - $78 = $$02830 << 1; - $79 = $78; - _glDrawElements(4,($75|0),5123,($79|0)); - $80 = HEAP32[4293]|0; - $81 = (($80) + (($$031*144)|0)|0); - $82 = HEAP32[$81>>2]|0; - $83 = (($82|0) / 4)&-1; - $84 = ($83*6)|0; - $85 = (($84) + ($$02830))|0; - $86 = (($$031) + 1)|0; - $87 = HEAP32[4294]|0; - $88 = ($86|0)<($87|0); - if ($88) { - $$02830 = $85;$$031 = $86; - } else { - break; - } - } - } - $69 = HEAP32[4256]|0; - $70 = ($69|0)==(0); - if ($70) { - _glBindBuffer(34962,0); - _glBindBuffer(34963,0); - } - _glBindTexture(3553,0); - } - $89 = HEAP32[4256]|0; - $90 = ($89|0)==(0); - if (!($90)) { - $91 = HEAP32[4258]|0; - FUNCTION_TABLE_vi[$91 & 31](0); - } - _glUseProgram(0); - $92 = (($$02932) + 1)|0; - $93 = ($92|0)<($$|0); - if ($93) { - $$02932 = $92; - } else { - break; - } - } - HEAP32[4294] = 1; - $5 = HEAP32[4263]|0; - $6 = HEAP32[4293]|0; - $7 = ((($6)) + 8|0); - HEAP32[$7>>2] = $5; - HEAP32[$6>>2] = 0; - HEAP32[4554] = 0; - HEAP32[(18224)>>2] = 0; - HEAP32[4566] = 0; - HEAP32[(18272)>>2] = 0; - HEAP32[4578] = 0; - HEAP32[(18316)>>2] = 0; - HEAP32[(18320)>>2] = 0; - HEAPF32[754] = -1.0; - dest=16892; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - dest=16956; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - STACKTOP = sp;return; -} -function _SetStereoView($0,$1,$2) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - var $$byval_copy = 0, $$byval_copy3 = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0); - $$byval_copy3 = sp + 192|0; - $$byval_copy = sp + 64|0; - $3 = sp; - $4 = sp + 128|0; - dest=$3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $5 = HEAP32[4552]|0; - $6 = Math_imul($5, $0)|0; - $7 = (($6|0) / 2)&-1; - $8 = (($5|0) / 2)&-1; - $9 = HEAP32[4553]|0; - _rlViewport($7,0,$8,$9); - $10 = (18796 + ($0<<6)|0); - dest=$$byval_copy; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - dest=$$byval_copy3; src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixMultiply($4,$$byval_copy,$$byval_copy3); - $11 = (18668 + ($0<<6)|0); - dest=$3; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - dest=$$byval_copy3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _SetMatrixModelview($$byval_copy3); - dest=$$byval_copy3; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _SetMatrixProjection($$byval_copy3); - STACKTOP = sp;return; -} -function _SetMatrixModelview($0) { - $0 = $0|0; - var dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - dest=16956; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - return; -} -function _SetMatrixProjection($0) { - $0 = $0|0; - var dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - dest=16892; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - return; -} function _Begin3dMode($0) { $0 = $0|0; var $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy3 = 0, $1 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0; @@ -13536,9 +14870,9 @@ function _Begin3dMode($0) { _rlMatrixMode(5889); _rlPushMatrix(); _rlLoadIdentity(); - $2 = HEAP32[4177]|0; + $2 = HEAP32[4690]|0; $3 = (+($2|0)); - $4 = HEAP32[4176]|0; + $4 = HEAP32[4691]|0; $5 = (+($4|0)); $6 = $3 / $5; $7 = ((($0)) + 36|0); @@ -13563,37 +14897,10 @@ function _Begin3dMode($0) { _MatrixLookAt($1,$$byval_copy,$$byval_copy1,$$byval_copy3); dest=$$byval_copy3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); (_MatrixToFloat($$byval_copy3)|0); - _rlMultMatrixf(18368); + _rlMultMatrixf(17136); _rlEnableDepthTest(); STACKTOP = sp;return; } -function _rlPushMatrix() { - var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $vararg_buffer = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); - $vararg_buffer = sp; - $0 = HEAP32[4731]|0; - $1 = ($0|0)==(15); - if ($1) { - HEAP32[$vararg_buffer>>2] = 16; - _TraceLog(1,8277,$vararg_buffer); - } - $2 = HEAP32[4731]|0; - $3 = (17184 + ($2<<6)|0); - $4 = HEAP32[4222]|0; - dest=$3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _rlLoadIdentity(); - $5 = HEAP32[4731]|0; - $6 = (($5) + 1)|0; - HEAP32[4731] = $6; - $7 = HEAP32[4255]|0; - $8 = ($7|0)==(5888); - if (!($8)) { - STACKTOP = sp;return; - } - HEAP32[4732] = 1; - STACKTOP = sp;return; -} function _rlFrustum($0,$1,$2,$3,$4,$5) { $0 = +$0; $1 = +$1; @@ -13610,7 +14917,7 @@ function _rlFrustum($0,$1,$2,$3,$4,$5) { $7 = sp; _MatrixFrustum($6,$0,$1,$2,$3,$4,$5); _MatrixTranspose($6); - $8 = HEAP32[4222]|0; + $8 = HEAP32[4648]|0; dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); dest=$$byval_copy1; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixMultiply($7,$$byval_copy,$$byval_copy1); @@ -13634,23 +14941,6 @@ function _End3dMode() { _rlDisableDepthTest(); return; } -function _rlPopMatrix() { - var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0; - sp = STACKTOP; - $0 = HEAP32[4731]|0; - $1 = ($0|0)>(0); - if (!($1)) { - return; - } - $2 = HEAP32[4731]|0; - $3 = (($2) + -1)|0; - $4 = (17184 + ($3<<6)|0); - $5 = HEAP32[4222]|0; - _memmove(($5|0),($4|0),64)|0; - $6 = (($2) + -1)|0; - HEAP32[4731] = $6; - return; -} function _rlDisableDepthTest() { var label = 0, sp = 0; sp = STACKTOP; @@ -13670,28 +14960,13 @@ function _rlDisableRenderTexture() { _glBindFramebuffer(36160,0); return; } -function _GetFPS() { - var $0 = 0.0, $1 = 0.0, $2 = 0, label = 0, sp = 0; - sp = STACKTOP; - $0 = (+_GetFrameTime()); - $1 = 1.0 / $0; - $2 = (~~(($1))); - return ($2|0); -} -function _GetFrameTime() { - var $0 = 0.0, $1 = 0.0, label = 0, sp = 0; - sp = STACKTOP; - $0 = +HEAPF64[2072]; - $1 = $0; - return (+$1); -} function _IsKeyPressed($0) { $0 = $0|0; var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0; sp = STACKTOP; - $1 = (19595 + ($0)|0); + $1 = (19739 + ($0)|0); $2 = HEAP8[$1>>0]|0; - $3 = (20107 + ($0)|0); + $3 = (20251 + ($0)|0); $4 = HEAP8[$3>>0]|0; $5 = ($2<<24>>24)!=($4<<24>>24); $6 = ($2<<24>>24)==(1); @@ -13699,653 +14974,6 @@ function _IsKeyPressed($0) { $$0 = $or$cond&1; return ($$0|0); } -function _rlTranslatef($0,$1,$2) { - $0 = +$0; - $1 = +$1; - $2 = +$2; - var $$byval_copy = 0, $$byval_copy1 = 0, $3 = 0, $4 = 0, $5 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0); - $$byval_copy1 = sp + 192|0; - $$byval_copy = sp + 128|0; - $3 = sp + 64|0; - $4 = sp; - _MatrixTranslate($3,$0,$1,$2); - _MatrixTranspose($3); - $5 = HEAP32[4222]|0; - dest=$$byval_copy; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - dest=$$byval_copy1; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixMultiply($4,$$byval_copy,$$byval_copy1); - dest=$5; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - STACKTOP = sp;return; -} -function _rlRotatef($0,$1,$2,$3) { - $0 = +$0; - $1 = +$1; - $2 = +$2; - $3 = +$3; - var $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 336|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(336|0); - $$byval_copy2 = sp + 272|0; - $$byval_copy1 = sp + 208|0; - $4 = sp + 144|0; - $5 = sp + 64|0; - $6 = sp + 80|0; - $7 = sp; - _MatrixIdentity($4); - HEAPF32[$5>>2] = $1; - $8 = ((($5)) + 4|0); - HEAPF32[$8>>2] = $2; - $9 = ((($5)) + 8|0); - HEAPF32[$9>>2] = $3; - _VectorNormalize($5); - $10 = $0 * 0.01745329238474369; - ;HEAP32[$$byval_copy2>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$5+8>>2]|0; - _MatrixRotate($6,$$byval_copy2,$10); - dest=$4; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixTranspose($4); - $11 = HEAP32[4222]|0; - dest=$$byval_copy1; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - dest=$$byval_copy2; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixMultiply($7,$$byval_copy1,$$byval_copy2); - dest=$11; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - STACKTOP = sp;return; -} -function _rlBegin($0) { - $0 = $0|0; - var label = 0, sp = 0; - sp = STACKTOP; - HEAP32[4295] = $0; - return; -} -function _rlEnd() { - var $$03956 = 0, $$04052 = 0, $$04154 = 0, $$04248 = 0, $$04347 = 0, $$byval_copy = 0, $$promoted = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0; - var $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0; - var $128 = 0, $129 = 0, $13 = 0.0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0; - var $146 = 0, $147 = 0, $148 = 0.0, $149 = 0.0, $15 = 0.0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0; - var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0; - var $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0; - var $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0; - var $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond60 = 0, $exitcond63 = 0; - var $scevgep = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); - $$byval_copy = sp; - $0 = HEAP32[4732]|0; - $1 = ($0|0)==(0); - if (!($1)) { - $2 = HEAP32[4733]|0; - $3 = ($2|0)>(0); - if ($3) { - $$03956 = 0; - while(1) { - $6 = HEAP32[4292]|0; - $7 = (($6) + (($$03956*12)|0)|0); - $8 = HEAP32[4222]|0; - dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _VectorTransform($7,$$byval_copy); - $9 = (($$03956) + 1)|0; - $5 = HEAP32[4733]|0; - $10 = ($9|0)<($5|0); - if ($10) { - $$03956 = $9; - } else { - break; - } - } - HEAP32[4732] = 0; - $4 = ($5|0)>(0); - if ($4) { - $$04154 = 0; - while(1) { - $11 = HEAP32[4292]|0; - $12 = (($11) + (($$04154*12)|0)|0); - $13 = +HEAPF32[$12>>2]; - $14 = (((($11) + (($$04154*12)|0)|0)) + 4|0); - $15 = +HEAPF32[$14>>2]; - $16 = (((($11) + (($$04154*12)|0)|0)) + 8|0); - $17 = +HEAPF32[$16>>2]; - _rlVertex3f($13,$15,$17); - $18 = (($$04154) + 1)|0; - $19 = HEAP32[4733]|0; - $20 = ($18|0)<($19|0); - if ($20) { - $$04154 = $18; - } else { - break; - } - } - } - } else { - HEAP32[4732] = 0; - } - HEAP32[4733] = 0; - } - $21 = HEAP32[4295]|0; - switch ($21|0) { - case 1: { - $22 = HEAP32[4554]|0; - $23 = HEAP32[(18224)>>2]|0; - $24 = ($22|0)==($23|0); - if ($24) { - $148 = +HEAPF32[754]; - $149 = $148 + 4.9999998736893758E-5; - HEAPF32[754] = $149; - STACKTOP = sp;return; - } - $25 = (($22) - ($23))|0; - $26 = ($25|0)>(0); - if ($26) { - $$04347 = 0; - } else { - $148 = +HEAPF32[754]; - $149 = $148 + 4.9999998736893758E-5; - HEAPF32[754] = $149; - STACKTOP = sp;return; - } - while(1) { - $27 = HEAP32[(18236)>>2]|0; - $28 = HEAP32[(18224)>>2]|0; - $29 = $28 << 2; - $30 = (($29) + -4)|0; - $31 = (($27) + ($30)|0); - $32 = HEAP8[$31>>0]|0; - $33 = (($27) + ($29)|0); - HEAP8[$33>>0] = $32; - $34 = HEAP32[(18236)>>2]|0; - $35 = HEAP32[(18224)>>2]|0; - $36 = $35 << 2; - $37 = (($36) + -3)|0; - $38 = (($34) + ($37)|0); - $39 = HEAP8[$38>>0]|0; - $40 = $36 | 1; - $41 = (($34) + ($40)|0); - HEAP8[$41>>0] = $39; - $42 = HEAP32[(18236)>>2]|0; - $43 = HEAP32[(18224)>>2]|0; - $44 = $43 << 2; - $45 = (($44) + -2)|0; - $46 = (($42) + ($45)|0); - $47 = HEAP8[$46>>0]|0; - $48 = $44 | 2; - $49 = (($42) + ($48)|0); - HEAP8[$49>>0] = $47; - $50 = HEAP32[(18236)>>2]|0; - $51 = HEAP32[(18224)>>2]|0; - $52 = $51 << 2; - $53 = (($52) + -1)|0; - $54 = (($50) + ($53)|0); - $55 = HEAP8[$54>>0]|0; - $56 = $52 | 3; - $57 = (($50) + ($56)|0); - HEAP8[$57>>0] = $55; - $58 = HEAP32[(18224)>>2]|0; - $59 = (($58) + 1)|0; - HEAP32[(18224)>>2] = $59; - $60 = (($$04347) + 1)|0; - $exitcond = ($60|0)==($25|0); - if ($exitcond) { - break; - } else { - $$04347 = $60; - } - } - $148 = +HEAPF32[754]; - $149 = $148 + 4.9999998736893758E-5; - HEAPF32[754] = $149; - STACKTOP = sp;return; - break; - } - case 4: { - $61 = HEAP32[4566]|0; - $62 = HEAP32[(18272)>>2]|0; - $63 = ($61|0)==($62|0); - if ($63) { - $148 = +HEAPF32[754]; - $149 = $148 + 4.9999998736893758E-5; - HEAPF32[754] = $149; - STACKTOP = sp;return; - } - $64 = (($61) - ($62))|0; - $65 = ($64|0)>(0); - if ($65) { - $$04248 = 0; - } else { - $148 = +HEAPF32[754]; - $149 = $148 + 4.9999998736893758E-5; - HEAPF32[754] = $149; - STACKTOP = sp;return; - } - while(1) { - $66 = HEAP32[(18284)>>2]|0; - $67 = HEAP32[(18272)>>2]|0; - $68 = $67 << 2; - $69 = (($68) + -4)|0; - $70 = (($66) + ($69)|0); - $71 = HEAP8[$70>>0]|0; - $72 = (($66) + ($68)|0); - HEAP8[$72>>0] = $71; - $73 = HEAP32[(18284)>>2]|0; - $74 = HEAP32[(18272)>>2]|0; - $75 = $74 << 2; - $76 = (($75) + -3)|0; - $77 = (($73) + ($76)|0); - $78 = HEAP8[$77>>0]|0; - $79 = $75 | 1; - $80 = (($73) + ($79)|0); - HEAP8[$80>>0] = $78; - $81 = HEAP32[(18284)>>2]|0; - $82 = HEAP32[(18272)>>2]|0; - $83 = $82 << 2; - $84 = (($83) + -2)|0; - $85 = (($81) + ($84)|0); - $86 = HEAP8[$85>>0]|0; - $87 = $83 | 2; - $88 = (($81) + ($87)|0); - HEAP8[$88>>0] = $86; - $89 = HEAP32[(18284)>>2]|0; - $90 = HEAP32[(18272)>>2]|0; - $91 = $90 << 2; - $92 = (($91) + -1)|0; - $93 = (($89) + ($92)|0); - $94 = HEAP8[$93>>0]|0; - $95 = $91 | 3; - $96 = (($89) + ($95)|0); - HEAP8[$96>>0] = $94; - $97 = HEAP32[(18272)>>2]|0; - $98 = (($97) + 1)|0; - HEAP32[(18272)>>2] = $98; - $99 = (($$04248) + 1)|0; - $exitcond60 = ($99|0)==($64|0); - if ($exitcond60) { - break; - } else { - $$04248 = $99; - } - } - $148 = +HEAPF32[754]; - $149 = $148 + 4.9999998736893758E-5; - HEAPF32[754] = $149; - STACKTOP = sp;return; - break; - } - case 7: { - $100 = HEAP32[4578]|0; - $101 = HEAP32[(18320)>>2]|0; - $102 = ($100|0)==($101|0); - if (!($102)) { - $103 = (($100) - ($101))|0; - $104 = ($103|0)>(0); - if ($104) { - $$04052 = 0; - while(1) { - $105 = HEAP32[(18332)>>2]|0; - $106 = HEAP32[(18320)>>2]|0; - $107 = $106 << 2; - $108 = (($107) + -4)|0; - $109 = (($105) + ($108)|0); - $110 = HEAP8[$109>>0]|0; - $111 = (($105) + ($107)|0); - HEAP8[$111>>0] = $110; - $112 = HEAP32[(18332)>>2]|0; - $113 = HEAP32[(18320)>>2]|0; - $114 = $113 << 2; - $115 = (($114) + -3)|0; - $116 = (($112) + ($115)|0); - $117 = HEAP8[$116>>0]|0; - $118 = $114 | 1; - $119 = (($112) + ($118)|0); - HEAP8[$119>>0] = $117; - $120 = HEAP32[(18332)>>2]|0; - $121 = HEAP32[(18320)>>2]|0; - $122 = $121 << 2; - $123 = (($122) + -2)|0; - $124 = (($120) + ($123)|0); - $125 = HEAP8[$124>>0]|0; - $126 = $122 | 2; - $127 = (($120) + ($126)|0); - HEAP8[$127>>0] = $125; - $128 = HEAP32[(18332)>>2]|0; - $129 = HEAP32[(18320)>>2]|0; - $130 = $129 << 2; - $131 = (($130) + -1)|0; - $132 = (($128) + ($131)|0); - $133 = HEAP8[$132>>0]|0; - $134 = $130 | 3; - $135 = (($128) + ($134)|0); - HEAP8[$135>>0] = $133; - $136 = HEAP32[(18320)>>2]|0; - $137 = (($136) + 1)|0; - HEAP32[(18320)>>2] = $137; - $138 = (($$04052) + 1)|0; - $exitcond63 = ($138|0)==($103|0); - if ($exitcond63) { - break; - } else { - $$04052 = $138; - } - } - } - } - $139 = HEAP32[4578]|0; - $140 = HEAP32[(18316)>>2]|0; - $141 = ($139|0)>($140|0); - if (!($141)) { - $148 = +HEAPF32[754]; - $149 = $148 + 4.9999998736893758E-5; - HEAPF32[754] = $149; - STACKTOP = sp;return; - } - $142 = HEAP32[(18328)>>2]|0; - $$promoted = HEAP32[(18316)>>2]|0; - $143 = $$promoted << 1; - $scevgep = (($142) + ($143<<2)|0); - $144 = (($139) - ($140))|0; - $145 = $144 << 3; - _memset(($scevgep|0),0,($145|0))|0; - $146 = (($139) + ($$promoted))|0; - $147 = (($146) - ($140))|0; - HEAP32[(18316)>>2] = $147; - $148 = +HEAPF32[754]; - $149 = $148 + 4.9999998736893758E-5; - HEAPF32[754] = $149; - STACKTOP = sp;return; - break; - } - default: { - $148 = +HEAPF32[754]; - $149 = $148 + 4.9999998736893758E-5; - HEAPF32[754] = $149; - STACKTOP = sp;return; - } - } -} -function _rlVertex3f($0,$1,$2) { - $0 = +$0; - $1 = +$1; - $2 = +$2; - var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0; - var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0; - var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer3 = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); - $vararg_buffer3 = sp + 16|0; - $vararg_buffer1 = sp + 8|0; - $vararg_buffer = sp; - $3 = HEAP32[4732]|0; - $4 = ($3|0)==(0); - if (!