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-rw-r--r--docs/examples/web/core/core_3d_camera_first_person.c1
-rw-r--r--docs/examples/web/core/core_vr_simulator.c3
-rw-r--r--docs/examples/web/core/core_vr_simulator.js10978
3 files changed, 5455 insertions, 5527 deletions
diff --git a/docs/examples/web/core/core_3d_camera_first_person.c b/docs/examples/web/core/core_3d_camera_first_person.c
index 495f278c..2b489bcf 100644
--- a/docs/examples/web/core/core_3d_camera_first_person.c
+++ b/docs/examples/web/core/core_3d_camera_first_person.c
@@ -34,7 +34,6 @@ Color colors[MAX_COLUMNS];
//Vector3 playerPosition;
Vector3 playerPosition = { 4.0f, 2.0f, 4.0f }; // Define player position
-
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
diff --git a/docs/examples/web/core/core_vr_simulator.c b/docs/examples/web/core/core_vr_simulator.c
index 6bd0e591..3a3b8dd2 100644
--- a/docs/examples/web/core/core_vr_simulator.c
+++ b/docs/examples/web/core/core_vr_simulator.c
@@ -85,6 +85,9 @@ void UpdateDrawFrame(void)
UpdateCamera(&camera); // Update camera (simulator mode)
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
+
+ // Lock mouse cursor if mouse click on canvas
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) DisableCursor();
//----------------------------------------------------------------------------------
// Draw
diff --git a/docs/examples/web/core/core_vr_simulator.js b/docs/examples/web/core/core_vr_simulator.js
index 0997fdc2..f27d33bb 100644
--- a/docs/examples/web/core/core_vr_simulator.js
+++ b/docs/examples/web/core/core_vr_simulator.js
@@ -1605,12 +1605,12 @@ function _emscripten_asm_const_iii(code, a0, a1) {
STATIC_BASE = 8;
-STATICTOP = STATIC_BASE + 21984;
+STATICTOP = STATIC_BASE + 22064;
/* global initializers */ __ATINIT__.push();
-/* memory initializer */ allocate([32,3,0,0,194,1,0,0,255,255,255,255,205,204,236,63,2,0,0,0,86,1,0,0,85,1,0,0,87,0,0,0,83,0,0,0,68,0,0,0,65,0,0,0,69,0,0,0,81,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,0,32,0,0,176,1,0,0,0,0,0,0,0,0,0,32,37,249,142,0,10,2,0,0,128,190,125,95,244,125,31,160,242,43,74,30,9,82,8,0,64,34,65,80,20,4,16,32,32,41,46,18,8,34,8,0,32,34,65,80,20,4,16,32,32,249,16,76,8,250,62,60,16,34,125,222,247,125,16,32,32,161,232,50,8,34,8,0,8,34,5,16,4,69,16,0,240,163,164,50,8,82,8,0,4,34,5,16,4,69,16,32,32,249,226,94,8,2,0,129,2,62,125,31,244,125,16,0,0,32,0,0,176,1,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,15,0,192,15,224,247,251,125,126,191,95,232,190,80,0,162,8,8,68,232,47,20,10,133,2,129,80,72,160,80,0,162,40,228,73,40,40,20,10,132,2,129,64,72,160,72,0,190,15,2,16,175,235,247,9,132,62,159,216,79,160,71,0,34,136,228,9,161,42,20,10,132,2,129,80,72,160,72,0,34,40,8,4,160,47,20,10,133,2,129,80,72,162,80,0,190,143,0,0,33,32,244,251,125,126,129,95,232,156,208,7,0,128,0,0,224,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,1,12,0,130,66,191,223,239,247,251,11,5,5,133,66,191,4,72,0,198,66,161,80,40,20,64,8,5,37,133,66,160,8,168,0,170,70,161,80,40,20,64,8,5,37,133,66,144,16,8,0,146,74,161,95,232,247,67,8,5,37,121,126,136,32,8,0,130,82,161,64,40,1,66,8,137,36,133,64,132,64,8,0,130,98,161,64,42,2,66,8,81,36,133,64,130,128,8,0,130,66,191,192,47,244,67,248,33,252,133,126,191,0,9,62,0,0,0,0,4,0,0,0,0,0,0,0,128,1,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,4,0,4,0,32,72,65,0,0,0,0,0,8,0,0,4,4,0,4,60,32,0,65,0,0,0,0,0,8,0,0,240,125,223,247,133,239,75,81,190,239,251,190,239,59,81,4,0,69,65,20,133,40,74,73,170,40,138,162,32,8,81,4,240,69,65,244,157,40,74,71,170,40,138,162,224,11,81,4,16,69,65,20,132,40,74,73,170,40,138,162,0,10,145,2,240,125,223,247,133,47,74,209,170,232,251,190,224,123,31,1,0,0,0,0,4,8,64,0,0,0,8,32,0,0,0,0,0,0,0,0,132,15,96,0,0,0,8,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,1,15,0,0,0,0,0,0,0,0,0,0,0,0,0,36,1,9,0,0,0,0,0,0,0,0,0,6,0,0,0,36,1,9,0,0,0,0,0,0,0,128,16,9,162,40,250,36,1,9,0,0,0,0,0,0,0,0,62,1,42,37,66,34,82,9,0,0,0,0,0,0,0,128,138,3,42,34,34,36,41,9,0,0,0,0,0,0,0,128,10,1,42,37,18,36,1,9,0,0,0,0,0,0,0,128,10,1,190,232,251,36,1,9,0,0,0,0,0,0,0,128,190,14,0,0,2,172,1,15,0,0,0,0,0,0,0,128,4,0,0,224,3,0,0,0,0,0,0,0,0,0,0,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,0,0,0,14,184,67,132,3,58,32,0,128,160,190,2,32,0,0,240,138,32,82,196,2,43,32,4,34,145,2,248,59,0,240,7,142,56,75,228,2,58,32,2,28,138,30,8,42,233,17,4,224,11,66,244,2,130,36,1,20,4,20,232,186,4,209,5,128,184,195,231,10,58,137,0,28,14,60,40,2,9,80,4,128,0,64,196,2,128,68,0,34,132,32,232,2,0,80,4,0,0,64,128,2,0,32,5,0,142,62,8,2,0,16,4,224,3,64,128,66,0,0,7,0,132,0,248,3,0,240,7,0,0,64,128,34,0,0,4,0,0,0,0,0,0,0,0,0,0,64,128,2,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,7,128,0,194,160,72,24,0,0,1,132,33,9,146,2,66,38,4,1,33,81,0,0,127,63,2,66,2,16,41,0,34,20,192,239,247,251,253,126,9,161,223,239,247,187,187,3,18,15,68,40,20,10,133,66,9,129,64,32,16,16,17,1,8,4,68,40,20,10,133,66,127,129,64,32,16,16,17,1,4,130,199,239,247,251,253,126,9,129,207,231,243,17,17,1,50,169,80,40,20,10,133,66,9,161,64,32,16,16,17,1,64,184,80,40,20,10,133,66,121,191,223,239,247,187,187,3,32,160,31,0,0,0,0,0,0,16,0,0,0,0,0,0,112,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,40,2,8,131,34,1,0,2,8,67,2,1,0,1,1,124,20,4,132,68,1,0,32,4,132,4,128,8,63,130,0,132,66,191,223,239,247,3,126,161,80,40,20,10,33,0,0,132,70,161,80,40,20,138,82,161,80,40,20,122,161,239,3,158,74,161,80,40,20,82,82,161,80,40,20,74,31,8,2,132,82,161,80,40,20,34,74,161,80,40,244,75,161,239,3,132,98,161,80,40,20,82,74,161,80,40,4,122,161,40,2,124,66,191,223,239,247,139,126,191,223,239,247,11,189,239,3,0,0,0,0,0,0,0,4,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,5,32,0,0,4,132,0,34,129,69,17,16,66,1,0,148,66,81,0,0,8,66,81,148,42,162,32,8,165,80,0,0,0,32,0,0,0,0,0,0,0,5,0,0,0,0,8,190,239,251,254,251,190,239,251,20,145,235,251,190,239,251,0,32,8,130,32,10,162,40,138,20,145,40,138,162,40,138,62,190,239,251,254,11,190,239,251,20,145,40,138,162,40,138,0,162,40,138,34,8,130,32,8,20,145,40,138,162,40,138,8,190,239,251,254,251,190,239,251,20,145,47,250,190,239,251,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,33,0,4,0,0,0,0,0,0,0,0,0,0,0,0,130,80,20,2,20,0,0,0,0,0,0,0,0,0,0,16,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,190,40,138,162,40,34,0,0,0,0,0,0,0,0,0,0,170,40,138,162,232,34,0,0,0,0,0,0,0,0,0,0,170,40,138,162,168,34,0,0,0,0,0,0,0,0,0,0,170,40,138,162,232,34,0,0,0,0,0,0,0,0,0,0,190,239,251,190,47,62,0,0,0,0,0,0,0,0,0,0,4,0,0,0,40,32,0,0,0,0,0,0,0,0,0,0,0,0,0,128,15,62,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE);
-/* memory initializer */ allocate([99,66,108,117,101,41,46,98,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,99,71,114,101,101,110,32,61,32,108,101,110,115,67,101,110,116,101,114,32,43,32,115,99,97,108,101,42,116,104,101,116,97,49,59,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,103,114,101,101,110,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,71,114,101,101,110,41,46,103,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,104,101,116,97,82,101,100,32,61,32,116,104,101,116,97,49,42,40,99,104,114,111,109,97,65,98,80,97,114,97,109,46,120,32,43,32,99,104,114,111,109,97,65,98,80,97,114,97,109,46,121,42,114,83,113,41,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,99,82,101,100,32,61,32,108,101,110,115,67,101,110,116,101,114,32,43,32,115,99,97,108,101,42,116,104,101,116,97,82,101,100,59,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,114,101,100,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,82,101,100,41,46,114,59,32,10,32,32,32,32,32,32,32,103,108,95,70,114,97,103,67,111,108,111,114,32,61,32,118,101,99,52,40,114,101,100,44,32,103,114,101,101,110,44,32,98,108,117,101,44,32,49,46,48,41,59,32,10,32,32,32,32,125,32,10,125,32,10,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,99,97,108,101,58,32,37,102,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,76,101,102,116,76,101,110,115,67,101,110,116,101,114,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,82,105,103,104,116,76,101,110,115,67,101,110,116,101,114,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,83,99,97,108,101,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,83,99,97,108,101,73,110,32,61,32,123,32,37,102,44,32,37,102,32,125,0,108,101,102,116,76,101,110,115,67,101,110,116,101,114,0,114,105,103,104,116,76,101,110,115,67,101,110,116,101,114,0,108,101,102,116,83,99,114,101,101,110,67,101,110,116,101,114,0,114,105,103,104,116,83,99,114,101,101,110,67,101,110,116,101,114,0,115,99,97,108,101,0,115,99,97,108,101,73,110,0,104,109,100,87,97,114,112,80,97,114,97,109,0,99,104,114,111,109,97,65,98,80,97,114,97,109,0,37,50,105,32,70,80,83,0,69,88,84,0,65,82,66,0,79,69,83,0,65,78,71,76,69,0,103,108,67,114,101,97,116,101,80,114,111,103,114,97,109,79,98,106,101,99,116,0,103,108,67,114,101,97,116,101,80,114,111,103,114,97,109,0,103,108,85,115,101,80,114,111,103,114,97,109,79,98,106,101,99,116,0,103,108,85,115,101,80,114,111,103,114,97,109,0,103,108,67,114,101,97,116,101,83,104,97,100,101,114,79,98,106,101,99,116,0,103,108,67,114,101,97,116,101,83,104,97,100,101,114,0,103,108,65,116,116,97,99,104,79,98,106,101,99,116,0,103,108,65,116,116,97,99,104,83,104,97,100,101,114,0,103,108,68,101,116,97,99,104,79,98,106,101,99,116,0,103,108,68,101,116,97,99,104,83,104,97,100,101,114,0,103,108,80,105,120,101,108,83,116,111,114,101,105,0,103,108,71,101,116,83,116,114,105,110,103,0,103,108,71,101,116,73,110,116,101,103,101,114,118,0,103,108,71,101,116,70,108,111,97,116,118,0,103,108,71,101,116,66,111,111,108,101,97,110,118,0,103,108,71,101,110,84,101,120,116,117,114,101,115,0,103,108,68,101,108,101,116,101,84,101,120,116,117,114,101,115,0,103,108,67,111,109,112,114,101,115,115,101,100,84,101,120,73,109,97,103,101,50,68,0,103,108,67,111,109,112,114,101,115,115,101,100,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,84,101,120,73,109,97,103,101,50,68,0,103,108,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,82,101,97,100,80,105,120,101,108,115,0,103,108,66,105,110,100,84,101,120,116,117,114,101,0,103,108,71,101,116,84,101,120,80,97,114,97,109,101,116,101,114,102,118,0,103,108,71,101,116,84,101,120,80,97,114,97,109,101,116,101,114,105,118,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,102,118,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,105,118,0,103,108,73,115,84,101,120,116,117,114,101,0,103,108,71,101,110,66,117,102,102,101,114,115,0,103,108,68,101,108,101,116,101,66,117,102,102,101,114,115,0,103,108,71,101,116,66,117,102,102,101,114,80,97,114,97,109,101,116,101,114,105,118,0,103,108,66,117,102,102,101,114,68,97,116,97,0,103,108,66,117,102,102,101,114,83,117,98,68,97,116,97,0,103,108,73,115,66,117,102,102,101,114,0,103,108,71,101,110,82,101,110,100,101,114,98,117,102,102,101,114,115,0,103,108,68,101,108,101,116,101,82,101,110,100,101,114,98,117,102,102,101,114,115,0,103,108,66,105,110,100,82,101,110,100,101,114,98,117,102,102,101,114,0,103,108,71,101,116,82,101,110,100,101,114,98,117,102,102,101,114,80,97,114,97,109,101,116,101,114,105,118,0,103,108,73,115,82,101,110,100,101,114,98,117,102,102,101,114,0,103,108,71,101,116,85,110,105,102,111,114,109,102,118,0,103,108,71,101,116,85,110,105,102,111,114,109,105,118,0,103,108,71,101,116,85,110,105,102,111,114,109,76,111,99,97,116,105,111,110,0,103,108,71,101,116,86,1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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE+10240);
+/* memory initializer */ 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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE);
+/* memory initializer */ allocate([44,32,48,46,48,44,32,49,46,48,41,59,32,10,32,32,32,125,32,10,32,32,32,101,108,115,101,32,10,32,32,32,123,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,98,108,117,101,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,66,108,117,101,41,46,98,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,99,71,114,101,101,110,32,61,32,108,101,110,115,67,101,110,116,101,114,32,43,32,115,99,97,108,101,42,116,104,101,116,97,49,59,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,103,114,101,101,110,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,71,114,101,101,110,41,46,103,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,104,101,116,97,82,101,100,32,61,32,116,104,101,116,97,49,42,40,99,104,114,111,109,97,65,98,80,97,114,97,109,46,120,32,43,32,99,104,114,111,109,97,65,98,80,97,114,97,109,46,121,42,114,83,113,41,59,32,10,32,32,32,32,32,32,32,118,101,99,50,32,116,99,82,101,100,32,61,32,108,101,110,115,67,101,110,116,101,114,32,43,32,115,99,97,108,101,42,116,104,101,116,97,82,101,100,59,32,10,32,32,32,32,32,32,32,102,108,111,97,116,32,114,101,100,32,61,32,116,101,120,116,117,114,101,50,68,40,116,101,120,116,117,114,101,48,44,32,116,99,82,101,100,41,46,114,59,32,10,32,32,32,32,32,32,32,103,108,95,70,114,97,103,67,111,108,111,114,32,61,32,118,101,99,52,40,114,101,100,44,32,103,114,101,101,110,44,32,98,108,117,101,44,32,49,46,48,41,59,32,10,32,32,32,32,125,32,10,125,32,10,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,99,97,108,101,58,32,37,102,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,76,101,102,116,76,101,110,115,67,101,110,116,101,114,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,82,105,103,104,116,76,101,110,115,67,101,110,116,101,114,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,83,99,97,108,101,32,61,32,123,32,37,102,44,32,37,102,32,125,0,86,82,58,32,68,105,115,116,111,114,116,105,111,110,32,83,104,97,100,101,114,58,32,83,99,97,108,101,73,110,32,61,32,123,32,37,102,44,32,37,102,32,125,0,108,101,102,116,76,101,110,115,67,101,110,116,101,114,0,114,105,103,104,116,76,101,110,115,67,101,110,116,101,114,0,108,101,102,116,83,99,114,101,101,110,67,101,110,116,101,114,0,114,105,103,104,116,83,99,114,101,101,110,67,101,110,116,101,114,0,115,99,97,108,101,0,115,99,97,108,101,73,110,0,104,109,100,87,97,114,112,80,97,114,97,109,0,99,104,114,111,109,97,65,98,80,97,114,97,109,0,69,88,84,0,65,82,66,0,79,69,83,0,65,78,71,76,69,0,103,108,67,114,101,97,116,101,80,114,111,103,114,97,109,79,98,106,101,99,116,0,103,108,67,114,101,97,116,101,80,114,111,103,114,97,109,0,103,108,85,115,101,80,114,111,103,114,97,109,79,98,106,101,99,116,0,103,108,85,115,101,80,114,111,103,114,97,109,0,103,108,67,114,101,97,116,101,83,104,97,100,101,114,79,98,106,101,99,116,0,103,108,67,114,101,97,116,101,83,104,97,100,101,114,0,103,108,65,116,116,97,99,104,79,98,106,101,99,116,0,103,108,65,116,116,97,99,104,83,104,97,100,101,114,0,103,108,68,101,116,97,99,104,79,98,106,101,99,116,0,103,108,68,101,116,97,99,104,83,104,97,100,101,114,0,103,108,80,105,120,101,108,83,116,111,114,101,105,0,103,108,71,101,116,83,116,114,105,110,103,0,103,108,71,101,116,73,110,116,101,103,101,114,118,0,103,108,71,101,116,70,108,111,97,116,118,0,103,108,71,101,116,66,111,111,108,101,97,110,118,0,103,108,71,101,110,84,101,120,116,117,114,101,115,0,103,108,68,101,108,101,116,101,84,101,120,116,117,114,101,115,0,103,108,67,111,109,112,114,101,115,115,101,100,84,101,120,73,109,97,103,101,50,68,0,103,108,67,111,109,112,114,101,115,115,101,100,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,84,101,120,73,109,97,103,101,50,68,0,103,108,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,82,101,97,100,80,105,120,101,108,115,0,103,108,66,105,110,100,84,101,120,116,117,114,101,0,103,108,71,101,116,84,101,120,80,97,114,97,109,101,116,101,114,102,118,0,103,108,71,101,116,84,101,120,80,97,114,97,109,101,116,101,114,105,118,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,102,118,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,105,118,0,103,108,73,115,84,101,120,116,117,114,101,0,103,108,71,101,110,66,117,102,102,101,114,115,0,103,108,68,101,108,101,116,101,66,117,102,102,101,114,115,0,103,108,71,101,116,66,117,102,102,101,114,80,97,114,97,109,101,116,101,114,105,118,0,103,108,66,117,102,102,101,114,68,97,116,97,0,103,108,66,117,102,102,101,114,83,117,98,68,97,116,97,0,103,108,73,115,66,117,102,102,101,114,0,103,108,71,101,110,82,101,110,100,101,114,98,117,102,102,101,114,115,0,103,108,68,101,108,101,116,101,82,101,110,100,101,114,98,117,102,102,101,114,115,0,103,108,66,105,110,100,82,101,110,100,101,114,98,117,102,102,101,114,0,103,108,71,101,116,82,101,110,100,101,114,98,117,102,102,101,114,80,97,114,97,109,101,116,101,114,105,118,0,103,108,73,115,82,101,110,100,101,114,98,11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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE+10240);
@@ -5294,22 +5294,8 @@ function copyTempDouble(ptr) {
GLctx.uniform1fv(GL.uniforms[location], view);
}
- function _glDeleteBuffers(n, buffers) {
- for (var i = 0; i < n; i++) {
- var id = HEAP32[(((buffers)+(i*4))>>2)];
- var buffer = GL.buffers[id];
-
- // From spec: "glDeleteBuffers silently ignores 0's and names that do not
- // correspond to existing buffer objects."
- if (!buffer) continue;
-
- GLctx.deleteBuffer(buffer);
- buffer.name = 0;
- GL.buffers[id] = null;
-
- if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0;
- if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
- }
+ function _glfwSetMouseButtonCallback(winid, cbfun) {
+ GLFW.setMouseButtonCallback(winid, cbfun);
}
function _emscripten_set_gamepaddisconnected_callback(userData, useCapture, callbackfunc) {
@@ -6319,8 +6305,22 @@ function copyTempDouble(ptr) {
GLctx.uniform1fv(GL.uniforms[location], view);
}
- function _glfwSetMouseButtonCallback(winid, cbfun) {
- GLFW.setMouseButtonCallback(winid, cbfun);
+ function _glDeleteBuffers(n, buffers) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((buffers)+(i*4))>>2)];
+ var buffer = GL.buffers[id];
+
+ // From spec: "glDeleteBuffers silently ignores 0's and names that do not
+ // correspond to existing buffer objects."
+ if (!buffer) continue;
+
+ GLctx.deleteBuffer(buffer);
+ buffer.name = 0;
+ GL.buffers[id] = null;
+
+ if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0;
+ if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
+ }
}
function _emscripten_glCreateProgram() {
@@ -6452,10 +6452,6 @@ function copyTempDouble(ptr) {
GLFW.errorFunc = cbfun;
}
- function _glfwSetCursorPos(winid, x, y) {
- GLFW.setCursorPos(winid, x, y);
- }
-
function _emscripten_glCreateShader(shaderType) {
var id = GL.getNewId(GL.shaders);
GL.shaders[id] = GLctx.createShader(shaderType);
@@ -6870,7 +6866,7 @@ function invoke_viiii(index,a1,a2,a3,a4) {
Module.asmGlobalArg = { "Math": Math, "Int8Array": Int8Array, "Int16Array": Int16Array, "Int32Array": Int32Array, "Uint8Array": Uint8Array, "Uint16Array": Uint16Array, "Uint32Array": Uint32Array, "Float32Array": Float32Array, "Float64Array": Float64Array, "NaN": NaN, "Infinity": Infinity };
-Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "nullFunc_viiiii": nullFunc_viiiii, "nullFunc_vd": nullFunc_vd, "nullFunc_vid": nullFunc_vid, "nullFunc_vi": nullFunc_vi, "nullFunc_vii": nullFunc_vii, "nullFunc_ii": nullFunc_ii, "nullFunc_viddd": nullFunc_viddd, "nullFunc_vidd": nullFunc_vidd, "nullFunc_iiii": nullFunc_iiii, "nullFunc_viiiiiiii": nullFunc_viiiiiiii, "nullFunc_viiiiii": nullFunc_viiiiii, "nullFunc_viii": nullFunc_viii, "nullFunc_vidddd": nullFunc_vidddd, "nullFunc_vdi": nullFunc_vdi, "nullFunc_viiiiiii": nullFunc_viiiiiii, "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii, "nullFunc_iii": nullFunc_iii, "nullFunc_i": nullFunc_i, "nullFunc_vdddddd": nullFunc_vdddddd, "nullFunc_vdddd": nullFunc_vdddd, "nullFunc_vdd": nullFunc_vdd, "nullFunc_v": nullFunc_v, "nullFunc_viid": nullFunc_viid, "nullFunc_viiii": nullFunc_viiii, "invoke_viiiii": invoke_viiiii, "invoke_vd": invoke_vd, "invoke_vid": invoke_vid, "invoke_vi": invoke_vi, "invoke_vii": invoke_vii, "invoke_ii": invoke_ii, "invoke_viddd": invoke_viddd, "invoke_vidd": invoke_vidd, "invoke_iiii": invoke_iiii, "invoke_viiiiiiii": invoke_viiiiiiii, "invoke_viiiiii": invoke_viiiiii, "invoke_viii": invoke_viii, "invoke_vidddd": invoke_vidddd, "invoke_vdi": invoke_vdi, "invoke_viiiiiii": invoke_viiiiiii, "invoke_viiiiiiiii": invoke_viiiiiiiii, "invoke_iii": invoke_iii, "invoke_i": invoke_i, "invoke_vdddddd": invoke_vdddddd, "invoke_vdddd": invoke_vdddd, "invoke_vdd": invoke_vdd, "invoke_v": invoke_v, "invoke_viid": invoke_viid, "invoke_viiii": invoke_viiii, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_glUseProgram": _glUseProgram, "_emscripten_glShaderSource": _emscripten_glShaderSource, "_glfwCreateWindow": _glfwCreateWindow, "_emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "_emscripten_glViewport": _emscripten_glViewport, "_glUniform2fv": _glUniform2fv, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_glDeleteProgram": _glDeleteProgram, "_emscripten_glUniform3fv": _emscripten_glUniform3fv, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glUseProgram": _emscripten_glUseProgram, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_glBindBuffer": _glBindBuffer, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_emscripten_set_fullscreenchange_callback": _emscripten_set_fullscreenchange_callback, "_emscripten_set_touchmove_callback": _emscripten_set_touchmove_callback, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_glDisable": _glDisable, "_glBlendFunc": _glBlendFunc, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_glGetAttribLocation": _glGetAttribLocation, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glCreateShader": _glCreateShader, "_emscripten_glReadPixels": _emscripten_glReadPixels, "_glCompileShader": _glCompileShader, "_emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_set_touchstart_callback": _emscripten_set_touchstart_callback, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_glUniform4f": _glUniform4f, "_llvm_stacksave": _llvm_stacksave, "_emscripten_glUniform1i": _emscripten_glUniform1i, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_glfwInit": _glfwInit, "_glGenBuffers": _glGenBuffers, "_glShaderSource": _glShaderSource, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glScissor": _emscripten_glScissor, "_emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "___syscall140": ___syscall140, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "___syscall146": ___syscall146, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_glVertexAttribPointer": _glVertexAttribPointer, "_emscripten_glUniform2i": _emscripten_glUniform2i, "_emscripten_glUniform2f": _emscripten_glUniform2f, "_emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "_emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_emscripten_glTexParameterf": _emscripten_glTexParameterf, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glTexParameteri": _emscripten_glTexParameteri, "_llvm_stackrestore": _llvm_stackrestore, "_glBindRenderbuffer": _glBindRenderbuffer, "_emscripten_glClear": _emscripten_glClear, "_glDrawElements": _glDrawElements, "_glBufferSubData": _glBufferSubData, "_emscripten_glValidateProgram": _emscripten_glValidateProgram, "_emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "_glViewport": _glViewport, "_emscripten_glUniform4iv": _emscripten_glUniform4iv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "___setErrNo": ___setErrNo, "_eglGetProcAddress": _eglGetProcAddress, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glUniform3f": _emscripten_glUniform3f, "_emscripten_glUniform3i": _emscripten_glUniform3i, "_emscripten_glRotatef": _emscripten_glRotatef, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_glEnable": _glEnable, "_emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "_glGenTextures": _glGenTextures, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_glGetString": _glGetString, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "emscriptenWebGLGet": emscriptenWebGLGet, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_get_now": _emscripten_get_now, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_glFramebufferRenderbuffer": _glFramebufferRenderbuffer, "_emscripten_glEnable": _emscripten_glEnable, "_glCreateProgram": _glCreateProgram, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_emscripten_glClearDepth": _emscripten_glClearDepth, "___lock": ___lock, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "___syscall6": ___syscall6, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "_time": _time, "_glBindFramebuffer": _glBindFramebuffer, "_emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "_glGenFramebuffers": _glGenFramebuffers, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_exit": _exit, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glUniform4i": _emscripten_glUniform4i, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_glCullFace": _glCullFace, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_set_keypress_callback": _emscripten_set_keypress_callback, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "_glDeleteFramebuffers": _glDeleteFramebuffers, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_glUniform4f": _emscripten_glUniform4f, "_emscripten_glUniform2fv": _emscripten_glUniform2fv, "_glfwGetVideoModes": _glfwGetVideoModes, "_glUniform1fv": _glUniform1fv, "_emscripten_set_click_callback": _emscripten_set_click_callback, "_glCheckFramebufferStatus": _glCheckFramebufferStatus, "_glFramebufferTexture2D": _glFramebufferTexture2D, "_emscripten_glShaderBinary": _emscripten_glShaderBinary, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_emscripten_glStencilMask": _emscripten_glStencilMask, "_glUniform3fv": _glUniform3fv, "_emscripten_glUniform1iv": _emscripten_glUniform1iv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_glClearDepthf": _glClearDepthf, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_emscripten_glUniform1fv": _emscripten_glUniform1fv, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_glBindTexture": _glBindTexture, "_emscripten_glUniform3iv": _emscripten_glUniform3iv, "_emscripten_glUniform2iv": _emscripten_glUniform2iv, "_glfwSetCursorPos": _glfwSetCursorPos, "_glfwSetCharCallback": _glfwSetCharCallback, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "_glGetFloatv": _glGetFloatv, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "_glDrawArrays": _glDrawArrays, "_emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_glAttachShader": _glAttachShader, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_glfwGetMouseButton": _glfwGetMouseButton, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glTexCoordPointer": _emscripten_glTexCoordPointer, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_emscripten_set_gamepaddisconnected_callback": _emscripten_set_gamepaddisconnected_callback, "_emscripten_asm_const_iii": _emscripten_asm_const_iii, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_glfwTerminate": _glfwTerminate, "_glFrontFace": _glFrontFace, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_glfwSwapInterval": _glfwSwapInterval, "_glUniform1i": _glUniform1i, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_emscripten_glStencilFunc": _emscripten_glStencilFunc, "_abort": _abort, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_glDeleteBuffers": _glDeleteBuffers, "_glBufferData": _glBufferData, "_glTexImage2D": _glTexImage2D, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_glDeleteShader": _glDeleteShader, "_emscripten_glUniform1f": _emscripten_glUniform1f, "_glGetProgramiv": _glGetProgramiv, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_glfwGetTime": _glfwGetTime, "_emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "_emscripten_set_gamepadconnected_callback": _emscripten_set_gamepadconnected_callback, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_set_touchcancel_callback": _emscripten_set_touchcancel_callback, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_glfwGetKey": _glfwGetKey, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glLinkProgram": _glLinkProgram, "_emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "_emscripten_set_touchend_callback": _emscripten_set_touchend_callback, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_glGetShaderiv": _glGetShaderiv, "_emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "_glGetUniformLocation": _glGetUniformLocation, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_glClear": _glClear, "_glUniform4fv": _glUniform4fv, "_emscripten_glFrustum": _emscripten_glFrustum, "_glRenderbufferStorage": _glRenderbufferStorage, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "__exit": __exit, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glStencilOp": _emscripten_glStencilOp, "_glBindAttribLocation": _glBindAttribLocation, "_glPixelStorei": _glPixelStorei, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "_emscripten_glHint": _emscripten_glHint, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_glfwGetCursorPos": _glfwGetCursorPos, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "___syscall54": ___syscall54, "___unlock": ___unlock, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_glfwSwapBuffers": _glfwSwapBuffers, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_glfwWindowHint": _glfwWindowHint, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glUniform4fv": _emscripten_glUniform4fv, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_glGenRenderbuffers": _glGenRenderbuffers, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_glTexParameteri": _glTexParameteri, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_glClearColor": _glClearColor, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glTexImage2D": _emscripten_glTexImage2D, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX, "cttz_i8": cttz_i8 };
+Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "nullFunc_viiiii": nullFunc_viiiii, "nullFunc_vd": nullFunc_vd, "nullFunc_vid": nullFunc_vid, "nullFunc_vi": nullFunc_vi, "nullFunc_vii": nullFunc_vii, "nullFunc_ii": nullFunc_ii, "nullFunc_viddd": nullFunc_viddd, "nullFunc_vidd": nullFunc_vidd, "nullFunc_iiii": nullFunc_iiii, "nullFunc_viiiiiiii": nullFunc_viiiiiiii, "nullFunc_viiiiii": nullFunc_viiiiii, "nullFunc_viii": nullFunc_viii, "nullFunc_vidddd": nullFunc_vidddd, "nullFunc_vdi": nullFunc_vdi, "nullFunc_viiiiiii": nullFunc_viiiiiii, "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii, "nullFunc_iii": nullFunc_iii, "nullFunc_i": nullFunc_i, "nullFunc_vdddddd": nullFunc_vdddddd, "nullFunc_vdddd": nullFunc_vdddd, "nullFunc_vdd": nullFunc_vdd, "nullFunc_v": nullFunc_v, "nullFunc_viid": nullFunc_viid, "nullFunc_viiii": nullFunc_viiii, "invoke_viiiii": invoke_viiiii, "invoke_vd": invoke_vd, "invoke_vid": invoke_vid, "invoke_vi": invoke_vi, "invoke_vii": invoke_vii, "invoke_ii": invoke_ii, "invoke_viddd": invoke_viddd, "invoke_vidd": invoke_vidd, "invoke_iiii": invoke_iiii, "invoke_viiiiiiii": invoke_viiiiiiii, "invoke_viiiiii": invoke_viiiiii, "invoke_viii": invoke_viii, "invoke_vidddd": invoke_vidddd, "invoke_vdi": invoke_vdi, "invoke_viiiiiii": invoke_viiiiiii, "invoke_viiiiiiiii": invoke_viiiiiiiii, "invoke_iii": invoke_iii, "invoke_i": invoke_i, "invoke_vdddddd": invoke_vdddddd, "invoke_vdddd": invoke_vdddd, "invoke_vdd": invoke_vdd, "invoke_v": invoke_v, "invoke_viid": invoke_viid, "invoke_viiii": invoke_viiii, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_glUseProgram": _glUseProgram, "_emscripten_glShaderSource": _emscripten_glShaderSource, "_glfwCreateWindow": _glfwCreateWindow, "_emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "_emscripten_glViewport": _emscripten_glViewport, "_glUniform2fv": _glUniform2fv, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_glDeleteProgram": _glDeleteProgram, "_emscripten_glUniform3fv": _emscripten_glUniform3fv, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glUseProgram": _emscripten_glUseProgram, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_glBindBuffer": _glBindBuffer, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_emscripten_set_fullscreenchange_callback": _emscripten_set_fullscreenchange_callback, "_emscripten_set_touchmove_callback": _emscripten_set_touchmove_callback, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_glDisable": _glDisable, "_glBlendFunc": _glBlendFunc, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_glGetAttribLocation": _glGetAttribLocation, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glCreateShader": _glCreateShader, "_emscripten_glReadPixels": _emscripten_glReadPixels, "_emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_set_touchstart_callback": _emscripten_set_touchstart_callback, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_glUniform4f": _glUniform4f, "_llvm_stacksave": _llvm_stacksave, "_emscripten_glUniform1i": _emscripten_glUniform1i, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_glfwInit": _glfwInit, "_glGenBuffers": _glGenBuffers, "_glShaderSource": _glShaderSource, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glScissor": _emscripten_glScissor, "_emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "___syscall140": ___syscall140, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "___syscall146": ___syscall146, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_glVertexAttribPointer": _glVertexAttribPointer, "_emscripten_glUniform2i": _emscripten_glUniform2i, "_emscripten_glUniform2f": _emscripten_glUniform2f, "_emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "_emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_emscripten_glTexParameterf": _emscripten_glTexParameterf, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glTexParameteri": _emscripten_glTexParameteri, "_llvm_stackrestore": _llvm_stackrestore, "_glBindRenderbuffer": _glBindRenderbuffer, "_emscripten_glClear": _emscripten_glClear, "_glDrawElements": _glDrawElements, "_glBufferSubData": _glBufferSubData, "_emscripten_glValidateProgram": _emscripten_glValidateProgram, "_emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "_glViewport": _glViewport, "_emscripten_glUniform4iv": _emscripten_glUniform4iv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "___setErrNo": ___setErrNo, "_eglGetProcAddress": _eglGetProcAddress, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glUniform3f": _emscripten_glUniform3f, "_emscripten_glUniform3i": _emscripten_glUniform3i, "_emscripten_glRotatef": _emscripten_glRotatef, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_glEnable": _glEnable, "_emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "_glGenTextures": _glGenTextures, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_glGetString": _glGetString, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "emscriptenWebGLGet": emscriptenWebGLGet, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_get_now": _emscripten_get_now, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_glAttachShader": _glAttachShader, "_glFramebufferRenderbuffer": _glFramebufferRenderbuffer, "_emscripten_glEnable": _emscripten_glEnable, "_glCreateProgram": _glCreateProgram, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_emscripten_glClearDepth": _emscripten_glClearDepth, "___lock": ___lock, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "___syscall6": ___syscall6, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "_time": _time, "_glBindFramebuffer": _glBindFramebuffer, "_emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "_glGenFramebuffers": _glGenFramebuffers, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_exit": _exit, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glUniform4i": _emscripten_glUniform4i, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_glCullFace": _glCullFace, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_set_keypress_callback": _emscripten_set_keypress_callback, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "_glDeleteFramebuffers": _glDeleteFramebuffers, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_glUniform4f": _emscripten_glUniform4f, "_emscripten_glUniform2fv": _emscripten_glUniform2fv, "_glfwGetVideoModes": _glfwGetVideoModes, "_glUniform1fv": _glUniform1fv, "_emscripten_set_click_callback": _emscripten_set_click_callback, "_glCheckFramebufferStatus": _glCheckFramebufferStatus, "_glFramebufferTexture2D": _glFramebufferTexture2D, "_emscripten_glShaderBinary": _emscripten_glShaderBinary, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_emscripten_glStencilMask": _emscripten_glStencilMask, "_glUniform3fv": _glUniform3fv, "_emscripten_glUniform1iv": _emscripten_glUniform1iv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_glClearDepthf": _glClearDepthf, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_emscripten_glUniform1fv": _emscripten_glUniform1fv, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_glBindTexture": _glBindTexture, "_emscripten_glUniform3iv": _emscripten_glUniform3iv, "_emscripten_glUniform2iv": _emscripten_glUniform2iv, "_emscripten_glHint": _emscripten_glHint, "_glfwSetCharCallback": _glfwSetCharCallback, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "_glGetFloatv": _glGetFloatv, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "_glDrawArrays": _glDrawArrays, "_emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_glCompileShader": _glCompileShader, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_glfwGetMouseButton": _glfwGetMouseButton, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glTexCoordPointer": _emscripten_glTexCoordPointer, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_emscripten_set_gamepaddisconnected_callback": _emscripten_set_gamepaddisconnected_callback, "_emscripten_asm_const_iii": _emscripten_asm_const_iii, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_glfwTerminate": _glfwTerminate, "_glFrontFace": _glFrontFace, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_glfwSwapInterval": _glfwSwapInterval, "_glUniform1i": _glUniform1i, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_emscripten_glStencilFunc": _emscripten_glStencilFunc, "_abort": _abort, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_glDeleteBuffers": _glDeleteBuffers, "_glBufferData": _glBufferData, "_glTexImage2D": _glTexImage2D, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_glDeleteShader": _glDeleteShader, "_emscripten_glUniform1f": _emscripten_glUniform1f, "_glGetProgramiv": _glGetProgramiv, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_glfwGetTime": _glfwGetTime, "_emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "_emscripten_set_gamepadconnected_callback": _emscripten_set_gamepadconnected_callback, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_set_touchcancel_callback": _emscripten_set_touchcancel_callback, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_glfwGetKey": _glfwGetKey, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glLinkProgram": _glLinkProgram, "_emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "_emscripten_set_touchend_callback": _emscripten_set_touchend_callback, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_glGetShaderiv": _glGetShaderiv, "_emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "_glGetUniformLocation": _glGetUniformLocation, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_glClear": _glClear, "_glUniform4fv": _glUniform4fv, "_emscripten_glFrustum": _emscripten_glFrustum, "_glRenderbufferStorage": _glRenderbufferStorage, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "__exit": __exit, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glStencilOp": _emscripten_glStencilOp, "_glBindAttribLocation": _glBindAttribLocation, "_glPixelStorei": _glPixelStorei, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_glfwGetCursorPos": _glfwGetCursorPos, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "___syscall54": ___syscall54, "___unlock": ___unlock, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_glfwSwapBuffers": _glfwSwapBuffers, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_glfwWindowHint": _glfwWindowHint, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glUniform4fv": _emscripten_glUniform4fv, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_glGenRenderbuffers": _glGenRenderbuffers, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_glTexParameteri": _glTexParameteri, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_glClearColor": _glClearColor, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glTexImage2D": _emscripten_glTexImage2D, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX, "cttz_i8": cttz_i8 };
// EMSCRIPTEN_START_ASM
var asm = (function(global, env, buffer) {
'use asm';
@@ -7005,7 +7001,6 @@ var asm = (function(global, env, buffer) {
var _glDisableVertexAttribArray=env._glDisableVertexAttribArray;
var _glCreateShader=env._glCreateShader;
var _emscripten_glReadPixels=env._emscripten_glReadPixels;
- var _glCompileShader=env._glCompileShader;
var _emscripten_glSampleCoverage=env._emscripten_glSampleCoverage;
var _emscripten_glVertexPointer=env._emscripten_glVertexPointer;
var _emscripten_set_touchstart_callback=env._emscripten_set_touchstart_callback;
@@ -7090,7 +7085,7 @@ var asm = (function(global, env, buffer) {
var _emscripten_get_now=env._emscripten_get_now;
var _emscripten_glDisable=env._emscripten_glDisable;
var _emscripten_glNormalPointer=env._emscripten_glNormalPointer;
- var _emscripten_glBindTexture=env._emscripten_glBindTexture;
+ var _glAttachShader=env._glAttachShader;
var _glFramebufferRenderbuffer=env._glFramebufferRenderbuffer;
var _emscripten_glEnable=env._emscripten_glEnable;
var _glCreateProgram=env._glCreateProgram;
@@ -7105,7 +7100,7 @@ var asm = (function(global, env, buffer) {
var _glBindFramebuffer=env._glBindFramebuffer;
var _emscripten_glVertexAttrib1f=env._emscripten_glVertexAttrib1f;
var _glGenFramebuffers=env._glGenFramebuffers;
- var _emscripten_glGetFramebufferAttachmentParameteriv=env._emscripten_glGetFramebufferAttachmentParameteriv;
+ var _glfwSetMouseButtonCallback=env._glfwSetMouseButtonCallback;
var _emscripten_glBlendEquationSeparate=env._emscripten_glBlendEquationSeparate;
var _exit=env._exit;
var _emscripten_glEnableClientState=env._emscripten_glEnableClientState;
@@ -7143,7 +7138,7 @@ var asm = (function(global, env, buffer) {
var _glBindTexture=env._glBindTexture;
var _emscripten_glUniform3iv=env._emscripten_glUniform3iv;
var _emscripten_glUniform2iv=env._emscripten_glUniform2iv;
- var _glfwSetCursorPos=env._glfwSetCursorPos;
+ var _emscripten_glHint=env._emscripten_glHint;
var _glfwSetCharCallback=env._glfwSetCharCallback;
var emscriptenWebGLGetVertexAttrib=env.emscriptenWebGLGetVertexAttrib;
var _glGetFloatv=env._glGetFloatv;
@@ -7155,7 +7150,7 @@ var asm = (function(global, env, buffer) {
var _emscripten_glTexSubImage2D=env._emscripten_glTexSubImage2D;
var _emscripten_memcpy_big=env._emscripten_memcpy_big;
var _emscripten_glPixelStorei=env._emscripten_glPixelStorei;
- var _glAttachShader=env._glAttachShader;
+ var _glCompileShader=env._glCompileShader;
var _emscripten_get_pointerlock_status=env._emscripten_get_pointerlock_status;
var _glfwGetMouseButton=env._glfwGetMouseButton;
var _emscripten_glColorPointer=env._emscripten_glColorPointer;
@@ -7233,8 +7228,8 @@ var asm = (function(global, env, buffer) {
var _emscripten_glGetProgramiv=env._emscripten_glGetProgramiv;
var _glfwMakeContextCurrent=env._glfwMakeContextCurrent;
var _emscripten_glUniformMatrix3fv=env._emscripten_glUniformMatrix3fv;
- var _emscripten_glHint=env._emscripten_glHint;
- var _glfwSetMouseButtonCallback=env._glfwSetMouseButtonCallback;
+ var _emscripten_glBindTexture=env._emscripten_glBindTexture;
+ var _emscripten_glGetFramebufferAttachmentParameteriv=env._emscripten_glGetFramebufferAttachmentParameteriv;
var _glfwGetCursorPos=env._glfwGetCursorPos;
var _emscripten_glActiveTexture=env._emscripten_glActiveTexture;
var _emscripten_glDeleteBuffers=env._emscripten_glDeleteBuffers;
@@ -7321,14 +7316,14 @@ function _main() {
$1 = HEAP32[3]|0;
_InitWindow($0,$1,3524);
_InitVrSimulator(2);
- HEAPF32[4151] = 5.0;
- HEAPF32[(16608)>>2] = 5.0;
- HEAPF32[(16612)>>2] = 5.0;
- ;HEAP32[(16616)>>2]=0|0;HEAP32[(16616)+4>>2]=0|0;HEAP32[(16616)+8>>2]=0|0;HEAP32[(16616)+12>>2]=0|0;
- HEAPF32[(16632)>>2] = 1.0;
- HEAPF32[(16636)>>2] = 0.0;
- HEAPF32[(16640)>>2] = 60.0;
- dest=$camera$byval_copy; src=16604; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ HEAPF32[4169] = 5.0;
+ HEAPF32[(16680)>>2] = 5.0;
+ HEAPF32[(16684)>>2] = 5.0;
+ ;HEAP32[(16688)>>2]=0|0;HEAP32[(16688)+4>>2]=0|0;HEAP32[(16688)+8>>2]=0|0;HEAP32[(16688)+12>>2]=0|0;
+ HEAPF32[(16704)>>2] = 1.0;
+ HEAPF32[(16708)>>2] = 0.0;
+ HEAPF32[(16712)>>2] = 60.0;
+ dest=$camera$byval_copy; src=16676; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetCameraMode($camera$byval_copy,3);
_emscripten_set_main_loop((1|0),0,1);
_CloseVrSimulator();
@@ -7336,8 +7331,8 @@ function _main() {
STACKTOP = sp;return 0;
}
function _UpdateDrawFrame() {
- var $$byval_copy3 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $cubePosition$byval_copy2 = 0, dest = 0, label = 0, sp = 0, src = 0;
- var stop = 0;
+ var $$byval_copy3 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $cubePosition$byval_copy2 = 0, dest = 0, label = 0;
+ var sp = 0, src = 0, stop = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0);
$$byval_copy3 = sp + 16|0;
@@ -7345,43 +7340,48 @@ function _UpdateDrawFrame() {
$0 = sp + 64|0;
$1 = sp + 60|0;
$2 = sp + 56|0;
- _UpdateCamera(16604);
+ _UpdateCamera(16676);
$3 = (_IsKeyPressed(32)|0);
$4 = ($3|0)==(0);
if (!($4)) {
_ToggleVrMode();
}
+ $5 = (_IsMouseButtonPressed(0)|0);
+ $6 = ($5|0)==(0);
+ if (!($6)) {
+ _DisableCursor();
+ }
_BeginDrawing();
HEAP8[$0>>0] = -11;
- $5 = ((($0)) + 1|0);
- HEAP8[$5>>0] = -11;
- $6 = ((($0)) + 2|0);
- HEAP8[$6>>0] = -11;
- $7 = ((($0)) + 3|0);
- HEAP8[$7>>0] = -1;
+ $7 = ((($0)) + 1|0);
+ HEAP8[$7>>0] = -11;
+ $8 = ((($0)) + 2|0);
+ HEAP8[$8>>0] = -11;
+ $9 = ((($0)) + 3|0);
+ HEAP8[$9>>0] = -1;
;HEAP8[$$byval_copy3>>0]=HEAP8[$0>>0]|0;HEAP8[$$byval_copy3+1>>0]=HEAP8[$0+1>>0]|0;HEAP8[$$byval_copy3+2>>0]=HEAP8[$0+2>>0]|0;HEAP8[$$byval_copy3+3>>0]=HEAP8[$0+3>>0]|0;
_ClearBackground($$byval_copy3);
_BeginVrDrawing();
- dest=$$byval_copy3; src=16604; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy3; src=16676; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_Begin3dMode($$byval_copy3);
HEAP8[$1>>0] = -26;
- $8 = ((($1)) + 1|0);
- HEAP8[$8>>0] = 41;
- $9 = ((($1)) + 2|0);
- HEAP8[$9>>0] = 55;
- $10 = ((($1)) + 3|0);
- HEAP8[$10>>0] = -1;
- ;HEAP32[$cubePosition$byval_copy2>>2]=HEAP32[16592>>2]|0;HEAP32[$cubePosition$byval_copy2+4>>2]=HEAP32[16592+4>>2]|0;HEAP32[$cubePosition$byval_copy2+8>>2]=HEAP32[16592+8>>2]|0;
+ $10 = ((($1)) + 1|0);
+ HEAP8[$10>>0] = 41;
+ $11 = ((($1)) + 2|0);
+ HEAP8[$11>>0] = 55;
+ $12 = ((($1)) + 3|0);
+ HEAP8[$12>>0] = -1;
+ ;HEAP32[$cubePosition$byval_copy2>>2]=HEAP32[16664>>2]|0;HEAP32[$cubePosition$byval_copy2+4>>2]=HEAP32[16664+4>>2]|0;HEAP32[$cubePosition$byval_copy2+8>>2]=HEAP32[16664+8>>2]|0;
;HEAP8[$$byval_copy3>>0]=HEAP8[$1>>0]|0;HEAP8[$$byval_copy3+1>>0]=HEAP8[$1+1>>0]|0;HEAP8[$$byval_copy3+2>>0]=HEAP8[$1+2>>0]|0;HEAP8[$$byval_copy3+3>>0]=HEAP8[$1+3>>0]|0;
_DrawCube($cubePosition$byval_copy2,2.0,2.0,2.0,$$byval_copy3);
HEAP8[$2>>0] = -66;
- $11 = ((($2)) + 1|0);
- HEAP8[$11>>0] = 33;
- $12 = ((($2)) + 2|0);
- HEAP8[$12>>0] = 55;
- $13 = ((($2)) + 3|0);
- HEAP8[$13>>0] = -1;
- ;HEAP32[$cubePosition$byval_copy2>>2]=HEAP32[16592>>2]|0;HEAP32[$cubePosition$byval_copy2+4>>2]=HEAP32[16592+4>>2]|0;HEAP32[$cubePosition$byval_copy2+8>>2]=HEAP32[16592+8>>2]|0;
+ $13 = ((($2)) + 1|0);
+ HEAP8[$13>>0] = 33;
+ $14 = ((($2)) + 2|0);
+ HEAP8[$14>>0] = 55;
+ $15 = ((($2)) + 3|0);
+ HEAP8[$15>>0] = -1;
+ ;HEAP32[$cubePosition$byval_copy2>>2]=HEAP32[16664>>2]|0;HEAP32[$cubePosition$byval_copy2+4>>2]=HEAP32[16664+4>>2]|0;HEAP32[$cubePosition$byval_copy2+8>>2]=HEAP32[16664+8>>2]|0;
;HEAP8[$$byval_copy3>>0]=HEAP8[$2>>0]|0;HEAP8[$$byval_copy3+1>>0]=HEAP8[$2+1>>0]|0;HEAP8[$$byval_copy3+2>>0]=HEAP8[$2+2>>0]|0;HEAP8[$$byval_copy3+3>>0]=HEAP8[$2+3>>0]|0;
_DrawCubeWires($cubePosition$byval_copy2,2.0,2.0,2.0,$$byval_copy3);
_DrawGrid(40,1.0);
@@ -7391,155 +7391,2868 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
-function _Vector2Distance($0,$1) {
+function _TraceLog($0,$1,$varargs) {
$0 = $0|0;
$1 = $1|0;
- var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
+ $varargs = $varargs|0;
+ var $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $endptr = 0, $strlen = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
sp = STACKTOP;
- $2 = +HEAPF32[$0>>2];
- $3 = +HEAPF32[$1>>2];
- $4 = $2 - $3;
- $5 = $4 * $4;
- $6 = ((($0)) + 4|0);
- $7 = +HEAPF32[$6>>2];
- $8 = ((($1)) + 4|0);
- $9 = +HEAPF32[$8>>2];
- $10 = $7 - $9;
- $11 = $10 * $10;
- $12 = $5 + $11;
- $13 = (+Math_sqrt((+$12)));
- return (+$13);
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $2 = sp;
+ switch ($0|0) {
+ case 0: {
+ ;HEAP8[16384>>0]=HEAP8[3560>>0]|0;HEAP8[16384+1>>0]=HEAP8[3560+1>>0]|0;HEAP8[16384+2>>0]=HEAP8[3560+2>>0]|0;HEAP8[16384+3>>0]=HEAP8[3560+3>>0]|0;HEAP8[16384+4>>0]=HEAP8[3560+4>>0]|0;HEAP8[16384+5>>0]=HEAP8[3560+5>>0]|0;HEAP8[16384+6>>0]=HEAP8[3560+6>>0]|0;
+ break;
+ }
+ case 2: {
+ $3 = 16384;
+ $4 = $3;
+ HEAP32[$4>>2] = 1330795077;
+ $5 = (($3) + 4)|0;
+ $6 = $5;
+ HEAP32[$6>>2] = 2112082;
+ break;
+ }
+ case 1: {
+ dest=16384; src=3567; stop=dest+10|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0));
+ break;
+ }
+ case 3: {
+ $7 = 16384;
+ $8 = $7;
+ HEAP32[$8>>2] = 1430406468;
+ $9 = (($7) + 4)|0;
+ $10 = $9;
+ HEAP32[$10>>2] = 2112071;
+ break;
+ }
+ default: {
+ }
+ }
+ (_strcat(16384,$1)|0);
+ $strlen = (_strlen(16384)|0);
+ $endptr = (16384 + ($strlen)|0);
+ HEAP8[$endptr>>0]=10&255;HEAP8[$endptr+1>>0]=10>>8;
+ HEAP32[$2>>2] = $varargs;
+ $11 = ($0|0)==(3);
+ if ($11) {
+ STACKTOP = sp;return;
+ }
+ (_vprintf(16384,$2)|0);
+ $12 = ($0|0)==(2);
+ if ($12) {
+ _exit(1);
+ // unreachable;
+ } else {
+ STACKTOP = sp;return;
+ }
}
-function _Vector2Angle($0,$1) {
+function _LoadDefaultFont() {
+ var $$ = 0, $$0101 = 0, $$090100 = 0, $$09299 = 0, $$095104 = 0, $$096103 = 0, $$097102 = 0, $$191 = 0, $$193 = 0, $$byval_copy1 = 0, $$lcssa = 0, $$sroa$0$0$$sroa_idx = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0;
+ var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $$byval_copy1 = sp + 44|0;
+ $vararg_buffer = sp;
+ $0 = sp + 4|0;
+ $1 = sp + 24|0;
+ HEAP32[(16740)>>2] = 224;
+ $2 = (_malloc(65536)|0);
+ _memset(($2|0),0,65536)|0;
+ $$095104 = 0;$$096103 = 0;
+ while(1) {
+ $3 = (16 + ($$095104<<2)|0);
+ $4 = HEAP32[$3>>2]|0;
+ $$097102 = 31;
+ while(1) {
+ $16 = 1 << $$097102;
+ $17 = $4 & $16;
+ $18 = ($17|0)==(0);
+ if (!($18)) {
+ $19 = (($$097102) + ($$096103))|0;
+ $$sroa$0$0$$sroa_idx = (($2) + ($19<<2)|0);
+ HEAP8[$$sroa$0$0$$sroa_idx>>0]=-1&255;HEAP8[$$sroa$0$0$$sroa_idx+1>>0]=(-1>>8)&255;HEAP8[$$sroa$0$0$$sroa_idx+2>>0]=(-1>>16)&255;HEAP8[$$sroa$0$0$$sroa_idx+3>>0]=-1>>24;
+ }
+ $20 = (($$097102) + -1)|0;
+ $21 = ($$097102|0)>(0);
+ if ($21) {
+ $$097102 = $20;
+ } else {
+ break;
+ }
+ }
+ $12 = (($$095104) + 1)|0;
+ $13 = ($$095104|0)>(511);
+ $$ = $13 ? 0 : $12;
+ $14 = (($$096103) + 32)|0;
+ $15 = ($14|0)<(16384);
+ if ($15) {
+ $$095104 = $$;$$096103 = $14;
+ } else {
+ break;
+ }
+ }
+ _LoadImageEx($0,$2,128,128);
+ _ImageFormat($0,2);
+ _free($2);
+ ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
+ _LoadTextureFromImage($1,$$byval_copy1);
+ ;HEAP32[16716>>2]=HEAP32[$1>>2]|0;HEAP32[16716+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[16716+8>>2]=HEAP32[$1+8>>2]|0;HEAP32[16716+12>>2]=HEAP32[$1+12>>2]|0;HEAP32[16716+16>>2]=HEAP32[$1+16>>2]|0;
+ ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
+ _UnloadImage($$byval_copy1);
+ $5 = HEAP32[(16740)>>2]|0;
+ $6 = $5 << 5;
+ $7 = (_malloc($6)|0);
+ HEAP32[(16744)>>2] = $7;
+ $8 = ($5|0)>(0);
+ if (!($8)) {
+ $$lcssa = $7;
+ $22 = ((($$lcssa)) + 16|0);
+ $23 = HEAP32[$22>>2]|0;
+ HEAP32[(16736)>>2] = $23;
+ $24 = HEAP32[4179]|0;
+ HEAP32[$vararg_buffer>>2] = $24;
+ _TraceLog(0,3577,$vararg_buffer);
+ STACKTOP = sp;return;
+ }
+ $9 = HEAP32[(16720)>>2]|0;
+ $10 = HEAP32[(16740)>>2]|0;
+ $11 = HEAP32[(16744)>>2]|0;
+ $$0101 = 0;$$090100 = 1;$$09299 = 0;$27 = $7;
+ while(1) {
+ $25 = (($$0101) + 32)|0;
+ $26 = (($27) + ($$0101<<5)|0);
+ HEAP32[$26>>2] = $25;
+ $28 = (((($27) + ($$0101<<5)|0)) + 4|0);
+ HEAP32[$28>>2] = $$090100;
+ $29 = ($$09299*11)|0;
+ $30 = (($29) + 1)|0;
+ $31 = (((($27) + ($$0101<<5)|0)) + 8|0);
+ HEAP32[$31>>2] = $30;
+ $32 = (2064 + ($$0101<<2)|0);
+ $33 = HEAP32[$32>>2]|0;
+ $34 = (((($27) + ($$0101<<5)|0)) + 12|0);
+ HEAP32[$34>>2] = $33;
+ $35 = (((($27) + ($$0101<<5)|0)) + 16|0);
+ HEAP32[$35>>2] = 10;