($4)) { - $5 = HEAP32[4292]|0; - $6 = HEAP32[4733]|0; - $7 = (($5) + (($6*12)|0)|0); - HEAPF32[$7>>2] = $0; - $8 = (((($5) + (($6*12)|0)|0)) + 4|0); - HEAPF32[$8>>2] = $1; - $9 = (((($5) + (($6*12)|0)|0)) + 8|0); - HEAPF32[$9>>2] = $2; - $10 = (($6) + 1)|0; - HEAP32[4733] = $10; - STACKTOP = sp;return; - } - $11 = HEAP32[4295]|0; - switch ($11|0) { - case 1: { - $12 = HEAP32[4554]|0; - $13 = ($12|0)<(2048); - if ($13) { - $14 = HEAP32[(18228)>>2]|0; - $15 = ($12*3)|0; - $16 = (($14) + ($15<<2)|0); - HEAPF32[$16>>2] = $0; - $17 = (($15) + 1)|0; - $18 = (($14) + ($17<<2)|0); - HEAPF32[$18>>2] = $1; - $19 = (($15) + 2)|0; - $20 = (($14) + ($19<<2)|0); - HEAPF32[$20>>2] = $2; - $21 = (($12) + 1)|0; - HEAP32[4554] = $21; - STACKTOP = sp;return; - } else { - _TraceLog(1,8315,$vararg_buffer); - STACKTOP = sp;return; - } - break; - } - case 4: { - $22 = HEAP32[4566]|0; - $23 = ($22|0)<(6144); - if ($23) { - $24 = HEAP32[(18276)>>2]|0; - $25 = ($22*3)|0; - $26 = (($24) + ($25<<2)|0); - HEAPF32[$26>>2] = $0; - $27 = (($25) + 1)|0; - $28 = (($24) + ($27<<2)|0); - HEAPF32[$28>>2] = $1; - $29 = (($25) + 2)|0; - $30 = (($24) + ($29<<2)|0); - HEAPF32[$30>>2] = $2; - $31 = (($22) + 1)|0; - HEAP32[4566] = $31; - STACKTOP = sp;return; - } else { - _TraceLog(1,8340,$vararg_buffer1); - STACKTOP = sp;return; - } - break; - } - case 7: { - $32 = HEAP32[4578]|0; - $33 = ($32|0)<(4096); - if ($33) { - $34 = HEAP32[(18324)>>2]|0; - $35 = ($32*3)|0; - $36 = (($34) + ($35<<2)|0); - HEAPF32[$36>>2] = $0; - $37 = (($35) + 1)|0; - $38 = (($34) + ($37<<2)|0); - HEAPF32[$38>>2] = $1; - $39 = (($35) + 2)|0; - $40 = (($34) + ($39<<2)|0); - HEAPF32[$40>>2] = $2; - $41 = (($32) + 1)|0; - HEAP32[4578] = $41; - $42 = HEAP32[4293]|0; - $43 = HEAP32[4294]|0; - $44 = (($43) + -1)|0; - $45 = (($42) + (($44*144)|0)|0); - $46 = HEAP32[$45>>2]|0; - $47 = (($46) + 1)|0; - HEAP32[$45>>2] = $47; - STACKTOP = sp;return; - } else { - _TraceLog(1,8369,$vararg_buffer3); - STACKTOP = sp;return; - } - break; - } - default: { - STACKTOP = sp;return; - } - } -} -function _rlVertex2f($0,$1) { - $0 = +$0; - $1 = +$1; - var $2 = 0.0, label = 0, sp = 0; - sp = STACKTOP; - $2 = +HEAPF32[754]; - _rlVertex3f($0,$1,$2); - return; -} -function _rlTexCoord2f($0,$1) { - $0 = +$0; - $1 = +$1; - var $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - $2 = HEAP32[4295]|0; - $3 = ($2|0)==(7); - if (!($3)) { - return; - } - $4 = HEAP32[(18328)>>2]|0; - $5 = HEAP32[(18316)>>2]|0; - $6 = $5 << 1; - $7 = (($4) + ($6<<2)|0); - HEAPF32[$7>>2] = $0; - $8 = $6 | 1; - $9 = (($4) + ($8<<2)|0); - HEAPF32[$9>>2] = $1; - $10 = (($5) + 1)|0; - HEAP32[(18316)>>2] = $10; - return; -} -function _rlNormal3f($0,$1,$2) { - $0 = +$0; - $1 = +$1; - $2 = +$2; - var label = 0, sp = 0; - sp = STACKTOP; - return; -} -function _rlColor4ub($0,$1,$2,$3) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - $3 = $3|0; - var $$sink37 = 0, $$sink38 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $4 = 0, $5 = 0; - var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - $4 = HEAP32[4295]|0; - switch ($4|0) { - case 1: { - $$sink37 = (18224);$$sink38 = (18236); - break; - } - case 4: { - $$sink37 = (18272);$$sink38 = (18284); - break; - } - case 7: { - $$sink37 = (18320);$$sink38 = (18332); - break; - } - default: { - return; - } - } - $5 = HEAP32[$$sink38>>2]|0; - $6 = HEAP32[$$sink37>>2]|0; - $7 = $6 << 2; - $8 = (($5) + ($7)|0); - HEAP8[$8>>0] = $0; - $9 = HEAP32[$$sink38>>2]|0; - $10 = HEAP32[$$sink37>>2]|0; - $11 = $10 << 2; - $12 = $11 | 1; - $13 = (($9) + ($12)|0); - HEAP8[$13>>0] = $1; - $14 = HEAP32[$$sink38>>2]|0; - $15 = HEAP32[$$sink37>>2]|0; - $16 = $15 << 2; - $17 = $16 | 2; - $18 = (($14) + ($17)|0); - HEAP8[$18>>0] = $2; - $19 = HEAP32[$$sink38>>2]|0; - $20 = HEAP32[$$sink37>>2]|0; - $21 = $20 << 2; - $22 = $21 | 3; - $23 = (($19) + ($22)|0); - HEAP8[$23>>0] = $3; - $24 = HEAP32[$$sink37>>2]|0; - $25 = (($24) + 1)|0; - HEAP32[$$sink37>>2] = $25; - return; -} -function _rlColor3f($0,$1,$2) { - $0 = +$0; - $1 = +$1; - $2 = +$2; - var $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, label = 0, sp = 0; - sp = STACKTOP; - $3 = $0 * 255.0; - $4 = (~~(($3))&255); - $5 = $1 * 255.0; - $6 = (~~(($5))&255); - $7 = $2 * 255.0; - $8 = (~~(($7))&255); - _rlColor4ub($4,$6,$8,-1); - return; -} -function _rlEnableTexture($0) { - $0 = $0|0; - var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - $1 = HEAP32[4293]|0; - $2 = HEAP32[4294]|0; - $3 = (($2) + -1)|0; - $4 = (((($1) + (($3*144)|0)|0)) + 8|0); - $5 = HEAP32[$4>>2]|0; - $6 = ($5|0)==($0|0); - if ($6) { - return; - } - $7 = (($1) + (($3*144)|0)|0); - $8 = HEAP32[$7>>2]|0; - $9 = ($8|0)>(0); - if ($9) { - $10 = (($2) + 1)|0; - HEAP32[4294] = $10; - } - $11 = HEAP32[4294]|0; - $12 = (($11) + -1)|0; - $13 = (((($1) + (($12*144)|0)|0)) + 8|0); - HEAP32[$13>>2] = $0; - $14 = (($1) + (($12*144)|0)|0); - HEAP32[$14>>2] = 0; - return; -} -function _rlDisableTexture() { - var $0 = 0, $1 = 0, label = 0, sp = 0; - sp = STACKTOP; - $0 = HEAP32[4578]|0; - $1 = ($0|0)>(4095); - if (!($1)) { - return; - } - _rlglDraw(); - return; -} -function _rlDeleteRenderTextures($0) { - $0 = $0|0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); - $vararg_buffer = sp; - $1 = HEAP32[$0>>2]|0; - $2 = ($1|0)==(0); - if (!($2)) { - _glDeleteFramebuffers(1,($0|0)); - } - $3 = ((($0)) + 4|0); - $4 = HEAP32[$3>>2]|0; - $5 = ($4|0)==(0); - if (!($5)) { - _glDeleteTextures(1,($3|0)); - } - $6 = ((($0)) + 24|0); - $7 = HEAP32[$6>>2]|0; - $8 = ($7|0)==(0); - if (!($8)) { - _glDeleteTextures(1,($6|0)); - } - $9 = HEAP32[$0>>2]|0; - HEAP32[$vararg_buffer>>2] = $9; - _TraceLog(0,8394,$vararg_buffer); - STACKTOP = sp;return; -} function _rlDeleteShader($0) { $0 = $0|0; var $1 = 0, label = 0, sp = 0; @@ -14357,100 +14985,6 @@ function _rlDeleteShader($0) { _glDeleteProgram(($0|0)); return; } -function _rlglLoadRenderTexture($0,$1,$2) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0; - var $vararg_buffer1 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0, $vararg_buffer9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 96|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(96|0); - $vararg_buffer9 = sp + 40|0; - $vararg_buffer7 = sp + 32|0; - $vararg_buffer5 = sp + 24|0; - $vararg_buffer3 = sp + 16|0; - $vararg_buffer1 = sp + 8|0; - $vararg_buffer = sp; - $3 = sp + 44|0; - HEAP32[$3>>2] = 0; - $4 = ((($3)) + 4|0); - HEAP32[$4>>2] = 0; - $5 = ((($3)) + 8|0); - HEAP32[$5>>2] = $1; - $6 = ((($3)) + 12|0); - HEAP32[$6>>2] = $2; - $7 = ((($3)) + 20|0); - HEAP32[$7>>2] = 7; - $8 = ((($3)) + 16|0); - HEAP32[$8>>2] = 1; - $9 = ((($3)) + 24|0); - HEAP32[$9>>2] = 0; - $10 = ((($3)) + 28|0); - HEAP32[$10>>2] = $1; - $11 = ((($3)) + 32|0); - HEAP32[$11>>2] = $2; - $12 = ((($3)) + 40|0); - HEAP32[$12>>2] = 19; - $13 = ((($3)) + 36|0); - HEAP32[$13>>2] = 1; - _glGenTextures(1,($4|0)); - $14 = HEAP32[$4>>2]|0; - _glBindTexture(3553,($14|0)); - _glTexParameteri(3553,10242,33071); - _glTexParameteri(3553,10243,33071); - _glTexParameteri(3553,10241,9729); - _glTexParameteri(3553,10240,9729); - _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,(0|0)); - _glBindTexture(3553,0); - _glGenRenderbuffers(1,($9|0)); - $15 = HEAP32[$9>>2]|0; - _glBindRenderbuffer(36161,($15|0)); - _glRenderbufferStorage(36161,33189,($1|0),($2|0)); - _glGenFramebuffers(1,($3|0)); - $16 = HEAP32[$3>>2]|0; - _glBindFramebuffer(36160,($16|0)); - $17 = HEAP32[$4>>2]|0; - _glFramebufferTexture2D(36160,36064,3553,($17|0),0); - $18 = HEAP32[$9>>2]|0; - _glFramebufferRenderbuffer(36160,36096,36161,($18|0)); - $19 = (_glCheckFramebufferStatus(36160)|0); - $20 = ($19|0)==(36053); - if ($20) { - $21 = HEAP32[$3>>2]|0; - HEAP32[$vararg_buffer9>>2] = $21; - _TraceLog(0,8631,$vararg_buffer9); - _glBindFramebuffer(36160,0); - dest=$0; src=$3; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - STACKTOP = sp;return; - } - _TraceLog(2,8451,$vararg_buffer); - switch ($19|0) { - case 36061: { - _TraceLog(2,8494,$vararg_buffer1); - break; - } - case 36054: { - _TraceLog(2,8521,$vararg_buffer3); - break; - } - case 36057: { - _TraceLog(2,8555,$vararg_buffer5); - break; - } - case 36055: { - _TraceLog(2,8589,$vararg_buffer7); - break; - } - default: { - } - } - _glDeleteTextures(1,($4|0)); - _glDeleteTextures(1,($9|0)); - _glDeleteFramebuffers(1,($3|0)); - _glBindFramebuffer(36160,0); - dest=$0; src=$3; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - STACKTOP = sp;return; -} function _UnloadShader($0) { $0 = $0|0; var $1 = 0, $2 = 0, $3 = 0, $vararg_buffer = 0, label = 0, sp = 0; @@ -14465,7 +14999,7 @@ function _UnloadShader($0) { _rlDeleteShader($1); $3 = HEAP32[$0>>2]|0; HEAP32[$vararg_buffer>>2] = $3; - _TraceLog(0,8683,$vararg_buffer); + _TraceLog(0,8759,$vararg_buffer); STACKTOP = sp;return; } function _GetShaderLocation($0,$1) { @@ -14484,7 +15018,7 @@ function _GetShaderLocation($0,$1) { HEAP32[$vararg_buffer>>2] = $2; $vararg_ptr1 = ((($vararg_buffer)) + 4|0); HEAP32[$vararg_ptr1>>2] = $1; - _TraceLog(3,8725,$vararg_buffer); + _TraceLog(3,8801,$vararg_buffer); STACKTOP = sp;return ($3|0); } function _SetShaderValue($0,$1,$2,$3) { @@ -14516,7 +15050,7 @@ function _SetShaderValue($0,$1,$2,$3) { break; } default: { - _TraceLog(2,8780,$vararg_buffer); + _TraceLog(1,8856,$vararg_buffer); } } STACKTOP = sp;return; @@ -14535,69 +15069,69 @@ function _InitVrSimulator($0) { $2 = ($0|0)==(1); do { if ($2) { - HEAP32[4734] = 1280; - HEAP32[(18940)>>2] = 800; - HEAPF32[(18944)>>2] = 0.14975999295711517; - HEAPF32[(18948)>>2] = 0.093560002744197845; - HEAPF32[(18952)>>2] = 0.046780001372098923; - HEAPF32[(18956)>>2] = 0.041000001132488251; - HEAPF32[(18960)>>2] = 0.063500002026557922; - HEAPF32[(18964)>>2] = 0.064000003039836884; - HEAPF32[(18968)>>2] = 1.0; - HEAPF32[(18972)>>2] = 0.2199999988079071; - HEAPF32[(18976)>>2] = 0.23999999463558197; - HEAPF32[(18980)>>2] = 0.0; - HEAPF32[(18984)>>2] = 0.99599999189376831; - HEAPF32[(18988)>>2] = -0.0040000001899898052; - HEAPF32[(18992)>>2] = 1.0140000581741333; - HEAPF32[(18996)>>2] = 0.0; - _TraceLog(0,8824,$vararg_buffer); + HEAP32[4756] = 1280; + HEAP32[(19028)>>2] = 800; + HEAPF32[(19032)>>2] = 0.14975999295711517; + HEAPF32[(19036)>>2] = 0.093560002744197845; + HEAPF32[(19040)>>2] = 0.046780001372098923; + HEAPF32[(19044)>>2] = 0.041000001132488251; + HEAPF32[(19048)>>2] = 0.063500002026557922; + HEAPF32[(19052)>>2] = 0.064000003039836884; + HEAPF32[(19056)>>2] = 1.0; + HEAPF32[(19060)>>2] = 0.2199999988079071; + HEAPF32[(19064)>>2] = 0.23999999463558197; + HEAPF32[(19068)>>2] = 0.0; + HEAPF32[(19072)>>2] = 0.99599999189376831; + HEAPF32[(19076)>>2] = -0.0040000001899898052; + HEAPF32[(19080)>>2] = 1.0140000581741333; + HEAPF32[(19084)>>2] = 0.0; + _TraceLog(0,8900,$vararg_buffer); } else { $3 = $0 | 2; $4 = ($3|0)==(2); if ($4) { - HEAP32[4734] = 2160; - HEAP32[(18940)>>2] = 1200; - HEAPF32[(18944)>>2] = 0.13379299640655518; - HEAPF32[(18948)>>2] = 0.066899999976158142; - HEAPF32[(18952)>>2] = 0.046780001372098923; - HEAPF32[(18956)>>2] = 0.041000001132488251; - HEAPF32[(18960)>>2] = 0.070000000298023224; - HEAPF32[(18964)>>2] = 0.070000000298023224; - HEAPF32[(18968)>>2] = 1.0; - HEAPF32[(18972)>>2] = 0.2199999988079071; - HEAPF32[(18976)>>2] = 0.23999999463558197; - HEAPF32[(18980)>>2] = 0.0; - HEAPF32[(18984)>>2] = 0.99599999189376831; - HEAPF32[(18988)>>2] = -0.0040000001899898052; - HEAPF32[(18992)>>2] = 1.0140000581741333; - HEAPF32[(18996)>>2] = 0.0; - _TraceLog(0,8868,$vararg_buffer1); + HEAP32[4756] = 2160; + HEAP32[(19028)>>2] = 1200; + HEAPF32[(19032)>>2] = 0.13379299640655518; + HEAPF32[(19036)>>2] = 0.066899999976158142; + HEAPF32[(19040)>>2] = 0.046780001372098923; + HEAPF32[(19044)>>2] = 0.041000001132488251; + HEAPF32[(19048)>>2] = 0.070000000298023224; + HEAPF32[(19052)>>2] = 0.070000000298023224; + HEAPF32[(19056)>>2] = 1.0; + HEAPF32[(19060)>>2] = 0.2199999988079071; + HEAPF32[(19064)>>2] = 0.23999999463558197; + HEAPF32[(19068)>>2] = 0.0; + HEAPF32[(19072)>>2] = 0.99599999189376831; + HEAPF32[(19076)>>2] = -0.0040000001899898052; + HEAPF32[(19080)>>2] = 1.0140000581741333; + HEAPF32[(19084)>>2] = 0.0; + _TraceLog(0,8944,$vararg_buffer1); break; } else { - _TraceLog(2,8912,$vararg_buffer3); - _TraceLog(2,8969,$vararg_buffer5); + _TraceLog(1,8988,$vararg_buffer3); + _TraceLog(1,9045,$vararg_buffer5); break; } } } while(0); - $5 = HEAP32[4552]|0; - $6 = HEAP32[4553]|0; + $5 = HEAP32[4300]|0; + $6 = HEAP32[4301]|0; _rlglLoadRenderTexture($1,$5,$6); - dest=18568; src=$1; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $7 = (_LoadShaderProgram(6390,9007)|0); - HEAP32[(18612)>>2] = $7; + dest=17208; src=$1; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $7 = (_LoadShaderProgram(6939,9083)|0); + HEAP32[(17252)>>2] = $7; $8 = ($7|0)==(0); if ($8) { - dest=$hmd$byval_copy; src=18936; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$hmd$byval_copy; src=19024; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetStereoConfig($hmd$byval_copy); - HEAP32[4750] = 1; + HEAP32[4772] = 1; STACKTOP = sp;return; } - _LoadDefaultShaderLocations((18612)); - dest=$hmd$byval_copy; src=18936; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _LoadDefaultShaderLocations((17252)); + dest=$hmd$byval_copy; src=19024; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetStereoConfig($hmd$byval_copy); - HEAP32[4750] = 1; + HEAP32[4772] = 1; STACKTOP = sp;return; } function _SetStereoConfig($0) { @@ -14685,7 +15219,7 @@ function _SetStereoConfig($0) { $59 = $53 + $58; $60 = $59; HEAPF64[$vararg_buffer>>3] = $60; - _TraceLog(3,10598,$vararg_buffer); + _TraceLog(3,10674,$vararg_buffer); HEAPF32[$vararg_buffer>>2] = 4.0; $61 = ((($vararg_buffer)) + 4|0); $62 = 2.0 / $18; @@ -14703,7 +15237,7 @@ function _SetStereoConfig($0) { HEAPF64[$vararg_buffer1>>3] = $68; $vararg_ptr4 = ((($vararg_buffer1)) + 8|0); HEAPF64[$vararg_ptr4>>3] = $70; - _TraceLog(3,10623,$vararg_buffer1); + _TraceLog(3,10699,$vararg_buffer1); $71 = +HEAPF32[$2>>2]; $72 = $71; $73 = +HEAPF32[$30>>2]; @@ -14711,7 +15245,7 @@ function _SetStereoConfig($0) { HEAPF64[$vararg_buffer5>>3] = $72; $vararg_ptr8 = ((($vararg_buffer5)) + 8|0); HEAPF64[$vararg_ptr8>>3] = $74; - _TraceLog(3,10674,$vararg_buffer5); + _TraceLog(3,10750,$vararg_buffer5); $75 = +HEAPF32[$5>>2]; $76 = $75; $77 = +HEAPF32[$64>>2]; @@ -14719,7 +15253,7 @@ function _SetStereoConfig($0) { HEAPF64[$$byval_copy34>>3] = $76; $vararg_ptr12 = ((($$byval_copy34)) + 8|0); HEAPF64[$vararg_ptr12>>3] = $78; - _TraceLog(3,10726,$$byval_copy34); + _TraceLog(3,10802,$$byval_copy34); $79 = +HEAPF32[$vararg_buffer>>2]; $80 = $79; $81 = +HEAPF32[$61>>2]; @@ -14727,39 +15261,39 @@ function _SetStereoConfig($0) { HEAPF64[$$byval_copy35>>3] = $80; $vararg_ptr16 = ((($$byval_copy35)) + 8|0); HEAPF64[$vararg_ptr16>>3] = $82; - _TraceLog(3,10768,$$byval_copy35); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $83 = (_GetShaderLocation($$byval_copy35,10812)|0); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _TraceLog(3,10844,$$byval_copy35); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $83 = (_GetShaderLocation($$byval_copy35,10888)|0); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetShaderValue($$byval_copy35,$83,$1,2); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $84 = (_GetShaderLocation($$byval_copy35,10827)|0); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $84 = (_GetShaderLocation($$byval_copy35,10903)|0); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetShaderValue($$byval_copy35,$84,$2,2); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $85 = (_GetShaderLocation($$byval_copy35,10843)|0); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $85 = (_GetShaderLocation($$byval_copy35,10919)|0); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetShaderValue($$byval_copy35,$85,$3,2); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $86 = (_GetShaderLocation($$byval_copy35,10860)|0); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $86 = (_GetShaderLocation($$byval_copy35,10936)|0); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetShaderValue($$byval_copy35,$86,$4,2); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $87 = (_GetShaderLocation($$byval_copy35,10878)|0); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $87 = (_GetShaderLocation($$byval_copy35,10954)|0); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetShaderValue($$byval_copy35,$87,$5,2); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $88 = (_GetShaderLocation($$byval_copy35,10884)|0); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $88 = (_GetShaderLocation($$byval_copy35,10960)|0); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetShaderValue($$byval_copy35,$88,$vararg_buffer,2); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $89 = (_GetShaderLocation($$byval_copy35,10892)|0); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $89 = (_GetShaderLocation($$byval_copy35,10968)|0); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetShaderValue($$byval_copy35,$89,$43,4); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $90 = (_GetShaderLocation($$byval_copy35,10905)|0); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $90 = (_GetShaderLocation($$byval_copy35,10981)|0); $91 = ((($0)) + 48|0); - dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _SetShaderValue($$byval_copy35,$90,$91,4); $92 = ((($0)) + 12|0); $93 = +HEAPF32[$92>>2]; @@ -14779,24 +15313,24 @@ function _SetStereoConfig($0) { dest=$$byval_copy34; src=$vararg_buffer5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); dest=$$byval_copy35; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixMultiply($7,$$byval_copy34,$$byval_copy35); - dest=(18668); src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=(17308); src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); $105 = -$39; _MatrixTranslate($8,$105,0.0,0.0); dest=$$byval_copy34; src=$vararg_buffer5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); dest=$$byval_copy35; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _MatrixMultiply($9,$$byval_copy34,$$byval_copy35); - dest=(18732); src=$9; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixTranspose((18668)); - _MatrixTranspose((18732)); + dest=(17372); src=$9; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixTranspose((17308)); + _MatrixTranspose((17372)); $106 = ((($0)) + 28|0); $107 = +HEAPF32[$106>>2]; $108 = $107 * -0.5; _MatrixTranslate($10,$108,0.075000002980232239,0.045000001788139343); - dest=(18796); src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=(17436); src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); $109 = +HEAPF32[$106>>2]; $110 = $109 * 0.5; _MatrixTranslate($11,$110,0.075000002980232239,0.045000001788139343); - dest=(18860); src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=(17500); src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); STACKTOP = sp;return; } function _CloseVrSimulator() { @@ -14804,14 +15338,14 @@ function _CloseVrSimulator() { sp = STACKTOP; STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); $$byval_copy1 = sp; - $0 = HEAP32[4750]|0; + $0 = HEAP32[4772]|0; $1 = ($0|0)==(0); if ($1) { STACKTOP = sp;return; } - dest=$$byval_copy1; src=18568; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy1; src=17208; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _rlDeleteRenderTextures($$byval_copy1); - dest=$$byval_copy1; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy1; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _UnloadShader($$byval_copy1); STACKTOP = sp;return; } @@ -14821,42 +15355,42 @@ function _ToggleVrMode() { STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0); $0 = sp + 64|0; $1 = sp; - $2 = HEAP32[4750]|0; + $2 = HEAP32[4772]|0; $3 = ($2|0)==(0); $4 = $3&1; - HEAP32[4750] = $4; + HEAP32[4772] = $4; if ($3) { - HEAP32[4641] = 1; + HEAP32[4240] = 1; STACKTOP = sp;return; } else { - HEAP32[4641] = 0; - $5 = HEAP32[4552]|0; - $6 = HEAP32[4553]|0; + HEAP32[4240] = 0; + $5 = HEAP32[4300]|0; + $6 = HEAP32[4301]|0; _rlViewport(0,0,$5,$6); - $7 = HEAP32[4552]|0; + $7 = HEAP32[4300]|0; $8 = (+($7|0)); - $9 = HEAP32[4553]|0; + $9 = HEAP32[4301]|0; $10 = (+($9|0)); _MatrixOrtho($0,0.0,$8,$10,0.0,0.0,1.0); - dest=16892; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixTranspose(16892); + dest=16832; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixTranspose(16832); _MatrixIdentity($1); - dest=16956; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=16896; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); STACKTOP = sp;return; } } function _BeginVrDrawing() { var $0 = 0, $1 = 0, $2 = 0, label = 0, sp = 0; sp = STACKTOP; - $0 = HEAP32[4750]|0; + $0 = HEAP32[4772]|0; $1 = ($0|0)==(0); if ($1) { return; } - $2 = HEAP32[4642]|0; + $2 = HEAP32[4302]|0; _rlEnableRenderTexture($2); _rlClearScreenBuffers(); - HEAP32[4641] = 1; + HEAP32[4240] = 1; return; } function _EndVrDrawing() { @@ -14866,28 +15400,28 @@ function _EndVrDrawing() { STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0); $0 = sp + 64|0; $1 = sp; - $2 = HEAP32[4750]|0; + $2 = HEAP32[4772]|0; $3 = ($2|0)==(0); if ($3) { STACKTOP = sp;return; } - HEAP32[4641] = 0; + HEAP32[4240] = 0; _rlDisableRenderTexture(); _rlClearScreenBuffers(); - $4 = HEAP32[4552]|0; - $5 = HEAP32[4553]|0; + $4 = HEAP32[4300]|0; + $5 = HEAP32[4301]|0; _rlViewport(0,0,$4,$5); _rlMatrixMode(5889); _rlLoadIdentity(); - $6 = HEAP32[4552]|0; + $6 = HEAP32[4300]|0; $7 = (+($6|0)); - $8 = HEAP32[4553]|0; + $8 = HEAP32[4301]|0; $9 = (+($8|0)); _rlOrtho(0.0,$7,$9,0.0,0.0,1.0); _rlMatrixMode(5888); _rlLoadIdentity(); - dest=17112; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $10 = HEAP32[(18572)>>2]|0; + dest=17072; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $10 = HEAP32[(17212)>>2]|0; _rlEnableTexture($10); _rlPushMatrix(); _rlBegin(7); @@ -14895,17 +15429,17 @@ function _EndVrDrawing() { _rlTexCoord2f(0.0,1.0); _rlVertex2f(0.0,0.0); _rlTexCoord2f(0.0,0.0); - $11 = HEAP32[(18580)>>2]|0; + $11 = HEAP32[(17220)>>2]|0; $12 = (+($11|0)); _rlVertex2f(0.0,$12); _rlTexCoord2f(1.0,0.0); - $13 = HEAP32[(18576)>>2]|0; + $13 = HEAP32[(17216)>>2]|0; $14 = (+($13|0)); - $15 = HEAP32[(18580)>>2]|0; + $15 = HEAP32[(17220)>>2]|0; $16 = (+($15|0)); _rlVertex2f($14,$16); _rlTexCoord2f(1.0,1.0); - $17 = HEAP32[(18576)>>2]|0; + $17 = HEAP32[(17216)>>2]|0; $18 = (+($17|0)); _rlVertex2f($18,0.0); _rlEnd(); @@ -14913,630 +15447,22 @@ function _EndVrDrawing() { _rlDisableTexture(); _UpdateDefaultBuffers(); _DrawDefaultBuffers(); - dest=17112; src=17056; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - $19 = HEAP32[4552]|0; - $20 = HEAP32[4553]|0; + dest=17072; src=18628; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $19 = HEAP32[4300]|0; + $20 = HEAP32[4301]|0; _rlViewport(0,0,$19,$20); - $21 = HEAP32[4552]|0; + $21 = HEAP32[4300]|0; $22 = (+($21|0)); - $23 = HEAP32[4553]|0; + $23 = HEAP32[4301]|0; $24 = (+($23|0)); _MatrixOrtho($0,0.0,$22,$24,0.0,0.0,1.0); - dest=16892; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); - _MatrixTranspose(16892); + dest=16832; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixTranspose(16832); _MatrixIdentity($1); - dest=16956; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=16896; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); _rlDisableDepthTest(); STACKTOP = sp;return; } -function _GetDefaultFont($0) { - $0 = $0|0; - var label = 0, sp = 0; - sp = STACKTOP; - ;HEAP32[$0>>2]=HEAP32[16740>>2]|0;HEAP32[$0+4>>2]=HEAP32[16740+4>>2]|0;HEAP32[$0+8>>2]=HEAP32[16740+8>>2]|0;HEAP32[$0+12>>2]=HEAP32[16740+12>>2]|0;HEAP32[$0+16>>2]=HEAP32[16740+16>>2]|0;HEAP32[$0+20>>2]=HEAP32[16740+20>>2]|0;HEAP32[$0+24>>2]=HEAP32[16740+24>>2]|0;HEAP32[$0+28>>2]=HEAP32[16740+28>>2]|0; - return; -} -function _GetCharIndex($0,$1) { - $0 = $0|0; - $1 = $1|0; - var $$08 = 0, $$09 = 0, $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - $2 = ((($0)) + 24|0); - $3 = HEAP32[$2>>2]|0; - $4 = ($3|0)>(0); - if (!($4)) { - $$08 = 0; - return ($$08|0); - } - $5 = ((($0)) + 28|0); - $6 = HEAP32[$5>>2]|0; - $$09 = 0; - while(1) { - $7 = (($6) + ($$09<<5)|0); - $8 = HEAP32[$7>>2]|0; - $9 = ($8|0)==($1|0); - if ($9) { - $$08 = $$09; - label = 5; - break; - } - $10 = (($$09) + 1)|0; - $11 = HEAP32[$2>>2]|0; - $12 = ($10|0)<($11|0); - if ($12) { - $$09 = $10; - } else { - $$08 = 0; - label = 5; - break; - } - } - if ((label|0) == 5) { - return ($$08|0); - } - return (0)|0; -} -function _DrawTexturePro($0,$1,$2,$3,$4,$5) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - $3 = $3|0; - $4 = +$4; - $5 = $5|0; - var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0; - var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0.0, $39 = 0, $40 = 0, $41 = 0.0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0; - var $50 = 0, $51 = 0.0, $52 = 0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0, $57 = 0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0.0, $61 = 0.0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0; - var $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0, $83 = 0.0, $84 = 0, $85 = 0, $86 = 0; - var $87 = 0.0, $88 = 0, $89 = 0.0, $9 = 0, $90 = 0.0, $91 = 0, $92 = 0.0, $93 = 0, $94 = 0.0, $95 = 0.0, $96 = 0, $97 = 0.0, label = 0, sp = 0; - sp = STACKTOP; - $6 = HEAP32[$0>>2]|0; - $7 = ($6|0)==(0); - if ($7) { - return; - } - $8 = ((($1)) + 8|0); - $9 = HEAP32[$8>>2]|0; - $10 = ($9|0)<(0); - if ($10) { - $11 = HEAP32[$1>>2]|0; - $12 = (($11) - ($9))|0; - HEAP32[$1>>2] = $12; - } - $13 = ((($1)) + 12|0); - $14 = HEAP32[$13>>2]|0; - $15 = ($14|0)<(0); - if ($15) { - $16 = ((($1)) + 4|0); - $17 = HEAP32[$16>>2]|0; - $18 = (($17) - ($14))|0; - HEAP32[$16>>2] = $18; - } - $19 = HEAP32[$0>>2]|0; - _rlEnableTexture($19); - _rlPushMatrix(); - $20 = HEAP32[$2>>2]|0; - $21 = (+($20|0)); - $22 = ((($2)) + 4|0); - $23 = HEAP32[$22>>2]|0; - $24 = (+($23|0)); - _rlTranslatef($21,$24,0.0); - _rlRotatef($4,0.0,0.0,1.0); - $25 = +HEAPF32[$3>>2]; - $26 = -$25; - $27 = ((($3)) + 4|0); - $28 = +HEAPF32[$27>>2]; - $29 = -$28; - _rlTranslatef($26,$29,0.0); - _rlBegin(7); - $30 = HEAP8[$5>>0]|0; - $31 = ((($5)) + 1|0); - $32 = HEAP8[$31>>0]|0; - $33 = ((($5)) + 2|0); - $34 = HEAP8[$33>>0]|0; - $35 = ((($5)) + 3|0); - $36 = HEAP8[$35>>0]|0; - _rlColor4ub($30,$32,$34,$36); - $37 = HEAP32[$1>>2]|0; - $38 = (+($37|0)); - $39 = ((($0)) + 4|0); - $40 = HEAP32[$39>>2]|0; - $41 = (+($40|0)); - $42 = $38 / $41; - $43 = ((($1)) + 4|0); - $44 = HEAP32[$43>>2]|0; - $45 = (+($44|0)); - $46 = ((($0)) + 8|0); - $47 = HEAP32[$46>>2]|0; - $48 = (+($47|0)); - $49 = $45 / $48; - _rlTexCoord2f($42,$49); - _rlVertex2f(0.0,0.0); - $50 = HEAP32[$1>>2]|0; - $51 = (+($50|0)); - $52 = HEAP32[$39>>2]|0; - $53 = (+($52|0)); - $54 = $51 / $53; - $55 = HEAP32[$43>>2]|0; - $56 = HEAP32[$13>>2]|0; - $57 = (($56) + ($55))|0; - $58 = (+($57|0)); - $59 = HEAP32[$46>>2]|0; - $60 = (+($59|0)); - $61 = $58 / $60; - _rlTexCoord2f($54,$61); - $62 = ((($2)) + 12|0); - $63 = HEAP32[$62>>2]|0; - $64 = (+($63|0)); - _rlVertex2f(0.0,$64); - $65 = HEAP32[$1>>2]|0; - $66 = HEAP32[$8>>2]|0; - $67 = (($66) + ($65))|0; - $68 = (+($67|0)); - $69 = HEAP32[$39>>2]|0; - $70 = (+($69|0)); - $71 = $68 / $70; - $72 = HEAP32[$43>>2]|0; - $73 = HEAP32[$13>>2]|0; - $74 = (($73) + ($72))|0; - $75 = (+($74|0)); - $76 = HEAP32[$46>>2]|0; - $77 = (+($76|0)); - $78 = $75 / $77; - _rlTexCoord2f($71,$78); - $79 = ((($2)) + 8|0); - $80 = HEAP32[$79>>2]|0; - $81 = (+($80|0)); - $82 = HEAP32[$62>>2]|0; - $83 = (+($82|0)); - _rlVertex2f($81,$83); - $84 = HEAP32[$1>>2]|0; - $85 = HEAP32[$8>>2]|0; - $86 = (($85) + ($84))|0; - $87 = (+($86|0)); - $88 = HEAP32[$39>>2]|0; - $89 = (+($88|0)); - $90 = $87 / $89; - $91 = HEAP32[$43>>2]|0; - $92 = (+($91|0)); - $93 = HEAP32[$46>>2]|0; - $94 = (+($93|0)); - $95 = $92 / $94; - _rlTexCoord2f($90,$95); - $96 = HEAP32[$79>>2]|0; - $97 = (+($96|0)); - _rlVertex2f($97,0.0); - _rlEnd(); - _rlPopMatrix(); - _rlDisableTexture(); - return; -} -function _DrawText($0,$1,$2,$3,$4) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - $3 = $3|0; - $4 = $4|0; - var $$ = 0, $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0); - $$byval_copy2 = sp + 112|0; - $$byval_copy1 = sp + 104|0; - $$byval_copy = sp + 72|0; - $5 = sp + 32|0; - $6 = sp + 64|0; - $7 = sp; - _GetDefaultFont($5); - $8 = HEAP32[$5>>2]|0; - $9 = ($8|0)==(0); - if ($9) { - STACKTOP = sp;return; - } - $10 = (+($1|0)); - HEAPF32[$6>>2] = $10; - $11 = ((($6)) + 4|0); - $12 = (+($2|0)); - HEAPF32[$11>>2] = $12; - $13 = ($3|0)>(10); - $$ = $13 ? $3 : 10; - $14 = (($$>>>0) / 10)&-1; - _GetDefaultFont($7); - $15 = (+($$|0)); - ;HEAP32[$$byval_copy>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$7+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$7+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$7+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$7+16>>2]|0;HEAP32[$$byval_copy+20>>2]=HEAP32[$7+20>>2]|0;HEAP32[$$byval_copy+24>>2]=HEAP32[$7+24>>2]|0;HEAP32[$$byval_copy+28>>2]=HEAP32[$7+28>>2]|0; - ;HEAP32[$$byval_copy1>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$6+4>>2]|0; - ;HEAP8[$$byval_copy2>>0]=HEAP8[$4>>0]|0;HEAP8[$$byval_copy2+1>>0]=HEAP8[$4+1>>0]|0;HEAP8[$$byval_copy2+2>>0]=HEAP8[$4+2>>0]|0;HEAP8[$$byval_copy2+3>>0]=HEAP8[$4+3>>0]|0; - _DrawTextEx($$byval_copy,$0,$$byval_copy1,$15,$14,$$byval_copy2); - STACKTOP = sp;return; -} -function _DrawTextEx($0,$1,$2,$3,$4,$5) { - $0 = $0|0; - $1 = $1|0; - $2 = $2|0; - $3 = +$3; - $4 = $4|0; - $5 = $5|0; - var $$04954 = 0, $$05153 = 0, $$055 = 0, $$1 = 0, $$150 = 0, $$152 = 0, $$2 = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $$byval_copy3 = 0, $$byval_copy4 = 0, $$byval_copy5 = 0, $$sink = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $16 = 0; - var $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0; - var $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $50 = 0.0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0; - var $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0, $69 = 0.0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0; - var $75 = 0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0); - $$byval_copy5 = sp + 88|0; - $$byval_copy4 = sp + 80|0; - $$byval_copy3 = sp + 64|0; - $$byval_copy2 = sp + 48|0; - $$byval_copy1 = sp + 24|0; - $6 = sp + 8|0; - $7 = sp; - $8 = (_strlen($1)|0); - $9 = ((($0)) + 20|0); - $10 = HEAP32[$9>>2]|0; - $11 = (+($10|0)); - $12 = $3 / $11; - $13 = ($8|0)>(0); - if (!