+ $36 = (($$090100) + 1)|0;
+ $37 = (($36) + ($33))|0;
+ $38 = ($37|0)<($9|0);
+ $39 = (($$09299) + 1)|0;
+ if ($38) {
+ $$191 = $37;$$193 = $$09299;
+ } else {
+ $40 = ($39*11)|0;
+ $41 = (($40) + 1)|0;
+ $42 = (($33) + 2)|0;
+ HEAP32[$28>>2] = 1;
+ HEAP32[$31>>2] = $41;
+ $$191 = $42;$$193 = $39;
+ }
+ $43 = (((($27) + ($$0101<<5)|0)) + 20|0);
+ HEAP32[$43>>2] = 0;
+ $44 = (((($27) + ($$0101<<5)|0)) + 24|0);
+ HEAP32[$44>>2] = 0;
+ $45 = (((($27) + ($$0101<<5)|0)) + 28|0);
+ HEAP32[$45>>2] = 0;
+ $46 = (($$0101) + 1)|0;
+ $47 = ($46|0)<($10|0);
+ if ($47) {
+ $$0101 = $46;$$090100 = $$191;$$09299 = $$193;$27 = $11;
+ } else {
+ $$lcssa = $11;
+ break;
+ }
+ }
+ $22 = ((($$lcssa)) + 16|0);
+ $23 = HEAP32[$22>>2]|0;
+ HEAP32[(16736)>>2] = $23;
+ $24 = HEAP32[4179]|0;
+ HEAP32[$vararg_buffer>>2] = $24;
+ _TraceLog(0,3577,$vararg_buffer);
+ STACKTOP = sp;return;
+}
+function _LoadImageEx($0,$1,$2,$3) {
$0 = $0|0;
$1 = $1|0;
- var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var $$03334 = 0, $$035 = 0, $$sroa$12$0$$sroa_idx21 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$9$0$$sroa_idx18 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $24 = 0, $25 = 0, $26 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $exitcond = 0, label = 0, sp = 0;
sp = STACKTOP;
- $2 = ((($1)) + 4|0);
- $3 = +HEAPF32[$2>>2];
- $4 = ((($0)) + 4|0);
- $5 = +HEAPF32[$4>>2];
- $6 = $3 - $5;
- $7 = +HEAPF32[$1>>2];
- $8 = +HEAPF32[$0>>2];
- $9 = $7 - $8;
- $10 = (+Math_atan2((+$6),(+$9)));
- $11 = $10 * 57.2957763671875;
- $12 = $11 < 0.0;
- $13 = $11 + 360.0;
- $$0 = $12 ? $13 : $11;
- return (+$$0);
+ $4 = $2 << 2;
+ $5 = Math_imul($4, $3)|0;
+ $6 = (_malloc($5)|0);
+ $7 = ($5|0)>(0);
+ if ($7) {
+ $8 = (($5) + -1)|0;
+ $9 = $8 >>> 2;
+ $$03334 = 0;$$035 = 0;
+ while(1) {
+ $10 = (($1) + ($$03334<<2)|0);
+ $11 = HEAP8[$10>>0]|0;
+ $12 = (($6) + ($$035)|0);
+ HEAP8[$12>>0] = $11;
+ $13 = (((($1) + ($$03334<<2)|0)) + 1|0);
+ $14 = HEAP8[$13>>0]|0;
+ $15 = $$035 | 1;
+ $16 = (($6) + ($15)|0);
+ HEAP8[$16>>0] = $14;
+ $17 = (((($1) + ($$03334<<2)|0)) + 2|0);
+ $18 = HEAP8[$17>>0]|0;
+ $19 = $$035 | 2;
+ $20 = (($6) + ($19)|0);
+ HEAP8[$20>>0] = $18;
+ $21 = (((($1) + ($$03334<<2)|0)) + 3|0);
+ $22 = HEAP8[$21>>0]|0;
+ $23 = $$035 | 3;
+ $24 = (($6) + ($23)|0);
+ HEAP8[$24>>0] = $22;
+ $25 = (($$03334) + 1)|0;
+ $26 = (($$035) + 4)|0;
+ $exitcond = ($$03334|0)==($9|0);
+ if ($exitcond) {
+ break;
+ } else {
+ $$03334 = $25;$$035 = $26;
+ }
+ }
+ }
+ HEAP32[$0>>2] = $6;
+ $$sroa$9$0$$sroa_idx18 = ((($0)) + 4|0);
+ HEAP32[$$sroa$9$0$$sroa_idx18>>2] = $2;
+ $$sroa$12$0$$sroa_idx21 = ((($0)) + 8|0);
+ HEAP32[$$sroa$12$0$$sroa_idx21>>2] = $3;
+ $$sroa$15$0$$sroa_idx24 = ((($0)) + 12|0);
+ HEAP32[$$sroa$15$0$$sroa_idx24>>2] = 1;
+ $$sroa$16$0$$sroa_idx26 = ((($0)) + 16|0);
+ HEAP32[$$sroa$16$0$$sroa_idx26>>2] = 7;
+ return;
}
-function _VectorZero($0) {
+function _ImageFormat($0,$1) {
$0 = $0|0;
- var $1 = 0, $2 = 0, label = 0, sp = 0;
+ $1 = $1|0;
+ var $$0166199 = 0, $$0167197 = 0, $$0168195 = 0, $$0169192 = 0, $$0170190 = 0, $$0171188 = 0, $$0172189 = 0, $$0202 = 0, $$1194 = 0, $$2201 = 0, $$byval_copy = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0, $106 = 0, $107 = 0;
+ var $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0;
+ var $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0;
+ var $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0;
+ var $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0, $174 = 0, $175 = 0.0, $176 = 0.0, $177 = 0.0, $178 = 0, $179 = 0, $18 = 0;
+ var $180 = 0, $181 = 0.0, $182 = 0.0, $183 = 0.0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0.0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0;
+ var $199 = 0, $2 = 0, $20 = 0.0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0;
+ var $216 = 0, $217 = 0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0.0, $221 = 0, $222 = 0, $223 = 0, $224 = 0.0, $225 = 0.0, $226 = 0.0, $227 = 0, $228 = 0, $229 = 0, $23 = 0.0, $230 = 0.0, $231 = 0.0, $232 = 0.0, $233 = 0;
+ var $234 = 0, $235 = 0, $236 = 0.0, $237 = 0.0, $238 = 0.0, $239 = 0, $24 = 0.0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0.0, $250 = 0, $251 = 0;
+ var $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0;
+ var $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0.0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0;
+ var $289 = 0, $29 = 0.0, $290 = 0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
+ var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0, $61 = 0.0, $62 = 0.0;
+ var $63 = 0.0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0;
+ var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0;
+ var $or$cond = 0, $roundf = 0.0, $roundf173 = 0.0, $roundf174 = 0.0, $roundf175 = 0.0, $roundf176 = 0.0, $roundf177 = 0.0, $roundf178 = 0.0, $roundf179 = 0.0, $roundf180 = 0.0, $roundf181 = 0.0, $vararg_buffer = 0, label = 0, sp = 0;
sp = STACKTOP;
- HEAPF32[$0>>2] = 0.0;
- $1 = ((($0)) + 4|0);
- HEAPF32[$1>>2] = 0.0;
- $2 = ((($0)) + 8|0);
- HEAPF32[$2>>2] = 0.0;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $$byval_copy = sp + 4|0;
+ $vararg_buffer = sp;
+ $2 = ((($0)) + 16|0);
+ $3 = HEAP32[$2>>2]|0;
+ $4 = ($3|0)==($1|0);
+ if ($4) {
+ STACKTOP = sp;return;
+ }
+ $5 = ($3|0)<(9);
+ $6 = ($1|0)<(9);
+ $or$cond = $6 & $5;
+ if (!($or$cond)) {
+ _TraceLog(1,4003,$vararg_buffer);
+ STACKTOP = sp;return;
+ }
+ ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$0+16>>2]|0;
+ $7 = (_GetImageData($$byval_copy)|0);
+ $8 = HEAP32[$0>>2]|0;
+ _free($8);
+ HEAP32[$2>>2] = $1;
+ switch ($1|0) {
+ case 1: {
+ $9 = ((($0)) + 4|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = ((($0)) + 8|0);
+ $12 = HEAP32[$11>>2]|0;
+ $13 = Math_imul($12, $10)|0;
+ $14 = (_malloc($13)|0);
+ HEAP32[$0>>2] = $14;
+ $15 = Math_imul($12, $10)|0;
+ $16 = ($15|0)>(0);
+ if ($16) {
+ $$0171188 = 0;
+ while(1) {
+ $17 = (($7) + ($$0171188<<2)|0);
+ $18 = HEAP8[$17>>0]|0;
+ $19 = (+($18&255));
+ $20 = $19 * 0.29899999499320984;
+ $21 = (((($7) + ($$0171188<<2)|0)) + 1|0);
+ $22 = HEAP8[$21>>0]|0;
+ $23 = (+($22&255));
+ $24 = $23 * 0.58700001239776611;
+ $25 = $20 + $24;
+ $26 = (((($7) + ($$0171188<<2)|0)) + 2|0);
+ $27 = HEAP8[$26>>0]|0;
+ $28 = (+($27&255));
+ $29 = $28 * 0.11400000005960464;
+ $30 = $25 + $29;
+ $31 = (~~(($30))&255);
+ $32 = HEAP32[$0>>2]|0;
+ $33 = (($32) + ($$0171188)|0);
+ HEAP8[$33>>0] = $31;
+ $34 = (($$0171188) + 1)|0;
+ $35 = HEAP32[$9>>2]|0;
+ $36 = HEAP32[$11>>2]|0;
+ $37 = Math_imul($36, $35)|0;
+ $38 = ($34|0)<($37|0);
+ if ($38) {
+ $$0171188 = $34;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 2: {
+ $39 = ((($0)) + 4|0);
+ $40 = HEAP32[$39>>2]|0;
+ $41 = ((($0)) + 8|0);
+ $42 = HEAP32[$41>>2]|0;
+ $43 = $40 << 1;
+ $44 = Math_imul($43, $42)|0;
+ $45 = (_malloc($44)|0);
+ HEAP32[$0>>2] = $45;
+ $46 = HEAP32[$39>>2]|0;
+ $47 = $46 << 1;
+ $48 = Math_imul($47, $42)|0;
+ $49 = ($48|0)>(0);
+ if ($49) {
+ $$0170190 = 0;$$0172189 = 0;
+ while(1) {
+ $50 = (($7) + ($$0172189<<2)|0);
+ $51 = HEAP8[$50>>0]|0;
+ $52 = (+($51&255));
+ $53 = $52 * 0.29899999499320984;
+ $54 = (((($7) + ($$0172189<<2)|0)) + 1|0);
+ $55 = HEAP8[$54>>0]|0;
+ $56 = (+($55&255));
+ $57 = $56 * 0.58700001239776611;
+ $58 = $53 + $57;
+ $59 = (((($7) + ($$0172189<<2)|0)) + 2|0);
+ $60 = HEAP8[$59>>0]|0;
+ $61 = (+($60&255));
+ $62 = $61 * 0.11400000005960464;
+ $63 = $58 + $62;
+ $64 = (~~(($63))&255);
+ $65 = HEAP32[$0>>2]|0;
+ $66 = (($65) + ($$0170190)|0);
+ HEAP8[$66>>0] = $64;
+ $67 = (((($7) + ($$0172189<<2)|0)) + 3|0);
+ $68 = HEAP8[$67>>0]|0;
+ $69 = HEAP32[$0>>2]|0;
+ $70 = $$0170190 | 1;
+ $71 = (($69) + ($70)|0);
+ HEAP8[$71>>0] = $68;
+ $72 = (($$0172189) + 1)|0;
+ $73 = (($$0170190) + 2)|0;
+ $74 = HEAP32[$39>>2]|0;
+ $75 = HEAP32[$41>>2]|0;
+ $76 = $74 << 1;
+ $77 = Math_imul($76, $75)|0;
+ $78 = ($73|0)<($77|0);
+ if ($78) {
+ $$0170190 = $73;$$0172189 = $72;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 3: {
+ $79 = ((($0)) + 4|0);
+ $80 = HEAP32[$79>>2]|0;
+ $81 = ((($0)) + 8|0);
+ $82 = HEAP32[$81>>2]|0;
+ $83 = $80 << 1;
+ $84 = Math_imul($83, $82)|0;
+ $85 = (_malloc($84)|0);
+ HEAP32[$0>>2] = $85;
+ $86 = HEAP32[$79>>2]|0;
+ $87 = Math_imul($82, $86)|0;
+ $88 = ($87|0)>(0);
+ if ($88) {
+ $89 = HEAP8[$7>>0]|0;
+ $90 = (+($89&255));
+ $91 = $90 * 31.0;
+ $92 = $91 / 255.0;
+ $roundf179 = (+_roundf((+$92)));
+ $93 = (~~(($roundf179))&255);
+ $94 = ((($7)) + 1|0);
+ $95 = HEAP8[$94>>0]|0;
+ $96 = (+($95&255));
+ $97 = $96 * 63.0;
+ $98 = $97 / 255.0;
+ $roundf180 = (+_roundf((+$98)));
+ $99 = (~~(($roundf180))&255);
+ $100 = ((($7)) + 2|0);
+ $101 = HEAP8[$100>>0]|0;
+ $102 = (+($101&255));
+ $103 = $102 * 31.0;
+ $104 = $103 / 255.0;
+ $roundf181 = (+_roundf((+$104)));
+ $105 = (~~(($roundf181))&255);
+ $106 = $93&255;
+ $107 = $106 << 11;
+ $108 = $99&255;
+ $109 = $108 << 5;
+ $110 = $109 | $107;
+ $111 = $105&255;
+ $112 = $110 | $111;
+ $113 = $112&65535;
+ $114 = HEAP32[$0>>2]|0;
+ $115 = HEAP32[$79>>2]|0;
+ $116 = HEAP32[$81>>2]|0;
+ $117 = Math_imul($116, $115)|0;
+ $$0169192 = 0;
+ while(1) {
+ $118 = (($114) + ($$0169192<<1)|0);
+ HEAP16[$118>>1] = $113;
+ $119 = (($$0169192) + 1)|0;
+ $120 = ($119|0)<($117|0);
+ if ($120) {
+ $$0169192 = $119;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 4: {
+ $121 = ((($0)) + 4|0);
+ $122 = HEAP32[$121>>2]|0;
+ $123 = ((($0)) + 8|0);
+ $124 = HEAP32[$123>>2]|0;
+ $125 = ($122*3)|0;
+ $126 = Math_imul($125, $124)|0;
+ $127 = (_malloc($126)|0);
+ HEAP32[$0>>2] = $127;
+ $128 = HEAP32[$121>>2]|0;
+ $129 = ($128*3)|0;
+ $130 = Math_imul($129, $124)|0;
+ $131 = ($130|0)>(0);
+ if ($131) {
+ $$0168195 = 0;$$1194 = 0;
+ while(1) {
+ $132 = (($7) + ($$1194<<2)|0);
+ $133 = HEAP8[$132>>0]|0;
+ $134 = HEAP32[$0>>2]|0;
+ $135 = (($134) + ($$0168195)|0);
+ HEAP8[$135>>0] = $133;
+ $136 = (((($7) + ($$1194<<2)|0)) + 1|0);
+ $137 = HEAP8[$136>>0]|0;
+ $138 = HEAP32[$0>>2]|0;
+ $139 = (($$0168195) + 1)|0;
+ $140 = (($138) + ($139)|0);
+ HEAP8[$140>>0] = $137;
+ $141 = (((($7) + ($$1194<<2)|0)) + 2|0);
+ $142 = HEAP8[$141>>0]|0;
+ $143 = HEAP32[$0>>2]|0;
+ $144 = (($$0168195) + 2)|0;
+ $145 = (($143) + ($144)|0);
+ HEAP8[$145>>0] = $142;
+ $146 = (($$1194) + 1)|0;
+ $147 = (($$0168195) + 3)|0;
+ $148 = HEAP32[$121>>2]|0;
+ $149 = HEAP32[$123>>2]|0;
+ $150 = ($148*3)|0;
+ $151 = Math_imul($150, $149)|0;
+ $152 = ($147|0)<($151|0);
+ if ($152) {
+ $$0168195 = $147;$$1194 = $146;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 5: {
+ $153 = ((($0)) + 4|0);
+ $154 = HEAP32[$153>>2]|0;
+ $155 = ((($0)) + 8|0);
+ $156 = HEAP32[$155>>2]|0;
+ $157 = $154 << 1;
+ $158 = Math_imul($157, $156)|0;
+ $159 = (_malloc($158)|0);
+ HEAP32[$0>>2] = $159;
+ $160 = HEAP32[$153>>2]|0;
+ $161 = Math_imul($156, $160)|0;
+ $162 = ($161|0)>(0);
+ if ($162) {
+ $163 = HEAP32[$0>>2]|0;
+ $164 = HEAP32[$153>>2]|0;
+ $165 = HEAP32[$155>>2]|0;
+ $166 = Math_imul($165, $164)|0;
+ $$0167197 = 0;
+ while(1) {
+ $167 = (($7) + ($$0167197<<2)|0);
+ $168 = HEAP8[$167>>0]|0;
+ $169 = (+($168&255));
+ $170 = $169 * 31.0;
+ $171 = $170 / 255.0;
+ $roundf176 = (+_roundf((+$171)));
+ $172 = (~~(($roundf176))&255);
+ $173 = (((($7) + ($$0167197<<2)|0)) + 1|0);
+ $174 = HEAP8[$173>>0]|0;
+ $175 = (+($174&255));
+ $176 = $175 * 31.0;
+ $177 = $176 / 255.0;
+ $roundf177 = (+_roundf((+$177)));
+ $178 = (~~(($roundf177))&255);
+ $179 = (((($7) + ($$0167197<<2)|0)) + 2|0);
+ $180 = HEAP8[$179>>0]|0;
+ $181 = (+($180&255));
+ $182 = $181 * 31.0;
+ $183 = $182 / 255.0;
+ $roundf178 = (+_roundf((+$183)));
+ $184 = (~~(($roundf178))&255);
+ $185 = (((($7) + ($$0167197<<2)|0)) + 3|0);
+ $186 = HEAP8[$185>>0]|0;
+ $187 = ($186&255)>(50);
+ $188 = $172&255;
+ $189 = $188 << 11;
+ $190 = $178&255;
+ $191 = $190 << 6;
+ $192 = $191 | $189;
+ $193 = $184&255;
+ $194 = $193 << 1;
+ $195 = $192 | $194;
+ $196 = $187&1;
+ $197 = $195 | $196;
+ $198 = $197&65535;
+ $199 = (($163) + ($$0167197<<1)|0);
+ HEAP16[$199>>1] = $198;
+ $200 = (($$0167197) + 1)|0;
+ $201 = ($200|0)<($166|0);
+ if ($201) {
+ $$0167197 = $200;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 6: {
+ $202 = ((($0)) + 4|0);
+ $203 = HEAP32[$202>>2]|0;
+ $204 = ((($0)) + 8|0);
+ $205 = HEAP32[$204>>2]|0;
+ $206 = $203 << 1;
+ $207 = Math_imul($206, $205)|0;
+ $208 = (_malloc($207)|0);
+ HEAP32[$0>>2] = $208;
+ $209 = HEAP32[$202>>2]|0;
+ $210 = Math_imul($205, $209)|0;
+ $211 = ($210|0)>(0);
+ if ($211) {
+ $212 = HEAP32[$0>>2]|0;
+ $213 = HEAP32[$202>>2]|0;
+ $214 = HEAP32[$204>>2]|0;
+ $215 = Math_imul($214, $213)|0;
+ $$0166199 = 0;
+ while(1) {
+ $216 = (($7) + ($$0166199<<2)|0);
+ $217 = HEAP8[$216>>0]|0;
+ $218 = (+($217&255));
+ $219 = $218 * 15.0;
+ $220 = $219 / 255.0;
+ $roundf = (+_roundf((+$220)));
+ $221 = (~~(($roundf))&255);
+ $222 = (((($7) + ($$0166199<<2)|0)) + 1|0);
+ $223 = HEAP8[$222>>0]|0;
+ $224 = (+($223&255));
+ $225 = $224 * 15.0;
+ $226 = $225 / 255.0;
+ $roundf173 = (+_roundf((+$226)));
+ $227 = (~~(($roundf173))&255);
+ $228 = (((($7) + ($$0166199<<2)|0)) + 2|0);
+ $229 = HEAP8[$228>>0]|0;
+ $230 = (+($229&255));
+ $231 = $230 * 15.0;
+ $232 = $231 / 255.0;
+ $roundf174 = (+_roundf((+$232)));
+ $233 = (~~(($roundf174))&255);
+ $234 = (((($7) + ($$0166199<<2)|0)) + 3|0);
+ $235 = HEAP8[$234>>0]|0;
+ $236 = (+($235&255));
+ $237 = $236 * 15.0;
+ $238 = $237 / 255.0;
+ $roundf175 = (+_roundf((+$238)));
+ $239 = (~~(($roundf175))&255);
+ $240 = $221&255;
+ $241 = $240 << 12;
+ $242 = $227&255;
+ $243 = $242 << 8;
+ $244 = $243 | $241;
+ $245 = $233&255;
+ $246 = $245 << 4;
+ $247 = $244 | $246;
+ $248 = $239&255;
+ $249 = $247 | $248;
+ $250 = $249&65535;
+ $251 = (($212) + ($$0166199<<1)|0);
+ HEAP16[$251>>1] = $250;
+ $252 = (($$0166199) + 1)|0;
+ $253 = ($252|0)<($215|0);
+ if ($253) {
+ $$0166199 = $252;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 7: {
+ $254 = ((($0)) + 4|0);
+ $255 = HEAP32[$254>>2]|0;
+ $256 = ((($0)) + 8|0);
+ $257 = HEAP32[$256>>2]|0;
+ $258 = $255 << 2;
+ $259 = Math_imul($258, $257)|0;
+ $260 = (_malloc($259)|0);
+ HEAP32[$0>>2] = $260;
+ $261 = HEAP32[$254>>2]|0;
+ $262 = $261 << 2;
+ $263 = Math_imul($262, $257)|0;
+ $264 = ($263|0)>(0);
+ if ($264) {
+ $$0202 = 0;$$2201 = 0;
+ while(1) {
+ $265 = (($7) + ($$2201<<2)|0);
+ $266 = HEAP8[$265>>0]|0;
+ $267 = HEAP32[$0>>2]|0;
+ $268 = (($267) + ($$0202)|0);
+ HEAP8[$268>>0] = $266;
+ $269 = (((($7) + ($$2201<<2)|0)) + 1|0);
+ $270 = HEAP8[$269>>0]|0;
+ $271 = HEAP32[$0>>2]|0;
+ $272 = $$0202 | 1;
+ $273 = (($271) + ($272)|0);
+ HEAP8[$273>>0] = $270;
+ $274 = (((($7) + ($$2201<<2)|0)) + 2|0);
+ $275 = HEAP8[$274>>0]|0;
+ $276 = HEAP32[$0>>2]|0;
+ $277 = $$0202 | 2;
+ $278 = (($276) + ($277)|0);
+ HEAP8[$278>>0] = $275;
+ $279 = (((($7) + ($$2201<<2)|0)) + 3|0);
+ $280 = HEAP8[$279>>0]|0;
+ $281 = HEAP32[$0>>2]|0;
+ $282 = $$0202 | 3;
+ $283 = (($281) + ($282)|0);
+ HEAP8[$283>>0] = $280;
+ $284 = (($$2201) + 1)|0;
+ $285 = (($$0202) + 4)|0;
+ $286 = HEAP32[$254>>2]|0;
+ $287 = HEAP32[$256>>2]|0;
+ $288 = $286 << 2;
+ $289 = Math_imul($288, $287)|0;
+ $290 = ($285|0)<($289|0);
+ if ($290) {
+ $$0202 = $285;$$2201 = $284;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ default: {
+ }
+ }
+ _free($7);
+ STACKTOP = sp;return;
+}
+function _LoadTextureFromImage($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$sroa$10$0$$sroa_idx6 = 0, $$sroa$12$0$$sroa_idx8 = 0, $$sroa$6$0$$sroa_idx2 = 0, $$sroa$8$0$$sroa_idx4 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr3 = 0;
+ var $vararg_ptr4 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $vararg_buffer = sp;
+ $2 = HEAP32[$1>>2]|0;
+ $3 = ((($1)) + 4|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = ((($1)) + 8|0);
+ $6 = HEAP32[$5>>2]|0;
+ $7 = ((($1)) + 16|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = ((($1)) + 12|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = (_rlglLoadTexture($2,$4,$6,$8,$10)|0);
+ $12 = HEAP32[$3>>2]|0;
+ $13 = HEAP32[$5>>2]|0;
+ HEAP32[$vararg_buffer>>2] = $11;
+ $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
+ HEAP32[$vararg_ptr1>>2] = $12;
+ $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
+ HEAP32[$vararg_ptr2>>2] = $13;
+ $vararg_ptr3 = ((($vararg_buffer)) + 12|0);
+ HEAP32[$vararg_ptr3>>2] = $10;
+ $vararg_ptr4 = ((($vararg_buffer)) + 16|0);
+ HEAP32[$vararg_ptr4>>2] = $8;
+ _TraceLog(3,3622,$vararg_buffer);
+ HEAP32[$0>>2] = $11;
+ $$sroa$6$0$$sroa_idx2 = ((($0)) + 4|0);
+ HEAP32[$$sroa$6$0$$sroa_idx2>>2] = $12;
+ $$sroa$8$0$$sroa_idx4 = ((($0)) + 8|0);
+ HEAP32[$$sroa$8$0$$sroa_idx4>>2] = $13;
+ $$sroa$10$0$$sroa_idx6 = ((($0)) + 12|0);
+ HEAP32[$$sroa$10$0$$sroa_idx6>>2] = $10;
+ $$sroa$12$0$$sroa_idx8 = ((($0)) + 16|0);
+ HEAP32[$$sroa$12$0$$sroa_idx8>>2] = $8;
+ STACKTOP = sp;return;
+}
+function _UnloadImage($0) {
+ $0 = $0|0;
+ var $1 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = HEAP32[$0>>2]|0;
+ _free($1);
return;
}
-function _VectorSubtract($0,$1,$2) {
+function _rlglLoadTexture($0,$1,$2,$3,$4) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
- var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
+ $3 = $3|0;
+ $4 = $4|0;
+ var $$0 = 0, $$off = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
+ var $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0;
+ var $48 = 0, $49 = 0, $5 = 0, $50 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond101 = 0, $or$cond7 = 0, $or$cond97 = 0, $or$cond99 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer11 = 0, $vararg_buffer15 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0;
+ var $vararg_buffer9 = 0, $vararg_ptr13 = 0, $vararg_ptr14 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $3 = +HEAPF32[$1>>2];
- $4 = +HEAPF32[$2>>2];
- $5 = $3 - $4;
- HEAPF32[$0>>2] = $5;
- $6 = ((($0)) + 4|0);
- $7 = ((($1)) + 4|0);
- $8 = +HEAPF32[$7>>2];
- $9 = ((($2)) + 4|0);
- $10 = +HEAPF32[$9>>2];
- $11 = $8 - $10;
- HEAPF32[$6>>2] = $11;
- $12 = ((($0)) + 8|0);
- $13 = ((($1)) + 8|0);
- $14 = +HEAPF32[$13>>2];
- $15 = ((($2)) + 8|0);
- $16 = +HEAPF32[$15>>2];
- $17 = $14 - $16;
- HEAPF32[$12>>2] = $17;
+ STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0);
+ $vararg_buffer15 = sp + 64|0;
+ $vararg_buffer11 = sp + 48|0;
+ $vararg_buffer9 = sp + 40|0;
+ $vararg_buffer7 = sp + 32|0;
+ $vararg_buffer5 = sp + 24|0;
+ $vararg_buffer3 = sp + 16|0;
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $5 = sp + 68|0;
+ _glBindTexture(3553,0);
+ HEAP32[$5>>2] = 0;
+ $6 = HEAP32[4187]|0;
+ $7 = ($6|0)==(0);
+ $$off = (($3) + -9)|0;
+ $8 = ($$off>>>0)<(4);
+ $or$cond = $8 & $7;
+ if ($or$cond) {
+ _TraceLog(1,3672,$vararg_buffer);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $9 = HEAP32[4188]|0;
+ $10 = ($9|0)==(0);
+ $11 = ($3|0)==(13);
+ $or$cond7 = $11 & $10;
+ if ($or$cond7) {
+ _TraceLog(1,3716,$vararg_buffer1);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $12 = HEAP32[4189]|0;
+ $13 = ($12|0)==(0);
+ $14 = $3 | 1;
+ $15 = ($14|0)==(15);
+ $or$cond97 = $15 & $13;
+ if ($or$cond97) {
+ _TraceLog(1,3761,$vararg_buffer3);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $16 = HEAP32[4190]|0;
+ $17 = ($16|0)==(0);
+ $18 = ($14|0)==(17);
+ $or$cond99 = $18 & $17;
+ if ($or$cond99) {
+ _TraceLog(1,3806,$vararg_buffer5);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $19 = HEAP32[4191]|0;
+ $20 = ($19|0)==(0);
+ $21 = ($14|0)==(19);
+ $or$cond101 = $21 & $20;
+ if ($or$cond101) {
+ _TraceLog(1,3851,$vararg_buffer7);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ _glGenTextures(1,($5|0));
+ $22 = HEAP32[$5>>2]|0;
+ _glBindTexture(3553,($22|0));
+ do {
+ switch ($3|0) {
+ case 1: {
+ _glTexImage2D(3553,0,6409,($1|0),($2|0),0,6409,5121,($0|0));
+ break;
+ }
+ case 2: {
+ _glTexImage2D(3553,0,6410,($1|0),($2|0),0,6410,5121,($0|0));
+ break;
+ }
+ case 3: {
+ _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,33635,($0|0));
+ break;
+ }
+ case 4: {
+ _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,5121,($0|0));
+ break;
+ }
+ case 5: {
+ _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32820,($0|0));
+ break;
+ }
+ case 6: {
+ _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32819,($0|0));
+ break;
+ }
+ case 7: {
+ _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,($0|0));
+ break;
+ }
+ case 8: {
+ $23 = HEAP32[4192]|0;
+ $24 = ($23|0)==(0);
+ if (!($24)) {
+ _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,5126,($0|0));
+ }
+ break;
+ }
+ case 9: {
+ $25 = HEAP32[4187]|0;
+ $26 = ($25|0)==(0);
+ if (!($26)) {
+ _LoadCompressedTexture($0,$1,$2,$4,33776);
+ }
+ break;
+ }
+ case 10: {
+ $27 = HEAP32[4187]|0;
+ $28 = ($27|0)==(0);
+ if (!($28)) {
+ _LoadCompressedTexture($0,$1,$2,$4,33777);
+ }
+ break;
+ }
+ case 11: {
+ $29 = HEAP32[4187]|0;
+ $30 = ($29|0)==(0);
+ if (!($30)) {
+ _LoadCompressedTexture($0,$1,$2,$4,33778);
+ }
+ break;
+ }
+ case 12: {
+ $31 = HEAP32[4187]|0;
+ $32 = ($31|0)==(0);
+ if (!($32)) {
+ _LoadCompressedTexture($0,$1,$2,$4,33779);
+ }
+ break;
+ }
+ case 13: {
+ $33 = HEAP32[4188]|0;
+ $34 = ($33|0)==(0);
+ if (!($34)) {
+ _LoadCompressedTexture($0,$1,$2,$4,36196);
+ }
+ break;
+ }
+ case 14: {
+ $35 = HEAP32[4189]|0;
+ $36 = ($35|0)==(0);
+ if (!($36)) {
+ _LoadCompressedTexture($0,$1,$2,$4,37492);
+ }
+ break;
+ }
+ case 15: {
+ $37 = HEAP32[4189]|0;
+ $38 = ($37|0)==(0);
+ if (!($38)) {
+ _LoadCompressedTexture($0,$1,$2,$4,37496);
+ }
+ break;
+ }
+ case 16: {
+ $39 = HEAP32[4190]|0;
+ $40 = ($39|0)==(0);
+ if (!($40)) {
+ _LoadCompressedTexture($0,$1,$2,$4,35840);
+ }
+ break;
+ }
+ case 17: {
+ $41 = HEAP32[4190]|0;
+ $42 = ($41|0)==(0);
+ if (!($42)) {
+ _LoadCompressedTexture($0,$1,$2,$4,35842);
+ }
+ break;
+ }
+ case 18: {
+ $43 = HEAP32[4191]|0;
+ $44 = ($43|0)==(0);
+ if (!($44)) {
+ _LoadCompressedTexture($0,$1,$2,$4,37808);
+ }
+ break;
+ }
+ case 19: {
+ $45 = HEAP32[4191]|0;
+ $46 = ($45|0)==(0);
+ if (!($46)) {
+ _LoadCompressedTexture($0,$1,$2,$4,37815);
+ }
+ break;
+ }
+ default: {
+ _TraceLog(1,3896,$vararg_buffer9);
+ }
+ }
+ } while(0);
+ $47 = HEAP32[4193]|0;
+ $48 = ($47|0)==(0);
+ if ($48) {
+ _glTexParameteri(3553,10242,33071);
+ _glTexParameteri(3553,10243,33071);
+ } else {
+ _glTexParameteri(3553,10242,10497);
+ _glTexParameteri(3553,10243,10497);
+ }
+ _glTexParameteri(3553,10240,9728);
+ _glTexParameteri(3553,10241,9728);
+ _glBindTexture(3553,0);
+ $49 = HEAP32[$5>>2]|0;
+ $50 = ($49|0)==(0);
+ if ($50) {
+ _TraceLog(1,3974,$vararg_buffer15);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ } else {
+ HEAP32[$vararg_buffer11>>2] = $49;
+ $vararg_ptr13 = ((($vararg_buffer11)) + 4|0);
+ HEAP32[$vararg_ptr13>>2] = $1;
+ $vararg_ptr14 = ((($vararg_buffer11)) + 8|0);
+ HEAP32[$vararg_ptr14>>2] = $2;
+ _TraceLog(0,3925,$vararg_buffer11);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ return (0)|0;
+}
+function _LoadCompressedTexture($0,$1,$2,$3,$4) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = $4|0;
+ var $$ = 0, $$03645 = 0, $$03744 = 0, $$038 = 0, $$03943 = 0, $$046 = 0, $$140 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0;
+ var $23 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond42 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ _glPixelStorei(3317,1);
+ switch ($4|0) {
+ case 33776: case 33777: case 36196: case 37492: {
+ $$038 = 8;
+ break;
+ }
+ default: {
+ $$038 = 16;
+ }
+ }
+ $5 = ($3|0)<(1);
+ $6 = $1 | $2;
+ $7 = ($6|0)==(0);
+ $or$cond42 = $5 | $7;
+ if ($or$cond42) {
+ return;
+ } else {
+ $$03645 = 0;$$03744 = 0;$$03943 = $2;$$046 = $1;
+ }
+ while(1) {
+ $8 = (($$046) + 3)|0;
+ $9 = (($8|0) / 4)&-1;
+ $10 = (($$03943) + 3)|0;
+ $11 = (($10|0) / 4)&-1;
+ $12 = Math_imul($11, $$038)|0;
+ $13 = Math_imul($12, $9)|0;
+ $14 = (($0) + ($$03744)|0);
+ _glCompressedTexImage2D(3553,($$03645|0),($4|0),($$046|0),($$03943|0),0,($13|0),($14|0));
+ $15 = (($13) + ($$03744))|0;
+ $16 = (($$046|0) / 2)&-1;
+ $17 = (($$03943|0) / 2)&-1;
+ $18 = ($$046|0)<(2);
+ $$ = $18 ? 1 : $16;
+ $19 = ($$03943|0)<(2);
+ $$140 = $19 ? 1 : $17;
+ $20 = (($$03645) + 1)|0;
+ $21 = ($20|0)>=($3|0);
+ $22 = $$ | $$140;
+ $23 = ($22|0)==(0);
+ $or$cond = $21 | $23;
+ if ($or$cond) {
+ break;
+ } else {
+ $$03645 = $20;$$03744 = $15;$$03943 = $$140;$$046 = $$;
+ }
+ }
return;
}
-function _VectorCrossProduct($0,$1,$2) {
+function _GetImageData($0) {
+ $0 = $0|0;
+ var $$0104105 = 0, $$0106 = 0, $$1 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0;
+ var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0;
+ var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0;
+ var $42 = 0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0.0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0;
+ var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0.0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0.0, $77 = 0, $78 = 0;
+ var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0.0, $86 = 0.0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0;
+ var $97 = 0.0, $98 = 0.0, $99 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ $1 = ((($0)) + 4|0);
+ $2 = HEAP32[$1>>2]|0;
+ $3 = ((($0)) + 8|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = $2 << 2;
+ $6 = Math_imul($5, $4)|0;
+ $7 = (_malloc($6)|0);
+ $8 = HEAP32[$1>>2]|0;
+ $9 = Math_imul($4, $8)|0;
+ $10 = ($9|0)>(0);
+ if (!($10)) {
+ STACKTOP = sp;return ($7|0);
+ }
+ $11 = ((($0)) + 16|0);
+ $12 = HEAP32[$11>>2]|0;
+ $13 = HEAP32[$0>>2]|0;
+ $$0104105 = 0;$$0106 = 0;
+ while(1) {
+ switch ($12|0) {
+ case 1: {
+ $14 = (($13) + ($$0106)|0);
+ $15 = HEAP8[$14>>0]|0;
+ $16 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$16>>0] = $15;
+ $17 = HEAP8[$14>>0]|0;
+ $18 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$18>>0] = $17;
+ $19 = HEAP8[$14>>0]|0;
+ $20 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$20>>0] = $19;
+ $21 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$21>>0] = -1;
+ $22 = (($$0106) + 1)|0;
+ $$1 = $22;
+ break;
+ }
+ case 2: {
+ $23 = (($13) + ($$0106)|0);
+ $24 = HEAP8[$23>>0]|0;
+ $25 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$25>>0] = $24;
+ $26 = HEAP8[$23>>0]|0;
+ $27 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$27>>0] = $26;
+ $28 = HEAP8[$23>>0]|0;
+ $29 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$29>>0] = $28;
+ $30 = (($$0106) + 1)|0;
+ $31 = (($13) + ($30)|0);
+ $32 = HEAP8[$31>>0]|0;
+ $33 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$33>>0] = $32;
+ $34 = (($$0106) + 2)|0;
+ $$1 = $34;
+ break;
+ }
+ case 5: {
+ $35 = (($13) + ($$0106<<1)|0);
+ $36 = HEAP16[$35>>1]|0;
+ $37 = $36&65535;
+ $38 = $37 >>> 11;
+ $39 = (+($38|0));
+ $40 = $39 * 8.0;
+ $41 = (~~(($40))&255);
+ $42 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$42>>0] = $41;
+ $43 = $37 >>> 6;
+ $44 = $43 & 31;
+ $45 = (+($44|0));
+ $46 = $45 * 8.0;
+ $47 = (~~(($46))&255);
+ $48 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$48>>0] = $47;
+ $49 = $37 >>> 1;
+ $50 = $49 & 31;
+ $51 = (+($50|0));
+ $52 = $51 * 8.0;
+ $53 = (~~(($52))&255);
+ $54 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$54>>0] = $53;
+ $55 = $37 & 1;
+ $56 = (0 - ($55))|0;
+ $57 = $56&255;
+ $58 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$58>>0] = $57;
+ $59 = (($$0106) + 1)|0;
+ $$1 = $59;
+ break;
+ }
+ case 3: {
+ $60 = (($13) + ($$0106<<1)|0);
+ $61 = HEAP16[$60>>1]|0;
+ $62 = $61&65535;
+ $63 = $62 >>> 11;
+ $64 = (+($63|0));
+ $65 = $64 * 8.0;
+ $66 = (~~(($65))&255);
+ $67 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$67>>0] = $66;
+ $68 = $62 >>> 5;
+ $69 = $68 & 63;
+ $70 = (+($69|0));
+ $71 = $70 * 4.0;
+ $72 = (~~(($71))&255);
+ $73 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$73>>0] = $72;
+ $74 = $62 & 31;
+ $75 = (+($74|0));
+ $76 = $75 * 8.0;
+ $77 = (~~(($76))&255);
+ $78 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$78>>0] = $77;
+ $79 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$79>>0] = -1;
+ $80 = (($$0106) + 1)|0;
+ $$1 = $80;
+ break;
+ }
+ case 6: {
+ $81 = (($13) + ($$0106<<1)|0);
+ $82 = HEAP16[$81>>1]|0;
+ $83 = $82&65535;
+ $84 = $83 >>> 12;
+ $85 = (+($84|0));
+ $86 = $85 * 17.0;
+ $87 = (~~(($86))&255);
+ $88 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$88>>0] = $87;
+ $89 = $83 >>> 8;
+ $90 = $89 & 15;
+ $91 = (+($90|0));
+ $92 = $91 * 17.0;
+ $93 = (~~(($92))&255);
+ $94 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$94>>0] = $93;
+ $95 = $83 >>> 4;
+ $96 = $95 & 15;
+ $97 = (+($96|0));
+ $98 = $97 * 17.0;
+ $99 = (~~(($98))&255);
+ $100 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$100>>0] = $99;
+ $101 = $83 & 15;
+ $102 = (+($101|0));
+ $103 = $102 * 17.0;
+ $104 = (~~(($103))&255);
+ $105 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$105>>0] = $104;
+ $106 = (($$0106) + 1)|0;
+ $$1 = $106;
+ break;
+ }
+ case 7: {
+ $107 = (($13) + ($$0106)|0);
+ $108 = HEAP8[$107>>0]|0;
+ $109 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$109>>0] = $108;
+ $110 = (($$0106) + 1)|0;
+ $111 = (($13) + ($110)|0);
+ $112 = HEAP8[$111>>0]|0;
+ $113 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$113>>0] = $112;
+ $114 = (($$0106) + 2)|0;
+ $115 = (($13) + ($114)|0);
+ $116 = HEAP8[$115>>0]|0;
+ $117 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$117>>0] = $116;
+ $118 = (($$0106) + 3)|0;
+ $119 = (($13) + ($118)|0);
+ $120 = HEAP8[$119>>0]|0;
+ $121 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$121>>0] = $120;
+ $122 = (($$0106) + 4)|0;
+ $$1 = $122;
+ break;
+ }
+ case 4: {
+ $123 = (($13) + ($$0106)|0);
+ $124 = HEAP8[$123>>0]|0;
+ $125 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$125>>0] = $124;
+ $126 = (($$0106) + 1)|0;
+ $127 = (($13) + ($126)|0);
+ $128 = HEAP8[$127>>0]|0;
+ $129 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$129>>0] = $128;
+ $130 = (($$0106) + 2)|0;
+ $131 = (($13) + ($130)|0);
+ $132 = HEAP8[$131>>0]|0;
+ $133 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$133>>0] = $132;
+ $134 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$134>>0] = -1;
+ $135 = (($$0106) + 3)|0;
+ $$1 = $135;
+ break;
+ }
+ default: {
+ _TraceLog(1,4057,$vararg_buffer);
+ $$1 = $$0106;
+ }
+ }
+ $136 = (($$0104105) + 1)|0;
+ $137 = HEAP32[$1>>2]|0;
+ $138 = HEAP32[$3>>2]|0;
+ $139 = Math_imul($138, $137)|0;
+ $140 = ($136|0)<($139|0);
+ if ($140) {
+ $$0104105 = $136;$$0106 = $$1;
+ } else {
+ break;
+ }
+ }
+ STACKTOP = sp;return ($7|0);
+}
+function _UnloadDefaultFont() {
+ var $$byval_copy = 0, $0 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $$byval_copy = sp;
+ ;HEAP32[$$byval_copy>>2]=HEAP32[16716>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[16716+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[16716+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[16716+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[16716+16>>2]|0;
+ _UnloadTexture($$byval_copy);
+ $0 = HEAP32[(16744)>>2]|0;
+ _free($0);
+ STACKTOP = sp;return;
+}
+function _UnloadTexture($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, $3 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ $1 = HEAP32[$0>>2]|0;
+ $2 = ($1|0)==(0);
+ if ($2) {
+ STACKTOP = sp;return;
+ }
+ _rlDeleteTextures($1);
+ $3 = HEAP32[$0>>2]|0;
+ HEAP32[$vararg_buffer>>2] = $3;
+ _TraceLog(0,4103,$vararg_buffer);
+ STACKTOP = sp;return;
+}
+function _rlDeleteTextures($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $1 = sp;
+ HEAP32[$1>>2] = $0;
+ $2 = ($0|0)==(0);
+ if (!($2)) {
+ _glDeleteTextures(1,($1|0));
+ }
+ STACKTOP = sp;return;
+}
+function _GetDefaultFont($0) {
+ $0 = $0|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ ;HEAP32[$0>>2]=HEAP32[16716>>2]|0;HEAP32[$0+4>>2]=HEAP32[16716+4>>2]|0;HEAP32[$0+8>>2]=HEAP32[16716+8>>2]|0;HEAP32[$0+12>>2]=HEAP32[16716+12>>2]|0;HEAP32[$0+16>>2]=HEAP32[16716+16>>2]|0;HEAP32[$0+20>>2]=HEAP32[16716+20>>2]|0;HEAP32[$0+24>>2]=HEAP32[16716+24>>2]|0;HEAP32[$0+28>>2]=HEAP32[16716+28>>2]|0;
+ return;
+}
+function _DrawText($0,$1,$2,$3,$4) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
- var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $3 = 0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0;
- var $9 = 0.0, label = 0, sp = 0;
+ $3 = $3|0;
+ $4 = $4|0;
+ var $$ = 0, $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $3 = ((($1)) + 4|0);
- $4 = +HEAPF32[$3>>2];
- $5 = ((($2)) + 8|0);
- $6 = +HEAPF32[$5>>2];
- $7 = $4 * $6;
+ STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
+ $$byval_copy2 = sp + 112|0;
+ $$byval_copy1 = sp + 104|0;
+ $$byval_copy = sp + 72|0;
+ $5 = sp + 32|0;
+ $6 = sp + 64|0;
+ $7 = sp;
+ _GetDefaultFont($5);
+ $8 = HEAP32[$5>>2]|0;
+ $9 = ($8|0)==(0);
+ if ($9) {
+ STACKTOP = sp;return;
+ }
+ $10 = (+($1|0));
+ HEAPF32[$6>>2] = $10;
+ $11 = ((($6)) + 4|0);
+ $12 = (+($2|0));
+ HEAPF32[$11>>2] = $12;
+ $13 = ($3|0)>(10);
+ $$ = $13 ? $3 : 10;
+ $14 = (($$>>>0) / 10)&-1;
+ _GetDefaultFont($7);
+ $15 = (+($$|0));
+ ;HEAP32[$$byval_copy>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$7+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$7+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$7+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$7+16>>2]|0;HEAP32[$$byval_copy+20>>2]=HEAP32[$7+20>>2]|0;HEAP32[$$byval_copy+24>>2]=HEAP32[$7+24>>2]|0;HEAP32[$$byval_copy+28>>2]=HEAP32[$7+28>>2]|0;
+ ;HEAP32[$$byval_copy1>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$6+4>>2]|0;
+ ;HEAP8[$$byval_copy2>>0]=HEAP8[$4>>0]|0;HEAP8[$$byval_copy2+1>>0]=HEAP8[$4+1>>0]|0;HEAP8[$$byval_copy2+2>>0]=HEAP8[$4+2>>0]|0;HEAP8[$$byval_copy2+3>>0]=HEAP8[$4+3>>0]|0;
+ _DrawTextEx($$byval_copy,$0,$$byval_copy1,$15,$14,$$byval_copy2);
+ STACKTOP = sp;return;
+}
+function _DrawTextEx($0,$1,$2,$3,$4,$5) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = +$3;
+ $4 = $4|0;
+ $5 = $5|0;
+ var $$04954 = 0, $$05153 = 0, $$055 = 0, $$1 = 0, $$150 = 0, $$152 = 0, $$2 = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $$byval_copy3 = 0, $$byval_copy4 = 0, $$byval_copy5 = 0, $$sink = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $16 = 0;
+ var $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0.0, $29 = 0.0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0;
+ var $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $50 = 0.0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0;
+ var $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0, $69 = 0.0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0;
+ var $75 = 0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
+ $$byval_copy5 = sp + 88|0;
+ $$byval_copy4 = sp + 80|0;
+ $$byval_copy3 = sp + 64|0;
+ $$byval_copy2 = sp + 48|0;
+ $$byval_copy1 = sp + 24|0;
+ $6 = sp + 8|0;
+ $7 = sp;
+ $8 = (_strlen($1)|0);
+ $9 = ((($0)) + 20|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = (+($10|0));
+ $12 = $3 / $11;
+ $13 = ($8|0)>(0);
+ if (!($13)) {
+ STACKTOP = sp;return;
+ }
+ $14 = ((($0)) + 28|0);
+ $15 = +HEAPF32[$2>>2];
+ $16 = ((($6)) + 4|0);
+ $17 = ((($2)) + 4|0);
+ $18 = ((($6)) + 8|0);
+ $19 = ((($6)) + 12|0);
+ $20 = ((($7)) + 4|0);
+ $21 = (+($4|0));
+ $$04954 = 0;$$05153 = 0;$$055 = 0;
+ while(1) {
+ $22 = (($1) + ($$055)|0);
+ $23 = HEAP8[$22>>0]|0;
+ $24 = $23&255;
+ switch ($23<<24>>24) {
+ case 10: {
+ $25 = HEAP32[$9>>2]|0;
+ $26 = (($25|0) / 2)&-1;
+ $27 = (($26) + ($25))|0;
+ $28 = (+($27|0));
+ $29 = $12 * $28;
+ $30 = (~~(($29)));
+ $31 = (($30) + ($$05153))|0;
+ $$150 = 0;$$152 = $31;$$2 = $$055;
+ break;
+ }
+ case -62: {
+ $32 = (($$055) + 1)|0;
+ $33 = (($1) + ($32)|0);
+ $34 = HEAP8[$33>>0]|0;
+ $35 = $34&255;
+ $$1 = $32;$$sink = $35;
+ label = 8;
+ break;
+ }
+ case -61: {
+ $36 = (($$055) + 1)|0;
+ $37 = (($1) + ($36)|0);
+ $38 = HEAP8[$37>>0]|0;
+ $39 = $38&255;
+ $40 = (($39) + 64)|0;
+ $$1 = $36;$$sink = $40;
+ label = 8;
+ break;
+ }
+ default: {
+ $$1 = $$055;$$sink = $24;
+ label = 8;
+ }
+ }
+ do {
+ if ((label|0) == 8) {
+ label = 0;
+ ;HEAP32[$$byval_copy5>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy5+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy5+16>>2]=HEAP32[$0+16>>2]|0;HEAP32[$$byval_copy5+20>>2]=HEAP32[$0+20>>2]|0;HEAP32[$$byval_copy5+24>>2]=HEAP32[$0+24>>2]|0;HEAP32[$$byval_copy5+28>>2]=HEAP32[$0+28>>2]|0;
+ $41 = (_GetCharIndex($$byval_copy5,$$sink)|0);
+ $42 = HEAP32[$14>>2]|0;
+ $43 = (((($42) + ($41<<5)|0)) + 4|0);
+ $44 = (+($$04954|0));
+ $45 = $44 + $15;
+ $46 = (((($42) + ($41<<5)|0)) + 20|0);
+ $47 = HEAP32[$46>>2]|0;
+ $48 = (+($47|0));
+ $49 = $12 * $48;
+ $50 = $45 + $49;
+ $51 = (~~(($50)));
+ HEAP32[$6>>2] = $51;
+ $52 = +HEAPF32[$17>>2];
+ $53 = (+($$05153|0));
+ $54 = $53 + $52;
+ $55 = (((($42) + ($41<<5)|0)) + 24|0);
+ $56 = HEAP32[$55>>2]|0;
+ $57 = (+($56|0));
+ $58 = $12 * $57;
+ $59 = $54 + $58;
+ $60 = (~~(($59)));
+ HEAP32[$16>>2] = $60;
+ $61 = (((($42) + ($41<<5)|0)) + 12|0);
+ $62 = HEAP32[$61>>2]|0;
+ $63 = (+($62|0));
+ $64 = $12 * $63;
+ $65 = (~~(($64)));
+ HEAP32[$18>>2] = $65;
+ $66 = (((($42) + ($41<<5)|0)) + 16|0);
+ $67 = HEAP32[$66>>2]|0;
+ $68 = (+($67|0));
+ $69 = $12 * $68;
+ $70 = (~~(($69)));
+ HEAP32[$19>>2] = $70;
+ HEAPF32[$7>>2] = 0.0;
+ HEAPF32[$20>>2] = 0.0;
+ ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
+ ;HEAP32[$$byval_copy2>>2]=HEAP32[$43>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$43+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$43+8>>2]|0;HEAP32[$$byval_copy2+12>>2]=HEAP32[$43+12>>2]|0;
+ ;HEAP32[$$byval_copy3>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$6+4>>2]|0;HEAP32[$$byval_copy3+8>>2]=HEAP32[$6+8>>2]|0;HEAP32[$$byval_copy3+12>>2]=HEAP32[$6+12>>2]|0;
+ ;HEAP32[$$byval_copy4>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$7+4>>2]|0;
+ ;HEAP8[$$byval_copy5>>0]=HEAP8[$5>>0]|0;HEAP8[$$byval_copy5+1>>0]=HEAP8[$5+1>>0]|0;HEAP8[$$byval_copy5+2>>0]=HEAP8[$5+2>>0]|0;HEAP8[$$byval_copy5+3>>0]=HEAP8[$5+3>>0]|0;
+ _DrawTexturePro($$byval_copy1,$$byval_copy2,$$byval_copy3,$$byval_copy4,0.0,$$byval_copy5);
+ $71 = HEAP32[$14>>2]|0;
+ $72 = (((($71) + ($41<<5)|0)) + 28|0);
+ $73 = HEAP32[$72>>2]|0;
+ $74 = ($73|0)==(0);
+ if ($74) {
+ $75 = (((($71) + ($41<<5)|0)) + 12|0);
+ $76 = HEAP32[$75>>2]|0;
+ $77 = (+($76|0));
+ $78 = $12 * $77;
+ $79 = $21 + $78;
+ $80 = (~~(($79)));
+ $81 = (($80) + ($$04954))|0;
+ $$150 = $81;$$152 = $$05153;$$2 = $$1;
+ break;
+ } else {
+ $82 = (+($73|0));
+ $83 = $12 * $82;
+ $84 = $21 + $83;
+ $85 = (~~(($84)));
+ $86 = (($85) + ($$04954))|0;
+ $$150 = $86;$$152 = $$05153;$$2 = $$1;
+ break;
+ }
+ }
+ } while(0);
+ $87 = (($$2) + 1)|0;
+ $88 = ($87|0)<($8|0);
+ if ($88) {
+ $$04954 = $$150;$$05153 = $$152;$$055 = $87;
+ } else {
+ break;
+ }
+ }
+ STACKTOP = sp;return;
+}
+function _GetCharIndex($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$08 = 0, $$09 = 0, $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = ((($0)) + 24|0);
+ $3 = HEAP32[$2>>2]|0;
+ $4 = ($3|0)>(0);
+ if (!($4)) {
+ $$08 = 0;
+ return ($$08|0);
+ }
+ $5 = ((($0)) + 28|0);
+ $6 = HEAP32[$5>>2]|0;
+ $$09 = 0;
+ while(1) {
+ $7 = (($6) + ($$09<<5)|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = ($8|0)==($1|0);
+ if ($9) {
+ $$08 = $$09;
+ label = 5;
+ break;
+ }
+ $10 = (($$09) + 1)|0;
+ $11 = HEAP32[$2>>2]|0;
+ $12 = ($10|0)<($11|0);
+ if ($12) {
+ $$09 = $10;
+ } else {
+ $$08 = 0;
+ label = 5;
+ break;
+ }
+ }
+ if ((label|0) == 5) {
+ return ($$08|0);
+ }
+ return (0)|0;
+}
+function _DrawTexturePro($0,$1,$2,$3,$4,$5) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = +$4;
+ $5 = $5|0;
+ var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0;
+ var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0.0, $39 = 0, $40 = 0, $41 = 0.0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0;
+ var $50 = 0, $51 = 0.0, $52 = 0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0, $57 = 0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0.0, $61 = 0.0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0;
+ var $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0, $83 = 0.0, $84 = 0, $85 = 0, $86 = 0;
+ var $87 = 0.0, $88 = 0, $89 = 0.0, $9 = 0, $90 = 0.0, $91 = 0, $92 = 0.0, $93 = 0, $94 = 0.0, $95 = 0.0, $96 = 0, $97 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $6 = HEAP32[$0>>2]|0;
+ $7 = ($6|0)==(0);
+ if ($7) {
+ return;
+ }
$8 = ((($1)) + 8|0);
+ $9 = HEAP32[$8>>2]|0;
+ $10 = ($9|0)<(0);
+ if ($10) {
+ $11 = HEAP32[$1>>2]|0;
+ $12 = (($11) - ($9))|0;
+ HEAP32[$1>>2] = $12;
+ }
+ $13 = ((($1)) + 12|0);
+ $14 = HEAP32[$13>>2]|0;
+ $15 = ($14|0)<(0);
+ if ($15) {
+ $16 = ((($1)) + 4|0);
+ $17 = HEAP32[$16>>2]|0;
+ $18 = (($17) - ($14))|0;
+ HEAP32[$16>>2] = $18;
+ }
+ $19 = HEAP32[$0>>2]|0;
+ _rlEnableTexture($19);
+ _rlPushMatrix();
+ $20 = HEAP32[$2>>2]|0;
+ $21 = (+($20|0));
+ $22 = ((($2)) + 4|0);
+ $23 = HEAP32[$22>>2]|0;
+ $24 = (+($23|0));
+ _rlTranslatef($21,$24,0.0);
+ _rlRotatef($4,0.0,0.0,1.0);
+ $25 = +HEAPF32[$3>>2];
+ $26 = -$25;
+ $27 = ((($3)) + 4|0);
+ $28 = +HEAPF32[$27>>2];
+ $29 = -$28;
+ _rlTranslatef($26,$29,0.0);
+ _rlBegin(7);
+ $30 = HEAP8[$5>>0]|0;
+ $31 = ((($5)) + 1|0);
+ $32 = HEAP8[$31>>0]|0;
+ $33 = ((($5)) + 2|0);
+ $34 = HEAP8[$33>>0]|0;
+ $35 = ((($5)) + 3|0);
+ $36 = HEAP8[$35>>0]|0;
+ _rlColor4ub($30,$32,$34,$36);
+ $37 = HEAP32[$1>>2]|0;
+ $38 = (+($37|0));
+ $39 = ((($0)) + 4|0);
+ $40 = HEAP32[$39>>2]|0;
+ $41 = (+($40|0));
+ $42 = $38 / $41;
+ $43 = ((($1)) + 4|0);
+ $44 = HEAP32[$43>>2]|0;
+ $45 = (+($44|0));
+ $46 = ((($0)) + 8|0);
+ $47 = HEAP32[$46>>2]|0;
+ $48 = (+($47|0));
+ $49 = $45 / $48;
+ _rlTexCoord2f($42,$49);
+ _rlVertex2f(0.0,0.0);
+ $50 = HEAP32[$1>>2]|0;
+ $51 = (+($50|0));
+ $52 = HEAP32[$39>>2]|0;
+ $53 = (+($52|0));
+ $54 = $51 / $53;
+ $55 = HEAP32[$43>>2]|0;
+ $56 = HEAP32[$13>>2]|0;
+ $57 = (($56) + ($55))|0;
+ $58 = (+($57|0));
+ $59 = HEAP32[$46>>2]|0;
+ $60 = (+($59|0));
+ $61 = $58 / $60;
+ _rlTexCoord2f($54,$61);
+ $62 = ((($2)) + 12|0);
+ $63 = HEAP32[$62>>2]|0;
+ $64 = (+($63|0));
+ _rlVertex2f(0.0,$64);
+ $65 = HEAP32[$1>>2]|0;
+ $66 = HEAP32[$8>>2]|0;
+ $67 = (($66) + ($65))|0;
+ $68 = (+($67|0));
+ $69 = HEAP32[$39>>2]|0;
+ $70 = (+($69|0));
+ $71 = $68 / $70;
+ $72 = HEAP32[$43>>2]|0;
+ $73 = HEAP32[$13>>2]|0;
+ $74 = (($73) + ($72))|0;
+ $75 = (+($74|0));
+ $76 = HEAP32[$46>>2]|0;
+ $77 = (+($76|0));
+ $78 = $75 / $77;
+ _rlTexCoord2f($71,$78);
+ $79 = ((($2)) + 8|0);
+ $80 = HEAP32[$79>>2]|0;
+ $81 = (+($80|0));
+ $82 = HEAP32[$62>>2]|0;
+ $83 = (+($82|0));
+ _rlVertex2f($81,$83);
+ $84 = HEAP32[$1>>2]|0;
+ $85 = HEAP32[$8>>2]|0;
+ $86 = (($85) + ($84))|0;
+ $87 = (+($86|0));
+ $88 = HEAP32[$39>>2]|0;
+ $89 = (+($88|0));
+ $90 = $87 / $89;
+ $91 = HEAP32[$43>>2]|0;
+ $92 = (+($91|0));
+ $93 = HEAP32[$46>>2]|0;
+ $94 = (+($93|0));
+ $95 = $92 / $94;
+ _rlTexCoord2f($90,$95);
+ $96 = HEAP32[$79>>2]|0;
+ $97 = (+($96|0));
+ _rlVertex2f($97,0.0);
+ _rlEnd();
+ _rlPopMatrix();
+ _rlDisableTexture();
+ return;
+}
+function _rlEnableTexture($0) {
+ $0 = $0|0;
+ var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = HEAP32[4243]|0;
+ $2 = HEAP32[4241]|0;
+ $3 = (($2) + -1)|0;
+ $4 = (((($1) + (($3*144)|0)|0)) + 8|0);
+ $5 = HEAP32[$4>>2]|0;
+ $6 = ($5|0)==($0|0);
+ if ($6) {
+ return;
+ }
+ $7 = (($1) + (($3*144)|0)|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = ($8|0)>(0);
+ if ($9) {
+ $10 = (($2) + 1)|0;
+ HEAP32[4241] = $10;
+ }
+ $11 = HEAP32[4241]|0;
+ $12 = (($11) + -1)|0;
+ $13 = (((($1) + (($12*144)|0)|0)) + 8|0);
+ HEAP32[$13>>2] = $0;
+ $14 = (($1) + (($12*144)|0)|0);
+ HEAP32[$14>>2] = 0;
+ return;
+}
+function _rlPushMatrix() {
+ var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $vararg_buffer = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ $0 = HEAP32[4391]|0;
+ $1 = ($0|0)==(15);
+ if ($1) {
+ HEAP32[$vararg_buffer>>2] = 16;
+ _TraceLog(2,4232,$vararg_buffer);
+ }
+ $2 = HEAP32[4391]|0;
+ $3 = (17568 + ($2<<6)|0);
+ $4 = HEAP32[4648]|0;
+ dest=$3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _rlLoadIdentity();
+ $5 = HEAP32[4391]|0;
+ $6 = (($5) + 1)|0;
+ HEAP32[4391] = $6;
+ $7 = HEAP32[4653]|0;
+ $8 = ($7|0)==(5888);
+ if (!($8)) {
+ STACKTOP = sp;return;
+ }
+ HEAP32[4649] = 1;
+ STACKTOP = sp;return;
+}
+function _rlTranslatef($0,$1,$2) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ var $$byval_copy = 0, $$byval_copy1 = 0, $3 = 0, $4 = 0, $5 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
+ $$byval_copy1 = sp + 192|0;
+ $$byval_copy = sp + 128|0;
+ $3 = sp + 64|0;
+ $4 = sp;
+ _MatrixTranslate($3,$0,$1,$2);
+ _MatrixTranspose($3);
+ $5 = HEAP32[4648]|0;
+ dest=$$byval_copy; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy1; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($4,$$byval_copy,$$byval_copy1);
+ dest=$5; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _rlRotatef($0,$1,$2,$3) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ $3 = +$3;
+ var $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 336|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(336|0);
+ $$byval_copy2 = sp + 272|0;
+ $$byval_copy1 = sp + 208|0;
+ $4 = sp + 144|0;
+ $5 = sp + 64|0;
+ $6 = sp + 80|0;
+ $7 = sp;
+ _MatrixIdentity($4);
+ HEAPF32[$5>>2] = $1;
+ $8 = ((($5)) + 4|0);
+ HEAPF32[$8>>2] = $2;
+ $9 = ((($5)) + 8|0);
+ HEAPF32[$9>>2] = $3;
+ _VectorNormalize($5);
+ $10 = $0 * 0.01745329238474369;
+ ;HEAP32[$$byval_copy2>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$5+8>>2]|0;
+ _MatrixRotate($6,$$byval_copy2,$10);
+ dest=$4; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixTranspose($4);
+ $11 = HEAP32[4648]|0;
+ dest=$$byval_copy1; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy2; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($7,$$byval_copy1,$$byval_copy2);
+ dest=$11; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _rlBegin($0) {
+ $0 = $0|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAP32[4652] = $0;
+ return;
+}
+function _rlColor4ub($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var $$sink37 = 0, $$sink38 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $4 = 0, $5 = 0;
+ var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $4 = HEAP32[4652]|0;
+ switch ($4|0) {
+ case 1: {
+ $$sink37 = (16984);$$sink38 = (16996);
+ break;
+ }
+ case 4: {
+ $$sink37 = (17032);$$sink38 = (17044);
+ break;
+ }
+ case 7: {
+ $$sink37 = (16792);$$sink38 = (16804);
+ break;
+ }
+ default: {
+ return;
+ }
+ }
+ $5 = HEAP32[$$sink38>>2]|0;
+ $6 = HEAP32[$$sink37>>2]|0;
+ $7 = $6 << 2;
+ $8 = (($5) + ($7)|0);
+ HEAP8[$8>>0] = $0;
+ $9 = HEAP32[$$sink38>>2]|0;
+ $10 = HEAP32[$$sink37>>2]|0;
+ $11 = $10 << 2;
+ $12 = $11 | 1;
+ $13 = (($9) + ($12)|0);
+ HEAP8[$13>>0] = $1;
+ $14 = HEAP32[$$sink38>>2]|0;
+ $15 = HEAP32[$$sink37>>2]|0;
+ $16 = $15 << 2;
+ $17 = $16 | 2;
+ $18 = (($14) + ($17)|0);
+ HEAP8[$18>>0] = $2;
+ $19 = HEAP32[$$sink38>>2]|0;
+ $20 = HEAP32[$$sink37>>2]|0;
+ $21 = $20 << 2;
+ $22 = $21 | 3;
+ $23 = (($19) + ($22)|0);
+ HEAP8[$23>>0] = $3;
+ $24 = HEAP32[$$sink37>>2]|0;
+ $25 = (($24) + 1)|0;
+ HEAP32[$$sink37>>2] = $25;
+ return;
+}
+function _rlNormal3f($0,$1,$2) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return;
+}
+function _rlTexCoord2f($0,$1) {
+ $0 = +$0;
+ $1 = +$1;
+ var $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = HEAP32[4652]|0;
+ $3 = ($2|0)==(7);
+ if (!($3)) {
+ return;
+ }
+ $4 = HEAP32[(16800)>>2]|0;
+ $5 = HEAP32[(16788)>>2]|0;
+ $6 = $5 << 1;
+ $7 = (($4) + ($6<<2)|0);
+ HEAPF32[$7>>2] = $0;
+ $8 = $6 | 1;
+ $9 = (($4) + ($8<<2)|0);
+ HEAPF32[$9>>2] = $1;
+ $10 = (($5) + 1)|0;
+ HEAP32[(16788)>>2] = $10;
+ return;
+}
+function _rlVertex2f($0,$1) {
+ $0 = +$0;
+ $1 = +$1;
+ var $2 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = +HEAPF32[740];
+ _rlVertex3f($0,$1,$2);
+ return;
+}
+function _rlEnd() {
+ var $$03956 = 0, $$04052 = 0, $$04154 = 0, $$04248 = 0, $$04347 = 0, $$byval_copy = 0, $$promoted = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0;
+ var $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0;
+ var $128 = 0, $129 = 0, $13 = 0.0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0;
+ var $146 = 0, $147 = 0, $148 = 0.0, $149 = 0.0, $15 = 0.0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0;
+ var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0;
+ var $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0;
+ var $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0;
+ var $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond60 = 0, $exitcond63 = 0;
+ var $scevgep = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $$byval_copy = sp;
+ $0 = HEAP32[4649]|0;
+ $1 = ($0|0)==(0);
+ if (!($1)) {
+ $2 = HEAP32[4650]|0;
+ $3 = ($2|0)>(0);
+ if ($3) {
+ $$03956 = 0;
+ while(1) {
+ $6 = HEAP32[4651]|0;
+ $7 = (($6) + (($$03956*12)|0)|0);
+ $8 = HEAP32[4648]|0;
+ dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _VectorTransform($7,$$byval_copy);
+ $9 = (($$03956) + 1)|0;
+ $5 = HEAP32[4650]|0;
+ $10 = ($9|0)<($5|0);
+ if ($10) {
+ $$03956 = $9;
+ } else {
+ break;
+ }
+ }
+ HEAP32[4649] = 0;
+ $4 = ($5|0)>(0);
+ if ($4) {
+ $$04154 = 0;
+ while(1) {
+ $11 = HEAP32[4651]|0;
+ $12 = (($11) + (($$04154*12)|0)|0);
+ $13 = +HEAPF32[$12>>2];
+ $14 = (((($11) + (($$04154*12)|0)|0)) + 4|0);
+ $15 = +HEAPF32[$14>>2];
+ $16 = (((($11) + (($$04154*12)|0)|0)) + 8|0);
+ $17 = +HEAPF32[$16>>2];
+ _rlVertex3f($13,$15,$17);
+ $18 = (($$04154) + 1)|0;
+ $19 = HEAP32[4650]|0;
+ $20 = ($18|0)<($19|0);
+ if ($20) {
+ $$04154 = $18;
+ } else {
+ break;
+ }
+ }
+ }
+ } else {
+ HEAP32[4649] = 0;
+ }
+ HEAP32[4650] = 0;
+ }
+ $21 = HEAP32[4652]|0;
+ switch ($21|0) {
+ case 1: {
+ $22 = HEAP32[4244]|0;
+ $23 = HEAP32[(16984)>>2]|0;
+ $24 = ($22|0)==($23|0);
+ if ($24) {
+ $148 = +HEAPF32[740];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[740] = $149;
+ STACKTOP = sp;return;
+ }
+ $25 = (($22) - ($23))|0;
+ $26 = ($25|0)>(0);
+ if ($26) {
+ $$04347 = 0;
+ } else {
+ $148 = +HEAPF32[740];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[740] = $149;
+ STACKTOP = sp;return;
+ }
+ while(1) {
+ $27 = HEAP32[(16996)>>2]|0;
+ $28 = HEAP32[(16984)>>2]|0;
+ $29 = $28 << 2;
+ $30 = (($29) + -4)|0;
+ $31 = (($27) + ($30)|0);
+ $32 = HEAP8[$31>>0]|0;
+ $33 = (($27) + ($29)|0);
+ HEAP8[$33>>0] = $32;
+ $34 = HEAP32[(16996)>>2]|0;
+ $35 = HEAP32[(16984)>>2]|0;
+ $36 = $35 << 2;
+ $37 = (($36) + -3)|0;
+ $38 = (($34) + ($37)|0);
+ $39 = HEAP8[$38>>0]|0;
+ $40 = $36 | 1;
+ $41 = (($34) + ($40)|0);
+ HEAP8[$41>>0] = $39;
+ $42 = HEAP32[(16996)>>2]|0;
+ $43 = HEAP32[(16984)>>2]|0;
+ $44 = $43 << 2;
+ $45 = (($44) + -2)|0;
+ $46 = (($42) + ($45)|0);
+ $47 = HEAP8[$46>>0]|0;
+ $48 = $44 | 2;
+ $49 = (($42) + ($48)|0);
+ HEAP8[$49>>0] = $47;
+ $50 = HEAP32[(16996)>>2]|0;
+ $51 = HEAP32[(16984)>>2]|0;
+ $52 = $51 << 2;
+ $53 = (($52) + -1)|0;
+ $54 = (($50) + ($53)|0);
+ $55 = HEAP8[$54>>0]|0;
+ $56 = $52 | 3;
+ $57 = (($50) + ($56)|0);
+ HEAP8[$57>>0] = $55;
+ $58 = HEAP32[(16984)>>2]|0;
+ $59 = (($58) + 1)|0;
+ HEAP32[(16984)>>2] = $59;
+ $60 = (($$04347) + 1)|0;
+ $exitcond = ($60|0)==($25|0);
+ if ($exitcond) {
+ break;
+ } else {
+ $$04347 = $60;
+ }
+ }
+ $148 = +HEAPF32[740];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[740] = $149;
+ STACKTOP = sp;return;
+ break;
+ }
+ case 4: {
+ $61 = HEAP32[4256]|0;
+ $62 = HEAP32[(17032)>>2]|0;
+ $63 = ($61|0)==($62|0);
+ if ($63) {
+ $148 = +HEAPF32[740];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[740] = $149;
+ STACKTOP = sp;return;
+ }
+ $64 = (($61) - ($62))|0;
+ $65 = ($64|0)>(0);
+ if ($65) {
+ $$04248 = 0;
+ } else {
+ $148 = +HEAPF32[740];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[740] = $149;
+ STACKTOP = sp;return;
+ }
+ while(1) {
+ $66 = HEAP32[(17044)>>2]|0;
+ $67 = HEAP32[(17032)>>2]|0;
+ $68 = $67 << 2;
+ $69 = (($68) + -4)|0;
+ $70 = (($66) + ($69)|0);
+ $71 = HEAP8[$70>>0]|0;
+ $72 = (($66) + ($68)|0);
+ HEAP8[$72>>0] = $71;
+ $73 = HEAP32[(17044)>>2]|0;
+ $74 = HEAP32[(17032)>>2]|0;
+ $75 = $74 << 2;
+ $76 = (($75) + -3)|0;
+ $77 = (($73) + ($76)|0);
+ $78 = HEAP8[$77>>0]|0;
+ $79 = $75 | 1;
+ $80 = (($73) + ($79)|0);
+ HEAP8[$80>>0] = $78;
+ $81 = HEAP32[(17044)>>2]|0;
+ $82 = HEAP32[(17032)>>2]|0;
+ $83 = $82 << 2;
+ $84 = (($83) + -2)|0;
+ $85 = (($81) + ($84)|0);
+ $86 = HEAP8[$85>>0]|0;
+ $87 = $83 | 2;
+ $88 = (($81) + ($87)|0);
+ HEAP8[$88>>0] = $86;
+ $89 = HEAP32[(17044)>>2]|0;
+ $90 = HEAP32[(17032)>>2]|0;
+ $91 = $90 << 2;
+ $92 = (($91) + -1)|0;
+ $93 = (($89) + ($92)|0);
+ $94 = HEAP8[$93>>0]|0;
+ $95 = $91 | 3;
+ $96 = (($89) + ($95)|0);
+ HEAP8[$96>>0] = $94;
+ $97 = HEAP32[(17032)>>2]|0;
+ $98 = (($97) + 1)|0;
+ HEAP32[(17032)>>2] = $98;
+ $99 = (($$04248) + 1)|0;
+ $exitcond60 = ($99|0)==($64|0);
+ if ($exitcond60) {
+ break;
+ } else {
+ $$04248 = $99;
+ }
+ }