($13)) { - STACKTOP = sp;return; - } - $14 = ((($0)) + 28|0); - $15 = +HEAPF32[$2>>2]; - $16 = ((($6)) + 4|0); - $17 = ((($2)) + 4|0); - $18 = ((($6)) + 8|0); - $19 = ((($6)) + 12|0); - $20 = ((($7)) + 4|0); - $21 = (+($4|0)); - $$04954 = 0;$$05153 = 0;$$055 = 0; - while(1) { - $22 = (($1) + ($$055)|0); - $23 = HEAP8[$22>>0]|0; - switch ($23<<24>>24) { - case 10: { - $24 = HEAP32[$9>>2]|0; - $25 = (($24|0) / 2)&-1; - $26 = (($25) + ($24))|0; - $27 = (+($26|0)); - $28 = $12 * $27; - $29 = (~~(($28))); - $30 = (($29) + ($$05153))|0; - $$150 = 0;$$152 = $30;$$2 = $$055; - break; - } - case -62: { - $31 = (($$055) + 1)|0; - $32 = (($1) + ($31)|0); - $33 = HEAP8[$32>>0]|0; - $34 = $33&255; - $$1 = $31;$$sink = $34; - label = 9; - break; - } - case -61: { - $35 = (($$055) + 1)|0; - $36 = (($1) + ($35)|0); - $37 = HEAP8[$36>>0]|0; - $38 = $37&255; - $39 = (($38) + 64)|0; - $$1 = $35;$$sink = $39; - label = 9; - break; - } - default: { - $40 = $23 << 24 >> 24; - $$1 = $$055;$$sink = $40; - label = 9; - } - } - do { - if ((label|0) == 9) { - label = 0; - ;HEAP32[$$byval_copy5>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy5+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy5+16>>2]=HEAP32[$0+16>>2]|0;HEAP32[$$byval_copy5+20>>2]=HEAP32[$0+20>>2]|0;HEAP32[$$byval_copy5+24>>2]=HEAP32[$0+24>>2]|0;HEAP32[$$byval_copy5+28>>2]=HEAP32[$0+28>>2]|0; - $41 = (_GetCharIndex($$byval_copy5,$$sink)|0); - $42 = HEAP32[$14>>2]|0; - $43 = (((($42) + ($41<<5)|0)) + 4|0); - $44 = (+($$04954|0)); - $45 = $44 + $15; - $46 = (((($42) + ($41<<5)|0)) + 20|0); - $47 = HEAP32[$46>>2]|0; - $48 = (+($47|0)); - $49 = $12 * $48; - $50 = $45 + $49; - $51 = (~~(($50))); - HEAP32[$6>>2] = $51; - $52 = +HEAPF32[$17>>2]; - $53 = (+($$05153|0)); - $54 = $53 + $52; - $55 = (((($42) + ($41<<5)|0)) + 24|0); - $56 = HEAP32[$55>>2]|0; - $57 = (+($56|0)); - $58 = $12 * $57; - $59 = $54 + $58; - $60 = (~~(($59))); - HEAP32[$16>>2] = $60; - $61 = (((($42) + ($41<<5)|0)) + 12|0); - $62 = HEAP32[$61>>2]|0; - $63 = (+($62|0)); - $64 = $12 * $63; - $65 = (~~(($64))); - HEAP32[$18>>2] = $65; - $66 = (((($42) + ($41<<5)|0)) + 16|0); - $67 = HEAP32[$66>>2]|0; - $68 = (+($67|0)); - $69 = $12 * $68; - $70 = (~~(($69))); - HEAP32[$19>>2] = $70; - HEAPF32[$7>>2] = 0.0; - HEAPF32[$20>>2] = 0.0; - ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0; - ;HEAP32[$$byval_copy2>>2]=HEAP32[$43>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$43+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$43+8>>2]|0;HEAP32[$$byval_copy2+12>>2]=HEAP32[$43+12>>2]|0; - ;HEAP32[$$byval_copy3>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$6+4>>2]|0;HEAP32[$$byval_copy3+8>>2]=HEAP32[$6+8>>2]|0;HEAP32[$$byval_copy3+12>>2]=HEAP32[$6+12>>2]|0; - ;HEAP32[$$byval_copy4>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$7+4>>2]|0; - ;HEAP8[$$byval_copy5>>0]=HEAP8[$5>>0]|0;HEAP8[$$byval_copy5+1>>0]=HEAP8[$5+1>>0]|0;HEAP8[$$byval_copy5+2>>0]=HEAP8[$5+2>>0]|0;HEAP8[$$byval_copy5+3>>0]=HEAP8[$5+3>>0]|0; - _DrawTexturePro($$byval_copy1,$$byval_copy2,$$byval_copy3,$$byval_copy4,0.0,$$byval_copy5); - $71 = HEAP32[$14>>2]|0; - $72 = (((($71) + ($41<<5)|0)) + 28|0); - $73 = HEAP32[$72>>2]|0; - $74 = ($73|0)==(0); - if ($74) { - $75 = (((($71) + ($41<<5)|0)) + 12|0); - $76 = HEAP32[$75>>2]|0; - $77 = (+($76|0)); - $78 = $12 * $77; - $79 = $21 + $78; - $80 = (~~(($79))); - $81 = (($80) + ($$04954))|0; - $$150 = $81;$$152 = $$05153;$$2 = $$1; - break; - } else { - $82 = (+($73|0)); - $83 = $12 * $82; - $84 = $21 + $83; - $85 = (~~(($84))); - $86 = (($85) + ($$04954))|0; - $$150 = $86;$$152 = $$05153;$$2 = $$1; - break; - } - } - } while(0); - $87 = (($$2) + 1)|0; - $88 = ($87|0)<($8|0); - if ($88) { - $$04954 = $$150;$$05153 = $$152;$$055 = $87; - } else { - break; - } - } - STACKTOP = sp;return; -} -function _FormatText($0,$varargs) { - $0 = $0|0; - $varargs = $varargs|0; - var $1 = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); - $1 = sp; - HEAP32[$1>>2] = $varargs; - (_vsprintf(20875,$0,$1)|0); - STACKTOP = sp;return (20875|0); -} -function _DrawFPS($0,$1) { - $0 = $0|0; - $1 = $1|0; - var $$byval_copy = 0, $$sink = 0, $10 = 0, $11 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); - $$byval_copy = sp; - $2 = sp + 4|0; - $3 = HEAP32[4751]|0; - $4 = HEAP32[755]|0; - $5 = ($3|0)<($4|0); - if ($5) { - $6 = (($3) + 1)|0; - $$sink = $6; - } else { - $7 = (_GetFPS()|0); - HEAP32[4752] = $7; - HEAP32[755] = $7; - $$sink = 0; - } - HEAP32[4751] = $$sink; - $8 = HEAP32[4752]|0; - HEAP32[$$byval_copy>>2] = $8; - (_FormatText(10919,$$byval_copy)|0); - HEAP8[$2>>0] = 0; - $9 = ((($2)) + 1|0); - HEAP8[$9>>0] = -98; - $10 = ((($2)) + 2|0); - HEAP8[$10>>0] = 47; - $11 = ((($2)) + 3|0); - HEAP8[$11>>0] = -1; - ;HEAP8[$$byval_copy>>0]=HEAP8[$2>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$2+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$2+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$2+3>>0]|0; - _DrawText(20875,$0,$1,20,$$byval_copy); - STACKTOP = sp;return; -} -function _DrawCube($0,$1,$2,$3,$4) { - $0 = $0|0; - $1 = +$1; - $2 = +$2; - $3 = +$3; - $4 = $4|0; - var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0; - var $9 = 0.0, label = 0, sp = 0; - sp = STACKTOP; - _rlPushMatrix(); - $5 = +HEAPF32[$0>>2]; - $6 = ((($0)) + 4|0); - $7 = +HEAPF32[$6>>2]; - $8 = ((($0)) + 8|0); - $9 = +HEAPF32[$8>>2]; - _rlTranslatef($5,$7,$9); - _rlBegin(4); - $10 = HEAP8[$4>>0]|0; - $11 = ((($4)) + 1|0); - $12 = HEAP8[$11>>0]|0; - $13 = ((($4)) + 2|0); - $14 = HEAP8[$13>>0]|0; - $15 = ((($4)) + 3|0); - $16 = HEAP8[$15>>0]|0; - _rlColor4ub($10,$12,$14,$16); - $17 = $1 * 0.5; - $18 = 0.0 - $17; - $19 = $2 * 0.5; - $20 = 0.0 - $19; - $21 = $3 * 0.5; - $22 = $21 + 0.0; - _rlVertex3f($18,$20,$22); - $23 = $17 + 0.0; - _rlVertex3f($23,$20,$22); - $24 = $19 + 0.0; - _rlVertex3f($18,$24,$22); - _rlVertex3f($23,$24,$22); - _rlVertex3f($18,$24,$22); - _rlVertex3f($23,$20,$22); - $25 = 0.0 - $21; - _rlVertex3f($18,$20,$25); - _rlVertex3f($18,$24,$25); - _rlVertex3f($23,$20,$25); - _rlVertex3f($23,$24,$25); - _rlVertex3f($23,$20,$25); - _rlVertex3f($18,$24,$25); - _rlVertex3f($18,$24,$25); - _rlVertex3f($18,$24,$22); - _rlVertex3f($23,$24,$22); - _rlVertex3f($23,$24,$25); - _rlVertex3f($18,$24,$25); - _rlVertex3f($23,$24,$22); - _rlVertex3f($18,$20,$25); - _rlVertex3f($23,$20,$22); - _rlVertex3f($18,$20,$22); - _rlVertex3f($23,$20,$25); - _rlVertex3f($23,$20,$22); - _rlVertex3f($18,$20,$25); - _rlVertex3f($23,$20,$25); - _rlVertex3f($23,$24,$25); - _rlVertex3f($23,$24,$22); - _rlVertex3f($23,$20,$22); - _rlVertex3f($23,$20,$25); - _rlVertex3f($23,$24,$22); - _rlVertex3f($18,$20,$25); - _rlVertex3f($18,$24,$22); - _rlVertex3f($18,$24,$25); - _rlVertex3f($18,$20,$22); - _rlVertex3f($18,$24,$22); - _rlVertex3f($18,$20,$25); - _rlEnd(); - _rlPopMatrix(); - return; -} -function _DrawCubeWires($0,$1,$2,$3,$4) { - $0 = $0|0; - $1 = +$1; - $2 = +$2; - $3 = +$3; - $4 = $4|0; - var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0; - var $9 = 0.0, label = 0, sp = 0; - sp = STACKTOP; - _rlPushMatrix(); - $5 = +HEAPF32[$0>>2]; - $6 = ((($0)) + 4|0); - $7 = +HEAPF32[$6>>2]; - $8 = ((($0)) + 8|0); - $9 = +HEAPF32[$8>>2]; - _rlTranslatef($5,$7,$9); - _rlBegin(1); - $10 = HEAP8[$4>>0]|0; - $11 = ((($4)) + 1|0); - $12 = HEAP8[$11>>0]|0; - $13 = ((($4)) + 2|0); - $14 = HEAP8[$13>>0]|0; - $15 = ((($4)) + 3|0); - $16 = HEAP8[$15>>0]|0; - _rlColor4ub($10,$12,$14,$16); - $17 = $1 * 0.5; - $18 = 0.0 - $17; - $19 = $2 * 0.5; - $20 = 0.0 - $19; - $21 = $3 * 0.5; - $22 = $21 + 0.0; - _rlVertex3f($18,$20,$22); - $23 = $17 + 0.0; - _rlVertex3f($23,$20,$22); - _rlVertex3f($23,$20,$22); - $24 = $19 + 0.0; - _rlVertex3f($23,$24,$22); - _rlVertex3f($23,$24,$22); - _rlVertex3f($18,$24,$22); - _rlVertex3f($18,$24,$22); - _rlVertex3f($18,$20,$22); - $25 = 0.0 - $21; - _rlVertex3f($18,$20,$25); - _rlVertex3f($23,$20,$25); - _rlVertex3f($23,$20,$25); - _rlVertex3f($23,$24,$25); - _rlVertex3f($23,$24,$25); - _rlVertex3f($18,$24,$25); - _rlVertex3f($18,$24,$25); - _rlVertex3f($18,$20,$25); - _rlVertex3f($18,$24,$22); - _rlVertex3f($18,$24,$25); - _rlVertex3f($23,$24,$22); - _rlVertex3f($23,$24,$25); - _rlVertex3f($18,$20,$22); - _rlVertex3f($18,$20,$25); - _rlVertex3f($23,$20,$22); - _rlVertex3f($23,$20,$25); - _rlEnd(); - _rlPopMatrix(); - return; -} -function _DrawGrid($0,$1) { - $0 = $0|0; - $1 = +$1; - var $$024 = 0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0; - sp = STACKTOP; - $2 = (($0|0) / 2)&-1; - _rlBegin(1); - $3 = (0 - ($2))|0; - $4 = ($2|0)<($3|0); - if ($4) { - _rlEnd(); - return; - } - $5 = (+($3|0)); - $6 = $5 * $1; - $7 = (+($2|0)); - $8 = $7 * $1; - $$024 = $3; - while(1) { - $9 = ($$024|0)==(0); - if ($9) { - _rlColor3f(0.5,0.5,0.5); - _rlColor3f(0.5,0.5,0.5); - _rlColor3f(0.5,0.5,0.5); - _rlColor3f(0.5,0.5,0.5); - } else { - _rlColor3f(0.75,0.75,0.75); - _rlColor3f(0.75,0.75,0.75); - _rlColor3f(0.75,0.75,0.75); - _rlColor3f(0.75,0.75,0.75); - } - $10 = (+($$024|0)); - $11 = $10 * $1; - _rlVertex3f($11,0.0,$6); - _rlVertex3f($11,0.0,$8); - _rlVertex3f($6,0.0,$11); - _rlVertex3f($8,0.0,$11); - $12 = (($$024) + 1)|0; - $13 = ($$024|0)<($2|0); - if ($13) { - $$024 = $12; - } else { - break; - } - } - _rlEnd(); - return; -} function _emscripten_GetProcAddress($0) { $0 = $0|0; var $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0; @@ -15583,7 +15509,7 @@ function _emscripten_GetProcAddress($0) { $10 = HEAP32[$2>>2]|0; (_strcpy($9,$10)|0); $11 = HEAP32[$3>>2]|0; - $12 = (_strstr($11,10927)|0); + $12 = (_strstr($11,10995)|0); HEAP32[$4>>2] = $12; $13 = HEAP32[$4>>2]|0; $14 = ($13|0)!=(0|0); @@ -15592,7 +15518,7 @@ function _emscripten_GetProcAddress($0) { HEAP8[$15>>0] = 0; } $16 = HEAP32[$3>>2]|0; - $17 = (_strstr($16,10931)|0); + $17 = (_strstr($16,10999)|0); HEAP32[$4>>2] = $17; $18 = HEAP32[$4>>2]|0; $19 = ($18|0)!=(0|0); @@ -15601,7 +15527,7 @@ function _emscripten_GetProcAddress($0) { HEAP8[$20>>0] = 0; } $21 = HEAP32[$3>>2]|0; - $22 = (_strstr($21,10935)|0); + $22 = (_strstr($21,11003)|0); HEAP32[$4>>2] = $22; $23 = HEAP32[$4>>2]|0; $24 = ($23|0)!=(0|0); @@ -15610,7 +15536,7 @@ function _emscripten_GetProcAddress($0) { HEAP8[$25>>0] = 0; } $26 = HEAP32[$3>>2]|0; - $27 = (_strstr($26,10939)|0); + $27 = (_strstr($26,11007)|0); HEAP32[$4>>2] = $27; $28 = HEAP32[$4>>2]|0; $29 = ($28|0)!=(0|0); @@ -15619,1210 +15545,1210 @@ function _emscripten_GetProcAddress($0) { HEAP8[$30>>0] = 0; } $31 = HEAP32[$3>>2]|0; - $32 = (_strcmp($31,10945)|0); + $32 = (_strcmp($31,11013)|0); $33 = ($32|0)!=(0); do { if ($33) { $34 = HEAP32[$3>>2]|0; - $35 = (_strcmp($34,10983)|0); + $35 = (_strcmp($34,11051)|0); $36 = ($35|0)!=(0); if (!($36)) { - HEAP32[$3>>2] = 11002; + HEAP32[$3>>2] = 11070; break; } $37 = HEAP32[$3>>2]|0; - $38 = (_strcmp($37,11015)|0); + $38 = (_strcmp($37,11083)|0); $39 = ($38|0)!=(0); if (!($39)) { - HEAP32[$3>>2] = 11036; + HEAP32[$3>>2] = 11104; break; } $40 = HEAP32[$3>>2]|0; - $41 = (_strcmp($40,11051)|0); + $41 = (_strcmp($40,11119)|0); $42 = ($41|0)!=(0); if (!($42)) { - HEAP32[$3>>2] = 11066; + HEAP32[$3>>2] = 11134; break; } $43 = HEAP32[$3>>2]|0; - $44 = (_strcmp($43,11081)|0); + $44 = (_strcmp($43,11149)|0); $45 = ($44|0)!=(0); if (!($45)) { - HEAP32[$3>>2] = 11096; + HEAP32[$3>>2] = 11164; } } else { - HEAP32[$3>>2] = 10967; + HEAP32[$3>>2] = 11035; } } while(0); $46 = HEAP32[$3>>2]|0; - $47 = (_strcmp($46,11111)|0); + $47 = (_strcmp($46,11179)|0); $48 = ($47|0)!=(0); do { if ($48) { $49 = HEAP32[$3>>2]|0; - $50 = (_strcmp($49,11125)|0); + $50 = (_strcmp($49,11193)|0); $51 = ($50|0)!=(0); if (!($51)) { HEAP32[$1>>2] = 2; break; } $52 = HEAP32[$3>>2]|0; - $53 = (_strcmp($52,11137)|0); + $53 = (_strcmp($52,11205)|0); $54 = ($53|0)!=(0); if (!($54)) { HEAP32[$1>>2] = 6; break; } $55 = HEAP32[$3>>2]|0; - $56 = (_strcmp($55,11151)|0); + $56 = (_strcmp($55,11219)|0); $57 = ($56|0)!=(0); if (!($57)) { HEAP32[$1>>2] = 7; break; } $58 = HEAP32[$3>>2]|0; - $59 = (_strcmp($58,11163)|0); + $59 = (_strcmp($58,11231)|0); $60 = ($59|0)!=(0); if (!($60)) { HEAP32[$1>>2] = 8; break; } $61 = HEAP32[$3>>2]|0; - $62 = (_strcmp($61,11177)|0); + $62 = (_strcmp($61,11245)|0); $63 = ($62|0)!=(0); if (!($63)) { HEAP32[$1>>2] = 9; break; } $64 = HEAP32[$3>>2]|0; - $65 = (_strcmp($64,11191)|0); + $65 = (_strcmp($64,11259)|0); $66 = ($65|0)!=(0); if (!($66)) { HEAP32[$1>>2] = 10; break; } $67 = HEAP32[$3>>2]|0; - $68 = (_strcmp($67,11208)|0); + $68 = (_strcmp($67,11276)|0); $69 = ($68|0)!=(0); if (!($69)) { HEAP32[$1>>2] = 1; break; } $70 = HEAP32[$3>>2]|0; - $71 = (_strcmp($70,11231)|0); + $71 = (_strcmp($70,11299)|0); $72 = ($71|0)!=(0); if (!($72)) { HEAP32[$1>>2] = 1; break; } $73 = HEAP32[$3>>2]|0; - $74 = (_strcmp($73,11257)|0); + $74 = (_strcmp($73,11325)|0); $75 = ($74|0)!=(0); if (!($75)) { HEAP32[$1>>2] = 2; break; } $76 = HEAP32[$3>>2]|0; - $77 = (_strcmp($76,11270)|0); + $77 = (_strcmp($76,11338)|0); $78 = ($77|0)!=(0); if (!($78)) { HEAP32[$1>>2] = 3; break; } $79 = HEAP32[$3>>2]|0; - $80 = (_strcmp($79,11286)|0); + $80 = (_strcmp($79,11354)|0); $81 = ($80|0)!=(0); if (!($81)) { HEAP32[$1>>2] = 1; break; } $82 = HEAP32[$3>>2]|0; - $83 = (_strcmp($82,11299)|0); + $83 = (_strcmp($82,11367)|0); $84 = ($83|0)!=(0); if (!($84)) { HEAP32[$1>>2] = 11; break; } $85 = HEAP32[$3>>2]|0; - $86 = (_strcmp($85,11313)|0); + $86 = (_strcmp($85,11381)|0); $87 = ($86|0)!=(0); if (!($87)) { HEAP32[$1>>2] = 2; break; } $88 = HEAP32[$3>>2]|0; - $89 = (_strcmp($88,11333)|0); + $89 = (_strcmp($88,11401)|0); $90 = ($89|0)!=(0); if (!($90)) { HEAP32[$1>>2] = 3; break; } $91 = HEAP32[$3>>2]|0; - $92 = (_strcmp($91,11353)|0); + $92 = (_strcmp($91,11421)|0); $93 = ($92|0)!=(0); if (!($93)) { HEAP32[$1>>2] = 4; break; } $94 = HEAP32[$3>>2]|0; - $95 = (_strcmp($94,11370)|0); + $95 = (_strcmp($94,11438)|0); $96 = ($95|0)!=(0); if (!($96)) { HEAP32[$1>>2] = 5; break; } $97 = HEAP32[$3>>2]|0; - $98 = (_strcmp($97,11387)|0); + $98 = (_strcmp($97,11455)|0); $99 = ($98|0)!=(0); if (!($99)) { HEAP32[$1>>2] = 3; break; } $100 = HEAP32[$3>>2]|0; - $101 = (_strcmp($100,11399)|0); + $101 = (_strcmp($100,11467)|0); $102 = ($101|0)!=(0); if (!($102)) { HEAP32[$1>>2] = 12; break; } $103 = HEAP32[$3>>2]|0; - $104 = (_strcmp($103,11412)|0); + $104 = (_strcmp($103,11480)|0); $105 = ($104|0)!=(0); if (!($105)) { HEAP32[$1>>2] = 13; break; } $106 = HEAP32[$3>>2]|0; - $107 = (_strcmp($106,11428)|0); + $107 = (_strcmp($106,11496)|0); $108 = ($107|0)!=(0); if (!($108)) { HEAP32[$1>>2] = 6; break; } $109 = HEAP32[$3>>2]|0; - $110 = (_strcmp($109,11451)|0); + $110 = (_strcmp($109,11519)|0); $111 = ($110|0)!=(0); if (!