+ $148 = +HEAPF32[740];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[740] = $149;
+ STACKTOP = sp;return;
+ break;
+ }
+ case 7: {
+ $100 = HEAP32[4196]|0;
+ $101 = HEAP32[(16792)>>2]|0;
+ $102 = ($100|0)==($101|0);
+ if (!($102)) {
+ $103 = (($100) - ($101))|0;
+ $104 = ($103|0)>(0);
+ if ($104) {
+ $$04052 = 0;
+ while(1) {
+ $105 = HEAP32[(16804)>>2]|0;
+ $106 = HEAP32[(16792)>>2]|0;
+ $107 = $106 << 2;
+ $108 = (($107) + -4)|0;
+ $109 = (($105) + ($108)|0);
+ $110 = HEAP8[$109>>0]|0;
+ $111 = (($105) + ($107)|0);
+ HEAP8[$111>>0] = $110;
+ $112 = HEAP32[(16804)>>2]|0;
+ $113 = HEAP32[(16792)>>2]|0;
+ $114 = $113 << 2;
+ $115 = (($114) + -3)|0;
+ $116 = (($112) + ($115)|0);
+ $117 = HEAP8[$116>>0]|0;
+ $118 = $114 | 1;
+ $119 = (($112) + ($118)|0);
+ HEAP8[$119>>0] = $117;
+ $120 = HEAP32[(16804)>>2]|0;
+ $121 = HEAP32[(16792)>>2]|0;
+ $122 = $121 << 2;
+ $123 = (($122) + -2)|0;
+ $124 = (($120) + ($123)|0);
+ $125 = HEAP8[$124>>0]|0;
+ $126 = $122 | 2;
+ $127 = (($120) + ($126)|0);
+ HEAP8[$127>>0] = $125;
+ $128 = HEAP32[(16804)>>2]|0;
+ $129 = HEAP32[(16792)>>2]|0;
+ $130 = $129 << 2;
+ $131 = (($130) + -1)|0;
+ $132 = (($128) + ($131)|0);
+ $133 = HEAP8[$132>>0]|0;
+ $134 = $130 | 3;
+ $135 = (($128) + ($134)|0);
+ HEAP8[$135>>0] = $133;
+ $136 = HEAP32[(16792)>>2]|0;
+ $137 = (($136) + 1)|0;
+ HEAP32[(16792)>>2] = $137;
+ $138 = (($$04052) + 1)|0;
+ $exitcond63 = ($138|0)==($103|0);
+ if ($exitcond63) {
+ break;
+ } else {
+ $$04052 = $138;
+ }
+ }
+ }
+ }
+ $139 = HEAP32[4196]|0;
+ $140 = HEAP32[(16788)>>2]|0;
+ $141 = ($139|0)>($140|0);
+ if (!($141)) {
+ $148 = +HEAPF32[740];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[740] = $149;
+ STACKTOP = sp;return;
+ }
+ $142 = HEAP32[(16800)>>2]|0;
+ $$promoted = HEAP32[(16788)>>2]|0;
+ $143 = $$promoted << 1;
+ $scevgep = (($142) + ($143<<2)|0);
+ $144 = (($139) - ($140))|0;
+ $145 = $144 << 3;
+ _memset(($scevgep|0),0,($145|0))|0;
+ $146 = (($139) + ($$promoted))|0;
+ $147 = (($146) - ($140))|0;
+ HEAP32[(16788)>>2] = $147;
+ $148 = +HEAPF32[740];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[740] = $149;
+ STACKTOP = sp;return;
+ break;
+ }
+ default: {
+ $148 = +HEAPF32[740];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[740] = $149;
+ STACKTOP = sp;return;
+ }
+ }
+}
+function _rlPopMatrix() {
+ var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[4391]|0;
+ $1 = ($0|0)>(0);
+ if (!($1)) {
+ return;
+ }
+ $2 = HEAP32[4391]|0;
+ $3 = (($2) + -1)|0;
+ $4 = (17568 + ($3<<6)|0);
+ $5 = HEAP32[4648]|0;
+ _memmove(($5|0),($4|0),64)|0;
+ $6 = (($2) + -1)|0;
+ HEAP32[4391] = $6;
+ return;
+}
+function _rlDisableTexture() {
+ var $0 = 0, $1 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[4196]|0;
+ $1 = ($0|0)>(4095);
+ if (!($1)) {
+ return;
+ }
+ _rlglDraw();
+ return;
+}
+function _rlglDraw() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ _UpdateDefaultBuffers();
+ _DrawDefaultBuffers();
+ return;
+}
+function _UpdateDefaultBuffers() {
+ var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0;
+ var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
+ var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[4244]|0;
+ $1 = ($0|0)>(0);
+ if ($1) {
+ $2 = HEAP32[4282]|0;
+ $3 = ($2|0)==(0);
+ if (!($3)) {
+ $4 = HEAP32[4283]|0;
+ $5 = HEAP32[(17004)>>2]|0;
+ FUNCTION_TABLE_vi[$4 & 31]($5);
+ }
+ $6 = HEAP32[(17008)>>2]|0;
+ _glBindBuffer(34962,($6|0));
+ $7 = HEAP32[4244]|0;
+ $8 = ($7*12)|0;
+ $9 = HEAP32[(16988)>>2]|0;
+ _glBufferSubData(34962,0,($8|0),($9|0));
+ $10 = HEAP32[(17012)>>2]|0;
+ _glBindBuffer(34962,($10|0));
+ $11 = HEAP32[(16984)>>2]|0;
+ $12 = $11 << 2;
+ $13 = HEAP32[(16996)>>2]|0;
+ _glBufferSubData(34962,0,($12|0),($13|0));
+ }
+ $14 = HEAP32[4256]|0;
+ $15 = ($14|0)>(0);
+ if ($15) {
+ $16 = HEAP32[4282]|0;
+ $17 = ($16|0)==(0);
+ if (!($17)) {
+ $18 = HEAP32[4283]|0;
+ $19 = HEAP32[(17052)>>2]|0;
+ FUNCTION_TABLE_vi[$18 & 31]($19);
+ }
+ $20 = HEAP32[(17056)>>2]|0;
+ _glBindBuffer(34962,($20|0));
+ $21 = HEAP32[4256]|0;
+ $22 = ($21*12)|0;
+ $23 = HEAP32[(17036)>>2]|0;
+ _glBufferSubData(34962,0,($22|0),($23|0));
+ $24 = HEAP32[(17060)>>2]|0;
+ _glBindBuffer(34962,($24|0));
+ $25 = HEAP32[(17032)>>2]|0;
+ $26 = $25 << 2;
+ $27 = HEAP32[(17044)>>2]|0;
+ _glBufferSubData(34962,0,($26|0),($27|0));
+ }
+ $28 = HEAP32[4196]|0;
+ $29 = ($28|0)>(0);
+ if ($29) {
+ $30 = HEAP32[4282]|0;
+ $31 = ($30|0)==(0);
+ if (!($31)) {
+ $32 = HEAP32[4283]|0;
+ $33 = HEAP32[(16812)>>2]|0;
+ FUNCTION_TABLE_vi[$32 & 31]($33);
+ }
+ $34 = HEAP32[(16816)>>2]|0;
+ _glBindBuffer(34962,($34|0));
+ $35 = HEAP32[4196]|0;
+ $36 = ($35*12)|0;
+ $37 = HEAP32[(16796)>>2]|0;
+ _glBufferSubData(34962,0,($36|0),($37|0));
+ $38 = HEAP32[(16820)>>2]|0;
+ _glBindBuffer(34962,($38|0));
+ $39 = HEAP32[4196]|0;
+ $40 = $39 << 3;
+ $41 = HEAP32[(16800)>>2]|0;
+ _glBufferSubData(34962,0,($40|0),($41|0));
+ $42 = HEAP32[(16824)>>2]|0;
+ _glBindBuffer(34962,($42|0));
+ $43 = HEAP32[4196]|0;
+ $44 = $43 << 2;
+ $45 = HEAP32[(16804)>>2]|0;
+ _glBufferSubData(34962,0,($44|0),($45|0));
+ }
+ $46 = HEAP32[4282]|0;
+ $47 = ($46|0)==(0);
+ if ($47) {
+ return;
+ }
+ $48 = HEAP32[4283]|0;
+ FUNCTION_TABLE_vi[$48 & 31](0);
+ return;
+}
+function _DrawDefaultBuffers() {
+ var $$ = 0, $$02830 = 0, $$02932 = 0, $$031 = 0, $$byval_copy2 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0;
+ var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0;
+ var $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0;
+ var $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0;
+ var $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $modelview$byval_copy = 0;
+ var $or$cond = 0, $or$cond3 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 320|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(320|0);
+ $$byval_copy2 = sp + 256|0;
+ $modelview$byval_copy = sp + 192|0;
+ $0 = sp + 128|0;
+ $1 = sp + 64|0;
+ $2 = sp;
+ dest=$0; src=16832; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$1; src=16896; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $3 = HEAP32[4240]|0;
+ $4 = ($3|0)!=(0);
+ $$ = $4 ? 2 : 1;
+ $$02932 = 0;
+ while(1) {
+ if ($4) {
+ dest=$modelview$byval_copy; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy2; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _SetStereoView($$02932,$modelview$byval_copy,$$byval_copy2);
+ }
+ $8 = HEAP32[4244]|0;
+ $9 = ($8|0)>(0);
+ $10 = HEAP32[4256]|0;
+ $11 = ($10|0)>(0);
+ $or$cond = $9 | $11;
+ $12 = HEAP32[4196]|0;
+ $13 = ($12|0)>(0);
+ $or$cond3 = $or$cond | $13;
+ if ($or$cond3) {
+ $14 = HEAP32[4268]|0;
+ _glUseProgram(($14|0));
+ dest=$modelview$byval_copy; src=16896; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy2; src=16832; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($2,$modelview$byval_copy,$$byval_copy2);
+ $15 = HEAP32[(17100)>>2]|0;
+ dest=$$byval_copy2; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $16 = (_MatrixToFloat($$byval_copy2)|0);
+ _glUniformMatrix4fv(($15|0),1,0,($16|0));
+ $17 = HEAP32[(17104)>>2]|0;
+ _glUniform4f(($17|0),1.0,1.0,1.0,1.0);
+ $18 = HEAP32[(17116)>>2]|0;
+ _glUniform1i(($18|0),0);
+ }
+ $19 = HEAP32[4244]|0;
+ $20 = ($19|0)>(0);
+ if ($20) {
+ $21 = HEAP32[4242]|0;
+ _glBindTexture(3553,($21|0));
+ $22 = HEAP32[4282]|0;
+ $23 = ($22|0)==(0);
+ if ($23) {
+ $26 = HEAP32[(17008)>>2]|0;
+ _glBindBuffer(34962,($26|0));
+ $27 = HEAP32[(17076)>>2]|0;
+ _glVertexAttribPointer(($27|0),3,5126,0,0,(0|0));
+ $28 = HEAP32[(17076)>>2]|0;
+ _glEnableVertexAttribArray(($28|0));
+ $29 = HEAP32[(17012)>>2]|0;
+ _glBindBuffer(34962,($29|0));
+ $30 = HEAP32[(17096)>>2]|0;
+ _glVertexAttribPointer(($30|0),4,5121,1,0,(0|0));
+ $31 = HEAP32[(17096)>>2]|0;
+ _glEnableVertexAttribArray(($31|0));
+ } else {
+ $24 = HEAP32[4283]|0;
+ $25 = HEAP32[(17004)>>2]|0;
+ FUNCTION_TABLE_vi[$24 & 31]($25);
+ }
+ $32 = HEAP32[4244]|0;
+ _glDrawArrays(1,0,($32|0));
+ $33 = HEAP32[4282]|0;
+ $34 = ($33|0)==(0);
+ if ($34) {
+ _glBindBuffer(34962,0);
+ }
+ _glBindTexture(3553,0);
+ }
+ $35 = HEAP32[4256]|0;
+ $36 = ($35|0)>(0);
+ if ($36) {
+ $37 = HEAP32[4242]|0;
+ _glBindTexture(3553,($37|0));
+ $38 = HEAP32[4282]|0;
+ $39 = ($38|0)==(0);
+ if ($39) {
+ $42 = HEAP32[(17056)>>2]|0;
+ _glBindBuffer(34962,($42|0));
+ $43 = HEAP32[(17076)>>2]|0;
+ _glVertexAttribPointer(($43|0),3,5126,0,0,(0|0));
+ $44 = HEAP32[(17076)>>2]|0;
+ _glEnableVertexAttribArray(($44|0));
+ $45 = HEAP32[(17060)>>2]|0;
+ _glBindBuffer(34962,($45|0));
+ $46 = HEAP32[(17096)>>2]|0;
+ _glVertexAttribPointer(($46|0),4,5121,1,0,(0|0));
+ $47 = HEAP32[(17096)>>2]|0;
+ _glEnableVertexAttribArray(($47|0));
+ } else {
+ $40 = HEAP32[4283]|0;
+ $41 = HEAP32[(17052)>>2]|0;
+ FUNCTION_TABLE_vi[$40 & 31]($41);
+ }
+ $48 = HEAP32[4256]|0;
+ _glDrawArrays(4,0,($48|0));
+ $49 = HEAP32[4282]|0;
+ $50 = ($49|0)==(0);
+ if ($50) {
+ _glBindBuffer(34962,0);
+ }
+ _glBindTexture(3553,0);
+ }
+ $51 = HEAP32[4196]|0;
+ $52 = ($51|0)>(0);
+ if ($52) {
+ $53 = HEAP32[4282]|0;
+ $54 = ($53|0)==(0);
+ if ($54) {
+ $57 = HEAP32[(16816)>>2]|0;
+ _glBindBuffer(34962,($57|0));
+ $58 = HEAP32[(17076)>>2]|0;
+ _glVertexAttribPointer(($58|0),3,5126,0,0,(0|0));
+ $59 = HEAP32[(17076)>>2]|0;
+ _glEnableVertexAttribArray(($59|0));
+ $60 = HEAP32[(16820)>>2]|0;
+ _glBindBuffer(34962,($60|0));
+ $61 = HEAP32[(17080)>>2]|0;
+ _glVertexAttribPointer(($61|0),2,5126,0,0,(0|0));
+ $62 = HEAP32[(17080)>>2]|0;
+ _glEnableVertexAttribArray(($62|0));
+ $63 = HEAP32[(16824)>>2]|0;
+ _glBindBuffer(34962,($63|0));
+ $64 = HEAP32[(17096)>>2]|0;
+ _glVertexAttribPointer(($64|0),4,5121,1,0,(0|0));
+ $65 = HEAP32[(17096)>>2]|0;
+ _glEnableVertexAttribArray(($65|0));
+ $66 = HEAP32[(16828)>>2]|0;
+ _glBindBuffer(34963,($66|0));
+ } else {
+ $55 = HEAP32[4283]|0;
+ $56 = HEAP32[(16812)>>2]|0;
+ FUNCTION_TABLE_vi[$55 & 31]($56);
+ }
+ $67 = HEAP32[4241]|0;
+ $68 = ($67|0)>(0);
+ if ($68) {
+ $$02830 = 0;$$031 = 0;
+ while(1) {
+ $71 = HEAP32[4243]|0;
+ $72 = (($71) + (($$031*144)|0)|0);
+ $73 = HEAP32[$72>>2]|0;
+ $74 = (($73|0) / 4)&-1;
+ $75 = ($74*6)|0;
+ $76 = (((($71) + (($$031*144)|0)|0)) + 8|0);
+ $77 = HEAP32[$76>>2]|0;
+ _glBindTexture(3553,($77|0));
+ $78 = $$02830 << 1;
+ $79 = $78;
+ _glDrawElements(4,($75|0),5123,($79|0));
+ $80 = HEAP32[4243]|0;
+ $81 = (($80) + (($$031*144)|0)|0);
+ $82 = HEAP32[$81>>2]|0;
+ $83 = (($82|0) / 4)&-1;
+ $84 = ($83*6)|0;
+ $85 = (($84) + ($$02830))|0;
+ $86 = (($$031) + 1)|0;
+ $87 = HEAP32[4241]|0;
+ $88 = ($86|0)<($87|0);
+ if ($88) {
+ $$02830 = $85;$$031 = $86;
+ } else {
+ break;
+ }
+ }
+ }
+ $69 = HEAP32[4282]|0;
+ $70 = ($69|0)==(0);
+ if ($70) {
+ _glBindBuffer(34962,0);
+ _glBindBuffer(34963,0);
+ }
+ _glBindTexture(3553,0);
+ }
+ $89 = HEAP32[4282]|0;
+ $90 = ($89|0)==(0);
+ if (!($90)) {
+ $91 = HEAP32[4283]|0;
+ FUNCTION_TABLE_vi[$91 & 31](0);
+ }
+ _glUseProgram(0);
+ $92 = (($$02932) + 1)|0;
+ $93 = ($92|0)<($$|0);
+ if ($93) {
+ $$02932 = $92;
+ } else {
+ break;
+ }
+ }
+ HEAP32[4241] = 1;
+ $5 = HEAP32[4242]|0;
+ $6 = HEAP32[4243]|0;
+ $7 = ((($6)) + 8|0);
+ HEAP32[$7>>2] = $5;
+ HEAP32[$6>>2] = 0;
+ HEAP32[4244] = 0;
+ HEAP32[(16984)>>2] = 0;
+ HEAP32[4256] = 0;
+ HEAP32[(17032)>>2] = 0;
+ HEAP32[4196] = 0;
+ HEAP32[(16788)>>2] = 0;
+ HEAP32[(16792)>>2] = 0;
+ HEAPF32[740] = -1.0;
+ dest=16832; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=16896; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _SetStereoView($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$byval_copy = 0, $$byval_copy3 = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
+ $$byval_copy3 = sp + 192|0;
+ $$byval_copy = sp + 64|0;
+ $3 = sp;
+ $4 = sp + 128|0;
+ dest=$3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $5 = HEAP32[4300]|0;
+ $6 = Math_imul($5, $0)|0;
+ $7 = (($6|0) / 2)&-1;
+ $8 = (($5|0) / 2)&-1;
+ $9 = HEAP32[4301]|0;
+ _rlViewport($7,0,$8,$9);
+ $10 = (17436 + ($0<<6)|0);
+ dest=$$byval_copy; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy3; src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($4,$$byval_copy,$$byval_copy3);
+ $11 = (17308 + ($0<<6)|0);
+ dest=$3; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _SetMatrixModelview($$byval_copy3);
+ dest=$$byval_copy3; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _SetMatrixProjection($$byval_copy3);
+ STACKTOP = sp;return;
+}
+function _MatrixMultiply($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0.0, $100 = 0.0, $101 = 0.0, $102 = 0.0, $103 = 0.0;
+ var $104 = 0.0, $105 = 0, $106 = 0.0, $107 = 0.0, $108 = 0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0, $120 = 0.0, $121 = 0.0;
+ var $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0.0, $136 = 0.0, $137 = 0.0, $138 = 0.0, $139 = 0.0, $14 = 0;
+ var $140 = 0.0, $141 = 0, $142 = 0.0, $143 = 0.0, $144 = 0, $145 = 0.0, $146 = 0.0, $147 = 0.0, $148 = 0, $149 = 0.0, $15 = 0.0, $150 = 0.0, $151 = 0.0, $152 = 0, $153 = 0.0, $154 = 0.0, $155 = 0.0, $156 = 0.0, $157 = 0.0, $158 = 0.0;
+ var $159 = 0.0, $16 = 0.0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0.0, $168 = 0.0, $169 = 0.0, $17 = 0.0, $170 = 0.0, $171 = 0.0, $172 = 0.0, $173 = 0.0, $174 = 0.0, $175 = 0.0, $176 = 0.0;
+ var $18 = 0, $19 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0.0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0;
+ var $37 = 0.0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0.0, $42 = 0, $43 = 0.0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0.0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0;
+ var $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0, $7 = 0.0, $70 = 0.0, $71 = 0.0, $72 = 0;
+ var $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0;
+ var $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = +HEAPF32[$2>>2];
+ $4 = +HEAPF32[$1>>2];
+ $5 = $3 * $4;
+ $6 = ((($2)) + 16|0);
+ $7 = +HEAPF32[$6>>2];
+ $8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
- $10 = ((($2)) + 4|0);
- $11 = +HEAPF32[$10>>2];
- $12 = $9 * $11;
- $13 = $7 - $12;
- $14 = +HEAPF32[$2>>2];
- $15 = $9 * $14;
- $16 = +HEAPF32[$1>>2];
- $17 = $6 * $16;
- $18 = $15 - $17;
- $19 = $11 * $16;
- $20 = $4 * $14;
- $21 = $19 - $20;
- HEAPF32[$0>>2] = $13;
+ $10 = $7 * $9;
+ $11 = $5 + $10;
+ $12 = ((($2)) + 32|0);
+ $13 = +HEAPF32[$12>>2];
+ $14 = ((($1)) + 8|0);
+ $15 = +HEAPF32[$14>>2];
+ $16 = $13 * $15;
+ $17 = $11 + $16;
+ $18 = ((($2)) + 48|0);
+ $19 = +HEAPF32[$18>>2];
+ $20 = ((($1)) + 12|0);
+ $21 = +HEAPF32[$20>>2];
+ $22 = $19 * $21;
+ $23 = $17 + $22;
+ $24 = ((($1)) + 16|0);
+ $25 = +HEAPF32[$24>>2];
+ $26 = $3 * $25;
+ $27 = ((($1)) + 20|0);
+ $28 = +HEAPF32[$27>>2];
+ $29 = $7 * $28;
+ $30 = $26 + $29;
+ $31 = ((($1)) + 24|0);
+ $32 = +HEAPF32[$31>>2];
+ $33 = $13 * $32;
+ $34 = $30 + $33;
+ $35 = ((($1)) + 28|0);
+ $36 = +HEAPF32[$35>>2];
+ $37 = $19 * $36;
+ $38 = $34 + $37;
+ $39 = ((($1)) + 32|0);
+ $40 = +HEAPF32[$39>>2];
+ $41 = $3 * $40;
+ $42 = ((($1)) + 36|0);
+ $43 = +HEAPF32[$42>>2];
+ $44 = $7 * $43;
+ $45 = $41 + $44;
+ $46 = ((($1)) + 40|0);
+ $47 = +HEAPF32[$46>>2];
+ $48 = $13 * $47;
+ $49 = $45 + $48;
+ $50 = ((($1)) + 44|0);
+ $51 = +HEAPF32[$50>>2];
+ $52 = $19 * $51;
+ $53 = $49 + $52;
+ $54 = ((($1)) + 48|0);
+ $55 = +HEAPF32[$54>>2];
+ $56 = $3 * $55;
+ $57 = ((($1)) + 52|0);
+ $58 = +HEAPF32[$57>>2];
+ $59 = $7 * $58;
+ $60 = $56 + $59;
+ $61 = ((($1)) + 56|0);
+ $62 = +HEAPF32[$61>>2];
+ $63 = $13 * $62;
+ $64 = $60 + $63;
+ $65 = ((($1)) + 60|0);
+ $66 = +HEAPF32[$65>>2];
+ $67 = $19 * $66;
+ $68 = $64 + $67;
+ $69 = ((($2)) + 4|0);
+ $70 = +HEAPF32[$69>>2];
+ $71 = $4 * $70;
+ $72 = ((($2)) + 20|0);
+ $73 = +HEAPF32[$72>>2];
+ $74 = $9 * $73;
+ $75 = $71 + $74;
+ $76 = ((($2)) + 36|0);
+ $77 = +HEAPF32[$76>>2];
+ $78 = $15 * $77;
+ $79 = $75 + $78;
+ $80 = ((($2)) + 52|0);
+ $81 = +HEAPF32[$80>>2];
+ $82 = $21 * $81;
+ $83 = $79 + $82;
+ $84 = $25 * $70;
+ $85 = $28 * $73;
+ $86 = $84 + $85;
+ $87 = $32 * $77;
+ $88 = $86 + $87;
+ $89 = $36 * $81;
+ $90 = $88 + $89;
+ $91 = $40 * $70;
+ $92 = $43 * $73;
+ $93 = $91 + $92;
+ $94 = $47 * $77;
+ $95 = $93 + $94;
+ $96 = $51 * $81;
+ $97 = $95 + $96;
+ $98 = $55 * $70;
+ $99 = $58 * $73;
+ $100 = $98 + $99;
+ $101 = $62 * $77;
+ $102 = $100 + $101;
+ $103 = $66 * $81;
+ $104 = $102 + $103;
+ $105 = ((($2)) + 8|0);
+ $106 = +HEAPF32[$105>>2];
+ $107 = $4 * $106;
+ $108 = ((($2)) + 24|0);
+ $109 = +HEAPF32[$108>>2];
+ $110 = $9 * $109;
+ $111 = $107 + $110;
+ $112 = ((($2)) + 40|0);
+ $113 = +HEAPF32[$112>>2];
+ $114 = $15 * $113;
+ $115 = $111 + $114;
+ $116 = ((($2)) + 56|0);
+ $117 = +HEAPF32[$116>>2];
+ $118 = $21 * $117;
+ $119 = $115 + $118;
+ $120 = $25 * $106;
+ $121 = $28 * $109;
+ $122 = $120 + $121;
+ $123 = $32 * $113;
+ $124 = $122 + $123;
+ $125 = $36 * $117;
+ $126 = $124 + $125;
+ $127 = $40 * $106;
+ $128 = $43 * $109;
+ $129 = $127 + $128;
+ $130 = $47 * $113;
+ $131 = $129 + $130;
+ $132 = $51 * $117;
+ $133 = $131 + $132;
+ $134 = $55 * $106;
+ $135 = $58 * $109;
+ $136 = $134 + $135;
+ $137 = $62 * $113;
+ $138 = $136 + $137;
+ $139 = $66 * $117;
+ $140 = $138 + $139;
+ $141 = ((($2)) + 12|0);
+ $142 = +HEAPF32[$141>>2];
+ $143 = $4 * $142;
+ $144 = ((($2)) + 28|0);
+ $145 = +HEAPF32[$144>>2];
+ $146 = $9 * $145;
+ $147 = $143 + $146;
+ $148 = ((($2)) + 44|0);
+ $149 = +HEAPF32[$148>>2];
+ $150 = $15 * $149;
+ $151 = $147 + $150;
+ $152 = ((($2)) + 60|0);
+ $153 = +HEAPF32[$152>>2];
+ $154 = $21 * $153;
+ $155 = $151 + $154;
+ $156 = $25 * $142;
+ $157 = $28 * $145;
+ $158 = $156 + $157;
+ $159 = $32 * $149;
+ $160 = $158 + $159;
+ $161 = $36 * $153;
+ $162 = $160 + $161;
+ $163 = $40 * $142;
+ $164 = $43 * $145;
+ $165 = $163 + $164;
+ $166 = $47 * $149;
+ $167 = $165 + $166;
+ $168 = $51 * $153;
+ $169 = $167 + $168;
+ $170 = $55 * $142;
+ $171 = $58 * $145;
+ $172 = $170 + $171;
+ $173 = $62 * $149;
+ $174 = $172 + $173;
+ $175 = $66 * $153;
+ $176 = $174 + $175;
+ HEAPF32[$0>>2] = $23;
$$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
- HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $18;
+ HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $83;
$$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
- HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $21;
+ HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $119;
+ $$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0);
+ HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = $155;
+ $$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0);
+ HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $38;
+ $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
+ HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $90;
+ $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
+ HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $126;
+ $$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0);
+ HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = $162;
+ $$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0);
+ HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $53;
+ $$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0);
+ HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $97;
+ $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
+ HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $133;
+ $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
+ HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = $169;
+ $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
+ HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $68;
+ $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
+ HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $104;
+ $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
+ HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $140;
+ $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
+ HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = $176;
return;
}
-function _VectorLength($0) {
+function _MatrixToFloat($0) {
$0 = $0|0;
- var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
+ var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
+ var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $1 = +HEAPF32[$0>>2];
- $2 = $1 * $1;
- $3 = ((($0)) + 4|0);
- $4 = +HEAPF32[$3>>2];
- $5 = $4 * $4;
- $6 = $2 + $5;
- $7 = ((($0)) + 8|0);
- $8 = +HEAPF32[$7>>2];
- $9 = $8 * $8;
- $10 = $6 + $9;
- $11 = (+Math_sqrt((+$10)));
- return (+$11);
+ $1 = HEAP32[$0>>2]|0;
+ HEAP32[4284] = $1;
+ $2 = ((($0)) + 4|0);
+ $3 = HEAP32[$2>>2]|0;
+ HEAP32[(17140)>>2] = $3;
+ $4 = ((($0)) + 8|0);
+ $5 = HEAP32[$4>>2]|0;
+ HEAP32[(17144)>>2] = $5;
+ $6 = ((($0)) + 12|0);
+ $7 = HEAP32[$6>>2]|0;
+ HEAP32[(17148)>>2] = $7;
+ $8 = ((($0)) + 16|0);
+ $9 = HEAP32[$8>>2]|0;
+ HEAP32[(17152)>>2] = $9;
+ $10 = ((($0)) + 20|0);
+ $11 = HEAP32[$10>>2]|0;
+ HEAP32[(17156)>>2] = $11;
+ $12 = ((($0)) + 24|0);
+ $13 = HEAP32[$12>>2]|0;
+ HEAP32[(17160)>>2] = $13;
+ $14 = ((($0)) + 28|0);
+ $15 = HEAP32[$14>>2]|0;
+ HEAP32[(17164)>>2] = $15;
+ $16 = ((($0)) + 32|0);
+ $17 = HEAP32[$16>>2]|0;
+ HEAP32[(17168)>>2] = $17;
+ $18 = ((($0)) + 36|0);
+ $19 = HEAP32[$18>>2]|0;
+ HEAP32[(17172)>>2] = $19;
+ $20 = ((($0)) + 40|0);
+ $21 = HEAP32[$20>>2]|0;
+ HEAP32[(17176)>>2] = $21;
+ $22 = ((($0)) + 44|0);
+ $23 = HEAP32[$22>>2]|0;
+ HEAP32[(17180)>>2] = $23;
+ $24 = ((($0)) + 48|0);
+ $25 = HEAP32[$24>>2]|0;
+ HEAP32[(17184)>>2] = $25;
+ $26 = ((($0)) + 52|0);
+ $27 = HEAP32[$26>>2]|0;
+ HEAP32[(17188)>>2] = $27;
+ $28 = ((($0)) + 56|0);
+ $29 = HEAP32[$28>>2]|0;
+ HEAP32[(17192)>>2] = $29;
+ $30 = ((($0)) + 60|0);
+ $31 = HEAP32[$30>>2]|0;
+ HEAP32[(17196)>>2] = $31;
+ return (17136|0);
}
-function _VectorNormalize($0) {
+function _rlViewport($0,$1,$2,$3) {
$0 = $0|0;
- var $$byval_copy = 0, $$op = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var label = 0, sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
- $$byval_copy = sp;
- ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;
- $1 = (+_VectorLength($$byval_copy));
- $2 = $1 == 0.0;
- $$op = 1.0 / $1;
- $3 = $2 ? 1.0 : $$op;
- $4 = +HEAPF32[$0>>2];
- $5 = $4 * $3;
- HEAPF32[$0>>2] = $5;
- $6 = ((($0)) + 4|0);
- $7 = +HEAPF32[$6>>2];
- $8 = $3 * $7;
- HEAPF32[$6>>2] = $8;
- $9 = ((($0)) + 8|0);
- $10 = +HEAPF32[$9>>2];
- $11 = $3 * $10;
- HEAPF32[$9>>2] = $11;
- STACKTOP = sp;return;
+ _glViewport(($0|0),($1|0),($2|0),($3|0));
+ return;
+}
+function _SetMatrixModelview($0) {
+ $0 = $0|0;
+ var dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ dest=16896; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ return;
+}
+function _SetMatrixProjection($0) {
+ $0 = $0|0;
+ var dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ dest=16832; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ return;
}
function _VectorTransform($0,$1) {
$0 = $0|0;
@@ -7599,48 +10312,115 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
-function _MatrixTranspose($0) {
- $0 = $0|0;
- var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
- var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+function _rlVertex3f($0,$1,$2) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0;
+ var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0;
+ var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer3 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $1 = ((($0)) + 4|0);
- $2 = HEAP32[$1>>2]|0;
- $3 = ((($0)) + 8|0);
- $4 = HEAP32[$3>>2]|0;
- $5 = ((($0)) + 12|0);
- $6 = HEAP32[$5>>2]|0;
- $7 = ((($0)) + 16|0);
- $8 = HEAP32[$7>>2]|0;
- $9 = ((($0)) + 24|0);
- $10 = HEAP32[$9>>2]|0;
- $11 = ((($0)) + 28|0);
- $12 = HEAP32[$11>>2]|0;
- $13 = ((($0)) + 32|0);
- $14 = HEAP32[$13>>2]|0;
- $15 = ((($0)) + 36|0);
- $16 = HEAP32[$15>>2]|0;
- $17 = ((($0)) + 44|0);
- $18 = HEAP32[$17>>2]|0;
- $19 = ((($0)) + 48|0);
- $20 = HEAP32[$19>>2]|0;
- $21 = ((($0)) + 52|0);
- $22 = HEAP32[$21>>2]|0;
- $23 = ((($0)) + 56|0);
- $24 = HEAP32[$23>>2]|0;
- HEAP32[$1>>2] = $8;
- HEAP32[$3>>2] = $14;
- HEAP32[$5>>2] = $20;
- HEAP32[$7>>2] = $2;
- HEAP32[$9>>2] = $16;
- HEAP32[$11>>2] = $22;
- HEAP32[$13>>2] = $4;
- HEAP32[$15>>2] = $10;
- HEAP32[$17>>2] = $24;
- HEAP32[$19>>2] = $6;
- HEAP32[$21>>2] = $12;
- HEAP32[$23>>2] = $18;
- return;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $vararg_buffer3 = sp + 16|0;
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $3 = HEAP32[4649]|0;
+ $4 = ($3|0)==(0);
+ if (!($4)) {
+ $5 = HEAP32[4651]|0;
+ $6 = HEAP32[4650]|0;
+ $7 = (($5) + (($6*12)|0)|0);
+ HEAPF32[$7>>2] = $0;
+ $8 = (((($5) + (($6*12)|0)|0)) + 4|0);
+ HEAPF32[$8>>2] = $1;
+ $9 = (((($5) + (($6*12)|0)|0)) + 8|0);
+ HEAPF32[$9>>2] = $2;
+ $10 = (($6) + 1)|0;
+ HEAP32[4650] = $10;
+ STACKTOP = sp;return;
+ }
+ $11 = HEAP32[4652]|0;
+ switch ($11|0) {
+ case 1: {
+ $12 = HEAP32[4244]|0;
+ $13 = ($12|0)<(2048);
+ if ($13) {
+ $14 = HEAP32[(16988)>>2]|0;
+ $15 = ($12*3)|0;
+ $16 = (($14) + ($15<<2)|0);
+ HEAPF32[$16>>2] = $0;
+ $17 = (($15) + 1)|0;
+ $18 = (($14) + ($17<<2)|0);
+ HEAPF32[$18>>2] = $1;
+ $19 = (($15) + 2)|0;
+ $20 = (($14) + ($19<<2)|0);
+ HEAPF32[$20>>2] = $2;
+ $21 = (($12) + 1)|0;
+ HEAP32[4244] = $21;
+ STACKTOP = sp;return;
+ } else {
+ _TraceLog(2,4153,$vararg_buffer);
+ STACKTOP = sp;return;
+ }
+ break;
+ }
+ case 4: {
+ $22 = HEAP32[4256]|0;
+ $23 = ($22|0)<(6144);
+ if ($23) {
+ $24 = HEAP32[(17036)>>2]|0;
+ $25 = ($22*3)|0;
+ $26 = (($24) + ($25<<2)|0);
+ HEAPF32[$26>>2] = $0;
+ $27 = (($25) + 1)|0;
+ $28 = (($24) + ($27<<2)|0);
+ HEAPF32[$28>>2] = $1;
+ $29 = (($25) + 2)|0;
+ $30 = (($24) + ($29<<2)|0);
+ HEAPF32[$30>>2] = $2;
+ $31 = (($22) + 1)|0;
+ HEAP32[4256] = $31;
+ STACKTOP = sp;return;
+ } else {
+ _TraceLog(2,4178,$vararg_buffer1);
+ STACKTOP = sp;return;
+ }
+ break;
+ }
+ case 7: {
+ $32 = HEAP32[4196]|0;
+ $33 = ($32|0)<(4096);
+ if ($33) {
+ $34 = HEAP32[(16796)>>2]|0;
+ $35 = ($32*3)|0;
+ $36 = (($34) + ($35<<2)|0);
+ HEAPF32[$36>>2] = $0;
+ $37 = (($35) + 1)|0;
+ $38 = (($34) + ($37<<2)|0);
+ HEAPF32[$38>>2] = $1;
+ $39 = (($35) + 2)|0;
+ $40 = (($34) + ($39<<2)|0);
+ HEAPF32[$40>>2] = $2;
+ $41 = (($32) + 1)|0;
+ HEAP32[4196] = $41;
+ $42 = HEAP32[4243]|0;
+ $43 = HEAP32[4241]|0;
+ $44 = (($43) + -1)|0;
+ $45 = (($42) + (($44*144)|0)|0);
+ $46 = HEAP32[$45>>2]|0;
+ $47 = (($46) + 1)|0;
+ HEAP32[$45>>2] = $47;
+ STACKTOP = sp;return;
+ } else {
+ _TraceLog(2,4207,$vararg_buffer3);
+ STACKTOP = sp;return;
+ }
+ break;
+ }
+ default: {
+ STACKTOP = sp;return;
+ }
+ }
}
function _MatrixIdentity($0) {
$0 = $0|0;
@@ -7661,33 +10441,29 @@ function _MatrixIdentity($0) {
HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0;
return;
}
-function _MatrixTranslate($0,$1,$2,$3) {
+function _VectorNormalize($0) {
$0 = $0|0;
- $1 = +$1;
- $2 = +$2;
- $3 = +$3;
- var $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, label = 0, sp = 0;
+ var $$byval_copy = 0, $$op = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
- HEAPF32[$0>>2] = 1.0;
- $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
- $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
- ;HEAP32[$$sroa$4$0$$sroa_idx2>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+4>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+8>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+12>>2]=0|0;
- HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = 1.0;
- $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
- $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
- ;HEAP32[$$sroa$9$0$$sroa_idx12>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+4>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+8>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+12>>2]=0|0;
- HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = 1.0;
- $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
- HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0;
- $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
- HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $1;
- $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
- HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $2;
- $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
- HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $3;
- $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
- HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0;
- return;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $$byval_copy = sp;
+ ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;
+ $1 = (+_VectorLength($$byval_copy));
+ $2 = $1 == 0.0;
+ $$op = 1.0 / $1;
+ $3 = $2 ? 1.0 : $$op;
+ $4 = +HEAPF32[$0>>2];
+ $5 = $4 * $3;
+ HEAPF32[$0>>2] = $5;
+ $6 = ((($0)) + 4|0);
+ $7 = +HEAPF32[$6>>2];
+ $8 = $3 * $7;
+ HEAPF32[$6>>2] = $8;
+ $9 = ((($0)) + 8|0);
+ $10 = +HEAPF32[$9>>2];
+ $11 = $3 * $10;
+ HEAPF32[$9>>2] = $11;
+ STACKTOP = sp;return;
}
function _MatrixRotate($0,$1,$2) {
$0 = $0|0;
@@ -7877,6 +10653,428 @@ function _MatrixRotate($0,$1,$2) {
HEAP32[$$sroa$18$0$$sroa_idx215>>2] = $138;
STACKTOP = sp;return;
}
+function _MatrixTranspose($0) {
+ $0 = $0|0;
+ var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
+ var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = ((($0)) + 4|0);
+ $2 = HEAP32[$1>>2]|0;
+ $3 = ((($0)) + 8|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = ((($0)) + 12|0);
+ $6 = HEAP32[$5>>2]|0;
+ $7 = ((($0)) + 16|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = ((($0)) + 24|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = ((($0)) + 28|0);
+ $12 = HEAP32[$11>>2]|0;
+ $13 = ((($0)) + 32|0);
+ $14 = HEAP32[$13>>2]|0;
+ $15 = ((($0)) + 36|0);
+ $16 = HEAP32[$15>>2]|0;
+ $17 = ((($0)) + 44|0);
+ $18 = HEAP32[$17>>2]|0;
+ $19 = ((($0)) + 48|0);
+ $20 = HEAP32[$19>>2]|0;
+ $21 = ((($0)) + 52|0);
+ $22 = HEAP32[$21>>2]|0;
+ $23 = ((($0)) + 56|0);
+ $24 = HEAP32[$23>>2]|0;
+ HEAP32[$1>>2] = $8;
+ HEAP32[$3>>2] = $14;
+ HEAP32[$5>>2] = $20;
+ HEAP32[$7>>2] = $2;
+ HEAP32[$9>>2] = $16;
+ HEAP32[$11>>2] = $22;
+ HEAP32[$13>>2] = $4;
+ HEAP32[$15>>2] = $10;
+ HEAP32[$17>>2] = $24;
+ HEAP32[$19>>2] = $6;
+ HEAP32[$21>>2] = $12;
+ HEAP32[$23>>2] = $18;
+ return;
+}
+function _VectorLength($0) {
+ $0 = $0|0;
+ var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = +HEAPF32[$0>>2];
+ $2 = $1 * $1;
+ $3 = ((($0)) + 4|0);
+ $4 = +HEAPF32[$3>>2];
+ $5 = $4 * $4;
+ $6 = $2 + $5;
+ $7 = ((($0)) + 8|0);
+ $8 = +HEAPF32[$7>>2];
+ $9 = $8 * $8;
+ $10 = $6 + $9;
+ $11 = (+Math_sqrt((+$10)));
+ return (+$11);
+}
+function _MatrixTranslate($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = +$1;
+ $2 = +$2;
+ $3 = +$3;
+ var $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAPF32[$0>>2] = 1.0;
+ $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
+ $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
+ ;HEAP32[$$sroa$4$0$$sroa_idx2>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+4>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+8>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+12>>2]=0|0;
+ HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = 1.0;
+ $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
+ $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
+ ;HEAP32[$$sroa$9$0$$sroa_idx12>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+4>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+8>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+12>>2]=0|0;
+ HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = 1.0;
+ $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
+ HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0;
+ $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
+ HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $1;
+ $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
+ HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $2;
+ $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
+ HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $3;
+ $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
+ HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0;
+ return;
+}
+function _rlLoadIdentity() {
+ var $0 = 0, $1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $0 = sp;
+ $1 = HEAP32[4648]|0;
+ _MatrixIdentity($0);
+ dest=$1; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _FormatText($0,$varargs) {
+ $0 = $0|0;
+ $varargs = $varargs|0;
+ var $1 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $1 = sp;
+ HEAP32[$1>>2] = $varargs;
+ (_vsprintf(19668,$0,$1)|0);
+ STACKTOP = sp;return (19668|0);
+}
+function _DrawFPS($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$byval_copy = 0, $$sink = 0, $10 = 0, $11 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $$byval_copy = sp;
+ $2 = sp + 4|0;
+ $3 = HEAP32[4654]|0;
+ $4 = HEAP32[741]|0;
+ $5 = ($3|0)<($4|0);
+ if ($5) {
+ $6 = (($3) + 1)|0;
+ $$sink = $6;
+ } else {
+ $7 = (_GetFPS()|0);
+ HEAP32[4655] = $7;
+ HEAP32[741] = $7;
+ $$sink = 0;
+ }
+ HEAP32[4654] = $$sink;
+ $8 = HEAP32[4655]|0;
+ HEAP32[$$byval_copy>>2] = $8;
+ (_FormatText(4270,$$byval_copy)|0);
+ HEAP8[$2>>0] = 0;
+ $9 = ((($2)) + 1|0);
+ HEAP8[$9>>0] = -98;
+ $10 = ((($2)) + 2|0);
+ HEAP8[$10>>0] = 47;
+ $11 = ((($2)) + 3|0);
+ HEAP8[$11>>0] = -1;
+ ;HEAP8[$$byval_copy>>0]=HEAP8[$2>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$2+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$2+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$2+3>>0]|0;
+ _DrawText(19668,$0,$1,20,$$byval_copy);
+ STACKTOP = sp;return;
+}
+function _GetFPS() {
+ var $0 = 0.0, $1 = 0.0, $2 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = (+_GetFrameTime());
+ $1 = 1.0 / $0;
+ $2 = (~~(($1)));
+ return ($2|0);
+}
+function _GetFrameTime() {
+ var $0 = 0.0, $1 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = +HEAPF64[2064];
+ $1 = $0;
+ return (+$1);
+}
+function _rlglLoadRenderTexture($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0;
+ var $vararg_buffer1 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0, $vararg_buffer9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 96|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(96|0);
+ $vararg_buffer9 = sp + 40|0;
+ $vararg_buffer7 = sp + 32|0;
+ $vararg_buffer5 = sp + 24|0;
+ $vararg_buffer3 = sp + 16|0;
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $3 = sp + 44|0;
+ HEAP32[$3>>2] = 0;
+ $4 = ((($3)) + 4|0);
+ HEAP32[$4>>2] = 0;
+ $5 = ((($3)) + 8|0);
+ HEAP32[$5>>2] = $1;
+ $6 = ((($3)) + 12|0);
+ HEAP32[$6>>2] = $2;
+ $7 = ((($3)) + 20|0);
+ HEAP32[$7>>2] = 7;
+ $8 = ((($3)) + 16|0);
+ HEAP32[$8>>2] = 1;
+ $9 = ((($3)) + 24|0);
+ HEAP32[$9>>2] = 0;
+ $10 = ((($3)) + 28|0);
+ HEAP32[$10>>2] = $1;
+ $11 = ((($3)) + 32|0);
+ HEAP32[$11>>2] = $2;
+ $12 = ((($3)) + 40|0);
+ HEAP32[$12>>2] = 19;
+ $13 = ((($3)) + 36|0);
+ HEAP32[$13>>2] = 1;
+ _glGenTextures(1,($4|0));
+ $14 = HEAP32[$4>>2]|0;
+ _glBindTexture(3553,($14|0));
+ _glTexParameteri(3553,10242,33071);
+ _glTexParameteri(3553,10243,33071);
+ _glTexParameteri(3553,10241,9729);
+ _glTexParameteri(3553,10240,9729);
+ _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,(0|0));
+ _glBindTexture(3553,0);
+ _glGenRenderbuffers(1,($9|0));
+ $15 = HEAP32[$9>>2]|0;
+ _glBindRenderbuffer(36161,($15|0));
+ _glRenderbufferStorage(36161,33189,($1|0),($2|0));
+ _glGenFramebuffers(1,($3|0));
+ $16 = HEAP32[$3>>2]|0;
+ _glBindFramebuffer(36160,($16|0));
+ $17 = HEAP32[$4>>2]|0;
+ _glFramebufferTexture2D(36160,36064,3553,($17|0),0);
+ $18 = HEAP32[$9>>2]|0;
+ _glFramebufferRenderbuffer(36160,36096,36161,($18|0));
+ $19 = (_glCheckFramebufferStatus(36160)|0);
+ $20 = ($19|0)==(36053);
+ if ($20) {
+ $21 = HEAP32[$3>>2]|0;
+ HEAP32[$vararg_buffer9>>2] = $21;
+ _TraceLog(0,4458,$vararg_buffer9);
+ _glBindFramebuffer(36160,0);
+ dest=$0; src=$3; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+ }
+ _TraceLog(1,4278,$vararg_buffer);
+ switch ($19|0) {
+ case 36061: {
+ _TraceLog(1,4321,$vararg_buffer1);
+ break;
+ }
+ case 36054: {
+ _TraceLog(1,4348,$vararg_buffer3);
+ break;
+ }
+ case 36057: {
+ _TraceLog(1,4382,$vararg_buffer5);
+ break;
+ }
+ case 36055: {
+ _TraceLog(1,4416,$vararg_buffer7);
+ break;
+ }
+ default: {
+ }
+ }
+ _glDeleteTextures(1,($4|0));
+ _glDeleteTextures(1,($9|0));
+ _glDeleteFramebuffers(1,($3|0));
+ _glBindFramebuffer(36160,0);
+ dest=$0; src=$3; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _rlDeleteRenderTextures($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ $1 = HEAP32[$0>>2]|0;
+ $2 = ($1|0)==(0);
+ if (!($2)) {
+ _glDeleteFramebuffers(1,($0|0));
+ }
+ $3 = ((($0)) + 4|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = ($4|0)==(0);
+ if (!($5)) {
+ _glDeleteTextures(1,($3|0));
+ }
+ $6 = ((($0)) + 24|0);
+ $7 = HEAP32[$6>>2]|0;
+ $8 = ($7|0)==(0);
+ if (!($8)) {
+ _glDeleteTextures(1,($6|0));
+ }
+ $9 = HEAP32[$0>>2]|0;
+ HEAP32[$vararg_buffer>>2] = $9;
+ _TraceLog(0,4510,$vararg_buffer);
+ STACKTOP = sp;return;
+}
+function _rlGetVersion() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return 4;
+}
+function _DrawCube($0,$1,$2,$3,$4) {
+ $0 = $0|0;
+ $1 = +$1;
+ $2 = +$2;
+ $3 = +$3;
+ $4 = $4|0;
+ var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0;
+ var $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ _rlPushMatrix();
+ $5 = +HEAPF32[$0>>2];
+ $6 = ((($0)) + 4|0);
+ $7 = +HEAPF32[$6>>2];
+ $8 = ((($0)) + 8|0);
+ $9 = +HEAPF32[$8>>2];
+ _rlTranslatef($5,$7,$9);
+ _rlBegin(4);
+ $10 = HEAP8[$4>>0]|0;
+ $11 = ((($4)) + 1|0);
+ $12 = HEAP8[$11>>0]|0;
+ $13 = ((($4)) + 2|0);
+ $14 = HEAP8[$13>>0]|0;
+ $15 = ((($4)) + 3|0);
+ $16 = HEAP8[$15>>0]|0;
+ _rlColor4ub($10,$12,$14,$16);
+ $17 = $1 * 0.5;
+ $18 = 0.0 - $17;
+ $19 = $2 * 0.5;
+ $20 = 0.0 - $19;
+ $21 = $3 * 0.5;
+ $22 = $21 + 0.0;
+ _rlVertex3f($18,$20,$22);
+ $23 = $17 + 0.0;
+ _rlVertex3f($23,$20,$22);
+ $24 = $19 + 0.0;
+ _rlVertex3f($18,$24,$22);
+ _rlVertex3f($23,$24,$22);
+ _rlVertex3f($18,$24,$22);
+ _rlVertex3f($23,$20,$22);
+ $25 = 0.0 - $21;
+ _rlVertex3f($18,$20,$25);
+ _rlVertex3f($18,$24,$25);
+ _rlVertex3f($23,$20,$25);
+ _rlVertex3f($23,$24,$25);
+ _rlVertex3f($23,$20,$25);
+ _rlVertex3f($18,$24,$25);
+ _rlVertex3f($18,$24,$25);
+ _rlVertex3f($18,$24,$22);
+ _rlVertex3f($23,$24,$22);
+ _rlVertex3f($23,$24,$25);
+ _rlVertex3f($18,$24,$25);
+ _rlVertex3f($23,$24,$22);
+ _rlVertex3f($18,$20,$25);
+ _rlVertex3f($23,$20,$22);
+ _rlVertex3f($18,$20,$22);
+ _rlVertex3f($23,$20,$25);
+ _rlVertex3f($23,$20,$22);
+ _rlVertex3f($18,$20,$25);
+ _rlVertex3f($23,$20,$25);
+ _rlVertex3f($23,$24,$25);
+ _rlVertex3f($23,$24,$22);
+ _rlVertex3f($23,$20,$22);
+ _rlVertex3f($23,$20,$25);
+ _rlVertex3f($23,$24,$22);
+ _rlVertex3f($18,$20,$25);
+ _rlVertex3f($18,$24,$22);
+ _rlVertex3f($18,$24,$25);
+ _rlVertex3f($18,$20,$22);
+ _rlVertex3f($18,$24,$22);
+ _rlVertex3f($18,$20,$25);
+ _rlEnd();
+ _rlPopMatrix();
+ return;
+}
+function _DrawCubeWires($0,$1,$2,$3,$4) {
+ $0 = $0|0;
+ $1 = +$1;
+ $2 = +$2;
+ $3 = +$3;
+ $4 = $4|0;
+ var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0;
+ var $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ _rlPushMatrix();
+ $5 = +HEAPF32[$0>>2];
+ $6 = ((($0)) + 4|0);
+ $7 = +HEAPF32[$6>>2];
+ $8 = ((($0)) + 8|0);
+ $9 = +HEAPF32[$8>>2];
+ _rlTranslatef($5,$7,$9);
+ _rlBegin(1);
+ $10 = HEAP8[$4>>0]|0;
+ $11 = ((($4)) + 1|0);
+ $12 = HEAP8[$11>>0]|0;
+ $13 = ((($4)) + 2|0);
+ $14 = HEAP8[$13>>0]|0;
+ $15 = ((($4)) + 3|0);
+ $16 = HEAP8[$15>>0]|0;
+ _rlColor4ub($10,$12,$14,$16);
+ $17 = $1 * 0.5;
+ $18 = 0.0 - $17;
+ $19 = $2 * 0.5;
+ $20 = 0.0 - $19;
+ $21 = $3 * 0.5;
+ $22 = $21 + 0.0;
+ _rlVertex3f($18,$20,$22);
+ $23 = $17 + 0.0;
+ _rlVertex3f($23,$20,$22);
+ _rlVertex3f($23,$20,$22);
+ $24 = $19 + 0.0;
+ _rlVertex3f($23,$24,$22);
+ _rlVertex3f($23,$24,$22);
+ _rlVertex3f($18,$24,$22);
+ _rlVertex3f($18,$24,$22);
+ _rlVertex3f($18,$20,$22);
+ $25 = 0.0 - $21;
+ _rlVertex3f($18,$20,$25);
+ _rlVertex3f($23,$20,$25);
+ _rlVertex3f($23,$20,$25);
+ _rlVertex3f($23,$24,$25);
+ _rlVertex3f($23,$24,$25);
+ _rlVertex3f($18,$24,$25);
+ _rlVertex3f($18,$24,$25);
+ _rlVertex3f($18,$20,$25);
+ _rlVertex3f($18,$24,$22);
+ _rlVertex3f($18,$24,$25);
+ _rlVertex3f($23,$24,$22);
+ _rlVertex3f($23,$24,$25);
+ _rlVertex3f($18,$20,$22);
+ _rlVertex3f($18,$20,$25);
+ _rlVertex3f($23,$20,$22);
+ _rlVertex3f($23,$20,$25);
+ _rlEnd();
+ _rlPopMatrix();
+ return;
+}
function _MatrixScale($0,$1,$2,$3) {
$0 = $0|0;
$1 = +$1;
@@ -7899,226 +11097,274 @@ function _MatrixScale($0,$1,$2,$3) {
HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0;
return;
}
-function _MatrixMultiply($0,$1,$2) {
+function _DrawGrid($0,$1) {
+ $0 = $0|0;
+ $1 = +$1;
+ var $$024 = 0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = (($0|0) / 2)&-1;
+ _rlBegin(1);
+ $3 = (0 - ($2))|0;
+ $4 = ($2|0)<($3|0);
+ if ($4) {
+ _rlEnd();
+ return;
+ }
+ $5 = (+($3|0));
+ $6 = $5 * $1;
+ $7 = (+($2|0));
+ $8 = $7 * $1;
+ $$024 = $3;
+ while(1) {
+ $9 = ($$024|0)==(0);
+ if ($9) {
+ _rlColor3f(0.5,0.5,0.5);
+ _rlColor3f(0.5,0.5,0.5);
+ _rlColor3f(0.5,0.5,0.5);
+ _rlColor3f(0.5,0.5,0.5);
+ } else {
+ _rlColor3f(0.75,0.75,0.75);
+ _rlColor3f(0.75,0.75,0.75);
+ _rlColor3f(0.75,0.75,0.75);
+ _rlColor3f(0.75,0.75,0.75);
+ }
+ $10 = (+($$024|0));
+ $11 = $10 * $1;
+ _rlVertex3f($11,0.0,$6);
+ _rlVertex3f($11,0.0,$8);
+ _rlVertex3f($6,0.0,$11);
+ _rlVertex3f($8,0.0,$11);
+ $12 = (($$024) + 1)|0;
+ $13 = ($$024|0)<($2|0);
+ if ($13) {
+ $$024 = $12;
+ } else {
+ break;
+ }
+ }
+ _rlEnd();
+ return;
+}
+function _rlColor3f($0,$1,$2) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ var $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = $0 * 255.0;
+ $4 = (~~(($3))&255);
+ $5 = $1 * 255.0;
+ $6 = (~~(($5))&255);
+ $7 = $2 * 255.0;
+ $8 = (~~(($7))&255);
+ _rlColor4ub($4,$6,$8,-1);
+ return;
+}
+function _VectorSubtract($0,$1,$2) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
- var $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0.0, $100 = 0.0, $101 = 0.0, $102 = 0.0, $103 = 0.0;
- var $104 = 0.0, $105 = 0, $106 = 0.0, $107 = 0.0, $108 = 0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0, $120 = 0.0, $121 = 0.0;
- var $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0.0, $136 = 0.0, $137 = 0.0, $138 = 0.0, $139 = 0.0, $14 = 0;
- var $140 = 0.0, $141 = 0, $142 = 0.0, $143 = 0.0, $144 = 0, $145 = 0.0, $146 = 0.0, $147 = 0.0, $148 = 0, $149 = 0.0, $15 = 0.0, $150 = 0.0, $151 = 0.0, $152 = 0, $153 = 0.0, $154 = 0.0, $155 = 0.0, $156 = 0.0, $157 = 0.0, $158 = 0.0;
- var $159 = 0.0, $16 = 0.0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0.0, $168 = 0.0, $169 = 0.0, $17 = 0.0, $170 = 0.0, $171 = 0.0, $172 = 0.0, $173 = 0.0, $174 = 0.0, $175 = 0.0, $176 = 0.0;
- var $18 = 0, $19 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0.0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0;
- var $37 = 0.0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0.0, $42 = 0, $43 = 0.0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0.0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0;
- var $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0, $7 = 0.0, $70 = 0.0, $71 = 0.0, $72 = 0;
- var $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0;
- var $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, label = 0, sp = 0;
+ var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $3 = +HEAPF32[$2>>2];
- $4 = +HEAPF32[$1>>2];
- $5 = $3 * $4;
- $6 = ((($2)) + 16|0);
- $7 = +HEAPF32[$6>>2];
- $8 = ((($1)) + 4|0);
+ $3 = +HEAPF32[$1>>2];
+ $4 = +HEAPF32[$2>>2];
+ $5 = $3 - $4;
+ HEAPF32[$0>>2] = $5;
+ $6 = ((($0)) + 4|0);
+ $7 = ((($1)) + 4|0);
+ $8 = +HEAPF32[$7>>2];
+ $9 = ((($2)) + 4|0);
+ $10 = +HEAPF32[$9>>2];
+ $11 = $8 - $10;
+ HEAPF32[$6>>2] = $11;
+ $12 = ((($0)) + 8|0);
+ $13 = ((($1)) + 8|0);
+ $14 = +HEAPF32[$13>>2];
+ $15 = ((($2)) + 8|0);
+ $16 = +HEAPF32[$15>>2];
+ $17 = $14 - $16;
+ HEAPF32[$12>>2] = $17;
+ return;
+}
+function _VectorCrossProduct($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $3 = 0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0;
+ var $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = ((($1)) + 4|0);
+ $4 = +HEAPF32[$3>>2];
+ $5 = ((($2)) + 8|0);
+ $6 = +HEAPF32[$5>>2];
+ $7 = $4 * $6;
+ $8 = ((($1)) + 8|0);
$9 = +HEAPF32[$8>>2];
- $10 = $7 * $9;
- $11 = $5 + $10;
- $12 = ((($2)) + 32|0);
- $13 = +HEAPF32[$12>>2];
- $14 = ((($1)) + 8|0);
+ $10 = ((($2)) + 4|0);
+ $11 = +HEAPF32[$10>>2];
+ $12 = $9 * $11;
+ $13 = $7 - $12;
+ $14 = +HEAPF32[$2>>2];
+ $15 = $9 * $14;
+ $16 = +HEAPF32[$1>>2];
+ $17 = $6 * $16;
+ $18 = $15 - $17;
+ $19 = $11 * $16;
+ $20 = $4 * $14;
+ $21 = $19 - $20;
+ HEAPF32[$0>>2] = $13;
+ $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
+ HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $18;
+ $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
+ HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $21;
+ return;
+}
+function _MatrixLookAt($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var $$byval_copy4 = 0, $$byval_copy5 = 0, $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0, $11 = 0.0, $12 = 0.0;
+ var $13 = 0.0, $14 = 0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $31 = 0.0, $32 = 0.0;
+ var $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0.0, $42 = 0.0, $43 = 0.0, $44 = 0.0, $5 = 0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $$byval_copy5 = sp + 48|0;
+ $$byval_copy4 = sp + 36|0;
+ $4 = sp + 24|0;
+ $5 = sp + 12|0;
+ $6 = sp;
+ ;HEAP32[$$byval_copy4>>2]=HEAP32[$1>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$1+8>>2]|0;
+ ;HEAP32[$$byval_copy5>>2]=HEAP32[$2>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$2+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$2+8>>2]|0;
+ _VectorSubtract($4,$$byval_copy4,$$byval_copy5);
+ _VectorNormalize($4);
+ ;HEAP32[$$byval_copy4>>2]=HEAP32[$3>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$3+8>>2]|0;
+ ;HEAP32[$$byval_copy5>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$4+8>>2]|0;
+ _VectorCrossProduct($5,$$byval_copy4,$$byval_copy5);
+ _VectorNormalize($5);
+ ;HEAP32[$$byval_copy4>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$4+8>>2]|0;
+ ;HEAP32[$$byval_copy5>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$5+8>>2]|0;
+ _VectorCrossProduct($6,$$byval_copy4,$$byval_copy5);
+ _VectorNormalize($6);
+ $7 = +HEAPF32[$5>>2];
+ $8 = ((($5)) + 4|0);
+ $9 = +HEAPF32[$8>>2];
+ $10 = ((($5)) + 8|0);
+ $11 = +HEAPF32[$10>>2];
+ $12 = +HEAPF32[$1>>2];
+ $13 = $7 * $12;
+ $14 = ((($1)) + 4|0);
$15 = +HEAPF32[$14>>2];
- $16 = $13 * $15;
- $17 = $11 + $16;
- $18 = ((($2)) + 48|0);
+ $16 = $9 * $15;
+ $17 = $13 + $16;
+ $18 = ((($1)) + 8|0);
$19 = +HEAPF32[$18>>2];
- $20 = ((($1)) + 12|0);
- $21 = +HEAPF32[$20>>2];
- $22 = $19 * $21;
- $23 = $17 + $22;
- $24 = ((($1)) + 16|0);
+ $20 = $11 * $19;
+ $21 = $17 + $20;
+ $22 = -$21;
+ $23 = +HEAPF32[$6>>2];
+ $24 = ((($6)) + 4|0);
$25 = +HEAPF32[$24>>2];
- $26 = $3 * $25;
- $27 = ((($1)) + 20|0);
- $28 = +HEAPF32[$27>>2];
- $29 = $7 * $28;
- $30 = $26 + $29;
- $31 = ((($1)) + 24|0);
- $32 = +HEAPF32[$31>>2];
- $33 = $13 * $32;
- $34 = $30 + $33;
- $35 = ((($1)) + 28|0);
+ $26 = ((($6)) + 8|0);
+ $27 = +HEAPF32[$26>>2];
+ $28 = $12 * $23;
+ $29 = $15 * $25;
+ $30 = $28 + $29;
+ $31 = $19 * $27;
+ $32 = $30 + $31;
+ $33 = -$32;
+ $34 = +HEAPF32[$4>>2];
+ $35 = ((($4)) + 4|0);
$36 = +HEAPF32[$35>>2];
- $37 = $19 * $36;
- $38 = $34 + $37;
- $39 = ((($1)) + 32|0);
- $40 = +HEAPF32[$39>>2];
- $41 = $3 * $40;
- $42 = ((($1)) + 36|0);
- $43 = +HEAPF32[$42>>2];
- $44 = $7 * $43;
- $45 = $41 + $44;
- $46 = ((($1)) + 40|0);
- $47 = +HEAPF32[$46>>2];
- $48 = $13 * $47;
- $49 = $45 + $48;
- $50 = ((($1)) + 44|0);
- $51 = +HEAPF32[$50>>2];
- $52 = $19 * $51;
- $53 = $49 + $52;
- $54 = ((($1)) + 48|0);
- $55 = +HEAPF32[$54>>2];
- $56 = $3 * $55;
- $57 = ((($1)) + 52|0);
- $58 = +HEAPF32[$57>>2];
- $59 = $7 * $58;
- $60 = $56 + $59;
- $61 = ((($1)) + 56|0);
- $62 = +HEAPF32[$61>>2];
- $63 = $13 * $62;
- $64 = $60 + $63;
- $65 = ((($1)) + 60|0);
- $66 = +HEAPF32[$65>>2];
- $67 = $19 * $66;
- $68 = $64 + $67;
- $69 = ((($2)) + 4|0);
- $70 = +HEAPF32[$69>>2];
- $71 = $4 * $70;
- $72 = ((($2)) + 20|0);
- $73 = +HEAPF32[$72>>2];
- $74 = $9 * $73;
- $75 = $71 + $74;
- $76 = ((($2)) + 36|0);
- $77 = +HEAPF32[$76>>2];
- $78 = $15 * $77;
- $79 = $75 + $78;
- $80 = ((($2)) + 52|0);
- $81 = +HEAPF32[$80>>2];
- $82 = $21 * $81;
- $83 = $79 + $82;
- $84 = $25 * $70;
- $85 = $28 * $73;
- $86 = $84 + $85;
- $87 = $32 * $77;
- $88 = $86 + $87;
- $89 = $36 * $81;
- $90 = $88 + $89;
- $91 = $40 * $70;
- $92 = $43 * $73;
- $93 = $91 + $92;
- $94 = $47 * $77;
- $95 = $93 + $94;
- $96 = $51 * $81;
- $97 = $95 + $96;
- $98 = $55 * $70;
- $99 = $58 * $73;
- $100 = $98 + $99;
- $101 = $62 * $77;
- $102 = $100 + $101;
- $103 = $66 * $81;
- $104 = $102 + $103;
- $105 = ((($2)) + 8|0);
- $106 = +HEAPF32[$105>>2];
- $107 = $4 * $106;
- $108 = ((($2)) + 24|0);
- $109 = +HEAPF32[$108>>2];
- $110 = $9 * $109;
- $111 = $107 + $110;
- $112 = ((($2)) + 40|0);
- $113 = +HEAPF32[$112>>2];
- $114 = $15 * $113;
- $115 = $111 + $114;
- $116 = ((($2)) + 56|0);
- $117 = +HEAPF32[$116>>2];
- $118 = $21 * $117;
- $119 = $115 + $118;
- $120 = $25 * $106;
- $121 = $28 * $109;
- $122 = $120 + $121;
- $123 = $32 * $113;
- $124 = $122 + $123;
- $125 = $36 * $117;
- $126 = $124 + $125;
- $127 = $40 * $106;
- $128 = $43 * $109;
- $129 = $127 + $128;
- $130 = $47 * $113;
- $131 = $129 + $130;
- $132 = $51 * $117;
- $133 = $131 + $132;
- $134 = $55 * $106;
- $135 = $58 * $109;
- $136 = $134 + $135;
- $137 = $62 * $113;
- $138 = $136 + $137;
- $139 = $66 * $117;
- $140 = $138 + $139;
- $141 = ((($2)) + 12|0);
- $142 = +HEAPF32[$141>>2];
- $143 = $4 * $142;
- $144 = ((($2)) + 28|0);
- $145 = +HEAPF32[$144>>2];
- $146 = $9 * $145;
- $147 = $143 + $146;
- $148 = ((($2)) + 44|0);
- $149 = +HEAPF32[$148>>2];
- $150 = $15 * $149;
- $151 = $147 + $150;
- $152 = ((($2)) + 60|0);
- $153 = +HEAPF32[$152>>2];
- $154 = $21 * $153;
- $155 = $151 + $154;
- $156 = $25 * $142;
- $157 = $28 * $145;
- $158 = $156 + $157;
- $159 = $32 * $149;
- $160 = $158 + $159;
- $161 = $36 * $153;
- $162 = $160 + $161;
- $163 = $40 * $142;
- $164 = $43 * $145;
- $165 = $163 + $164;
- $166 = $47 * $149;
- $167 = $165 + $166;
- $168 = $51 * $153;
- $169 = $167 + $168;
- $170 = $55 * $142;
- $171 = $58 * $145;
- $172 = $170 + $171;
- $173 = $62 * $149;
- $174 = $172 + $173;
- $175 = $66 * $153;
- $176 = $174 + $175;
- HEAPF32[$0>>2] = $23;
+ $37 = ((($4)) + 8|0);
+ $38 = +HEAPF32[$37>>2];
+ $39 = $12 * $34;
+ $40 = $15 * $36;
+ $41 = $39 + $40;
+ $42 = $19 * $38;
+ $43 = $41 + $42;
+ $44 = -$43;
+ HEAPF32[$0>>2] = $7;
$$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
- HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $83;
+ HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $23;
$$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
- HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $119;
+ HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $34;
$$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0);
- HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = $155;
+ HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = 0.0;
$$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0);
- HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $38;
+ HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $9;
$$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
- HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $90;
+ HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $25;
$$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
- HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $126;
+ HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $36;
$$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0);
- HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = $162;
+ HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = 0.0;
$$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0);
- HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $53;
+ HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $11;
$$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0);
- HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $97;
+ HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $27;
$$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
- HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $133;
+ HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $38;
$$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
- HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = $169;
+ HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0;
$$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
- HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $68;
+ HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $22;
$$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
- HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $104;
+ HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $33;
$$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
- HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $140;
+ HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $44;
$$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
- HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = $176;
+ HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0;
+ STACKTOP = sp;return;
+}
+function _Vector2Distance($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = +HEAPF32[$0>>2];
+ $3 = +HEAPF32[$1>>2];
+ $4 = $2 - $3;
+ $5 = $4 * $4;
+ $6 = ((($0)) + 4|0);
+ $7 = +HEAPF32[$6>>2];
+ $8 = ((($1)) + 4|0);
+ $9 = +HEAPF32[$8>>2];
+ $10 = $7 - $9;
+ $11 = $10 * $10;
+ $12 = $5 + $11;
+ $13 = (+Math_sqrt((+$12)));
+ return (+$13);
+}
+function _Vector2Angle($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = ((($1)) + 4|0);
+ $3 = +HEAPF32[$2>>2];
+ $4 = ((($0)) + 4|0);
+ $5 = +HEAPF32[$4>>2];
+ $6 = $3 - $5;
+ $7 = +HEAPF32[$1>>2];
+ $8 = +HEAPF32[$0>>2];
+ $9 = $7 - $8;
+ $10 = (+Math_atan2((+$6),(+$9)));
+ $11 = $10 * 57.2957763671875;
+ $12 = $11 < 0.0;
+ $13 = $11 + 360.0;
+ $$0 = $12 ? $13 : $11;
+ return (+$$0);
+}
+function _VectorZero($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAPF32[$0>>2] = 0.0;
+ $1 = ((($0)) + 4|0);
+ HEAPF32[$1>>2] = 0.0;
+ $2 = ((($0)) + 8|0);
+ HEAPF32[$2>>2] = 0.0;
return;
}
function _MatrixFrustum($0,$1,$2,$3,$4,$5,$6) {
@@ -8282,104 +11528,6 @@ function _MatrixOrtho($0,$1,$2,$3,$4,$5,$6) {
HEAPF32[$$sroa$18$0$$sroa_idx40>>2] = 1.0;
return;
}
-function _MatrixLookAt($0,$1,$2,$3) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- $3 = $3|0;
- var $$byval_copy4 = 0, $$byval_copy5 = 0, $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0, $11 = 0.0, $12 = 0.0;
- var $13 = 0.0, $14 = 0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $31 = 0.0, $32 = 0.0;
- var $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0.0, $42 = 0.0, $43 = 0.0, $44 = 0.0, $5 = 0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
- $$byval_copy5 = sp + 48|0;
- $$byval_copy4 = sp + 36|0;
- $4 = sp + 24|0;
- $5 = sp + 12|0;
- $6 = sp;
- ;HEAP32[$$byval_copy4>>2]=HEAP32[$1>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$1+8>>2]|0;
- ;HEAP32[$$byval_copy5>>2]=HEAP32[$2>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$2+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$2+8>>2]|0;
- _VectorSubtract($4,$$byval_copy4,$$byval_copy5);
- _VectorNormalize($4);
- ;HEAP32[$$byval_copy4>>2]=HEAP32[$3>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$3+8>>2]|0;
- ;HEAP32[$$byval_copy5>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$4+8>>2]|0;
- _VectorCrossProduct($5,$$byval_copy4,$$byval_copy5);
- _VectorNormalize($5);
- ;HEAP32[$$byval_copy4>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$4+8>>2]|0;
- ;HEAP32[$$byval_copy5>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$5+8>>2]|0;
- _VectorCrossProduct($6,$$byval_copy4,$$byval_copy5);
- _VectorNormalize($6);
- $7 = +HEAPF32[$5>>2];
- $8 = ((($5)) + 4|0);
- $9 = +HEAPF32[$8>>2];
- $10 = ((($5)) + 8|0);
- $11 = +HEAPF32[$10>>2];
- $12 = +HEAPF32[$1>>2];
- $13 = $7 * $12;
- $14 = ((($1)) + 4|0);
- $15 = +HEAPF32[$14>>2];
- $16 = $9 * $15;
- $17 = $13 + $16;
- $18 = ((($1)) + 8|0);
- $19 = +HEAPF32[$18>>2];
- $20 = $11 * $19;
- $21 = $17 + $20;
- $22 = -$21;
- $23 = +HEAPF32[$6>>2];
- $24 = ((($6)) + 4|0);
- $25 = +HEAPF32[$24>>2];
- $26 = ((($6)) + 8|0);
- $27 = +HEAPF32[$26>>2];
- $28 = $12 * $23;
- $29 = $15 * $25;
- $30 = $28 + $29;
- $31 = $19 * $27;
- $32 = $30 + $31;
- $33 = -$32;
- $34 = +HEAPF32[$4>>2];
- $35 = ((($4)) + 4|0);
- $36 = +HEAPF32[$35>>2];
- $37 = ((($4)) + 8|0);
- $38 = +HEAPF32[$37>>2];
- $39 = $12 * $34;
- $40 = $15 * $36;
- $41 = $39 + $40;
- $42 = $19 * $38;
- $43 = $41 + $42;
- $44 = -$43;
- HEAPF32[$0>>2] = $7;
- $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
- HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $23;
- $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
- HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $34;
- $$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0);
- HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = 0.0;
- $$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0);
- HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $9;
- $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
- HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $25;
- $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
- HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $36;
- $$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0);
- HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = 0.0;
- $$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0);
- HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $11;
- $$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0);
- HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $27;
- $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
- HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $38;
- $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
- HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0;
- $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
- HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $22;
- $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
- HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $33;
- $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
- HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $44;
- $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
- HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0;
- STACKTOP = sp;return;
-}
function _ProcessGestureEvent($0) {
$0 = $0|0;
var $$$sink = 0, $$sink = 0, $$sink10 = 0, $$sink11 = 0, $$sink16 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0.0, $111 = 0.0;
@@ -8398,7 +11546,7 @@ function _ProcessGestureEvent($0) {
$moveDownPosition$byval_copy11 = sp;
$1 = ((($0)) + 4|0);
$2 = HEAP32[$1>>2]|0;
- HEAP32[4162] = $2;
+ HEAP32[4673] = $2;
$3 = ($2|0)<(2);
$4 = HEAP32[$0>>2]|0;
$5 = ($4|0)==(1);
@@ -8411,7 +11559,7 @@ function _ProcessGestureEvent($0) {
$92 = (($89) + 4)|0;
$93 = $92;
$94 = HEAP32[$93>>2]|0;
- $95 = 16312;
+ $95 = 16520;
$96 = $95;
HEAP32[$96>>2] = $91;
$97 = (($95) + 4)|0;
@@ -8424,48 +11572,48 @@ function _ProcessGestureEvent($0) {
$103 = (($100) + 4)|0;
$104 = $103;
$105 = HEAP32[$104>>2]|0;
- $106 = 16352;
+ $106 = 16560;
$107 = $106;
HEAP32[$107>>2] = $102;
$108 = (($106) + 4)|0;
$109 = $108;
HEAP32[$109>>2] = $105;
- $110 = +HEAPF32[4088];
- $111 = +HEAPF32[4078];
+ $110 = +HEAPF32[4140];
+ $111 = +HEAPF32[4130];
$112 = $110 - $111;
- HEAPF32[4090] = $112;
- $113 = +HEAPF32[(16356)>>2];
- $114 = +HEAPF32[(16316)>>2];
+ HEAPF32[4142] = $112;
+ $113 = +HEAPF32[(16564)>>2];
+ $114 = +HEAPF32[(16524)>>2];
$115 = $113 - $114;
- HEAPF32[(16364)>>2] = $115;
- HEAP32[4161] = 4;
+ HEAPF32[(16572)>>2] = $115;
+ HEAP32[4672] = 4;
STACKTOP = sp;return;
}
switch ($4|0) {
case 2: {
- ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16344+4>>2]|0;
- ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16368>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16368+4>>2]|0;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16552+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16576>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16576+4>>2]|0;
$116 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
- HEAPF32[4167] = $116;
- $117 = 16344;
+ HEAPF32[4678] = $116;
+ $117 = 16552;
$118 = $117;
$119 = HEAP32[$118>>2]|0;
$120 = (($117) + 4)|0;
$121 = $120;
$122 = HEAP32[$121>>2]|0;
- $123 = 16312;
+ $123 = 16520;
$124 = $123;
HEAP32[$124>>2] = $119;
$125 = (($123) + 4)|0;
$126 = $125;
HEAP32[$126>>2] = $122;
- $127 = 16368;
+ $127 = 16576;
$128 = $127;
$129 = HEAP32[$128>>2]|0;
$130 = (($127) + 4)|0;
$131 = $130;
$132 = HEAP32[$131>>2]|0;
- $133 = 16352;
+ $133 = 16560;
$134 = $133;
HEAP32[$134>>2] = $129;
$135 = (($133) + 4)|0;
@@ -8478,7 +11626,7 @@ function _ProcessGestureEvent($0) {
$141 = (($138) + 4)|0;
$142 = $141;
$143 = HEAP32[$142>>2]|0;
- $144 = 16344;
+ $144 = 16552;
$145 = $144;
HEAP32[$145>>2] = $140;
$146 = (($144) + 4)|0;
@@ -8491,27 +11639,27 @@ function _ProcessGestureEvent($0) {
$152 = (($149) + 4)|0;
$153 = $152;
$154 = HEAP32[$153>>2]|0;
- $155 = 16368;
+ $155 = 16576;
$156 = $155;
HEAP32[$156>>2] = $151;
$157 = (($155) + 4)|0;
$158 = $157;
HEAP32[$158>>2] = $154;
- $159 = +HEAPF32[4092];
- $160 = +HEAPF32[4086];
+ $159 = +HEAPF32[4144];
+ $160 = +HEAPF32[4138];
$161 = $159 - $160;
- HEAPF32[4090] = $161;
- $162 = +HEAPF32[(16372)>>2];
- $163 = +HEAPF32[(16348)>>2];
+ HEAPF32[4142] = $161;
+ $162 = +HEAPF32[(16580)>>2];
+ $163 = +HEAPF32[(16556)>>2];
$164 = $162 - $163;
- HEAPF32[(16364)>>2] = $164;
- ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0;
- ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16344+4>>2]|0;
+ HEAPF32[(16572)>>2] = $164;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16552+4>>2]|0;
$165 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
$166 = !($165 >= 0.004999999888241291);
if ($166) {
- ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16352>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16352+4>>2]|0;
- ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16368>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16368+4>>2]|0;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16560>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16560+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16576>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16576+4>>2]|0;
$167 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
$168 = !($167 >= 0.004999999888241291);
if ($168) {
@@ -8523,31 +11671,31 @@ function _ProcessGestureEvent($0) {
label = 29;
}
if ((label|0) == 29) {
- ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16344+4>>2]|0;
- ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16368>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16368+4>>2]|0;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16552+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16576>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16576+4>>2]|0;
$169 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
- $170 = +HEAPF32[4167];
+ $170 = +HEAPF32[4678];
$171 = $169 - $170;
$172 = $171 < 0.0;
$$sink11 = $172 ? 256 : 512;
$$sink16 = $$sink11;
}
- HEAP32[4161] = $$sink16;
- ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16344+4>>2]|0;
- ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16368>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16368+4>>2]|0;
+ HEAP32[4672] = $$sink16;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16552+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16576>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16576+4>>2]|0;
$173 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
$174 = 360.0 - $173;
- HEAPF32[4168] = $174;
+ HEAPF32[4679] = $174;
STACKTOP = sp;return;
break;
}
case 0: {
- HEAPF32[4167] = 0.0;
- HEAPF32[4168] = 0.0;
- HEAPF32[4090] = 0.0;
- HEAPF32[(16364)>>2] = 0.0;
- HEAP32[4162] = 0;
- HEAP32[4161] = 0;
+ HEAPF32[4678] = 0.0;
+ HEAPF32[4679] = 0.0;
+ HEAPF32[4142] = 0.0;
+ HEAPF32[(16572)>>2] = 0.0;
+ HEAP32[4673] = 0;
+ HEAP32[4672] = 0;
STACKTOP = sp;return;
break;
}
@@ -8557,22 +11705,22 @@ function _ProcessGestureEvent($0) {
}
}
if ($5) {
- $6 = HEAP32[4163]|0;
+ $6 = HEAP32[4674]|0;
$7 = (($6) + 1)|0;
- HEAP32[4163] = $7;
- $8 = HEAP32[4161]|0;
+ HEAP32[4674] = $7;
+ $8 = HEAP32[4672]|0;
$9 = ($8|0)==(0);
$10 = ($6|0)>(0);
$or$cond = $10 & $9;
if ($or$cond) {
$11 = ((($0)) + 24|0);
- ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0;
;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[$11>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[$11+4>>2]|0;
$12 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
$13 = $12 < 0.029999999329447746;
if ($13) {
- HEAP32[4161] = 2;
- HEAP32[4163] = 0;
+ HEAP32[4672] = 2;
+ HEAP32[4674] = 0;
} else {
label = 6;
}
@@ -8580,8 +11728,8 @@ function _ProcessGestureEvent($0) {
label = 6;
}
if ((label|0) == 6) {
- HEAP32[4163] = 1;
- HEAP32[4161] = 1;
+ HEAP32[4674] = 1;
+ HEAP32[4672] = 1;
}
$14 = ((($0)) + 24|0);
$15 = $14;
@@ -8590,19 +11738,19 @@ function _ProcessGestureEvent($0) {
$18 = (($15) + 4)|0;
$19 = $18;
$20 = HEAP32[$19>>2]|0;
- $21 = 16312;
+ $21 = 16520;
$22 = $21;
HEAP32[$22>>2] = $17;
$23 = (($21) + 4)|0;
$24 = $23;
HEAP32[$24>>2] = $20;
- $25 = 16320;
+ $25 = 16528;
$26 = $25;
HEAP32[$26>>2] = $17;
$27 = (($25) + 4)|0;
$28 = $27;
HEAP32[$28>>2] = $20;
- $29 = 16328;
+ $29 = 16536;
$30 = $29;
HEAP32[$30>>2] = $17;
$31 = (($29) + 4)|0;
@@ -8610,14 +11758,14 @@ function _ProcessGestureEvent($0) {
HEAP32[$32>>2] = $20;
$33 = ((($0)) + 8|0);
$34 = HEAP32[$33>>2]|0;
- HEAP32[4] = $34;
- HEAPF32[4084] = 0.0;
- HEAPF32[(16340)>>2] = 0.0;
+ HEAP32[742] = $34;
+ HEAPF32[4136] = 0.0;
+ HEAPF32[(16548)>>2] = 0.0;
STACKTOP = sp;return;
}
switch ($4|0) {
case 0: {
- $35 = HEAP32[4161]|0;
+ $35 = HEAP32[4672]|0;
$36 = ($35|0)==(8);
if ($36) {
$37 = ((($0)) + 24|0);
@@ -8627,31 +11775,31 @@ function _ProcessGestureEvent($0) {
$41 = (($38) + 4)|0;
$42 = $41;
$43 = HEAP32[$42>>2]|0;
- $44 = 16328;
+ $44 = 16536;
$45 = $44;
HEAP32[$45>>2] = $40;
$46 = (($44) + 4)|0;
$47 = $46;
HEAP32[$47>>2] = $43;
}
- ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0;
- ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16328>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16328+4>>2]|0;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16536>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16536+4>>2]|0;
$48 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
$49 = $48 / 0.0;
- HEAPF32[4164] = $49;
- HEAP32[4165] = 0;
+ HEAPF32[4675] = $49;
+ HEAP32[4676] = 0;
$50 = $49 > 5.0000002374872565E-4;
if ($50) {
- $51 = HEAP32[4]|0;
+ $51 = HEAP32[742]|0;
$52 = ((($0)) + 8|0);
$53 = HEAP32[$52>>2]|0;
$54 = ($51|0)==($53|0);
if ($54) {
- ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0;
- ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16328>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16328+4>>2]|0;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16536>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16536+4>>2]|0;
$55 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
$56 = 360.0 - $55;
- HEAPF32[4166] = $56;
+ HEAPF32[4677] = $56;
$57 = $56 < 30.0;
$58 = $56 > 330.0;
$or$cond3 = $57 | $58;
@@ -8682,22 +11830,22 @@ function _ProcessGestureEvent($0) {
label = 16;
}
if ((label|0) == 16) {
- HEAPF32[4164] = 0.0;
- HEAPF32[4166] = 0.0;
+ HEAPF32[4675] = 0.0;
+ HEAPF32[4677] = 0.0;
$$sink10 = 0;
}
- HEAP32[4161] = $$sink10;
- HEAPF32[4080] = 0.0;
- HEAPF32[(16324)>>2] = 0.0;
- HEAP32[4162] = 0;
+ HEAP32[4672] = $$sink10;
+ HEAPF32[4132] = 0.0;
+ HEAPF32[(16532)>>2] = 0.0;
+ HEAP32[4673] = 0;
STACKTOP = sp;return;
break;
}
case 2: {
- $65 = HEAP32[4165]|0;
+ $65 = HEAP32[4676]|0;
$66 = ($65|0)==(0);
if ($66) {
- HEAP32[4165] = 1;
+ HEAP32[4676] = 1;
}
$67 = ((($0)) + 24|0);
$68 = $67;
@@ -8706,31 +11854,31 @@ function _ProcessGestureEvent($0) {
$71 = (($68) + 4)|0;
$72 = $71;
$73 = HEAP32[$72>>2]|0;
- $74 = 16344;
+ $74 = 16552;
$75 = $74;
HEAP32[$75>>2] = $70;
$76 = (($74) + 4)|0;
$77 = $76;
HEAP32[$77>>2] = $73;
- $78 = HEAP32[4161]|0;
+ $78 = HEAP32[4672]|0;
$79 = ($78|0)==(4);
if ($79) {
- ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16312>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16312+4>>2]|0;
- ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16344>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16344+4>>2]|0;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[16520>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[16520+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[16552>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[16552+4>>2]|0;
$80 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
$81 = !($80 >= 0.014999999664723873);
if (!($81)) {
- HEAP32[4161] = 8;
+ HEAP32[4672] = 8;
}
}
- $82 = +HEAPF32[4086];
- $83 = +HEAPF32[4080];
+ $82 = +HEAPF32[4138];
+ $83 = +HEAPF32[4132];
$84 = $82 - $83;
- HEAPF32[4084] = $84;
- $85 = +HEAPF32[(16348)>>2];
- $86 = +HEAPF32[(16324)>>2];
+ HEAPF32[4136] = $84;
+ $85 = +HEAPF32[(16556)>>2];
+ $86 = +HEAPF32[(16532)>>2];
$87 = $85 - $86;
- HEAPF32[(16340)>>2] = $87;
+ HEAPF32[(16548)>>2] = $87;
STACKTOP = sp;return;
break;
}
@@ -8742,16 +11890,16 @@ function _ProcessGestureEvent($0) {
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $0 = HEAP32[4161]|0;
+ $0 = HEAP32[4672]|0;
$$off = (($0) + -1)|0;
$1 = ($$off>>>0)<(2);
- $2 = HEAP32[4162]|0;
+ $2 = HEAP32[4673]|0;
$3 = ($2|0)<(2);
$or$cond3 = $1 & $3;
if ($or$cond3) {
- HEAP32[4161] = 4;
+ HEAP32[4672] = 4;
}
- $4 = HEAP32[4161]|0;
+ $4 = HEAP32[4672]|0;
$5 = (($4) + -16)|0;
$6 = $5 >>> 4;
$7 = $5 << 28;
@@ -8764,581 +11912,517 @@ function _UpdateGestures() {
return;
}
}
- HEAP32[4161] = 0;
+ HEAP32[4672] = 0;
return;
}
function _SetCameraMode($0,$1) {
$0 = $0|0;
$1 = $1|0;
- var $$sroa$023$0$$sroa_idx = 0, $$sroa$023$0$copyload = 0.0, $$sroa$030$0$copyload = 0.0, $$sroa$4$0$$sroa_idx25 = 0, $$sroa$4$0$copyload = 0.0, $$sroa$432$0$$sroa_idx33 = 0, $$sroa$432$0$copyload = 0.0, $$sroa$527$0$$sroa_idx28 = 0, $$sroa$527$0$copyload = 0.0, $$sroa$535$0$$sroa_idx36 = 0, $$sroa$535$0$copyload = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0;
- var $19 = 0.0, $2 = 0.0, $20 = 0.0, $21 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
+ var $$off = 0, $$sroa$024$0$$sroa_idx = 0, $$sroa$024$0$copyload = 0.0, $$sroa$031$0$copyload = 0.0, $$sroa$4$0$$sroa_idx26 = 0, $$sroa$4$0$copyload = 0.0, $$sroa$433$0$$sroa_idx34 = 0, $$sroa$433$0$copyload = 0.0, $$sroa$528$0$$sroa_idx29 = 0, $$sroa$528$0$copyload = 0.0, $$sroa$536$0$$sroa_idx37 = 0, $$sroa$536$0$copyload = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0;
+ var $18 = 0.0, $19 = 0.0, $2 = 0.0, $20 = 0.0, $21 = 0, $22 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
- $$sroa$030$0$copyload = +HEAPF32[$0>>2];
- $$sroa$432$0$$sroa_idx33 = ((($0)) + 4|0);
- $$sroa$432$0$copyload = +HEAPF32[$$sroa$432$0$$sroa_idx33>>2];
- $$sroa$535$0$$sroa_idx36 = ((($0)) + 8|0);
- $$sroa$535$0$copyload = +HEAPF32[$$sroa$535$0$$sroa_idx36>>2];
- $$sroa$023$0$$sroa_idx = ((($0)) + 12|0);
- $$sroa$023$0$copyload = +HEAPF32[$$sroa$023$0$$sroa_idx>>2];
- $$sroa$4$0$$sroa_idx25 = ((($0)) + 16|0);
- $$sroa$4$0$copyload = +HEAPF32[$$sroa$4$0$$sroa_idx25>>2];
- $$sroa$527$0$$sroa_idx28 = ((($0)) + 20|0);
- $$sroa$527$0$copyload = +HEAPF32[$$sroa$527$0$$sroa_idx28>>2];
- $2 = $$sroa$023$0$copyload - $$sroa$030$0$copyload;
- $3 = $$sroa$4$0$copyload - $$sroa$432$0$copyload;
- $4 = $$sroa$527$0$copyload - $$sroa$535$0$copyload;
+ $$sroa$031$0$copyload = +HEAPF32[$0>>2];
+ $$sroa$433$0$$sroa_idx34 = ((($0)) + 4|0);
+ $$sroa$433$0$copyload = +HEAPF32[$$sroa$433$0$$sroa_idx34>>2];
+ $$sroa$536$0$$sroa_idx37 = ((($0)) + 8|0);
+ $$sroa$536$0$copyload = +HEAPF32[$$sroa$536$0$$sroa_idx37>>2];
+ $$sroa$024$0$$sroa_idx = ((($0)) + 12|0);
+ $$sroa$024$0$copyload = +HEAPF32[$$sroa$024$0$$sroa_idx>>2];
+ $$sroa$4$0$$sroa_idx26 = ((($0)) + 16|0);
+ $$sroa$4$0$copyload = +HEAPF32[$$sroa$4$0$$sroa_idx26>>2];
+ $$sroa$528$0$$sroa_idx29 = ((($0)) + 20|0);
+ $$sroa$528$0$copyload = +HEAPF32[$$sroa$528$0$$sroa_idx29>>2];
+ $2 = $$sroa$024$0$copyload - $$sroa$031$0$copyload;
+ $3 = $$sroa$4$0$copyload - $$sroa$433$0$copyload;
+ $4 = $$sroa$528$0$copyload - $$sroa$536$0$copyload;
$5 = $2 * $2;
$6 = $3 * $3;
$7 = $5 + $6;
$8 = $4 * $4;
$9 = $7 + $8;
$10 = (+Math_sqrt((+$9)));
- HEAPF32[4169] = $10;
+ HEAPF32[4680] = $10;
$11 = $5 + $8;
$12 = (+Math_sqrt((+$11)));
$13 = (+Math_sqrt((+$7)));
$14 = (+Math_abs((+$2)));
$15 = $14 / $12;
$16 = (+Math_asin((+$15)));
- HEAPF32[4170] = $16;
+ HEAPF32[4681] = $16;
$17 = (+Math_abs((+$3)));
$18 = $17 / $13;
$19 = (+Math_asin((+$18)));
$20 = -$19;
- HEAPF32[4171] = $20;
- $21 = HEAP32[$$sroa$432$0$$sroa_idx33>>2]|0;
- HEAP32[5] = $21;
- HEAP32[4172] = $1;
+ HEAPF32[4682] = $20;
+ $21 = HEAP32[$$sroa$433$0$$sroa_idx34>>2]|0;
+ HEAP32[743] = $21;
+ $$off = (($1) + -3)|0;
+ $22 = ($$off>>>0)<(2);
+ if ($22) {
+ _DisableCursor();
+ HEAP32[4683] = $1;
+ return;
+ } else {
+ _EnableCursor();
+ HEAP32[4683] = $1;
+ return;
+ }
+}
+function _DisableCursor() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAP32[4684] = 1;
+ HEAP32[4685] = 1;
+ return;
+}
+function _EnableCursor() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAP32[4684] = 1;
+ HEAP32[4685] = 0;
return;
}
function _UpdateCamera($0) {
$0 = $0|0;
- var $$ = 0, $$0 = 0, $$byval_copy3 = 0, $$not = 0, $$not188 = 0, $$off187 = 0, $$pr = 0, $$pr190 = 0, $$sink = 0.0, $$sink17 = 0, $$sink22 = 0.0, $$sink22$p = 0.0, $$sink26 = 0.0, $$sink28 = 0.0, $$sroa$095$0 = 0.0, $$sroa$9$0 = 0.0, $1 = 0, $10 = 0, $100 = 0.0, $101 = 0.0;
- var $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0.0, $106 = 0.0, $107 = 0.0, $108 = 0.0, $109 = 0.0, $11 = 0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0.0, $114 = 0, $115 = 0.0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0;
- var $120 = 0.0, $121 = 0, $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0, $130 = 0.0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0, $136 = 0.0, $137 = 0, $138 = 0.0;
- var $139 = 0.0, $14 = 0, $140 = 0.0, $141 = 0.0, $142 = 0.0, $143 = 0.0, $144 = 0, $145 = 0, $146 = 0.0, $147 = 0.0, $148 = 0.0, $149 = 0, $15 = 0, $150 = 0, $151 = 0.0, $152 = 0.0, $153 = 0.0, $154 = 0.0, $155 = 0.0, $156 = 0.0;
- var $157 = 0.0, $158 = 0.0, $159 = 0.0, $16 = 0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0, $168 = 0.0, $169 = 0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0.0, $173 = 0.0, $174 = 0.0;
- var $175 = 0.0, $176 = 0, $177 = 0.0, $178 = 0.0, $179 = 0.0, $18 = 0, $180 = 0.0, $181 = 0.0, $182 = 0.0, $183 = 0.0, $184 = 0.0, $185 = 0.0, $186 = 0.0, $187 = 0.0, $188 = 0.0, $189 = 0.0, $19 = 0, $190 = 0.0, $191 = 0, $192 = 0.0;
- var $193 = 0, $194 = 0.0, $195 = 0.0, $196 = 0.0, $197 = 0.0, $198 = 0.0, $199 = 0.0, $2 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0.0, $204 = 0.0, $205 = 0.0, $206 = 0.0, $207 = 0, $208 = 0, $209 = 0, $21 = 0;
- var $210 = 0, $211 = 0.0, $212 = 0.0, $213 = 0.0, $214 = 0.0, $215 = 0.0, $216 = 0.0, $217 = 0.0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0, $221 = 0, $222 = 0.0, $223 = 0.0, $224 = 0.0, $225 = 0.0, $226 = 0.0, $227 = 0.0, $228 = 0.0;
- var $229 = 0.0, $23 = 0, $230 = 0.0, $231 = 0.0, $232 = 0.0, $233 = 0.0, $234 = 0.0, $235 = 0.0, $236 = 0, $237 = 0.0, $238 = 0.0, $239 = 0.0, $24 = 0, $240 = 0.0, $241 = 0.0, $242 = 0, $243 = 0.0, $244 = 0.0, $245 = 0.0, $246 = 0.0;
- var $247 = 0.0, $248 = 0.0, $249 = 0.0, $25 = 0, $250 = 0.0, $251 = 0, $252 = 0.0, $253 = 0.0, $254 = 0.0, $255 = 0.0, $256 = 0.0, $257 = 0.0, $258 = 0.0, $259 = 0.0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0.0;
- var $265 = 0.0, $266 = 0, $267 = 0.0, $268 = 0.0, $269 = 0, $27 = 0, $270 = 0.0, $271 = 0.0, $272 = 0.0, $273 = 0.0, $274 = 0, $275 = 0.0, $276 = 0.0, $277 = 0.0, $278 = 0, $279 = 0.0, $28 = 0, $280 = 0.0, $281 = 0.0, $282 = 0.0;
- var $283 = 0.0, $284 = 0.0, $285 = 0.0, $286 = 0.0, $287 = 0.0, $288 = 0.0, $289 = 0.0, $29 = 0, $290 = 0, $291 = 0.0, $292 = 0.0, $293 = 0, $294 = 0.0, $295 = 0.0, $296 = 0.0, $297 = 0, $298 = 0.0, $299 = 0.0, $3 = 0, $30 = 0;
- var $300 = 0.0, $301 = 0.0, $302 = 0.0, $303 = 0.0, $304 = 0.0, $305 = 0.0, $306 = 0.0, $307 = 0.0, $308 = 0, $309 = 0.0, $31 = 0, $310 = 0.0, $311 = 0, $312 = 0, $313 = 0.0, $314 = 0.0, $315 = 0.0, $316 = 0.0, $317 = 0.0, $318 = 0.0;
- var $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0.0, $324 = 0.0, $325 = 0.0, $326 = 0.0, $327 = 0, $328 = 0.0, $329 = 0.0, $33 = 0, $330 = 0.0, $331 = 0.0, $332 = 0.0, $333 = 0.0, $334 = 0.0, $335 = 0.0, $336 = 0;
- var $337 = 0.0, $338 = 0.0, $339 = 0, $34 = 0, $340 = 0.0, $341 = 0.0, $342 = 0.0, $343 = 0.0, $344 = 0, $345 = 0, $346 = 0.0, $347 = 0.0, $348 = 0.0, $349 = 0.0, $35 = 0, $350 = 0.0, $351 = 0, $352 = 0.0, $353 = 0.0, $354 = 0.0;
- var $355 = 0.0, $356 = 0.0, $357 = 0, $358 = 0.0, $359 = 0.0, $36 = 0, $360 = 0.0, $361 = 0.0, $362 = 0, $363 = 0, $364 = 0, $365 = 0, $366 = 0.0, $367 = 0, $368 = 0.0, $369 = 0.0, $37 = 0.0, $370 = 0.0, $371 = 0.0, $372 = 0.0;
- var $373 = 0.0, $374 = 0.0, $375 = 0.0, $376 = 0, $377 = 0.0, $378 = 0.0, $379 = 0, $38 = 0.0, $380 = 0, $381 = 0.0, $382 = 0.0, $383 = 0.0, $384 = 0.0, $385 = 0.0, $386 = 0.0, $387 = 0.0, $388 = 0, $389 = 0.0, $39 = 0.0, $390 = 0.0;
- var $391 = 0, $392 = 0.0, $393 = 0.0, $394 = 0, $395 = 0.0, $396 = 0.0, $397 = 0.0, $398 = 0.0, $399 = 0, $4 = 0, $40 = 0, $400 = 0.0, $401 = 0.0, $402 = 0.0, $403 = 0, $404 = 0.0, $405 = 0.0, $406 = 0, $407 = 0, $408 = 0;
- var $409 = 0, $41 = 0, $410 = 0, $411 = 0, $412 = 0, $413 = 0, $414 = 0, $415 = 0, $416 = 0, $417 = 0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0;
- var $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0.0, $57 = 0, $58 = 0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0.0, $64 = 0.0, $65 = 0.0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0.0;
- var $7 = 0, $70 = 0.0, $71 = 0, $72 = 0.0, $73 = 0.0, $74 = 0.0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0.0, $86 = 0, $87 = 0;
- var $88 = 0.0, $89 = 0.0, $9 = 0, $90 = 0.0, $91 = 0, $92 = 0, $93 = 0.0, $94 = 0, $95 = 0, $96 = 0.0, $97 = 0, $98 = 0, $99 = 0.0, $not$ = 0, $or$cond = 0, $or$cond11 = 0, $or$cond13 = 0, $or$cond15 = 0, $or$cond189 = 0, $or$cond3 = 0;
- var $or$cond5 = 0, $or$cond7 = 0, $or$cond9 = 0, $storemerge = 0.0, label = 0, sp = 0;
+ var $$ = 0, $$0 = 0, $$not = 0, $$not170 = 0, $$pr = 0, $$pr172 = 0, $$sink = 0.0, $$sink15 = 0, $$sink20 = 0.0, $$sink20$p = 0.0, $$sink24 = 0.0, $$sink26 = 0.0, $1 = 0, $10 = 0, $100 = 0.0, $101 = 0.0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0;
+ var $106 = 0, $107 = 0.0, $108 = 0.0, $109 = 0.0, $11 = 0, $110 = 0, $111 = 0, $112 = 0.0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0, $120 = 0.0, $121 = 0.0, $122 = 0.0, $123 = 0.0;
+ var $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0, $129 = 0.0, $13 = 0, $130 = 0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0.0, $136 = 0.0, $137 = 0, $138 = 0.0, $139 = 0.0, $14 = 0, $140 = 0.0, $141 = 0.0;
+ var $142 = 0.0, $143 = 0.0, $144 = 0.0, $145 = 0.0, $146 = 0.0, $147 = 0.0, $148 = 0.0, $149 = 0.0, $15 = 0, $150 = 0.0, $151 = 0.0, $152 = 0, $153 = 0.0, $154 = 0, $155 = 0.0, $156 = 0.0, $157 = 0.0, $158 = 0.0, $159 = 0.0, $16 = 0;
+ var $160 = 0.0, $161 = 0, $162 = 0, $163 = 0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0.0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0.0, $173 = 0.0, $174 = 0.0, $175 = 0.0, $176 = 0.0, $177 = 0.0, $178 = 0.0;
+ var $179 = 0.0, $18 = 0, $180 = 0.0, $181 = 0, $182 = 0, $183 = 0.0, $184 = 0.0, $185 = 0.0, $186 = 0.0, $187 = 0.0, $188 = 0.0, $189 = 0.0, $19 = 0, $190 = 0.0, $191 = 0.0, $192 = 0.0, $193 = 0.0, $194 = 0.0, $195 = 0.0, $196 = 0.0;
+ var $197 = 0, $198 = 0.0, $199 = 0.0, $2 = 0, $20 = 0, $200 = 0.0, $201 = 0.0, $202 = 0.0, $203 = 0, $204 = 0.0, $205 = 0.0, $206 = 0.0, $207 = 0.0, $208 = 0.0, $209 = 0.0, $21 = 0, $210 = 0.0, $211 = 0.0, $212 = 0, $213 = 0.0;
+ var $214 = 0.0, $215 = 0.0, $216 = 0.0, $217 = 0.0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0.0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0.0, $226 = 0.0, $227 = 0, $228 = 0.0, $229 = 0.0, $23 = 0, $230 = 0, $231 = 0.0;
+ var $232 = 0.0, $233 = 0.0, $234 = 0.0, $235 = 0, $236 = 0.0, $237 = 0.0, $238 = 0.0, $239 = 0, $24 = 0, $240 = 0.0, $241 = 0.0, $242 = 0.0, $243 = 0.0, $244 = 0.0, $245 = 0.0, $246 = 0.0, $247 = 0.0, $248 = 0.0, $249 = 0.0, $25 = 0;
+ var $250 = 0.0, $251 = 0, $252 = 0.0, $253 = 0.0, $254 = 0, $255 = 0.0, $256 = 0.0, $257 = 0.0, $258 = 0, $259 = 0.0, $26 = 0, $260 = 0.0, $261 = 0.0, $262 = 0.0, $263 = 0.0, $264 = 0.0, $265 = 0.0, $266 = 0.0, $267 = 0.0, $268 = 0.0;
+ var $269 = 0, $27 = 0, $270 = 0.0, $271 = 0.0, $272 = 0, $273 = 0, $274 = 0.0, $275 = 0.0, $276 = 0.0, $277 = 0.0, $278 = 0.0, $279 = 0.0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0.0, $285 = 0.0, $286 = 0.0;
+ var $287 = 0.0, $288 = 0, $289 = 0.0, $29 = 0.0, $290 = 0.0, $291 = 0.0, $292 = 0.0, $293 = 0.0, $294 = 0.0, $295 = 0.0, $296 = 0.0, $297 = 0, $298 = 0.0, $299 = 0.0, $3 = 0, $30 = 0.0, $300 = 0, $301 = 0.0, $302 = 0.0, $303 = 0.0;
+ var $304 = 0.0, $305 = 0, $306 = 0, $307 = 0.0, $308 = 0.0, $309 = 0.0, $31 = 0.0, $310 = 0.0, $311 = 0.0, $312 = 0, $313 = 0.0, $314 = 0.0, $315 = 0.0, $316 = 0.0, $317 = 0.0, $318 = 0, $319 = 0.0, $32 = 0, $320 = 0.0, $321 = 0.0;
+ var $322 = 0.0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0.0, $328 = 0, $329 = 0.0, $33 = 0.0, $330 = 0.0, $331 = 0.0, $332 = 0.0, $333 = 0.0, $334 = 0.0, $335 = 0.0, $336 = 0.0, $337 = 0, $338 = 0.0, $339 = 0.0, $34 = 0.0;
+ var $340 = 0, $341 = 0, $342 = 0.0, $343 = 0.0, $344 = 0.0, $345 = 0.0, $346 = 0.0, $347 = 0.0, $348 = 0.0, $349 = 0, $35 = 0.0, $350 = 0.0, $351 = 0.0, $352 = 0, $353 = 0.0, $354 = 0.0, $355 = 0, $356 = 0.0, $357 = 0.0, $358 = 0.0;
+ var $359 = 0.0, $36 = 0, $360 = 0, $361 = 0.0, $362 = 0.0, $363 = 0.0, $364 = 0, $365 = 0.0, $366 = 0.0, $367 = 0, $368 = 0, $369 = 0, $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0, $376 = 0;
+ var $377 = 0, $378 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0.0, $47 = 0, $48 = 0, $49 = 0.0, $5 = 0, $50 = 0.0, $51 = 0.0, $52 = 0, $53 = 0;
+ var $54 = 0.0, $55 = 0, $56 = 0, $57 = 0.0, $58 = 0, $59 = 0, $6 = 0, $60 = 0.0, $61 = 0.0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0.0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0.0, $7 = 0, $70 = 0.0, $71 = 0.0;
+ var $72 = 0.0, $73 = 0, $74 = 0.0, $75 = 0, $76 = 0.0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0.0, $81 = 0.0, $82 = 0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0;
+ var $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0, $97 = 0.0, $98 = 0, $99 = 0.0, $not$ = 0, $or$cond = 0, $or$cond11 = 0, $or$cond13 = 0, $or$cond169 = 0, $or$cond171 = 0, $or$cond3 = 0, $or$cond5 = 0, $or$cond7 = 0, $or$cond9 = 0;
+ var $storemerge = 0.0, label = 0, sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0);
- $$byval_copy3 = sp + 72|0;
- $1 = sp + 56|0;
- $2 = sp + 16|0;
- $3 = sp + 64|0;
- $4 = sp + 48|0;
- $5 = sp + 40|0;
- $6 = sp + 8|0;
- $7 = sp;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $1 = sp;
+ $2 = sp + 8|0;
_GetMousePosition($1);
- $8 = (_GetMouseWheelMove()|0);
- $9 = HEAP32[6]|0;
- $10 = (_IsMouseButtonDown($9)|0);
- $11 = HEAP32[7]|0;
- $12 = (_IsKeyDown($11)|0);
- $13 = HEAP32[8]|0;
+ $3 = (_GetMouseWheelMove()|0);
+ $4 = HEAP32[744]|0;
+ $5 = (_IsMouseButtonDown($4)|0);
+ $6 = HEAP32[745]|0;
+ $7 = (_IsKeyDown($6)|0);
+ $8 = HEAP32[746]|0;
+ $9 = (_IsKeyDown($8)|0);
+ $10 = HEAP32[747]|0;
+ $11 = (_IsKeyDown($10)|0);
+ HEAP32[$2>>2] = $11;
+ $12 = ((($2)) + 4|0);
+ $13 = HEAP32[748]|0;
$14 = (_IsKeyDown($13)|0);
- $15 = HEAP32[9]|0;
- $16 = (_IsKeyDown($15)|0);
- HEAP32[$2>>2] = $16;
- $17 = ((($2)) + 4|0);
- $18 = HEAP32[10]|0;
- $19 = (_IsKeyDown($18)|0);
- HEAP32[$17>>2] = $19;
- $20 = ((($2)) + 8|0);
- $21 = HEAP32[11]|0;
- $22 = (_IsKeyDown($21)|0);
- HEAP32[$20>>2] = $22;
- $23 = ((($2)) + 12|0);
- $24 = HEAP32[12]|0;
- $25 = (_IsKeyDown($24)|0);
- HEAP32[$23>>2] = $25;
- $26 = ((($2)) + 16|0);
- $27 = HEAP32[13]|0;
- $28 = (_IsKeyDown($27)|0);
- HEAP32[$26>>2] = $28;
- $29 = ((($2)) + 20|0);
- $30 = HEAP32[14]|0;
- $31 = (_IsKeyDown($30)|0);
- HEAP32[$29>>2] = $31;
- $32 = HEAP32[4172]|0;
- $33 = ($32|0)==(0);
+ HEAP32[$12>>2] = $14;
+ $15 = ((($2)) + 8|0);
+ $16 = HEAP32[749]|0;
+ $17 = (_IsKeyDown($16)|0);
+ HEAP32[$15>>2] = $17;
+ $18 = ((($2)) + 12|0);
+ $19 = HEAP32[750]|0;
+ $20 = (_IsKeyDown($19)|0);
+ HEAP32[$18>>2] = $20;
+ $21 = ((($2)) + 16|0);
+ $22 = HEAP32[751]|0;
+ $23 = (_IsKeyDown($22)|0);
+ HEAP32[$21>>2] = $23;
+ $24 = ((($2)) + 20|0);
+ $25 = HEAP32[752]|0;
+ $26 = (_IsKeyDown($25)|0);
+ HEAP32[$24>>2] = $26;
+ $27 = HEAP32[4683]|0;
+ $28 = ($27|0)==(0);
L1: do {
- if ($33) {
- label = 58;
+ if ($28) {
+ label = 47;
} else {
- $34 = (_GetScreenWidth()|0);
- $35 = (_GetScreenHeight()|0);
- $$off187 = (($32) + -3)|0;
- $36 = ($$off187>>>0)<(2);
- do {
- if ($36) {
- _HideCursor();
- $37 = +HEAPF32[$1>>2];
- $38 = (+($35|0));
- $39 = $38 / 3.0;
- $40 = $37 < $39;
- $41 = ((($1)) + 4|0);
- $42 = +HEAPF32[$41>>2];
- if ($40) {
- $43 = (($35|0) / 3)&-1;
- $44 = (($34) - ($43))|0;
- $45 = (+($44|0));
- HEAPF32[$3>>2] = $45;
- $46 = ((($3)) + 4|0);
- HEAPF32[$46>>2] = $42;
- ;HEAP32[$$byval_copy3>>2]=HEAP32[$3>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$3+4>>2]|0;
- _SetMousePosition($$byval_copy3);
- $$sroa$095$0 = 0.0;$$sroa$9$0 = 0.0;
- break;
- }
- $47 = $42 < $39;
- if ($47) {
- HEAPF32[$4>>2] = $37;
- $48 = ((($4)) + 4|0);
- $49 = (($35|0) / 3)&-1;
- $50 = (($35) - ($49))|0;
- $51 = (+($50|0));
- HEAPF32[$48>>2] = $51;
- ;HEAP32[$$byval_copy3>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$4+4>>2]|0;
- _SetMousePosition($$byval_copy3);
- $$sroa$095$0 = 0.0;$$sroa$9$0 = 0.0;
- break;
- }
- $52 = (+($34|0));
- $53 = $52 - $39;
- $54 = $37 > $53;
- if ($54) {
- $55 = (($35|0) / 3)&-1;
- $56 = (+($55|0));
- HEAPF32[$5>>2] = $56;
- $57 = ((($5)) + 4|0);
- $58 = HEAP32[$41>>2]|0;
- HEAP32[$57>>2] = $58;
- ;HEAP32[$$byval_copy3>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$5+4>>2]|0;
- _SetMousePosition($$byval_copy3);
- $$sroa$095$0 = 0.0;$$sroa$9$0 = 0.0;
- break;
- }
- $59 = $38 - $39;
- $60 = $42 > $59;
- if ($60) {
- HEAPF32[$6>>2] = $37;
- $61 = ((($6)) + 4|0);
- $62 = (($35|0) / 3)&-1;
- $63 = (+($62|0));
- HEAPF32[$61>>2] = $63;
- ;HEAP32[$$byval_copy3>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$6+4>>2]|0;
- _SetMousePosition($$byval_copy3);
- $$sroa$095$0 = 0.0;$$sroa$9$0 = 0.0;
- break;
- } else {
- $64 = +HEAPF32[4094];
- $65 = $37 - $64;
- $66 = +HEAPF32[(16380)>>2];
- $67 = $42 - $66;
- $$sroa$095$0 = $65;$$sroa$9$0 = $67;
- break;
- }
- } else {
- _ShowCursor();
- $68 = +HEAPF32[$1>>2];
- $69 = +HEAPF32[4094];
- $70 = $68 - $69;
- $71 = ((($1)) + 4|0);
- $72 = +HEAPF32[$71>>2];
- $73 = +HEAPF32[(16380)>>2];
- $74 = $72 - $73;
- $$sroa$095$0 = $70;$$sroa$9$0 = $74;
- }
- } while(0);
- _GetMousePosition($7);
- $75 = $7;
- $76 = $75;
- $77 = HEAP32[$76>>2]|0;
- $78 = (($75) + 4)|0;
- $79 = $78;
- $80 = HEAP32[$79>>2]|0;
- $81 = 16376;
- $82 = $81;
- HEAP32[$82>>2] = $77;
- $83 = (($81) + 4)|0;
- $84 = $83;
- HEAP32[$84>>2] = $80;
- $$pr = HEAP32[4172]|0;
+ $29 = +HEAPF32[$1>>2];
+ $30 = +HEAPF32[4146];
+ $31 = $29 - $30;
+ $32 = ((($1)) + 4|0);
+ $33 = +HEAPF32[$32>>2];
+ $34 = +HEAPF32[(16588)>>2];
+ $35 = $33 - $34;
+ $36 = $1;
+ $37 = $36;
+ $38 = HEAP32[$37>>2]|0;
+ $39 = (($36) + 4)|0;
+ $40 = $39;
+ $41 = HEAP32[$40>>2]|0;
+ $42 = 16584;
+ $43 = $42;
+ HEAP32[$43>>2] = $38;
+ $44 = (($42) + 4)|0;
+ $45 = $44;
+ HEAP32[$45>>2] = $41;
+ $$pr = HEAP32[4683]|0;
switch ($$pr|0) {
case 1: {
- $85 = +HEAPF32[4169];
- $86 = $85 < 120.0;
- $87 = ($8|0)<(0);
- $or$cond3 = $87 & $86;
+ $46 = +HEAPF32[4680];
+ $47 = $46 < 120.0;
+ $48 = ($3|0)<(0);
+ $or$cond = $48 & $47;
do {
- if ($or$cond3) {
- $88 = (+($8|0));
- $89 = $88 * 1.5;
- $90 = $85 - $89;
- HEAPF32[4169] = $90;
- $91 = $90 > 120.0;
- if ($91) {
- HEAPF32[4169] = 120.0;
+ if ($or$cond) {
+ $49 = (+($3|0));
+ $50 = $49 * 1.5;
+ $51 = $46 - $50;
+ HEAPF32[4680] = $51;
+ $52 = $51 > 120.0;
+ if ($52) {
+ HEAPF32[4680] = 120.0;
}
} else {
- $92 = ((($0)) + 4|0);
- $93 = +HEAPF32[$92>>2];
- $94 = ((($0)) + 12|0);
- $95 = ((($0)) + 16|0);
- $96 = +HEAPF32[$95>>2];
- $97 = $93 > $96;
- $98 = $85 == 120.0;
- $or$cond5 = $98 & $97;
- $or$cond7 = $87 & $or$cond5;
- if ($or$cond7) {
- $99 = (+($8|0));
- $100 = +HEAPF32[$94>>2];
- $101 = +HEAPF32[$0>>2];
- $102 = $100 - $101;
- $103 = $99 * $102;
- $104 = $103 * 1.5;
- $105 = $104 / $85;
- $106 = $100 + $105;
- HEAPF32[$94>>2] = $106;
- $107 = $96 - $93;
- $108 = $99 * $107;
- $109 = $108 * 1.5;
- $110 = $109 / $85;
- $111 = $96 + $110;
- HEAPF32[$95>>2] = $111;
- $112 = ((($0)) + 20|0);
- $113 = +HEAPF32[$112>>2];
- $114 = ((($0)) + 8|0);
- $115 = +HEAPF32[$114>>2];
- $116 = $113 - $115;
- $117 = $99 * $116;
- $118 = $117 * 1.5;
- $119 = $118 / $85;
- $120 = $113 + $119;
- HEAPF32[$112>>2] = $120;
+ $53 = ((($0)) + 4|0);
+ $54 = +HEAPF32[$53>>2];
+ $55 = ((($0)) + 12|0);
+ $56 = ((($0)) + 16|0);
+ $57 = +HEAPF32[$56>>2];
+ $58 = $54 > $57;
+ $59 = $46 == 120.0;
+ $or$cond3 = $59 & $58;
+ $or$cond5 = $48 & $or$cond3;
+ if ($or$cond5) {
+ $60 = (+($3|0));
+ $61 = +HEAPF32[$55>>2];
+ $62 = +HEAPF32[$0>>2];
+ $63 = $61 - $62;
+ $64 = $60 * $63;
+ $65 = $64 * 1.5;
+ $66 = $65 / $46;
+ $67 = $61 + $66;
+ HEAPF32[$55>>2] = $67;
+ $68 = $57 - $54;
+ $69 = $60 * $68;
+ $70 = $69 * 1.5;
+ $71 = $70 / $46;
+ $72 = $57 + $71;
+ HEAPF32[$56>>2] = $72;
+ $73 = ((($0)) + 20|0);
+ $74 = +HEAPF32[$73>>2];
+ $75 = ((($0)) + 8|0);
+ $76 = +HEAPF32[$75>>2];
+ $77 = $74 - $76;
+ $78 = $60 * $77;
+ $79 = $78 * 1.5;
+ $80 = $79 / $46;
+ $81 = $74 + $80;
+ HEAPF32[$73>>2] = $81;
break;
}
- $$not = $97 ^ 1;
- $121 = !($96 >= 0.0);
- $or$cond = $121 | $$not;
- if (!($or$cond)) {
- $122 = (+($8|0));
- $123 = +HEAPF32[$94>>2];
- $124 = +HEAPF32[$0>>2];
- $125 = $123 - $124;
- $126 = $122 * $125;
- $127 = $126 * 1.5;
- $128 = $127 / $85;
- $129 = $123 + $128;
- HEAPF32[$94>>2] = $129;
- $130 = $96 - $93;
- $131 = $122 * $130;
- $132 = $131 * 1.5;
- $133 = $132 / $85;
- $134 = $96 + $133;
- HEAPF32[$95>>2] = $134;
- $135 = ((($0)) + 20|0);
- $136 = +HEAPF32[$135>>2];
- $137 = ((($0)) + 8|0);
- $138 = +HEAPF32[$137>>2];
- $139 = $136 - $138;
- $140 = $122 * $139;
- $141 = $140 * 1.5;
- $142 = $141 / $85;
- $143 = $136 + $142;
- HEAPF32[$135>>2] = $143;
+ $$not = $58 ^ 1;
+ $82 = !($57 >= 0.0);
+ $or$cond169 = $82 | $$not;
+ if (!($or$cond169)) {
+ $83 = (+($3|0));
+ $84 = +HEAPF32[$55>>2];
+ $85 = +HEAPF32[$0>>2];
+ $86 = $84 - $85;
+ $87 = $83 * $86;
+ $88 = $87 * 1.5;
+ $89 = $88 / $46;
+ $90 = $84 + $89;
+ HEAPF32[$55>>2] = $90;
+ $91 = $57 - $54;
+ $92 = $83 * $91;
+ $93 = $92 * 1.5;
+ $94 = $93 / $46;
+ $95 = $57 + $94;
+ HEAPF32[$56>>2] = $95;
+ $96 = ((($0)) + 20|0);
+ $97 = +HEAPF32[$96>>2];
+ $98 = ((($0)) + 8|0);
+ $99 = +HEAPF32[$98>>2];
+ $100 = $97 - $99;
+ $101 = $83 * $100;
+ $102 = $101 * 1.5;
+ $103 = $102 / $46;
+ $104 = $97 + $103;
+ HEAPF32[$96>>2] = $104;
break;
}
- if ($97) {
- $144 = $96 < 0.0;
- $145 = ($8|0)>(0);
- $or$cond9 = $145 & $144;
- if ($or$cond9) {
- $146 = (+($8|0));
- $147 = $146 * 1.5;
- $148 = $85 - $147;
- HEAPF32[4169] = $148;
- $149 = $148 < 0.30000001192092896;
- if (!($149)) {
+ if ($58) {
+ $105 = $57 < 0.0;
+ $106 = ($3|0)>(0);
+ $or$cond7 = $106 & $105;
+ if ($or$cond7) {
+ $107 = (+($3|0));
+ $108 = $107 * 1.5;
+ $109 = $46 - $108;
+ HEAPF32[4680] = $109;
+ $110 = $109 < 0.30000001192092896;
+ if (!($110)) {
break;
}
- HEAPF32[4169] = 0.30000001192092896;
+ HEAPF32[4680] = 0.30000001192092896;
break;
}
}
- $150 = $93 < $96;
- $or$cond11 = $98 & $150;
- $or$cond13 = $87 & $or$cond11;
- $151 = +HEAPF32[$95>>2];
- $152 = +HEAPF32[$92>>2];
- if ($or$cond13) {
- $153 = (+($8|0));
- $154 = +HEAPF32[$94>>2];
- $155 = +HEAPF32[$0>>2];
- $156 = $154 - $155;
- $157 = $153 * $156;
- $158 = $157 * 1.5;
- $159 = $158 / $85;
- $160 = $154 + $159;
- HEAPF32[$94>>2] = $160;
- $161 = $151 - $152;
- $162 = $153 * $161;
- $163 = $162 * 1.5;
- $164 = +HEAPF32[4169];
- $165 = $163 / $164;
- $166 = $151 + $165;
- HEAPF32[$95>>2] = $166;
- $167 = ((($0)) + 20|0);
- $168 = +HEAPF32[$167>>2];
- $169 = ((($0)) + 8|0);
- $170 = +HEAPF32[$169>>2];
- $171 = $168 - $170;
- $172 = $153 * $171;
- $173 = $172 * 1.5;
- $174 = $173 / $164;
- $175 = $168 + $174;
- HEAPF32[$167>>2] = $175;
+ $111 = $54 < $57;
+ $or$cond9 = $59 & $111;
+ $or$cond11 = $48 & $or$cond9;
+ $112 = +HEAPF32[$56>>2];
+ $113 = +HEAPF32[$53>>2];
+ if ($or$cond11) {
+ $114 = (+($3|0));
+ $115 = +HEAPF32[$55>>2];
+ $116 = +HEAPF32[$0>>2];
+ $117 = $115 - $116;
+ $118 = $114 * $117;
+ $119 = $118 * 1.5;
+ $120 = $119 / $46;
+ $121 = $115 + $120;
+ HEAPF32[$55>>2] = $121;
+ $122 = $112 - $113;
+ $123 = $114 * $122;
+ $124 = $123 * 1.5;
+ $125 = +HEAPF32[4680];
+ $126 = $124 / $125;
+ $127 = $112 + $126;
+ HEAPF32[$56>>2] = $127;
+ $128 = ((($0)) + 20|0);
+ $129 = +HEAPF32[$128>>2];
+ $130 = ((($0)) + 8|0);
+ $131 = +HEAPF32[$130>>2];
+ $132 = $129 - $131;
+ $133 = $114 * $132;
+ $134 = $133 * 1.5;
+ $135 = $134 / $125;
+ $136 = $129 + $135;
+ HEAPF32[$128>>2] = $136;
break;
}
- $$not188 = $150 ^ 1;
- $176 = !($96 <= 0.0);
- $or$cond189 = $176 | $$not188;
- if (!($or$cond189)) {
- $177 = (+($8|0));
- $178 = +HEAPF32[$94>>2];
- $179 = +HEAPF32[$0>>2];
- $180 = $178 - $179;
- $181 = $177 * $180;
- $182 = $181 * 1.5;
- $183 = $182 / $85;
- $184 = $178 + $183;
- HEAPF32[$94>>2] = $184;
- $185 = $151 - $152;
- $186 = $177 * $185;
- $187 = $186 * 1.5;
- $188 = +HEAPF32[4169];
- $189 = $187 / $188;
- $190 = $151 + $189;
- HEAPF32[$95>>2] = $190;
- $191 = ((($0)) + 20|0);
- $192 = +HEAPF32[$191>>2];
- $193 = ((($0)) + 8|0);
- $194 = +HEAPF32[$193>>2];
- $195 = $192 - $194;
- $196 = $177 * $195;
- $197 = $196 * 1.5;
- $198 = $197 / $188;
- $199 = $192 + $198;
- HEAPF32[$191>>2] = $199;
+ $$not170 = $111 ^ 1;
+ $137 = !($57 <= 0.0);
+ $or$cond171 = $137 | $$not170;
+ if (!($or$cond171)) {
+ $138 = (+($3|0));
+ $139 = +HEAPF32[$55>>2];
+ $140 = +HEAPF32[$0>>2];
+ $141 = $139 - $140;
+ $142 = $138 * $141;
+ $143 = $142 * 1.5;
+ $144 = $143 / $46;
+ $145 = $139 + $144;
+ HEAPF32[$55>>2] = $145;
+ $146 = $112 - $113;
+ $147 = $138 * $146;
+ $148 = $147 * 1.5;
+ $149 = +HEAPF32[4680];
+ $150 = $148 / $149;
+ $151 = $112 + $150;
+ HEAPF32[$56>>2] = $151;
+ $152 = ((($0)) + 20|0);
+ $153 = +HEAPF32[$152>>2];
+ $154 = ((($0)) + 8|0);
+ $155 = +HEAPF32[$154>>2];
+ $156 = $153 - $155;
+ $157 = $138 * $156;
+ $158 = $157 * 1.5;
+ $159 = $158 / $149;
+ $160 = $153 + $159;
+ HEAPF32[$152>>2] = $160;
break;
}
- $200 = $152 < $151;
- if ($200) {
- $201 = $151 > 0.0;
- $202 = ($8|0)>(0);
- $or$cond15 = $202 & $201;
- if ($or$cond15) {
- $203 = (+($8|0));
- $204 = $203 * 1.5;
- $205 = +HEAPF32[4169];
- $206 = $205 - $204;
- HEAPF32[4169] = $206;
- $207 = $206 < 0.30000001192092896;
- if ($207) {
- HEAPF32[4169] = 0.30000001192092896;
+ $161 = $113 < $112;
+ if ($161) {
+ $162 = $112 > 0.0;
+ $163 = ($3|0)>(0);
+ $or$cond13 = $163 & $162;
+ if ($or$cond13) {
+ $164 = (+($3|0));
+ $165 = $164 * 1.5;
+ $166 = +HEAPF32[4680];
+ $167 = $166 - $165;
+ HEAPF32[4680] = $167;
+ $168 = $167 < 0.30000001192092896;
+ if ($168) {
+ HEAPF32[4680] = 0.30000001192092896;
}
}
}
}
} while(0);
- $208 = ($10|0)==(0);
- if ($208) {
- label = 58;
+ $169 = ($5|0)==(0);
+ if ($169) {
+ label = 47;
break L1;
}
- $209 = ($12|0)==(0);
- if ($209) {
- $222 = $$sroa$095$0 * -0.0099999997764825821;
- $223 = +HEAPF32[4170];
- $224 = (+Math_cos((+$223)));
- $225 = $222 * $224;
- $226 = $$sroa$9$0 * 0.0099999997764825821;
- $227 = (+Math_sin((+$223)));
- $228 = $226 * $227;
- $229 = +HEAPF32[4171];
- $230 = (+Math_sin((+$229)));
- $231 = $228 * $230;
- $232 = $225 + $231;
- $233 = +HEAPF32[4169];
- $234 = $233 / 5.0999999046325684;
- $235 = $232 * $234;
- $236 = ((($0)) + 12|0);
- $237 = +HEAPF32[$236>>2];
- $238 = $237 + $235;
- HEAPF32[$236>>2] = $238;
- $239 = (+Math_cos((+$229)));
- $240 = $226 * $239;
- $241 = $234 * $240;
- $242 = ((($0)) + 16|0);
- $243 = +HEAPF32[$242>>2];
- $244 = $243 + $241;
- HEAPF32[$242>>2] = $244;
- $245 = $$sroa$095$0 * 0.0099999997764825821;
- $246 = $245 * $227;
- $247 = $226 * $224;
- $248 = $247 * $230;
- $249 = $246 + $248;
- $250 = $249 * $234;
- $251 = ((($0)) + 20|0);
- $252 = +HEAPF32[$251>>2];
- $253 = $250 + $252;
- HEAPF32[$251>>2] = $253;
- label = 58;
+ $170 = ($7|0)==(0);
+ if ($170) {
+ $183 = $31 * -0.0099999997764825821;
+ $184 = +HEAPF32[4681];
+ $185 = (+Math_cos((+$184)));
+ $186 = $183 * $185;
+ $187 = $35 * 0.0099999997764825821;
+ $188 = (+Math_sin((+$184)));
+ $189 = $187 * $188;
+ $190 = +HEAPF32[4682];
+ $191 = (+Math_sin((+$190)));
+ $192 = $189 * $191;
+ $193 = $186 + $192;
+ $194 = +HEAPF32[4680];
+ $195 = $194 / 5.0999999046325684;
+ $196 = $193 * $195;
+ $197 = ((($0)) + 12|0);
+ $198 = +HEAPF32[$197>>2];
+ $199 = $198 + $196;
+ HEAPF32[$197>>2] = $199;
+ $200 = (+Math_cos((+$190)));
+ $201 = $187 * $200;
+ $202 = $195 * $201;
+ $203 = ((($0)) + 16|0);
+ $204 = +HEAPF32[$203>>2];
+ $205 = $204 + $202;
+ HEAPF32[$203>>2] = $205;
+ $206 = $31 * 0.0099999997764825821;
+ $207 = $206 * $188;
+ $208 = $187 * $185;
+ $209 = $208 * $191;
+ $210 = $207 + $209;
+ $211 = $210 * $195;
+ $212 = ((($0)) + 20|0);
+ $213 = +HEAPF32[$212>>2];
+ $214 = $211 + $213;
+ HEAPF32[$212>>2] = $214;
+ label = 47;
break L1;
}
- $210 = ($14|0)==(0);
- if (!($210)) {
- $211 = $$sroa$9$0 * 0.05000000074505806;
- $212 = +HEAPF32[4169];
- $213 = $211 + $212;
- HEAPF32[4169] = $213;
- label = 58;
+ $171 = ($9|0)==(0);
+ if (!($171)) {
+ $172 = $35 * 0.05000000074505806;
+ $173 = +HEAPF32[4680];
+ $174 = $172 + $173;
+ HEAPF32[4680] = $174;
+ label = 47;
break L1;
}
- $214 = $$sroa$095$0 * 0.0099999997764825821;
- $215 = +HEAPF32[4170];
- $216 = $215 - $214;
- HEAPF32[4170] = $216;
- $217 = $$sroa$9$0 * 0.0099999997764825821;
- $218 = +HEAPF32[4171];
- $219 = $218 - $217;
- HEAPF32[4171] = $219;
- $220 = $219 > 1.483529806137085;
- if ($220) {
- HEAPF32[4171] = 1.483529806137085;
- label = 58;
+ $175 = $31 * 0.0099999997764825821;
+ $176 = +HEAPF32[4681];
+ $177 = $176 - $175;
+ HEAPF32[4681] = $177;
+ $178 = $35 * 0.0099999997764825821;
+ $179 = +HEAPF32[4682];
+ $180 = $179 - $178;
+ HEAPF32[4682] = $180;
+ $181 = $180 > 1.483529806137085;
+ if ($181) {
+ HEAPF32[4682] = 1.483529806137085;
+ label = 47;
break L1;
}
- $221 = $219 < -1.483529806137085;
- if (!($221)) {
- label = 58;
+ $182 = $180 < -1.483529806137085;
+ if (!($182)) {
+ label = 47;
break L1;
}
- HEAPF32[4171] = -1.483529806137085;
- label = 58;
+ HEAPF32[4682] = -1.483529806137085;
+ label = 47;
break L1;
break;
}
case 2: {
- $254 = +HEAPF32[4170];
- $255 = $254 + 0.0099999997764825821;
- HEAPF32[4170] = $255;
- $256 = (+($8|0));
- $257 = $256 * 1.5;
- $258 = +HEAPF32[4169];
- $259 = $258 - $257;
- HEAPF32[4169] = $259;
- $260 = $259 < 1.2000000476837158;
- if (!($260)) {
- label = 58;
+ $215 = +HEAPF32[4681];
+ $216 = $215 + 0.0099999997764825821;
+ HEAPF32[4681] = $216;
+ $217 = (+($3|0));
+ $218 = $217 * 1.5;
+ $219 = +HEAPF32[4680];
+ $220 = $219 - $218;
+ HEAPF32[4680] = $220;
+ $221 = $220 < 1.2000000476837158;
+ if (!($221)) {
+ label = 47;
break L1;
}
- HEAPF32[4169] = 1.2000000476837158;
- label = 58;
+ HEAPF32[4680] = 1.2000000476837158;
+ label = 47;
break L1;
break;
}
case 4: case 3: {
- $264 = +HEAPF32[4170];
- $265 = (+Math_sin((+$264)));
- $266 = HEAP32[$17>>2]|0;
- $267 = (+($266>>>0));
- $268 = $265 * $267;
- $269 = HEAP32[$2>>2]|0;
- $270 = (+($269>>>0));
- $271 = $265 * $270;
- $272 = $268 - $271;
- $273 = (+Math_cos((+$264)));
- $274 = HEAP32[$23>>2]|0;
- $275 = (+($274>>>0));
- $276 = $273 * $275;
- $277 = $272 - $276;
- $278 = HEAP32[$20>>2]|0;
- $279 = (+($278>>>0));
- $280 = $273 * $279;
- $281 = $277 + $280;
- $282 = $281 / 20.0;
- $283 = +HEAPF32[$0>>2];
- $284 = $283 + $282;
- HEAPF32[$0>>2] = $284;
- $285 = +HEAPF32[4171];
- $286 = (+Math_sin((+$285)));
- $287 = $270 * $286;
- $288 = $267 * $286;
- $289 = $287 - $288;
- $290 = HEAP32[$26>>2]|0;
- $291 = (+($290>>>0));
- $292 = $289 + $291;
- $293 = HEAP32[$29>>2]|0;
- $294 = (+($293>>>0));
- $295 = $292 - $294;
- $296 = $295 / 20.0;
- $297 = ((($0)) + 4|0);
- $298 = +HEAPF32[$297>>2];
- $299 = $298 + $296;
- HEAPF32[$297>>2] = $299;
- $300 = $267 * $273;
- $301 = $273 * $270;
- $302 = $300 - $301;
- $303 = $265 * $275;
- $304 = $302 + $303;
- $305 = $265 * $279;
- $306 = $304 - $305;
- $307 = $306 / 20.0;
- $308 = ((($0)) + 8|0);
- $309 = +HEAPF32[$308>>2];
- $310 = $307 + $309;
- HEAPF32[$308>>2] = $310;
- $311 = HEAP32[$2>>2]|0;
- $312 = ($311|0)==(0);
- if ($312) {
- $261 = ((($2)) + 4|0);
- $262 = HEAP32[$261>>2]|0;
- $263 = ($262|0)==(0);
- if ($263) {
- $407 = ((($2)) + 8|0);
- $408 = HEAP32[$407>>2]|0;
- $409 = ($408|0)==(0);
- if ($409) {
- $410 = ((($2)) + 12|0);
- $411 = HEAP32[$410>>2]|0;
- $412 = ($411|0)==(0);
- if ($412) {
- $413 = ((($2)) + 16|0);
- $414 = HEAP32[$413>>2]|0;
- $415 = ($414|0)==(0);
- if ($415) {
- $416 = ((($2)) + 20|0);
- $417 = HEAP32[$416>>2]|0;
- $not$ = ($417|0)!=(0);
+ $225 = +HEAPF32[4681];
+ $226 = (+Math_sin((+$225)));
+ $227 = HEAP32[$12>>2]|0;
+ $228 = (+($227>>>0));
+ $229 = $226 * $228;
+ $230 = HEAP32[$2>>2]|0;
+ $231 = (+($230>>>0));
+ $232 = $226 * $231;
+ $233 = $229 - $232;
+ $234 = (+Math_cos((+$225)));
+ $235 = HEAP32[$18>>2]|0;
+ $236 = (+($235>>>0));
+ $237 = $234 * $236;
+ $238 = $233 - $237;
+ $239 = HEAP32[$15>>2]|0;
+ $240 = (+($239>>>0));
+ $241 = $234 * $240;
+ $242 = $238 + $241;
+ $243 = $242 / 20.0;
+ $244 = +HEAPF32[$0>>2];
+ $245 = $244 + $243;
+ HEAPF32[$0>>2] = $245;
+ $246 = +HEAPF32[4682];
+ $247 = (+Math_sin((+$246)));
+ $248 = $231 * $247;
+ $249 = $228 * $247;
+ $250 = $248 - $249;
+ $251 = HEAP32[$21>>2]|0;
+ $252 = (+($251>>>0));
+ $253 = $250 + $252;
+ $254 = HEAP32[$24>>2]|0;
+ $255 = (+($254>>>0));
+ $256 = $253 - $255;
+ $257 = $256 / 20.0;
+ $258 = ((($0)) + 4|0);
+ $259 = +HEAPF32[$258>>2];
+ $260 = $259 + $257;
+ HEAPF32[$258>>2] = $260;
+ $261 = $228 * $234;
+ $262 = $234 * $231;
+ $263 = $261 - $262;
+ $264 = $226 * $236;
+ $265 = $263 + $264;
+ $266 = $226 * $240;
+ $267 = $265 - $266;
+ $268 = $267 / 20.0;
+ $269 = ((($0)) + 8|0);
+ $270 = +HEAPF32[$269>>2];
+ $271 = $268 + $270;
+ HEAPF32[$269>>2] = $271;
+ $272 = HEAP32[$2>>2]|0;
+ $273 = ($272|0)==(0);
+ if ($273) {
+ $222 = ((($2)) + 4|0);
+ $223 = HEAP32[$222>>2]|0;
+ $224 = ($223|0)==(0);
+ if ($224) {
+ $368 = ((($2)) + 8|0);
+ $369 = HEAP32[$368>>2]|0;
+ $370 = ($369|0)==(0);
+ if ($370) {
+ $371 = ((($2)) + 12|0);
+ $372 = HEAP32[$371>>2]|0;
+ $373 = ($372|0)==(0);
+ if ($373) {
+ $374 = ((($2)) + 16|0);
+ $375 = HEAP32[$374>>2]|0;
+ $376 = ($375|0)==(0);
+ if ($376) {
+ $377 = ((($2)) + 20|0);
+ $378 = HEAP32[$377>>2]|0;
+ $not$ = ($378|0)!=(0);
$$ = $not$&1;
$$0 = $$;
} else {
@@ -9356,133 +12440,133 @@ function _UpdateCamera($0) {
} else {
$$0 = 1;
}
- $313 = $$sroa$095$0 * 0.0030000000260770321;
- $314 = +HEAPF32[4170];
- $315 = $314 - $313;
- HEAPF32[4170] = $315;
- $316 = $$sroa$9$0 * 0.0030000000260770321;
- $317 = +HEAPF32[4171];
- $318 = $317 - $316;
- HEAPF32[4171] = $318;
- $319 = HEAP32[4172]|0;
- $320 = ($319|0)==(4);
- if ($320) {
- $321 = $318 > 0.087266460061073303;
- if ($321) {
- $$sink26 = 0.087266460061073303;
- label = 49;
+ $274 = $31 * 0.0030000000260770321;
+ $275 = +HEAPF32[4681];
+ $276 = $275 - $274;
+ HEAPF32[4681] = $276;
+ $277 = $35 * 0.0030000000260770321;
+ $278 = +HEAPF32[4682];
+ $279 = $278 - $277;
+ HEAPF32[4682] = $279;
+ $280 = HEAP32[4683]|0;
+ $281 = ($280|0)==(4);
+ if ($281) {
+ $282 = $279 > 0.087266460061073303;
+ if ($282) {
+ $$sink24 = 0.087266460061073303;
+ label = 38;
} else {
- $322 = $318 < -1.483529806137085;
- if ($322) {
- $$sink26 = -1.483529806137085;
- label = 49;
+ $283 = $279 < -1.483529806137085;
+ if ($283) {
+ $$sink24 = -1.483529806137085;
+ label = 38;
}
}
- if ((label|0) == 49) {
- HEAPF32[4171] = $$sink26;
+ if ((label|0) == 38) {
+ HEAPF32[4682] = $$sink24;
}
- $323 = (+($8|0));
- $324 = $323 * 1.5;
- $325 = +HEAPF32[4169];
- $326 = $325 - $324;
- $327 = $326 < 1.2000000476837158;
- $storemerge = $327 ? 1.2000000476837158 : $326;
- HEAPF32[4169] = $storemerge;
- $328 = +HEAPF32[$0>>2];
- $329 = +HEAPF32[4170];
- $330 = (+Math_cos((+$329)));
- $331 = $330 * 0.40000000596046448;
- $332 = $328 + $331;
- $333 = (+Math_sin((+$329)));
- $334 = $333 * 0.0;
- $335 = $332 + $334;
- $336 = ((($0)) + 12|0);
- HEAPF32[$336>>2] = $335;
- $337 = +HEAPF32[$297>>2];
- $338 = $337 + 0.0;
- $339 = ((($0)) + 16|0);
- HEAPF32[$339>>2] = $338;
- $340 = +HEAPF32[$308>>2];
- $341 = $334 + $340;
- $342 = $333 * 0.40000000596046448;
- $343 = $341 - $342;
- $$sink = $343;$$sink17 = $336;
+ $284 = (+($3|0));
+ $285 = $284 * 1.5;
+ $286 = +HEAPF32[4680];
+ $287 = $286 - $285;
+ $288 = $287 < 1.2000000476837158;
+ $storemerge = $288 ? 1.2000000476837158 : $287;
+ HEAPF32[4680] = $storemerge;
+ $289 = +HEAPF32[$0>>2];
+ $290 = +HEAPF32[4681];