($111)) { HEAP32[$1>>2] = 2; break; } $112 = HEAP32[$3>>2]|0; - $113 = (_strcmp($112,11464)|0); + $113 = (_strcmp($112,11532)|0); $114 = ($113|0)!=(0); if (!($114)) { HEAP32[$1>>2] = 3; break; } $115 = HEAP32[$3>>2]|0; - $116 = (_strcmp($115,11480)|0); + $116 = (_strcmp($115,11548)|0); $117 = ($116|0)!=(0); if (!($117)) { HEAP32[$1>>2] = 4; break; } $118 = HEAP32[$3>>2]|0; - $119 = (_strcmp($118,11491)|0); + $119 = (_strcmp($118,11559)|0); $120 = ($119|0)!=(0); if (!($120)) { HEAP32[$1>>2] = 14; break; } $121 = HEAP32[$3>>2]|0; - $122 = (_strcmp($121,11510)|0); + $122 = (_strcmp($121,11578)|0); $123 = ($122|0)!=(0); if (!($123)) { HEAP32[$1>>2] = 15; break; } $124 = HEAP32[$3>>2]|0; - $125 = (_strcmp($124,11532)|0); + $125 = (_strcmp($124,11600)|0); $126 = ($125|0)!=(0); if (!($126)) { HEAP32[$1>>2] = 16; break; } $127 = HEAP32[$3>>2]|0; - $128 = (_strcmp($127,11551)|0); + $128 = (_strcmp($127,11619)|0); $129 = ($128|0)!=(0); if (!($129)) { HEAP32[$1>>2] = 7; break; } $130 = HEAP32[$3>>2]|0; - $131 = (_strcmp($130,11580)|0); + $131 = (_strcmp($130,11648)|0); $132 = ($131|0)!=(0); if (!($132)) { HEAP32[$1>>2] = 5; break; } $133 = HEAP32[$3>>2]|0; - $134 = (_strcmp($133,11597)|0); + $134 = (_strcmp($133,11665)|0); $135 = ($134|0)!=(0); if (!($135)) { HEAP32[$1>>2] = 8; break; } $136 = HEAP32[$3>>2]|0; - $137 = (_strcmp($136,11612)|0); + $137 = (_strcmp($136,11680)|0); $138 = ($137|0)!=(0); if (!($138)) { HEAP32[$1>>2] = 9; break; } $139 = HEAP32[$3>>2]|0; - $140 = (_strcmp($139,11627)|0); + $140 = (_strcmp($139,11695)|0); $141 = ($140|0)!=(0); if (!($141)) { HEAP32[$1>>2] = 1; break; } $142 = HEAP32[$3>>2]|0; - $143 = (_strcmp($142,11648)|0); + $143 = (_strcmp($142,11716)|0); $144 = ($143|0)!=(0); if (!($144)) { HEAP32[$1>>2] = 10; break; } $145 = HEAP32[$3>>2]|0; - $146 = (_strcmp($145,11668)|0); + $146 = (_strcmp($145,11736)|0); $147 = ($146|0)!=(0); if (!($147)) { HEAP32[$1>>2] = 11; break; } $148 = HEAP32[$3>>2]|0; - $149 = (_strcmp($148,11688)|0); + $149 = (_strcmp($148,11756)|0); $150 = ($149|0)!=(0); if (!($150)) { HEAP32[$1>>2] = 12; break; } $151 = HEAP32[$3>>2]|0; - $152 = (_strcmp($151,11714)|0); + $152 = (_strcmp($151,11782)|0); $153 = ($152|0)!=(0); if (!($153)) { HEAP32[$1>>2] = 2; break; } $154 = HEAP32[$3>>2]|0; - $155 = (_strcmp($154,11733)|0); + $155 = (_strcmp($154,11801)|0); $156 = ($155|0)!=(0); if (!($156)) { HEAP32[$1>>2] = 1; break; } $157 = HEAP32[$3>>2]|0; - $158 = (_strcmp($157,11745)|0); + $158 = (_strcmp($157,11813)|0); $159 = ($158|0)!=(0); if (!($159)) { HEAP32[$1>>2] = 3; break; } $160 = HEAP32[$3>>2]|0; - $161 = (_strcmp($160,11757)|0); + $161 = (_strcmp($160,11825)|0); $162 = ($161|0)!=(0); if (!($162)) { HEAP32[$1>>2] = 1; break; } $163 = HEAP32[$3>>2]|0; - $164 = (_strcmp($163,11769)|0); + $164 = (_strcmp($163,11837)|0); $165 = ($164|0)!=(0); if (!($165)) { HEAP32[$1>>2] = 1; break; } $166 = HEAP32[$3>>2]|0; - $167 = (_strcmp($166,11781)|0); + $167 = (_strcmp($166,11849)|0); $168 = ($167|0)!=(0); if (!($168)) { HEAP32[$1>>2] = 17; break; } $169 = HEAP32[$3>>2]|0; - $170 = (_strcmp($169,11793)|0); + $170 = (_strcmp($169,11861)|0); $171 = ($170|0)!=(0); if (!($171)) { HEAP32[$1>>2] = 13; break; } $172 = HEAP32[$3>>2]|0; - $173 = (_strcmp($172,11805)|0); + $173 = (_strcmp($172,11873)|0); $174 = ($173|0)!=(0); if (!($174)) { HEAP32[$1>>2] = 4; break; } $175 = HEAP32[$3>>2]|0; - $176 = (_strcmp($175,11817)|0); + $176 = (_strcmp($175,11885)|0); $177 = ($176|0)!=(0); if (!($177)) { HEAP32[$1>>2] = 2; break; } $178 = HEAP32[$3>>2]|0; - $179 = (_strcmp($178,11829)|0); + $179 = (_strcmp($178,11897)|0); $180 = ($179|0)!=(0); if (!($180)) { HEAP32[$1>>2] = 14; break; } $181 = HEAP32[$3>>2]|0; - $182 = (_strcmp($181,11842)|0); + $182 = (_strcmp($181,11910)|0); $183 = ($182|0)!=(0); if (!($183)) { HEAP32[$1>>2] = 15; break; } $184 = HEAP32[$3>>2]|0; - $185 = (_strcmp($184,11855)|0); + $185 = (_strcmp($184,11923)|0); $186 = ($185|0)!=(0); if (!($186)) { HEAP32[$1>>2] = 16; break; } $187 = HEAP32[$3>>2]|0; - $188 = (_strcmp($187,11868)|0); + $188 = (_strcmp($187,11936)|0); $189 = ($188|0)!=(0); if (!($189)) { HEAP32[$1>>2] = 17; break; } $190 = HEAP32[$3>>2]|0; - $191 = (_strcmp($190,11881)|0); + $191 = (_strcmp($190,11949)|0); $192 = ($191|0)!=(0); if (!($192)) { HEAP32[$1>>2] = 18; break; } $193 = HEAP32[$3>>2]|0; - $194 = (_strcmp($193,11894)|0); + $194 = (_strcmp($193,11962)|0); $195 = ($194|0)!=(0); if (!($195)) { HEAP32[$1>>2] = 19; break; } $196 = HEAP32[$3>>2]|0; - $197 = (_strcmp($196,11907)|0); + $197 = (_strcmp($196,11975)|0); $198 = ($197|0)!=(0); if (!($198)) { HEAP32[$1>>2] = 20; break; } $199 = HEAP32[$3>>2]|0; - $200 = (_strcmp($199,11920)|0); + $200 = (_strcmp($199,11988)|0); $201 = ($200|0)!=(0); if (!($201)) { HEAP32[$1>>2] = 21; break; } $202 = HEAP32[$3>>2]|0; - $203 = (_strcmp($202,11933)|0); + $203 = (_strcmp($202,12001)|0); $204 = ($203|0)!=(0); if (!($204)) { HEAP32[$1>>2] = 5; break; } $205 = HEAP32[$3>>2]|0; - $206 = (_strcmp($205,11952)|0); + $206 = (_strcmp($205,12020)|0); $207 = ($206|0)!=(0); if (!($207)) { HEAP32[$1>>2] = 6; break; } $208 = HEAP32[$3>>2]|0; - $209 = (_strcmp($208,11971)|0); + $209 = (_strcmp($208,12039)|0); $210 = ($209|0)!=(0); if (!($210)) { HEAP32[$1>>2] = 7; break; } $211 = HEAP32[$3>>2]|0; - $212 = (_strcmp($211,11990)|0); + $212 = (_strcmp($211,12058)|0); $213 = ($212|0)!=(0); if (!($213)) { HEAP32[$1>>2] = 18; break; } $214 = HEAP32[$3>>2]|0; - $215 = (_strcmp($214,12003)|0); + $215 = (_strcmp($214,12071)|0); $216 = ($215|0)!=(0); if (!($216)) { HEAP32[$1>>2] = 19; break; } $217 = HEAP32[$3>>2]|0; - $218 = (_strcmp($217,12021)|0); + $218 = (_strcmp($217,12089)|0); $219 = ($218|0)!=(0); if (!($219)) { HEAP32[$1>>2] = 20; break; } $220 = HEAP32[$3>>2]|0; - $221 = (_strcmp($220,12039)|0); + $221 = (_strcmp($220,12107)|0); $222 = ($221|0)!=(0); if (!($222)) { HEAP32[$1>>2] = 21; break; } $223 = HEAP32[$3>>2]|0; - $224 = (_strcmp($223,12057)|0); + $224 = (_strcmp($223,12125)|0); $225 = ($224|0)!=(0); if (!($225)) { HEAP32[$1>>2] = 22; break; } $226 = HEAP32[$3>>2]|0; - $227 = (_strcmp($226,12075)|0); + $227 = (_strcmp($226,12143)|0); $228 = ($227|0)!=(0); if (!($228)) { HEAP32[$1>>2] = 2; break; } $229 = HEAP32[$3>>2]|0; - $230 = (_strcmp($229,12095)|0); + $230 = (_strcmp($229,12163)|0); $231 = ($230|0)!=(0); if (!($231)) { HEAP32[$1>>2] = 3; break; } $232 = HEAP32[$3>>2]|0; - $233 = (_strcmp($232,11036)|0); + $233 = (_strcmp($232,11104)|0); $234 = ($233|0)!=(0); if (!($234)) { HEAP32[$1>>2] = 6; break; } $235 = HEAP32[$3>>2]|0; - $236 = (_strcmp($235,12113)|0); + $236 = (_strcmp($235,12181)|0); $237 = ($236|0)!=(0); if (!($237)) { HEAP32[$1>>2] = 1; break; } $238 = HEAP32[$3>>2]|0; - $239 = (_strcmp($238,12128)|0); + $239 = (_strcmp($238,12196)|0); $240 = ($239|0)!=(0); if (!($240)) { HEAP32[$1>>2] = 8; break; } $241 = HEAP32[$3>>2]|0; - $242 = (_strcmp($241,12149)|0); + $242 = (_strcmp($241,12217)|0); $243 = ($242|0)!=(0); if (!($243)) { HEAP32[$1>>2] = 9; break; } $244 = HEAP32[$3>>2]|0; - $245 = (_strcmp($244,12164)|0); + $245 = (_strcmp($244,12232)|0); $246 = ($245|0)!=(0); if (!($246)) { HEAP32[$1>>2] = 10; break; } $247 = HEAP32[$3>>2]|0; - $248 = (_strcmp($247,12182)|0); + $248 = (_strcmp($247,12250)|0); $249 = ($248|0)!=(0); if (!($249)) { HEAP32[$1>>2] = 2; break; } $250 = HEAP32[$3>>2]|0; - $251 = (_strcmp($250,12198)|0); + $251 = (_strcmp($250,12266)|0); $252 = ($251|0)!=(0); if (!($252)) { HEAP32[$1>>2] = 11; break; } $253 = HEAP32[$3>>2]|0; - $254 = (_strcmp($253,12217)|0); + $254 = (_strcmp($253,12285)|0); $255 = ($254|0)!=(0); if (!($255)) { HEAP32[$1>>2] = 22; break; } $256 = HEAP32[$3>>2]|0; - $257 = (_strcmp($256,12231)|0); + $257 = (_strcmp($256,12299)|0); $258 = ($257|0)!=(0); if (!($258)) { HEAP32[$1>>2] = 23; break; } $259 = HEAP32[$3>>2]|0; - $260 = (_strcmp($259,12246)|0); + $260 = (_strcmp($259,12314)|0); $261 = ($260|0)!=(0); if (!($261)) { HEAP32[$1>>2] = 7; break; } $262 = HEAP32[$3>>2]|0; - $263 = (_strcmp($262,10967)|0); + $263 = (_strcmp($262,11035)|0); $264 = ($263|0)!=(0); if (!($264)) { HEAP32[$1>>2] = 1; break; } $265 = HEAP32[$3>>2]|0; - $266 = (_strcmp($265,12257)|0); + $266 = (_strcmp($265,12325)|0); $267 = ($266|0)!=(0); if (!($267)) { HEAP32[$1>>2] = 3; break; } $268 = HEAP32[$3>>2]|0; - $269 = (_strcmp($268,11066)|0); + $269 = (_strcmp($268,11134)|0); $270 = ($269|0)!=(0); if (!($270)) { HEAP32[$1>>2] = 23; break; } $271 = HEAP32[$3>>2]|0; - $272 = (_strcmp($271,11096)|0); + $272 = (_strcmp($271,11164)|0); $273 = ($272|0)!=(0); if (!($273)) { HEAP32[$1>>2] = 24; break; } $274 = HEAP32[$3>>2]|0; - $275 = (_strcmp($274,12273)|0); + $275 = (_strcmp($274,12341)|0); $276 = ($275|0)!=(0); if (!($276)) { HEAP32[$1>>2] = 12; break; } $277 = HEAP32[$3>>2]|0; - $278 = (_strcmp($277,12300)|0); + $278 = (_strcmp($277,12368)|0); $279 = ($278|0)!=(0); if (!($279)) { HEAP32[$1>>2] = 4; break; } $280 = HEAP32[$3>>2]|0; - $281 = (_strcmp($280,12314)|0); + $281 = (_strcmp($280,12382)|0); $282 = ($281|0)!=(0); if (!($282)) { HEAP32[$1>>2] = 13; break; } $283 = HEAP32[$3>>2]|0; - $284 = (_strcmp($283,11002)|0); + $284 = (_strcmp($283,11070)|0); $285 = ($284|0)!=(0); if (!($285)) { HEAP32[$1>>2] = 5; break; } $286 = HEAP32[$3>>2]|0; - $287 = (_strcmp($286,12334)|0); + $287 = (_strcmp($286,12402)|0); $288 = ($287|0)!=(0); if (!($288)) { HEAP32[$1>>2] = 6; break; } $289 = HEAP32[$3>>2]|0; - $290 = (_strcmp($289,12352)|0); + $290 = (_strcmp($289,12420)|0); $291 = ($290|0)!=(0); if (!($291)) { HEAP32[$1>>2] = 8; break; } $292 = HEAP32[$3>>2]|0; - $293 = (_strcmp($292,12364)|0); + $293 = (_strcmp($292,12432)|0); $294 = ($293|0)!=(0); if (!($294)) { HEAP32[$1>>2] = 24; break; } $295 = HEAP32[$3>>2]|0; - $296 = (_strcmp($295,12385)|0); + $296 = (_strcmp($295,12453)|0); $297 = ($296|0)!=(0); if (!($297)) { HEAP32[$1>>2] = 25; break; } $298 = HEAP32[$3>>2]|0; - $299 = (_strcmp($298,12403)|0); + $299 = (_strcmp($298,12471)|0); $300 = ($299|0)!=(0); if (!($300)) { HEAP32[$1>>2] = 26; break; } $301 = HEAP32[$3>>2]|0; - $302 = (_strcmp($301,12421)|0); + $302 = (_strcmp($301,12489)|0); $303 = ($302|0)!=(0); if (!($303)) { HEAP32[$1>>2] = 27; break; } $304 = HEAP32[$3>>2]|0; - $305 = (_strcmp($304,12442)|0); + $305 = (_strcmp($304,12510)|0); $306 = ($305|0)!=(0); if (!($306)) { HEAP32[$1>>2] = 14; break; } $307 = HEAP32[$3>>2]|0; - $308 = (_strcmp($307,12468)|0); + $308 = (_strcmp($307,12536)|0); $309 = ($308|0)!=(0); if (!($309)) { HEAP32[$1>>2] = 3; break; } $310 = HEAP32[$3>>2]|0; - $311 = (_strcmp($310,12491)|0); + $311 = (_strcmp($310,12559)|0); $312 = ($311|0)!=(0); if (!($312)) { HEAP32[$1>>2] = 15; break; } $313 = HEAP32[$3>>2]|0; - $314 = (_strcmp($313,12529)|0); + $314 = (_strcmp($313,12597)|0); $315 = ($314|0)!=(0); if (!($315)) { HEAP32[$1>>2] = 9; break; } $316 = HEAP32[$3>>2]|0; - $317 = (_strcmp($316,12545)|0); + $317 = (_strcmp($316,12613)|0); $318 = ($317|0)!=(0); if (!($318)) { HEAP32[$1>>2] = 7; break; } $319 = HEAP32[$3>>2]|0; - $320 = (_strcmp($319,12560)|0); + $320 = (_strcmp($319,12628)|0); $321 = ($320|0)!=(0); if (!($321)) { HEAP32[$1>>2] = 25; break; } $322 = HEAP32[$3>>2]|0; - $323 = (_strcmp($322,12583)|0); + $323 = (_strcmp($322,12651)|0); $324 = ($323|0)!=(0); if (!($324)) { HEAP32[$1>>2] = 16; break; } $325 = HEAP32[$3>>2]|0; - $326 = (_strcmp($325,12596)|0); + $326 = (_strcmp($325,12664)|0); $327 = ($326|0)!=(0); if (!($327)) { HEAP32[$1>>2] = 28; break; } $328 = HEAP32[$3>>2]|0; - $329 = (_strcmp($328,12610)|0); + $329 = (_strcmp($328,12678)|0); $330 = ($329|0)!=(0); if (!($330)) { HEAP32[$1>>2] = 29; break; } $331 = HEAP32[$3>>2]|0; - $332 = (_strcmp($331,12624)|0); + $332 = (_strcmp($331,12692)|0); $333 = ($332|0)!=(0); if (!($333)) { HEAP32[$1>>2] = 1; break; } $334 = HEAP32[$3>>2]|0; - $335 = (_strcmp($334,12644)|0); + $335 = (_strcmp($334,12712)|0); $336 = ($335|0)!=(0); if (!($336)) { HEAP32[$1>>2] = 8; break; } $337 = HEAP32[$3>>2]|0; - $338 = (_strcmp($337,12664)|0); + $338 = (_strcmp($337,12732)|0); $339 = ($338|0)!=(0); if (!($339)) { HEAP32[$1>>2] = 17; break; } $340 = HEAP32[$3>>2]|0; - $341 = (_strcmp($340,12680)|0); + $341 = (_strcmp($340,12748)|0); $342 = ($341|0)!=(0); if (!($342)) { HEAP32[$1>>2] = 18; break; } $343 = HEAP32[$3>>2]|0; - $344 = (_strcmp($343,12698)|0); + $344 = (_strcmp($343,12766)|0); $345 = ($344|0)!=(0); if (!($345)) { HEAP32[$1>>2] = 26; break; } $346 = HEAP32[$3>>2]|0; - $347 = (_strcmp($346,12714)|0); + $347 = (_strcmp($346,12782)|0); $348 = ($347|0)!=(0); if (!($348)) { HEAP32[$1>>2] = 19; break; } $349 = HEAP32[$3>>2]|0; - $350 = (_strcmp($349,12729)|0); + $350 = (_strcmp($349,12797)|0); $351 = ($350|0)!=(0); if (!($351)) { HEAP32[$1>>2] = 9; break; } $352 = HEAP32[$3>>2]|0; - $353 = (_strcmp($352,12751)|0); + $353 = (_strcmp($352,12819)|0); $354 = ($353|0)!=(0); if (!($354)) { HEAP32[$1>>2] = 30; break; } $355 = HEAP32[$3>>2]|0; - $356 = (_strcmp($355,12769)|0); + $356 = (_strcmp($355,12837)|0); $357 = ($356|0)!=(0); if (!($357)) { HEAP32[$1>>2] = 31; break; } $358 = HEAP32[$3>>2]|0; - $359 = (_strcmp($358,12790)|0); + $359 = (_strcmp($358,12858)|0); $360 = ($359|0)!=(0); if (!($360)) { HEAP32[$1>>2] = 10; break; } $361 = HEAP32[$3>>2]|0; - $362 = (_strcmp($361,12808)|0); + $362 = (_strcmp($361,12876)|0); $363 = ($362|0)!=(0); if (!($363)) { HEAP32[$1>>2] = 11; break; } $364 = HEAP32[$3>>2]|0; - $365 = (_strcmp($364,12821)|0); + $365 = (_strcmp($364,12889)|0); $366 = ($365|0)!=(0); if (!($366)) { HEAP32[$1>>2] = 2; break; } $367 = HEAP32[$3>>2]|0; - $368 = (_strcmp($367,12836)|0); + $368 = (_strcmp($367,12904)|0); $369 = ($368|0)!=(0); if (!($369)) { HEAP32[$1>>2] = 12; break; } $370 = HEAP32[$3>>2]|0; - $371 = (_strcmp($370,12850)|0); + $371 = (_strcmp($370,12918)|0); $372 = ($371|0)!=(0); if (!($372)) { HEAP32[$1>>2] = 1; break; } $373 = HEAP32[$3>>2]|0; - $374 = (_strcmp($373,12860)|0); + $374 = (_strcmp($373,12928)|0); $375 = ($374|0)!=(0); if (!($375)) { HEAP32[$1>>2] = 1; break; } $376 = HEAP32[$3>>2]|0; - $377 = (_strcmp($376,12870)|0); + $377 = (_strcmp($376,12938)|0); $378 = ($377|0)!=(0); if (!($378)) { HEAP32[$1>>2] = 2; break; } $379 = HEAP32[$3>>2]|0; - $380 = (_strcmp($379,12892)|0); + $380 = (_strcmp($379,12960)|0); $381 = ($380|0)!=(0); if (!($381)) { HEAP32[$1>>2] = 13; break; } $382 = HEAP32[$3>>2]|0; - $383 = (_strcmp($382,12918)|0); + $383 = (_strcmp($382,12986)|0); $384 = ($383|0)!=(0); if (!($384)) { HEAP32[$1>>2] = 14; break; } $385 = HEAP32[$3>>2]|0; - $386 = (_strcmp($385,12945)|0); + $386 = (_strcmp($385,13013)|0); $387 = ($386|0)!=(0); if (!($387)) { HEAP32[$1>>2] = 27; break; } $388 = HEAP32[$3>>2]|0; - $389 = (_strcmp($388,12958)|0); + $389 = (_strcmp($388,13026)|0); $390 = ($389|0)!=(0); if (!($390)) { HEAP32[$1>>2] = 20; break; } $391 = HEAP32[$3>>2]|0; - $392 = (_strcmp($391,12973)|0); + $392 = (_strcmp($391,13041)|0); $393 = ($392|0)!=(0); if (!($393)) { HEAP32[$1>>2] = 4; break; } $394 = HEAP32[$3>>2]|0; - $395 = (_strcmp($394,12988)|0); + $395 = (_strcmp($394,13056)|0); $396 = ($395|0)!=(0); if (!($396)) { HEAP32[$1>>2] = 3; break; } $397 = HEAP32[$3>>2]|0; - $398 = (_strcmp($397,13012)|0); + $398 = (_strcmp($397,13080)|0); $399 = ($398|0)!