+ $291 = (+Math_cos((+$290)));
+ $292 = $291 * 0.40000000596046448;
+ $293 = $289 + $292;
+ $294 = (+Math_sin((+$290)));
+ $295 = $294 * 0.0;
+ $296 = $293 + $295;
+ $297 = ((($0)) + 12|0);
+ HEAPF32[$297>>2] = $296;
+ $298 = +HEAPF32[$258>>2];
+ $299 = $298 + 0.0;
+ $300 = ((($0)) + 16|0);
+ HEAPF32[$300>>2] = $299;
+ $301 = +HEAPF32[$269>>2];
+ $302 = $295 + $301;
+ $303 = $294 * 0.40000000596046448;
+ $304 = $302 - $303;
+ $$sink = $304;$$sink15 = $297;
} else {
- $344 = $318 > 1.483529806137085;
- if ($344) {
- $$sink28 = 1.483529806137085;
- label = 53;
+ $305 = $279 > 1.483529806137085;
+ if ($305) {
+ $$sink26 = 1.483529806137085;
+ label = 42;
} else {
- $345 = $318 < -1.483529806137085;
- if ($345) {
- $$sink28 = -1.483529806137085;
- label = 53;
+ $306 = $279 < -1.483529806137085;
+ if ($306) {
+ $$sink26 = -1.483529806137085;
+ label = 42;
}
}
- if ((label|0) == 53) {
- HEAPF32[4171] = $$sink28;
+ if ((label|0) == 42) {
+ HEAPF32[4682] = $$sink26;
}
- $346 = +HEAPF32[$0>>2];
- $347 = +HEAPF32[4170];
- $348 = (+Math_sin((+$347)));
- $349 = $348 * 25.0;
- $350 = $346 - $349;
- $351 = ((($0)) + 12|0);
- HEAPF32[$351>>2] = $350;
- $352 = +HEAPF32[$297>>2];
- $353 = +HEAPF32[4171];
- $354 = (+Math_sin((+$353)));
- $355 = $354 * 25.0;
- $356 = $352 + $355;
- $357 = ((($0)) + 16|0);
- HEAPF32[$357>>2] = $356;
- $358 = +HEAPF32[$308>>2];
- $359 = (+Math_cos((+$347)));
- $360 = $359 * 25.0;
- $361 = $358 - $360;
- $362 = ((($0)) + 20|0);
- HEAPF32[$362>>2] = $361;
- $363 = ($$0|0)==(0);
- if (!($363)) {
- $364 = HEAP32[4173]|0;
- $365 = (($364) + 1)|0;
- HEAP32[4173] = $365;
+ $307 = +HEAPF32[$0>>2];
+ $308 = +HEAPF32[4681];
+ $309 = (+Math_sin((+$308)));
+ $310 = $309 * 25.0;
+ $311 = $307 - $310;
+ $312 = ((($0)) + 12|0);
+ HEAPF32[$312>>2] = $311;
+ $313 = +HEAPF32[$258>>2];
+ $314 = +HEAPF32[4682];
+ $315 = (+Math_sin((+$314)));
+ $316 = $315 * 25.0;
+ $317 = $313 + $316;
+ $318 = ((($0)) + 16|0);
+ HEAPF32[$318>>2] = $317;
+ $319 = +HEAPF32[$269>>2];
+ $320 = (+Math_cos((+$308)));
+ $321 = $320 * 25.0;
+ $322 = $319 - $321;
+ $323 = ((($0)) + 20|0);
+ HEAPF32[$323>>2] = $322;
+ $324 = ($$0|0)==(0);
+ if (!($324)) {
+ $325 = HEAP32[4686]|0;
+ $326 = (($325) + 1)|0;
+ HEAP32[4686] = $326;
}
- $366 = +HEAPF32[5];
- $367 = HEAP32[4173]|0;
- $368 = (+($367|0));
- $369 = $368 / 5.0;
- $370 = (+Math_sin((+$369)));
- $371 = $370 / 30.0;
- $372 = $366 - $371;
- HEAPF32[$297>>2] = $372;
- $373 = $368 / 10.0;
- $374 = (+Math_sin((+$373)));
- $375 = $374 / 200.0;
- $376 = ((($0)) + 24|0);
- HEAPF32[$376>>2] = $375;
- $377 = -$374;
- $378 = $377 / 200.0;
- $$sink = $378;$$sink17 = $376;
- }
- $379 = ((($$sink17)) + 8|0);
- HEAPF32[$379>>2] = $$sink;
- label = 58;
+ $327 = +HEAPF32[743];
+ $328 = HEAP32[4686]|0;
+ $329 = (+($328|0));
+ $330 = $329 / 5.0;
+ $331 = (+Math_sin((+$330)));
+ $332 = $331 / 30.0;
+ $333 = $327 - $332;
+ HEAPF32[$258>>2] = $333;
+ $334 = $329 / 10.0;
+ $335 = (+Math_sin((+$334)));
+ $336 = $335 / 200.0;
+ $337 = ((($0)) + 24|0);
+ HEAPF32[$337>>2] = $336;
+ $338 = -$335;
+ $339 = $338 / 200.0;
+ $$sink = $339;$$sink15 = $337;
+ }
+ $340 = ((($$sink15)) + 8|0);
+ HEAPF32[$340>>2] = $$sink;
+ label = 47;
break L1;
break;
}
default: {
- $380 = $$pr;
+ $341 = $$pr;
break L1;
}
}
}
} while(0);
- if ((label|0) == 58) {
- $$pr190 = HEAP32[4172]|0;
- $380 = $$pr190;
+ if ((label|0) == 47) {
+ $$pr172 = HEAP32[4683]|0;
+ $341 = $$pr172;
}
- switch ($380|0) {
+ switch ($341|0) {
case 1: case 2: case 4: {
break;
}
@@ -9490,44 +12574,44 @@ function _UpdateCamera($0) {
STACKTOP = sp;return;
}
}
- $381 = +HEAPF32[4170];
- $382 = (+Math_sin((+$381)));
- $383 = +HEAPF32[4169];
- $384 = $382 * $383;
- $385 = +HEAPF32[4171];
- $386 = (+Math_cos((+$385)));
- $387 = $384 * $386;
- $388 = ((($0)) + 12|0);
- $389 = +HEAPF32[$388>>2];
- $390 = $387 + $389;
- HEAPF32[$0>>2] = $390;
- $391 = !($385 <= 0.0);
- $392 = (+Math_sin((+$385)));
- $393 = +HEAPF32[4169];
- $394 = ((($0)) + 16|0);
- $395 = +HEAPF32[$394>>2];
- $396 = $392 * $393;
- $397 = $392 * $396;
- $398 = -$397;
- $$sink22$p = $391 ? $398 : $397;
- $$sink22 = $395 + $$sink22$p;
- $399 = ((($0)) + 4|0);
- HEAPF32[$399>>2] = $$sink22;
- $400 = (+Math_cos((+$381)));
- $401 = $393 * $400;
- $402 = $386 * $401;
- $403 = ((($0)) + 20|0);
- $404 = +HEAPF32[$403>>2];
- $405 = $404 + $402;
- $406 = ((($0)) + 8|0);
- HEAPF32[$406>>2] = $405;
+ $342 = +HEAPF32[4681];
+ $343 = (+Math_sin((+$342)));
+ $344 = +HEAPF32[4680];
+ $345 = $343 * $344;
+ $346 = +HEAPF32[4682];
+ $347 = (+Math_cos((+$346)));
+ $348 = $345 * $347;
+ $349 = ((($0)) + 12|0);
+ $350 = +HEAPF32[$349>>2];
+ $351 = $348 + $350;
+ HEAPF32[$0>>2] = $351;
+ $352 = !($346 <= 0.0);
+ $353 = (+Math_sin((+$346)));
+ $354 = +HEAPF32[4680];
+ $355 = ((($0)) + 16|0);
+ $356 = +HEAPF32[$355>>2];
+ $357 = $353 * $354;
+ $358 = $353 * $357;
+ $359 = -$358;
+ $$sink20$p = $352 ? $359 : $358;
+ $$sink20 = $356 + $$sink20$p;
+ $360 = ((($0)) + 4|0);
+ HEAPF32[$360>>2] = $$sink20;
+ $361 = (+Math_cos((+$342)));
+ $362 = $354 * $361;
+ $363 = $347 * $362;
+ $364 = ((($0)) + 20|0);
+ $365 = +HEAPF32[$364>>2];
+ $366 = $365 + $363;
+ $367 = ((($0)) + 8|0);
+ HEAPF32[$367>>2] = $366;
STACKTOP = sp;return;
}
function _GetMousePosition($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $1 = 16384;
+ $1 = 16592;
$2 = $1;
$3 = HEAP32[$2>>2]|0;
$4 = (($1) + 4)|0;
@@ -9544,7 +12628,7 @@ function _GetMousePosition($0) {
function _GetMouseWheelMove() {
var $0 = 0, $1 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $0 = HEAP32[4178]|0;
+ $0 = HEAP32[4688]|0;
$1 = (($0|0) / 100)&-1;
return ($1|0);
}
@@ -9566,60 +12650,11 @@ function _IsKeyDown($0) {
$$ = $2&1;
return ($$|0);
}
-function _GetScreenWidth() {
- var $0 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $0 = HEAP32[4177]|0;
- return ($0|0);
-}
-function _GetScreenHeight() {
- var $0 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $0 = HEAP32[4176]|0;
- return ($0|0);
-}
-function _HideCursor() {
- var label = 0, sp = 0;
- sp = STACKTOP;
- HEAP32[4174] = 1;
- return;
-}
-function _SetMousePosition($0) {
- $0 = $0|0;
- var $1 = 0, $10 = 0, $11 = 0, $12 = 0.0, $13 = 0.0, $14 = 0, $15 = 0.0, $16 = 0.0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $1 = $0;
- $2 = $1;
- $3 = HEAP32[$2>>2]|0;
- $4 = (($1) + 4)|0;
- $5 = $4;
- $6 = HEAP32[$5>>2]|0;
- $7 = 16384;
- $8 = $7;
- HEAP32[$8>>2] = $3;
- $9 = (($7) + 4)|0;
- $10 = $9;
- HEAP32[$10>>2] = $6;
- $11 = HEAP32[4175]|0;
- $12 = +HEAPF32[$0>>2];
- $13 = $12;
- $14 = ((($0)) + 4|0);
- $15 = +HEAPF32[$14>>2];
- $16 = $15;
- _glfwSetCursorPos(($11|0),(+$13),(+$16));
- return;
-}
-function _ShowCursor() {
- var label = 0, sp = 0;
- sp = STACKTOP;
- HEAP32[4174] = 0;
- return;
-}
function _GetKeyStatus($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $1 = HEAP32[4175]|0;
+ $1 = HEAP32[4687]|0;
$2 = (_glfwGetKey(($1|0),($0|0))|0);
return ($2|0);
}
@@ -9627,7 +12662,7 @@ function _GetMouseButtonStatus($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $1 = HEAP32[4175]|0;
+ $1 = HEAP32[4687]|0;
$2 = (_glfwGetMouseButton(($1|0),($0|0))|0);
return ($2|0);
}
@@ -9639,29 +12674,29 @@ function _InitWindow($0,$1,$2) {
sp = STACKTOP;
STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
$vararg_buffer = sp;
- _TraceLog(0,3560,$vararg_buffer);
- HEAP32[4179] = $2;
+ _TraceLog(0,4567,$vararg_buffer);
+ HEAP32[4689] = $2;
_InitGraphicsDevice($0,$1);
_LoadDefaultFont();
_InitTimer();
(_emscripten_set_fullscreenchange_callback((0|0),(0|0),1,(4|0))|0);
- (_emscripten_set_keypress_callback((3589|0),(0|0),1,(5|0))|0);
- (_emscripten_set_click_callback((3589|0),(0|0),1,(6|0))|0);
- (_emscripten_set_touchstart_callback((3589|0),(0|0),1,(7|0))|0);
- (_emscripten_set_touchend_callback((3589|0),(0|0),1,(7|0))|0);
- (_emscripten_set_touchmove_callback((3589|0),(0|0),1,(7|0))|0);
- (_emscripten_set_touchcancel_callback((3589|0),(0|0),1,(7|0))|0);
+ (_emscripten_set_keypress_callback((4596|0),(0|0),1,(5|0))|0);
+ (_emscripten_set_click_callback((4596|0),(0|0),1,(6|0))|0);
+ (_emscripten_set_touchstart_callback((4596|0),(0|0),1,(7|0))|0);
+ (_emscripten_set_touchend_callback((4596|0),(0|0),1,(7|0))|0);
+ (_emscripten_set_touchmove_callback((4596|0),(0|0),1,(7|0))|0);
+ (_emscripten_set_touchcancel_callback((4596|0),(0|0),1,(7|0))|0);
(_emscripten_set_gamepadconnected_callback((0|0),1,(8|0))|0);
(_emscripten_set_gamepaddisconnected_callback((0|0),1,(8|0))|0);
- $3 = HEAP32[4177]|0;
+ $3 = HEAP32[4690]|0;
$4 = (+($3|0));
$5 = $4 * 0.5;
- HEAPF32[4096] = $5;
- $6 = HEAP32[4176]|0;
+ HEAPF32[4148] = $5;
+ $6 = HEAP32[4691]|0;
$7 = (+($6|0));
$8 = $7 * 0.5;
- HEAPF32[(16388)>>2] = $8;
- $9 = HEAP32[4180]|0;
+ HEAPF32[(16596)>>2] = $8;
+ $9 = HEAP32[4692]|0;
$10 = ($9|0)==(0);
if ($10) {
STACKTOP = sp;return;
@@ -9670,62 +12705,6 @@ function _InitWindow($0,$1,$2) {
_LogoAnimation();
STACKTOP = sp;return;
}
-function _TraceLog($0,$1,$varargs) {
- $0 = $0|0;
- $1 = $1|0;
- $varargs = $varargs|0;
- var $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $endptr = 0, $strlen = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
- $2 = sp;
- switch ($0|0) {
- case 0: {
- ;HEAP8[16424>>0]=HEAP8[8118>>0]|0;HEAP8[16424+1>>0]=HEAP8[8118+1>>0]|0;HEAP8[16424+2>>0]=HEAP8[8118+2>>0]|0;HEAP8[16424+3>>0]=HEAP8[8118+3>>0]|0;HEAP8[16424+4>>0]=HEAP8[8118+4>>0]|0;HEAP8[16424+5>>0]=HEAP8[8118+5>>0]|0;HEAP8[16424+6>>0]=HEAP8[8118+6>>0]|0;
- break;
- }
- case 1: {
- $3 = 16424;
- $4 = $3;
- HEAP32[$4>>2] = 1330795077;
- $5 = (($3) + 4)|0;
- $6 = $5;
- HEAP32[$6>>2] = 2112082;
- break;
- }
- case 2: {
- dest=16424; src=8125; stop=dest+10|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0));
- break;
- }
- case 3: {
- $7 = 16424;
- $8 = $7;
- HEAP32[$8>>2] = 1430406468;
- $9 = (($7) + 4)|0;
- $10 = $9;
- HEAP32[$10>>2] = 2112071;
- break;
- }
- default: {
- }
- }
- (_strcat(16424,$1)|0);
- $strlen = (_strlen(16424)|0);
- $endptr = (16424 + ($strlen)|0);
- HEAP8[$endptr>>0]=10&255;HEAP8[$endptr+1>>0]=10>>8;
- HEAP32[$2>>2] = $varargs;
- $11 = ($0|0)==(3);
- if ($11) {
- STACKTOP = sp;return;
- }
- (_vprintf(16424,$2)|0);
- $12 = ($0|0)==(1);
- if ($12) {
- _exit(1);
- // unreachable;
- } else {
- STACKTOP = sp;return;
- }
-}
function _InitGraphicsDevice($0,$1) {
$0 = $0|0;
$1 = $1|0;
@@ -9749,22 +12728,22 @@ function _InitGraphicsDevice($0,$1) {
$vararg_buffer = sp;
$2 = sp + 72|0;
$3 = sp + 140|0;
- HEAP32[4177] = $0;
- HEAP32[4176] = $1;
+ HEAP32[4690] = $0;
+ HEAP32[4691] = $1;
_MatrixIdentity($2);
- dest=16796; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=18788; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
(_glfwSetErrorCallback((1|0))|0);
$4 = (_glfwInit()|0);
$5 = ($4|0)==(0);
if ($5) {
- _TraceLog(1,4260,$vararg_buffer);
+ _TraceLog(2,4791,$vararg_buffer);
}
- $6 = HEAP32[4177]|0;
- HEAP32[4215] = $6;
- $7 = HEAP32[4176]|0;
- HEAP32[4216] = $7;
+ $6 = HEAP32[4690]|0;
+ HEAP32[4713] = $6;
+ $7 = HEAP32[4691]|0;
+ HEAP32[4714] = $7;
_glfwDefaultWindowHints();
- $8 = HEAP8[19588]|0;
+ $8 = HEAP8[19732]|0;
$9 = $8 & 4;
$10 = ($9<<24>>24)==(0);
if ($10) {
@@ -9772,18 +12751,18 @@ function _InitGraphicsDevice($0,$1) {
} else {
_glfwWindowHint(131075,1);
}
- $11 = HEAP8[19588]|0;
+ $11 = HEAP8[19732]|0;
$12 = $11 & 8;
$13 = ($12<<24>>24)==(0);
if (!($13)) {
_glfwWindowHint(131077,1);
}
- $14 = HEAP8[19588]|0;
+ $14 = HEAP8[19732]|0;
$15 = $14 & 32;
$16 = ($15<<24>>24)==(0);
if (!($16)) {
_glfwWindowHint(135181,4);
- _TraceLog(0,4286,$vararg_buffer1);
+ _TraceLog(0,4817,$vararg_buffer1);
}
$17 = (_rlGetVersion()|0);
$18 = ($17|0)==(2);
@@ -9800,18 +12779,18 @@ function _InitGraphicsDevice($0,$1) {
_glfwWindowHint(139270,0);
}
}
- $21 = HEAP32[4217]|0;
+ $21 = HEAP32[4715]|0;
$22 = ($21|0)==(0);
if ($22) {
- $47 = HEAP32[4177]|0;
- $48 = HEAP32[4176]|0;
- $49 = HEAP32[4179]|0;
+ $47 = HEAP32[4690]|0;
+ $48 = HEAP32[4691]|0;
+ $49 = HEAP32[4689]|0;
$50 = (_glfwCreateWindow(($47|0),($48|0),($49|0),(0|0),(0|0))|0);
- HEAP32[4175] = $50;
- $51 = HEAP32[4177]|0;
- HEAP32[4218] = $51;
- $52 = HEAP32[4176]|0;
- HEAP32[4219] = $52;
+ HEAP32[4687] = $50;
+ $51 = HEAP32[4690]|0;
+ HEAP32[4716] = $51;
+ $52 = HEAP32[4691]|0;
+ HEAP32[4717] = $52;
$54 = $50;
} else {
$23 = (_glfwGetPrimaryMonitor()|0);
@@ -9820,9 +12799,9 @@ function _InitGraphicsDevice($0,$1) {
$26 = ($25|0)>(0);
L22: do {
if ($26) {
- $27 = HEAP32[4177]|0;
+ $27 = HEAP32[4690]|0;
$28 = HEAP32[$$byval_copy>>2]|0;
- $29 = HEAP32[4176]|0;
+ $29 = HEAP32[4691]|0;
$$015 = 0;
while(1) {
$30 = (($24) + (($$015*24)|0)|0);
@@ -9844,87 +12823,87 @@ function _InitGraphicsDevice($0,$1) {
break L22;
}
}
- HEAP32[4215] = $31;
- HEAP32[4216] = $34;
+ HEAP32[4713] = $31;
+ HEAP32[4714] = $34;
}
} while(0);
- $38 = HEAP32[4215]|0;
- $39 = HEAP32[4216]|0;
+ $38 = HEAP32[4713]|0;
+ $39 = HEAP32[4714]|0;
HEAP32[$vararg_buffer3>>2] = $38;
$vararg_ptr5 = ((($vararg_buffer3)) + 4|0);
HEAP32[$vararg_ptr5>>2] = $39;
- _TraceLog(2,4311,$vararg_buffer3);
- $40 = HEAP32[4215]|0;
- $41 = HEAP32[4216]|0;
+ _TraceLog(1,4842,$vararg_buffer3);
+ $40 = HEAP32[4713]|0;
+ $41 = HEAP32[4714]|0;
_SetupFramebufferSize($40,$41);
- $42 = HEAP32[4215]|0;
- $43 = HEAP32[4216]|0;
- $44 = HEAP32[4179]|0;
+ $42 = HEAP32[4713]|0;
+ $43 = HEAP32[4714]|0;
+ $44 = HEAP32[4689]|0;
$45 = (_glfwGetPrimaryMonitor()|0);
$46 = (_glfwCreateWindow(($42|0),($43|0),($44|0),($45|0),(0|0))|0);
- HEAP32[4175] = $46;
+ HEAP32[4687] = $46;
$54 = $46;
}
$53 = ($54|0)==(0|0);
if ($53) {
_glfwTerminate();
- _TraceLog(1,4349,$vararg_buffer6);
+ _TraceLog(2,4880,$vararg_buffer6);
} else {
- _TraceLog(0,4382,$vararg_buffer8);
- $55 = HEAP32[4218]|0;
- $56 = HEAP32[4219]|0;
+ _TraceLog(0,4913,$vararg_buffer8);
+ $55 = HEAP32[4716]|0;
+ $56 = HEAP32[4717]|0;
HEAP32[$vararg_buffer10>>2] = $55;
$vararg_ptr13 = ((($vararg_buffer10)) + 4|0);
HEAP32[$vararg_ptr13>>2] = $56;
- _TraceLog(0,4422,$vararg_buffer10);
- $57 = HEAP32[4177]|0;
- $58 = HEAP32[4176]|0;
+ _TraceLog(0,4953,$vararg_buffer10);
+ $57 = HEAP32[4690]|0;
+ $58 = HEAP32[4691]|0;
HEAP32[$vararg_buffer14>>2] = $57;
$vararg_ptr17 = ((($vararg_buffer14)) + 4|0);
HEAP32[$vararg_ptr17>>2] = $58;
- _TraceLog(0,4443,$vararg_buffer14);
- $59 = HEAP32[4220]|0;
- $60 = HEAP32[4221]|0;
+ _TraceLog(0,4974,$vararg_buffer14);
+ $59 = HEAP32[4718]|0;
+ $60 = HEAP32[4719]|0;
HEAP32[$vararg_buffer18>>2] = $59;
$vararg_ptr21 = ((($vararg_buffer18)) + 4|0);
HEAP32[$vararg_ptr21>>2] = $60;
- _TraceLog(0,4464,$vararg_buffer18);
+ _TraceLog(0,4995,$vararg_buffer18);
}
- $61 = HEAP32[4175]|0;
+ $61 = HEAP32[4687]|0;
(_glfwSetWindowSizeCallback(($61|0),(1|0))|0);
- $62 = HEAP32[4175]|0;
+ $62 = HEAP32[4687]|0;
(_glfwSetCursorEnterCallback(($62|0),(2|0))|0);
- $63 = HEAP32[4175]|0;
+ $63 = HEAP32[4687]|0;
(_glfwSetKeyCallback(($63|0),(1|0))|0);
- $64 = HEAP32[4175]|0;
+ $64 = HEAP32[4687]|0;
(_glfwSetMouseButtonCallback(($64|0),(1|0))|0);
- $65 = HEAP32[4175]|0;
+ $65 = HEAP32[4687]|0;
(_glfwSetCursorPosCallback(($65|0),(1|0))|0);
- $66 = HEAP32[4175]|0;
+ $66 = HEAP32[4687]|0;
(_glfwSetCharCallback(($66|0),(3|0))|0);
- $67 = HEAP32[4175]|0;
+ $67 = HEAP32[4687]|0;
(_glfwSetScrollCallback(($67|0),(2|0))|0);
- $68 = HEAP32[4175]|0;
+ $68 = HEAP32[4687]|0;
(_glfwSetWindowIconifyCallback(($68|0),(4|0))|0);
- $69 = HEAP32[4175]|0;
+ $69 = HEAP32[4687]|0;
_glfwMakeContextCurrent(($69|0));
_glfwSwapInterval(0);
- $70 = HEAP8[19588]|0;
+ $70 = HEAP8[19732]|0;
$71 = $70 & 64;
$72 = ($71<<24>>24)==(0);
if ($72) {
- $73 = HEAP32[4177]|0;
- $74 = HEAP32[4176]|0;
+ $73 = HEAP32[4690]|0;
+ $74 = HEAP32[4691]|0;
_rlglInit($73,$74);
_SetupViewport();
_rlMatrixMode(5889);
_rlLoadIdentity();
- $75 = HEAP32[4218]|0;
- $76 = HEAP32[4220]|0;
+ $75 = HEAP32[4716]|0;
+ $76 = HEAP32[4718]|0;
$77 = (($75) - ($76))|0;
$78 = (+($77|0));
- $79 = HEAP32[4219]|0;
- $80 = HEAP32[4221]|0;
+ $79 = HEAP32[4717]|0;
+ $80 = HEAP32[4719]|0;
$81 = (($79) - ($80))|0;
$82 = (+($81|0));
_rlOrtho(0.0,$78,$82,0.0,0.0,1.0);
@@ -9942,19 +12921,19 @@ function _InitGraphicsDevice($0,$1) {
STACKTOP = sp;return;
}
_glfwSwapInterval(1);
- _TraceLog(0,4489,$vararg_buffer22);
- $73 = HEAP32[4177]|0;
- $74 = HEAP32[4176]|0;
+ _TraceLog(0,5020,$vararg_buffer22);
+ $73 = HEAP32[4690]|0;
+ $74 = HEAP32[4691]|0;
_rlglInit($73,$74);
_SetupViewport();
_rlMatrixMode(5889);
_rlLoadIdentity();
- $75 = HEAP32[4218]|0;
- $76 = HEAP32[4220]|0;
+ $75 = HEAP32[4716]|0;
+ $76 = HEAP32[4718]|0;
$77 = (($75) - ($76))|0;
$78 = (+($77|0));
- $79 = HEAP32[4219]|0;
- $80 = HEAP32[4221]|0;
+ $79 = HEAP32[4717]|0;
+ $80 = HEAP32[4719]|0;
$81 = (($79) - ($80))|0;
$82 = (+($81|0));
_rlOrtho(0.0,$78,$82,0.0,0.0,1.0);
@@ -9971,140 +12950,13 @@ function _InitGraphicsDevice($0,$1) {
_ClearBackground($$byval_copy);
STACKTOP = sp;return;
}
-function _LoadDefaultFont() {
- var $$ = 0, $$0101 = 0, $$090100 = 0, $$09299 = 0, $$095104 = 0, $$096103 = 0, $$097102 = 0, $$191 = 0, $$193 = 0, $$byval_copy1 = 0, $$lcssa = 0, $$sroa$0$0$$sroa_idx = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
- var $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0;
- var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
- var $vararg_buffer = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
- $$byval_copy1 = sp + 44|0;
- $vararg_buffer = sp;
- $0 = sp + 4|0;
- $1 = sp + 24|0;
- HEAP32[(16764)>>2] = 224;
- $2 = (_malloc(65536)|0);
- _memset(($2|0),0,65536)|0;
- $$095104 = 0;$$096103 = 0;
- while(1) {
- $3 = (60 + ($$095104<<2)|0);
- $4 = HEAP32[$3>>2]|0;
- $$097102 = 31;
- while(1) {
- $16 = 1 << $$097102;
- $17 = $4 & $16;
- $18 = ($17|0)==(0);
- if (!($18)) {
- $19 = (($$097102) + ($$096103))|0;
- $$sroa$0$0$$sroa_idx = (($2) + ($19<<2)|0);
- HEAP8[$$sroa$0$0$$sroa_idx>>0]=-1&255;HEAP8[$$sroa$0$0$$sroa_idx+1>>0]=(-1>>8)&255;HEAP8[$$sroa$0$0$$sroa_idx+2>>0]=(-1>>16)&255;HEAP8[$$sroa$0$0$$sroa_idx+3>>0]=-1>>24;
- }
- $20 = (($$097102) + -1)|0;
- $21 = ($$097102|0)>(0);
- if ($21) {
- $$097102 = $20;
- } else {
- break;
- }
- }
- $12 = (($$095104) + 1)|0;
- $13 = ($$095104|0)>(511);
- $$ = $13 ? 0 : $12;
- $14 = (($$096103) + 32)|0;
- $15 = ($14|0)<(16384);
- if ($15) {
- $$095104 = $$;$$096103 = $14;
- } else {
- break;
- }
- }
- _LoadImageEx($0,$2,128,128);
- _ImageFormat($0,2);
- _free($2);
- ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
- _LoadTextureFromImage($1,$$byval_copy1);
- ;HEAP32[16740>>2]=HEAP32[$1>>2]|0;HEAP32[16740+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[16740+8>>2]=HEAP32[$1+8>>2]|0;HEAP32[16740+12>>2]=HEAP32[$1+12>>2]|0;HEAP32[16740+16>>2]=HEAP32[$1+16>>2]|0;
- ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
- _UnloadImage($$byval_copy1);
- $5 = HEAP32[(16764)>>2]|0;
- $6 = $5 << 5;
- $7 = (_malloc($6)|0);
- HEAP32[(16768)>>2] = $7;
- $8 = ($5|0)>(0);
- if (!($8)) {
- $$lcssa = $7;
- $22 = ((($$lcssa)) + 16|0);
- $23 = HEAP32[$22>>2]|0;
- HEAP32[(16760)>>2] = $23;
- $24 = HEAP32[4185]|0;
- HEAP32[$vararg_buffer>>2] = $24;
- _TraceLog(0,3784,$vararg_buffer);
- STACKTOP = sp;return;
- }
- $9 = HEAP32[(16744)>>2]|0;
- $10 = HEAP32[(16764)>>2]|0;
- $11 = HEAP32[(16768)>>2]|0;
- $$0101 = 0;$$090100 = 1;$$09299 = 0;$27 = $7;
- while(1) {
- $25 = (($$0101) + 32)|0;
- $26 = (($27) + ($$0101<<5)|0);
- HEAP32[$26>>2] = $25;
- $28 = (((($27) + ($$0101<<5)|0)) + 4|0);
- HEAP32[$28>>2] = $$090100;
- $29 = ($$09299*11)|0;
- $30 = (($29) + 1)|0;
- $31 = (((($27) + ($$0101<<5)|0)) + 8|0);
- HEAP32[$31>>2] = $30;
- $32 = (2108 + ($$0101<<2)|0);
- $33 = HEAP32[$32>>2]|0;
- $34 = (((($27) + ($$0101<<5)|0)) + 12|0);
- HEAP32[$34>>2] = $33;
- $35 = (((($27) + ($$0101<<5)|0)) + 16|0);
- HEAP32[$35>>2] = 10;
- $36 = (($$090100) + 1)|0;
- $37 = (($36) + ($33))|0;
- $38 = ($37|0)<($9|0);
- $39 = (($$09299) + 1)|0;
- if ($38) {
- $$191 = $37;$$193 = $$09299;
- } else {
- $40 = ($39*11)|0;
- $41 = (($40) + 1)|0;
- $42 = (($33) + 2)|0;
- HEAP32[$28>>2] = 1;
- HEAP32[$31>>2] = $41;
- $$191 = $42;$$193 = $39;
- }
- $43 = (((($27) + ($$0101<<5)|0)) + 20|0);
- HEAP32[$43>>2] = 0;
- $44 = (((($27) + ($$0101<<5)|0)) + 24|0);
- HEAP32[$44>>2] = 0;
- $45 = (((($27) + ($$0101<<5)|0)) + 28|0);
- HEAP32[$45>>2] = 0;
- $46 = (($$0101) + 1)|0;
- $47 = ($46|0)<($10|0);
- if ($47) {
- $$0101 = $46;$$090100 = $$191;$$09299 = $$193;$27 = $11;
- } else {
- $$lcssa = $11;
- break;
- }
- }
- $22 = ((($$lcssa)) + 16|0);
- $23 = HEAP32[$22>>2]|0;
- HEAP32[(16760)>>2] = $23;
- $24 = HEAP32[4185]|0;
- HEAP32[$vararg_buffer>>2] = $24;
- _TraceLog(0,3784,$vararg_buffer);
- STACKTOP = sp;return;
-}
function _InitTimer() {
var $0 = 0, $1 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$0 = (_time((0|0))|0);
_srand($0);
$1 = (+_GetTime());
- HEAPF64[2052] = $1;
+ HEAPF64[2078] = $1;
return;
}
function _EmscriptenFullscreenChangeCallback($0,$1,$2) {
@@ -10134,7 +12986,7 @@ function _EmscriptenFullscreenChangeCallback($0,$1,$2) {
HEAP32[$vararg_ptr8>>2] = $10;
$vararg_ptr9 = ((($vararg_buffer4)) + 12|0);
HEAP32[$vararg_ptr9>>2] = $12;
- _TraceLog(0,3717,$vararg_buffer4);
+ _TraceLog(0,4724,$vararg_buffer4);
STACKTOP = sp;return 0;
} else {
HEAP32[$vararg_buffer>>2] = $6;
@@ -10144,7 +12996,7 @@ function _EmscriptenFullscreenChangeCallback($0,$1,$2) {
HEAP32[$vararg_ptr2>>2] = $10;
$vararg_ptr3 = ((($vararg_buffer)) + 12|0);
HEAP32[$vararg_ptr3>>2] = $12;
- _TraceLog(0,3648,$vararg_buffer);
+ _TraceLog(0,4655,$vararg_buffer);
STACKTOP = sp;return 0;
}
return (0)|0;
@@ -10160,7 +13012,7 @@ function _EmscriptenKeyboardCallback($0,$1,$2) {
return 0;
}
$4 = ((($1)) + 32|0);
- $5 = (_strcmp($4,3641)|0);
+ $5 = (_strcmp($4,4648)|0);
$6 = ($5|0)==(0);
if (!($6)) {
return 0;
@@ -10172,23 +13024,27 @@ function _EmscriptenMouseCallback($0,$1,$2) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
- var $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
+ var $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond = 0, label = 0, sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 272|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(272|0);
$3 = sp;
$4 = ($0|0)==(4);
- if (!($4)) {
+ $5 = HEAP32[4684]|0;
+ $6 = ($5|0)!=(0);
+ $or$cond = $4 & $6;
+ if (!($or$cond)) {
STACKTOP = sp;return 0;
}
(_emscripten_get_pointerlock_status(($3|0))|0);
- $5 = HEAP32[$3>>2]|0;
- $6 = ($5|0)==(0);
- if ($6) {
+ $7 = HEAP32[$3>>2]|0;
+ $8 = ($7|0)==(0);
+ if ($8) {
(_emscripten_request_pointerlock((0|0),1)|0);
} else {
(_emscripten_exit_pointerlock()|0);
(_emscripten_get_pointerlock_status(($3|0))|0);
}
+ HEAP32[4684] = 0;
STACKTOP = sp;return 0;
}
function _EmscriptenTouchCallback($0,$1,$2) {
@@ -10263,7 +13119,7 @@ function _EmscriptenTouchCallback($0,$1,$2) {
$28 = (($25) + 4)|0;
$29 = $28;
$30 = HEAP32[$29>>2]|0;
- $31 = 16400;
+ $31 = 16608;
$32 = $31;
HEAP32[$32>>2] = $27;
$33 = (($31) + 4)|0;
@@ -10276,7 +13132,7 @@ function _EmscriptenTouchCallback($0,$1,$2) {
$39 = (($36) + 4)|0;
$40 = $39;
$41 = HEAP32[$40>>2]|0;
- $42 = (16408);
+ $42 = (16616);
$43 = $42;
HEAP32[$43>>2] = $38;
$44 = (($42) + 4)|0;
@@ -10332,7 +13188,7 @@ function _EmscriptenGamepadCallback($0,$1,$2) {
}
$9 = ((($1)) + 1300|0);
$10 = HEAP32[$9>>2]|0;
- $11 = (16724 + ($10<<2)|0);
+ $11 = (18772 + ($10<<2)|0);
HEAP32[$11>>2] = $$sink;
return 0;
}
@@ -10346,1083 +13202,38 @@ function _SetTargetFPS($0) {
$2 = (+($0|0));
$3 = 1.0 / $2;
$$ = $1 ? 0.0 : $3;
- HEAPF64[2049] = $$;
+ HEAPF64[2075] = $$;
$4 = $3;
$$op = $4 * 1000.0;
$5 = $$op;
$6 = $1 ? 0.0 : $5;
HEAPF64[$vararg_buffer>>3] = $6;
- _TraceLog(0,3597,$vararg_buffer);
+ _TraceLog(0,4604,$vararg_buffer);
STACKTOP = sp;return;
}
function _LogoAnimation() {
var label = 0, sp = 0;
sp = STACKTOP;
- HEAP32[4180] = 0;
- return;
-}
-function _GetTime() {
- var $0 = 0.0, label = 0, sp = 0;
- sp = STACKTOP;
- $0 = (+_glfwGetTime());
- return (+$0);
-}
-function _LoadImageEx($0,$1,$2,$3) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- $3 = $3|0;
- var $$03334 = 0, $$035 = 0, $$sroa$12$0$$sroa_idx21 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$9$0$$sroa_idx18 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
- var $24 = 0, $25 = 0, $26 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $exitcond = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $4 = $2 << 2;
- $5 = Math_imul($4, $3)|0;
- $6 = (_malloc($5)|0);
- $7 = ($5|0)>(0);
- if ($7) {
- $8 = (($5) + -1)|0;
- $9 = $8 >>> 2;
- $$03334 = 0;$$035 = 0;
- while(1) {
- $10 = (($1) + ($$03334<<2)|0);
- $11 = HEAP8[$10>>0]|0;
- $12 = (($6) + ($$035)|0);
- HEAP8[$12>>0] = $11;
- $13 = (((($1) + ($$03334<<2)|0)) + 1|0);
- $14 = HEAP8[$13>>0]|0;
- $15 = $$035 | 1;
- $16 = (($6) + ($15)|0);
- HEAP8[$16>>0] = $14;
- $17 = (((($1) + ($$03334<<2)|0)) + 2|0);
- $18 = HEAP8[$17>>0]|0;
- $19 = $$035 | 2;
- $20 = (($6) + ($19)|0);
- HEAP8[$20>>0] = $18;
- $21 = (((($1) + ($$03334<<2)|0)) + 3|0);
- $22 = HEAP8[$21>>0]|0;
- $23 = $$035 | 3;
- $24 = (($6) + ($23)|0);
- HEAP8[$24>>0] = $22;
- $25 = (($$03334) + 1)|0;
- $26 = (($$035) + 4)|0;
- $exitcond = ($$03334|0)==($9|0);
- if ($exitcond) {
- break;
- } else {
- $$03334 = $25;$$035 = $26;
- }
- }
- }
- HEAP32[$0>>2] = $6;
- $$sroa$9$0$$sroa_idx18 = ((($0)) + 4|0);
- HEAP32[$$sroa$9$0$$sroa_idx18>>2] = $2;
- $$sroa$12$0$$sroa_idx21 = ((($0)) + 8|0);
- HEAP32[$$sroa$12$0$$sroa_idx21>>2] = $3;
- $$sroa$15$0$$sroa_idx24 = ((($0)) + 12|0);
- HEAP32[$$sroa$15$0$$sroa_idx24>>2] = 1;
- $$sroa$16$0$$sroa_idx26 = ((($0)) + 16|0);
- HEAP32[$$sroa$16$0$$sroa_idx26>>2] = 7;
- return;
-}
-function _ImageFormat($0,$1) {
- $0 = $0|0;
- $1 = $1|0;
- var $$0166199 = 0, $$0167197 = 0, $$0168195 = 0, $$0169192 = 0, $$0170190 = 0, $$0171188 = 0, $$0172189 = 0, $$0202 = 0, $$1194 = 0, $$2201 = 0, $$byval_copy = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0, $106 = 0, $107 = 0;
- var $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0;
- var $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0;
- var $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0;
- var $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0, $174 = 0, $175 = 0.0, $176 = 0.0, $177 = 0.0, $178 = 0, $179 = 0, $18 = 0;
- var $180 = 0, $181 = 0.0, $182 = 0.0, $183 = 0.0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0.0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0;
- var $199 = 0, $2 = 0, $20 = 0.0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0;
- var $216 = 0, $217 = 0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0.0, $221 = 0, $222 = 0, $223 = 0, $224 = 0.0, $225 = 0.0, $226 = 0.0, $227 = 0, $228 = 0, $229 = 0, $23 = 0.0, $230 = 0.0, $231 = 0.0, $232 = 0.0, $233 = 0;
- var $234 = 0, $235 = 0, $236 = 0.0, $237 = 0.0, $238 = 0.0, $239 = 0, $24 = 0.0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0.0, $250 = 0, $251 = 0;
- var $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0;
- var $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0.0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0;
- var $289 = 0, $29 = 0.0, $290 = 0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
- var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0, $61 = 0.0, $62 = 0.0;
- var $63 = 0.0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0;
- var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0;
- var $or$cond = 0, $roundf = 0.0, $roundf173 = 0.0, $roundf174 = 0.0, $roundf175 = 0.0, $roundf176 = 0.0, $roundf177 = 0.0, $roundf178 = 0.0, $roundf179 = 0.0, $roundf180 = 0.0, $roundf181 = 0.0, $vararg_buffer = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
- $$byval_copy = sp + 4|0;
- $vararg_buffer = sp;
- $2 = ((($0)) + 16|0);
- $3 = HEAP32[$2>>2]|0;
- $4 = ($3|0)==($1|0);
- if ($4) {
- STACKTOP = sp;return;
- }
- $5 = ($3|0)<(8);
- $6 = ($1|0)<(8);
- $or$cond = $6 & $5;
- if (!($or$cond)) {
- _TraceLog(2,4160,$vararg_buffer);
- STACKTOP = sp;return;
- }
- ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$0+16>>2]|0;
- $7 = (_GetImageData($$byval_copy)|0);
- $8 = HEAP32[$0>>2]|0;
- _free($8);
- HEAP32[$2>>2] = $1;
- switch ($1|0) {
- case 1: {
- $9 = ((($0)) + 4|0);
- $10 = HEAP32[$9>>2]|0;
- $11 = ((($0)) + 8|0);
- $12 = HEAP32[$11>>2]|0;
- $13 = Math_imul($12, $10)|0;
- $14 = (_malloc($13)|0);
- HEAP32[$0>>2] = $14;
- $15 = Math_imul($12, $10)|0;
- $16 = ($15|0)>(0);
- if ($16) {
- $$0171188 = 0;
- while(1) {
- $17 = (($7) + ($$0171188<<2)|0);
- $18 = HEAP8[$17>>0]|0;
- $19 = (+($18&255));
- $20 = $19 * 0.29899999499320984;
- $21 = (((($7) + ($$0171188<<2)|0)) + 1|0);
- $22 = HEAP8[$21>>0]|0;
- $23 = (+($22&255));
- $24 = $23 * 0.58700001239776611;
- $25 = $20 + $24;
- $26 = (((($7) + ($$0171188<<2)|0)) + 2|0);
- $27 = HEAP8[$26>>0]|0;
- $28 = (+($27&255));
- $29 = $28 * 0.11400000005960464;
- $30 = $25 + $29;
- $31 = (~~(($30))&255);
- $32 = HEAP32[$0>>2]|0;
- $33 = (($32) + ($$0171188)|0);
- HEAP8[$33>>0] = $31;
- $34 = (($$0171188) + 1)|0;
- $35 = HEAP32[$9>>2]|0;
- $36 = HEAP32[$11>>2]|0;
- $37 = Math_imul($36, $35)|0;
- $38 = ($34|0)<($37|0);
- if ($38) {
- $$0171188 = $34;
- } else {
- break;
- }
- }
- }
- break;
- }
- case 2: {
- $39 = ((($0)) + 4|0);
- $40 = HEAP32[$39>>2]|0;
- $41 = ((($0)) + 8|0);
- $42 = HEAP32[$41>>2]|0;
- $43 = $40 << 1;
- $44 = Math_imul($43, $42)|0;
- $45 = (_malloc($44)|0);
- HEAP32[$0>>2] = $45;
- $46 = HEAP32[$39>>2]|0;
- $47 = $46 << 1;
- $48 = Math_imul($47, $42)|0;
- $49 = ($48|0)>(0);
- if ($49) {
- $$0170190 = 0;$$0172189 = 0;
- while(1) {
- $50 = (($7) + ($$0172189<<2)|0);
- $51 = HEAP8[$50>>0]|0;
- $52 = (+($51&255));
- $53 = $52 * 0.29899999499320984;
- $54 = (((($7) + ($$0172189<<2)|0)) + 1|0);
- $55 = HEAP8[$54>>0]|0;
- $56 = (+($55&255));
- $57 = $56 * 0.58700001239776611;
- $58 = $53 + $57;
- $59 = (((($7) + ($$0172189<<2)|0)) + 2|0);
- $60 = HEAP8[$59>>0]|0;
- $61 = (+($60&255));
- $62 = $61 * 0.11400000005960464;
- $63 = $58 + $62;
- $64 = (~~(($63))&255);
- $65 = HEAP32[$0>>2]|0;
- $66 = (($65) + ($$0170190)|0);
- HEAP8[$66>>0] = $64;
- $67 = (((($7) + ($$0172189<<2)|0)) + 3|0);
- $68 = HEAP8[$67>>0]|0;
- $69 = HEAP32[$0>>2]|0;
- $70 = $$0170190 | 1;
- $71 = (($69) + ($70)|0);
- HEAP8[$71>>0] = $68;
- $72 = (($$0172189) + 1)|0;
- $73 = (($$0170190) + 2)|0;
- $74 = HEAP32[$39>>2]|0;
- $75 = HEAP32[$41>>2]|0;
- $76 = $74 << 1;
- $77 = Math_imul($76, $75)|0;
- $78 = ($73|0)<($77|0);
- if ($78) {
- $$0170190 = $73;$$0172189 = $72;
- } else {
- break;
- }
- }
- }
- break;
- }
- case 3: {
- $79 = ((($0)) + 4|0);
- $80 = HEAP32[$79>>2]|0;
- $81 = ((($0)) + 8|0);
- $82 = HEAP32[$81>>2]|0;
- $83 = $80 << 1;
- $84 = Math_imul($83, $82)|0;
- $85 = (_malloc($84)|0);
- HEAP32[$0>>2] = $85;
- $86 = HEAP32[$79>>2]|0;
- $87 = Math_imul($82, $86)|0;
- $88 = ($87|0)>(0);
- if ($88) {
- $89 = HEAP8[$7>>0]|0;
- $90 = (+($89&255));
- $91 = $90 * 31.0;
- $92 = $91 / 255.0;
- $roundf179 = (+_roundf((+$92)));
- $93 = (~~(($roundf179))&255);
- $94 = ((($7)) + 1|0);
- $95 = HEAP8[$94>>0]|0;
- $96 = (+($95&255));
- $97 = $96 * 63.0;
- $98 = $97 / 255.0;
- $roundf180 = (+_roundf((+$98)));
- $99 = (~~(($roundf180))&255);
- $100 = ((($7)) + 2|0);
- $101 = HEAP8[$100>>0]|0;
- $102 = (+($101&255));
- $103 = $102 * 31.0;
- $104 = $103 / 255.0;
- $roundf181 = (+_roundf((+$104)));
- $105 = (~~(($roundf181))&255);
- $106 = $93&255;
- $107 = $106 << 11;
- $108 = $99&255;
- $109 = $108 << 5;
- $110 = $109 | $107;
- $111 = $105&255;
- $112 = $110 | $111;
- $113 = $112&65535;
- $114 = HEAP32[$0>>2]|0;
- $115 = HEAP32[$79>>2]|0;
- $116 = HEAP32[$81>>2]|0;
- $117 = Math_imul($116, $115)|0;
- $$0169192 = 0;
- while(1) {
- $118 = (($114) + ($$0169192<<1)|0);
- HEAP16[$118>>1] = $113;
- $119 = (($$0169192) + 1)|0;
- $120 = ($119|0)<($117|0);
- if ($120) {
- $$0169192 = $119;
- } else {
- break;
- }
- }
- }
- break;
- }
- case 4: {
- $121 = ((($0)) + 4|0);
- $122 = HEAP32[$121>>2]|0;
- $123 = ((($0)) + 8|0);
- $124 = HEAP32[$123>>2]|0;
- $125 = ($122*3)|0;
- $126 = Math_imul($125, $124)|0;
- $127 = (_malloc($126)|0);
- HEAP32[$0>>2] = $127;
- $128 = HEAP32[$121>>2]|0;
- $129 = ($128*3)|0;
- $130 = Math_imul($129, $124)|0;
- $131 = ($130|0)>(0);
- if ($131) {
- $$0168195 = 0;$$1194 = 0;
- while(1) {
- $132 = (($7) + ($$1194<<2)|0);
- $133 = HEAP8[$132>>0]|0;
- $134 = HEAP32[$0>>2]|0;
- $135 = (($134) + ($$0168195)|0);
- HEAP8[$135>>0] = $133;
- $136 = (((($7) + ($$1194<<2)|0)) + 1|0);
- $137 = HEAP8[$136>>0]|0;
- $138 = HEAP32[$0>>2]|0;
- $139 = (($$0168195) + 1)|0;
- $140 = (($138) + ($139)|0);
- HEAP8[$140>>0] = $137;
- $141 = (((($7) + ($$1194<<2)|0)) + 2|0);
- $142 = HEAP8[$141>>0]|0;
- $143 = HEAP32[$0>>2]|0;
- $144 = (($$0168195) + 2)|0;
- $145 = (($143) + ($144)|0);
- HEAP8[$145>>0] = $142;
- $146 = (($$1194) + 1)|0;
- $147 = (($$0168195) + 3)|0;
- $148 = HEAP32[$121>>2]|0;
- $149 = HEAP32[$123>>2]|0;
- $150 = ($148*3)|0;
- $151 = Math_imul($150, $149)|0;
- $152 = ($147|0)<($151|0);
- if ($152) {
- $$0168195 = $147;$$1194 = $146;
- } else {
- break;
- }
- }
- }
- break;
- }
- case 5: {
- $153 = ((($0)) + 4|0);
- $154 = HEAP32[$153>>2]|0;
- $155 = ((($0)) + 8|0);
- $156 = HEAP32[$155>>2]|0;
- $157 = $154 << 1;
- $158 = Math_imul($157, $156)|0;
- $159 = (_malloc($158)|0);
- HEAP32[$0>>2] = $159;
- $160 = HEAP32[$153>>2]|0;
- $161 = Math_imul($156, $160)|0;
- $162 = ($161|0)>(0);
- if ($162) {
- $163 = HEAP32[$0>>2]|0;
- $164 = HEAP32[$153>>2]|0;
- $165 = HEAP32[$155>>2]|0;
- $166 = Math_imul($165, $164)|0;
- $$0167197 = 0;
- while(1) {
- $167 = (($7) + ($$0167197<<2)|0);
- $168 = HEAP8[$167>>0]|0;
- $169 = (+($168&255));
- $170 = $169 * 31.0;
- $171 = $170 / 255.0;
- $roundf176 = (+_roundf((+$171)));
- $172 = (~~(($roundf176))&255);
- $173 = (((($7) + ($$0167197<<2)|0)) + 1|0);
- $174 = HEAP8[$173>>0]|0;
- $175 = (+($174&255));
- $176 = $175 * 31.0;
- $177 = $176 / 255.0;
- $roundf177 = (+_roundf((+$177)));
- $178 = (~~(($roundf177))&255);
- $179 = (((($7) + ($$0167197<<2)|0)) + 2|0);
- $180 = HEAP8[$179>>0]|0;
- $181 = (+($180&255));
- $182 = $181 * 31.0;
- $183 = $182 / 255.0;
- $roundf178 = (+_roundf((+$183)));
- $184 = (~~(($roundf178))&255);
- $185 = (((($7) + ($$0167197<<2)|0)) + 3|0);
- $186 = HEAP8[$185>>0]|0;
- $187 = ($186&255)>(50);
- $188 = $172&255;
- $189 = $188 << 11;
- $190 = $178&255;
- $191 = $190 << 6;
- $192 = $191 | $189;
- $193 = $184&255;
- $194 = $193 << 1;
- $195 = $192 | $194;
- $196 = $187&1;
- $197 = $195 | $196;
- $198 = $197&65535;
- $199 = (($163) + ($$0167197<<1)|0);
- HEAP16[$199>>1] = $198;
- $200 = (($$0167197) + 1)|0;
- $201 = ($200|0)<($166|0);
- if ($201) {
- $$0167197 = $200;
- } else {
- break;
- }
- }
- }
- break;
- }
- case 6: {
- $202 = ((($0)) + 4|0);
- $203 = HEAP32[$202>>2]|0;
- $204 = ((($0)) + 8|0);
- $205 = HEAP32[$204>>2]|0;
- $206 = $203 << 1;
- $207 = Math_imul($206, $205)|0;
- $208 = (_malloc($207)|0);
- HEAP32[$0>>2] = $208;
- $209 = HEAP32[$202>>2]|0;
- $210 = Math_imul($205, $209)|0;
- $211 = ($210|0)>(0);
- if ($211) {
- $212 = HEAP32[$0>>2]|0;
- $213 = HEAP32[$202>>2]|0;
- $214 = HEAP32[$204>>2]|0;
- $215 = Math_imul($214, $213)|0;
- $$0166199 = 0;
- while(1) {
- $216 = (($7) + ($$0166199<<2)|0);
- $217 = HEAP8[$216>>0]|0;
- $218 = (+($217&255));
- $219 = $218 * 15.0;
- $220 = $219 / 255.0;
- $roundf = (+_roundf((+$220)));
- $221 = (~~(($roundf))&255);
- $222 = (((($7) + ($$0166199<<2)|0)) + 1|0);
- $223 = HEAP8[$222>>0]|0;
- $224 = (+($223&255));
- $225 = $224 * 15.0;
- $226 = $225 / 255.0;
- $roundf173 = (+_roundf((+$226)));
- $227 = (~~(($roundf173))&255);
- $228 = (((($7) + ($$0166199<<2)|0)) + 2|0);
- $229 = HEAP8[$228>>0]|0;
- $230 = (+($229&255));
- $231 = $230 * 15.0;
- $232 = $231 / 255.0;
- $roundf174 = (+_roundf((+$232)));
- $233 = (~~(($roundf174))&255);
- $234 = (((($7) + ($$0166199<<2)|0)) + 3|0);
- $235 = HEAP8[$234>>0]|0;
- $236 = (+($235&255));
- $237 = $236 * 15.0;
- $238 = $237 / 255.0;
- $roundf175 = (+_roundf((+$238)));
- $239 = (~~(($roundf175))&255);
- $240 = $221&255;
- $241 = $240 << 12;
- $242 = $227&255;
- $243 = $242 << 8;
- $244 = $243 | $241;
- $245 = $233&255;
- $246 = $245 << 4;
- $247 = $244 | $246;
- $248 = $239&255;
- $249 = $247 | $248;
- $250 = $249&65535;
- $251 = (($212) + ($$0166199<<1)|0);
- HEAP16[$251>>1] = $250;
- $252 = (($$0166199) + 1)|0;
- $253 = ($252|0)<($215|0);
- if ($253) {
- $$0166199 = $252;
- } else {
- break;
- }
- }
- }
- break;
- }
- case 7: {
- $254 = ((($0)) + 4|0);
- $255 = HEAP32[$254>>2]|0;
- $256 = ((($0)) + 8|0);
- $257 = HEAP32[$256>>2]|0;
- $258 = $255 << 2;
- $259 = Math_imul($258, $257)|0;
- $260 = (_malloc($259)|0);
- HEAP32[$0>>2] = $260;
- $261 = HEAP32[$254>>2]|0;
- $262 = $261 << 2;
- $263 = Math_imul($262, $257)|0;
- $264 = ($263|0)>(0);
- if ($264) {
- $$0202 = 0;$$2201 = 0;
- while(1) {
- $265 = (($7) + ($$2201<<2)|0);
- $266 = HEAP8[$265>>0]|0;
- $267 = HEAP32[$0>>2]|0;
- $268 = (($267) + ($$0202)|0);
- HEAP8[$268>>0] = $266;
- $269 = (((($7) + ($$2201<<2)|0)) + 1|0);
- $270 = HEAP8[$269>>0]|0;
- $271 = HEAP32[$0>>2]|0;
- $272 = $$0202 | 1;
- $273 = (($271) + ($272)|0);
- HEAP8[$273>>0] = $270;
- $274 = (((($7) + ($$2201<<2)|0)) + 2|0);
- $275 = HEAP8[$274>>0]|0;
- $276 = HEAP32[$0>>2]|0;
- $277 = $$0202 | 2;
- $278 = (($276) + ($277)|0);
- HEAP8[$278>>0] = $275;
- $279 = (((($7) + ($$2201<<2)|0)) + 3|0);
- $280 = HEAP8[$279>>0]|0;
- $281 = HEAP32[$0>>2]|0;
- $282 = $$0202 | 3;
- $283 = (($281) + ($282)|0);
- HEAP8[$283>>0] = $280;
- $284 = (($$2201) + 1)|0;
- $285 = (($$0202) + 4)|0;
- $286 = HEAP32[$254>>2]|0;
- $287 = HEAP32[$256>>2]|0;
- $288 = $286 << 2;
- $289 = Math_imul($288, $287)|0;
- $290 = ($285|0)<($289|0);
- if ($290) {
- $$0202 = $285;$$2201 = $284;
- } else {
- break;
- }
- }
- }
- break;
- }
- default: {
- }
- }
- _free($7);
- STACKTOP = sp;return;
-}
-function _LoadTextureFromImage($0,$1) {
- $0 = $0|0;
- $1 = $1|0;
- var $$sroa$11$0$$sroa_idx8 = 0, $$sroa$5$0$$sroa_idx2 = 0, $$sroa$7$0$$sroa_idx4 = 0, $$sroa$9$0$$sroa_idx6 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $2 = HEAP32[$1>>2]|0;
- $3 = ((($1)) + 4|0);
- $4 = HEAP32[$3>>2]|0;
- $5 = ((($1)) + 8|0);
- $6 = HEAP32[$5>>2]|0;
- $7 = ((($1)) + 16|0);
- $8 = HEAP32[$7>>2]|0;
- $9 = ((($1)) + 12|0);
- $10 = HEAP32[$9>>2]|0;
- $11 = (_rlglLoadTexture($2,$4,$6,$8,$10)|0);
- $12 = HEAP32[$3>>2]|0;
- $13 = HEAP32[$5>>2]|0;
- HEAP32[$0>>2] = $11;
- $$sroa$5$0$$sroa_idx2 = ((($0)) + 4|0);
- HEAP32[$$sroa$5$0$$sroa_idx2>>2] = $12;
- $$sroa$7$0$$sroa_idx4 = ((($0)) + 8|0);
- HEAP32[$$sroa$7$0$$sroa_idx4>>2] = $13;
- $$sroa$9$0$$sroa_idx6 = ((($0)) + 12|0);
- HEAP32[$$sroa$9$0$$sroa_idx6>>2] = $10;
- $$sroa$11$0$$sroa_idx8 = ((($0)) + 16|0);
- HEAP32[$$sroa$11$0$$sroa_idx8>>2] = $8;
+ HEAP32[4692] = 0;
return;
}
-function _UnloadImage($0) {
- $0 = $0|0;
- var $1 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $1 = HEAP32[$0>>2]|0;
- _free($1);
- return;
-}
-function _rlglLoadTexture($0,$1,$2,$3,$4) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- $3 = $3|0;
- $4 = $4|0;
- var $$0 = 0, $$off = 0, $$off92 = 0, $$off93 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
- var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0;
- var $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond100 = 0, $or$cond7 = 0, $or$cond96 = 0, $or$cond98 = 0, $switch = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer11 = 0, $vararg_buffer15 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0;
- var $vararg_buffer9 = 0, $vararg_ptr13 = 0, $vararg_ptr14 = 0, label = 0, sp = 0;
+function _GetScreenWidth() {
+ var $0 = 0, label = 0, sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0);
- $vararg_buffer15 = sp + 64|0;
- $vararg_buffer11 = sp + 48|0;
- $vararg_buffer9 = sp + 40|0;
- $vararg_buffer7 = sp + 32|0;
- $vararg_buffer5 = sp + 24|0;
- $vararg_buffer3 = sp + 16|0;
- $vararg_buffer1 = sp + 8|0;
- $vararg_buffer = sp;
- $5 = sp + 68|0;
- _glBindTexture(3553,0);
- HEAP32[$5>>2] = 0;
- $6 = HEAP32[4193]|0;
- $7 = ($6|0)==(0);
- $8 = $3 & -4;
- $switch = ($8|0)==(8);
- $or$cond100 = $switch & $7;
- if ($or$cond100) {
- _TraceLog(2,3829,$vararg_buffer);
- $$0 = HEAP32[$5>>2]|0;
- STACKTOP = sp;return ($$0|0);
- }
- $9 = HEAP32[4194]|0;
- $10 = ($9|0)==(0);
- $11 = ($3|0)==(12);
- $or$cond7 = $11 & $10;
- if ($or$cond7) {
- _TraceLog(2,3873,$vararg_buffer1);
- $$0 = HEAP32[$5>>2]|0;
- STACKTOP = sp;return ($$0|0);
- }
- $12 = HEAP32[4195]|0;
- $13 = ($12|0)==(0);
- $$off = (($3) + -13)|0;
- $14 = ($$off>>>0)<(2);
- $or$cond = $14 & $13;
- if ($or$cond) {
- _TraceLog(2,3918,$vararg_buffer3);
- $$0 = HEAP32[$5>>2]|0;
- STACKTOP = sp;return ($$0|0);
- }
- $15 = HEAP32[4196]|0;
- $16 = ($15|0)==(0);
- $$off92 = (($3) + -15)|0;
- $17 = ($$off92>>>0)<(2);
- $or$cond96 = $17 & $16;
- if ($or$cond96) {
- _TraceLog(2,3963,$vararg_buffer5);
- $$0 = HEAP32[$5>>2]|0;
- STACKTOP = sp;return ($$0|0);
- }
- $18 = HEAP32[4197]|0;
- $19 = ($18|0)==(0);
- $$off93 = (($3) + -17)|0;
- $20 = ($$off93>>>0)<(2);
- $or$cond98 = $20 & $19;
- if ($or$cond98) {
- _TraceLog(2,4008,$vararg_buffer7);
- $$0 = HEAP32[$5>>2]|0;
- STACKTOP = sp;return ($$0|0);
- }
- _glGenTextures(1,($5|0));
- $21 = HEAP32[$5>>2]|0;
- _glBindTexture(3553,($21|0));
- do {
- switch ($3|0) {
- case 1: {
- _glTexImage2D(3553,0,6409,($1|0),($2|0),0,6409,5121,($0|0));
- break;
- }
- case 2: {
- _glTexImage2D(3553,0,6410,($1|0),($2|0),0,6410,5121,($0|0));
- break;
- }
- case 3: {
- _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,33635,($0|0));
- break;
- }
- case 4: {
- _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,5121,($0|0));
- break;
- }
- case 5: {
- _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32820,($0|0));
- break;
- }
- case 6: {
- _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32819,($0|0));
- break;
- }
- case 7: {
- _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,($0|0));
- break;
- }
- case 8: {
- $22 = HEAP32[4193]|0;
- $23 = ($22|0)==(0);
- if (!($23)) {
- _LoadCompressedTexture($0,$1,$2,$4,33776);
- }
- break;
- }
- case 9: {
- $24 = HEAP32[4193]|0;
- $25 = ($24|0)==(0);
- if (!($25)) {
- _LoadCompressedTexture($0,$1,$2,$4,33777);
- }
- break;
- }
- case 10: {
- $26 = HEAP32[4193]|0;
- $27 = ($26|0)==(0);
- if (!($27)) {
- _LoadCompressedTexture($0,$1,$2,$4,33778);
- }
- break;
- }
- case 11: {
- $28 = HEAP32[4193]|0;
- $29 = ($28|0)==(0);
- if (!($29)) {
- _LoadCompressedTexture($0,$1,$2,$4,33779);
- }
- break;
- }
- case 12: {
- $30 = HEAP32[4194]|0;
- $31 = ($30|0)==(0);
- if (!($31)) {
- _LoadCompressedTexture($0,$1,$2,$4,36196);
- }
- break;
- }
- case 13: {
- $32 = HEAP32[4195]|0;
- $33 = ($32|0)==(0);
- if (!($33)) {
- _LoadCompressedTexture($0,$1,$2,$4,37492);
- }
- break;
- }
- case 14: {
- $34 = HEAP32[4195]|0;
- $35 = ($34|0)==(0);
- if (!($35)) {
- _LoadCompressedTexture($0,$1,$2,$4,37496);
- }
- break;
- }
- case 15: {
- $36 = HEAP32[4196]|0;
- $37 = ($36|0)==(0);
- if (!($37)) {
- _LoadCompressedTexture($0,$1,$2,$4,35840);
- }
- break;
- }
- case 16: {
- $38 = HEAP32[4196]|0;
- $39 = ($38|0)==(0);
- if (!($39)) {
- _LoadCompressedTexture($0,$1,$2,$4,35842);
- }
- break;
- }
- case 17: {
- $40 = HEAP32[4197]|0;
- $41 = ($40|0)==(0);
- if (!($41)) {
- _LoadCompressedTexture($0,$1,$2,$4,37808);
- }
- break;
- }
- case 18: {
- $42 = HEAP32[4197]|0;
- $43 = ($42|0)==(0);
- if (!($43)) {
- _LoadCompressedTexture($0,$1,$2,$4,37815);
- }
- break;
- }
- default: {
- _TraceLog(2,4053,$vararg_buffer9);
- }
- }
- } while(0);
- $44 = HEAP32[4198]|0;
- $45 = ($44|0)==(0);
- if ($45) {
- _glTexParameteri(3553,10242,33071);
- _glTexParameteri(3553,10243,33071);
- } else {
- _glTexParameteri(3553,10242,10497);
- _glTexParameteri(3553,10243,10497);
- }
- _glTexParameteri(3553,10240,9728);
- _glTexParameteri(3553,10241,9728);
- _glBindTexture(3553,0);
- $46 = HEAP32[$5>>2]|0;
- $47 = ($46|0)==(0);
- if ($47) {
- _TraceLog(2,4131,$vararg_buffer15);
- $$0 = HEAP32[$5>>2]|0;
- STACKTOP = sp;return ($$0|0);
- } else {
- HEAP32[$vararg_buffer11>>2] = $46;
- $vararg_ptr13 = ((($vararg_buffer11)) + 4|0);
- HEAP32[$vararg_ptr13>>2] = $1;
- $vararg_ptr14 = ((($vararg_buffer11)) + 8|0);
- HEAP32[$vararg_ptr14>>2] = $2;
- _TraceLog(0,4082,$vararg_buffer11);
- $$0 = HEAP32[$5>>2]|0;
- STACKTOP = sp;return ($$0|0);
- }
- return (0)|0;
+ $0 = HEAP32[4690]|0;
+ return ($0|0);
}
-function _LoadCompressedTexture($0,$1,$2,$3,$4) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- $3 = $3|0;
- $4 = $4|0;
- var $$ = 0, $$03645 = 0, $$03744 = 0, $$038 = 0, $$03943 = 0, $$046 = 0, $$140 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0;
- var $23 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond42 = 0, label = 0, sp = 0;
+function _GetScreenHeight() {
+ var $0 = 0, label = 0, sp = 0;
sp = STACKTOP;
- _glPixelStorei(3317,1);
- switch ($4|0) {
- case 33776: case 33777: case 36196: case 37492: {
- $$038 = 8;
- break;
- }
- default: {
- $$038 = 16;
- }
- }
- $5 = ($3|0)<(1);
- $6 = $1 | $2;
- $7 = ($6|0)==(0);
- $or$cond42 = $5 | $7;
- if ($or$cond42) {
- return;
- } else {
- $$03645 = 0;$$03744 = 0;$$03943 = $2;$$046 = $1;
- }
- while(1) {
- $8 = (($$046) + 3)|0;
- $9 = (($8|0) / 4)&-1;
- $10 = (($$03943) + 3)|0;
- $11 = (($10|0) / 4)&-1;
- $12 = Math_imul($11, $$038)|0;
- $13 = Math_imul($12, $9)|0;
- $14 = (($0) + ($$03744)|0);
- _glCompressedTexImage2D(3553,($$03645|0),($4|0),($$046|0),($$03943|0),0,($13|0),($14|0));
- $15 = (($13) + ($$03744))|0;
- $16 = (($$046|0) / 2)&-1;
- $17 = (($$03943|0) / 2)&-1;
- $18 = ($$046|0)<(2);
- $$ = $18 ? 1 : $16;
- $19 = ($$03943|0)<(2);
- $$140 = $19 ? 1 : $17;
- $20 = (($$03645) + 1)|0;
- $21 = ($20|0)>=($3|0);
- $22 = $$ | $$140;
- $23 = ($22|0)==(0);
- $or$cond = $21 | $23;
- if ($or$cond) {
- break;
- } else {
- $$03645 = $20;$$03744 = $15;$$03943 = $$140;$$046 = $$;
- }
- }
- return;
+ $0 = HEAP32[4691]|0;
+ return ($0|0);
}
-function _GetImageData($0) {
- $0 = $0|0;
- var $$0104105 = 0, $$0106 = 0, $$1 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0;
- var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0;
- var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
- var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0;
- var $42 = 0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0.0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0;
- var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0.0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0.0, $77 = 0, $78 = 0;
- var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0.0, $86 = 0.0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0;
- var $97 = 0.0, $98 = 0.0, $99 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+function _GetTime() {
+ var $0 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
- $vararg_buffer = sp;
- $1 = ((($0)) + 4|0);
- $2 = HEAP32[$1>>2]|0;
- $3 = ((($0)) + 8|0);
- $4 = HEAP32[$3>>2]|0;
- $5 = $2 << 2;
- $6 = Math_imul($5, $4)|0;
- $7 = (_malloc($6)|0);
- $8 = HEAP32[$1>>2]|0;
- $9 = Math_imul($4, $8)|0;
- $10 = ($9|0)>(0);
- if (!($10)) {
- STACKTOP = sp;return ($7|0);
- }
- $11 = ((($0)) + 16|0);
- $12 = HEAP32[$11>>2]|0;
- $13 = HEAP32[$0>>2]|0;
- $$0104105 = 0;$$0106 = 0;
- while(1) {
- switch ($12|0) {
- case 1: {
- $14 = (($13) + ($$0106)|0);
- $15 = HEAP8[$14>>0]|0;
- $16 = (($7) + ($$0104105<<2)|0);
- HEAP8[$16>>0] = $15;
- $17 = HEAP8[$14>>0]|0;
- $18 = (((($7) + ($$0104105<<2)|0)) + 1|0);
- HEAP8[$18>>0] = $17;
- $19 = HEAP8[$14>>0]|0;
- $20 = (((($7) + ($$0104105<<2)|0)) + 2|0);
- HEAP8[$20>>0] = $19;
- $21 = (((($7) + ($$0104105<<2)|0)) + 3|0);
- HEAP8[$21>>0] = -1;
- $22 = (($$0106) + 1)|0;
- $$1 = $22;
- break;
- }
- case 2: {
- $23 = (($13) + ($$0106)|0);
- $24 = HEAP8[$23>>0]|0;
- $25 = (($7) + ($$0104105<<2)|0);
- HEAP8[$25>>0] = $24;
- $26 = HEAP8[$23>>0]|0;
- $27 = (((($7) + ($$0104105<<2)|0)) + 1|0);
- HEAP8[$27>>0] = $26;
- $28 = HEAP8[$23>>0]|0;
- $29 = (((($7) + ($$0104105<<2)|0)) + 2|0);
- HEAP8[$29>>0] = $28;
- $30 = (($$0106) + 1)|0;
- $31 = (($13) + ($30)|0);
- $32 = HEAP8[$31>>0]|0;
- $33 = (((($7) + ($$0104105<<2)|0)) + 3|0);
- HEAP8[$33>>0] = $32;
- $34 = (($$0106) + 2)|0;
- $$1 = $34;
- break;
- }
- case 5: {
- $35 = (($13) + ($$0106<<1)|0);
- $36 = HEAP16[$35>>1]|0;
- $37 = $36&65535;
- $38 = $37 >>> 11;
- $39 = (+($38|0));
- $40 = $39 * 8.0;
- $41 = (~~(($40))&255);
- $42 = (($7) + ($$0104105<<2)|0);
- HEAP8[$42>>0] = $41;
- $43 = $37 >>> 6;
- $44 = $43 & 31;
- $45 = (+($44|0));
- $46 = $45 * 8.0;
- $47 = (~~(($46))&255);
- $48 = (((($7) + ($$0104105<<2)|0)) + 1|0);
- HEAP8[$48>>0] = $47;
- $49 = $37 >>> 1;
- $50 = $49 & 31;
- $51 = (+($50|0));
- $52 = $51 * 8.0;
- $53 = (~~(($52))&255);
- $54 = (((($7) + ($$0104105<<2)|0)) + 2|0);
- HEAP8[$54>>0] = $53;
- $55 = $37 & 1;
- $56 = (0 - ($55))|0;
- $57 = $56&255;
- $58 = (((($7) + ($$0104105<<2)|0)) + 3|0);
- HEAP8[$58>>0] = $57;
- $59 = (($$0106) + 1)|0;
- $$1 = $59;
- break;
- }
- case 3: {
- $60 = (($13) + ($$0106<<1)|0);
- $61 = HEAP16[$60>>1]|0;
- $62 = $61&65535;
- $63 = $62 >>> 11;
- $64 = (+($63|0));
- $65 = $64 * 8.0;
- $66 = (~~(($65))&255);
- $67 = (($7) + ($$0104105<<2)|0);
- HEAP8[$67>>0] = $66;
- $68 = $62 >>> 5;
- $69 = $68 & 63;
- $70 = (+($69|0));
- $71 = $70 * 4.0;
- $72 = (~~(($71))&255);
- $73 = (((($7) + ($$0104105<<2)|0)) + 1|0);
- HEAP8[$73>>0] = $72;
- $74 = $62 & 31;
- $75 = (+($74|0));
- $76 = $75 * 8.0;
- $77 = (~~(($76))&255);
- $78 = (((($7) + ($$0104105<<2)|0)) + 2|0);
- HEAP8[$78>>0] = $77;
- $79 = (((($7) + ($$0104105<<2)|0)) + 3|0);
- HEAP8[$79>>0] = -1;
- $80 = (($$0106) + 1)|0;
- $$1 = $80;
- break;
- }
- case 6: {
- $81 = (($13) + ($$0106<<1)|0);
- $82 = HEAP16[$81>>1]|0;
- $83 = $82&65535;
- $84 = $83 >>> 12;
- $85 = (+($84|0));
- $86 = $85 * 17.0;
- $87 = (~~(($86))&255);
- $88 = (($7) + ($$0104105<<2)|0);
- HEAP8[$88>>0] = $87;
- $89 = $83 >>> 8;
- $90 = $89 & 15;
- $91 = (+($90|0));
- $92 = $91 * 17.0;
- $93 = (~~(($92))&255);
- $94 = (((($7) + ($$0104105<<2)|0)) + 1|0);
- HEAP8[$94>>0] = $93;
- $95 = $83 >>> 4;
- $96 = $95 & 15;
- $97 = (+($96|0));
- $98 = $97 * 17.0;
- $99 = (~~(($98))&255);
- $100 = (((($7) + ($$0104105<<2)|0)) + 2|0);
- HEAP8[$100>>0] = $99;
- $101 = $83 & 15;
- $102 = (+($101|0));
- $103 = $102 * 17.0;
- $104 = (~~(($103))&255);
- $105 = (((($7) + ($$0104105<<2)|0)) + 3|0);
- HEAP8[$105>>0] = $104;
- $106 = (($$0106) + 1)|0;
- $$1 = $106;
- break;
- }
- case 7: {
- $107 = (($13) + ($$0106)|0);
- $108 = HEAP8[$107>>0]|0;
- $109 = (($7) + ($$0104105<<2)|0);
- HEAP8[$109>>0] = $108;
- $110 = (($$0106) + 1)|0;
- $111 = (($13) + ($110)|0);
- $112 = HEAP8[$111>>0]|0;
- $113 = (((($7) + ($$0104105<<2)|0)) + 1|0);
- HEAP8[$113>>0] = $112;
- $114 = (($$0106) + 2)|0;
- $115 = (($13) + ($114)|0);
- $116 = HEAP8[$115>>0]|0;
- $117 = (((($7) + ($$0104105<<2)|0)) + 2|0);
- HEAP8[$117>>0] = $116;
- $118 = (($$0106) + 3)|0;
- $119 = (($13) + ($118)|0);
- $120 = HEAP8[$119>>0]|0;
- $121 = (((($7) + ($$0104105<<2)|0)) + 3|0);
- HEAP8[$121>>0] = $120;
- $122 = (($$0106) + 4)|0;
- $$1 = $122;
- break;
- }
- case 4: {
- $123 = (($13) + ($$0106)|0);
- $124 = HEAP8[$123>>0]|0;
- $125 = (($7) + ($$0104105<<2)|0);
- HEAP8[$125>>0] = $124;
- $126 = (($$0106) + 1)|0;
- $127 = (($13) + ($126)|0);
- $128 = HEAP8[$127>>0]|0;
- $129 = (((($7) + ($$0104105<<2)|0)) + 1|0);
- HEAP8[$129>>0] = $128;
- $130 = (($$0106) + 2)|0;
- $131 = (($13) + ($130)|0);
- $132 = HEAP8[$131>>0]|0;
- $133 = (((($7) + ($$0104105<<2)|0)) + 2|0);
- HEAP8[$133>>0] = $132;
- $134 = (((($7) + ($$0104105<<2)|0)) + 3|0);
- HEAP8[$134>>0] = -1;
- $135 = (($$0106) + 3)|0;
- $$1 = $135;
- break;
- }
- default: {
- _TraceLog(2,4214,$vararg_buffer);
- $$1 = $$0106;
- }
- }
- $136 = (($$0104105) + 1)|0;
- $137 = HEAP32[$1>>2]|0;
- $138 = HEAP32[$3>>2]|0;
- $139 = Math_imul($138, $137)|0;
- $140 = ($136|0)<($139|0);
- if ($140) {
- $$0104105 = $136;$$0106 = $$1;
- } else {
- break;
- }
- }
- STACKTOP = sp;return ($7|0);
+ $0 = (+_glfwGetTime());
+ return (+$0);
}
function _ErrorCallback($0,$1) {
$0 = $0|0;
@@ -11434,14 +13245,9 @@ function _ErrorCallback($0,$1) {
HEAP32[$vararg_buffer>>2] = $0;
$vararg_ptr1 = ((($vararg_buffer)) + 4|0);
HEAP32[$vararg_ptr1>>2] = $1;
- _TraceLog(2,8080,$vararg_buffer);
+ _TraceLog(1,8629,$vararg_buffer);
STACKTOP = sp;return;
}
-function _rlGetVersion() {
- var label = 0, sp = 0;
- sp = STACKTOP;
- return 4;
-}
function _SetupFramebufferSize($0,$1) {
$0 = $0|0;
$1 = $1|0;
@@ -11455,20 +13261,20 @@ function _SetupFramebufferSize($0,$1) {
$vararg_buffer4 = sp + 16|0;
$vararg_buffer = sp;
$2 = sp + 40|0;
- $3 = HEAP32[4177]|0;
+ $3 = HEAP32[4690]|0;
$4 = ($3|0)>($0|0);
if (!($4)) {
- $5 = HEAP32[4176]|0;
+ $5 = HEAP32[4691]|0;
$6 = ($5|0)>($1|0);
if (!($6)) {
$30 = ($3|0)<($0|0);
$31 = ($5|0)<($1|0);
$or$cond = $30 | $31;
if (!($or$cond)) {
- HEAP32[4218] = $3;
- HEAP32[4219] = $5;
- HEAP32[4220] = 0;
- HEAP32[4221] = 0;
+ HEAP32[4716] = $3;
+ HEAP32[4717] = $5;
+ HEAP32[4718] = 0;
+ HEAP32[4719] = 0;
STACKTOP = sp;return;
}
HEAP32[$vararg_buffer8>>2] = $3;
@@ -11478,13 +13284,13 @@ function _SetupFramebufferSize($0,$1) {
HEAP32[$vararg_ptr12>>2] = $0;
$vararg_ptr13 = ((($vararg_buffer8)) + 12|0);
HEAP32[$vararg_ptr13>>2] = $1;
- _TraceLog(0,8014,$vararg_buffer8);
+ _TraceLog(0,8563,$vararg_buffer8);
$32 = (+($0|0));
$33 = (+($1|0));
$34 = $32 / $33;
- $35 = HEAP32[4177]|0;
+ $35 = HEAP32[4690]|0;
$36 = (+($35|0));
- $37 = HEAP32[4176]|0;
+ $37 = HEAP32[4691]|0;
$38 = (+($37|0));
$39 = $36 / $38;
$40 = !($34 <= $39);
@@ -11492,26 +13298,26 @@ function _SetupFramebufferSize($0,$1) {
$44 = $34 * $38;
$roundf = (+_roundf((+$44)));
$45 = (~~(($roundf)));
- HEAP32[4218] = $45;
- HEAP32[4219] = $37;
+ HEAP32[4716] = $45;
+ HEAP32[4717] = $37;
$46 = (($45) - ($35))|0;
- HEAP32[4220] = $46;
+ HEAP32[4718] = $46;
$$sink1 = 0;
} else {
- HEAP32[4218] = $35;
+ HEAP32[4716] = $35;
$41 = $36 / $34;
$roundf38 = (+_roundf((+$41)));
$42 = (~~(($roundf38)));
- HEAP32[4219] = $42;
- HEAP32[4220] = 0;
+ HEAP32[4717] = $42;
+ HEAP32[4718] = 0;
$43 = (($42) - ($37))|0;
$$sink1 = $43;
}
- HEAP32[4221] = $$sink1;
+ HEAP32[4719] = $$sink1;
STACKTOP = sp;return;
}
}
- $7 = HEAP32[4176]|0;
+ $7 = HEAP32[4691]|0;
HEAP32[$vararg_buffer>>2] = $3;
$vararg_ptr1 = ((($vararg_buffer)) + 4|0);
HEAP32[$vararg_ptr1>>2] = $7;
@@ -11519,13 +13325,13 @@ function _SetupFramebufferSize($0,$1) {
HEAP32[$vararg_ptr2>>2] = $0;
$vararg_ptr3 = ((($vararg_buffer)) + 12|0);
HEAP32[$vararg_ptr3>>2] = $1;
- _TraceLog(2,7871,$vararg_buffer);
+ _TraceLog(1,8420,$vararg_buffer);
$8 = (+($0|0));
- $9 = HEAP32[4177]|0;
+ $9 = HEAP32[4690]|0;
$10 = (+($9|0));
$11 = $8 / $10;
$12 = (+($1|0));
- $13 = HEAP32[4176]|0;
+ $13 = HEAP32[4691]|0;
$14 = (+($13|0));
$15 = $12 / $14;
$16 = !($11 <= $15);
@@ -11533,37 +13339,37 @@ function _SetupFramebufferSize($0,$1) {
$22 = $10 * $15;
$roundf39 = (+_roundf((+$22)));
$23 = (~~(($roundf39)));
- HEAP32[4218] = $23;
- HEAP32[4219] = $1;
+ HEAP32[4716] = $23;
+ HEAP32[4717] = $1;
$24 = (($0) - ($23))|0;
- HEAP32[4220] = $24;
+ HEAP32[4718] = $24;
$$sink = 0;
} else {
- HEAP32[4218] = $0;
- $17 = HEAP32[4176]|0;
+ HEAP32[4716] = $0;
+ $17 = HEAP32[4691]|0;
$18 = (+($17|0));
$19 = $11 * $18;
$roundf40 = (+_roundf((+$19)));
$20 = (~~(($roundf40)));
- HEAP32[4219] = $20;
- HEAP32[4220] = 0;
+ HEAP32[4717] = $20;
+ HEAP32[4718] = 0;
$21 = (($1) - ($20))|0;
$$sink = $21;
}
- HEAP32[4221] = $$sink;
- $25 = HEAP32[4218]|0;
+ HEAP32[4719] = $$sink;
+ $25 = HEAP32[4716]|0;
$26 = (+($25|0));
- $27 = HEAP32[4177]|0;
+ $27 = HEAP32[4690]|0;
$28 = (+($27|0));
$29 = $26 / $28;
_MatrixScale($2,$29,$29,$29);
- dest=16796; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- HEAP32[4218] = $0;
- HEAP32[4219] = $1;
+ dest=18788; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ HEAP32[4716] = $0;
+ HEAP32[4717] = $1;
HEAP32[$vararg_buffer4>>2] = $0;
$vararg_ptr7 = ((($vararg_buffer4)) + 4|0);
HEAP32[$vararg_ptr7>>2] = $1;
- _TraceLog(2,7949,$vararg_buffer4);
+ _TraceLog(1,8498,$vararg_buffer4);
STACKTOP = sp;return;
}
function _WindowSizeCallback($0,$1,$2) {
@@ -11581,10 +13387,10 @@ function _WindowSizeCallback($0,$1,$2) {
_rlMatrixMode(5888);
_rlLoadIdentity();
_rlClearScreenBuffers();
- HEAP32[4177] = $1;
- HEAP32[4176] = $2;
- HEAP32[4218] = $1;
- HEAP32[4219] = $2;
+ HEAP32[4690] = $1;
+ HEAP32[4691] = $2;
+ HEAP32[4716] = $1;
+ HEAP32[4717] = $2;
return;
}
function _CursorEnterCallback($0,$1) {
@@ -11602,7 +13408,7 @@ function _KeyCallback($0,$1,$2,$3,$4) {
$4 = $4|0;
var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, label = 0, sp = 0;
sp = STACKTOP;
- $5 = HEAP32[752]|0;
+ $5 = HEAP32[754]|0;
$6 = ($5|0)==($1|0);
$7 = ($3|0)==(1);
$or$cond = $7 & $6;
@@ -11611,12 +13417,12 @@ function _KeyCallback($0,$1,$2,$3,$4) {
return;
}
$8 = $3&255;
- $9 = (19595 + ($1)|0);
+ $9 = (19739 + ($1)|0);
HEAP8[$9>>0] = $8;
if (!($7)) {
return;
}
- HEAP32[751] = $1;
+ HEAP32[753] = $1;
return;
}
function _MouseButtonCallback($0,$1,$2,$3) {
@@ -11632,7 +13438,7 @@ function _MouseButtonCallback($0,$1,$2,$3) {
$4 = sp + 8|0;
$5 = sp;
$6 = $2&255;
- $7 = (19589 + ($1)|0);
+ $7 = (19733 + ($1)|0);
HEAP8[$7>>0] = $6;
$8 = (_IsMouseButtonPressed(0)|0);
$9 = ($8|0)==(0);
@@ -11711,7 +13517,7 @@ function _MouseCursorPosCallback($0,$1,$2) {
$12 = (($9) + 4)|0;
$13 = $12;
$14 = HEAP32[$13>>2]|0;
- $15 = 16400;
+ $15 = 16608;
$16 = $15;
HEAP32[$16>>2] = $11;
$17 = (($15) + 4)|0;
@@ -11736,7 +13542,7 @@ function _CharCallback($0,$1) {
$1 = $1|0;
var label = 0, sp = 0;
sp = STACKTOP;
- HEAP32[751] = $1;
+ HEAP32[753] = $1;
return;
}
function _ScrollCallback($0,$1,$2) {
@@ -11746,7 +13552,7 @@ function _ScrollCallback($0,$1,$2) {
var $3 = 0, label = 0, sp = 0;
sp = STACKTOP;
$3 = (~~(($2)));
- HEAP32[4591] = $3;
+ HEAP32[4722] = $3;
return;
}
function _WindowIconifyCallback($0,$1) {
@@ -11756,18 +13562,18 @@ function _WindowIconifyCallback($0,$1) {
sp = STACKTOP;
$2 = ($1|0)!=(0);
$$sink = $2&1;
- HEAP32[4590] = $$sink;
+ HEAP32[4721] = $$sink;
return;
}
function _rlglInit($0,$1) {
$0 = $0|0;
$1 = $1|0;
- var $$05965 = 0, $$06066 = 0, $$06167 = 0, $$062 = 0, $$sink63 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $$06066 = 0, $$06167 = 0, $$06268 = 0, $$063 = 0, $$sink64 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0;
- var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0.0, $72 = 0.0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0;
- var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $9 = 0, $exitcond = 0, $exitcond69 = 0, $exitcond70 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer15 = 0, $vararg_buffer17 = 0, $vararg_buffer19 = 0;
- var $vararg_buffer21 = 0, $vararg_buffer23 = 0, $vararg_buffer25 = 0, $vararg_buffer27 = 0, $vararg_buffer29 = 0, $vararg_buffer31 = 0, $vararg_buffer34 = 0, $vararg_buffer36 = 0, $vararg_buffer39 = 0, $vararg_buffer4 = 0, $vararg_buffer41 = 0, $vararg_buffer7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0.0, $73 = 0.0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0;
+ var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $9 = 0, $exitcond = 0, $exitcond70 = 0, $exitcond71 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer15 = 0, $vararg_buffer17 = 0;
+ var $vararg_buffer19 = 0, $vararg_buffer21 = 0, $vararg_buffer23 = 0, $vararg_buffer25 = 0, $vararg_buffer27 = 0, $vararg_buffer29 = 0, $vararg_buffer31 = 0, $vararg_buffer34 = 0, $vararg_buffer36 = 0, $vararg_buffer39 = 0, $vararg_buffer4 = 0, $vararg_buffer41 = 0, $vararg_buffer7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 2464|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(2464|0);
$vararg_buffer41 = sp + 2184|0;
@@ -11796,252 +13602,244 @@ function _rlglInit($0,$1) {
$6 = sp + 2192|0;
$7 = (_glGetString(7936)|0);
HEAP32[$vararg_buffer>>2] = $7;
- _TraceLog(0,4512,$vararg_buffer);
+ _TraceLog(0,5043,$vararg_buffer);
$8 = (_glGetString(7937)|0);
HEAP32[$vararg_buffer1>>2] = $8;
- _TraceLog(0,4530,$vararg_buffer1);
+ _TraceLog(0,5061,$vararg_buffer1);
$9 = (_glGetString(7938)|0);
HEAP32[$vararg_buffer4>>2] = $9;
- _TraceLog(0,4548,$vararg_buffer4);
+ _TraceLog(0,5079,$vararg_buffer4);
$10 = (_glGetString(35724)|0);
HEAP32[$vararg_buffer7>>2] = $10;
- _TraceLog(0,4566,$vararg_buffer7);
+ _TraceLog(0,5097,$vararg_buffer7);
$11 = (_glGetString(7939)|0);
$12 = (_strlen($11)|0);
$13 = (($12) + 1)|0;
$14 = (_malloc($13)|0);
_memcpy(($14|0),($11|0),($13|0))|0;
- $$062 = 0;$$sink63 = $14;
+ $$063 = 0;$$sink64 = $14;
while(1) {
- $15 = (_strtok($$sink63,4584)|0);
- $16 = (($vararg_buffer7) + ($$062<<2)|0);
+ $15 = (_strtok($$sink64,5115)|0);
+ $16 = (($vararg_buffer7) + ($$063<<2)|0);
HEAP32[$16>>2] = $15;
$17 = ($15|0)==(0|0);
- $18 = (($$062) + 1)|0;
+ $18 = (($$063) + 1)|0;
if ($17) {
break;
} else {
- $$062 = $18;$$sink63 = 0;
+ $$063 = $18;$$sink64 = 0;
}
}
_free($14);
- $19 = (($$062) + -1)|0;
+ $19 = (($$063) + -1)|0;
HEAP32[$vararg_buffer10>>2] = $19;
- _TraceLog(0,4586,$vararg_buffer10);
- $20 = ($$062|0)>(1);
+ _TraceLog(0,5117,$vararg_buffer10);
+ $20 = ($$063|0)>(1);
if ($20) {
- $$06167 = 0;
+ $$06268 = 0;
while(1) {
- $23 = (($vararg_buffer7) + ($$06167<<2)|0);
+ $23 = (($vararg_buffer7) + ($$06268<<2)|0);
$24 = HEAP32[$23>>2]|0;
- $25 = (_strcmp($24,4621)|0);
+ $25 = (_strcmp($24,5152)|0);
$26 = ($25|0)==(0);
if ($26) {
- HEAP32[4256] = 1;
- $27 = (_eglGetProcAddress((4648|0))|0);
- HEAP32[4257] = $27;
- $28 = (_eglGetProcAddress((4669|0))|0);
- HEAP32[4258] = $28;
- $29 = (_eglGetProcAddress((4690|0))|0);
- HEAP32[4259] = $29;
- }
- $30 = (_strcmp($24,4714)|0);
+ HEAP32[4282] = 1;
+ $27 = (_eglGetProcAddress((5179|0))|0);
+ HEAP32[4656] = $27;
+ $28 = (_eglGetProcAddress((5200|0))|0);
+ HEAP32[4283] = $28;
+ $29 = (_eglGetProcAddress((5221|0))|0);
+ HEAP32[4671] = $29;
+ }
+ $30 = (_strcmp($24,5245)|0);
$31 = ($30|0)==(0);
if ($31) {
- HEAP32[4198] = 1;
+ HEAP32[4193] = 1;
}
- $32 = (_strcmp($24,4734)|0);
+ $32 = (_strcmp($24,5265)|0);
$33 = ($32|0)==(0);
if ($33) {
- label = 12;
+ HEAP32[4192] = 1;
+ }
+ $34 = (_strcmp($24,5283)|0);
+ $35 = ($34|0)==(0);
+ if ($35) {
+ label = 14;
} else {
- $34 = HEAP32[$23>>2]|0;
- $35 = (_strcmp($34,4766)|0);
- $36 = ($35|0)==(0);
- if ($36) {
- label = 12;
+ $36 = HEAP32[$23>>2]|0;
+ $37 = (_strcmp($36,5315)|0);
+ $38 = ($37|0)==(0);
+ if ($38) {
+ label = 14;
} else {
- $37 = (_strcmp($34,4799)|0);
- $38 = ($37|0)==(0);
- if ($38) {
- label = 12;
+ $39 = (_strcmp($36,5348)|0);
+ $40 = ($39|0)==(0);
+ if ($40) {
+ label = 14;
}
}
}
- if ((label|0) == 12) {
+ if ((label|0) == 14) {
label = 0;
- HEAP32[4193] = 1;
+ HEAP32[4187] = 1;
}
- $39 = (_strcmp($24,4839)|0);
- $40 = ($39|0)==(0);
- if ($40) {
- label = 15;
+ $41 = HEAP32[$23>>2]|0;
+ $42 = (_strcmp($41,5388)|0);
+ $43 = ($42|0)==(0);
+ if ($43) {
+ label = 17;
} else {
- $41 = HEAP32[$23>>2]|0;
- $42 = (_strcmp($41,4875)|0);
- $43 = ($42|0)==(0);
- if ($43) {
- label = 15;
+ $44 = (_strcmp($41,5424)|0);
+ $45 = ($44|0)==(0);
+ if ($45) {
+ label = 17;
}
}
- if ((label|0) == 15) {
+ if ((label|0) == 17) {
label = 0;
- HEAP32[4194] = 1;
- }
- $44 = HEAP32[$23>>2]|0;
- $45 = (_strcmp($44,4908)|0);
- $46 = ($45|0)==(0);
- if ($46) {
- HEAP32[4195] = 1;
+ HEAP32[4188] = 1;
}
- $47 = (_strcmp($44,4933)|0);
- $48 = ($47|0)==(0);
- if ($48) {
- HEAP32[4196] = 1;
+ $46 = (_strcmp($41,5457)|0);
+ $47 = ($46|0)==(0);
+ if ($47) {
+ HEAP32[4189] = 1;
}
- $49 = (_strcmp($44,4966)|0);
+ $48 = HEAP32[$23>>2]|0;
+ $49 = (_strcmp($48,5482)|0);
$50 = ($49|0)==(0);
if ($50) {
- HEAP32[4197] = 1;
+ HEAP32[4190] = 1;
}
- $51 = (_strcmp($44,5002)|0);
+ $51 = (_strcmp($48,5515)|0);
$52 = ($51|0)==(0);
if ($52) {
- HEAP32[4260] = 1;
- _glGetFloatv(34047,(17044|0));
- }
- $53 = HEAP32[$23>>2]|0;
- $54 = (_strcmp($53,5036)|0);
- $55 = ($54|0)==(0);
- if ($55) {
- HEAP32[4262] = 1;
- }
- $56 = (($$06167) + 1)|0;
- $exitcond70 = ($56|0)==($19|0);
- if ($exitcond70) {
+ HEAP32[4191] = 1;
+ }
+ $53 = (_strcmp($48,5551)|0);
+ $54 = ($53|0)==(0);
+ if ($54) {
+ HEAP32[4720] = 1;
+ _glGetFloatv(34047,(16780|0));
+ }
+ $55 = (_strcmp($48,5585)|0);
+ $56 = ($55|0)==(0);
+ if ($56) {
+ HEAP32[4194] = 1;
+ }
+ $57 = (($$06268) + 1)|0;
+ $exitcond71 = ($57|0)==($19|0);
+ if ($exitcond71) {
break;
} else {
- $$06167 = $56;
+ $$06268 = $57;
}
}
}
- $21 = HEAP32[4256]|0;
+ $21 = HEAP32[4282]|0;
$22 = ($21|0)==(0);
if ($22) {
- _TraceLog(2,5139,$vararg_buffer15);
+ _TraceLog(1,5688,$vararg_buffer15);
} else {
- _TraceLog(0,5064,$vararg_buffer13);
+ _TraceLog(0,5613,$vararg_buffer13);
}
- $57 = HEAP32[4198]|0;
- $58 = ($57|0)==(0);
- if ($58) {
- _TraceLog(2,5275,$vararg_buffer19);
+ $58 = HEAP32[4193]|0;
+ $59 = ($58|0)==(0);
+ if ($59) {
+ _TraceLog(1,5824,$vararg_buffer19);
} else {
- _TraceLog(0,5200,$vararg_buffer17);
+ _TraceLog(0,5749,$vararg_buffer17);
}
- $59 = HEAP32[4193]|0;
- $60 = ($59|0)==(0);
- if (!($60)) {
- _TraceLog(0,5367,$vararg_buffer21);
+ $60 = HEAP32[4187]|0;
+ $61 = ($60|0)==(0);
+ if (!($61)) {
+ _TraceLog(0,5916,$vararg_buffer21);
}
- $61 = HEAP32[4194]|0;
- $62 = ($61|0)==(0);
- if (!($62)) {
- _TraceLog(0,5413,$vararg_buffer23);
+ $62 = HEAP32[4188]|0;
+ $63 = ($62|0)==(0);
+ if (!($63)) {
+ _TraceLog(0,5962,$vararg_buffer23);
}
- $63 = HEAP32[4195]|0;
- $64 = ($63|0)==(0);
- if (!($64)) {
- _TraceLog(0,5460,$vararg_buffer25);
+ $64 = HEAP32[4189]|0;
+ $65 = ($64|0)==(0);
+ if (!($65)) {
+ _TraceLog(0,6009,$vararg_buffer25);
}
- $65 = HEAP32[4196]|0;
- $66 = ($65|0)==(0);
- if (!($66)) {
- _TraceLog(0,5511,$vararg_buffer27);
+ $66 = HEAP32[4190]|0;
+ $67 = ($66|0)==(0);
+ if (!($67)) {
+ _TraceLog(0,6060,$vararg_buffer27);
}
- $67 = HEAP32[4197]|0;
- $68 = ($67|0)==(0);
- if (!($68)) {
- _TraceLog(0,5558,$vararg_buffer29);
+ $68 = HEAP32[4191]|0;
+ $69 = ($68|0)==(0);
+ if (!($69)) {
+ _TraceLog(0,6107,$vararg_buffer29);
}
- $69 = HEAP32[4260]|0;
- $70 = ($69|0)==(0);
- if (!($70)) {
- $71 = +HEAPF32[4261];
- $72 = $71;
- HEAPF64[$vararg_buffer31>>3] = $72;
- _TraceLog(0,5605,$vararg_buffer31);
+ $70 = HEAP32[4720]|0;
+ $71 = ($70|0)==(0);
+ if (!($71)) {
+ $72 = +HEAPF32[4195];
+ $73 = $72;
+ HEAPF64[$vararg_buffer31>>3] = $73;
+ _TraceLog(0,6154,$vararg_buffer31);
}
- $73 = HEAP32[4262]|0;
- $74 = ($73|0)==(0);
- if (!($74)) {
- _TraceLog(0,5671,$vararg_buffer34);
+ $74 = HEAP32[4194]|0;
+ $75 = ($74|0)==(0);
+ if (!($75)) {
+ _TraceLog(0,6220,$vararg_buffer34);
}
HEAP32[$vararg_buffer10>>2] = -1;
- $75 = (_rlglLoadTexture($vararg_buffer10,1,1,7,1)|0);
- HEAP32[4263] = $75;
- $76 = ($75|0)==(0);
- if ($76) {
- _TraceLog(2,5775,$vararg_buffer39);
+ $76 = (_rlglLoadTexture($vararg_buffer10,1,1,7,1)|0);
+ HEAP32[4242] = $76;
+ $77 = ($76|0)==(0);
+ if ($77) {
+ _TraceLog(1,6324,$vararg_buffer39);
} else {
- HEAP32[$vararg_buffer36>>2] = $75;
- _TraceLog(0,5724,$vararg_buffer36);
+ HEAP32[$vararg_buffer36>>2] = $76;
+ _TraceLog(0,6273,$vararg_buffer36);
}
_LoadDefaultShader($2);
- dest=17056; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- dest=17112; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=18628; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=17072; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_LoadDefaultBuffers();
- $77 = (_malloc(49152)|0);
- HEAP32[4292] = $77;
- $$06066 = 0;
+ $78 = (_malloc(49152)|0);
+ HEAP32[4651] = $78;
+ $$06167 = 0;
while(1) {
- $79 = HEAP32[4292]|0;
- $80 = (($79) + (($$06066*12)|0)|0);
+ $80 = HEAP32[4651]|0;
+ $81 = (($80) + (($$06167*12)|0)|0);
_VectorZero($3);
- ;HEAP32[$80>>2]=HEAP32[$3>>2]|0;HEAP32[$80+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$80+8>>2]=HEAP32[$3+8>>2]|0;
- $81 = (($$06066) + 1)|0;
- $exitcond69 = ($81|0)==(4096);
- if ($exitcond69) {
+ ;HEAP32[$81>>2]=HEAP32[$3>>2]|0;HEAP32[$81+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$81+8>>2]=HEAP32[$3+8>>2]|0;
+ $82 = (($$06167) + 1)|0;
+ $exitcond70 = ($82|0)==(4096);
+ if ($exitcond70) {
break;
} else {
- $$06066 = $81;
+ $$06167 = $82;
}
}
- $78 = (_malloc(36864)|0);
- HEAP32[4293] = $78;
- $$05965 = 0;
+ $79 = (_malloc(36864)|0);
+ HEAP32[4243] = $79;
+ $$06066 = 0;
while(1) {
- $82 = (((($78) + (($$05965*144)|0)|0)) + 8|0);
- HEAP32[$82>>2] = 0;
- $83 = (($78) + (($$05965*144)|0)|0);
+ $83 = (((($79) + (($$06066*144)|0)|0)) + 8|0);
HEAP32[$83>>2] = 0;
- $84 = (($$05965) + 1)|0;
- $exitcond = ($84|0)==(256);
+ $84 = (($79) + (($$06066*144)|0)|0);
+ HEAP32[$84>>2] = 0;
+ $85 = (($$06066) + 1)|0;
+ $exitcond = ($85|0)==(256);
if ($exitcond) {
break;
} else {
- $$05965 = $84;
+ $$06066 = $85;
}
}
- HEAP32[4294] = 1;
- $85 = HEAP32[4263]|0;
- $86 = ((($78)) + 8|0);
- HEAP32[$86>>2] = $85;
- HEAP32[4295] = 4;
- _MatrixIdentity($4);
- dest=17184; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixIdentity($4);
- dest=(17248); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixIdentity($4);
- dest=(17312); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixIdentity($4);
- dest=(17376); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixIdentity($4);
- dest=(17440); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixIdentity($4);
- dest=(17504); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ HEAP32[4241] = 1;
+ $86 = HEAP32[4242]|0;
+ $87 = ((($79)) + 8|0);
+ HEAP32[$87>>2] = $86;
+ HEAP32[4652] = 4;
_MatrixIdentity($4);
- dest=(17568); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=17568; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixIdentity($4);
dest=(17632); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixIdentity($4);
@@ -12060,11 +13858,23 @@ function _rlglInit($0,$1) {
dest=(18080); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixIdentity($4);
dest=(18144); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(18208); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(18272); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(18336); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(18400); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(18464); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(18528); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixIdentity($5);
- dest=16892; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=16832; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixIdentity($6);
- dest=16956; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- HEAP32[4222] = 16956;
+ dest=16896; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ HEAP32[4648] = 16896;
_glDepthFunc(515);
_glDisable(2929);
_glBlendFunc(770,771);
@@ -12075,21 +13885,21 @@ function _rlglInit($0,$1) {
_glClearColor(0.0,0.0,0.0,1.0);
_glClearDepthf(1.0);
_glClear(16640);
- HEAP32[4552] = $0;
- HEAP32[4553] = $1;
- _TraceLog(0,5814,$vararg_buffer41);
+ HEAP32[4300] = $0;
+ HEAP32[4301] = $1;
+ _TraceLog(0,6363,$vararg_buffer41);
STACKTOP = sp;return;
}
function _SetupViewport() {
var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $0 = HEAP32[4220]|0;
+ $0 = HEAP32[4718]|0;
$1 = (($0|0) / 2)&-1;
- $2 = HEAP32[4221]|0;
+ $2 = HEAP32[4719]|0;
$3 = (($2|0) / 2)&-1;
- $4 = HEAP32[4218]|0;
+ $4 = HEAP32[4716]|0;
$5 = (($4) - ($0))|0;
- $6 = HEAP32[4219]|0;
+ $6 = HEAP32[4717]|0;
$7 = (($6) - ($2))|0;
_rlViewport($1,$3,$5,$7);
return;
@@ -12100,12 +13910,12 @@ function _rlMatrixMode($0) {
sp = STACKTOP;
switch ($0|0) {
case 5889: {
- $modelview$sink = 16892;
+ $modelview$sink = 16832;
label = 3;
break;
}
case 5888: {
- $modelview$sink = 16956;
+ $modelview$sink = 16896;
label = 3;
break;
}
@@ -12113,21 +13923,11 @@ function _rlMatrixMode($0) {
}
}
if ((label|0) == 3) {
- HEAP32[4222] = $modelview$sink;
+ HEAP32[4648] = $modelview$sink;
}
- HEAP32[4255] = $0;
+ HEAP32[4653] = $0;
return;
}
-function _rlLoadIdentity() {
- var $0 = 0, $1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
- $0 = sp;
- $1 = HEAP32[4222]|0;
- _MatrixIdentity($0);
- dest=$1; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- STACKTOP = sp;return;
-}
function _rlOrtho($0,$1,$2,$3,$4,$5) {
$0 = +$0;
$1 = +$1;
@@ -12144,7 +13944,7 @@ function _rlOrtho($0,$1,$2,$3,$4,$5) {
$7 = sp;
_MatrixOrtho($6,$0,$1,$2,$3,$4,$5);
_MatrixTranspose($6);
- $8 = HEAP32[4222]|0;
+ $8 = HEAP32[4648]|0;
dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
dest=$$byval_copy1; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixMultiply($7,$$byval_copy,$$byval_copy1);
@@ -12183,16 +13983,6 @@ function _rlClearColor($0,$1,$2,$3) {
_glClearColor((+$5),(+$7),(+$9),(+$11));
return;
}
-function _rlViewport($0,$1,$2,$3) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- $3 = $3|0;
- var label = 0, sp = 0;
- sp = STACKTOP;
- _glViewport(($0|0),($1|0),($2|0),($3|0));
- return;
-}
function _LoadDefaultShader($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
@@ -12203,17 +13993,17 @@ function _LoadDefaultShader($0) {
$1 = sp + 16|0;
$2 = sp + 513|0;
$3 = sp + 72|0;
- _memcpy(($2|0),(6390|0),489)|0;
- _memcpy(($3|0),(6879|0),441)|0;
+ _memcpy(($2|0),(6939|0),489)|0;
+ _memcpy(($3|0),(7428|0),441)|0;
$4 = (_LoadShaderProgram($2,$3)|0);
HEAP32[$1>>2] = $4;
$5 = ($4|0)==(0);
if ($5) {
HEAP32[$vararg_buffer1>>2] = $4;
- _TraceLog(2,7368,$vararg_buffer1);
+ _TraceLog(1,7917,$vararg_buffer1);
} else {
HEAP32[$vararg_buffer>>2] = $4;
- _TraceLog(0,7320,$vararg_buffer);
+ _TraceLog(0,7869,$vararg_buffer);
}
$6 = HEAP32[$1>>2]|0;
$7 = ($6|0)==(0);
@@ -12241,15 +14031,15 @@ function _LoadDefaultBuffers() {
$vararg_buffer1 = sp + 8|0;
$vararg_buffer = sp;
$0 = (_malloc(24576)|0);
- HEAP32[(18228)>>2] = $0;
+ HEAP32[(16988)>>2] = $0;
$1 = (_malloc(8192)|0);
- HEAP32[(18236)>>2] = $1;
- HEAP32[(18232)>>2] = 0;
- HEAP32[(18240)>>2] = 0;
+ HEAP32[(16996)>>2] = $1;
+ HEAP32[(16992)>>2] = 0;
+ HEAP32[(17000)>>2] = 0;
_memset(($0|0),0,24576)|0;
$$05972 = 0;
while(1) {
- $2 = HEAP32[(18236)>>2]|0;
+ $2 = HEAP32[(16996)>>2]|0;
$3 = (($2) + ($$05972)|0);
HEAP8[$3>>0] = 0;
$4 = (($$05972) + 1)|0;
@@ -12260,19 +14050,19 @@ function _LoadDefaultBuffers() {
$$05972 = $4;
}
}
- HEAP32[4554] = 0;
- HEAP32[(18224)>>2] = 0;
- HEAP32[(18220)>>2] = 0;
+ HEAP32[4244] = 0;
+ HEAP32[(16984)>>2] = 0;
+ HEAP32[(16980)>>2] = 0;
$5 = (_malloc(73728)|0);
- HEAP32[(18276)>>2] = $5;
+ HEAP32[(17036)>>2] = $5;
$6 = (_malloc(24576)|0);
- HEAP32[(18284)>>2] = $6;
- HEAP32[(18280)>>2] = 0;
- HEAP32[(18288)>>2] = 0;
+ HEAP32[(17044)>>2] = $6;
+ HEAP32[(17040)>>2] = 0;
+ HEAP32[(17048)>>2] = 0;
_memset(($5|0),0,73728)|0;
$$05770 = 0;
while(1) {
- $7 = HEAP32[(18284)>>2]|0;
+ $7 = HEAP32[(17044)>>2]|0;
$8 = (($7) + ($$05770)|0);
HEAP8[$8>>0] = 0;
$9 = (($$05770) + 1)|0;
@@ -12283,24 +14073,24 @@ function _LoadDefaultBuffers() {
$$05770 = $9;
}
}
- HEAP32[4566] = 0;
- HEAP32[(18272)>>2] = 0;
- HEAP32[(18268)>>2] = 0;
+ HEAP32[4256] = 0;
+ HEAP32[(17032)>>2] = 0;
+ HEAP32[(17028)>>2] = 0;
$10 = (_malloc(49152)|0);
- HEAP32[(18324)>>2] = $10;
+ HEAP32[(16796)>>2] = $10;
$11 = (_malloc(32768)|0);
- HEAP32[(18328)>>2] = $11;
+ HEAP32[(16800)>>2] = $11;
$12 = (_malloc(16384)|0);
- HEAP32[(18332)>>2] = $12;
+ HEAP32[(16804)>>2] = $12;
$13 = (_malloc(12288)|0);
- HEAP32[(18336)>>2] = $13;
- $14 = HEAP32[(18324)>>2]|0;
+ HEAP32[(16808)>>2] = $13;
+ $14 = HEAP32[(16796)>>2]|0;
_memset(($14|0),0,49152)|0;
- $15 = HEAP32[(18328)>>2]|0;
+ $15 = HEAP32[(16800)>>2]|0;
_memset(($15|0),0,32768)|0;
$$05467 = 0;
while(1) {
- $17 = HEAP32[(18332)>>2]|0;
+ $17 = HEAP32[(16804)>>2]|0;
$18 = (($17) + ($$05467)|0);
HEAP8[$18>>0] = 0;
$19 = (($$05467) + 1)|0;
@@ -12311,7 +14101,7 @@ function _LoadDefaultBuffers() {
$$05467 = $19;
}
}
- $16 = HEAP32[(18336)>>2]|0;
+ $16 = HEAP32[(16808)>>2]|0;
$$05365 = 0;$$066 = 0;
while(1) {
$22 = $$05365 << 2;
@@ -12348,140 +14138,140 @@ function _LoadDefaultBuffers() {
$$05365 = $41;$$066 = $42;
}
}
- HEAP32[4578] = 0;
- HEAP32[(18316)>>2] = 0;
- HEAP32[(18320)>>2] = 0;
- _TraceLog(0,5861,$vararg_buffer);
- $20 = HEAP32[4256]|0;
+ HEAP32[4196] = 0;
+ HEAP32[(16788)>>2] = 0;
+ HEAP32[(16792)>>2] = 0;
+ _TraceLog(0,6410,$vararg_buffer);
+ $20 = HEAP32[4282]|0;
$21 = ($20|0)==(0);
if (!($21)) {
- $43 = HEAP32[4257]|0;
- FUNCTION_TABLE_vii[$43 & 63](1,(18244));
- $44 = HEAP32[4258]|0;
- $45 = HEAP32[(18244)>>2]|0;
+ $43 = HEAP32[4656]|0;
+ FUNCTION_TABLE_vii[$43 & 63](1,(17004));
+ $44 = HEAP32[4283]|0;
+ $45 = HEAP32[(17004)>>2]|0;
FUNCTION_TABLE_vi[$44 & 31]($45);
}
- _glGenBuffers(2,((18248)|0));
- $46 = HEAP32[(18248)>>2]|0;
+ _glGenBuffers(2,((17008)|0));
+ $46 = HEAP32[(17008)>>2]|0;
_glBindBuffer(34962,($46|0));
- $47 = HEAP32[(18228)>>2]|0;
+ $47 = HEAP32[(16988)>>2]|0;
_glBufferData(34962,24576,($47|0),35048);
- $48 = HEAP32[(17116)>>2]|0;
+ $48 = HEAP32[(17076)>>2]|0;
_glEnableVertexAttribArray(($48|0));
- $49 = HEAP32[(17116)>>2]|0;
+ $49 = HEAP32[(17076)>>2]|0;
_glVertexAttribPointer(($49|0),3,5126,0,0,(0|0));
- _glGenBuffers(2,((18252)|0));
- $50 = HEAP32[(18252)>>2]|0;
+ _glGenBuffers(2,((17012)|0));
+ $50 = HEAP32[(17012)>>2]|0;
_glBindBuffer(34962,($50|0));
- $51 = HEAP32[(18236)>>2]|0;
+ $51 = HEAP32[(16996)>>2]|0;
_glBufferData(34962,8192,($51|0),35048);
- $52 = HEAP32[(17136)>>2]|0;
+ $52 = HEAP32[(17096)>>2]|0;
_glEnableVertexAttribArray(($52|0));
- $53 = HEAP32[(17136)>>2]|0;
+ $53 = HEAP32[(17096)>>2]|0;
_glVertexAttribPointer(($53|0),4,5121,1,0,(0|0));
- $54 = HEAP32[4256]|0;
+ $54 = HEAP32[4282]|0;
$55 = ($54|0)==(0);
if ($55) {
- $57 = HEAP32[(18248)>>2]|0;
- $58 = HEAP32[(18252)>>2]|0;
+ $57 = HEAP32[(17008)>>2]|0;
+ $58 = HEAP32[(17012)>>2]|0;
HEAP32[$vararg_buffer3>>2] = $57;
$vararg_ptr6 = ((($vararg_buffer3)) + 4|0);
HEAP32[$vararg_ptr6>>2] = $58;
- _TraceLog(0,5999,$vararg_buffer3);
+ _TraceLog(0,6548,$vararg_buffer3);
} else {
- $56 = HEAP32[(18244)>>2]|0;
+ $56 = HEAP32[(17004)>>2]|0;
HEAP32[$vararg_buffer1>>2] = $56;
- _TraceLog(0,5934,$vararg_buffer1);
+ _TraceLog(0,6483,$vararg_buffer1);
}
- $59 = HEAP32[4256]|0;
+ $59 = HEAP32[4282]|0;
$60 = ($59|0)==(0);
if (!($60)) {
- $61 = HEAP32[4257]|0;
- FUNCTION_TABLE_vii[$61 & 63](1,(18292));
- $62 = HEAP32[4258]|0;
- $63 = HEAP32[(18292)>>2]|0;
+ $61 = HEAP32[4656]|0;
+ FUNCTION_TABLE_vii[$61 & 63](1,(17052));
+ $62 = HEAP32[4283]|0;
+ $63 = HEAP32[(17052)>>2]|0;
FUNCTION_TABLE_vi[$62 & 31]($63);
}
- _glGenBuffers(1,((18296)|0));
- $64 = HEAP32[(18296)>>2]|0;
+ _glGenBuffers(1,((17056)|0));
+ $64 = HEAP32[(17056)>>2]|0;
_glBindBuffer(34962,($64|0));
- $65 = HEAP32[(18276)>>2]|0;
+ $65 = HEAP32[(17036)>>2]|0;
_glBufferData(34962,73728,($65|0),35048);
- $66 = HEAP32[(17116)>>2]|0;
+ $66 = HEAP32[(17076)>>2]|0;
_glEnableVertexAttribArray(($66|0));
- $67 = HEAP32[(17116)>>2]|0;
+ $67 = HEAP32[(17076)>>2]|0;
_glVertexAttribPointer(($67|0),3,5126,0,0,(0|0));
- _glGenBuffers(1,((18300)|0));
- $68 = HEAP32[(18300)>>2]|0;
+ _glGenBuffers(1,((17060)|0));
+ $68 = HEAP32[(17060)>>2]|0;
_glBindBuffer(34962,($68|0));
- $69 = HEAP32[(18284)>>2]|0;
+ $69 = HEAP32[(17044)>>2]|0;
_glBufferData(34962,24576,($69|0),35048);
- $70 = HEAP32[(17136)>>2]|0;
+ $70 = HEAP32[(17096)>>2]|0;
_glEnableVertexAttribArray(($70|0));
- $71 = HEAP32[(17136)>>2]|0;
+ $71 = HEAP32[(17096)>>2]|0;
_glVertexAttribPointer(($71|0),4,5121,1,0,(0|0));
- $72 = HEAP32[4256]|0;
+ $72 = HEAP32[4282]|0;
$73 = ($72|0)==(0);
if ($73) {
- $75 = HEAP32[(18296)>>2]|0;
- $76 = HEAP32[(18300)>>2]|0;
+ $75 = HEAP32[(17056)>>2]|0;
+ $76 = HEAP32[(17060)>>2]|0;
HEAP32[$vararg_buffer10>>2] = $75;
$vararg_ptr13 = ((($vararg_buffer10)) + 4|0);
HEAP32[$vararg_ptr13>>2] = $76;
- _TraceLog(0,6145,$vararg_buffer10);
+ _TraceLog(0,6694,$vararg_buffer10);
} else {
- $74 = HEAP32[(18292)>>2]|0;
+ $74 = HEAP32[(17052)>>2]|0;
HEAP32[$vararg_buffer7>>2] = $74;
- _TraceLog(0,6076,$vararg_buffer7);
+ _TraceLog(0,6625,$vararg_buffer7);
}
- $77 = HEAP32[4256]|0;
+ $77 = HEAP32[4282]|0;
$78 = ($77|0)==(0);
if (!($78)) {
- $79 = HEAP32[4257]|0;
- FUNCTION_TABLE_vii[$79 & 63](1,(18340));
- $80 = HEAP32[4258]|0;
- $81 = HEAP32[(18340)>>2]|0;
+ $79 = HEAP32[4656]|0;
+ FUNCTION_TABLE_vii[$79 & 63](1,(16812));
+ $80 = HEAP32[4283]|0;
+ $81 = HEAP32[(16812)>>2]|0;
FUNCTION_TABLE_vi[$80 & 31]($81);
}
- _glGenBuffers(1,((18344)|0));
- $82 = HEAP32[(18344)>>2]|0;
+ _glGenBuffers(1,((16816)|0));
+ $82 = HEAP32[(16816)>>2]|0;
_glBindBuffer(34962,($82|0));
- $83 = HEAP32[(18324)>>2]|0;
+ $83 = HEAP32[(16796)>>2]|0;
_glBufferData(34962,49152,($83|0),35048);
- $84 = HEAP32[(17116)>>2]|0;
+ $84 = HEAP32[(17076)>>2]|0;
_glEnableVertexAttribArray(($84|0));
- $85 = HEAP32[(17116)>>2]|0;
+ $85 = HEAP32[(17076)>>2]|0;
_glVertexAttribPointer(($85|0),3,5126,0,0,(0|0));
- _glGenBuffers(1,((18348)|0));
- $86 = HEAP32[(18348)>>2]|0;
+ _glGenBuffers(1,((16820)|0));
+ $86 = HEAP32[(16820)>>2]|0;
_glBindBuffer(34962,($86|0));
- $87 = HEAP32[(18328)>>2]|0;
+ $87 = HEAP32[(16800)>>2]|0;
_glBufferData(34962,32768,($87|0),35048);
- $88 = HEAP32[(17120)>>2]|0;
+ $88 = HEAP32[(17080)>>2]|0;
_glEnableVertexAttribArray(($88|0));
- $89 = HEAP32[(17120)>>2]|0;
+ $89 = HEAP32[(17080)>>2]|0;
_glVertexAttribPointer(($89|0),2,5126,0,0,(0|0));
- _glGenBuffers(1,((18352)|0));
- $90 = HEAP32[(18352)>>2]|0;
+ _glGenBuffers(1,((16824)|0));
+ $90 = HEAP32[(16824)>>2]|0;
_glBindBuffer(34962,($90|0));
- $91 = HEAP32[(18332)>>2]|0;
+ $91 = HEAP32[(16804)>>2]|0;
_glBufferData(34962,16384,($91|0),35048);
- $92 = HEAP32[(17136)>>2]|0;
+ $92 = HEAP32[(17096)>>2]|0;
_glEnableVertexAttribArray(($92|0));
- $93 = HEAP32[(17136)>>2]|0;
+ $93 = HEAP32[(17096)>>2]|0;
_glVertexAttribPointer(($93|0),4,5121,1,0,(0|0));
- _glGenBuffers(1,((18356)|0));
- $94 = HEAP32[(18356)>>2]|0;
+ _glGenBuffers(1,((16828)|0));
+ $94 = HEAP32[(16828)>>2]|0;
_glBindBuffer(34963,($94|0));
- $95 = HEAP32[(18336)>>2]|0;
+ $95 = HEAP32[(16808)>>2]|0;
_glBufferData(34963,12288,($95|0),35044);
- $96 = HEAP32[4256]|0;
+ $96 = HEAP32[4282]|0;
$97 = ($96|0)==(0);
if ($97) {
- $99 = HEAP32[(18344)>>2]|0;
- $100 = HEAP32[(18348)>>2]|0;
- $101 = HEAP32[(18352)>>2]|0;
- $102 = HEAP32[(18356)>>2]|0;
+ $99 = HEAP32[(16816)>>2]|0;
+ $100 = HEAP32[(16820)>>2]|0;
+ $101 = HEAP32[(16824)>>2]|0;
+ $102 = HEAP32[(16828)>>2]|0;
HEAP32[$vararg_buffer17>>2] = $99;
$vararg_ptr20 = ((($vararg_buffer17)) + 4|0);
HEAP32[$vararg_ptr20>>2] = $100;
@@ -12489,18 +14279,18 @@ function _LoadDefaultBuffers() {
HEAP32[$vararg_ptr21>>2] = $101;
$vararg_ptr22 = ((($vararg_buffer17)) + 12|0);
HEAP32[$vararg_ptr22>>2] = $102;
- _TraceLog(0,6291,$vararg_buffer17);
+ _TraceLog(0,6840,$vararg_buffer17);
} else {
- $98 = HEAP32[(18340)>>2]|0;
+ $98 = HEAP32[(16812)>>2]|0;
HEAP32[$vararg_buffer14>>2] = $98;
- _TraceLog(0,6226,$vararg_buffer14);
+ _TraceLog(0,6775,$vararg_buffer14);
}
- $103 = HEAP32[4256]|0;
+ $103 = HEAP32[4282]|0;
$104 = ($103|0)==(0);
if ($104) {
STACKTOP = sp;return;
}
- $105 = HEAP32[4258]|0;
+ $105 = HEAP32[4283]|0;
FUNCTION_TABLE_vi[$105 & 31](0);
STACKTOP = sp;return;
}
@@ -12537,10 +14327,10 @@ function _LoadShaderProgram($0,$1) {
$9 = ($8|0)==(1);
if ($9) {
HEAP32[$vararg_buffer4>>2] = $6;
- _TraceLog(0,7624,$vararg_buffer4);
+ _TraceLog(0,8173,$vararg_buffer4);
} else {
HEAP32[$vararg_buffer>>2] = $6;
- _TraceLog(2,7572,$vararg_buffer);
+ _TraceLog(1,8121,$vararg_buffer);
HEAP32[$vararg_buffer>>2] = 0;
_glGetShaderiv(($6|0),35716,($vararg_buffer|0));
$10 = HEAP32[$vararg_buffer>>2]|0;
@@ -12550,7 +14340,7 @@ function _LoadShaderProgram($0,$1) {
$13 = HEAP32[$vararg_buffer>>2]|0;
_glGetShaderInfoLog(($6|0),($13|0),($5|0),($12|0));
HEAP32[$vararg_buffer1>>2] = $12;
- _TraceLog(0,7621,$vararg_buffer1);
+ _TraceLog(0,8170,$vararg_buffer1);
_llvm_stackrestore(($11|0));
}
_glCompileShader(($7|0));
@@ -12559,10 +14349,10 @@ function _LoadShaderProgram($0,$1) {
$15 = ($14|0)==(1);
if ($15) {
HEAP32[$vararg_buffer13>>2] = $7;
- _TraceLog(0,7725,$vararg_buffer13);
+ _TraceLog(0,8274,$vararg_buffer13);
} else {
HEAP32[$vararg_buffer7>>2] = $7;
- _TraceLog(2,7674,$vararg_buffer7);
+ _TraceLog(1,8223,$vararg_buffer7);
HEAP32[$vararg_buffer7>>2] = 0;
_glGetShaderiv(($7|0),35716,($vararg_buffer7|0));
$16 = HEAP32[$vararg_buffer7>>2]|0;
@@ -12572,25 +14362,25 @@ function _LoadShaderProgram($0,$1) {
$19 = HEAP32[$vararg_buffer7>>2]|0;
_glGetShaderInfoLog(($7|0),($19|0),($5|0),($18|0));
HEAP32[$vararg_buffer10>>2] = $18;
- _TraceLog(0,7621,$vararg_buffer10);
+ _TraceLog(0,8170,$vararg_buffer10);
_llvm_stackrestore(($17|0));
}
$20 = (_glCreateProgram()|0);
_glAttachShader(($20|0),($6|0));
_glAttachShader(($20|0),($7|0));
- _glBindAttribLocation(($20|0),0,(7416|0));
- _glBindAttribLocation(($20|0),1,(7431|0));
- _glBindAttribLocation(($20|0),2,(7462|0));
- _glBindAttribLocation(($20|0),3,(7489|0));
- _glBindAttribLocation(($20|0),4,(7475|0));
- _glBindAttribLocation(($20|0),5,(7446|0));
+ _glBindAttribLocation(($20|0),0,(7965|0));
+ _glBindAttribLocation(($20|0),1,(7980|0));
+ _glBindAttribLocation(($20|0),2,(8011|0));
+ _glBindAttribLocation(($20|0),3,(8038|0));
+ _glBindAttribLocation(($20|0),4,(8024|0));
+ _glBindAttribLocation(($20|0),5,(7995|0));
_glLinkProgram(($20|0));
_glGetProgramiv(($20|0),35714,($4|0));
$21 = HEAP32[$4>>2]|0;
$22 = ($21|0)==(0);
if ($22) {
HEAP32[$vararg_buffer16>>2] = $20;
- _TraceLog(2,7777,$vararg_buffer16);
+ _TraceLog(1,8326,$vararg_buffer16);
HEAP32[$vararg_buffer16>>2] = 0;
_glGetProgramiv(($20|0),35716,($vararg_buffer16|0));
$23 = HEAP32[$vararg_buffer16>>2]|0;
@@ -12600,7 +14390,7 @@ function _LoadShaderProgram($0,$1) {
$26 = HEAP32[$vararg_buffer16>>2]|0;
_glGetProgramInfoLog(($20|0),($26|0),($5|0),($25|0));
HEAP32[$vararg_buffer19>>2] = $25;
- _TraceLog(0,7621,$vararg_buffer19);
+ _TraceLog(0,8170,$vararg_buffer19);
_glDeleteProgram(($20|0));
_llvm_stackrestore(($24|0));
$$0 = 0;
@@ -12609,7 +14399,7 @@ function _LoadShaderProgram($0,$1) {
STACKTOP = sp;return ($$0|0);
} else {
HEAP32[$vararg_buffer22>>2] = $20;
- _TraceLog(0,7823,$vararg_buffer22);
+ _TraceLog(0,8372,$vararg_buffer22);
$$0 = $20;
_glDeleteShader(($6|0));
_glDeleteShader(($7|0));
@@ -12624,55 +14414,55 @@ function _LoadDefaultShaderLocations($0) {
var sp = 0;
sp = STACKTOP;
$1 = HEAP32[$0>>2]|0;
- $2 = (_glGetAttribLocation(($1|0),(7416|0))|0);
+ $2 = (_glGetAttribLocation(($1|0),(7965|0))|0);
$3 = ((($0)) + 4|0);
HEAP32[$3>>2] = $2;
$4 = HEAP32[$0>>2]|0;
- $5 = (_glGetAttribLocation(($4|0),(7431|0))|0);
+ $5 = (_glGetAttribLocation(($4|0),(7980|0))|0);
$6 = ((($0)) + 8|0);
HEAP32[$6>>2] = $5;
$7 = HEAP32[$0>>2]|0;
- $8 = (_glGetAttribLocation(($7|0),(7446|0))|0);
+ $8 = (_glGetAttribLocation(($7|0),(7995|0))|0);
$9 = ((($0)) + 12|0);
HEAP32[$9>>2] = $8;
$10 = HEAP32[$0>>2]|0;
- $11 = (_glGetAttribLocation(($10|0),(7462|0))|0);
+ $11 = (_glGetAttribLocation(($10|0),(8011|0))|0);
$12 = ((($0)) + 16|0);
HEAP32[$12>>2] = $11;
$13 = HEAP32[$0>>2]|0;
- $14 = (_glGetAttribLocation(($13|0),(7475|0))|0);
+ $14 = (_glGetAttribLocation(($13|0),(8024|0))|0);
$15 = ((($0)) + 20|0);
HEAP32[$15>>2] = $14;
$16 = HEAP32[$0>>2]|0;
- $17 = (_glGetAttribLocation(($16|0),(7489|0))|0);
+ $17 = (_glGetAttribLocation(($16|0),(8038|0))|0);
$18 = ((($0)) + 24|0);
HEAP32[$18>>2] = $17;
$19 = HEAP32[$0>>2]|0;
- $20 = (_glGetUniformLocation(($19|0),(7501|0))|0);
+ $20 = (_glGetUniformLocation(($19|0),(8050|0))|0);
$21 = ((($0)) + 28|0);
HEAP32[$21>>2] = $20;
$22 = HEAP32[$0>>2]|0;
- $23 = (_glGetUniformLocation(($22|0),(7511|0))|0);
+ $23 = (_glGetUniformLocation(($22|0),(8060|0))|0);
$24 = ((($0)) + 32|0);
HEAP32[$24>>2] = $23;
$25 = HEAP32[$0>>2]|0;
- $26 = (_glGetUniformLocation(($25|0),(7522|0))|0);
+ $26 = (_glGetUniformLocation(($25|0),(8071|0))|0);
$27 = ((($0)) + 36|0);
HEAP32[$27>>2] = $26;
$28 = HEAP32[$0>>2]|0;
- $29 = (_glGetUniformLocation(($28|0),(7533|0))|0);
+ $29 = (_glGetUniformLocation(($28|0),(8082|0))|0);
$30 = ((($0)) + 40|0);
HEAP32[$30>>2] = $29;
$31 = HEAP32[$0>>2]|0;
- $32 = (_glGetUniformLocation(($31|0),(7545|0))|0);
+ $32 = (_glGetUniformLocation(($31|0),(8094|0))|0);
$33 = ((($0)) + 44|0);
HEAP32[$33>>2] = $32;
$34 = HEAP32[$0>>2]|0;
- $35 = (_glGetUniformLocation(($34|0),(7554|0))|0);
+ $35 = (_glGetUniformLocation(($34|0),(8103|0))|0);
$36 = ((($0)) + 48|0);
HEAP32[$36>>2] = $35;
$37 = HEAP32[$0>>2]|0;
- $38 = (_glGetUniformLocation(($37|0),(7563|0))|0);
+ $38 = (_glGetUniformLocation(($37|0),(8112|0))|0);
$39 = ((($0)) + 52|0);
HEAP32[$39>>2] = $38;
return;
@@ -12681,9 +14471,9 @@ function _IsMouseButtonPressed($0) {
$0 = $0|0;
var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0;
sp = STACKTOP;
- $1 = (19589 + ($0)|0);
+ $1 = (19733 + ($0)|0);
$2 = HEAP8[$1>>0]|0;
- $3 = (19592 + ($0)|0);
+ $3 = (19736 + ($0)|0);
$4 = HEAP8[$3>>0]|0;
$5 = ($2<<24>>24)!=($4<<24>>24);
$6 = ($2<<24>>24)==(1);
@@ -12695,9 +14485,9 @@ function _IsMouseButtonReleased($0) {
$0 = $0|0;
var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0;
sp = STACKTOP;
- $1 = (19589 + ($0)|0);
+ $1 = (19733 + ($0)|0);
$2 = HEAP8[$1>>0]|0;
- $3 = (19592 + ($0)|0);
+ $3 = (19736 + ($0)|0);
$4 = HEAP8[$3>>0]|0;
$5 = ($2<<24>>24)!=($4<<24>>24);
$6 = ($2<<24>>24)==(0);
@@ -12718,21 +14508,10 @@ function _CloseWindow() {
$vararg_buffer = sp;
_UnloadDefaultFont();
_rlglClose();
- $0 = HEAP32[4175]|0;
+ $0 = HEAP32[4687]|0;
_glfwDestroyWindow(($0|0));
_glfwTerminate();
- _TraceLog(0,8135,$vararg_buffer);
- STACKTOP = sp;return;
-}
-function _UnloadDefaultFont() {
- var $$byval_copy = 0, $0 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
- $$byval_copy = sp;
- ;HEAP32[$$byval_copy>>2]=HEAP32[16740>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[16740+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[16740+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[16740+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[16740+16>>2]|0;
- _UnloadTexture($$byval_copy);
- $0 = HEAP32[(16768)>>2]|0;
- _free($0);
+ _TraceLog(0,8667,$vararg_buffer);
STACKTOP = sp;return;
}
function _rlglClose() {
@@ -12742,11 +14521,11 @@ function _rlglClose() {
$vararg_buffer = sp;
_UnloadDefaultShader();
_UnloadDefaultBuffers();
- _glDeleteTextures(1,(17052|0));
- $0 = HEAP32[4263]|0;
+ _glDeleteTextures(1,(16968|0));
+ $0 = HEAP32[4242]|0;
HEAP32[$vararg_buffer>>2] = $0;
- _TraceLog(0,8162,$vararg_buffer);
- $1 = HEAP32[4293]|0;
+ _TraceLog(0,8694,$vararg_buffer);
+ $1 = HEAP32[4243]|0;
_free($1);
STACKTOP = sp;return;
}
@@ -12754,17 +14533,17 @@ function _UnloadDefaultShader() {
var $0 = 0, label = 0, sp = 0;
sp = STACKTOP;
_glUseProgram(0);
- $0 = HEAP32[4264]|0;
+ $0 = HEAP32[4657]|0;
_glDeleteProgram(($0|0));
return;
}
function _UnloadDefaultBuffers() {
var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $0 = HEAP32[4256]|0;
+ $0 = HEAP32[4282]|0;
$1 = ($0|0)==(0);
if (!($1)) {
- $2 = HEAP32[4258]|0;
+ $2 = HEAP32[4283]|0;
FUNCTION_TABLE_vi[$2 & 31](0);
}
_glDisableVertexAttribArray(0);
@@ -12773,144 +14552,60 @@ function _UnloadDefaultBuffers() {
_glDisableVertexAttribArray(3);
_glBindBuffer(34962,0);
_glBindBuffer(34963,0);
- _glDeleteBuffers(1,((18248)|0));
- _glDeleteBuffers(1,((18252)|0));
- _glDeleteBuffers(1,((18296)|0));
- _glDeleteBuffers(1,((18300)|0));
- _glDeleteBuffers(1,((18344)|0));
- _glDeleteBuffers(1,((18348)|0));
- _glDeleteBuffers(1,((18352)|0));
- _glDeleteBuffers(1,((18356)|0));
- $3 = HEAP32[4256]|0;
+ _glDeleteBuffers(1,((17008)|0));
+ _glDeleteBuffers(1,((17012)|0));
+ _glDeleteBuffers(1,((17056)|0));
+ _glDeleteBuffers(1,((17060)|0));
+ _glDeleteBuffers(1,((16816)|0));
+ _glDeleteBuffers(1,((16820)|0));
+ _glDeleteBuffers(1,((16824)|0));
+ _glDeleteBuffers(1,((16828)|0));
+ $3 = HEAP32[4282]|0;
$4 = ($3|0)==(0);
if (!($4)) {
- $5 = HEAP32[4259]|0;
- FUNCTION_TABLE_vii[$5 & 63](1,(18244));
- $6 = HEAP32[4259]|0;
- FUNCTION_TABLE_vii[$6 & 63](1,(18292));
- $7 = HEAP32[4259]|0;
- FUNCTION_TABLE_vii[$7 & 63](1,(18340));
+ $5 = HEAP32[4671]|0;
+ FUNCTION_TABLE_vii[$5 & 63](1,(17004));
+ $6 = HEAP32[4671]|0;
+ FUNCTION_TABLE_vii[$6 & 63](1,(17052));
+ $7 = HEAP32[4671]|0;
+ FUNCTION_TABLE_vii[$7 & 63](1,(16812));
}
- $8 = HEAP32[(18228)>>2]|0;
+ $8 = HEAP32[(16988)>>2]|0;
_free($8);
- $9 = HEAP32[(18236)>>2]|0;
+ $9 = HEAP32[(16996)>>2]|0;
_free($9);
- $10 = HEAP32[(18276)>>2]|0;
+ $10 = HEAP32[(17036)>>2]|0;
_free($10);
- $11 = HEAP32[(18284)>>2]|0;
+ $11 = HEAP32[(17044)>>2]|0;
_free($11);
- $12 = HEAP32[(18324)>>2]|0;
+ $12 = HEAP32[(16796)>>2]|0;
_free($12);
- $13 = HEAP32[(18328)>>2]|0;
+ $13 = HEAP32[(16800)>>2]|0;
_free($13);
- $14 = HEAP32[(18332)>>2]|0;
+ $14 = HEAP32[(16804)>>2]|0;
_free($14);
- $15 = HEAP32[(18336)>>2]|0;
+ $15 = HEAP32[(16808)>>2]|0;
_free($15);
return;
}
-function _UnloadTexture($0) {
- $0 = $0|0;
- var $1 = 0, $2 = 0, $3 = 0, $vararg_buffer = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
- $vararg_buffer = sp;
- $1 = HEAP32[$0>>2]|0;
- $2 = ($1|0)==(0);
- if ($2) {
- STACKTOP = sp;return;
- }
- _rlDeleteTextures($1);
- $3 = HEAP32[$0>>2]|0;
- HEAP32[$vararg_buffer>>2] = $3;
- _TraceLog(0,8227,$vararg_buffer);
- STACKTOP = sp;return;
-}
-function _rlDeleteTextures($0) {
- $0 = $0|0;
- var $1 = 0, $2 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
- $1 = sp;
- HEAP32[$1>>2] = $0;
- $2 = ($0|0)==(0);
- if (!($2)) {
- _glDeleteTextures(1,($1|0));
- }
- STACKTOP = sp;return;
-}
function _BeginDrawing() {
var $0 = 0.0, $1 = 0.0, $2 = 0.0, $downscaleView$byval_copy = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
$downscaleView$byval_copy = sp;
$0 = (+_GetTime());
- HEAPF64[2069] = $0;
- $1 = +HEAPF64[2052];
+ HEAPF64[2079] = $0;
+ $1 = +HEAPF64[2078];
$2 = $0 - $1;
- HEAPF64[2070] = $2;
- HEAPF64[2052] = $0;
+ HEAPF64[2080] = $2;
+ HEAPF64[2078] = $0;
_rlClearScreenBuffers();
_rlLoadIdentity();
- dest=$downscaleView$byval_copy; src=16796; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$downscaleView$byval_copy; src=18788; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
(_MatrixToFloat($downscaleView$byval_copy)|0);
- _rlMultMatrixf(18368);
+ _rlMultMatrixf(17136);
STACKTOP = sp;return;
}
-function _MatrixToFloat($0) {
- $0 = $0|0;
- var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
- var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $1 = HEAP32[$0>>2]|0;
- HEAP32[4592] = $1;
- $2 = ((($0)) + 4|0);
- $3 = HEAP32[$2>>2]|0;
- HEAP32[(18372)>>2] = $3;
- $4 = ((($0)) + 8|0);
- $5 = HEAP32[$4>>2]|0;
- HEAP32[(18376)>>2] = $5;
- $6 = ((($0)) + 12|0);
- $7 = HEAP32[$6>>2]|0;
- HEAP32[(18380)>>2] = $7;
- $8 = ((($0)) + 16|0);
- $9 = HEAP32[$8>>2]|0;
- HEAP32[(18384)>>2] = $9;
- $10 = ((($0)) + 20|0);
- $11 = HEAP32[$10>>2]|0;
- HEAP32[(18388)>>2] = $11;
- $12 = ((($0)) + 24|0);
- $13 = HEAP32[$12>>2]|0;
- HEAP32[(18392)>>2] = $13;
- $14 = ((($0)) + 28|0);
- $15 = HEAP32[$14>>2]|0;
- HEAP32[(18396)>>2] = $15;
- $16 = ((($0)) + 32|0);
- $17 = HEAP32[$16>>2]|0;
- HEAP32[(18400)>>2] = $17;
- $18 = ((($0)) + 36|0);
- $19 = HEAP32[$18>>2]|0;
- HEAP32[(18404)>>2] = $19;
- $20 = ((($0)) + 40|0);
- $21 = HEAP32[$20>>2]|0;
- HEAP32[(18408)>>2] = $21;
- $22 = ((($0)) + 44|0);
- $23 = HEAP32[$22>>2]|0;
- HEAP32[(18412)>>2] = $23;
- $24 = ((($0)) + 48|0);
- $25 = HEAP32[$24>>2]|0;
- HEAP32[(18416)>>2] = $25;
- $26 = ((($0)) + 52|0);
- $27 = HEAP32[$26>>2]|0;
- HEAP32[(18420)>>2] = $27;
- $28 = ((($0)) + 56|0);
- $29 = HEAP32[$28>>2]|0;
- HEAP32[(18424)>>2] = $29;
- $30 = ((($0)) + 60|0);
- $31 = HEAP32[$30>>2]|0;
- HEAP32[(18428)>>2] = $31;
- return (18368|0);
-}
function _rlMultMatrixf($0) {
$0 = $0|0;
var $$byval_copy = 0, $$byval_copy1 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
@@ -12984,7 +14679,7 @@ function _rlMultMatrixf($0) {
$47 = ((($0)) + 60|0);
$48 = HEAP32[$47>>2]|0;
HEAP32[$46>>2] = $48;
- $49 = HEAP32[4222]|0;
+ $49 = HEAP32[4648]|0;
dest=$$byval_copy; src=$49; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
dest=$$byval_copy1; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixMultiply($2,$$byval_copy,$$byval_copy1);
@@ -12998,15 +14693,15 @@ function _EndDrawing() {
_SwapBuffers();
_PollInputEvents();
$0 = (+_GetTime());
- HEAPF64[2069] = $0;
- $1 = +HEAPF64[2052];
+ HEAPF64[2079] = $0;
+ $1 = +HEAPF64[2078];
$2 = $0 - $1;
- HEAPF64[2071] = $2;
- HEAPF64[2052] = $0;
- $3 = +HEAPF64[2070];
+ HEAPF64[2081] = $2;
+ HEAPF64[2078] = $0;
+ $3 = +HEAPF64[2080];
$4 = $2 + $3;
- HEAPF64[2072] = $4;
- $5 = +HEAPF64[2049];
+ HEAPF64[2064] = $4;
+ $5 = +HEAPF64[2075];
$6 = $4 < $5;
if (!($6)) {
return;
@@ -13016,26 +14711,19 @@ function _EndDrawing() {
$9 = $8;
_Wait($9);
$10 = (+_GetTime());
- HEAPF64[2069] = $10;
- $11 = +HEAPF64[2052];
+ HEAPF64[2079] = $10;
+ $11 = +HEAPF64[2078];
$12 = $10 - $11;
- HEAPF64[2052] = $10;
- $13 = +HEAPF64[2072];
+ HEAPF64[2078] = $10;
+ $13 = +HEAPF64[2064];
$14 = $12 + $13;
- HEAPF64[2072] = $14;
- return;
-}
-function _rlglDraw() {
- var label = 0, sp = 0;
- sp = STACKTOP;
- _UpdateDefaultBuffers();
- _DrawDefaultBuffers();
+ HEAPF64[2064] = $14;
return;
}
function _SwapBuffers() {
var $0 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $0 = HEAP32[4175]|0;
+ $0 = HEAP32[4687]|0;
_glfwSwapBuffers(($0|0));
return;
}
@@ -13049,22 +14737,22 @@ function _PollInputEvents() {
$1 = sp + 1432|0;
$2 = sp;
_UpdateGestures();
- HEAP32[751] = -1;
HEAP32[753] = -1;
- HEAP32[4608] = 0;
- $3 = HEAP32[4175]|0;
+ HEAP32[755] = -1;
+ HEAP32[4723] = 0;
+ $3 = HEAP32[4687]|0;
_glfwGetCursorPos(($3|0),($0|0),($1|0));
$4 = +HEAPF64[$0>>3];
$5 = $4;
- HEAPF32[4096] = $5;
+ HEAPF32[4148] = $5;
$6 = +HEAPF64[$1>>3];
$7 = $6;
- HEAPF32[(16388)>>2] = $7;
- _memcpy((20107|0),(19595|0),512)|0;
- ;HEAP8[19592>>0]=HEAP8[19589>>0]|0;HEAP8[19592+1>>0]=HEAP8[19589+1>>0]|0;HEAP8[19592+2>>0]=HEAP8[19589+2>>0]|0;
- $8 = HEAP32[4591]|0;
- HEAP32[4178] = $8;
- HEAP32[4591] = 0;
+ HEAPF32[(16596)>>2] = $7;
+ _memcpy((20251|0),(19739|0),512)|0;
+ ;HEAP8[19736>>0]=HEAP8[19733>>0]|0;HEAP8[19736+1>>0]=HEAP8[19733+1>>0]|0;HEAP8[19736+2>>0]=HEAP8[19733+2>>0]|0;
+ $8 = HEAP32[4722]|0;
+ HEAP32[4688] = $8;
+ HEAP32[4722] = 0;
$9 = (_emscripten_get_num_gamepads()|0);
$10 = ($9|0)>(0);
if (!($10)) {
@@ -13074,8 +14762,8 @@ function _PollInputEvents() {
$12 = ((($2)) + 8|0);
$$05160 = 0;
while(1) {
- $scevgep = (20619 + ($$05160<<5)|0);
- $scevgep67 = (20747 + ($$05160<<5)|0);
+ $scevgep = (20763 + ($$05160<<5)|0);
+ $scevgep67 = (20891 + ($$05160<<5)|0);
dest=$scevgep; src=$scevgep67; stop=dest+32|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0));
$13 = (_emscripten_get_gamepad_status(($$05160|0),($2|0))|0);
$14 = ($13|0)==(0);
@@ -13089,10 +14777,10 @@ function _PollInputEvents() {
$21 = (((($2)) + 1040|0) + ($$04857<<2)|0);
$22 = HEAP32[$21>>2]|0;
$23 = ($22|0)==(1);
- $24 = ((20747 + ($$05160<<5)|0) + ($$04857)|0);
+ $24 = ((20891 + ($$05160<<5)|0) + ($$04857)|0);
if ($23) {
HEAP8[$24>>0] = 1;
- HEAP32[753] = $$04857;
+ HEAP32[755] = $$04857;
} else {
HEAP8[$24>>0] = 0;
}
@@ -13116,7 +14804,7 @@ function _PollInputEvents() {
$29 = (((($2)) + 16|0) + ($$058<<3)|0);
$30 = +HEAPF64[$29>>3];
$31 = $30;
- $32 = ((18436 + ($$05160<<5)|0) + ($$058<<2)|0);
+ $32 = ((18896 + ($$05160<<5)|0) + ($$058<<2)|0);
HEAPF32[$32>>2] = $31;
$33 = (($$058) + 1)|0;
$34 = ($33|0)<($20|0);
@@ -13132,7 +14820,7 @@ function _PollInputEvents() {
} else {
$$lcssa = $18;
}
- HEAP32[4608] = $$lcssa;
+ HEAP32[4723] = $$lcssa;
}
$37 = (($$05160) + 1)|0;
$38 = ($37|0)<($9|0);
@@ -13168,360 +14856,6 @@ function _Wait($0) {
}
return;
}
-function _UpdateDefaultBuffers() {
- var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0;
- var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
- var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $0 = HEAP32[4554]|0;
- $1 = ($0|0)>(0);
- if ($1) {
- $2 = HEAP32[4256]|0;
- $3 = ($2|0)==(0);
- if (!($3)) {
- $4 = HEAP32[4258]|0;
- $5 = HEAP32[(18244)>>2]|0;
- FUNCTION_TABLE_vi[$4 & 31]($5);
- }
- $6 = HEAP32[(18248)>>2]|0;
- _glBindBuffer(34962,($6|0));
- $7 = HEAP32[4554]|0;
- $8 = ($7*12)|0;
- $9 = HEAP32[(18228)>>2]|0;
- _glBufferSubData(34962,0,($8|0),($9|0));
- $10 = HEAP32[(18252)>>2]|0;
- _glBindBuffer(34962,($10|0));
- $11 = HEAP32[(18224)>>2]|0;
- $12 = $11 << 2;
- $13 = HEAP32[(18236)>>2]|0;
- _glBufferSubData(34962,0,($12|0),($13|0));
- }
- $14 = HEAP32[4566]|0;
- $15 = ($14|0)>(0);
- if ($15) {
- $16 = HEAP32[4256]|0;
- $17 = ($16|0)==(0);
- if (!($17)) {
- $18 = HEAP32[4258]|0;
- $19 = HEAP32[(18292)>>2]|0;
- FUNCTION_TABLE_vi[$18 & 31]($19);
- }
- $20 = HEAP32[(18296)>>2]|0;
- _glBindBuffer(34962,($20|0));
- $21 = HEAP32[4566]|0;
- $22 = ($21*12)|0;
- $23 = HEAP32[(18276)>>2]|0;
- _glBufferSubData(34962,0,($22|0),($23|0));
- $24 = HEAP32[(18300)>>2]|0;
- _glBindBuffer(34962,($24|0));
- $25 = HEAP32[(18272)>>2]|0;
- $26 = $25 << 2;
- $27 = HEAP32[(18284)>>2]|0;
- _glBufferSubData(34962,0,($26|0),($27|0));
- }
- $28 = HEAP32[4578]|0;
- $29 = ($28|0)>(0);
- if ($29) {
- $30 = HEAP32[4256]|0;
- $31 = ($30|0)==(0);
- if (!($31)) {
- $32 = HEAP32[4258]|0;
- $33 = HEAP32[(18340)>>2]|0;
- FUNCTION_TABLE_vi[$32 & 31]($33);
- }
- $34 = HEAP32[(18344)>>2]|0;
- _glBindBuffer(34962,($34|0));
- $35 = HEAP32[4578]|0;
- $36 = ($35*12)|0;
- $37 = HEAP32[(18324)>>2]|0;
- _glBufferSubData(34962,0,($36|0),($37|0));
- $38 = HEAP32[(18348)>>2]|0;
- _glBindBuffer(34962,($38|0));
- $39 = HEAP32[4578]|0;
- $40 = $39 << 3;
- $41 = HEAP32[(18328)>>2]|0;
- _glBufferSubData(34962,0,($40|0),($41|0));
- $42 = HEAP32[(18352)>>2]|0;
- _glBindBuffer(34962,($42|0));
- $43 = HEAP32[4578]|0;
- $44 = $43 << 2;
- $45 = HEAP32[(18332)>>2]|0;
- _glBufferSubData(34962,0,($44|0),($45|0));
- }
- $46 = HEAP32[4256]|0;
- $47 = ($46|0)==(0);
- if ($47) {
- return;
- }
- $48 = HEAP32[4258]|0;
- FUNCTION_TABLE_vi[$48 & 31](0);
- return;
-}
-function _DrawDefaultBuffers() {
- var $$ = 0, $$02830 = 0, $$02932 = 0, $$031 = 0, $$byval_copy2 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0;
- var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0;
- var $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0;
- var $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0;
- var $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $modelview$byval_copy = 0;
- var $or$cond = 0, $or$cond3 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 320|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(320|0);
- $$byval_copy2 = sp + 256|0;
- $modelview$byval_copy = sp + 192|0;
- $0 = sp + 128|0;
- $1 = sp + 64|0;
- $2 = sp;
- dest=$0; src=16892; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- dest=$1; src=16956; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $3 = HEAP32[4641]|0;
- $4 = ($3|0)!=(0);
- $$ = $4 ? 2 : 1;
- $$02932 = 0;
- while(1) {
- if ($4) {
- dest=$modelview$byval_copy; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- dest=$$byval_copy2; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _SetStereoView($$02932,$modelview$byval_copy,$$byval_copy2);
- }
- $8 = HEAP32[4554]|0;
- $9 = ($8|0)>(0);
- $10 = HEAP32[4566]|0;
- $11 = ($10|0)>(0);
- $or$cond = $9 | $11;
- $12 = HEAP32[4578]|0;
- $13 = ($12|0)>(0);
- $or$cond3 = $or$cond | $13;
- if ($or$cond3) {
- $14 = HEAP32[4278]|0;
- _glUseProgram(($14|0));
- dest=$modelview$byval_copy; src=16956; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- dest=$$byval_copy2; src=16892; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixMultiply($2,$modelview$byval_copy,$$byval_copy2);
- $15 = HEAP32[(17140)>>2]|0;
- dest=$$byval_copy2; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $16 = (_MatrixToFloat($$byval_copy2)|0);
- _glUniformMatrix4fv(($15|0),1,0,($16|0));
- $17 = HEAP32[(17144)>>2]|0;
- _glUniform4f(($17|0),1.0,1.0,1.0,1.0);
- $18 = HEAP32[(17156)>>2]|0;
- _glUniform1i(($18|0),0);
- }
- $19 = HEAP32[4554]|0;
- $20 = ($19|0)>(0);
- if ($20) {
- $21 = HEAP32[4263]|0;
- _glBindTexture(3553,($21|0));
- $22 = HEAP32[4256]|0;
- $23 = ($22|0)==(0);
- if ($23) {
- $26 = HEAP32[(18248)>>2]|0;
- _glBindBuffer(34962,($26|0));
- $27 = HEAP32[(17116)>>2]|0;
- _glVertexAttribPointer(($27|0),3,5126,0,0,(0|0));
- $28 = HEAP32[(17116)>>2]|0;
- _glEnableVertexAttribArray(($28|0));
- $29 = HEAP32[(18252)>>2]|0;
- _glBindBuffer(34962,($29|0));
- $30 = HEAP32[(17136)>>2]|0;
- _glVertexAttribPointer(($30|0),4,5121,1,0,(0|0));
- $31 = HEAP32[(17136)>>2]|0;
- _glEnableVertexAttribArray(($31|0));
- } else {
- $24 = HEAP32[4258]|0;
- $25 = HEAP32[(18244)>>2]|0;
- FUNCTION_TABLE_vi[$24 & 31]($25);
- }
- $32 = HEAP32[4554]|0;
- _glDrawArrays(1,0,($32|0));
- $33 = HEAP32[4256]|0;
- $34 = ($33|0)==(0);
- if ($34) {
- _glBindBuffer(34962,0);
- }
- _glBindTexture(3553,0);
- }
- $35 = HEAP32[4566]|0;
- $36 = ($35|0)>(0);
- if ($36) {
- $37 = HEAP32[4263]|0;
- _glBindTexture(3553,($37|0));
- $38 = HEAP32[4256]|0;
- $39 = ($38|0)==(0);
- if ($39) {
- $42 = HEAP32[(18296)>>2]|0;
- _glBindBuffer(34962,($42|0));
- $43 = HEAP32[(17116)>>2]|0;
- _glVertexAttribPointer(($43|0),3,5126,0,0,(0|0));
- $44 = HEAP32[(17116)>>2]|0;
- _glEnableVertexAttribArray(($44|0));
- $45 = HEAP32[(18300)>>2]|0;
- _glBindBuffer(34962,($45|0));
- $46 = HEAP32[(17136)>>2]|0;
- _glVertexAttribPointer(($46|0),4,5121,1,0,(0|0));
- $47 = HEAP32[(17136)>>2]|0;
- _glEnableVertexAttribArray(($47|0));
- } else {
- $40 = HEAP32[4258]|0;
- $41 = HEAP32[(18292)>>2]|0;
- FUNCTION_TABLE_vi[$40 & 31]($41);
- }
- $48 = HEAP32[4566]|0;
- _glDrawArrays(4,0,($48|0));
- $49 = HEAP32[4256]|0;
- $50 = ($49|0)==(0);
- if ($50) {
- _glBindBuffer(34962,0);
- }
- _glBindTexture(3553,0);
- }
- $51 = HEAP32[4578]|0;
- $52 = ($51|0)>(0);
- if ($52) {
- $53 = HEAP32[4256]|0;
- $54 = ($53|0)==(0);
- if ($54) {
- $57 = HEAP32[(18344)>>2]|0;
- _glBindBuffer(34962,($57|0));
- $58 = HEAP32[(17116)>>2]|0;
- _glVertexAttribPointer(($58|0),3,5126,0,0,(0|0));
- $59 = HEAP32[(17116)>>2]|0;
- _glEnableVertexAttribArray(($59|0));
- $60 = HEAP32[(18348)>>2]|0;
- _glBindBuffer(34962,($60|0));
- $61 = HEAP32[(17120)>>2]|0;
- _glVertexAttribPointer(($61|0),2,5126,0,0,(0|0));
- $62 = HEAP32[(17120)>>2]|0;
- _glEnableVertexAttribArray(($62|0));
- $63 = HEAP32[(18352)>>2]|0;
- _glBindBuffer(34962,($63|0));
- $64 = HEAP32[(17136)>>2]|0;
- _glVertexAttribPointer(($64|0),4,5121,1,0,(0|0));