=(0); if (!($399)) { HEAP32[$1>>2] = 2; break; } $400 = HEAP32[$3>>2]|0; - $401 = (_strcmp($400,13023)|0); + $401 = (_strcmp($400,13091)|0); $402 = ($401|0)!=(0); if (!($402)) { HEAP32[$1>>2] = 32; break; } $403 = HEAP32[$3>>2]|0; - $404 = (_strcmp($403,13045)|0); + $404 = (_strcmp($403,13113)|0); $405 = ($404|0)!=(0); if (!($405)) { HEAP32[$1>>2] = 21; break; } $406 = HEAP32[$3>>2]|0; - $407 = (_strcmp($406,13067)|0); + $407 = (_strcmp($406,13135)|0); $408 = ($407|0)!=(0); if (!($408)) { HEAP32[$1>>2] = 5; break; } $409 = HEAP32[$3>>2]|0; - $410 = (_strcmp($409,13091)|0); + $410 = (_strcmp($409,13159)|0); $411 = ($410|0)!=(0); if (!($411)) { HEAP32[$1>>2] = 4; break; } $412 = HEAP32[$3>>2]|0; - $413 = (_strcmp($412,13100)|0); + $413 = (_strcmp($412,13168)|0); $414 = ($413|0)!=(0); if (!($414)) { HEAP32[$1>>2] = 5; break; } $415 = HEAP32[$3>>2]|0; - $416 = (_strcmp($415,13108)|0); + $416 = (_strcmp($415,13176)|0); $417 = ($416|0)!=(0); if (!($417)) { HEAP32[$1>>2] = 1; break; } $418 = HEAP32[$3>>2]|0; - $419 = (_strcmp($418,13121)|0); + $419 = (_strcmp($418,13189)|0); $420 = ($419|0)!=(0); if (!($420)) { HEAP32[$1>>2] = 2; break; } $421 = HEAP32[$3>>2]|0; - $422 = (_strcmp($421,13135)|0); + $422 = (_strcmp($421,13203)|0); $423 = ($422|0)!=(0); if (!($423)) { HEAP32[$1>>2] = 15; break; } $424 = HEAP32[$3>>2]|0; - $425 = (_strcmp($424,13147)|0); + $425 = (_strcmp($424,13215)|0); $426 = ($425|0)!=(0); if (!($426)) { HEAP32[$1>>2] = 16; break; } $427 = HEAP32[$3>>2]|0; - $428 = (_strcmp($427,13156)|0); + $428 = (_strcmp($427,13224)|0); $429 = ($428|0)!=(0); if (!($429)) { HEAP32[$1>>2] = 17; break; } $430 = HEAP32[$3>>2]|0; - $431 = (_strcmp($430,13166)|0); + $431 = (_strcmp($430,13234)|0); $432 = ($431|0)!=(0); if (!($432)) { HEAP32[$1>>2] = 18; break; } $433 = HEAP32[$3>>2]|0; - $434 = (_strcmp($433,13178)|0); + $434 = (_strcmp($433,13246)|0); $435 = ($434|0)!=(0); if (!($435)) { HEAP32[$1>>2] = 19; break; } $436 = HEAP32[$3>>2]|0; - $437 = (_strcmp($436,13189)|0); + $437 = (_strcmp($436,13257)|0); $438 = ($437|0)!=(0); if (!($438)) { HEAP32[$1>>2] = 20; break; } $439 = HEAP32[$3>>2]|0; - $440 = (_strcmp($439,13197)|0); + $440 = (_strcmp($439,13265)|0); $441 = ($440|0)!=(0); if (!($441)) { HEAP32[$1>>2] = 3; break; } $442 = HEAP32[$3>>2]|0; - $443 = (_strcmp($442,13209)|0); + $443 = (_strcmp($442,13277)|0); $444 = ($443|0)!=(0); if (!($444)) { HEAP32[$1>>2] = 21; break; } $445 = HEAP32[$3>>2]|0; - $446 = (_strcmp($445,13224)|0); + $446 = (_strcmp($445,13292)|0); $447 = ($446|0)!=(0); if (!($447)) { HEAP32[$1>>2] = 22; break; } $448 = HEAP32[$3>>2]|0; - $449 = (_strcmp($448,13236)|0); + $449 = (_strcmp($448,13304)|0); $450 = ($449|0)!=(0); if (!($450)) { HEAP32[$1>>2] = 23; break; } $451 = HEAP32[$3>>2]|0; - $452 = (_strcmp($451,13250)|0); + $452 = (_strcmp($451,13318)|0); $453 = ($452|0)!=(0); if (!($453)) { HEAP32[$1>>2] = 10; break; } $454 = HEAP32[$3>>2]|0; - $455 = (_strcmp($454,13275)|0); + $455 = (_strcmp($454,13343)|0); $456 = ($455|0)!=(0); if (!($456)) { HEAP32[$1>>2] = 24; break; } $457 = HEAP32[$3>>2]|0; - $458 = (_strcmp($457,13292)|0); + $458 = (_strcmp($457,13360)|0); $459 = ($458|0)!=(0); if (!($459)) { HEAP32[$1>>2] = 25; break; } $460 = HEAP32[$3>>2]|0; - $461 = (_strcmp($460,13308)|0); + $461 = (_strcmp($460,13376)|0); $462 = ($461|0)!=(0); if (!($462)) { HEAP32[$1>>2] = 26; break; } $463 = HEAP32[$3>>2]|0; - $464 = (_strcmp($463,13324)|0); + $464 = (_strcmp($463,13392)|0); $465 = ($464|0)!=(0); if (!($465)) { HEAP32[$1>>2] = 11; break; } $466 = HEAP32[$3>>2]|0; - $467 = (_strcmp($466,13336)|0); + $467 = (_strcmp($466,13404)|0); $468 = ($467|0)!=(0); if (!($468)) { HEAP32[$1>>2] = 33; break; } $469 = HEAP32[$3>>2]|0; - $470 = (_strcmp($469,13348)|0); + $470 = (_strcmp($469,13416)|0); $471 = ($470|0)!=(0); if (!($471)) { HEAP32[$1>>2] = 34; break; } $472 = HEAP32[$3>>2]|0; - $473 = (_strcmp($472,13372)|0); + $473 = (_strcmp($472,13440)|0); $474 = ($473|0)!=(0); if (!($474)) { HEAP32[$1>>2] = 1; break; } $475 = HEAP32[$3>>2]|0; - $476 = (_strcmp($475,13385)|0); + $476 = (_strcmp($475,13453)|0); $477 = ($476|0)!=(0); if (!($477)) { HEAP32[$1>>2] = 2; break; } $478 = HEAP32[$3>>2]|0; - $479 = (_strcmp($478,13399)|0); + $479 = (_strcmp($478,13467)|0); $480 = ($479|0)!=(0); if (!($480)) { HEAP32[$1>>2] = 35; break; } $481 = HEAP32[$3>>2]|0; - $482 = (_strcmp($481,13421)|0); + $482 = (_strcmp($481,13489)|0); $483 = ($482|0)!=(0); if (!($483)) { HEAP32[$1>>2] = 36; break; } $484 = HEAP32[$3>>2]|0; - $485 = (_strcmp($484,13428)|0); + $485 = (_strcmp($484,13496)|0); $486 = ($485|0)!=(0); if (!($486)) { HEAP32[$1>>2] = 3; break; } $487 = HEAP32[$3>>2]|0; - $488 = (_strcmp($487,13444)|0); + $488 = (_strcmp($487,13512)|0); $489 = ($488|0)!=(0); if (!($489)) { HEAP32[$1>>2] = 2; break; } $490 = HEAP32[$3>>2]|0; - $491 = (_strcmp($490,13461)|0); + $491 = (_strcmp($490,13529)|0); $492 = ($491|0)!=(0); if (!($492)) { HEAP32[$1>>2] = 1; break; } $493 = HEAP32[$3>>2]|0; - $494 = (_strcmp($493,13478)|0); + $494 = (_strcmp($493,13546)|0); $495 = ($494|0)!=(0); if (!($495)) { HEAP32[$1>>2] = 28; break; } $496 = HEAP32[$3>>2]|0; - $497 = (_strcmp($496,13494)|0); + $497 = (_strcmp($496,13562)|0); $498 = ($497|0)!=(0); if (!($498)) { HEAP32[$1>>2] = 1; break; } $499 = HEAP32[$3>>2]|0; - $500 = (_strcmp($499,13510)|0); + $500 = (_strcmp($499,13578)|0); $501 = ($500|0)!=(0); if (!($501)) { HEAP32[$1>>2] = 4; break; } $502 = HEAP32[$3>>2]|0; - $503 = (_strcmp($502,13527)|0); + $503 = (_strcmp($502,13595)|0); $504 = ($503|0)!=(0); if (!($504)) { HEAP32[$1>>2] = 29; break; } $505 = HEAP32[$3>>2]|0; - $506 = (_strcmp($505,13541)|0); + $506 = (_strcmp($505,13609)|0); $507 = ($506|0)!=(0); if (!($507)) { HEAP32[$1>>2] = 30; break; } $508 = HEAP32[$3>>2]|0; - $509 = (_strcmp($508,13553)|0); + $509 = (_strcmp($508,13621)|0); $510 = ($509|0)!=(0); if (!($510)) { HEAP32[$1>>2] = 22; break; } $511 = HEAP32[$3>>2]|0; - $512 = (_strcmp($511,13564)|0); + $512 = (_strcmp($511,13632)|0); $513 = ($512|0)!=(0); if (!($513)) { HEAP32[$1>>2] = 2; break; } $514 = HEAP32[$3>>2]|0; - $515 = (_strcmp($514,13577)|0); + $515 = (_strcmp($514,13645)|0); $516 = ($515|0)!=(0); if (!($516)) { HEAP32[$1>>2] = 23; break; } $517 = HEAP32[$3>>2]|0; - $518 = (_strcmp($517,13587)|0); + $518 = (_strcmp($517,13655)|0); $519 = ($518|0)!=(0); if (!($519)) { HEAP32[$1>>2] = 2; break; } $520 = HEAP32[$3>>2]|0; - $521 = (_strcmp($520,13604)|0); + $521 = (_strcmp($520,13672)|0); $522 = ($521|0)!=(0); if (!($522)) { HEAP32[$1>>2] = 24; break; } $523 = HEAP32[$3>>2]|0; - $524 = (_strcmp($523,13616)|0); + $524 = (_strcmp($523,13684)|0); $525 = ($524|0)!=(0); if (!($525)) { HEAP32[$1>>2] = 25; break; } $526 = HEAP32[$3>>2]|0; - $527 = (_strcmp($526,13638)|0); + $527 = (_strcmp($526,13706)|0); $528 = ($527|0)!=(0); if (!($528)) { HEAP32[$1>>2] = 26; break; } $529 = HEAP32[$3>>2]|0; - $530 = (_strcmp($529,13658)|0); + $530 = (_strcmp($529,13726)|0); $531 = ($530|0)!=(0); if (!($531)) { HEAP32[$1>>2] = 3; break; } $532 = HEAP32[$3>>2]|0; - $533 = (_strcmp($532,13671)|0); + $533 = (_strcmp($532,13739)|0); $534 = ($533|0)!=(0); if (!($534)) { HEAP32[$1>>2] = 27; break; } $535 = HEAP32[$3>>2]|0; - $536 = (_strcmp($535,13693)|0); + $536 = (_strcmp($535,13761)|0); $537 = ($536|0)!=(0); if (!($537)) { HEAP32[$1>>2] = 28; break; } $538 = HEAP32[$3>>2]|0; - $539 = (_strcmp($538,13713)|0); + $539 = (_strcmp($538,13781)|0); $540 = ($539|0)!=(0); if (!($540)) { HEAP32[$1>>2] = 2; break; } $541 = HEAP32[$3>>2]|0; - $542 = (_strcmp($541,13730)|0); + $542 = (_strcmp($541,13798)|0); $543 = ($542|0)!=(0); if (!($543)) { HEAP32[$1>>2] = 2; break; } $544 = HEAP32[$3>>2]|0; - $545 = (_strcmp($544,13747)|0); + $545 = (_strcmp($544,13815)|0); $546 = ($545|0)!=(0); if (!($546)) { HEAP32[$1>>2] = 3; break; } $547 = HEAP32[$3>>2]|0; - $548 = (_strcmp($547,13767)|0); + $548 = (_strcmp($547,13835)|0); $549 = ($548|0)!=(0); if ($549) { $550 = HEAP32[$2>>2]|0; @@ -16844,7 +16770,7 @@ function _emscripten_GetProcAddress($0) { function _emscripten_get_global_libc() { var label = 0, sp = 0; sp = STACKTOP; - return (19012|0); + return (19092|0); } function ___stdio_close($0) { $0 = $0|0; @@ -17656,7 +17582,7 @@ function _printf_core($0,$1,$2,$3,$4) { $133 = HEAP8[$128>>0]|0; $134 = $133 << 24 >> 24; $135 = (($134) + -65)|0; - $136 = ((13883 + (($$0252*58)|0)|0) + ($135)|0); + $136 = ((13951 + (($$0252*58)|0)|0) + ($135)|0); $137 = HEAP8[$136>>0]|0; $138 = $137&255; $139 = (($138) + -1)|0; @@ -17834,7 +17760,7 @@ function _printf_core($0,$1,$2,$3,$4) { $222 = (($220) + 1)|0; $223 = $218 | $221; $$0254$$0254$ = $223 ? $$0254 : $222; - $$0228 = $216;$$1233 = 0;$$1238 = 14347;$$2256 = $$0254$$0254$;$$4266 = $$1263$;$248 = $212;$250 = $215; + $$0228 = $216;$$1233 = 0;$$1238 = 14415;$$2256 = $$0254$$0254$;$$4266 = $$1263$;$248 = $212;$250 = $215; label = 67; break; } @@ -17855,7 +17781,7 @@ function _printf_core($0,$1,$2,$3,$4) { $235 = (($233) + 4)|0; $236 = $235; HEAP32[$236>>2] = $232; - $$0232 = 1;$$0237 = 14347;$242 = $231;$243 = $232; + $$0232 = 1;$$0237 = 14415;$242 = $231;$243 = $232; label = 66; break L71; } else { @@ -17863,8 +17789,8 @@ function _printf_core($0,$1,$2,$3,$4) { $238 = ($237|0)==(0); $239 = $$1263$ & 1; $240 = ($239|0)==(0); - $$ = $240 ? 14347 : (14349); - $$$ = $238 ? $$ : (14348); + $$ = $240 ? 14415 : (14417); + $$$ = $238 ? $$ : (14416); $241 = $$1263$ & 2049; $narrow = ($241|0)!=(0); $$284$ = $narrow&1; @@ -17881,7 +17807,7 @@ function _printf_core($0,$1,$2,$3,$4) { $168 = (($165) + 4)|0; $169 = $168; $170 = HEAP32[$169>>2]|0; - $$0232 = 0;$$0237 = 14347;$242 = $167;$243 = $170; + $$0232 = 0;$$0237 = 14415;$242 = $167;$243 = $170; label = 66; break; } @@ -17894,7 +17820,7 @@ function _printf_core($0,$1,$2,$3,$4) { $264 = HEAP32[$263>>2]|0; $265 = $261&255; HEAP8[$13>>0] = $265; - $$2 = $13;$$2234 = 0;$$2239 = 14347;$$2251 = $11;$$5 = 1;$$6268 = $164; + $$2 = $13;$$2234 = 0;$$2239 = 14415;$$2251 = $11;$$5 = 1;$$6268 = $164; break; } case 109: { @@ -17908,7 +17834,7 @@ function _printf_core($0,$1,$2,$3,$4) { case 115: { $269 = HEAP32[$6>>2]|0; $270 = ($269|0)!=(0|0); - $271 = $270 ? $269 : 14357; + $271 = $270 ? $269 : 14425; $$1 = $271; label = 71; break; @@ -17948,7 +17874,7 @@ function _printf_core($0,$1,$2,$3,$4) { break; } default: { - $$2 = $21;$$2234 = 0;$$2239 = 14347;$$2251 = $11;$$5 = $$0254;$$6268 = $$1263$; + $$2 = $21;$$2234 = 0;$$2239 = 14415;$$2251 = $11;$$5 = $$0254;$$6268 = $$1263$; } } } while(0); @@ -17970,8 +17896,8 @@ function _printf_core($0,$1,$2,$3,$4) { $207 = ($206|0)==(0); $or$cond283 = $207 | $205; $208 = $$1236 >> 4; - $209 = (14347 + ($208)|0); - $$289 = $or$cond283 ? 14347 : $209; + $209 = (14415 + ($208)|0); + $$289 = $or$cond283 ? 14415 : $209; $$290 = $or$cond283 ? 0 : 2; $$0228 = $202;$$1233 = $$290;$$1238 = $$289;$$2256 = $$1255;$$4266 = $$3265;$248 = $197;$250 = $200; label = 67; @@ -17992,7 +17918,7 @@ function _printf_core($0,$1,$2,$3,$4) { $277 = (($$1) + ($$0254)|0); $$3257 = $273 ? $$0254 : $276; $$1250 = $273 ? $277 : $272; - $$2 = $$1;$$2234 = 0;$$2239 = 14347;$$2251 = $$1250;$$5 = $$3257;$$6268 = $164; + $$2 = $$1;$$2234 = 0;$$2239 = 14415;$$2251 = $$1250;$$5 = $$3257;$$6268 = $164; } else if ((label|0) == 75) { label = 0; @@ -18522,7 +18448,7 @@ function _fmt_x($0,$1,$2,$3) { $$056 = $2;$15 = $1;$8 = $0; while(1) { $7 = $8 & 15; - $9 = (14399 + ($7)|0); + $9 = (14467 + ($7)|0); $10 = HEAP8[$9>>0]|0; $11 = $10&255; $12 = $11 | $3; @@ -18880,14 +18806,14 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) { $13 = ($12|0)<(0); if ($13) { $14 = -$1; - $$0471 = $14;$$0520 = 1;$$0521 = 14364; + $$0471 = $14;$$0520 = 1;$$0521 = 14432; } else { $15 = $4 & 2048; $16 = ($15|0)==(0); $17 = $4 & 1; $18 = ($17|0)==(0); - $$ = $18 ? (14365) : (14370); - $$$ = $16 ? $$ : (14367); + $$ = $18 ? (14433) : (14438); + $$$ = $16 ? $$ : (14435); $19 = $4 & 2049; $narrow = ($19|0)!=(0); $$534$ = $narrow&1; @@ -18986,7 +18912,7 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) { $$0523 = $8;$$2473 = $$1472; while(1) { $80 = (~~(($$2473))); - $81 = (14399 + ($80)|0); + $81 = (14467 + ($80)|0); $82 = HEAP8[$81>>0]|0; $83 = $82&255; $84 = $83 | $42; @@ -19597,7 +19523,7 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) { } $339 = ($289|0)==(0); if (!($339)) { - _out($0,14415,1); + _out($0,14483,1); } $340 = ($337>>>0)<($$7505>>>0); $341 = ($$3477|0)>(0); @@ -19678,7 +19604,7 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) { $$2 = $372; break; } - _out($0,14415,1); + _out($0,14483,1); $$2 = $372; } else { $369 = ($$0>>>0)>($8>>>0); @@ -19735,9 +19661,9 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) { } else { $27 = $5 & 32; $28 = ($27|0)!=(0); - $29 = $28 ? 14383 : 14387; + $29 = $28 ? 14451 : 14455; $30 = ($$0471 != $$0471) | (0.0 != 0.0); - $31 = $28 ? 14391 : 14395; + $31 = $28 ? 14459 : 14463; $$0510 = $30 ? $31 : $29; $32 = (($$0520) + 3)|0; $33 = $4 & -65537; @@ -19947,7 +19873,7 @@ function ___strerror_l($0,$1) { sp = STACKTOP; $$016 = 0; while(1) { - $3 = (14417 + ($$016)|0); + $3 = (14485 + ($$016)|0); $4 = HEAP8[$3>>0]|0; $5 = $4&255; $6 = ($5|0)==($0|0); @@ -19958,7 +19884,7 @@ function ___strerror_l($0,$1) { $7 = (($$016) + 1)|0; $8 = ($7|0)==(87); if ($8) { - $$01214 = 14505;$$115 = 87; + $$01214 = 14573;$$115 = 87; label = 5; break; } else { @@ -19968,9 +19894,9 @@ function ___strerror_l($0,$1) { if ((label|0) == 2) { $2 = ($$016|0)==(0); if ($2) { - $$012$lcssa = 14505; + $$012$lcssa = 14573; } else { - $$01214 = 14505;$$115 = $$016; + $$01214 = 14573;$$115 = $$016; label = 5; } } @@ -20607,13 +20533,13 @@ function ___stpcpy($0,$1) { function ___ofl_lock() { var label = 0, sp = 0; sp = STACKTOP; - ___lock((19076|0)); - return (19084|0); + ___lock((19156|0)); + return (19164|0); } function ___ofl_unlock() { var label = 0, sp = 0; sp = STACKTOP; - ___unlock((19076|0)); + ___unlock((19156|0)); return; } function _fflush($0) { @@ -21453,7 +21379,7 @@ function _srand($0) { var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, label = 0, sp = 0; sp = STACKTOP; $1 = (($0) + -1)|0; - $2 = 16584; + $2 = 16656; $3 = $2; HEAP32[$3>>2] = $1; $4 = (($2) + 4)|0; @@ -21573,7 +21499,7 @@ function _strtok($0,$1) { sp = STACKTOP; $2 = ($0|0)==(0|0); if ($2) { - $3 = HEAP32[4772]|0; + $3 = HEAP32[4792]|0; $4 = ($3|0)==(0|0); if ($4) { $$0 = 0; @@ -21592,22 +21518,22 @@ function _strtok($0,$1) { $7 = HEAP8[$6>>0]|0; $8 = ($7<<24>>24)==(0); if ($8) { - HEAP32[4772] = 0; + HEAP32[4792] = 0; $$0 = 0; break; } $9 = (_strcspn($6,$1)|0); $10 = (($6) + ($9)|0); - HEAP32[4772] = $10; + HEAP32[4792] = $10; $11 = HEAP8[$10>>0]|0; $12 = ($11<<24>>24)==(0); if ($12) { - HEAP32[4772] = 0; + HEAP32[4792] = 0; $$0 = $6; break; } else { $13 = ((($10)) + 1|0); - HEAP32[4772] = $13; + HEAP32[4792] = $13; HEAP8[$10>>0] = 0; $$0 = $6; break; @@ -21688,7 +21614,7 @@ function _malloc($0) { $5 = $4 & -8; $6 = $3 ? 16 : $5; $7 = $6 >>> 3; - $8 = HEAP32[4773]|0; + $8 = HEAP32[4793]|0; $9 = $8 >>> $7; $10 = $9 & 3; $11 = ($10|0)==(0); @@ -21697,7 +21623,7 @@ function _malloc($0) { $13 = $12 ^ 1; $14 = (($13) + ($7))|0; $15 = $14 << 1; - $16 = (19132 + ($15<<2)|0); + $16 = (19212 + ($15<<2)|0); $17 = ((($16)) + 8|0); $18 = HEAP32[$17>>2]|0; $19 = ((($18)) + 8|0); @@ -21708,9 +21634,9 @@ function _malloc($0) { $22 = 1 << $14; $23 = $22 ^ -1; $24 = $8 & $23; - HEAP32[4773] = $24; + HEAP32[4793] = $24; } else { - $25 = HEAP32[(19108)>>2]|0; + $25 = HEAP32[(19188)>>2]|0; $26 = ($20>>>0)<($25>>>0); if ($26) { _abort(); @@ -21741,7 +21667,7 @@ function _malloc($0) { $$0 = $19; STACKTOP = sp;return ($$0|0); } - $37 = HEAP32[(19100)>>2]|0; + $37 = HEAP32[(19180)>>2]|0; $38 = ($6>>>0)>($37>>>0); if ($38) { $39 = ($9|0)==(0); @@ -21775,7 +21701,7 @@ function _malloc($0) { $66 = $62 >>> $64; $67 = (($65) + ($66))|0; $68 = $67 << 1; - $69 = (19132 + ($68<<2)|0); + $69 = (19212 + ($68<<2)|0); $70 = ((($69)) + 8|0); $71 = HEAP32[$70>>2]|0; $72 = ((($71)) + 8|0); @@ -21786,10 +21712,10 @@ function _malloc($0) { $75 = 1 << $67; $76 = $75 ^ -1; $77 = $8 & $76; - HEAP32[4773] = $77; + HEAP32[4793] = $77; $98 = $77; } else { - $78 = HEAP32[(19108)>>2]|0; + $78 = HEAP32[(19188)>>2]|0; $79 = ($73>>>0)<($78>>>0); if ($79) { _abort(); @@ -21822,22 +21748,22 @@ function _malloc($0) { HEAP32[$90>>2] = $84; $91 = ($37|0)==(0); if (!($91)) { - $92 = HEAP32[(19112)>>2]|0; + $92 = HEAP32[(19192)>>2]|0; $93 = $37 >>> 3; $94 = $93 << 1; - $95 = (19132 + ($94<<2)|0); + $95 = (19212 + ($94<<2)|0); $96 = 1 << $93; $97 = $98 & $96; $99 = ($97|0)==(0); if ($99) { $100 = $98 | $96; - HEAP32[4773] = $100; + HEAP32[4793] = $100; $$pre = ((($95)) + 8|0); $$0199 = $95;$$pre$phiZ2D = $$pre; } else { $101 = ((($95)) + 8|0); $102 = HEAP32[$101>>2]|0; - $103 = HEAP32[(19108)>>2]|0; + $103 = HEAP32[(19188)>>2]|0; $104 = ($102>>>0)<($103>>>0); if ($104) { _abort(); @@ -21854,12 +21780,12 @@ function _malloc($0) { $107 = ((($92)) + 12|0); HEAP32[$107>>2] = $95; } - HEAP32[(19100)>>2] = $84; - HEAP32[(19112)>>2] = $87; + HEAP32[(19180)>>2] = $84; + HEAP32[(19192)>>2] = $87; $$0 = $72; STACKTOP = sp;return ($$0|0); } - $108 = HEAP32[(19096)>>2]|0; + $108 = HEAP32[(19176)>>2]|0; $109 = ($108|0)==(0); if ($109) { $$0197 = $6; @@ -21887,7 +21813,7 @@ function _malloc($0) { $130 = $126 | $129; $131 = $127 >>> $129; $132 = (($130) + ($131))|0; - $133 = (19396 + ($132<<2)|0); + $133 = (19476 + ($132<<2)|0); $134 = HEAP32[$133>>2]|0; $135 = ((($134)) + 4|0); $136 = HEAP32[$135>>2]|0; @@ -21927,7 +21853,7 @@ function _malloc($0) { } } } - $155 = HEAP32[(19108)>>2]|0; + $155 = HEAP32[(19188)>>2]|0; $156 = ($$0192$lcssa$i>>>0)<($155>>>0); if ($156) { _abort(); @@ -22022,7 +21948,7 @@ function _malloc($0) { if (!($186)) { $187 = ((($$0192$lcssa$i)) + 28|0); $188 = HEAP32[$187>>2]|0; - $189 = (19396 + ($188<<2)|0); + $189 = (19476 + ($188<<2)|0); $190 = HEAP32[$189>>2]|0; $191 = ($$0192$lcssa$i|0)==($190|0); do { @@ -22033,11 +21959,11 @@ function _malloc($0) { $192 = 1 << $188; $193 = $192 ^ -1; $194 = $108 & $193; - HEAP32[(19096)>>2] = $194; + HEAP32[(19176)>>2] = $194; break L73; } } else { - $195 = HEAP32[(19108)>>2]|0; + $195 = HEAP32[(19188)>>2]|0; $196 = ($160>>>0)<($195>>>0); if ($196) { _abort(); @@ -22058,7 +21984,7 @@ function _malloc($0) { } } } while(0); - $201 = HEAP32[(19108)>>2]|0; + $201 = HEAP32[(19188)>>2]|0; $202 = ($$3$i>>>0)<($201>>>0); if ($202) { _abort(); @@ -22088,7 +22014,7 @@ function _malloc($0) { $211 = HEAP32[$210>>2]|0; $212 = ($211|0)==(0|0); if (!($212)) { - $213 = HEAP32[(19108)>>2]|0; + $213 = HEAP32[(19188)>>2]|0; $214 = ($211>>>0)<($213>>>0); if ($214) { _abort(); @@ -22125,22 +22051,22 @@ function _malloc($0) { HEAP32[$229>>2] = $$0193$lcssa$i; $230 = ($37|0)==(0); if (!($230)) { - $231 = HEAP32[(19112)>>2]|0; + $231 = HEAP32[(19192)>>2]|0; $232 = $37 >>> 3; $233 = $232 << 1; - $234 = (19132 + ($233<<2)|0); + $234 = (19212 + ($233<<2)|0); $235 = 1 << $232; $236 = $8 & $235; $237 = ($236|0)==(0); if ($237) { $238 = $8 | $235; - HEAP32[4773] = $238; + HEAP32[4793] = $238; $$pre$i = ((($234)) + 8|0); $$0189$i = $234;$$pre$phi$iZ2D = $$pre$i; } else { $239 = ((($234)) + 8|0); $240 = HEAP32[$239>>2]|0; - $241 = HEAP32[(19108)>>2]|0; + $241 = HEAP32[(19188)>>2]|0; $242 = ($240>>>0)<($241>>>0); if ($242) { _abort(); @@ -22157,8 +22083,8 @@ function _malloc($0) { $245 = ((($231)) + 12|0); HEAP32[$245>>2] = $234; } - HEAP32[(19100)>>2] = $$0193$lcssa$i; - HEAP32[(19112)>>2] = $157; + HEAP32[(19180)>>2] = $$0193$lcssa$i; + HEAP32[(19192)>>2] = $157; } $246 = ((($$0192$lcssa$i)) + 8|0); $$0 = $246; @@ -22174,7 +22100,7 @@ function _malloc($0) { } else { $248 = (($0) + 11)|0; $249 = $248 & -8; - $250 = HEAP32[(19096)>>2]|0; + $250 = HEAP32[(19176)>>2]|0; $251 = ($250|0)==(0); if ($251) { $$0197 = $249; @@ -22214,7 +22140,7 @@ function _malloc($0) { $$0358$i = $277; } } - $278 = (19396 + ($$0358$i<<2)|0); + $278 = (19476 + ($$0358$i<<2)|0); $279 = HEAP32[$278>>2]|0; $280 = ($279|0)==(0|0); L117: do { @@ -22306,7 +22232,7 @@ function _malloc($0) { $328 = $324 | $327; $329 = $325 >>> $327; $330 = (($328) + ($329))|0; - $331 = (19396 + ($330<<2)|0); + $331 = (19476 + ($330<<2)|0); $332 = HEAP32[$331>>2]|0; $$4$ph$i = 0;$$4357$ph$i = $332; } else { @@ -22350,11 +22276,11 @@ function _malloc($0) { if ($344) { $$0197 = $249; } else { - $345 = HEAP32[(19100)>>2]|0; + $345 = HEAP32[(19180)>>2]|0; $346 = (($345) - ($249))|0; $347 = ($$4351$lcssa$i>>>0)<($346>>>0); if ($347) { - $348 = HEAP32[(19108)>>2]|0; + $348 = HEAP32[(19188)>>2]|0; $349 = ($$4$lcssa$i>>>0)<($348>>>0); if ($349) { _abort(); @@ -22451,7 +22377,7 @@ function _malloc($0) { } else { $380 = ((($$4$lcssa$i)) + 28|0); $381 = HEAP32[$380>>2]|0; - $382 = (19396 + ($381<<2)|0); + $382 = (19476 + ($381<<2)|0); $383 = HEAP32[$382>>2]|0; $384 = ($$4$lcssa$i|0)==($383|0); do { @@ -22462,12 +22388,12 @@ function _malloc($0) { $385 = 1 << $381; $386 = $385 ^ -1; $387 = $250 & $386; - HEAP32[(19096)>>2] = $387; + HEAP32[(19176)>>2] = $387; $470 = $387; break L164; } } else { - $388 = HEAP32[(19108)>>2]|0; + $388 = HEAP32[(19188)>>2]|0; $389 = ($353>>>0)<($388>>>0); if ($389) { _abort(); @@ -22489,7 +22415,7 @@ function _malloc($0) { } } } while(0); - $394 = HEAP32[(19108)>>2]|0; + $394 = HEAP32[(19188)>>2]|0; $395 = ($$3372$i>>>0)<($394>>>0); if ($395) { _abort(); @@ -22521,7 +22447,7 @@ function _malloc($0) { if ($405) { $470 = $250; } else { - $406 = HEAP32[(19108)>>2]|0; + $406 = HEAP32[(19188)>>2]|0; $407 = ($404>>>0)<($406>>>0); if ($407) { _abort(); @@ -22562,20 +22488,20 @@ function _malloc($0) { $424 = ($$4351$lcssa$i>>>0)<(256); if ($424) { $425 = $423 << 1; - $426 = (19132 + ($425<<2)|0); - $427 = HEAP32[4773]|0; + $426 = (19212 + ($425<<2)|0); + $427 = HEAP32[4793]|0; $428 = 1 << $423; $429 = $427 & $428; $430 = ($429|0)==(0); if ($430) { $431 = $427 | $428; - HEAP32[4773] = $431; + HEAP32[4793] = $431; $$pre$i210 = ((($426)) + 8|0); $$0368$i = $426;$$pre$phi$i211Z2D = $$pre$i210; } else { $432 = ((($426)) + 8|0); $433 = HEAP32[$432>>2]|0; - $434 = HEAP32[(19108)>>2]|0; + $434 = HEAP32[(19188)>>2]|0; $435 = ($433>>>0)<($434>>>0); if ($435) { _abort(); @@ -22627,7 +22553,7 @@ function _malloc($0) { $$0361$i = $463; } } - $464 = (19396 + ($$0361$i<<2)|0); + $464 = (19476 + ($$0361$i<<2)|0); $465 = ((($350)) + 28|0); HEAP32[$465>>2] = $$0361$i; $466 = ((($350)) + 16|0); @@ -22639,7 +22565,7 @@ function _malloc($0) { $471 = ($469|0)==(0); if ($471) { $472 = $470 | $468; - HEAP32[(19096)>>2] = $472; + HEAP32[(19176)>>2] = $472; HEAP32[$464>>2] = $350; $473 = ((($350)) + 24|0); HEAP32[$473>>2] = $464; @@ -22678,7 +22604,7 @@ function _malloc($0) { } } if ((label|0) == 136) { - $491 = HEAP32[(19108)>>2]|0; + $491 = HEAP32[(19188)>>2]|0; $492 = ($487>>>0)<($491>>>0); if ($492) { _abort(); @@ -22697,7 +22623,7 @@ function _malloc($0) { else if ((label|0) == 139) { $496 = ((($$0345$i)) + 8|0); $497 = HEAP32[$496>>2]|0; - $498 = HEAP32[(19108)>>2]|0; + $498 = HEAP32[(19188)>>2]|0; $499 = ($497>>>0)>=($498>>>0); $not$9$i = ($$0345$i>>>0)>=($498>>>0); $500 = $499 & $not$9$i; @@ -22730,16 +22656,16 @@ function _malloc($0) { } } } while(0); - $506 = HEAP32[(19100)>>2]|0; + $506 = HEAP32[(19180)>>2]|0; $507 = ($506>>>0)<($$0197>>>0); if (!($507)) { $508 = (($506) - ($$0197))|0; - $509 = HEAP32[(19112)>>2]|0; + $509 = HEAP32[(19192)>>2]|0; $510 = ($508>>>0)>(15); if ($510) { $511 = (($509) + ($$0197)|0); - HEAP32[(19112)>>2] = $511; - HEAP32[(19100)>>2] = $508; + HEAP32[(19192)>>2] = $511; + HEAP32[(19180)>>2] = $508; $512 = $508 | 1; $513 = ((($511)) + 4|0); HEAP32[$513>>2] = $512; @@ -22749,8 +22675,8 @@ function _malloc($0) { $516 = ((($509)) + 4|0); HEAP32[$516>>2] = $515; } else { - HEAP32[(19100)>>2] = 0; - HEAP32[(19112)>>2] = 0; + HEAP32[(19180)>>2] = 0; + HEAP32[(19192)>>2] = 0; $517 = $506 | 3; $518 = ((($509)) + 4|0); HEAP32[$518>>2] = $517; @@ -22764,14 +22690,14 @@ function _malloc($0) { $$0 = $523; STACKTOP = sp;return ($$0|0); } - $524 = HEAP32[(19104)>>2]|0; + $524 = HEAP32[(19184)>>2]|0; $525 = ($524>>>0)>($$0197>>>0); if ($525) { $526 = (($524) - ($$0197))|0; - HEAP32[(19104)>>2] = $526; - $527 = HEAP32[(19116)>>2]|0; + HEAP32[(19184)>>2] = $526; + $527 = HEAP32[(19196)>>2]|0; $528 = (($527) + ($$0197)|0); - HEAP32[(19116)>>2] = $528; + HEAP32[(19196)>>2] = $528; $529 = $526 | 1; $530 = ((($528)) + 4|0); HEAP32[$530>>2] = $529; @@ -22782,23 +22708,23 @@ function _malloc($0) { $$0 = $533; STACKTOP = sp;return ($$0|0); } - $534 = HEAP32[4891]|0; + $534 = HEAP32[4911]|0; $535 = ($534|0)==(0); if ($535) { - HEAP32[(19572)>>2] = 4096; - HEAP32[(19568)>>2] = 4096; - HEAP32[(19576)>>2] = -1; - HEAP32[(19580)>>2] = -1; - HEAP32[(19584)>>2] = 0; - HEAP32[(19536)>>2] = 0; + HEAP32[(19652)>>2] = 4096; + HEAP32[(19648)>>2] = 4096; + HEAP32[(19656)>>2] = -1; + HEAP32[(19660)>>2] = -1; + HEAP32[(19664)>>2] = 0; + HEAP32[(19616)>>2] = 0; $536 = $1; $537 = $536 & -16; $538 = $537 ^ 1431655768; HEAP32[$1>>2] = $538; - HEAP32[4891] = $538; + HEAP32[4911] = $538; $542 = 4096; } else { - $$pre$i212 = HEAP32[(19572)>>2]|0; + $$pre$i212 = HEAP32[(19652)>>2]|0; $542 = $$pre$i212; } $539 = (($$0197) + 48)|0; @@ -22811,10 +22737,10 @@ function _malloc($0) { $$0 = 0; STACKTOP = sp;return ($$0|0); } - $546 = HEAP32[(19532)>>2]|0; + $546 = HEAP32[(19612)>>2]|0; $547 = ($546|0)==(0); if (!($547)) { - $548 = HEAP32[(19524)>>2]|0; + $548 = HEAP32[(19604)>>2]|0; $549 = (($548) + ($544))|0; $550 = ($549>>>0)<=($548>>>0); $551 = ($549>>>0)>($546>>>0); @@ -22824,18 +22750,18 @@ function _malloc($0) { STACKTOP = sp;return ($$0|0); } } - $552 = HEAP32[(19536)>>2]|0; + $552 = HEAP32[(19616)>>2]|0; $553 = $552 & 4; $554 = ($553|0)==(0); L244: do { if ($554) { - $555 = HEAP32[(19116)>>2]|0; + $555 = HEAP32[(19196)>>2]|0; $556 = ($555|0)==(0|0); L246: do { if ($556) { label = 163; } else { - $$0$i$i = (19540); + $$0$i$i = (19620); while(1) { $557 = HEAP32[$$0$i$i>>2]|0; $558 = ($557>>>0)>($555>>>0); @@ -22893,7 +22819,7 @@ function _malloc($0) { $$2234253237$i = 0; } else { $568 = $566; - $569 = HEAP32[(19568)>>2]|0; + $569 = HEAP32[(19648)>>2]|0; $570 = (($569) + -1)|0; $571 = $570 & $568; $572 = ($571|0)==(0); @@ -22903,13 +22829,13 @@ function _malloc($0) { $576 = (($575) - ($568))|0; $577 = $572 ? 0 : $576; $$$i = (($577) + ($544))|0; - $578 = HEAP32[(19524)>>2]|0; + $578 = HEAP32[(19604)>>2]|0; $579 = (($$$i) + ($578))|0; $580 = ($$$i>>>0)>($$0197>>>0); $581 = ($$$i>>>0)<(2147483647); $or$cond$i214 = $580 & $581; if ($or$cond$i214) { - $582 = HEAP32[(19532)>>2]|0; + $582 = HEAP32[(19612)>>2]|0; $583 = ($582|0)==(0); if (!($583)) { $584 = ($579>>>0)<=($578>>>0); @@ -22955,7 +22881,7 @@ function _malloc($0) { break L244; } } - $601 = HEAP32[(19572)>>2]|0; + $601 = HEAP32[(19652)>>2]|0; $602 = (($540) - ($$2253$ph$i))|0; $603 = (($602) + ($601))|0; $604 = (0 - ($601))|0; @@ -22980,9 +22906,9 @@ function _malloc($0) { } } } while(0); - $611 = HEAP32[(19536)>>2]|0; + $611 = HEAP32[(19616)>>2]|0; $612 = $611 | 4; - HEAP32[(19536)>>2] = $612; + HEAP32[(19616)>>2] = $612; $$4236$i = $$2234253237$i; label = 178; } else { @@ -23018,35 +22944,35 @@ function _malloc($0) { } } if ((label|0) == 180) { - $626 = HEAP32[(19524)>>2]|0; + $626 = HEAP32[(19604)>>2]|0; $627 = (($626) + ($$723948$i))|0; - HEAP32[(19524)>>2] = $627; - $628 = HEAP32[(19528)>>2]|0; + HEAP32[(19604)>>2] = $627; + $628 = HEAP32[(19608)>>2]|0; $629 = ($627>>>0)>($628>>>0); if ($629) { - HEAP32[(19528)>>2] = $627; + HEAP32[(19608)>>2] = $627; } - $630 = HEAP32[(19116)>>2]|0; + $630 = HEAP32[(19196)>>2]|0; $631 = ($630|0)==(0|0); do { if ($631) { - $632 = HEAP32[(19108)>>2]|0; + $632 = HEAP32[(19188)>>2]|0; $633 = ($632|0)==(0|0); $634 = ($$749$i>>>0)<($632>>>0); $or$cond12$i = $633 | $634; if ($or$cond12$i) { - HEAP32[(19108)>>2] = $$749$i; - } - HEAP32[(19540)>>2] = $$749$i; - HEAP32[(19544)>>2] = $$723948$i; - HEAP32[(19552)>>2] = 0; - $635 = HEAP32[4891]|0; - HEAP32[(19128)>>2] = $635; - HEAP32[(19124)>>2] = -1; + HEAP32[(19188)>>2] = $$749$i; + } + HEAP32[(19620)>>2] = $$749$i; + HEAP32[(19624)>>2] = $$723948$i; + HEAP32[(19632)>>2] = 0; + $635 = HEAP32[4911]|0; + HEAP32[(19208)>>2] = $635; + HEAP32[(19204)>>2] = -1; $$01$i$i = 0; while(1) { $636 = $$01$i$i << 1; - $637 = (19132 + ($636<<2)|0); + $637 = (19212 + ($636<<2)|0); $638 = ((($637)) + 12|0); HEAP32[$638>>2] = $637; $639 = ((($637)) + 8|0); @@ -23069,18 +22995,18 @@ function _malloc($0) { $648 = $645 ? 0 : $647; $649 = (($$749$i) + ($648)|0); $650 = (($641) - ($648))|0; - HEAP32[(19116)>>2] = $649; - HEAP32[(19104)>>2] = $650; + HEAP32[(19196)>>2] = $649; + HEAP32[(19184)>>2] = $650; $651 = $650 | 1; $652 = ((($649)) + 4|0); HEAP32[$652>>2] = $651; $653 = (($649) + ($650)|0); $654 = ((($653)) + 4|0); HEAP32[$654>>2] = 40; - $655 = HEAP32[(19580)>>2]|0; - HEAP32[(19120)>>2] = $655; + $655 = HEAP32[(19660)>>2]|0; + HEAP32[(19200)>>2] = $655; } else { - $$024371$i = (19540); + $$024371$i = (19620); while(1) { $656 = HEAP32[$$024371$i>>2]|0; $657 = ((($$024371$i)) + 4|0); @@ -23112,7 +23038,7 @@ function _malloc($0) { if ($or$cond51$i) { $670 = (($658) + ($$723948$i))|0; HEAP32[$657>>2] = $670; - $671 = HEAP32[(19104)>>2]|0; + $671 = HEAP32[(19184)>>2]|0; $672 = ((($630)) + 8|0); $673 = $672; $674 = $673 & 7; @@ -23123,30 +23049,30 @@ function _malloc($0) { $679 = (($630) + ($678)|0); $680 = (($$723948$i) - ($678))|0; $681 = (($671) + ($680))|0; - HEAP32[(19116)>>2] = $679; - HEAP32[(19104)>>2] = $681; + HEAP32[(19196)>>2] = $679; + HEAP32[(19184)>>2] = $681; $682 = $681 | 1; $683 = ((($679)) + 4|0); HEAP32[$683>>2] = $682; $684 = (($679) + ($681)|0); $685 = ((($684)) + 4|0); HEAP32[$685>>2] = 40; - $686 = HEAP32[(19580)>>2]|0; - HEAP32[(19120)>>2] = $686; + $686 = HEAP32[(19660)>>2]|0; + HEAP32[(19200)>>2] = $686; break; } } } - $687 = HEAP32[(19108)>>2]|0; + $687 = HEAP32[(19188)>>2]|0; $688 = ($$749$i>>>0)<($687>>>0); if ($688) { - HEAP32[(19108)>>2] = $$749$i; + HEAP32[(19188)>>2] = $$749$i; $752 = $$749$i; } else { $752 = $687; } $689 = (($$749$i) + ($$723948$i)|0); - $$124470$i = (19540); + $$124470$i = (19620); while(1) { $690 = HEAP32[$$124470$i>>2]|0; $691 = ($690|0)==($689|0); @@ -23201,21 +23127,21 @@ function _malloc($0) { $725 = ($717|0)==($630|0); do { if ($725) { - $726 = HEAP32[(19104)>>2]|0; + $726 = HEAP32[(19184)>>2]|0; $727 = (($726) + ($722))|0; - HEAP32[(19104)>>2] = $727; - HEAP32[(19116)>>2] = $721; + HEAP32[(19184)>>2] = $727; + HEAP32[(19196)>>2] = $721; $728 = $727 | 1; $729 = ((($721)) + 4|0); HEAP32[$729>>2] = $728; } else { - $730 = HEAP32[(19112)>>2]|0; + $730 = HEAP32[(19192)>>2]|0; $731 = ($717|0)==($730|0); if ($731) { - $732 = HEAP32[(19100)>>2]|0; + $732 = HEAP32[(19180)>>2]|0; $733 = (($732) + ($722))|0; - HEAP32[(19100)>>2] = $733; - HEAP32[(19112)>>2] = $721; + HEAP32[(19180)>>2] = $733; + HEAP32[(19192)>>2] = $721; $734 = $733 | 1; $735 = ((($721)) + 4|0); HEAP32[$735>>2] = $734; @@ -23238,7 +23164,7 @@ function _malloc($0) { $746 = ((($717)) + 12|0); $747 = HEAP32[$746>>2]|0; $748 = $742 << 1; - $749 = (19132 + ($748<<2)|0); + $749 = (19212 + ($748<<2)|0); $750 = ($745|0)==($749|0); do { if (!