- $65 = HEAP32[(17136)>>2]|0;
- _glEnableVertexAttribArray(($65|0));
- $66 = HEAP32[(18356)>>2]|0;
- _glBindBuffer(34963,($66|0));
- } else {
- $55 = HEAP32[4258]|0;
- $56 = HEAP32[(18340)>>2]|0;
- FUNCTION_TABLE_vi[$55 & 31]($56);
- }
- $67 = HEAP32[4294]|0;
- $68 = ($67|0)>(0);
- if ($68) {
- $$02830 = 0;$$031 = 0;
- while(1) {
- $71 = HEAP32[4293]|0;
- $72 = (($71) + (($$031*144)|0)|0);
- $73 = HEAP32[$72>>2]|0;
- $74 = (($73|0) / 4)&-1;
- $75 = ($74*6)|0;
- $76 = (((($71) + (($$031*144)|0)|0)) + 8|0);
- $77 = HEAP32[$76>>2]|0;
- _glBindTexture(3553,($77|0));
- $78 = $$02830 << 1;
- $79 = $78;
- _glDrawElements(4,($75|0),5123,($79|0));
- $80 = HEAP32[4293]|0;
- $81 = (($80) + (($$031*144)|0)|0);
- $82 = HEAP32[$81>>2]|0;
- $83 = (($82|0) / 4)&-1;
- $84 = ($83*6)|0;
- $85 = (($84) + ($$02830))|0;
- $86 = (($$031) + 1)|0;
- $87 = HEAP32[4294]|0;
- $88 = ($86|0)<($87|0);
- if ($88) {
- $$02830 = $85;$$031 = $86;
- } else {
- break;
- }
- }
- }
- $69 = HEAP32[4256]|0;
- $70 = ($69|0)==(0);
- if ($70) {
- _glBindBuffer(34962,0);
- _glBindBuffer(34963,0);
- }
- _glBindTexture(3553,0);
- }
- $89 = HEAP32[4256]|0;
- $90 = ($89|0)==(0);
- if (!($90)) {
- $91 = HEAP32[4258]|0;
- FUNCTION_TABLE_vi[$91 & 31](0);
- }
- _glUseProgram(0);
- $92 = (($$02932) + 1)|0;
- $93 = ($92|0)<($$|0);
- if ($93) {
- $$02932 = $92;
- } else {
- break;
- }
- }
- HEAP32[4294] = 1;
- $5 = HEAP32[4263]|0;
- $6 = HEAP32[4293]|0;
- $7 = ((($6)) + 8|0);
- HEAP32[$7>>2] = $5;
- HEAP32[$6>>2] = 0;
- HEAP32[4554] = 0;
- HEAP32[(18224)>>2] = 0;
- HEAP32[4566] = 0;
- HEAP32[(18272)>>2] = 0;
- HEAP32[4578] = 0;
- HEAP32[(18316)>>2] = 0;
- HEAP32[(18320)>>2] = 0;
- HEAPF32[754] = -1.0;
- dest=16892; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- dest=16956; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- STACKTOP = sp;return;
-}
-function _SetStereoView($0,$1,$2) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- var $$byval_copy = 0, $$byval_copy3 = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
- $$byval_copy3 = sp + 192|0;
- $$byval_copy = sp + 64|0;
- $3 = sp;
- $4 = sp + 128|0;
- dest=$3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $5 = HEAP32[4552]|0;
- $6 = Math_imul($5, $0)|0;
- $7 = (($6|0) / 2)&-1;
- $8 = (($5|0) / 2)&-1;
- $9 = HEAP32[4553]|0;
- _rlViewport($7,0,$8,$9);
- $10 = (18796 + ($0<<6)|0);
- dest=$$byval_copy; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- dest=$$byval_copy3; src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixMultiply($4,$$byval_copy,$$byval_copy3);
- $11 = (18668 + ($0<<6)|0);
- dest=$3; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- dest=$$byval_copy3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _SetMatrixModelview($$byval_copy3);
- dest=$$byval_copy3; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _SetMatrixProjection($$byval_copy3);
- STACKTOP = sp;return;
-}
-function _SetMatrixModelview($0) {
- $0 = $0|0;
- var dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- dest=16956; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- return;
-}
-function _SetMatrixProjection($0) {
- $0 = $0|0;
- var dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- dest=16892; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- return;
-}
function _Begin3dMode($0) {
$0 = $0|0;
var $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy3 = 0, $1 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0;
@@ -13536,9 +14870,9 @@ function _Begin3dMode($0) {
_rlMatrixMode(5889);
_rlPushMatrix();
_rlLoadIdentity();
- $2 = HEAP32[4177]|0;
+ $2 = HEAP32[4690]|0;
$3 = (+($2|0));
- $4 = HEAP32[4176]|0;
+ $4 = HEAP32[4691]|0;
$5 = (+($4|0));
$6 = $3 / $5;
$7 = ((($0)) + 36|0);
@@ -13563,37 +14897,10 @@ function _Begin3dMode($0) {
_MatrixLookAt($1,$$byval_copy,$$byval_copy1,$$byval_copy3);
dest=$$byval_copy3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
(_MatrixToFloat($$byval_copy3)|0);
- _rlMultMatrixf(18368);
+ _rlMultMatrixf(17136);
_rlEnableDepthTest();
STACKTOP = sp;return;
}
-function _rlPushMatrix() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $vararg_buffer = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
- $vararg_buffer = sp;
- $0 = HEAP32[4731]|0;
- $1 = ($0|0)==(15);
- if ($1) {
- HEAP32[$vararg_buffer>>2] = 16;
- _TraceLog(1,8277,$vararg_buffer);
- }
- $2 = HEAP32[4731]|0;
- $3 = (17184 + ($2<<6)|0);
- $4 = HEAP32[4222]|0;
- dest=$3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _rlLoadIdentity();
- $5 = HEAP32[4731]|0;
- $6 = (($5) + 1)|0;
- HEAP32[4731] = $6;
- $7 = HEAP32[4255]|0;
- $8 = ($7|0)==(5888);
- if (!($8)) {
- STACKTOP = sp;return;
- }
- HEAP32[4732] = 1;
- STACKTOP = sp;return;
-}
function _rlFrustum($0,$1,$2,$3,$4,$5) {
$0 = +$0;
$1 = +$1;
@@ -13610,7 +14917,7 @@ function _rlFrustum($0,$1,$2,$3,$4,$5) {
$7 = sp;
_MatrixFrustum($6,$0,$1,$2,$3,$4,$5);
_MatrixTranspose($6);
- $8 = HEAP32[4222]|0;
+ $8 = HEAP32[4648]|0;
dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
dest=$$byval_copy1; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixMultiply($7,$$byval_copy,$$byval_copy1);
@@ -13634,23 +14941,6 @@ function _End3dMode() {
_rlDisableDepthTest();
return;
}
-function _rlPopMatrix() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $0 = HEAP32[4731]|0;
- $1 = ($0|0)>(0);
- if (!($1)) {
- return;
- }
- $2 = HEAP32[4731]|0;
- $3 = (($2) + -1)|0;
- $4 = (17184 + ($3<<6)|0);
- $5 = HEAP32[4222]|0;
- _memmove(($5|0),($4|0),64)|0;
- $6 = (($2) + -1)|0;
- HEAP32[4731] = $6;
- return;
-}
function _rlDisableDepthTest() {
var label = 0, sp = 0;
sp = STACKTOP;
@@ -13670,28 +14960,13 @@ function _rlDisableRenderTexture() {
_glBindFramebuffer(36160,0);
return;
}
-function _GetFPS() {
- var $0 = 0.0, $1 = 0.0, $2 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $0 = (+_GetFrameTime());
- $1 = 1.0 / $0;
- $2 = (~~(($1)));
- return ($2|0);
-}
-function _GetFrameTime() {
- var $0 = 0.0, $1 = 0.0, label = 0, sp = 0;
- sp = STACKTOP;
- $0 = +HEAPF64[2072];
- $1 = $0;
- return (+$1);
-}
function _IsKeyPressed($0) {
$0 = $0|0;
var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0;
sp = STACKTOP;
- $1 = (19595 + ($0)|0);
+ $1 = (19739 + ($0)|0);
$2 = HEAP8[$1>>0]|0;
- $3 = (20107 + ($0)|0);
+ $3 = (20251 + ($0)|0);
$4 = HEAP8[$3>>0]|0;
$5 = ($2<<24>>24)!=($4<<24>>24);
$6 = ($2<<24>>24)==(1);
@@ -13699,653 +14974,6 @@ function _IsKeyPressed($0) {
$$0 = $or$cond&1;
return ($$0|0);
}
-function _rlTranslatef($0,$1,$2) {
- $0 = +$0;
- $1 = +$1;
- $2 = +$2;
- var $$byval_copy = 0, $$byval_copy1 = 0, $3 = 0, $4 = 0, $5 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
- $$byval_copy1 = sp + 192|0;
- $$byval_copy = sp + 128|0;
- $3 = sp + 64|0;
- $4 = sp;
- _MatrixTranslate($3,$0,$1,$2);
- _MatrixTranspose($3);
- $5 = HEAP32[4222]|0;
- dest=$$byval_copy; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- dest=$$byval_copy1; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixMultiply($4,$$byval_copy,$$byval_copy1);
- dest=$5; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- STACKTOP = sp;return;
-}
-function _rlRotatef($0,$1,$2,$3) {
- $0 = +$0;
- $1 = +$1;
- $2 = +$2;
- $3 = +$3;
- var $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 336|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(336|0);
- $$byval_copy2 = sp + 272|0;
- $$byval_copy1 = sp + 208|0;
- $4 = sp + 144|0;
- $5 = sp + 64|0;
- $6 = sp + 80|0;
- $7 = sp;
- _MatrixIdentity($4);
- HEAPF32[$5>>2] = $1;
- $8 = ((($5)) + 4|0);
- HEAPF32[$8>>2] = $2;
- $9 = ((($5)) + 8|0);
- HEAPF32[$9>>2] = $3;
- _VectorNormalize($5);
- $10 = $0 * 0.01745329238474369;
- ;HEAP32[$$byval_copy2>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$5+8>>2]|0;
- _MatrixRotate($6,$$byval_copy2,$10);
- dest=$4; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixTranspose($4);
- $11 = HEAP32[4222]|0;
- dest=$$byval_copy1; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- dest=$$byval_copy2; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixMultiply($7,$$byval_copy1,$$byval_copy2);
- dest=$11; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- STACKTOP = sp;return;
-}
-function _rlBegin($0) {
- $0 = $0|0;
- var label = 0, sp = 0;
- sp = STACKTOP;
- HEAP32[4295] = $0;
- return;
-}
-function _rlEnd() {
- var $$03956 = 0, $$04052 = 0, $$04154 = 0, $$04248 = 0, $$04347 = 0, $$byval_copy = 0, $$promoted = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0;
- var $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0;
- var $128 = 0, $129 = 0, $13 = 0.0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0;
- var $146 = 0, $147 = 0, $148 = 0.0, $149 = 0.0, $15 = 0.0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0;
- var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0;
- var $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0;
- var $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0;
- var $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond60 = 0, $exitcond63 = 0;
- var $scevgep = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
- $$byval_copy = sp;
- $0 = HEAP32[4732]|0;
- $1 = ($0|0)==(0);
- if (!($1)) {
- $2 = HEAP32[4733]|0;
- $3 = ($2|0)>(0);
- if ($3) {
- $$03956 = 0;
- while(1) {
- $6 = HEAP32[4292]|0;
- $7 = (($6) + (($$03956*12)|0)|0);
- $8 = HEAP32[4222]|0;
- dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _VectorTransform($7,$$byval_copy);
- $9 = (($$03956) + 1)|0;
- $5 = HEAP32[4733]|0;
- $10 = ($9|0)<($5|0);
- if ($10) {
- $$03956 = $9;
- } else {
- break;
- }
- }
- HEAP32[4732] = 0;
- $4 = ($5|0)>(0);
- if ($4) {
- $$04154 = 0;
- while(1) {
- $11 = HEAP32[4292]|0;
- $12 = (($11) + (($$04154*12)|0)|0);
- $13 = +HEAPF32[$12>>2];
- $14 = (((($11) + (($$04154*12)|0)|0)) + 4|0);
- $15 = +HEAPF32[$14>>2];
- $16 = (((($11) + (($$04154*12)|0)|0)) + 8|0);
- $17 = +HEAPF32[$16>>2];
- _rlVertex3f($13,$15,$17);
- $18 = (($$04154) + 1)|0;
- $19 = HEAP32[4733]|0;
- $20 = ($18|0)<($19|0);
- if ($20) {
- $$04154 = $18;
- } else {
- break;
- }
- }
- }
- } else {
- HEAP32[4732] = 0;
- }
- HEAP32[4733] = 0;
- }
- $21 = HEAP32[4295]|0;
- switch ($21|0) {
- case 1: {
- $22 = HEAP32[4554]|0;
- $23 = HEAP32[(18224)>>2]|0;
- $24 = ($22|0)==($23|0);
- if ($24) {
- $148 = +HEAPF32[754];
- $149 = $148 + 4.9999998736893758E-5;
- HEAPF32[754] = $149;
- STACKTOP = sp;return;
- }
- $25 = (($22) - ($23))|0;
- $26 = ($25|0)>(0);
- if ($26) {
- $$04347 = 0;
- } else {
- $148 = +HEAPF32[754];
- $149 = $148 + 4.9999998736893758E-5;
- HEAPF32[754] = $149;
- STACKTOP = sp;return;
- }
- while(1) {
- $27 = HEAP32[(18236)>>2]|0;
- $28 = HEAP32[(18224)>>2]|0;
- $29 = $28 << 2;
- $30 = (($29) + -4)|0;
- $31 = (($27) + ($30)|0);
- $32 = HEAP8[$31>>0]|0;
- $33 = (($27) + ($29)|0);
- HEAP8[$33>>0] = $32;
- $34 = HEAP32[(18236)>>2]|0;
- $35 = HEAP32[(18224)>>2]|0;
- $36 = $35 << 2;
- $37 = (($36) + -3)|0;
- $38 = (($34) + ($37)|0);
- $39 = HEAP8[$38>>0]|0;
- $40 = $36 | 1;
- $41 = (($34) + ($40)|0);
- HEAP8[$41>>0] = $39;
- $42 = HEAP32[(18236)>>2]|0;
- $43 = HEAP32[(18224)>>2]|0;
- $44 = $43 << 2;
- $45 = (($44) + -2)|0;
- $46 = (($42) + ($45)|0);
- $47 = HEAP8[$46>>0]|0;
- $48 = $44 | 2;
- $49 = (($42) + ($48)|0);
- HEAP8[$49>>0] = $47;
- $50 = HEAP32[(18236)>>2]|0;
- $51 = HEAP32[(18224)>>2]|0;
- $52 = $51 << 2;
- $53 = (($52) + -1)|0;
- $54 = (($50) + ($53)|0);
- $55 = HEAP8[$54>>0]|0;
- $56 = $52 | 3;
- $57 = (($50) + ($56)|0);
- HEAP8[$57>>0] = $55;
- $58 = HEAP32[(18224)>>2]|0;
- $59 = (($58) + 1)|0;
- HEAP32[(18224)>>2] = $59;
- $60 = (($$04347) + 1)|0;
- $exitcond = ($60|0)==($25|0);
- if ($exitcond) {
- break;
- } else {
- $$04347 = $60;
- }
- }
- $148 = +HEAPF32[754];
- $149 = $148 + 4.9999998736893758E-5;
- HEAPF32[754] = $149;
- STACKTOP = sp;return;
- break;
- }
- case 4: {
- $61 = HEAP32[4566]|0;
- $62 = HEAP32[(18272)>>2]|0;
- $63 = ($61|0)==($62|0);
- if ($63) {
- $148 = +HEAPF32[754];
- $149 = $148 + 4.9999998736893758E-5;
- HEAPF32[754] = $149;
- STACKTOP = sp;return;
- }
- $64 = (($61) - ($62))|0;
- $65 = ($64|0)>(0);
- if ($65) {
- $$04248 = 0;
- } else {
- $148 = +HEAPF32[754];
- $149 = $148 + 4.9999998736893758E-5;
- HEAPF32[754] = $149;
- STACKTOP = sp;return;
- }
- while(1) {
- $66 = HEAP32[(18284)>>2]|0;
- $67 = HEAP32[(18272)>>2]|0;
- $68 = $67 << 2;
- $69 = (($68) + -4)|0;
- $70 = (($66) + ($69)|0);
- $71 = HEAP8[$70>>0]|0;
- $72 = (($66) + ($68)|0);
- HEAP8[$72>>0] = $71;
- $73 = HEAP32[(18284)>>2]|0;
- $74 = HEAP32[(18272)>>2]|0;
- $75 = $74 << 2;
- $76 = (($75) + -3)|0;
- $77 = (($73) + ($76)|0);
- $78 = HEAP8[$77>>0]|0;
- $79 = $75 | 1;
- $80 = (($73) + ($79)|0);
- HEAP8[$80>>0] = $78;
- $81 = HEAP32[(18284)>>2]|0;
- $82 = HEAP32[(18272)>>2]|0;
- $83 = $82 << 2;
- $84 = (($83) + -2)|0;
- $85 = (($81) + ($84)|0);
- $86 = HEAP8[$85>>0]|0;
- $87 = $83 | 2;
- $88 = (($81) + ($87)|0);
- HEAP8[$88>>0] = $86;
- $89 = HEAP32[(18284)>>2]|0;
- $90 = HEAP32[(18272)>>2]|0;
- $91 = $90 << 2;
- $92 = (($91) + -1)|0;
- $93 = (($89) + ($92)|0);
- $94 = HEAP8[$93>>0]|0;
- $95 = $91 | 3;
- $96 = (($89) + ($95)|0);
- HEAP8[$96>>0] = $94;
- $97 = HEAP32[(18272)>>2]|0;
- $98 = (($97) + 1)|0;
- HEAP32[(18272)>>2] = $98;
- $99 = (($$04248) + 1)|0;
- $exitcond60 = ($99|0)==($64|0);
- if ($exitcond60) {
- break;
- } else {
- $$04248 = $99;
- }
- }
- $148 = +HEAPF32[754];
- $149 = $148 + 4.9999998736893758E-5;
- HEAPF32[754] = $149;
- STACKTOP = sp;return;
- break;
- }
- case 7: {
- $100 = HEAP32[4578]|0;
- $101 = HEAP32[(18320)>>2]|0;
- $102 = ($100|0)==($101|0);
- if (!($102)) {
- $103 = (($100) - ($101))|0;
- $104 = ($103|0)>(0);
- if ($104) {
- $$04052 = 0;
- while(1) {
- $105 = HEAP32[(18332)>>2]|0;
- $106 = HEAP32[(18320)>>2]|0;
- $107 = $106 << 2;
- $108 = (($107) + -4)|0;
- $109 = (($105) + ($108)|0);
- $110 = HEAP8[$109>>0]|0;
- $111 = (($105) + ($107)|0);
- HEAP8[$111>>0] = $110;
- $112 = HEAP32[(18332)>>2]|0;
- $113 = HEAP32[(18320)>>2]|0;
- $114 = $113 << 2;
- $115 = (($114) + -3)|0;
- $116 = (($112) + ($115)|0);
- $117 = HEAP8[$116>>0]|0;
- $118 = $114 | 1;
- $119 = (($112) + ($118)|0);
- HEAP8[$119>>0] = $117;
- $120 = HEAP32[(18332)>>2]|0;
- $121 = HEAP32[(18320)>>2]|0;
- $122 = $121 << 2;
- $123 = (($122) + -2)|0;
- $124 = (($120) + ($123)|0);
- $125 = HEAP8[$124>>0]|0;
- $126 = $122 | 2;
- $127 = (($120) + ($126)|0);
- HEAP8[$127>>0] = $125;
- $128 = HEAP32[(18332)>>2]|0;
- $129 = HEAP32[(18320)>>2]|0;
- $130 = $129 << 2;
- $131 = (($130) + -1)|0;
- $132 = (($128) + ($131)|0);
- $133 = HEAP8[$132>>0]|0;
- $134 = $130 | 3;
- $135 = (($128) + ($134)|0);
- HEAP8[$135>>0] = $133;
- $136 = HEAP32[(18320)>>2]|0;
- $137 = (($136) + 1)|0;
- HEAP32[(18320)>>2] = $137;
- $138 = (($$04052) + 1)|0;
- $exitcond63 = ($138|0)==($103|0);
- if ($exitcond63) {
- break;
- } else {
- $$04052 = $138;
- }
- }
- }
- }
- $139 = HEAP32[4578]|0;
- $140 = HEAP32[(18316)>>2]|0;
- $141 = ($139|0)>($140|0);
- if (!($141)) {
- $148 = +HEAPF32[754];
- $149 = $148 + 4.9999998736893758E-5;
- HEAPF32[754] = $149;
- STACKTOP = sp;return;
- }
- $142 = HEAP32[(18328)>>2]|0;
- $$promoted = HEAP32[(18316)>>2]|0;
- $143 = $$promoted << 1;
- $scevgep = (($142) + ($143<<2)|0);
- $144 = (($139) - ($140))|0;
- $145 = $144 << 3;
- _memset(($scevgep|0),0,($145|0))|0;
- $146 = (($139) + ($$promoted))|0;
- $147 = (($146) - ($140))|0;
- HEAP32[(18316)>>2] = $147;
- $148 = +HEAPF32[754];
- $149 = $148 + 4.9999998736893758E-5;
- HEAPF32[754] = $149;
- STACKTOP = sp;return;
- break;
- }
- default: {
- $148 = +HEAPF32[754];
- $149 = $148 + 4.9999998736893758E-5;
- HEAPF32[754] = $149;
- STACKTOP = sp;return;
- }
- }
-}
-function _rlVertex3f($0,$1,$2) {
- $0 = +$0;
- $1 = +$1;
- $2 = +$2;
- var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0;
- var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0;
- var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer3 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
- $vararg_buffer3 = sp + 16|0;
- $vararg_buffer1 = sp + 8|0;
- $vararg_buffer = sp;
- $3 = HEAP32[4732]|0;
- $4 = ($3|0)==(0);
- if (!($4)) {
- $5 = HEAP32[4292]|0;
- $6 = HEAP32[4733]|0;
- $7 = (($5) + (($6*12)|0)|0);
- HEAPF32[$7>>2] = $0;
- $8 = (((($5) + (($6*12)|0)|0)) + 4|0);
- HEAPF32[$8>>2] = $1;
- $9 = (((($5) + (($6*12)|0)|0)) + 8|0);
- HEAPF32[$9>>2] = $2;
- $10 = (($6) + 1)|0;
- HEAP32[4733] = $10;
- STACKTOP = sp;return;
- }
- $11 = HEAP32[4295]|0;
- switch ($11|0) {
- case 1: {
- $12 = HEAP32[4554]|0;
- $13 = ($12|0)<(2048);
- if ($13) {
- $14 = HEAP32[(18228)>>2]|0;
- $15 = ($12*3)|0;
- $16 = (($14) + ($15<<2)|0);
- HEAPF32[$16>>2] = $0;
- $17 = (($15) + 1)|0;
- $18 = (($14) + ($17<<2)|0);
- HEAPF32[$18>>2] = $1;
- $19 = (($15) + 2)|0;
- $20 = (($14) + ($19<<2)|0);
- HEAPF32[$20>>2] = $2;
- $21 = (($12) + 1)|0;
- HEAP32[4554] = $21;
- STACKTOP = sp;return;
- } else {
- _TraceLog(1,8315,$vararg_buffer);
- STACKTOP = sp;return;
- }
- break;
- }
- case 4: {
- $22 = HEAP32[4566]|0;
- $23 = ($22|0)<(6144);
- if ($23) {
- $24 = HEAP32[(18276)>>2]|0;
- $25 = ($22*3)|0;
- $26 = (($24) + ($25<<2)|0);
- HEAPF32[$26>>2] = $0;
- $27 = (($25) + 1)|0;
- $28 = (($24) + ($27<<2)|0);
- HEAPF32[$28>>2] = $1;
- $29 = (($25) + 2)|0;
- $30 = (($24) + ($29<<2)|0);
- HEAPF32[$30>>2] = $2;
- $31 = (($22) + 1)|0;
- HEAP32[4566] = $31;
- STACKTOP = sp;return;
- } else {
- _TraceLog(1,8340,$vararg_buffer1);
- STACKTOP = sp;return;
- }
- break;
- }
- case 7: {
- $32 = HEAP32[4578]|0;
- $33 = ($32|0)<(4096);
- if ($33) {
- $34 = HEAP32[(18324)>>2]|0;
- $35 = ($32*3)|0;
- $36 = (($34) + ($35<<2)|0);
- HEAPF32[$36>>2] = $0;
- $37 = (($35) + 1)|0;
- $38 = (($34) + ($37<<2)|0);
- HEAPF32[$38>>2] = $1;
- $39 = (($35) + 2)|0;
- $40 = (($34) + ($39<<2)|0);
- HEAPF32[$40>>2] = $2;
- $41 = (($32) + 1)|0;
- HEAP32[4578] = $41;
- $42 = HEAP32[4293]|0;
- $43 = HEAP32[4294]|0;
- $44 = (($43) + -1)|0;
- $45 = (($42) + (($44*144)|0)|0);
- $46 = HEAP32[$45>>2]|0;
- $47 = (($46) + 1)|0;
- HEAP32[$45>>2] = $47;
- STACKTOP = sp;return;
- } else {
- _TraceLog(1,8369,$vararg_buffer3);
- STACKTOP = sp;return;
- }
- break;
- }
- default: {
- STACKTOP = sp;return;
- }
- }
-}
-function _rlVertex2f($0,$1) {
- $0 = +$0;
- $1 = +$1;
- var $2 = 0.0, label = 0, sp = 0;
- sp = STACKTOP;
- $2 = +HEAPF32[754];
- _rlVertex3f($0,$1,$2);
- return;
-}
-function _rlTexCoord2f($0,$1) {
- $0 = +$0;
- $1 = +$1;
- var $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $2 = HEAP32[4295]|0;
- $3 = ($2|0)==(7);
- if (!($3)) {
- return;
- }
- $4 = HEAP32[(18328)>>2]|0;
- $5 = HEAP32[(18316)>>2]|0;
- $6 = $5 << 1;
- $7 = (($4) + ($6<<2)|0);
- HEAPF32[$7>>2] = $0;
- $8 = $6 | 1;
- $9 = (($4) + ($8<<2)|0);
- HEAPF32[$9>>2] = $1;
- $10 = (($5) + 1)|0;
- HEAP32[(18316)>>2] = $10;
- return;
-}
-function _rlNormal3f($0,$1,$2) {
- $0 = +$0;
- $1 = +$1;
- $2 = +$2;
- var label = 0, sp = 0;
- sp = STACKTOP;
- return;
-}
-function _rlColor4ub($0,$1,$2,$3) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- $3 = $3|0;
- var $$sink37 = 0, $$sink38 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $4 = 0, $5 = 0;
- var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $4 = HEAP32[4295]|0;
- switch ($4|0) {
- case 1: {
- $$sink37 = (18224);$$sink38 = (18236);
- break;
- }
- case 4: {
- $$sink37 = (18272);$$sink38 = (18284);
- break;
- }
- case 7: {
- $$sink37 = (18320);$$sink38 = (18332);
- break;
- }
- default: {
- return;
- }
- }
- $5 = HEAP32[$$sink38>>2]|0;
- $6 = HEAP32[$$sink37>>2]|0;
- $7 = $6 << 2;
- $8 = (($5) + ($7)|0);
- HEAP8[$8>>0] = $0;
- $9 = HEAP32[$$sink38>>2]|0;
- $10 = HEAP32[$$sink37>>2]|0;
- $11 = $10 << 2;
- $12 = $11 | 1;
- $13 = (($9) + ($12)|0);
- HEAP8[$13>>0] = $1;
- $14 = HEAP32[$$sink38>>2]|0;
- $15 = HEAP32[$$sink37>>2]|0;
- $16 = $15 << 2;
- $17 = $16 | 2;
- $18 = (($14) + ($17)|0);
- HEAP8[$18>>0] = $2;
- $19 = HEAP32[$$sink38>>2]|0;
- $20 = HEAP32[$$sink37>>2]|0;
- $21 = $20 << 2;
- $22 = $21 | 3;
- $23 = (($19) + ($22)|0);
- HEAP8[$23>>0] = $3;
- $24 = HEAP32[$$sink37>>2]|0;
- $25 = (($24) + 1)|0;
- HEAP32[$$sink37>>2] = $25;
- return;
-}
-function _rlColor3f($0,$1,$2) {
- $0 = +$0;
- $1 = +$1;
- $2 = +$2;
- var $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $3 = $0 * 255.0;
- $4 = (~~(($3))&255);
- $5 = $1 * 255.0;
- $6 = (~~(($5))&255);
- $7 = $2 * 255.0;
- $8 = (~~(($7))&255);
- _rlColor4ub($4,$6,$8,-1);
- return;
-}
-function _rlEnableTexture($0) {
- $0 = $0|0;
- var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $1 = HEAP32[4293]|0;
- $2 = HEAP32[4294]|0;
- $3 = (($2) + -1)|0;
- $4 = (((($1) + (($3*144)|0)|0)) + 8|0);
- $5 = HEAP32[$4>>2]|0;
- $6 = ($5|0)==($0|0);
- if ($6) {
- return;
- }
- $7 = (($1) + (($3*144)|0)|0);
- $8 = HEAP32[$7>>2]|0;
- $9 = ($8|0)>(0);
- if ($9) {
- $10 = (($2) + 1)|0;
- HEAP32[4294] = $10;
- }
- $11 = HEAP32[4294]|0;
- $12 = (($11) + -1)|0;
- $13 = (((($1) + (($12*144)|0)|0)) + 8|0);
- HEAP32[$13>>2] = $0;
- $14 = (($1) + (($12*144)|0)|0);
- HEAP32[$14>>2] = 0;
- return;
-}
-function _rlDisableTexture() {
- var $0 = 0, $1 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $0 = HEAP32[4578]|0;
- $1 = ($0|0)>(4095);
- if (!($1)) {
- return;
- }
- _rlglDraw();
- return;
-}
-function _rlDeleteRenderTextures($0) {
- $0 = $0|0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
- $vararg_buffer = sp;
- $1 = HEAP32[$0>>2]|0;
- $2 = ($1|0)==(0);
- if (!($2)) {
- _glDeleteFramebuffers(1,($0|0));
- }
- $3 = ((($0)) + 4|0);
- $4 = HEAP32[$3>>2]|0;
- $5 = ($4|0)==(0);
- if (!($5)) {
- _glDeleteTextures(1,($3|0));
- }
- $6 = ((($0)) + 24|0);
- $7 = HEAP32[$6>>2]|0;
- $8 = ($7|0)==(0);
- if (!($8)) {
- _glDeleteTextures(1,($6|0));
- }
- $9 = HEAP32[$0>>2]|0;
- HEAP32[$vararg_buffer>>2] = $9;
- _TraceLog(0,8394,$vararg_buffer);
- STACKTOP = sp;return;
-}
function _rlDeleteShader($0) {
$0 = $0|0;
var $1 = 0, label = 0, sp = 0;
@@ -14357,100 +14985,6 @@ function _rlDeleteShader($0) {
_glDeleteProgram(($0|0));
return;
}
-function _rlglLoadRenderTexture($0,$1,$2) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0;
- var $vararg_buffer1 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0, $vararg_buffer9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 96|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(96|0);
- $vararg_buffer9 = sp + 40|0;
- $vararg_buffer7 = sp + 32|0;
- $vararg_buffer5 = sp + 24|0;
- $vararg_buffer3 = sp + 16|0;
- $vararg_buffer1 = sp + 8|0;
- $vararg_buffer = sp;
- $3 = sp + 44|0;
- HEAP32[$3>>2] = 0;
- $4 = ((($3)) + 4|0);
- HEAP32[$4>>2] = 0;
- $5 = ((($3)) + 8|0);
- HEAP32[$5>>2] = $1;
- $6 = ((($3)) + 12|0);
- HEAP32[$6>>2] = $2;
- $7 = ((($3)) + 20|0);
- HEAP32[$7>>2] = 7;
- $8 = ((($3)) + 16|0);
- HEAP32[$8>>2] = 1;
- $9 = ((($3)) + 24|0);
- HEAP32[$9>>2] = 0;
- $10 = ((($3)) + 28|0);
- HEAP32[$10>>2] = $1;
- $11 = ((($3)) + 32|0);
- HEAP32[$11>>2] = $2;
- $12 = ((($3)) + 40|0);
- HEAP32[$12>>2] = 19;
- $13 = ((($3)) + 36|0);
- HEAP32[$13>>2] = 1;
- _glGenTextures(1,($4|0));
- $14 = HEAP32[$4>>2]|0;
- _glBindTexture(3553,($14|0));
- _glTexParameteri(3553,10242,33071);
- _glTexParameteri(3553,10243,33071);
- _glTexParameteri(3553,10241,9729);
- _glTexParameteri(3553,10240,9729);
- _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,(0|0));
- _glBindTexture(3553,0);
- _glGenRenderbuffers(1,($9|0));
- $15 = HEAP32[$9>>2]|0;
- _glBindRenderbuffer(36161,($15|0));
- _glRenderbufferStorage(36161,33189,($1|0),($2|0));
- _glGenFramebuffers(1,($3|0));
- $16 = HEAP32[$3>>2]|0;
- _glBindFramebuffer(36160,($16|0));
- $17 = HEAP32[$4>>2]|0;
- _glFramebufferTexture2D(36160,36064,3553,($17|0),0);
- $18 = HEAP32[$9>>2]|0;
- _glFramebufferRenderbuffer(36160,36096,36161,($18|0));
- $19 = (_glCheckFramebufferStatus(36160)|0);
- $20 = ($19|0)==(36053);
- if ($20) {
- $21 = HEAP32[$3>>2]|0;
- HEAP32[$vararg_buffer9>>2] = $21;
- _TraceLog(0,8631,$vararg_buffer9);
- _glBindFramebuffer(36160,0);
- dest=$0; src=$3; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- STACKTOP = sp;return;
- }
- _TraceLog(2,8451,$vararg_buffer);
- switch ($19|0) {
- case 36061: {
- _TraceLog(2,8494,$vararg_buffer1);
- break;
- }
- case 36054: {
- _TraceLog(2,8521,$vararg_buffer3);
- break;
- }
- case 36057: {
- _TraceLog(2,8555,$vararg_buffer5);
- break;
- }
- case 36055: {
- _TraceLog(2,8589,$vararg_buffer7);
- break;
- }
- default: {
- }
- }
- _glDeleteTextures(1,($4|0));
- _glDeleteTextures(1,($9|0));
- _glDeleteFramebuffers(1,($3|0));
- _glBindFramebuffer(36160,0);
- dest=$0; src=$3; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- STACKTOP = sp;return;
-}
function _UnloadShader($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, $3 = 0, $vararg_buffer = 0, label = 0, sp = 0;
@@ -14465,7 +14999,7 @@ function _UnloadShader($0) {
_rlDeleteShader($1);
$3 = HEAP32[$0>>2]|0;
HEAP32[$vararg_buffer>>2] = $3;
- _TraceLog(0,8683,$vararg_buffer);
+ _TraceLog(0,8759,$vararg_buffer);
STACKTOP = sp;return;
}
function _GetShaderLocation($0,$1) {
@@ -14484,7 +15018,7 @@ function _GetShaderLocation($0,$1) {
HEAP32[$vararg_buffer>>2] = $2;
$vararg_ptr1 = ((($vararg_buffer)) + 4|0);
HEAP32[$vararg_ptr1>>2] = $1;
- _TraceLog(3,8725,$vararg_buffer);
+ _TraceLog(3,8801,$vararg_buffer);
STACKTOP = sp;return ($3|0);
}
function _SetShaderValue($0,$1,$2,$3) {
@@ -14516,7 +15050,7 @@ function _SetShaderValue($0,$1,$2,$3) {
break;
}
default: {
- _TraceLog(2,8780,$vararg_buffer);
+ _TraceLog(1,8856,$vararg_buffer);
}
}
STACKTOP = sp;return;
@@ -14535,69 +15069,69 @@ function _InitVrSimulator($0) {
$2 = ($0|0)==(1);
do {
if ($2) {
- HEAP32[4734] = 1280;
- HEAP32[(18940)>>2] = 800;
- HEAPF32[(18944)>>2] = 0.14975999295711517;
- HEAPF32[(18948)>>2] = 0.093560002744197845;
- HEAPF32[(18952)>>2] = 0.046780001372098923;
- HEAPF32[(18956)>>2] = 0.041000001132488251;
- HEAPF32[(18960)>>2] = 0.063500002026557922;
- HEAPF32[(18964)>>2] = 0.064000003039836884;
- HEAPF32[(18968)>>2] = 1.0;
- HEAPF32[(18972)>>2] = 0.2199999988079071;
- HEAPF32[(18976)>>2] = 0.23999999463558197;
- HEAPF32[(18980)>>2] = 0.0;
- HEAPF32[(18984)>>2] = 0.99599999189376831;
- HEAPF32[(18988)>>2] = -0.0040000001899898052;
- HEAPF32[(18992)>>2] = 1.0140000581741333;
- HEAPF32[(18996)>>2] = 0.0;
- _TraceLog(0,8824,$vararg_buffer);
+ HEAP32[4756] = 1280;
+ HEAP32[(19028)>>2] = 800;
+ HEAPF32[(19032)>>2] = 0.14975999295711517;
+ HEAPF32[(19036)>>2] = 0.093560002744197845;
+ HEAPF32[(19040)>>2] = 0.046780001372098923;
+ HEAPF32[(19044)>>2] = 0.041000001132488251;
+ HEAPF32[(19048)>>2] = 0.063500002026557922;
+ HEAPF32[(19052)>>2] = 0.064000003039836884;
+ HEAPF32[(19056)>>2] = 1.0;
+ HEAPF32[(19060)>>2] = 0.2199999988079071;
+ HEAPF32[(19064)>>2] = 0.23999999463558197;
+ HEAPF32[(19068)>>2] = 0.0;
+ HEAPF32[(19072)>>2] = 0.99599999189376831;
+ HEAPF32[(19076)>>2] = -0.0040000001899898052;
+ HEAPF32[(19080)>>2] = 1.0140000581741333;
+ HEAPF32[(19084)>>2] = 0.0;
+ _TraceLog(0,8900,$vararg_buffer);
} else {
$3 = $0 | 2;
$4 = ($3|0)==(2);
if ($4) {
- HEAP32[4734] = 2160;
- HEAP32[(18940)>>2] = 1200;
- HEAPF32[(18944)>>2] = 0.13379299640655518;
- HEAPF32[(18948)>>2] = 0.066899999976158142;
- HEAPF32[(18952)>>2] = 0.046780001372098923;
- HEAPF32[(18956)>>2] = 0.041000001132488251;
- HEAPF32[(18960)>>2] = 0.070000000298023224;
- HEAPF32[(18964)>>2] = 0.070000000298023224;
- HEAPF32[(18968)>>2] = 1.0;
- HEAPF32[(18972)>>2] = 0.2199999988079071;
- HEAPF32[(18976)>>2] = 0.23999999463558197;
- HEAPF32[(18980)>>2] = 0.0;
- HEAPF32[(18984)>>2] = 0.99599999189376831;
- HEAPF32[(18988)>>2] = -0.0040000001899898052;
- HEAPF32[(18992)>>2] = 1.0140000581741333;
- HEAPF32[(18996)>>2] = 0.0;
- _TraceLog(0,8868,$vararg_buffer1);
+ HEAP32[4756] = 2160;
+ HEAP32[(19028)>>2] = 1200;
+ HEAPF32[(19032)>>2] = 0.13379299640655518;
+ HEAPF32[(19036)>>2] = 0.066899999976158142;
+ HEAPF32[(19040)>>2] = 0.046780001372098923;
+ HEAPF32[(19044)>>2] = 0.041000001132488251;
+ HEAPF32[(19048)>>2] = 0.070000000298023224;
+ HEAPF32[(19052)>>2] = 0.070000000298023224;
+ HEAPF32[(19056)>>2] = 1.0;
+ HEAPF32[(19060)>>2] = 0.2199999988079071;
+ HEAPF32[(19064)>>2] = 0.23999999463558197;
+ HEAPF32[(19068)>>2] = 0.0;
+ HEAPF32[(19072)>>2] = 0.99599999189376831;
+ HEAPF32[(19076)>>2] = -0.0040000001899898052;
+ HEAPF32[(19080)>>2] = 1.0140000581741333;
+ HEAPF32[(19084)>>2] = 0.0;
+ _TraceLog(0,8944,$vararg_buffer1);
break;
} else {
- _TraceLog(2,8912,$vararg_buffer3);
- _TraceLog(2,8969,$vararg_buffer5);
+ _TraceLog(1,8988,$vararg_buffer3);
+ _TraceLog(1,9045,$vararg_buffer5);
break;
}
}
} while(0);
- $5 = HEAP32[4552]|0;
- $6 = HEAP32[4553]|0;
+ $5 = HEAP32[4300]|0;
+ $6 = HEAP32[4301]|0;
_rlglLoadRenderTexture($1,$5,$6);
- dest=18568; src=$1; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $7 = (_LoadShaderProgram(6390,9007)|0);
- HEAP32[(18612)>>2] = $7;
+ dest=17208; src=$1; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $7 = (_LoadShaderProgram(6939,9083)|0);
+ HEAP32[(17252)>>2] = $7;
$8 = ($7|0)==(0);
if ($8) {
- dest=$hmd$byval_copy; src=18936; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$hmd$byval_copy; src=19024; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetStereoConfig($hmd$byval_copy);
- HEAP32[4750] = 1;
+ HEAP32[4772] = 1;
STACKTOP = sp;return;
}
- _LoadDefaultShaderLocations((18612));
- dest=$hmd$byval_copy; src=18936; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _LoadDefaultShaderLocations((17252));
+ dest=$hmd$byval_copy; src=19024; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetStereoConfig($hmd$byval_copy);
- HEAP32[4750] = 1;
+ HEAP32[4772] = 1;
STACKTOP = sp;return;
}
function _SetStereoConfig($0) {
@@ -14685,7 +15219,7 @@ function _SetStereoConfig($0) {
$59 = $53 + $58;
$60 = $59;
HEAPF64[$vararg_buffer>>3] = $60;
- _TraceLog(3,10598,$vararg_buffer);
+ _TraceLog(3,10674,$vararg_buffer);
HEAPF32[$vararg_buffer>>2] = 4.0;
$61 = ((($vararg_buffer)) + 4|0);
$62 = 2.0 / $18;
@@ -14703,7 +15237,7 @@ function _SetStereoConfig($0) {
HEAPF64[$vararg_buffer1>>3] = $68;
$vararg_ptr4 = ((($vararg_buffer1)) + 8|0);
HEAPF64[$vararg_ptr4>>3] = $70;
- _TraceLog(3,10623,$vararg_buffer1);
+ _TraceLog(3,10699,$vararg_buffer1);
$71 = +HEAPF32[$2>>2];
$72 = $71;
$73 = +HEAPF32[$30>>2];
@@ -14711,7 +15245,7 @@ function _SetStereoConfig($0) {
HEAPF64[$vararg_buffer5>>3] = $72;
$vararg_ptr8 = ((($vararg_buffer5)) + 8|0);
HEAPF64[$vararg_ptr8>>3] = $74;
- _TraceLog(3,10674,$vararg_buffer5);
+ _TraceLog(3,10750,$vararg_buffer5);
$75 = +HEAPF32[$5>>2];
$76 = $75;
$77 = +HEAPF32[$64>>2];
@@ -14719,7 +15253,7 @@ function _SetStereoConfig($0) {
HEAPF64[$$byval_copy34>>3] = $76;
$vararg_ptr12 = ((($$byval_copy34)) + 8|0);
HEAPF64[$vararg_ptr12>>3] = $78;
- _TraceLog(3,10726,$$byval_copy34);
+ _TraceLog(3,10802,$$byval_copy34);
$79 = +HEAPF32[$vararg_buffer>>2];
$80 = $79;
$81 = +HEAPF32[$61>>2];
@@ -14727,39 +15261,39 @@ function _SetStereoConfig($0) {
HEAPF64[$$byval_copy35>>3] = $80;
$vararg_ptr16 = ((($$byval_copy35)) + 8|0);
HEAPF64[$vararg_ptr16>>3] = $82;
- _TraceLog(3,10768,$$byval_copy35);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $83 = (_GetShaderLocation($$byval_copy35,10812)|0);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _TraceLog(3,10844,$$byval_copy35);
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $83 = (_GetShaderLocation($$byval_copy35,10888)|0);
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetShaderValue($$byval_copy35,$83,$1,2);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $84 = (_GetShaderLocation($$byval_copy35,10827)|0);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $84 = (_GetShaderLocation($$byval_copy35,10903)|0);
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetShaderValue($$byval_copy35,$84,$2,2);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $85 = (_GetShaderLocation($$byval_copy35,10843)|0);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $85 = (_GetShaderLocation($$byval_copy35,10919)|0);
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetShaderValue($$byval_copy35,$85,$3,2);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $86 = (_GetShaderLocation($$byval_copy35,10860)|0);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $86 = (_GetShaderLocation($$byval_copy35,10936)|0);
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetShaderValue($$byval_copy35,$86,$4,2);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $87 = (_GetShaderLocation($$byval_copy35,10878)|0);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $87 = (_GetShaderLocation($$byval_copy35,10954)|0);
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetShaderValue($$byval_copy35,$87,$5,2);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $88 = (_GetShaderLocation($$byval_copy35,10884)|0);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $88 = (_GetShaderLocation($$byval_copy35,10960)|0);
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetShaderValue($$byval_copy35,$88,$vararg_buffer,2);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $89 = (_GetShaderLocation($$byval_copy35,10892)|0);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $89 = (_GetShaderLocation($$byval_copy35,10968)|0);
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetShaderValue($$byval_copy35,$89,$43,4);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $90 = (_GetShaderLocation($$byval_copy35,10905)|0);
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $90 = (_GetShaderLocation($$byval_copy35,10981)|0);
$91 = ((($0)) + 48|0);
- dest=$$byval_copy35; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy35; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_SetShaderValue($$byval_copy35,$90,$91,4);
$92 = ((($0)) + 12|0);
$93 = +HEAPF32[$92>>2];
@@ -14779,24 +15313,24 @@ function _SetStereoConfig($0) {
dest=$$byval_copy34; src=$vararg_buffer5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
dest=$$byval_copy35; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixMultiply($7,$$byval_copy34,$$byval_copy35);
- dest=(18668); src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=(17308); src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
$105 = -$39;
_MatrixTranslate($8,$105,0.0,0.0);
dest=$$byval_copy34; src=$vararg_buffer5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
dest=$$byval_copy35; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_MatrixMultiply($9,$$byval_copy34,$$byval_copy35);
- dest=(18732); src=$9; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixTranspose((18668));
- _MatrixTranspose((18732));
+ dest=(17372); src=$9; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixTranspose((17308));
+ _MatrixTranspose((17372));
$106 = ((($0)) + 28|0);
$107 = +HEAPF32[$106>>2];
$108 = $107 * -0.5;
_MatrixTranslate($10,$108,0.075000002980232239,0.045000001788139343);
- dest=(18796); src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=(17436); src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
$109 = +HEAPF32[$106>>2];
$110 = $109 * 0.5;
_MatrixTranslate($11,$110,0.075000002980232239,0.045000001788139343);
- dest=(18860); src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=(17500); src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
STACKTOP = sp;return;
}
function _CloseVrSimulator() {
@@ -14804,14 +15338,14 @@ function _CloseVrSimulator() {
sp = STACKTOP;
STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
$$byval_copy1 = sp;
- $0 = HEAP32[4750]|0;
+ $0 = HEAP32[4772]|0;
$1 = ($0|0)==(0);
if ($1) {
STACKTOP = sp;return;
}
- dest=$$byval_copy1; src=18568; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy1; src=17208; stop=dest+44|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_rlDeleteRenderTextures($$byval_copy1);
- dest=$$byval_copy1; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy1; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_UnloadShader($$byval_copy1);
STACKTOP = sp;return;
}
@@ -14821,42 +15355,42 @@ function _ToggleVrMode() {
STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
$0 = sp + 64|0;
$1 = sp;
- $2 = HEAP32[4750]|0;
+ $2 = HEAP32[4772]|0;
$3 = ($2|0)==(0);
$4 = $3&1;
- HEAP32[4750] = $4;
+ HEAP32[4772] = $4;
if ($3) {
- HEAP32[4641] = 1;
+ HEAP32[4240] = 1;
STACKTOP = sp;return;
} else {
- HEAP32[4641] = 0;
- $5 = HEAP32[4552]|0;
- $6 = HEAP32[4553]|0;
+ HEAP32[4240] = 0;
+ $5 = HEAP32[4300]|0;
+ $6 = HEAP32[4301]|0;
_rlViewport(0,0,$5,$6);
- $7 = HEAP32[4552]|0;
+ $7 = HEAP32[4300]|0;
$8 = (+($7|0));
- $9 = HEAP32[4553]|0;
+ $9 = HEAP32[4301]|0;
$10 = (+($9|0));
_MatrixOrtho($0,0.0,$8,$10,0.0,0.0,1.0);
- dest=16892; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixTranspose(16892);
+ dest=16832; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixTranspose(16832);
_MatrixIdentity($1);
- dest=16956; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=16896; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
STACKTOP = sp;return;
}
}
function _BeginVrDrawing() {
var $0 = 0, $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
- $0 = HEAP32[4750]|0;
+ $0 = HEAP32[4772]|0;
$1 = ($0|0)==(0);
if ($1) {
return;
}
- $2 = HEAP32[4642]|0;
+ $2 = HEAP32[4302]|0;
_rlEnableRenderTexture($2);
_rlClearScreenBuffers();
- HEAP32[4641] = 1;
+ HEAP32[4240] = 1;
return;
}
function _EndVrDrawing() {
@@ -14866,28 +15400,28 @@ function _EndVrDrawing() {
STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
$0 = sp + 64|0;
$1 = sp;
- $2 = HEAP32[4750]|0;
+ $2 = HEAP32[4772]|0;
$3 = ($2|0)==(0);
if ($3) {
STACKTOP = sp;return;
}
- HEAP32[4641] = 0;
+ HEAP32[4240] = 0;
_rlDisableRenderTexture();
_rlClearScreenBuffers();
- $4 = HEAP32[4552]|0;
- $5 = HEAP32[4553]|0;
+ $4 = HEAP32[4300]|0;
+ $5 = HEAP32[4301]|0;
_rlViewport(0,0,$4,$5);
_rlMatrixMode(5889);
_rlLoadIdentity();
- $6 = HEAP32[4552]|0;
+ $6 = HEAP32[4300]|0;
$7 = (+($6|0));
- $8 = HEAP32[4553]|0;
+ $8 = HEAP32[4301]|0;
$9 = (+($8|0));
_rlOrtho(0.0,$7,$9,0.0,0.0,1.0);
_rlMatrixMode(5888);
_rlLoadIdentity();
- dest=17112; src=(18612); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $10 = HEAP32[(18572)>>2]|0;
+ dest=17072; src=(17252); stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $10 = HEAP32[(17212)>>2]|0;
_rlEnableTexture($10);
_rlPushMatrix();
_rlBegin(7);
@@ -14895,17 +15429,17 @@ function _EndVrDrawing() {
_rlTexCoord2f(0.0,1.0);
_rlVertex2f(0.0,0.0);
_rlTexCoord2f(0.0,0.0);
- $11 = HEAP32[(18580)>>2]|0;
+ $11 = HEAP32[(17220)>>2]|0;
$12 = (+($11|0));
_rlVertex2f(0.0,$12);
_rlTexCoord2f(1.0,0.0);
- $13 = HEAP32[(18576)>>2]|0;
+ $13 = HEAP32[(17216)>>2]|0;
$14 = (+($13|0));
- $15 = HEAP32[(18580)>>2]|0;
+ $15 = HEAP32[(17220)>>2]|0;
$16 = (+($15|0));
_rlVertex2f($14,$16);
_rlTexCoord2f(1.0,1.0);
- $17 = HEAP32[(18576)>>2]|0;
+ $17 = HEAP32[(17216)>>2]|0;
$18 = (+($17|0));
_rlVertex2f($18,0.0);
_rlEnd();
@@ -14913,630 +15447,22 @@ function _EndVrDrawing() {
_rlDisableTexture();
_UpdateDefaultBuffers();
_DrawDefaultBuffers();
- dest=17112; src=17056; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- $19 = HEAP32[4552]|0;
- $20 = HEAP32[4553]|0;
+ dest=17072; src=18628; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $19 = HEAP32[4300]|0;
+ $20 = HEAP32[4301]|0;
_rlViewport(0,0,$19,$20);
- $21 = HEAP32[4552]|0;
+ $21 = HEAP32[4300]|0;
$22 = (+($21|0));
- $23 = HEAP32[4553]|0;
+ $23 = HEAP32[4301]|0;
$24 = (+($23|0));
_MatrixOrtho($0,0.0,$22,$24,0.0,0.0,1.0);
- dest=16892; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
- _MatrixTranspose(16892);
+ dest=16832; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixTranspose(16832);
_MatrixIdentity($1);
- dest=16956; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=16896; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
_rlDisableDepthTest();
STACKTOP = sp;return;
}
-function _GetDefaultFont($0) {
- $0 = $0|0;
- var label = 0, sp = 0;
- sp = STACKTOP;
- ;HEAP32[$0>>2]=HEAP32[16740>>2]|0;HEAP32[$0+4>>2]=HEAP32[16740+4>>2]|0;HEAP32[$0+8>>2]=HEAP32[16740+8>>2]|0;HEAP32[$0+12>>2]=HEAP32[16740+12>>2]|0;HEAP32[$0+16>>2]=HEAP32[16740+16>>2]|0;HEAP32[$0+20>>2]=HEAP32[16740+20>>2]|0;HEAP32[$0+24>>2]=HEAP32[16740+24>>2]|0;HEAP32[$0+28>>2]=HEAP32[16740+28>>2]|0;
- return;
-}
-function _GetCharIndex($0,$1) {
- $0 = $0|0;
- $1 = $1|0;
- var $$08 = 0, $$09 = 0, $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $2 = ((($0)) + 24|0);
- $3 = HEAP32[$2>>2]|0;
- $4 = ($3|0)>(0);
- if (!($4)) {
- $$08 = 0;
- return ($$08|0);
- }
- $5 = ((($0)) + 28|0);
- $6 = HEAP32[$5>>2]|0;
- $$09 = 0;
- while(1) {
- $7 = (($6) + ($$09<<5)|0);
- $8 = HEAP32[$7>>2]|0;
- $9 = ($8|0)==($1|0);
- if ($9) {
- $$08 = $$09;
- label = 5;
- break;
- }
- $10 = (($$09) + 1)|0;
- $11 = HEAP32[$2>>2]|0;
- $12 = ($10|0)<($11|0);
- if ($12) {
- $$09 = $10;
- } else {
- $$08 = 0;
- label = 5;
- break;
- }
- }
- if ((label|0) == 5) {
- return ($$08|0);
- }
- return (0)|0;
-}
-function _DrawTexturePro($0,$1,$2,$3,$4,$5) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- $3 = $3|0;
- $4 = +$4;
- $5 = $5|0;
- var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0;
- var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0.0, $39 = 0, $40 = 0, $41 = 0.0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0;
- var $50 = 0, $51 = 0.0, $52 = 0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0, $57 = 0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0.0, $61 = 0.0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0;
- var $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0, $83 = 0.0, $84 = 0, $85 = 0, $86 = 0;
- var $87 = 0.0, $88 = 0, $89 = 0.0, $9 = 0, $90 = 0.0, $91 = 0, $92 = 0.0, $93 = 0, $94 = 0.0, $95 = 0.0, $96 = 0, $97 = 0.0, label = 0, sp = 0;
- sp = STACKTOP;
- $6 = HEAP32[$0>>2]|0;
- $7 = ($6|0)==(0);
- if ($7) {
- return;
- }
- $8 = ((($1)) + 8|0);
- $9 = HEAP32[$8>>2]|0;
- $10 = ($9|0)<(0);
- if ($10) {
- $11 = HEAP32[$1>>2]|0;
- $12 = (($11) - ($9))|0;
- HEAP32[$1>>2] = $12;
- }
- $13 = ((($1)) + 12|0);
- $14 = HEAP32[$13>>2]|0;
- $15 = ($14|0)<(0);
- if ($15) {
- $16 = ((($1)) + 4|0);
- $17 = HEAP32[$16>>2]|0;
- $18 = (($17) - ($14))|0;
- HEAP32[$16>>2] = $18;
- }
- $19 = HEAP32[$0>>2]|0;
- _rlEnableTexture($19);
- _rlPushMatrix();
- $20 = HEAP32[$2>>2]|0;
- $21 = (+($20|0));
- $22 = ((($2)) + 4|0);
- $23 = HEAP32[$22>>2]|0;
- $24 = (+($23|0));
- _rlTranslatef($21,$24,0.0);
- _rlRotatef($4,0.0,0.0,1.0);
- $25 = +HEAPF32[$3>>2];
- $26 = -$25;
- $27 = ((($3)) + 4|0);
- $28 = +HEAPF32[$27>>2];
- $29 = -$28;
- _rlTranslatef($26,$29,0.0);
- _rlBegin(7);
- $30 = HEAP8[$5>>0]|0;
- $31 = ((($5)) + 1|0);
- $32 = HEAP8[$31>>0]|0;
- $33 = ((($5)) + 2|0);
- $34 = HEAP8[$33>>0]|0;
- $35 = ((($5)) + 3|0);
- $36 = HEAP8[$35>>0]|0;
- _rlColor4ub($30,$32,$34,$36);
- $37 = HEAP32[$1>>2]|0;
- $38 = (+($37|0));
- $39 = ((($0)) + 4|0);
- $40 = HEAP32[$39>>2]|0;
- $41 = (+($40|0));
- $42 = $38 / $41;
- $43 = ((($1)) + 4|0);
- $44 = HEAP32[$43>>2]|0;
- $45 = (+($44|0));
- $46 = ((($0)) + 8|0);
- $47 = HEAP32[$46>>2]|0;
- $48 = (+($47|0));
- $49 = $45 / $48;
- _rlTexCoord2f($42,$49);
- _rlVertex2f(0.0,0.0);
- $50 = HEAP32[$1>>2]|0;
- $51 = (+($50|0));
- $52 = HEAP32[$39>>2]|0;
- $53 = (+($52|0));
- $54 = $51 / $53;
- $55 = HEAP32[$43>>2]|0;
- $56 = HEAP32[$13>>2]|0;
- $57 = (($56) + ($55))|0;
- $58 = (+($57|0));
- $59 = HEAP32[$46>>2]|0;
- $60 = (+($59|0));
- $61 = $58 / $60;
- _rlTexCoord2f($54,$61);
- $62 = ((($2)) + 12|0);
- $63 = HEAP32[$62>>2]|0;
- $64 = (+($63|0));
- _rlVertex2f(0.0,$64);
- $65 = HEAP32[$1>>2]|0;
- $66 = HEAP32[$8>>2]|0;
- $67 = (($66) + ($65))|0;
- $68 = (+($67|0));
- $69 = HEAP32[$39>>2]|0;
- $70 = (+($69|0));
- $71 = $68 / $70;
- $72 = HEAP32[$43>>2]|0;
- $73 = HEAP32[$13>>2]|0;
- $74 = (($73) + ($72))|0;
- $75 = (+($74|0));
- $76 = HEAP32[$46>>2]|0;
- $77 = (+($76|0));
- $78 = $75 / $77;
- _rlTexCoord2f($71,$78);
- $79 = ((($2)) + 8|0);
- $80 = HEAP32[$79>>2]|0;
- $81 = (+($80|0));
- $82 = HEAP32[$62>>2]|0;
- $83 = (+($82|0));
- _rlVertex2f($81,$83);
- $84 = HEAP32[$1>>2]|0;
- $85 = HEAP32[$8>>2]|0;
- $86 = (($85) + ($84))|0;
- $87 = (+($86|0));
- $88 = HEAP32[$39>>2]|0;
- $89 = (+($88|0));
- $90 = $87 / $89;
- $91 = HEAP32[$43>>2]|0;
- $92 = (+($91|0));
- $93 = HEAP32[$46>>2]|0;
- $94 = (+($93|0));
- $95 = $92 / $94;
- _rlTexCoord2f($90,$95);
- $96 = HEAP32[$79>>2]|0;
- $97 = (+($96|0));
- _rlVertex2f($97,0.0);
- _rlEnd();
- _rlPopMatrix();
- _rlDisableTexture();
- return;
-}
-function _DrawText($0,$1,$2,$3,$4) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- $3 = $3|0;
- $4 = $4|0;
- var $$ = 0, $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
- $$byval_copy2 = sp + 112|0;
- $$byval_copy1 = sp + 104|0;
- $$byval_copy = sp + 72|0;
- $5 = sp + 32|0;
- $6 = sp + 64|0;
- $7 = sp;
- _GetDefaultFont($5);
- $8 = HEAP32[$5>>2]|0;
- $9 = ($8|0)==(0);
- if ($9) {
- STACKTOP = sp;return;
- }
- $10 = (+($1|0));
- HEAPF32[$6>>2] = $10;
- $11 = ((($6)) + 4|0);
- $12 = (+($2|0));
- HEAPF32[$11>>2] = $12;
- $13 = ($3|0)>(10);
- $$ = $13 ? $3 : 10;
- $14 = (($$>>>0) / 10)&-1;
- _GetDefaultFont($7);
- $15 = (+($$|0));
- ;HEAP32[$$byval_copy>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$7+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$7+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$7+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$7+16>>2]|0;HEAP32[$$byval_copy+20>>2]=HEAP32[$7+20>>2]|0;HEAP32[$$byval_copy+24>>2]=HEAP32[$7+24>>2]|0;HEAP32[$$byval_copy+28>>2]=HEAP32[$7+28>>2]|0;
- ;HEAP32[$$byval_copy1>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$6+4>>2]|0;
- ;HEAP8[$$byval_copy2>>0]=HEAP8[$4>>0]|0;HEAP8[$$byval_copy2+1>>0]=HEAP8[$4+1>>0]|0;HEAP8[$$byval_copy2+2>>0]=HEAP8[$4+2>>0]|0;HEAP8[$$byval_copy2+3>>0]=HEAP8[$4+3>>0]|0;
- _DrawTextEx($$byval_copy,$0,$$byval_copy1,$15,$14,$$byval_copy2);
- STACKTOP = sp;return;
-}
-function _DrawTextEx($0,$1,$2,$3,$4,$5) {
- $0 = $0|0;
- $1 = $1|0;
- $2 = $2|0;
- $3 = +$3;
- $4 = $4|0;
- $5 = $5|0;
- var $$04954 = 0, $$05153 = 0, $$055 = 0, $$1 = 0, $$150 = 0, $$152 = 0, $$2 = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $$byval_copy3 = 0, $$byval_copy4 = 0, $$byval_copy5 = 0, $$sink = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $16 = 0;
- var $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0;
- var $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $50 = 0.0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0;
- var $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0, $69 = 0.0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0;
- var $75 = 0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
- $$byval_copy5 = sp + 88|0;
- $$byval_copy4 = sp + 80|0;
- $$byval_copy3 = sp + 64|0;
- $$byval_copy2 = sp + 48|0;
- $$byval_copy1 = sp + 24|0;
- $6 = sp + 8|0;
- $7 = sp;
- $8 = (_strlen($1)|0);
- $9 = ((($0)) + 20|0);
- $10 = HEAP32[$9>>2]|0;
- $11 = (+($10|0));
- $12 = $3 / $11;
- $13 = ($8|0)>(0);
- if (!($13)) {
- STACKTOP = sp;return;
- }
- $14 = ((($0)) + 28|0);
- $15 = +HEAPF32[$2>>2];
- $16 = ((($6)) + 4|0);
- $17 = ((($2)) + 4|0);
- $18 = ((($6)) + 8|0);
- $19 = ((($6)) + 12|0);
- $20 = ((($7)) + 4|0);
- $21 = (+($4|0));
- $$04954 = 0;$$05153 = 0;$$055 = 0;
- while(1) {
- $22 = (($1) + ($$055)|0);
- $23 = HEAP8[$22>>0]|0;
- switch ($23<<24>>24) {
- case 10: {
- $24 = HEAP32[$9>>2]|0;
- $25 = (($24|0) / 2)&-1;
- $26 = (($25) + ($24))|0;
- $27 = (+($26|0));
- $28 = $12 * $27;
- $29 = (~~(($28)));
- $30 = (($29) + ($$05153))|0;
- $$150 = 0;$$152 = $30;$$2 = $$055;
- break;
- }
- case -62: {
- $31 = (($$055) + 1)|0;
- $32 = (($1) + ($31)|0);
- $33 = HEAP8[$32>>0]|0;
- $34 = $33&255;
- $$1 = $31;$$sink = $34;
- label = 9;
- break;
- }
- case -61: {
- $35 = (($$055) + 1)|0;
- $36 = (($1) + ($35)|0);
- $37 = HEAP8[$36>>0]|0;
- $38 = $37&255;
- $39 = (($38) + 64)|0;
- $$1 = $35;$$sink = $39;
- label = 9;
- break;
- }
- default: {
- $40 = $23 << 24 >> 24;
- $$1 = $$055;$$sink = $40;
- label = 9;
- }
- }
- do {
- if ((label|0) == 9) {
- label = 0;
- ;HEAP32[$$byval_copy5>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy5+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy5+16>>2]=HEAP32[$0+16>>2]|0;HEAP32[$$byval_copy5+20>>2]=HEAP32[$0+20>>2]|0;HEAP32[$$byval_copy5+24>>2]=HEAP32[$0+24>>2]|0;HEAP32[$$byval_copy5+28>>2]=HEAP32[$0+28>>2]|0;
- $41 = (_GetCharIndex($$byval_copy5,$$sink)|0);
- $42 = HEAP32[$14>>2]|0;
- $43 = (((($42) + ($41<<5)|0)) + 4|0);
- $44 = (+($$04954|0));
- $45 = $44 + $15;
- $46 = (((($42) + ($41<<5)|0)) + 20|0);
- $47 = HEAP32[$46>>2]|0;
- $48 = (+($47|0));
- $49 = $12 * $48;
- $50 = $45 + $49;
- $51 = (~~(($50)));
- HEAP32[$6>>2] = $51;
- $52 = +HEAPF32[$17>>2];
- $53 = (+($$05153|0));
- $54 = $53 + $52;
- $55 = (((($42) + ($41<<5)|0)) + 24|0);
- $56 = HEAP32[$55>>2]|0;
- $57 = (+($56|0));
- $58 = $12 * $57;
- $59 = $54 + $58;
- $60 = (~~(($59)));
- HEAP32[$16>>2] = $60;
- $61 = (((($42) + ($41<<5)|0)) + 12|0);
- $62 = HEAP32[$61>>2]|0;
- $63 = (+($62|0));
- $64 = $12 * $63;
- $65 = (~~(($64)));
- HEAP32[$18>>2] = $65;
- $66 = (((($42) + ($41<<5)|0)) + 16|0);
- $67 = HEAP32[$66>>2]|0;
- $68 = (+($67|0));
- $69 = $12 * $68;
- $70 = (~~(($69)));
- HEAP32[$19>>2] = $70;
- HEAPF32[$7>>2] = 0.0;
- HEAPF32[$20>>2] = 0.0;
- ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
- ;HEAP32[$$byval_copy2>>2]=HEAP32[$43>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$43+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$43+8>>2]|0;HEAP32[$$byval_copy2+12>>2]=HEAP32[$43+12>>2]|0;
- ;HEAP32[$$byval_copy3>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$6+4>>2]|0;HEAP32[$$byval_copy3+8>>2]=HEAP32[$6+8>>2]|0;HEAP32[$$byval_copy3+12>>2]=HEAP32[$6+12>>2]|0;
- ;HEAP32[$$byval_copy4>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$7+4>>2]|0;
- ;HEAP8[$$byval_copy5>>0]=HEAP8[$5>>0]|0;HEAP8[$$byval_copy5+1>>0]=HEAP8[$5+1>>0]|0;HEAP8[$$byval_copy5+2>>0]=HEAP8[$5+2>>0]|0;HEAP8[$$byval_copy5+3>>0]=HEAP8[$5+3>>0]|0;
- _DrawTexturePro($$byval_copy1,$$byval_copy2,$$byval_copy3,$$byval_copy4,0.0,$$byval_copy5);
- $71 = HEAP32[$14>>2]|0;
- $72 = (((($71) + ($41<<5)|0)) + 28|0);
- $73 = HEAP32[$72>>2]|0;
- $74 = ($73|0)==(0);
- if ($74) {
- $75 = (((($71) + ($41<<5)|0)) + 12|0);
- $76 = HEAP32[$75>>2]|0;
- $77 = (+($76|0));
- $78 = $12 * $77;
- $79 = $21 + $78;
- $80 = (~~(($79)));
- $81 = (($80) + ($$04954))|0;
- $$150 = $81;$$152 = $$05153;$$2 = $$1;
- break;
- } else {
- $82 = (+($73|0));
- $83 = $12 * $82;
- $84 = $21 + $83;
- $85 = (~~(($84)));
- $86 = (($85) + ($$04954))|0;
- $$150 = $86;$$152 = $$05153;$$2 = $$1;
- break;
- }
- }
- } while(0);
- $87 = (($$2) + 1)|0;
- $88 = ($87|0)<($8|0);
- if ($88) {
- $$04954 = $$150;$$05153 = $$152;$$055 = $87;
- } else {
- break;
- }
- }
- STACKTOP = sp;return;
-}
-function _FormatText($0,$varargs) {
- $0 = $0|0;
- $varargs = $varargs|0;
- var $1 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
- $1 = sp;
- HEAP32[$1>>2] = $varargs;
- (_vsprintf(20875,$0,$1)|0);
- STACKTOP = sp;return (20875|0);
-}
-function _DrawFPS($0,$1) {
- $0 = $0|0;
- $1 = $1|0;
- var $$byval_copy = 0, $$sink = 0, $10 = 0, $11 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
- $$byval_copy = sp;
- $2 = sp + 4|0;
- $3 = HEAP32[4751]|0;
- $4 = HEAP32[755]|0;
- $5 = ($3|0)<($4|0);
- if ($5) {
- $6 = (($3) + 1)|0;
- $$sink = $6;
- } else {
- $7 = (_GetFPS()|0);
- HEAP32[4752] = $7;
- HEAP32[755] = $7;
- $$sink = 0;
- }
- HEAP32[4751] = $$sink;
- $8 = HEAP32[4752]|0;
- HEAP32[$$byval_copy>>2] = $8;
- (_FormatText(10919,$$byval_copy)|0);
- HEAP8[$2>>0] = 0;
- $9 = ((($2)) + 1|0);
- HEAP8[$9>>0] = -98;
- $10 = ((($2)) + 2|0);
- HEAP8[$10>>0] = 47;
- $11 = ((($2)) + 3|0);
- HEAP8[$11>>0] = -1;
- ;HEAP8[$$byval_copy>>0]=HEAP8[$2>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$2+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$2+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$2+3>>0]|0;
- _DrawText(20875,$0,$1,20,$$byval_copy);
- STACKTOP = sp;return;
-}
-function _DrawCube($0,$1,$2,$3,$4) {
- $0 = $0|0;
- $1 = +$1;
- $2 = +$2;
- $3 = +$3;
- $4 = $4|0;
- var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0;
- var $9 = 0.0, label = 0, sp = 0;
- sp = STACKTOP;
- _rlPushMatrix();
- $5 = +HEAPF32[$0>>2];
- $6 = ((($0)) + 4|0);
- $7 = +HEAPF32[$6>>2];
- $8 = ((($0)) + 8|0);
- $9 = +HEAPF32[$8>>2];
- _rlTranslatef($5,$7,$9);
- _rlBegin(4);
- $10 = HEAP8[$4>>0]|0;
- $11 = ((($4)) + 1|0);
- $12 = HEAP8[$11>>0]|0;
- $13 = ((($4)) + 2|0);
- $14 = HEAP8[$13>>0]|0;
- $15 = ((($4)) + 3|0);
- $16 = HEAP8[$15>>0]|0;
- _rlColor4ub($10,$12,$14,$16);
- $17 = $1 * 0.5;
- $18 = 0.0 - $17;
- $19 = $2 * 0.5;
- $20 = 0.0 - $19;
- $21 = $3 * 0.5;
- $22 = $21 + 0.0;
- _rlVertex3f($18,$20,$22);
- $23 = $17 + 0.0;
- _rlVertex3f($23,$20,$22);
- $24 = $19 + 0.0;
- _rlVertex3f($18,$24,$22);
- _rlVertex3f($23,$24,$22);
- _rlVertex3f($18,$24,$22);
- _rlVertex3f($23,$20,$22);
- $25 = 0.0 - $21;
- _rlVertex3f($18,$20,$25);
- _rlVertex3f($18,$24,$25);
- _rlVertex3f($23,$20,$25);
- _rlVertex3f($23,$24,$25);
- _rlVertex3f($23,$20,$25);
- _rlVertex3f($18,$24,$25);