($750)) { @@ -23261,9 +23187,9 @@ function _malloc($0) { if ($756) { $757 = 1 << $742; $758 = $757 ^ -1; - $759 = HEAP32[4773]|0; + $759 = HEAP32[4793]|0; $760 = $759 & $758; - HEAP32[4773] = $760; + HEAP32[4793] = $760; break; } $761 = ($747|0)==($749|0); @@ -23376,7 +23302,7 @@ function _malloc($0) { } $795 = ((($717)) + 28|0); $796 = HEAP32[$795>>2]|0; - $797 = (19396 + ($796<<2)|0); + $797 = (19476 + ($796<<2)|0); $798 = HEAP32[$797>>2]|0; $799 = ($717|0)==($798|0); do { @@ -23388,12 +23314,12 @@ function _malloc($0) { } $800 = 1 << $796; $801 = $800 ^ -1; - $802 = HEAP32[(19096)>>2]|0; + $802 = HEAP32[(19176)>>2]|0; $803 = $802 & $801; - HEAP32[(19096)>>2] = $803; + HEAP32[(19176)>>2] = $803; break L314; } else { - $804 = HEAP32[(19108)>>2]|0; + $804 = HEAP32[(19188)>>2]|0; $805 = ($768>>>0)<($804>>>0); if ($805) { _abort(); @@ -23414,7 +23340,7 @@ function _malloc($0) { } } } while(0); - $810 = HEAP32[(19108)>>2]|0; + $810 = HEAP32[(19188)>>2]|0; $811 = ($$3$i$i>>>0)<($810>>>0); if ($811) { _abort(); @@ -23446,7 +23372,7 @@ function _malloc($0) { if ($821) { break; } - $822 = HEAP32[(19108)>>2]|0; + $822 = HEAP32[(19188)>>2]|0; $823 = ($820>>>0)<($822>>>0); if ($823) { _abort(); @@ -23479,21 +23405,21 @@ function _malloc($0) { $835 = ($$0287$i$i>>>0)<(256); if ($835) { $836 = $834 << 1; - $837 = (19132 + ($836<<2)|0); - $838 = HEAP32[4773]|0; + $837 = (19212 + ($836<<2)|0); + $838 = HEAP32[4793]|0; $839 = 1 << $834; $840 = $838 & $839; $841 = ($840|0)==(0); do { if ($841) { $842 = $838 | $839; - HEAP32[4773] = $842; + HEAP32[4793] = $842; $$pre$i19$i = ((($837)) + 8|0); $$0295$i$i = $837;$$pre$phi$i20$iZ2D = $$pre$i19$i; } else { $843 = ((($837)) + 8|0); $844 = HEAP32[$843>>2]|0; - $845 = HEAP32[(19108)>>2]|0; + $845 = HEAP32[(19188)>>2]|0; $846 = ($844>>>0)<($845>>>0); if (!($846)) { $$0295$i$i = $844;$$pre$phi$i20$iZ2D = $843; @@ -23548,20 +23474,20 @@ function _malloc($0) { $$0296$i$i = $874; } } while(0); - $875 = (19396 + ($$0296$i$i<<2)|0); + $875 = (19476 + ($$0296$i$i<<2)|0); $876 = ((($721)) + 28|0); HEAP32[$876>>2] = $$0296$i$i; $877 = ((($721)) + 16|0); $878 = ((($877)) + 4|0); HEAP32[$878>>2] = 0; HEAP32[$877>>2] = 0; - $879 = HEAP32[(19096)>>2]|0; + $879 = HEAP32[(19176)>>2]|0; $880 = 1 << $$0296$i$i; $881 = $879 & $880; $882 = ($881|0)==(0); if ($882) { $883 = $879 | $880; - HEAP32[(19096)>>2] = $883; + HEAP32[(19176)>>2] = $883; HEAP32[$875>>2] = $721; $884 = ((($721)) + 24|0); HEAP32[$884>>2] = $875; @@ -23600,7 +23526,7 @@ function _malloc($0) { } } if ((label|0) == 262) { - $902 = HEAP32[(19108)>>2]|0; + $902 = HEAP32[(19188)>>2]|0; $903 = ($898>>>0)<($902>>>0); if ($903) { _abort(); @@ -23619,7 +23545,7 @@ function _malloc($0) { else if ((label|0) == 265) { $907 = ((($$0289$i$i)) + 8|0); $908 = HEAP32[$907>>2]|0; - $909 = HEAP32[(19108)>>2]|0; + $909 = HEAP32[(19188)>>2]|0; $910 = ($908>>>0)>=($909>>>0); $not$7$i$i = ($$0289$i$i>>>0)>=($909>>>0); $911 = $910 & $not$7$i$i; @@ -23646,7 +23572,7 @@ function _malloc($0) { STACKTOP = sp;return ($$0|0); } } - $$0$i$i$i = (19540); + $$0$i$i$i = (19620); while(1) { $916 = HEAP32[$$0$i$i$i>>2]|0; $917 = ($916>>>0)>($630>>>0); @@ -23687,23 +23613,23 @@ function _malloc($0) { $945 = $942 ? 0 : $944; $946 = (($$749$i) + ($945)|0); $947 = (($938) - ($945))|0; - HEAP32[(19116)>>2] = $946; - HEAP32[(19104)>>2] = $947; + HEAP32[(19196)>>2] = $946; + HEAP32[(19184)>>2] = $947; $948 = $947 | 1; $949 = ((($946)) + 4|0); HEAP32[$949>>2] = $948; $950 = (($946) + ($947)|0); $951 = ((($950)) + 4|0); HEAP32[$951>>2] = 40; - $952 = HEAP32[(19580)>>2]|0; - HEAP32[(19120)>>2] = $952; + $952 = HEAP32[(19660)>>2]|0; + HEAP32[(19200)>>2] = $952; $953 = ((($935)) + 4|0); HEAP32[$953>>2] = 27; - ;HEAP32[$936>>2]=HEAP32[(19540)>>2]|0;HEAP32[$936+4>>2]=HEAP32[(19540)+4>>2]|0;HEAP32[$936+8>>2]=HEAP32[(19540)+8>>2]|0;HEAP32[$936+12>>2]=HEAP32[(19540)+12>>2]|0; - HEAP32[(19540)>>2] = $$749$i; - HEAP32[(19544)>>2] = $$723948$i; - HEAP32[(19552)>>2] = 0; - HEAP32[(19548)>>2] = $936; + ;HEAP32[$936>>2]=HEAP32[(19620)>>2]|0;HEAP32[$936+4>>2]=HEAP32[(19620)+4>>2]|0;HEAP32[$936+8>>2]=HEAP32[(19620)+8>>2]|0;HEAP32[$936+12>>2]=HEAP32[(19620)+12>>2]|0; + HEAP32[(19620)>>2] = $$749$i; + HEAP32[(19624)>>2] = $$723948$i; + HEAP32[(19632)>>2] = 0; + HEAP32[(19628)>>2] = $936; $955 = $937; while(1) { $954 = ((($955)) + 4|0); @@ -23732,20 +23658,20 @@ function _malloc($0) { $967 = ($961>>>0)<(256); if ($967) { $968 = $966 << 1; - $969 = (19132 + ($968<<2)|0); - $970 = HEAP32[4773]|0; + $969 = (19212 + ($968<<2)|0); + $970 = HEAP32[4793]|0; $971 = 1 << $966; $972 = $970 & $971; $973 = ($972|0)==(0); if ($973) { $974 = $970 | $971; - HEAP32[4773] = $974; + HEAP32[4793] = $974; $$pre$i$i = ((($969)) + 8|0); $$0211$i$i = $969;$$pre$phi$i$iZ2D = $$pre$i$i; } else { $975 = ((($969)) + 8|0); $976 = HEAP32[$975>>2]|0; - $977 = HEAP32[(19108)>>2]|0; + $977 = HEAP32[(19188)>>2]|0; $978 = ($976>>>0)<($977>>>0); if ($978) { _abort(); @@ -23797,19 +23723,19 @@ function _malloc($0) { $$0212$i$i = $1006; } } - $1007 = (19396 + ($$0212$i$i<<2)|0); + $1007 = (19476 + ($$0212$i$i<<2)|0); $1008 = ((($630)) + 28|0); HEAP32[$1008>>2] = $$0212$i$i; $1009 = ((($630)) + 20|0); HEAP32[$1009>>2] = 0; HEAP32[$933>>2] = 0; - $1010 = HEAP32[(19096)>>2]|0; + $1010 = HEAP32[(19176)>>2]|0; $1011 = 1 << $$0212$i$i; $1012 = $1010 & $1011; $1013 = ($1012|0)==(0); if ($1013) { $1014 = $1010 | $1011; - HEAP32[(19096)>>2] = $1014; + HEAP32[(19176)>>2] = $1014; HEAP32[$1007>>2] = $630; $1015 = ((($630)) + 24|0); HEAP32[$1015>>2] = $1007; @@ -23848,7 +23774,7 @@ function _malloc($0) { } } if ((label|0) == 289) { - $1033 = HEAP32[(19108)>>2]|0; + $1033 = HEAP32[(19188)>>2]|0; $1034 = ($1029>>>0)<($1033>>>0); if ($1034) { _abort(); @@ -23867,7 +23793,7 @@ function _malloc($0) { else if ((label|0) == 292) { $1038 = ((($$0207$i$i)) + 8|0); $1039 = HEAP32[$1038>>2]|0; - $1040 = HEAP32[(19108)>>2]|0; + $1040 = HEAP32[(19188)>>2]|0; $1041 = ($1039>>>0)>=($1040>>>0); $not$$i$i = ($$0207$i$i>>>0)>=($1040>>>0); $1042 = $1041 & $not$$i$i; @@ -23890,14 +23816,14 @@ function _malloc($0) { } } } while(0); - $1048 = HEAP32[(19104)>>2]|0; + $1048 = HEAP32[(19184)>>2]|0; $1049 = ($1048>>>0)>($$0197>>>0); if ($1049) { $1050 = (($1048) - ($$0197))|0; - HEAP32[(19104)>>2] = $1050; - $1051 = HEAP32[(19116)>>2]|0; + HEAP32[(19184)>>2] = $1050; + $1051 = HEAP32[(19196)>>2]|0; $1052 = (($1051) + ($$0197)|0); - HEAP32[(19116)>>2] = $1052; + HEAP32[(19196)>>2] = $1052; $1053 = $1050 | 1; $1054 = ((($1052)) + 4|0); HEAP32[$1054>>2] = $1053; @@ -23940,7 +23866,7 @@ function _free($0) { return; } $2 = ((($0)) + -8|0); - $3 = HEAP32[(19108)>>2]|0; + $3 = HEAP32[(19188)>>2]|0; $4 = ($2>>>0)<($3>>>0); if ($4) { _abort(); @@ -23973,7 +23899,7 @@ function _free($0) { _abort(); // unreachable; } - $19 = HEAP32[(19112)>>2]|0; + $19 = HEAP32[(19192)>>2]|0; $20 = ($16|0)==($19|0); if ($20) { $104 = ((($10)) + 4|0); @@ -23988,7 +23914,7 @@ function _free($0) { $109 = ((($16)) + 4|0); $110 = $17 | 1; $111 = $105 & -2; - HEAP32[(19100)>>2] = $17; + HEAP32[(19180)>>2] = $17; HEAP32[$104>>2] = $111; HEAP32[$109>>2] = $110; HEAP32[$108>>2] = $17; @@ -24002,7 +23928,7 @@ function _free($0) { $25 = ((($16)) + 12|0); $26 = HEAP32[$25>>2]|0; $27 = $21 << 1; - $28 = (19132 + ($27<<2)|0); + $28 = (19212 + ($27<<2)|0); $29 = ($24|0)==($28|0); if (!($29)) { $30 = ($24>>>0)<($3>>>0); @@ -24022,9 +23948,9 @@ function _free($0) { if ($34) { $35 = 1 << $21; $36 = $35 ^ -1; - $37 = HEAP32[4773]|0; + $37 = HEAP32[4793]|0; $38 = $37 & $36; - HEAP32[4773] = $38; + HEAP32[4793] = $38; $$1 = $16;$$1382 = $17;$113 = $16; break; } @@ -24138,7 +24064,7 @@ function _free($0) { } else { $73 = ((($16)) + 28|0); $74 = HEAP32[$73>>2]|0; - $75 = (19396 + ($74<<2)|0); + $75 = (19476 + ($74<<2)|0); $76 = HEAP32[$75>>2]|0; $77 = ($16|0)==($76|0); do { @@ -24148,14 +24074,14 @@ function _free($0) { if ($cond421) { $78 = 1 << $74; $79 = $78 ^ -1; - $80 = HEAP32[(19096)>>2]|0; + $80 = HEAP32[(19176)>>2]|0; $81 = $80 & $79; - HEAP32[(19096)>>2] = $81; + HEAP32[(19176)>>2] = $81; $$1 = $16;$$1382 = $17;$113 = $16; break L10; } } else { - $82 = HEAP32[(19108)>>2]|0; + $82 = HEAP32[(19188)>>2]|0; $83 = ($46>>>0)<($82>>>0); if ($83) { _abort(); @@ -24177,7 +24103,7 @@ function _free($0) { } } } while(0); - $88 = HEAP32[(19108)>>2]|0; + $88 = HEAP32[(19188)>>2]|0; $89 = ($$3>>>0)<($88>>>0); if ($89) { _abort(); @@ -24209,7 +24135,7 @@ function _free($0) { if ($99) { $$1 = $16;$$1382 = $17;$113 = $16; } else { - $100 = HEAP32[(19108)>>2]|0; + $100 = HEAP32[(19188)>>2]|0; $101 = ($98>>>0)<($100>>>0); if ($101) { _abort(); @@ -24244,14 +24170,14 @@ function _free($0) { $118 = $115 & 2; $119 = ($118|0)==(0); if ($119) { - $120 = HEAP32[(19116)>>2]|0; + $120 = HEAP32[(19196)>>2]|0; $121 = ($10|0)==($120|0); - $122 = HEAP32[(19112)>>2]|0; + $122 = HEAP32[(19192)>>2]|0; if ($121) { - $123 = HEAP32[(19104)>>2]|0; + $123 = HEAP32[(19184)>>2]|0; $124 = (($123) + ($$1382))|0; - HEAP32[(19104)>>2] = $124; - HEAP32[(19116)>>2] = $$1; + HEAP32[(19184)>>2] = $124; + HEAP32[(19196)>>2] = $$1; $125 = $124 | 1; $126 = ((($$1)) + 4|0); HEAP32[$126>>2] = $125; @@ -24259,16 +24185,16 @@ function _free($0) { if (!($127)) { return; } - HEAP32[(19112)>>2] = 0; - HEAP32[(19100)>>2] = 0; + HEAP32[(19192)>>2] = 0; + HEAP32[(19180)>>2] = 0; return; } $128 = ($10|0)==($122|0); if ($128) { - $129 = HEAP32[(19100)>>2]|0; + $129 = HEAP32[(19180)>>2]|0; $130 = (($129) + ($$1382))|0; - HEAP32[(19100)>>2] = $130; - HEAP32[(19112)>>2] = $113; + HEAP32[(19180)>>2] = $130; + HEAP32[(19192)>>2] = $113; $131 = $130 | 1; $132 = ((($$1)) + 4|0); HEAP32[$132>>2] = $131; @@ -24287,10 +24213,10 @@ function _free($0) { $140 = ((($10)) + 12|0); $141 = HEAP32[$140>>2]|0; $142 = $136 << 1; - $143 = (19132 + ($142<<2)|0); + $143 = (19212 + ($142<<2)|0); $144 = ($139|0)==($143|0); if (!($144)) { - $145 = HEAP32[(19108)>>2]|0; + $145 = HEAP32[(19188)>>2]|0; $146 = ($139>>>0)<($145>>>0); if ($146) { _abort(); @@ -24308,9 +24234,9 @@ function _free($0) { if ($150) { $151 = 1 << $136; $152 = $151 ^ -1; - $153 = HEAP32[4773]|0; + $153 = HEAP32[4793]|0; $154 = $153 & $152; - HEAP32[4773] = $154; + HEAP32[4793] = $154; break; } $155 = ($141|0)==($143|0); @@ -24318,7 +24244,7 @@ function _free($0) { $$pre442 = ((($141)) + 8|0); $$pre$phi443Z2D = $$pre442; } else { - $156 = HEAP32[(19108)>>2]|0; + $156 = HEAP32[(19188)>>2]|0; $157 = ($141>>>0)<($156>>>0); if ($157) { _abort(); @@ -24378,7 +24304,7 @@ function _free($0) { $$1398 = $187;$$1402 = $186; } } - $189 = HEAP32[(19108)>>2]|0; + $189 = HEAP32[(19188)>>2]|0; $190 = ($$1402>>>0)<($189>>>0); if ($190) { _abort(); @@ -24391,7 +24317,7 @@ function _free($0) { } else { $167 = ((($10)) + 8|0); $168 = HEAP32[$167>>2]|0; - $169 = HEAP32[(19108)>>2]|0; + $169 = HEAP32[(19188)>>2]|0; $170 = ($168>>>0)<($169>>>0); if ($170) { _abort(); @@ -24422,7 +24348,7 @@ function _free($0) { if (!($191)) { $192 = ((($10)) + 28|0); $193 = HEAP32[$192>>2]|0; - $194 = (19396 + ($193<<2)|0); + $194 = (19476 + ($193<<2)|0); $195 = HEAP32[$194>>2]|0; $196 = ($10|0)==($195|0); do { @@ -24432,13 +24358,13 @@ function _free($0) { if ($cond422) { $197 = 1 << $193; $198 = $197 ^ -1; - $199 = HEAP32[(19096)>>2]|0; + $199 = HEAP32[(19176)>>2]|0; $200 = $199 & $198; - HEAP32[(19096)>>2] = $200; + HEAP32[(19176)>>2] = $200; break L108; } } else { - $201 = HEAP32[(19108)>>2]|0; + $201 = HEAP32[(19188)>>2]|0; $202 = ($163>>>0)<($201>>>0); if ($202) { _abort(); @@ -24459,7 +24385,7 @@ function _free($0) { } } } while(0); - $207 = HEAP32[(19108)>>2]|0; + $207 = HEAP32[(19188)>>2]|0; $208 = ($$3400>>>0)<($207>>>0); if ($208) { _abort(); @@ -24489,7 +24415,7 @@ function _free($0) { $217 = HEAP32[$216>>2]|0; $218 = ($217|0)==(0|0); if (!($218)) { - $219 = HEAP32[(19108)>>2]|0; + $219 = HEAP32[(19188)>>2]|0; $220 = ($217>>>0)<($219>>>0); if ($220) { _abort(); @@ -24510,10 +24436,10 @@ function _free($0) { HEAP32[$224>>2] = $223; $225 = (($113) + ($135)|0); HEAP32[$225>>2] = $135; - $226 = HEAP32[(19112)>>2]|0; + $226 = HEAP32[(19192)>>2]|0; $227 = ($$1|0)==($226|0); if ($227) { - HEAP32[(19100)>>2] = $135; + HEAP32[(19180)>>2] = $135; return; } else { $$2 = $135; @@ -24532,20 +24458,20 @@ function _free($0) { $233 = ($$2>>>0)<(256); if ($233) { $234 = $232 << 1; - $235 = (19132 + ($234<<2)|0); - $236 = HEAP32[4773]|0; + $235 = (19212 + ($234<<2)|0); + $236 = HEAP32[4793]|0; $237 = 1 << $232; $238 = $236 & $237; $239 = ($238|0)==(0); if ($239) { $240 = $236 | $237; - HEAP32[4773] = $240; + HEAP32[4793] = $240; $$pre = ((($235)) + 8|0); $$0403 = $235;$$pre$phiZ2D = $$pre; } else { $241 = ((($235)) + 8|0); $242 = HEAP32[$241>>2]|0; - $243 = HEAP32[(19108)>>2]|0; + $243 = HEAP32[(19188)>>2]|0; $244 = ($242>>>0)<($243>>>0); if ($244) { _abort(); @@ -24597,21 +24523,21 @@ function _free($0) { $$0396 = $272; } } - $273 = (19396 + ($$0396<<2)|0); + $273 = (19476 + ($$0396<<2)|0); $274 = ((($$1)) + 28|0); HEAP32[$274>>2] = $$0396; $275 = ((($$1)) + 16|0); $276 = ((($$1)) + 20|0); HEAP32[$276>>2] = 0; HEAP32[$275>>2] = 0; - $277 = HEAP32[(19096)>>2]|0; + $277 = HEAP32[(19176)>>2]|0; $278 = 1 << $$0396; $279 = $277 & $278; $280 = ($279|0)==(0); do { if ($280) { $281 = $277 | $278; - HEAP32[(19096)>>2] = $281; + HEAP32[(19176)>>2] = $281; HEAP32[$273>>2] = $$1; $282 = ((($$1)) + 24|0); HEAP32[$282>>2] = $273; @@ -24649,7 +24575,7 @@ function _free($0) { } } if ((label|0) == 121) { - $300 = HEAP32[(19108)>>2]|0; + $300 = HEAP32[(19188)>>2]|0; $301 = ($296>>>0)<($300>>>0); if ($301) { _abort(); @@ -24668,7 +24594,7 @@ function _free($0) { else if ((label|0) == 124) { $305 = ((($$0384)) + 8|0); $306 = HEAP32[$305>>2]|0; - $307 = HEAP32[(19108)>>2]|0; + $307 = HEAP32[(19188)>>2]|0; $308 = ($306>>>0)>=($307>>>0); $not$437 = ($$0384>>>0)>=($307>>>0); $309 = $308 & $not$437; @@ -24690,12 +24616,12 @@ function _free($0) { } } } while(0); - $314 = HEAP32[(19124)>>2]|0; + $314 = HEAP32[(19204)>>2]|0; $315 = (($314) + -1)|0; - HEAP32[(19124)>>2] = $315; + HEAP32[(19204)>>2] = $315; $316 = ($315|0)==(0); if ($316) { - $$0212$in$i = (19548); + $$0212$in$i = (19628); } else { return; } @@ -24709,7 +24635,7 @@ function _free($0) { $$0212$in$i = $318; } } - HEAP32[(19124)>>2] = -1; + HEAP32[(19204)>>2] = -1; return; } function runPostSets() { |