- _rlVertex3f($18,$24,$25);
- _rlVertex3f($18,$24,$22);
- _rlVertex3f($23,$24,$22);
- _rlVertex3f($23,$24,$25);
- _rlVertex3f($18,$24,$25);
- _rlVertex3f($23,$24,$22);
- _rlVertex3f($18,$20,$25);
- _rlVertex3f($23,$20,$22);
- _rlVertex3f($18,$20,$22);
- _rlVertex3f($23,$20,$25);
- _rlVertex3f($23,$20,$22);
- _rlVertex3f($18,$20,$25);
- _rlVertex3f($23,$20,$25);
- _rlVertex3f($23,$24,$25);
- _rlVertex3f($23,$24,$22);
- _rlVertex3f($23,$20,$22);
- _rlVertex3f($23,$20,$25);
- _rlVertex3f($23,$24,$22);
- _rlVertex3f($18,$20,$25);
- _rlVertex3f($18,$24,$22);
- _rlVertex3f($18,$24,$25);
- _rlVertex3f($18,$20,$22);
- _rlVertex3f($18,$24,$22);
- _rlVertex3f($18,$20,$25);
- _rlEnd();
- _rlPopMatrix();
- return;
-}
-function _DrawCubeWires($0,$1,$2,$3,$4) {
- $0 = $0|0;
- $1 = +$1;
- $2 = +$2;
- $3 = +$3;
- $4 = $4|0;
- var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0;
- var $9 = 0.0, label = 0, sp = 0;
- sp = STACKTOP;
- _rlPushMatrix();
- $5 = +HEAPF32[$0>>2];
- $6 = ((($0)) + 4|0);
- $7 = +HEAPF32[$6>>2];
- $8 = ((($0)) + 8|0);
- $9 = +HEAPF32[$8>>2];
- _rlTranslatef($5,$7,$9);
- _rlBegin(1);
- $10 = HEAP8[$4>>0]|0;
- $11 = ((($4)) + 1|0);
- $12 = HEAP8[$11>>0]|0;
- $13 = ((($4)) + 2|0);
- $14 = HEAP8[$13>>0]|0;
- $15 = ((($4)) + 3|0);
- $16 = HEAP8[$15>>0]|0;
- _rlColor4ub($10,$12,$14,$16);
- $17 = $1 * 0.5;
- $18 = 0.0 - $17;
- $19 = $2 * 0.5;
- $20 = 0.0 - $19;
- $21 = $3 * 0.5;
- $22 = $21 + 0.0;
- _rlVertex3f($18,$20,$22);
- $23 = $17 + 0.0;
- _rlVertex3f($23,$20,$22);
- _rlVertex3f($23,$20,$22);
- $24 = $19 + 0.0;
- _rlVertex3f($23,$24,$22);
- _rlVertex3f($23,$24,$22);
- _rlVertex3f($18,$24,$22);
- _rlVertex3f($18,$24,$22);
- _rlVertex3f($18,$20,$22);
- $25 = 0.0 - $21;
- _rlVertex3f($18,$20,$25);
- _rlVertex3f($23,$20,$25);
- _rlVertex3f($23,$20,$25);
- _rlVertex3f($23,$24,$25);
- _rlVertex3f($23,$24,$25);
- _rlVertex3f($18,$24,$25);
- _rlVertex3f($18,$24,$25);
- _rlVertex3f($18,$20,$25);
- _rlVertex3f($18,$24,$22);
- _rlVertex3f($18,$24,$25);
- _rlVertex3f($23,$24,$22);
- _rlVertex3f($23,$24,$25);
- _rlVertex3f($18,$20,$22);
- _rlVertex3f($18,$20,$25);
- _rlVertex3f($23,$20,$22);
- _rlVertex3f($23,$20,$25);
- _rlEnd();
- _rlPopMatrix();
- return;
-}
-function _DrawGrid($0,$1) {
- $0 = $0|0;
- $1 = +$1;
- var $$024 = 0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
- sp = STACKTOP;
- $2 = (($0|0) / 2)&-1;
- _rlBegin(1);
- $3 = (0 - ($2))|0;
- $4 = ($2|0)<($3|0);
- if ($4) {
- _rlEnd();
- return;
- }
- $5 = (+($3|0));
- $6 = $5 * $1;
- $7 = (+($2|0));
- $8 = $7 * $1;
- $$024 = $3;
- while(1) {
- $9 = ($$024|0)==(0);
- if ($9) {
- _rlColor3f(0.5,0.5,0.5);
- _rlColor3f(0.5,0.5,0.5);
- _rlColor3f(0.5,0.5,0.5);
- _rlColor3f(0.5,0.5,0.5);
- } else {
- _rlColor3f(0.75,0.75,0.75);
- _rlColor3f(0.75,0.75,0.75);
- _rlColor3f(0.75,0.75,0.75);
- _rlColor3f(0.75,0.75,0.75);
- }
- $10 = (+($$024|0));
- $11 = $10 * $1;
- _rlVertex3f($11,0.0,$6);
- _rlVertex3f($11,0.0,$8);
- _rlVertex3f($6,0.0,$11);
- _rlVertex3f($8,0.0,$11);
- $12 = (($$024) + 1)|0;
- $13 = ($$024|0)<($2|0);
- if ($13) {
- $$024 = $12;
- } else {
- break;
- }
- }
- _rlEnd();
- return;
-}
function _emscripten_GetProcAddress($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0;
@@ -15583,7 +15509,7 @@ function _emscripten_GetProcAddress($0) {
$10 = HEAP32[$2>>2]|0;
(_strcpy($9,$10)|0);
$11 = HEAP32[$3>>2]|0;
- $12 = (_strstr($11,10927)|0);
+ $12 = (_strstr($11,10995)|0);
HEAP32[$4>>2] = $12;
$13 = HEAP32[$4>>2]|0;
$14 = ($13|0)!=(0|0);
@@ -15592,7 +15518,7 @@ function _emscripten_GetProcAddress($0) {
HEAP8[$15>>0] = 0;
}
$16 = HEAP32[$3>>2]|0;
- $17 = (_strstr($16,10931)|0);
+ $17 = (_strstr($16,10999)|0);
HEAP32[$4>>2] = $17;
$18 = HEAP32[$4>>2]|0;
$19 = ($18|0)!=(0|0);
@@ -15601,7 +15527,7 @@ function _emscripten_GetProcAddress($0) {
HEAP8[$20>>0] = 0;
}
$21 = HEAP32[$3>>2]|0;
- $22 = (_strstr($21,10935)|0);
+ $22 = (_strstr($21,11003)|0);
HEAP32[$4>>2] = $22;
$23 = HEAP32[$4>>2]|0;
$24 = ($23|0)!=(0|0);
@@ -15610,7 +15536,7 @@ function _emscripten_GetProcAddress($0) {
HEAP8[$25>>0] = 0;
}
$26 = HEAP32[$3>>2]|0;
- $27 = (_strstr($26,10939)|0);
+ $27 = (_strstr($26,11007)|0);
HEAP32[$4>>2] = $27;
$28 = HEAP32[$4>>2]|0;
$29 = ($28|0)!=(0|0);
@@ -15619,1210 +15545,1210 @@ function _emscripten_GetProcAddress($0) {
HEAP8[$30>>0] = 0;
}
$31 = HEAP32[$3>>2]|0;
- $32 = (_strcmp($31,10945)|0);
+ $32 = (_strcmp($31,11013)|0);
$33 = ($32|0)!=(0);
do {
if ($33) {
$34 = HEAP32[$3>>2]|0;
- $35 = (_strcmp($34,10983)|0);
+ $35 = (_strcmp($34,11051)|0);
$36 = ($35|0)!=(0);
if (!($36)) {
- HEAP32[$3>>2] = 11002;
+ HEAP32[$3>>2] = 11070;
break;
}
$37 = HEAP32[$3>>2]|0;
- $38 = (_strcmp($37,11015)|0);
+ $38 = (_strcmp($37,11083)|0);
$39 = ($38|0)!=(0);
if (!($39)) {
- HEAP32[$3>>2] = 11036;
+ HEAP32[$3>>2] = 11104;
break;
}
$40 = HEAP32[$3>>2]|0;
- $41 = (_strcmp($40,11051)|0);
+ $41 = (_strcmp($40,11119)|0);
$42 = ($41|0)!=(0);
if (!($42)) {
- HEAP32[$3>>2] = 11066;
+ HEAP32[$3>>2] = 11134;
break;
}
$43 = HEAP32[$3>>2]|0;
- $44 = (_strcmp($43,11081)|0);
+ $44 = (_strcmp($43,11149)|0);
$45 = ($44|0)!=(0);
if (!($45)) {
- HEAP32[$3>>2] = 11096;
+ HEAP32[$3>>2] = 11164;
}
} else {
- HEAP32[$3>>2] = 10967;
+ HEAP32[$3>>2] = 11035;
}
} while(0);
$46 = HEAP32[$3>>2]|0;
- $47 = (_strcmp($46,11111)|0);
+ $47 = (_strcmp($46,11179)|0);
$48 = ($47|0)!=(0);
do {
if ($48) {
$49 = HEAP32[$3>>2]|0;
- $50 = (_strcmp($49,11125)|0);
+ $50 = (_strcmp($49,11193)|0);
$51 = ($50|0)!=(0);
if (!($51)) {
HEAP32[$1>>2] = 2;
break;
}
$52 = HEAP32[$3>>2]|0;
- $53 = (_strcmp($52,11137)|0);
+ $53 = (_strcmp($52,11205)|0);
$54 = ($53|0)!=(0);
if (!($54)) {
HEAP32[$1>>2] = 6;
break;
}
$55 = HEAP32[$3>>2]|0;
- $56 = (_strcmp($55,11151)|0);
+ $56 = (_strcmp($55,11219)|0);
$57 = ($56|0)!=(0);
if (!($57)) {
HEAP32[$1>>2] = 7;
break;
}
$58 = HEAP32[$3>>2]|0;
- $59 = (_strcmp($58,11163)|0);
+ $59 = (_strcmp($58,11231)|0);
$60 = ($59|0)!=(0);
if (!($60)) {
HEAP32[$1>>2] = 8;
break;
}
$61 = HEAP32[$3>>2]|0;
- $62 = (_strcmp($61,11177)|0);
+ $62 = (_strcmp($61,11245)|0);
$63 = ($62|0)!=(0);
if (!($63)) {
HEAP32[$1>>2] = 9;
break;
}
$64 = HEAP32[$3>>2]|0;
- $65 = (_strcmp($64,11191)|0);
+ $65 = (_strcmp($64,11259)|0);
$66 = ($65|0)!=(0);
if (!($66)) {
HEAP32[$1>>2] = 10;
break;
}
$67 = HEAP32[$3>>2]|0;
- $68 = (_strcmp($67,11208)|0);
+ $68 = (_strcmp($67,11276)|0);
$69 = ($68|0)!=(0);
if (!($69)) {
HEAP32[$1>>2] = 1;
break;
}
$70 = HEAP32[$3>>2]|0;
- $71 = (_strcmp($70,11231)|0);
+ $71 = (_strcmp($70,11299)|0);
$72 = ($71|0)!=(0);
if (!($72)) {
HEAP32[$1>>2] = 1;
break;
}
$73 = HEAP32[$3>>2]|0;
- $74 = (_strcmp($73,11257)|0);
+ $74 = (_strcmp($73,11325)|0);
$75 = ($74|0)!=(0);
if (!($75)) {
HEAP32[$1>>2] = 2;
break;
}
$76 = HEAP32[$3>>2]|0;
- $77 = (_strcmp($76,11270)|0);
+ $77 = (_strcmp($76,11338)|0);
$78 = ($77|0)!=(0);
if (!($78)) {
HEAP32[$1>>2] = 3;
break;
}
$79 = HEAP32[$3>>2]|0;
- $80 = (_strcmp($79,11286)|0);
+ $80 = (_strcmp($79,11354)|0);
$81 = ($80|0)!=(0);
if (!($81)) {
HEAP32[$1>>2] = 1;
break;
}
$82 = HEAP32[$3>>2]|0;
- $83 = (_strcmp($82,11299)|0);
+ $83 = (_strcmp($82,11367)|0);
$84 = ($83|0)!=(0);
if (!($84)) {
HEAP32[$1>>2] = 11;
break;
}
$85 = HEAP32[$3>>2]|0;
- $86 = (_strcmp($85,11313)|0);
+ $86 = (_strcmp($85,11381)|0);
$87 = ($86|0)!=(0);
if (!($87)) {
HEAP32[$1>>2] = 2;
break;
}
$88 = HEAP32[$3>>2]|0;
- $89 = (_strcmp($88,11333)|0);
+ $89 = (_strcmp($88,11401)|0);
$90 = ($89|0)!=(0);
if (!($90)) {
HEAP32[$1>>2] = 3;
break;
}
$91 = HEAP32[$3>>2]|0;
- $92 = (_strcmp($91,11353)|0);
+ $92 = (_strcmp($91,11421)|0);
$93 = ($92|0)!=(0);
if (!($93)) {
HEAP32[$1>>2] = 4;
break;
}
$94 = HEAP32[$3>>2]|0;
- $95 = (_strcmp($94,11370)|0);
+ $95 = (_strcmp($94,11438)|0);
$96 = ($95|0)!=(0);
if (!($96)) {
HEAP32[$1>>2] = 5;
break;
}
$97 = HEAP32[$3>>2]|0;
- $98 = (_strcmp($97,11387)|0);
+ $98 = (_strcmp($97,11455)|0);
$99 = ($98|0)!=(0);
if (!($99)) {
HEAP32[$1>>2] = 3;
break;
}
$100 = HEAP32[$3>>2]|0;
- $101 = (_strcmp($100,11399)|0);
+ $101 = (_strcmp($100,11467)|0);
$102 = ($101|0)!=(0);
if (!($102)) {
HEAP32[$1>>2] = 12;
break;
}
$103 = HEAP32[$3>>2]|0;
- $104 = (_strcmp($103,11412)|0);
+ $104 = (_strcmp($103,11480)|0);
$105 = ($104|0)!=(0);
if (!($105)) {
HEAP32[$1>>2] = 13;
break;
}
$106 = HEAP32[$3>>2]|0;
- $107 = (_strcmp($106,11428)|0);
+ $107 = (_strcmp($106,11496)|0);
$108 = ($107|0)!=(0);
if (!($108)) {
HEAP32[$1>>2] = 6;
break;
}
$109 = HEAP32[$3>>2]|0;
- $110 = (_strcmp($109,11451)|0);
+ $110 = (_strcmp($109,11519)|0);
$111 = ($110|0)!=(0);
if (!($111)) {
HEAP32[$1>>2] = 2;
break;
}
$112 = HEAP32[$3>>2]|0;
- $113 = (_strcmp($112,11464)|0);
+ $113 = (_strcmp($112,11532)|0);
$114 = ($113|0)!=(0);
if (!($114)) {
HEAP32[$1>>2] = 3;
break;
}
$115 = HEAP32[$3>>2]|0;
- $116 = (_strcmp($115,11480)|0);
+ $116 = (_strcmp($115,11548)|0);
$117 = ($116|0)!=(0);
if (!($117)) {
HEAP32[$1>>2] = 4;
break;
}
$118 = HEAP32[$3>>2]|0;
- $119 = (_strcmp($118,11491)|0);
+ $119 = (_strcmp($118,11559)|0);
$120 = ($119|0)!=(0);
if (!($120)) {
HEAP32[$1>>2] = 14;
break;
}
$121 = HEAP32[$3>>2]|0;
- $122 = (_strcmp($121,11510)|0);
+ $122 = (_strcmp($121,11578)|0);
$123 = ($122|0)!=(0);
if (!($123)) {
HEAP32[$1>>2] = 15;
break;
}
$124 = HEAP32[$3>>2]|0;
- $125 = (_strcmp($124,11532)|0);
+ $125 = (_strcmp($124,11600)|0);
$126 = ($125|0)!=(0);
if (!($126)) {
HEAP32[$1>>2] = 16;
break;
}
$127 = HEAP32[$3>>2]|0;
- $128 = (_strcmp($127,11551)|0);
+ $128 = (_strcmp($127,11619)|0);
$129 = ($128|0)!=(0);
if (!($129)) {
HEAP32[$1>>2] = 7;
break;
}
$130 = HEAP32[$3>>2]|0;
- $131 = (_strcmp($130,11580)|0);
+ $131 = (_strcmp($130,11648)|0);
$132 = ($131|0)!=(0);
if (!($132)) {
HEAP32[$1>>2] = 5;
break;
}
$133 = HEAP32[$3>>2]|0;
- $134 = (_strcmp($133,11597)|0);
+ $134 = (_strcmp($133,11665)|0);
$135 = ($134|0)!=(0);
if (!($135)) {
HEAP32[$1>>2] = 8;
break;
}
$136 = HEAP32[$3>>2]|0;
- $137 = (_strcmp($136,11612)|0);
+ $137 = (_strcmp($136,11680)|0);
$138 = ($137|0)!=(0);
if (!($138)) {
HEAP32[$1>>2] = 9;
break;
}
$139 = HEAP32[$3>>2]|0;
- $140 = (_strcmp($139,11627)|0);
+ $140 = (_strcmp($139,11695)|0);
$141 = ($140|0)!=(0);
if (!($141)) {
HEAP32[$1>>2] = 1;
break;
}
$142 = HEAP32[$3>>2]|0;
- $143 = (_strcmp($142,11648)|0);
+ $143 = (_strcmp($142,11716)|0);
$144 = ($143|0)!=(0);
if (!($144)) {
HEAP32[$1>>2] = 10;
break;
}
$145 = HEAP32[$3>>2]|0;
- $146 = (_strcmp($145,11668)|0);
+ $146 = (_strcmp($145,11736)|0);
$147 = ($146|0)!=(0);
if (!($147)) {
HEAP32[$1>>2] = 11;
break;
}
$148 = HEAP32[$3>>2]|0;
- $149 = (_strcmp($148,11688)|0);
+ $149 = (_strcmp($148,11756)|0);
$150 = ($149|0)!=(0);
if (!($150)) {
HEAP32[$1>>2] = 12;
break;
}
$151 = HEAP32[$3>>2]|0;
- $152 = (_strcmp($151,11714)|0);
+ $152 = (_strcmp($151,11782)|0);
$153 = ($152|0)!=(0);
if (!($153)) {
HEAP32[$1>>2] = 2;
break;
}
$154 = HEAP32[$3>>2]|0;
- $155 = (_strcmp($154,11733)|0);
+ $155 = (_strcmp($154,11801)|0);
$156 = ($155|0)!=(0);
if (!($156)) {
HEAP32[$1>>2] = 1;
break;
}
$157 = HEAP32[$3>>2]|0;
- $158 = (_strcmp($157,11745)|0);
+ $158 = (_strcmp($157,11813)|0);
$159 = ($158|0)!=(0);
if (!($159)) {
HEAP32[$1>>2] = 3;
break;
}
$160 = HEAP32[$3>>2]|0;
- $161 = (_strcmp($160,11757)|0);
+ $161 = (_strcmp($160,11825)|0);
$162 = ($161|0)!=(0);
if (!($162)) {
HEAP32[$1>>2] = 1;
break;
}
$163 = HEAP32[$3>>2]|0;
- $164 = (_strcmp($163,11769)|0);
+ $164 = (_strcmp($163,11837)|0);
$165 = ($164|0)!=(0);
if (!($165)) {
HEAP32[$1>>2] = 1;
break;
}
$166 = HEAP32[$3>>2]|0;
- $167 = (_strcmp($166,11781)|0);
+ $167 = (_strcmp($166,11849)|0);
$168 = ($167|0)!=(0);
if (!($168)) {
HEAP32[$1>>2] = 17;
break;
}
$169 = HEAP32[$3>>2]|0;
- $170 = (_strcmp($169,11793)|0);
+ $170 = (_strcmp($169,11861)|0);
$171 = ($170|0)!=(0);
if (!($171)) {
HEAP32[$1>>2] = 13;
break;
}
$172 = HEAP32[$3>>2]|0;
- $173 = (_strcmp($172,11805)|0);
+ $173 = (_strcmp($172,11873)|0);
$174 = ($173|0)!=(0);
if (!($174)) {
HEAP32[$1>>2] = 4;
break;
}
$175 = HEAP32[$3>>2]|0;
- $176 = (_strcmp($175,11817)|0);
+ $176 = (_strcmp($175,11885)|0);
$177 = ($176|0)!=(0);
if (!($177)) {
HEAP32[$1>>2] = 2;
break;
}
$178 = HEAP32[$3>>2]|0;
- $179 = (_strcmp($178,11829)|0);
+ $179 = (_strcmp($178,11897)|0);
$180 = ($179|0)!=(0);
if (!($180)) {
HEAP32[$1>>2] = 14;
break;
}
$181 = HEAP32[$3>>2]|0;
- $182 = (_strcmp($181,11842)|0);
+ $182 = (_strcmp($181,11910)|0);
$183 = ($182|0)!=(0);
if (!($183)) {
HEAP32[$1>>2] = 15;
break;
}
$184 = HEAP32[$3>>2]|0;
- $185 = (_strcmp($184,11855)|0);
+ $185 = (_strcmp($184,11923)|0);
$186 = ($185|0)!=(0);
if (!($186)) {
HEAP32[$1>>2] = 16;
break;
}
$187 = HEAP32[$3>>2]|0;
- $188 = (_strcmp($187,11868)|0);
+ $188 = (_strcmp($187,11936)|0);
$189 = ($188|0)!=(0);
if (!($189)) {
HEAP32[$1>>2] = 17;
break;
}
$190 = HEAP32[$3>>2]|0;
- $191 = (_strcmp($190,11881)|0);
+ $191 = (_strcmp($190,11949)|0);
$192 = ($191|0)!=(0);
if (!($192)) {
HEAP32[$1>>2] = 18;
break;
}
$193 = HEAP32[$3>>2]|0;
- $194 = (_strcmp($193,11894)|0);
+ $194 = (_strcmp($193,11962)|0);
$195 = ($194|0)!=(0);
if (!($195)) {
HEAP32[$1>>2] = 19;
break;
}
$196 = HEAP32[$3>>2]|0;
- $197 = (_strcmp($196,11907)|0);
+ $197 = (_strcmp($196,11975)|0);
$198 = ($197|0)!=(0);
if (!($198)) {
HEAP32[$1>>2] = 20;
break;
}
$199 = HEAP32[$3>>2]|0;
- $200 = (_strcmp($199,11920)|0);
+ $200 = (_strcmp($199,11988)|0);
$201 = ($200|0)!=(0);
if (!($201)) {
HEAP32[$1>>2] = 21;
break;
}
$202 = HEAP32[$3>>2]|0;
- $203 = (_strcmp($202,11933)|0);
+ $203 = (_strcmp($202,12001)|0);
$204 = ($203|0)!=(0);
if (!($204)) {
HEAP32[$1>>2] = 5;
break;
}
$205 = HEAP32[$3>>2]|0;
- $206 = (_strcmp($205,11952)|0);
+ $206 = (_strcmp($205,12020)|0);
$207 = ($206|0)!=(0);
if (!($207)) {
HEAP32[$1>>2] = 6;
break;
}
$208 = HEAP32[$3>>2]|0;
- $209 = (_strcmp($208,11971)|0);
+ $209 = (_strcmp($208,12039)|0);
$210 = ($209|0)!=(0);
if (!($210)) {
HEAP32[$1>>2] = 7;
break;
}
$211 = HEAP32[$3>>2]|0;
- $212 = (_strcmp($211,11990)|0);
+ $212 = (_strcmp($211,12058)|0);
$213 = ($212|0)!=(0);
if (!($213)) {
HEAP32[$1>>2] = 18;
break;
}
$214 = HEAP32[$3>>2]|0;
- $215 = (_strcmp($214,12003)|0);
+ $215 = (_strcmp($214,12071)|0);
$216 = ($215|0)!=(0);
if (!($216)) {
HEAP32[$1>>2] = 19;
break;
}
$217 = HEAP32[$3>>2]|0;
- $218 = (_strcmp($217,12021)|0);
+ $218 = (_strcmp($217,12089)|0);
$219 = ($218|0)!=(0);
if (!($219)) {
HEAP32[$1>>2] = 20;
break;
}
$220 = HEAP32[$3>>2]|0;
- $221 = (_strcmp($220,12039)|0);
+ $221 = (_strcmp($220,12107)|0);
$222 = ($221|0)!=(0);
if (!($222)) {
HEAP32[$1>>2] = 21;
break;
}
$223 = HEAP32[$3>>2]|0;
- $224 = (_strcmp($223,12057)|0);
+ $224 = (_strcmp($223,12125)|0);
$225 = ($224|0)!=(0);
if (!($225)) {
HEAP32[$1>>2] = 22;
break;
}
$226 = HEAP32[$3>>2]|0;
- $227 = (_strcmp($226,12075)|0);
+ $227 = (_strcmp($226,12143)|0);
$228 = ($227|0)!=(0);
if (!($228)) {
HEAP32[$1>>2] = 2;
break;
}
$229 = HEAP32[$3>>2]|0;
- $230 = (_strcmp($229,12095)|0);
+ $230 = (_strcmp($229,12163)|0);
$231 = ($230|0)!=(0);
if (!($231)) {
HEAP32[$1>>2] = 3;
break;
}
$232 = HEAP32[$3>>2]|0;
- $233 = (_strcmp($232,11036)|0);
+ $233 = (_strcmp($232,11104)|0);
$234 = ($233|0)!=(0);
if (!($234)) {
HEAP32[$1>>2] = 6;
break;
}
$235 = HEAP32[$3>>2]|0;
- $236 = (_strcmp($235,12113)|0);
+ $236 = (_strcmp($235,12181)|0);
$237 = ($236|0)!=(0);
if (!($237)) {
HEAP32[$1>>2] = 1;
break;
}
$238 = HEAP32[$3>>2]|0;
- $239 = (_strcmp($238,12128)|0);
+ $239 = (_strcmp($238,12196)|0);
$240 = ($239|0)!=(0);
if (!($240)) {
HEAP32[$1>>2] = 8;
break;
}
$241 = HEAP32[$3>>2]|0;
- $242 = (_strcmp($241,12149)|0);
+ $242 = (_strcmp($241,12217)|0);
$243 = ($242|0)!=(0);
if (!($243)) {
HEAP32[$1>>2] = 9;
break;
}
$244 = HEAP32[$3>>2]|0;
- $245 = (_strcmp($244,12164)|0);
+ $245 = (_strcmp($244,12232)|0);
$246 = ($245|0)!=(0);
if (!($246)) {
HEAP32[$1>>2] = 10;
break;
}
$247 = HEAP32[$3>>2]|0;
- $248 = (_strcmp($247,12182)|0);
+ $248 = (_strcmp($247,12250)|0);
$249 = ($248|0)!=(0);
if (!($249)) {
HEAP32[$1>>2] = 2;
break;
}
$250 = HEAP32[$3>>2]|0;
- $251 = (_strcmp($250,12198)|0);
+ $251 = (_strcmp($250,12266)|0);
$252 = ($251|0)!=(0);
if (!($252)) {
HEAP32[$1>>2] = 11;
break;
}
$253 = HEAP32[$3>>2]|0;
- $254 = (_strcmp($253,12217)|0);
+ $254 = (_strcmp($253,12285)|0);
$255 = ($254|0)!=(0);
if (!($255)) {
HEAP32[$1>>2] = 22;
break;
}
$256 = HEAP32[$3>>2]|0;
- $257 = (_strcmp($256,12231)|0);
+ $257 = (_strcmp($256,12299)|0);
$258 = ($257|0)!=(0);
if (!($258)) {
HEAP32[$1>>2] = 23;
break;
}
$259 = HEAP32[$3>>2]|0;
- $260 = (_strcmp($259,12246)|0);
+ $260 = (_strcmp($259,12314)|0);
$261 = ($260|0)!=(0);
if (!($261)) {
HEAP32[$1>>2] = 7;
break;
}
$262 = HEAP32[$3>>2]|0;
- $263 = (_strcmp($262,10967)|0);
+ $263 = (_strcmp($262,11035)|0);
$264 = ($263|0)!=(0);
if (!($264)) {
HEAP32[$1>>2] = 1;
break;
}
$265 = HEAP32[$3>>2]|0;
- $266 = (_strcmp($265,12257)|0);
+ $266 = (_strcmp($265,12325)|0);
$267 = ($266|0)!=(0);
if (!($267)) {
HEAP32[$1>>2] = 3;
break;
}
$268 = HEAP32[$3>>2]|0;
- $269 = (_strcmp($268,11066)|0);
+ $269 = (_strcmp($268,11134)|0);
$270 = ($269|0)!=(0);
if (!($270)) {
HEAP32[$1>>2] = 23;
break;
}
$271 = HEAP32[$3>>2]|0;
- $272 = (_strcmp($271,11096)|0);
+ $272 = (_strcmp($271,11164)|0);
$273 = ($272|0)!=(0);
if (!($273)) {
HEAP32[$1>>2] = 24;
break;
}
$274 = HEAP32[$3>>2]|0;
- $275 = (_strcmp($274,12273)|0);
+ $275 = (_strcmp($274,12341)|0);
$276 = ($275|0)!=(0);
if (!($276)) {
HEAP32[$1>>2] = 12;
break;
}
$277 = HEAP32[$3>>2]|0;
- $278 = (_strcmp($277,12300)|0);
+ $278 = (_strcmp($277,12368)|0);
$279 = ($278|0)!=(0);
if (!($279)) {
HEAP32[$1>>2] = 4;
break;
}
$280 = HEAP32[$3>>2]|0;
- $281 = (_strcmp($280,12314)|0);
+ $281 = (_strcmp($280,12382)|0);
$282 = ($281|0)!=(0);
if (!($282)) {
HEAP32[$1>>2] = 13;
break;
}
$283 = HEAP32[$3>>2]|0;
- $284 = (_strcmp($283,11002)|0);
+ $284 = (_strcmp($283,11070)|0);
$285 = ($284|0)!=(0);
if (!($285)) {
HEAP32[$1>>2] = 5;
break;
}
$286 = HEAP32[$3>>2]|0;
- $287 = (_strcmp($286,12334)|0);
+ $287 = (_strcmp($286,12402)|0);
$288 = ($287|0)!=(0);
if (!($288)) {
HEAP32[$1>>2] = 6;
break;
}
$289 = HEAP32[$3>>2]|0;
- $290 = (_strcmp($289,12352)|0);
+ $290 = (_strcmp($289,12420)|0);
$291 = ($290|0)!=(0);
if (!($291)) {
HEAP32[$1>>2] = 8;
break;
}
$292 = HEAP32[$3>>2]|0;
- $293 = (_strcmp($292,12364)|0);
+ $293 = (_strcmp($292,12432)|0);
$294 = ($293|0)!=(0);
if (!($294)) {
HEAP32[$1>>2] = 24;
break;
}
$295 = HEAP32[$3>>2]|0;
- $296 = (_strcmp($295,12385)|0);
+ $296 = (_strcmp($295,12453)|0);
$297 = ($296|0)!=(0);
if (!($297)) {
HEAP32[$1>>2] = 25;
break;
}
$298 = HEAP32[$3>>2]|0;
- $299 = (_strcmp($298,12403)|0);
+ $299 = (_strcmp($298,12471)|0);
$300 = ($299|0)!=(0);
if (!($300)) {
HEAP32[$1>>2] = 26;
break;
}
$301 = HEAP32[$3>>2]|0;
- $302 = (_strcmp($301,12421)|0);
+ $302 = (_strcmp($301,12489)|0);
$303 = ($302|0)!=(0);
if (!($303)) {
HEAP32[$1>>2] = 27;
break;
}
$304 = HEAP32[$3>>2]|0;
- $305 = (_strcmp($304,12442)|0);
+ $305 = (_strcmp($304,12510)|0);
$306 = ($305|0)!=(0);
if (!($306)) {
HEAP32[$1>>2] = 14;
break;
}
$307 = HEAP32[$3>>2]|0;
- $308 = (_strcmp($307,12468)|0);
+ $308 = (_strcmp($307,12536)|0);
$309 = ($308|0)!=(0);
if (!($309)) {
HEAP32[$1>>2] = 3;
break;
}
$310 = HEAP32[$3>>2]|0;
- $311 = (_strcmp($310,12491)|0);
+ $311 = (_strcmp($310,12559)|0);
$312 = ($311|0)!=(0);
if (!($312)) {
HEAP32[$1>>2] = 15;
break;
}
$313 = HEAP32[$3>>2]|0;
- $314 = (_strcmp($313,12529)|0);
+ $314 = (_strcmp($313,12597)|0);
$315 = ($314|0)!=(0);
if (!($315)) {
HEAP32[$1>>2] = 9;
break;
}
$316 = HEAP32[$3>>2]|0;
- $317 = (_strcmp($316,12545)|0);
+ $317 = (_strcmp($316,12613)|0);
$318 = ($317|0)!=(0);
if (!($318)) {
HEAP32[$1>>2] = 7;
break;
}
$319 = HEAP32[$3>>2]|0;
- $320 = (_strcmp($319,12560)|0);
+ $320 = (_strcmp($319,12628)|0);
$321 = ($320|0)!=(0);
if (!($321)) {
HEAP32[$1>>2] = 25;
break;
}
$322 = HEAP32[$3>>2]|0;
- $323 = (_strcmp($322,12583)|0);
+ $323 = (_strcmp($322,12651)|0);
$324 = ($323|0)!=(0);
if (!($324)) {
HEAP32[$1>>2] = 16;
break;
}
$325 = HEAP32[$3>>2]|0;
- $326 = (_strcmp($325,12596)|0);
+ $326 = (_strcmp($325,12664)|0);
$327 = ($326|0)!=(0);
if (!($327)) {
HEAP32[$1>>2] = 28;
break;
}
$328 = HEAP32[$3>>2]|0;
- $329 = (_strcmp($328,12610)|0);
+ $329 = (_strcmp($328,12678)|0);
$330 = ($329|0)!=(0);
if (!($330)) {
HEAP32[$1>>2] = 29;
break;
}
$331 = HEAP32[$3>>2]|0;
- $332 = (_strcmp($331,12624)|0);
+ $332 = (_strcmp($331,12692)|0);
$333 = ($332|0)!=(0);
if (!($333)) {
HEAP32[$1>>2] = 1;
break;
}
$334 = HEAP32[$3>>2]|0;
- $335 = (_strcmp($334,12644)|0);
+ $335 = (_strcmp($334,12712)|0);
$336 = ($335|0)!=(0);
if (!($336)) {
HEAP32[$1>>2] = 8;
break;
}
$337 = HEAP32[$3>>2]|0;
- $338 = (_strcmp($337,12664)|0);
+ $338 = (_strcmp($337,12732)|0);
$339 = ($338|0)!=(0);
if (!($339)) {
HEAP32[$1>>2] = 17;
break;
}
$340 = HEAP32[$3>>2]|0;
- $341 = (_strcmp($340,12680)|0);
+ $341 = (_strcmp($340,12748)|0);
$342 = ($341|0)!=(0);
if (!($342)) {
HEAP32[$1>>2] = 18;
break;
}
$343 = HEAP32[$3>>2]|0;
- $344 = (_strcmp($343,12698)|0);
+ $344 = (_strcmp($343,12766)|0);
$345 = ($344|0)!=(0);
if (!($345)) {
HEAP32[$1>>2] = 26;
break;
}
$346 = HEAP32[$3>>2]|0;
- $347 = (_strcmp($346,12714)|0);
+ $347 = (_strcmp($346,12782)|0);
$348 = ($347|0)!=(0);
if (!($348)) {
HEAP32[$1>>2] = 19;
break;
}
$349 = HEAP32[$3>>2]|0;
- $350 = (_strcmp($349,12729)|0);
+ $350 = (_strcmp($349,12797)|0);
$351 = ($350|0)!=(0);
if (!($351)) {
HEAP32[$1>>2] = 9;
break;
}
$352 = HEAP32[$3>>2]|0;
- $353 = (_strcmp($352,12751)|0);
+ $353 = (_strcmp($352,12819)|0);
$354 = ($353|0)!=(0);
if (!($354)) {
HEAP32[$1>>2] = 30;
break;
}
$355 = HEAP32[$3>>2]|0;
- $356 = (_strcmp($355,12769)|0);
+ $356 = (_strcmp($355,12837)|0);
$357 = ($356|0)!=(0);
if (!($357)) {
HEAP32[$1>>2] = 31;
break;
}
$358 = HEAP32[$3>>2]|0;
- $359 = (_strcmp($358,12790)|0);
+ $359 = (_strcmp($358,12858)|0);
$360 = ($359|0)!=(0);
if (!($360)) {
HEAP32[$1>>2] = 10;
break;
}
$361 = HEAP32[$3>>2]|0;
- $362 = (_strcmp($361,12808)|0);
+ $362 = (_strcmp($361,12876)|0);
$363 = ($362|0)!=(0);
if (!($363)) {
HEAP32[$1>>2] = 11;
break;
}
$364 = HEAP32[$3>>2]|0;
- $365 = (_strcmp($364,12821)|0);
+ $365 = (_strcmp($364,12889)|0);
$366 = ($365|0)!=(0);
if (!($366)) {
HEAP32[$1>>2] = 2;
break;
}
$367 = HEAP32[$3>>2]|0;
- $368 = (_strcmp($367,12836)|0);
+ $368 = (_strcmp($367,12904)|0);
$369 = ($368|0)!=(0);
if (!($369)) {
HEAP32[$1>>2] = 12;
break;
}
$370 = HEAP32[$3>>2]|0;
- $371 = (_strcmp($370,12850)|0);
+ $371 = (_strcmp($370,12918)|0);
$372 = ($371|0)!=(0);
if (!($372)) {
HEAP32[$1>>2] = 1;
break;
}
$373 = HEAP32[$3>>2]|0;
- $374 = (_strcmp($373,12860)|0);
+ $374 = (_strcmp($373,12928)|0);
$375 = ($374|0)!=(0);
if (!($375)) {
HEAP32[$1>>2] = 1;
break;
}
$376 = HEAP32[$3>>2]|0;
- $377 = (_strcmp($376,12870)|0);
+ $377 = (_strcmp($376,12938)|0);
$378 = ($377|0)!=(0);
if (!($378)) {
HEAP32[$1>>2] = 2;
break;
}
$379 = HEAP32[$3>>2]|0;
- $380 = (_strcmp($379,12892)|0);
+ $380 = (_strcmp($379,12960)|0);
$381 = ($380|0)!=(0);
if (!($381)) {
HEAP32[$1>>2] = 13;
break;
}
$382 = HEAP32[$3>>2]|0;
- $383 = (_strcmp($382,12918)|0);
+ $383 = (_strcmp($382,12986)|0);
$384 = ($383|0)!=(0);
if (!($384)) {
HEAP32[$1>>2] = 14;
break;
}
$385 = HEAP32[$3>>2]|0;
- $386 = (_strcmp($385,12945)|0);
+ $386 = (_strcmp($385,13013)|0);
$387 = ($386|0)!=(0);
if (!($387)) {
HEAP32[$1>>2] = 27;
break;
}
$388 = HEAP32[$3>>2]|0;
- $389 = (_strcmp($388,12958)|0);
+ $389 = (_strcmp($388,13026)|0);
$390 = ($389|0)!=(0);
if (!($390)) {
HEAP32[$1>>2] = 20;
break;
}
$391 = HEAP32[$3>>2]|0;
- $392 = (_strcmp($391,12973)|0);
+ $392 = (_strcmp($391,13041)|0);
$393 = ($392|0)!=(0);
if (!($393)) {
HEAP32[$1>>2] = 4;
break;
}
$394 = HEAP32[$3>>2]|0;
- $395 = (_strcmp($394,12988)|0);
+ $395 = (_strcmp($394,13056)|0);
$396 = ($395|0)!=(0);
if (!($396)) {
HEAP32[$1>>2] = 3;
break;
}
$397 = HEAP32[$3>>2]|0;
- $398 = (_strcmp($397,13012)|0);
+ $398 = (_strcmp($397,13080)|0);
$399 = ($398|0)!=(0);
if (!($399)) {
HEAP32[$1>>2] = 2;
break;
}
$400 = HEAP32[$3>>2]|0;
- $401 = (_strcmp($400,13023)|0);
+ $401 = (_strcmp($400,13091)|0);
$402 = ($401|0)!=(0);
if (!($402)) {
HEAP32[$1>>2] = 32;
break;
}
$403 = HEAP32[$3>>2]|0;
- $404 = (_strcmp($403,13045)|0);
+ $404 = (_strcmp($403,13113)|0);
$405 = ($404|0)!=(0);
if (!($405)) {
HEAP32[$1>>2] = 21;
break;
}
$406 = HEAP32[$3>>2]|0;
- $407 = (_strcmp($406,13067)|0);
+ $407 = (_strcmp($406,13135)|0);
$408 = ($407|0)!=(0);
if (!($408)) {
HEAP32[$1>>2] = 5;
break;
}
$409 = HEAP32[$3>>2]|0;
- $410 = (_strcmp($409,13091)|0);
+ $410 = (_strcmp($409,13159)|0);
$411 = ($410|0)!=(0);
if (!($411)) {
HEAP32[$1>>2] = 4;
break;
}
$412 = HEAP32[$3>>2]|0;
- $413 = (_strcmp($412,13100)|0);
+ $413 = (_strcmp($412,13168)|0);
$414 = ($413|0)!=(0);
if (!($414)) {
HEAP32[$1>>2] = 5;
break;
}
$415 = HEAP32[$3>>2]|0;
- $416 = (_strcmp($415,13108)|0);
+ $416 = (_strcmp($415,13176)|0);
$417 = ($416|0)!=(0);
if (!($417)) {
HEAP32[$1>>2] = 1;
break;
}
$418 = HEAP32[$3>>2]|0;
- $419 = (_strcmp($418,13121)|0);
+ $419 = (_strcmp($418,13189)|0);
$420 = ($419|0)!=(0);
if (!($420)) {
HEAP32[$1>>2] = 2;
break;
}
$421 = HEAP32[$3>>2]|0;
- $422 = (_strcmp($421,13135)|0);
+ $422 = (_strcmp($421,13203)|0);
$423 = ($422|0)!=(0);
if (!($423)) {
HEAP32[$1>>2] = 15;
break;
}
$424 = HEAP32[$3>>2]|0;
- $425 = (_strcmp($424,13147)|0);
+ $425 = (_strcmp($424,13215)|0);
$426 = ($425|0)!=(0);
if (!($426)) {
HEAP32[$1>>2] = 16;
break;
}
$427 = HEAP32[$3>>2]|0;
- $428 = (_strcmp($427,13156)|0);
+ $428 = (_strcmp($427,13224)|0);
$429 = ($428|0)!=(0);
if (!($429)) {
HEAP32[$1>>2] = 17;
break;
}
$430 = HEAP32[$3>>2]|0;
- $431 = (_strcmp($430,13166)|0);
+ $431 = (_strcmp($430,13234)|0);
$432 = ($431|0)!=(0);
if (!($432)) {
HEAP32[$1>>2] = 18;
break;
}
$433 = HEAP32[$3>>2]|0;
- $434 = (_strcmp($433,13178)|0);
+ $434 = (_strcmp($433,13246)|0);
$435 = ($434|0)!=(0);
if (!($435)) {
HEAP32[$1>>2] = 19;
break;
}
$436 = HEAP32[$3>>2]|0;
- $437 = (_strcmp($436,13189)|0);
+ $437 = (_strcmp($436,13257)|0);
$438 = ($437|0)!=(0);
if (!($438)) {
HEAP32[$1>>2] = 20;
break;
}
$439 = HEAP32[$3>>2]|0;
- $440 = (_strcmp($439,13197)|0);
+ $440 = (_strcmp($439,13265)|0);
$441 = ($440|0)!=(0);
if (!($441)) {
HEAP32[$1>>2] = 3;
break;
}
$442 = HEAP32[$3>>2]|0;
- $443 = (_strcmp($442,13209)|0);
+ $443 = (_strcmp($442,13277)|0);
$444 = ($443|0)!=(0);
if (!($444)) {
HEAP32[$1>>2] = 21;
break;
}
$445 = HEAP32[$3>>2]|0;
- $446 = (_strcmp($445,13224)|0);
+ $446 = (_strcmp($445,13292)|0);
$447 = ($446|0)!=(0);
if (!($447)) {
HEAP32[$1>>2] = 22;
break;
}
$448 = HEAP32[$3>>2]|0;
- $449 = (_strcmp($448,13236)|0);
+ $449 = (_strcmp($448,13304)|0);
$450 = ($449|0)!=(0);
if (!($450)) {
HEAP32[$1>>2] = 23;
break;
}
$451 = HEAP32[$3>>2]|0;
- $452 = (_strcmp($451,13250)|0);
+ $452 = (_strcmp($451,13318)|0);
$453 = ($452|0)!=(0);
if (!($453)) {
HEAP32[$1>>2] = 10;
break;
}
$454 = HEAP32[$3>>2]|0;
- $455 = (_strcmp($454,13275)|0);
+ $455 = (_strcmp($454,13343)|0);
$456 = ($455|0)!=(0);
if (!($456)) {
HEAP32[$1>>2] = 24;
break;
}
$457 = HEAP32[$3>>2]|0;
- $458 = (_strcmp($457,13292)|0);
+ $458 = (_strcmp($457,13360)|0);
$459 = ($458|0)!=(0);
if (!($459)) {
HEAP32[$1>>2] = 25;
break;
}
$460 = HEAP32[$3>>2]|0;
- $461 = (_strcmp($460,13308)|0);
+ $461 = (_strcmp($460,13376)|0);
$462 = ($461|0)!=(0);
if (!($462)) {
HEAP32[$1>>2] = 26;
break;
}
$463 = HEAP32[$3>>2]|0;
- $464 = (_strcmp($463,13324)|0);
+ $464 = (_strcmp($463,13392)|0);
$465 = ($464|0)!=(0);
if (!($465)) {
HEAP32[$1>>2] = 11;
break;
}
$466 = HEAP32[$3>>2]|0;
- $467 = (_strcmp($466,13336)|0);
+ $467 = (_strcmp($466,13404)|0);
$468 = ($467|0)!=(0);
if (!($468)) {
HEAP32[$1>>2] = 33;
break;
}
$469 = HEAP32[$3>>2]|0;
- $470 = (_strcmp($469,13348)|0);
+ $470 = (_strcmp($469,13416)|0);
$471 = ($470|0)!=(0);
if (!($471)) {
HEAP32[$1>>2] = 34;
break;
}
$472 = HEAP32[$3>>2]|0;
- $473 = (_strcmp($472,13372)|0);
+ $473 = (_strcmp($472,13440)|0);
$474 = ($473|0)!=(0);
if (!($474)) {
HEAP32[$1>>2] = 1;
break;
}
$475 = HEAP32[$3>>2]|0;
- $476 = (_strcmp($475,13385)|0);
+ $476 = (_strcmp($475,13453)|0);
$477 = ($476|0)!=(0);
if (!($477)) {
HEAP32[$1>>2] = 2;
break;
}
$478 = HEAP32[$3>>2]|0;
- $479 = (_strcmp($478,13399)|0);
+ $479 = (_strcmp($478,13467)|0);
$480 = ($479|0)!=(0);
if (!($480)) {
HEAP32[$1>>2] = 35;
break;
}
$481 = HEAP32[$3>>2]|0;
- $482 = (_strcmp($481,13421)|0);
+ $482 = (_strcmp($481,13489)|0);
$483 = ($482|0)!=(0);
if (!($483)) {
HEAP32[$1>>2] = 36;
break;
}
$484 = HEAP32[$3>>2]|0;
- $485 = (_strcmp($484,13428)|0);
+ $485 = (_strcmp($484,13496)|0);
$486 = ($485|0)!=(0);
if (!($486)) {
HEAP32[$1>>2] = 3;
break;
}
$487 = HEAP32[$3>>2]|0;
- $488 = (_strcmp($487,13444)|0);
+ $488 = (_strcmp($487,13512)|0);
$489 = ($488|0)!=(0);
if (!($489)) {
HEAP32[$1>>2] = 2;
break;
}
$490 = HEAP32[$3>>2]|0;
- $491 = (_strcmp($490,13461)|0);
+ $491 = (_strcmp($490,13529)|0);
$492 = ($491|0)!=(0);
if (!($492)) {
HEAP32[$1>>2] = 1;
break;
}
$493 = HEAP32[$3>>2]|0;
- $494 = (_strcmp($493,13478)|0);
+ $494 = (_strcmp($493,13546)|0);
$495 = ($494|0)!=(0);
if (!($495)) {
HEAP32[$1>>2] = 28;
break;
}
$496 = HEAP32[$3>>2]|0;
- $497 = (_strcmp($496,13494)|0);
+ $497 = (_strcmp($496,13562)|0);
$498 = ($497|0)!=(0);
if (!($498)) {
HEAP32[$1>>2] = 1;
break;
}
$499 = HEAP32[$3>>2]|0;
- $500 = (_strcmp($499,13510)|0);
+ $500 = (_strcmp($499,13578)|0);
$501 = ($500|0)!=(0);
if (!($501)) {
HEAP32[$1>>2] = 4;
break;
}
$502 = HEAP32[$3>>2]|0;
- $503 = (_strcmp($502,13527)|0);
+ $503 = (_strcmp($502,13595)|0);
$504 = ($503|0)!=(0);
if (!($504)) {
HEAP32[$1>>2] = 29;
break;
}
$505 = HEAP32[$3>>2]|0;
- $506 = (_strcmp($505,13541)|0);
+ $506 = (_strcmp($505,13609)|0);
$507 = ($506|0)!=(0);
if (!($507)) {
HEAP32[$1>>2] = 30;
break;
}
$508 = HEAP32[$3>>2]|0;
- $509 = (_strcmp($508,13553)|0);
+ $509 = (_strcmp($508,13621)|0);
$510 = ($509|0)!=(0);
if (!($510)) {
HEAP32[$1>>2] = 22;
break;
}
$511 = HEAP32[$3>>2]|0;
- $512 = (_strcmp($511,13564)|0);
+ $512 = (_strcmp($511,13632)|0);
$513 = ($512|0)!=(0);
if (!($513)) {
HEAP32[$1>>2] = 2;
break;
}
$514 = HEAP32[$3>>2]|0;
- $515 = (_strcmp($514,13577)|0);
+ $515 = (_strcmp($514,13645)|0);
$516 = ($515|0)!=(0);
if (!($516)) {
HEAP32[$1>>2] = 23;
break;
}
$517 = HEAP32[$3>>2]|0;
- $518 = (_strcmp($517,13587)|0);
+ $518 = (_strcmp($517,13655)|0);
$519 = ($518|0)!=(0);
if (!($519)) {
HEAP32[$1>>2] = 2;
break;
}
$520 = HEAP32[$3>>2]|0;
- $521 = (_strcmp($520,13604)|0);
+ $521 = (_strcmp($520,13672)|0);
$522 = ($521|0)!=(0);
if (!($522)) {
HEAP32[$1>>2] = 24;
break;
}
$523 = HEAP32[$3>>2]|0;
- $524 = (_strcmp($523,13616)|0);
+ $524 = (_strcmp($523,13684)|0);
$525 = ($524|0)!=(0);
if (!($525)) {
HEAP32[$1>>2] = 25;
break;
}
$526 = HEAP32[$3>>2]|0;
- $527 = (_strcmp($526,13638)|0);
+ $527 = (_strcmp($526,13706)|0);
$528 = ($527|0)!=(0);
if (!($528)) {
HEAP32[$1>>2] = 26;
break;
}
$529 = HEAP32[$3>>2]|0;
- $530 = (_strcmp($529,13658)|0);
+ $530 = (_strcmp($529,13726)|0);
$531 = ($530|0)!=(0);
if (!($531)) {
HEAP32[$1>>2] = 3;
break;
}
$532 = HEAP32[$3>>2]|0;
- $533 = (_strcmp($532,13671)|0);
+ $533 = (_strcmp($532,13739)|0);
$534 = ($533|0)!=(0);
if (!($534)) {
HEAP32[$1>>2] = 27;
break;
}
$535 = HEAP32[$3>>2]|0;
- $536 = (_strcmp($535,13693)|0);
+ $536 = (_strcmp($535,13761)|0);
$537 = ($536|0)!=(0);
if (!($537)) {
HEAP32[$1>>2] = 28;
break;
}
$538 = HEAP32[$3>>2]|0;
- $539 = (_strcmp($538,13713)|0);
+ $539 = (_strcmp($538,13781)|0);
$540 = ($539|0)!=(0);
if (!($540)) {
HEAP32[$1>>2] = 2;
break;
}
$541 = HEAP32[$3>>2]|0;
- $542 = (_strcmp($541,13730)|0);
+ $542 = (_strcmp($541,13798)|0);
$543 = ($542|0)!=(0);
if (!($543)) {
HEAP32[$1>>2] = 2;
break;
}
$544 = HEAP32[$3>>2]|0;
- $545 = (_strcmp($544,13747)|0);
+ $545 = (_strcmp($544,13815)|0);
$546 = ($545|0)!=(0);
if (!($546)) {
HEAP32[$1>>2] = 3;
break;
}
$547 = HEAP32[$3>>2]|0;
- $548 = (_strcmp($547,13767)|0);
+ $548 = (_strcmp($547,13835)|0);
$549 = ($548|0)!=(0);
if ($549) {
$550 = HEAP32[$2>>2]|0;
@@ -16844,7 +16770,7 @@ function _emscripten_GetProcAddress($0) {
function _emscripten_get_global_libc() {
var label = 0, sp = 0;
sp = STACKTOP;
- return (19012|0);
+ return (19092|0);
}
function ___stdio_close($0) {
$0 = $0|0;
@@ -17656,7 +17582,7 @@ function _printf_core($0,$1,$2,$3,$4) {
$133 = HEAP8[$128>>0]|0;
$134 = $133 << 24 >> 24;
$135 = (($134) + -65)|0;
- $136 = ((13883 + (($$0252*58)|0)|0) + ($135)|0);
+ $136 = ((13951 + (($$0252*58)|0)|0) + ($135)|0);
$137 = HEAP8[$136>>0]|0;
$138 = $137&255;
$139 = (($138) + -1)|0;
@@ -17834,7 +17760,7 @@ function _printf_core($0,$1,$2,$3,$4) {
$222 = (($220) + 1)|0;
$223 = $218 | $221;
$$0254$$0254$ = $223 ? $$0254 : $222;
- $$0228 = $216;$$1233 = 0;$$1238 = 14347;$$2256 = $$0254$$0254$;$$4266 = $$1263$;$248 = $212;$250 = $215;
+ $$0228 = $216;$$1233 = 0;$$1238 = 14415;$$2256 = $$0254$$0254$;$$4266 = $$1263$;$248 = $212;$250 = $215;
label = 67;
break;
}
@@ -17855,7 +17781,7 @@ function _printf_core($0,$1,$2,$3,$4) {
$235 = (($233) + 4)|0;
$236 = $235;
HEAP32[$236>>2] = $232;
- $$0232 = 1;$$0237 = 14347;$242 = $231;$243 = $232;
+ $$0232 = 1;$$0237 = 14415;$242 = $231;$243 = $232;
label = 66;
break L71;
} else {
@@ -17863,8 +17789,8 @@ function _printf_core($0,$1,$2,$3,$4) {
$238 = ($237|0)==(0);
$239 = $$1263$ & 1;
$240 = ($239|0)==(0);
- $$ = $240 ? 14347 : (14349);
- $$$ = $238 ? $$ : (14348);
+ $$ = $240 ? 14415 : (14417);
+ $$$ = $238 ? $$ : (14416);
$241 = $$1263$ & 2049;
$narrow = ($241|0)!=(0);
$$284$ = $narrow&1;
@@ -17881,7 +17807,7 @@ function _printf_core($0,$1,$2,$3,$4) {
$168 = (($165) + 4)|0;
$169 = $168;
$170 = HEAP32[$169>>2]|0;
- $$0232 = 0;$$0237 = 14347;$242 = $167;$243 = $170;
+ $$0232 = 0;$$0237 = 14415;$242 = $167;$243 = $170;
label = 66;
break;
}
@@ -17894,7 +17820,7 @@ function _printf_core($0,$1,$2,$3,$4) {
$264 = HEAP32[$263>>2]|0;
$265 = $261&255;
HEAP8[$13>>0] = $265;
- $$2 = $13;$$2234 = 0;$$2239 = 14347;$$2251 = $11;$$5 = 1;$$6268 = $164;
+ $$2 = $13;$$2234 = 0;$$2239 = 14415;$$2251 = $11;$$5 = 1;$$6268 = $164;
break;
}
case 109: {
@@ -17908,7 +17834,7 @@ function _printf_core($0,$1,$2,$3,$4) {
case 115: {
$269 = HEAP32[$6>>2]|0;
$270 = ($269|0)!=(0|0);
- $271 = $270 ? $269 : 14357;
+ $271 = $270 ? $269 : 14425;
$$1 = $271;
label = 71;
break;
@@ -17948,7 +17874,7 @@ function _printf_core($0,$1,$2,$3,$4) {
break;
}
default: {
- $$2 = $21;$$2234 = 0;$$2239 = 14347;$$2251 = $11;$$5 = $$0254;$$6268 = $$1263$;
+ $$2 = $21;$$2234 = 0;$$2239 = 14415;$$2251 = $11;$$5 = $$0254;$$6268 = $$1263$;
}
}
} while(0);
@@ -17970,8 +17896,8 @@ function _printf_core($0,$1,$2,$3,$4) {
$207 = ($206|0)==(0);
$or$cond283 = $207 | $205;
$208 = $$1236 >> 4;
- $209 = (14347 + ($208)|0);
- $$289 = $or$cond283 ? 14347 : $209;
+ $209 = (14415 + ($208)|0);
+ $$289 = $or$cond283 ? 14415 : $209;
$$290 = $or$cond283 ? 0 : 2;
$$0228 = $202;$$1233 = $$290;$$1238 = $$289;$$2256 = $$1255;$$4266 = $$3265;$248 = $197;$250 = $200;
label = 67;
@@ -17992,7 +17918,7 @@ function _printf_core($0,$1,$2,$3,$4) {
$277 = (($$1) + ($$0254)|0);
$$3257 = $273 ? $$0254 : $276;
$$1250 = $273 ? $277 : $272;
- $$2 = $$1;$$2234 = 0;$$2239 = 14347;$$2251 = $$1250;$$5 = $$3257;$$6268 = $164;
+ $$2 = $$1;$$2234 = 0;$$2239 = 14415;$$2251 = $$1250;$$5 = $$3257;$$6268 = $164;
}
else if ((label|0) == 75) {
label = 0;
@@ -18522,7 +18448,7 @@ function _fmt_x($0,$1,$2,$3) {
$$056 = $2;$15 = $1;$8 = $0;
while(1) {
$7 = $8 & 15;
- $9 = (14399 + ($7)|0);
+ $9 = (14467 + ($7)|0);
$10 = HEAP8[$9>>0]|0;
$11 = $10&255;
$12 = $11 | $3;
@@ -18880,14 +18806,14 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) {
$13 = ($12|0)<(0);
if ($13) {
$14 = -$1;
- $$0471 = $14;$$0520 = 1;$$0521 = 14364;
+ $$0471 = $14;$$0520 = 1;$$0521 = 14432;
} else {
$15 = $4 & 2048;
$16 = ($15|0)==(0);
$17 = $4 & 1;
$18 = ($17|0)==(0);
- $$ = $18 ? (14365) : (14370);
- $$$ = $16 ? $$ : (14367);
+ $$ = $18 ? (14433) : (14438);
+ $$$ = $16 ? $$ : (14435);
$19 = $4 & 2049;
$narrow = ($19|0)!=(0);
$$534$ = $narrow&1;
@@ -18986,7 +18912,7 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) {
$$0523 = $8;$$2473 = $$1472;
while(1) {
$80 = (~~(($$2473)));
- $81 = (14399 + ($80)|0);
+ $81 = (14467 + ($80)|0);
$82 = HEAP8[$81>>0]|0;
$83 = $82&255;
$84 = $83 | $42;
@@ -19597,7 +19523,7 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) {
}
$339 = ($289|0)==(0);
if (!($339)) {
- _out($0,14415,1);
+ _out($0,14483,1);
}
$340 = ($337>>>0)<($$7505>>>0);
$341 = ($$3477|0)>(0);
@@ -19678,7 +19604,7 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) {
$$2 = $372;
break;
}
- _out($0,14415,1);
+ _out($0,14483,1);
$$2 = $372;
} else {
$369 = ($$0>>>0)>($8>>>0);
@@ -19735,9 +19661,9 @@ function _fmt_fp($0,$1,$2,$3,$4,$5) {
} else {
$27 = $5 & 32;
$28 = ($27|0)!=(0);
- $29 = $28 ? 14383 : 14387;
+ $29 = $28 ? 14451 : 14455;
$30 = ($$0471 != $$0471) | (0.0 != 0.0);
- $31 = $28 ? 14391 : 14395;
+ $31 = $28 ? 14459 : 14463;
$$0510 = $30 ? $31 : $29;
$32 = (($$0520) + 3)|0;
$33 = $4 & -65537;
@@ -19947,7 +19873,7 @@ function ___strerror_l($0,$1) {
sp = STACKTOP;
$$016 = 0;
while(1) {
- $3 = (14417 + ($$016)|0);
+ $3 = (14485 + ($$016)|0);
$4 = HEAP8[$3>>0]|0;
$5 = $4&255;
$6 = ($5|0)==($0|0);
@@ -19958,7 +19884,7 @@ function ___strerror_l($0,$1) {
$7 = (($$016) + 1)|0;
$8 = ($7|0)==(87);
if ($8) {
- $$01214 = 14505;$$115 = 87;
+ $$01214 = 14573;$$115 = 87;
label = 5;
break;
} else {
@@ -19968,9 +19894,9 @@ function ___strerror_l($0,$1) {
if ((label|0) == 2) {
$2 = ($$016|0)==(0);
if ($2) {
- $$012$lcssa = 14505;
+ $$012$lcssa = 14573;
} else {
- $$01214 = 14505;$$115 = $$016;
+ $$01214 = 14573;$$115 = $$016;
label = 5;
}
}
@@ -20607,13 +20533,13 @@ function ___stpcpy($0,$1) {
function ___ofl_lock() {
var label = 0, sp = 0;
sp = STACKTOP;
- ___lock((19076|0));
- return (19084|0);
+ ___lock((19156|0));
+ return (19164|0);
}
function ___ofl_unlock() {
var label = 0, sp = 0;
sp = STACKTOP;
- ___unlock((19076|0));
+ ___unlock((19156|0));
return;
}
function _fflush($0) {
@@ -21453,7 +21379,7 @@ function _srand($0) {
var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, label = 0, sp = 0;
sp = STACKTOP;
$1 = (($0) + -1)|0;
- $2 = 16584;
+ $2 = 16656;
$3 = $2;
HEAP32[$3>>2] = $1;
$4 = (($2) + 4)|0;
@@ -21573,7 +21499,7 @@ function _strtok($0,$1) {
sp = STACKTOP;
$2 = ($0|0)==(0|0);
if ($2) {
- $3 = HEAP32[4772]|0;
+ $3 = HEAP32[4792]|0;
$4 = ($3|0)==(0|0);
if ($4) {
$$0 = 0;
@@ -21592,22 +21518,22 @@ function _strtok($0,$1) {
$7 = HEAP8[$6>>0]|0;
$8 = ($7<<24>>24)==(0);
if ($8) {
- HEAP32[4772] = 0;
+ HEAP32[4792] = 0;
$$0 = 0;
break;
}
$9 = (_strcspn($6,$1)|0);
$10 = (($6) + ($9)|0);
- HEAP32[4772] = $10;
+ HEAP32[4792] = $10;
$11 = HEAP8[$10>>0]|0;
$12 = ($11<<24>>24)==(0);
if ($12) {
- HEAP32[4772] = 0;
+ HEAP32[4792] = 0;
$$0 = $6;
break;
} else {
$13 = ((($10)) + 1|0);
- HEAP32[4772] = $13;
+ HEAP32[4792] = $13;
HEAP8[$10>>0] = 0;
$$0 = $6;
break;
@@ -21688,7 +21614,7 @@ function _malloc($0) {
$5 = $4 & -8;
$6 = $3 ? 16 : $5;
$7 = $6 >>> 3;
- $8 = HEAP32[4773]|0;
+ $8 = HEAP32[4793]|0;
$9 = $8 >>> $7;
$10 = $9 & 3;
$11 = ($10|0)==(0);
@@ -21697,7 +21623,7 @@ function _malloc($0) {
$13 = $12 ^ 1;
$14 = (($13) + ($7))|0;
$15 = $14 << 1;
- $16 = (19132 + ($15<<2)|0);
+ $16 = (19212 + ($15<<2)|0);
$17 = ((($16)) + 8|0);
$18 = HEAP32[$17>>2]|0;
$19 = ((($18)) + 8|0);
@@ -21708,9 +21634,9 @@ function _malloc($0) {
$22 = 1 << $14;
$23 = $22 ^ -1;
$24 = $8 & $23;
- HEAP32[4773] = $24;
+ HEAP32[4793] = $24;
} else {
- $25 = HEAP32[(19108)>>2]|0;
+ $25 = HEAP32[(19188)>>2]|0;
$26 = ($20>>>0)<($25>>>0);
if ($26) {
_abort();
@@ -21741,7 +21667,7 @@ function _malloc($0) {
$$0 = $19;
STACKTOP = sp;return ($$0|0);
}
- $37 = HEAP32[(19100)>>2]|0;
+ $37 = HEAP32[(19180)>>2]|0;
$38 = ($6>>>0)>($37>>>0);
if ($38) {
$39 = ($9|0)==(0);
@@ -21775,7 +21701,7 @@ function _malloc($0) {
$66 = $62 >>> $64;
$67 = (($65) + ($66))|0;
$68 = $67 << 1;
- $69 = (19132 + ($68<<2)|0);
+ $69 = (19212 + ($68<<2)|0);
$70 = ((($69)) + 8|0);
$71 = HEAP32[$70>>2]|0;
$72 = ((($71)) + 8|0);
@@ -21786,10 +21712,10 @@ function _malloc($0) {
$75 = 1 << $67;
$76 = $75 ^ -1;
$77 = $8 & $76;
- HEAP32[4773] = $77;
+ HEAP32[4793] = $77;
$98 = $77;
} else {
- $78 = HEAP32[(19108)>>2]|0;
+ $78 = HEAP32[(19188)>>2]|0;
$79 = ($73>>>0)<($78>>>0);
if ($79) {
_abort();
@@ -21822,22 +21748,22 @@ function _malloc($0) {
HEAP32[$90>>2] = $84;
$91 = ($37|0)==(0);
if (!($91)) {
- $92 = HEAP32[(19112)>>2]|0;
+ $92 = HEAP32[(19192)>>2]|0;
$93 = $37 >>> 3;
$94 = $93 << 1;
- $95 = (19132 + ($94<<2)|0);
+ $95 = (19212 + ($94<<2)|0);
$96 = 1 << $93;
$97 = $98 & $96;
$99 = ($97|0)==(0);
if ($99) {
$100 = $98 | $96;
- HEAP32[4773] = $100;
+ HEAP32[4793] = $100;
$$pre = ((($95)) + 8|0);
$$0199 = $95;$$pre$phiZ2D = $$pre;
} else {
$101 = ((($95)) + 8|0);
$102 = HEAP32[$101>>2]|0;
- $103 = HEAP32[(19108)>>2]|0;
+ $103 = HEAP32[(19188)>>2]|0;
$104 = ($102>>>0)<($103>>>0);
if ($104) {
_abort();
@@ -21854,12 +21780,12 @@ function _malloc($0) {
$107 = ((($92)) + 12|0);
HEAP32[$107>>2] = $95;
}
- HEAP32[(19100)>>2] = $84;
- HEAP32[(19112)>>2] = $87;
+ HEAP32[(19180)>>2] = $84;
+ HEAP32[(19192)>>2] = $87;
$$0 = $72;
STACKTOP = sp;return ($$0|0);
}
- $108 = HEAP32[(19096)>>2]|0;
+ $108 = HEAP32[(19176)>>2]|0;
$109 = ($108|0)==(0);
if ($109) {
$$0197 = $6;
@@ -21887,7 +21813,7 @@ function _malloc($0) {
$130 = $126 | $129;
$131 = $127 >>> $129;
$132 = (($130) + ($131))|0;
- $133 = (19396 + ($132<<2)|0);
+ $133 = (19476 + ($132<<2)|0);
$134 = HEAP32[$133>>2]|0;
$135 = ((($134)) + 4|0);
$136 = HEAP32[$135>>2]|0;
@@ -21927,7 +21853,7 @@ function _malloc($0) {
}
}
}
- $155 = HEAP32[(19108)>>2]|0;
+ $155 = HEAP32[(19188)>>2]|0;
$156 = ($$0192$lcssa$i>>>0)<($155>>>0);
if ($156) {
_abort();
@@ -22022,7 +21948,7 @@ function _malloc($0) {
if (!($186)) {
$187 = ((($$0192$lcssa$i)) + 28|0);
$188 = HEAP32[$187>>2]|0;
- $189 = (19396 + ($188<<2)|0);
+ $189 = (19476 + ($188<<2)|0);
$190 = HEAP32[$189>>2]|0;
$191 = ($$0192$lcssa$i|0)==($190|0);
do {
@@ -22033,11 +21959,11 @@ function _malloc($0) {
$192 = 1 << $188;
$193 = $192 ^ -1;
$194 = $108 & $193;
- HEAP32[(19096)>>2] = $194;
+ HEAP32[(19176)>>2] = $194;
break L73;
}
} else {
- $195 = HEAP32[(19108)>>2]|0;
+ $195 = HEAP32[(19188)>>2]|0;
$196 = ($160>>>0)<($195>>>0);
if ($196) {
_abort();
@@ -22058,7 +21984,7 @@ function _malloc($0) {
}
}
} while(0);
- $201 = HEAP32[(19108)>>2]|0;
+ $201 = HEAP32[(19188)>>2]|0;
$202 = ($$3$i>>>0)<($201>>>0);
if ($202) {
_abort();
@@ -22088,7 +22014,7 @@ function _malloc($0) {
$211 = HEAP32[$210>>2]|0;
$212 = ($211|0)==(0|0);
if (!($212)) {
- $213 = HEAP32[(19108)>>2]|0;
+ $213 = HEAP32[(19188)>>2]|0;
$214 = ($211>>>0)<($213>>>0);
if ($214) {
_abort();
@@ -22125,22 +22051,22 @@ function _malloc($0) {
HEAP32[$229>>2] = $$0193$lcssa$i;
$230 = ($37|0)==(0);
if (!($230)) {
- $231 = HEAP32[(19112)>>2]|0;
+ $231 = HEAP32[(19192)>>2]|0;
$232 = $37 >>> 3;
$233 = $232 << 1;
- $234 = (19132 + ($233<<2)|0);
+ $234 = (19212 + ($233<<2)|0);
$235 = 1 << $232;
$236 = $8 & $235;
$237 = ($236|0)==(0);
if ($237) {
$238 = $8 | $235;
- HEAP32[4773] = $238;
+ HEAP32[4793] = $238;
$$pre$i = ((($234)) + 8|0);
$$0189$i = $234;$$pre$phi$iZ2D = $$pre$i;
} else {
$239 = ((($234)) + 8|0);
$240 = HEAP32[$239>>2]|0;
- $241 = HEAP32[(19108)>>2]|0;
+ $241 = HEAP32[(19188)>>2]|0;
$242 = ($240>>>0)<($241>>>0);
if ($242) {
_abort();
@@ -22157,8 +22083,8 @@ function _malloc($0) {
$245 = ((($231)) + 12|0);
HEAP32[$245>>2] = $234;
}
- HEAP32[(19100)>>2] = $$0193$lcssa$i;
- HEAP32[(19112)>>2] = $157;
+ HEAP32[(19180)>>2] = $$0193$lcssa$i;
+ HEAP32[(19192)>>2] = $157;
}
$246 = ((($$0192$lcssa$i)) + 8|0);
$$0 = $246;
@@ -22174,7 +22100,7 @@ function _malloc($0) {
} else {
$248 = (($0) + 11)|0;
$249 = $248 & -8;
- $250 = HEAP32[(19096)>>2]|0;
+ $250 = HEAP32[(19176)>>2]|0;
$251 = ($250|0)==(0);
if ($251) {
$$0197 = $249;
@@ -22214,7 +22140,7 @@ function _malloc($0) {
$$0358$i = $277;
}
}
- $278 = (19396 + ($$0358$i<<2)|0);
+ $278 = (19476 + ($$0358$i<<2)|0);
$279 = HEAP32[$278>>2]|0;
$280 = ($279|0)==(0|0);
L117: do {
@@ -22306,7 +22232,7 @@ function _malloc($0) {
$328 = $324 | $327;
$329 = $325 >>> $327;
$330 = (($328) + ($329))|0;
- $331 = (19396 + ($330<<2)|0);
+ $331 = (19476 + ($330<<2)|0);
$332 = HEAP32[$331>>2]|0;
$$4$ph$i = 0;$$4357$ph$i = $332;
} else {
@@ -22350,11 +22276,11 @@ function _malloc($0) {
if ($344) {
$$0197 = $249;
} else {
- $345 = HEAP32[(19100)>>2]|0;
+ $345 = HEAP32[(19180)>>2]|0;
$346 = (($345) - ($249))|0;
$347 = ($$4351$lcssa$i>>>0)<($346>>>0);
if ($347) {
- $348 = HEAP32[(19108)>>2]|0;
+ $348 = HEAP32[(19188)>>2]|0;
$349 = ($$4$lcssa$i>>>0)<($348>>>0);
if ($349) {
_abort();
@@ -22451,7 +22377,7 @@ function _malloc($0) {
} else {
$380 = ((($$4$lcssa$i)) + 28|0);
$381 = HEAP32[$380>>2]|0;
- $382 = (19396 + ($381<<2)|0);
+ $382 = (19476 + ($381<<2)|0);
$383 = HEAP32[$382>>2]|0;
$384 = ($$4$lcssa$i|0)==($383|0);
do {
@@ -22462,12 +22388,12 @@ function _malloc($0) {
$385 = 1 << $381;
$386 = $385 ^ -1;
$387 = $250 & $386;
- HEAP32[(19096)>>2] = $387;
+ HEAP32[(19176)>>2] = $387;
$470 = $387;
break L164;
}
} else {
- $388 = HEAP32[(19108)>>2]|0;
+ $388 = HEAP32[(19188)>>2]|0;
$389 = ($353>>>0)<($388>>>0);
if ($389) {
_abort();
@@ -22489,7 +22415,7 @@ function _malloc($0) {
}
}
} while(0);
- $394 = HEAP32[(19108)>>2]|0;
+ $394 = HEAP32[(19188)>>2]|0;
$395 = ($$3372$i>>>0)<($394>>>0);
if ($395) {
_abort();
@@ -22521,7 +22447,7 @@ function _malloc($0) {
if ($405) {
$470 = $250;
} else {
- $406 = HEAP32[(19108)>>2]|0;
+ $406 = HEAP32[(19188)>>2]|0;
$407 = ($404>>>0)<($406>>>0);
if ($407) {
_abort();
@@ -22562,20 +22488,20 @@ function _malloc($0) {
$424 = ($$4351$lcssa$i>>>0)<(256);
if ($424) {
$425 = $423 << 1;
- $426 = (19132 + ($425<<2)|0);
- $427 = HEAP32[4773]|0;
+ $426 = (19212 + ($425<<2)|0);
+ $427 = HEAP32[4793]|0;
$428 = 1 << $423;
$429 = $427 & $428;
$430 = ($429|0)==(0);
if ($430) {
$431 = $427 | $428;
- HEAP32[4773] = $431;
+ HEAP32[4793] = $431;
$$pre$i210 = ((($426)) + 8|0);
$$0368$i = $426;$$pre$phi$i211Z2D = $$pre$i210;
} else {
$432 = ((($426)) + 8|0);
$433 = HEAP32[$432>>2]|0;
- $434 = HEAP32[(19108)>>2]|0;
+ $434 = HEAP32[(19188)>>2]|0;
$435 = ($433>>>0)<($434>>>0);
if ($435) {
_abort();
@@ -22627,7 +22553,7 @@ function _malloc($0) {
$$0361$i = $463;
}
}
- $464 = (19396 + ($$0361$i<<2)|0);
+ $464 = (19476 + ($$0361$i<<2)|0);
$465 = ((($350)) + 28|0);
HEAP32[$465>>2] = $$0361$i;
$466 = ((($350)) + 16|0);
@@ -22639,7 +22565,7 @@ function _malloc($0) {
$471 = ($469|0)==(0);
if ($471) {
$472 = $470 | $468;
- HEAP32[(19096)>>2] = $472;
+ HEAP32[(19176)>>2] = $472;
HEAP32[$464>>2] = $350;
$473 = ((($350)) + 24|0);
HEAP32[$473>>2] = $464;
@@ -22678,7 +22604,7 @@ function _malloc($0) {
}
}
if ((label|0) == 136) {
- $491 = HEAP32[(19108)>>2]|0;
+ $491 = HEAP32[(19188)>>2]|0;
$492 = ($487>>>0)<($491>>>0);
if ($492) {
_abort();
@@ -22697,7 +22623,7 @@ function _malloc($0) {
else if ((label|0) == 139) {
$496 = ((($$0345$i)) + 8|0);
$497 = HEAP32[$496>>2]|0;
- $498 = HEAP32[(19108)>>2]|0;
+ $498 = HEAP32[(19188)>>2]|0;
$499 = ($497>>>0)>=($498>>>0);
$not$9$i = ($$0345$i>>>0)>=($498>>>0);
$500 = $499 & $not$9$i;
@@ -22730,16 +22656,16 @@ function _malloc($0) {
}
}
} while(0);
- $506 = HEAP32[(19100)>>2]|0;
+ $506 = HEAP32[(19180)>>2]|0;
$507 = ($506>>>0)<($$0197>>>0);
if (!($507)) {
$508 = (($506) - ($$0197))|0;
- $509 = HEAP32[(19112)>>2]|0;
+ $509 = HEAP32[(19192)>>2]|0;
$510 = ($508>>>0)>(15);
if ($510) {
$511 = (($509) + ($$0197)|0);
- HEAP32[(19112)>>2] = $511;
- HEAP32[(19100)>>2] = $508;
+ HEAP32[(19192)>>2] = $511;
+ HEAP32[(19180)>>2] = $508;
$512 = $508 | 1;
$513 = ((($511)) + 4|0);
HEAP32[$513>>2] = $512;
@@ -22749,8 +22675,8 @@ function _malloc($0) {
$516 = ((($509)) + 4|0);
HEAP32[$516>>2] = $515;
} else {
- HEAP32[(19100)>>2] = 0;
- HEAP32[(19112)>>2] = 0;
+ HEAP32[(19180)>>2] = 0;
+ HEAP32[(19192)>>2] = 0;
$517 = $506 | 3;
$518 = ((($509)) + 4|0);
HEAP32[$518>>2] = $517;
@@ -22764,14 +22690,14 @@ function _malloc($0) {
$$0 = $523;
STACKTOP = sp;return ($$0|0);
}
- $524 = HEAP32[(19104)>>2]|0;
+ $524 = HEAP32[(19184)>>2]|0;
$525 = ($524>>>0)>($$0197>>>0);
if ($525) {
$526 = (($524) - ($$0197))|0;
- HEAP32[(19104)>>2] = $526;
- $527 = HEAP32[(19116)>>2]|0;
+ HEAP32[(19184)>>2] = $526;
+ $527 = HEAP32[(19196)>>2]|0;
$528 = (($527) + ($$0197)|0);
- HEAP32[(19116)>>2] = $528;
+ HEAP32[(19196)>>2] = $528;
$529 = $526 | 1;
$530 = ((($528)) + 4|0);
HEAP32[$530>>2] = $529;
@@ -22782,23 +22708,23 @@ function _malloc($0) {
$$0 = $533;
STACKTOP = sp;return ($$0|0);
}
- $534 = HEAP32[4891]|0;
+ $534 = HEAP32[4911]|0;
$535 = ($534|0)==(0);
if ($535) {
- HEAP32[(19572)>>2] = 4096;
- HEAP32[(19568)>>2] = 4096;
- HEAP32[(19576)>>2] = -1;
- HEAP32[(19580)>>2] = -1;
- HEAP32[(19584)>>2] = 0;
- HEAP32[(19536)>>2] = 0;
+ HEAP32[(19652)>>2] = 4096;
+ HEAP32[(19648)>>2] = 4096;
+ HEAP32[(19656)>>2] = -1;
+ HEAP32[(19660)>>2] = -1;
+ HEAP32[(19664)>>2] = 0;
+ HEAP32[(19616)>>2] = 0;
$536 = $1;
$537 = $536 & -16;
$538 = $537 ^ 1431655768;
HEAP32[$1>>2] = $538;
- HEAP32[4891] = $538;
+ HEAP32[4911] = $538;
$542 = 4096;
} else {
- $$pre$i212 = HEAP32[(19572)>>2]|0;
+ $$pre$i212 = HEAP32[(19652)>>2]|0;
$542 = $$pre$i212;
}
$539 = (($$0197) + 48)|0;
@@ -22811,10 +22737,10 @@ function _malloc($0) {
$$0 = 0;
STACKTOP = sp;return ($$0|0);
}
- $546 = HEAP32[(19532)>>2]|0;
+ $546 = HEAP32[(19612)>>2]|0;
$547 = ($546|0)==(0);
if (!($547)) {
- $548 = HEAP32[(19524)>>2]|0;
+ $548 = HEAP32[(19604)>>2]|0;
$549 = (($548) + ($544))|0;
$550 = ($549>>>0)<=($548>>>0);
$551 = ($549>>>0)>($546>>>0);
@@ -22824,18 +22750,18 @@ function _malloc($0) {
STACKTOP = sp;return ($$0|0);
}
}
- $552 = HEAP32[(19536)>>2]|0;
+ $552 = HEAP32[(19616)>>2]|0;
$553 = $552 & 4;
$554 = ($553|0)==(0);
L244: do {
if ($554) {
- $555 = HEAP32[(19116)>>2]|0;
+ $555 = HEAP32[(19196)>>2]|0;
$556 = ($555|0)==(0|0);
L246: do {
if ($556) {
label = 163;
} else {
- $$0$i$i = (19540);
+ $$0$i$i = (19620);
while(1) {
$557 = HEAP32[$$0$i$i>>2]|0;
$558 = ($557>>>0)>($555>>>0);
@@ -22893,7 +22819,7 @@ function _malloc($0) {
$$2234253237$i = 0;
} else {
$568 = $566;
- $569 = HEAP32[(19568)>>2]|0;
+ $569 = HEAP32[(19648)>>2]|0;
$570 = (($569) + -1)|0;
$571 = $570 & $568;
$572 = ($571|0)==(0);
@@ -22903,13 +22829,13 @@ function _malloc($0) {
$576 = (($575) - ($568))|0;
$577 = $572 ? 0 : $576;
$$$i = (($577) + ($544))|0;
- $578 = HEAP32[(19524)>>2]|0;
+ $578 = HEAP32[(19604)>>2]|0;
$579 = (($$$i) + ($578))|0;
$580 = ($$$i>>>0)>($$0197>>>0);
$581 = ($$$i>>>0)<(2147483647);
$or$cond$i214 = $580 & $581;
if ($or$cond$i214) {
- $582 = HEAP32[(19532)>>2]|0;
+ $582 = HEAP32[(19612)>>2]|0;
$583 = ($582|0)==(0);
if (!($583)) {
$584 = ($579>>>0)<=($578>>>0);
@@ -22955,7 +22881,7 @@ function _malloc($0) {
break L244;
}
}
- $601 = HEAP32[(19572)>>2]|0;
+ $601 = HEAP32[(19652)>>2]|0;
$602 = (($540) - ($$2253$ph$i))|0;
$603 = (($602) + ($601))|0;
$604 = (0 - ($601))|0;
@@ -22980,9 +22906,9 @@ function _malloc($0) {
}
}
} while(0);
- $611 = HEAP32[(19536)>>2]|0;
+ $611 = HEAP32[(19616)>>2]|0;
$612 = $611 | 4;
- HEAP32[(19536)>>2] = $612;
+ HEAP32[(19616)>>2] = $612;
$$4236$i = $$2234253237$i;
label = 178;
} else {
@@ -23018,35 +22944,35 @@ function _malloc($0) {
}
}
if ((label|0) == 180) {
- $626 = HEAP32[(19524)>>2]|0;
+ $626 = HEAP32[(19604)>>2]|0;
$627 = (($626) + ($$723948$i))|0;
- HEAP32[(19524)>>2] = $627;
- $628 = HEAP32[(19528)>>2]|0;
+ HEAP32[(19604)>>2] = $627;
+ $628 = HEAP32[(19608)>>2]|0;
$629 = ($627>>>0)>($628>>>0);
if ($629) {
- HEAP32[(19528)>>2] = $627;
+ HEAP32[(19608)>>2] = $627;
}
- $630 = HEAP32[(19116)>>2]|0;
+ $630 = HEAP32[(19196)>>2]|0;
$631 = ($630|0)==(0|0);
do {
if ($631) {
- $632 = HEAP32[(19108)>>2]|0;
+ $632 = HEAP32[(19188)>>2]|0;
$633 = ($632|0)==(0|0);
$634 = ($$749$i>>>0)<($632>>>0);
$or$cond12$i = $633 | $634;
if ($or$cond12$i) {
- HEAP32[(19108)>>2] = $$749$i;
- }
- HEAP32[(19540)>>2] = $$749$i;
- HEAP32[(19544)>>2] = $$723948$i;
- HEAP32[(19552)>>2] = 0;
- $635 = HEAP32[4891]|0;
- HEAP32[(19128)>>2] = $635;
- HEAP32[(19124)>>2] = -1;
+ HEAP32[(19188)>>2] = $$749$i;
+ }
+ HEAP32[(19620)>>2] = $$749$i;
+ HEAP32[(19624)>>2] = $$723948$i;
+ HEAP32[(19632)>>2] = 0;
+ $635 = HEAP32[4911]|0;
+ HEAP32[(19208)>>2] = $635;
+ HEAP32[(19204)>>2] = -1;
$$01$i$i = 0;
while(1) {
$636 = $$01$i$i << 1;
- $637 = (19132 + ($636<<2)|0);
+ $637 = (19212 + ($636<<2)|0);
$638 = ((($637)) + 12|0);
HEAP32[$638>>2] = $637;
$639 = ((($637)) + 8|0);
@@ -23069,18 +22995,18 @@ function _malloc($0) {
$648 = $645 ? 0 : $647;
$649 = (($$749$i) + ($648)|0);
$650 = (($641) - ($648))|0;
- HEAP32[(19116)>>2] = $649;
- HEAP32[(19104)>>2] = $650;
+ HEAP32[(19196)>>2] = $649;
+ HEAP32[(19184)>>2] = $650;
$651 = $650 | 1;
$652 = ((($649)) + 4|0);
HEAP32[$652>>2] = $651;
$653 = (($649) + ($650)|0);
$654 = ((($653)) + 4|0);
HEAP32[$654>>2] = 40;
- $655 = HEAP32[(19580)>>2]|0;
- HEAP32[(19120)>>2] = $655;
+ $655 = HEAP32[(19660)>>2]|0;
+ HEAP32[(19200)>>2] = $655;
} else {
- $$024371$i = (19540);
+ $$024371$i = (19620);
while(1) {
$656 = HEAP32[$$024371$i>>2]|0;
$657 = ((($$024371$i)) + 4|0);
@@ -23112,7 +23038,7 @@ function _malloc($0) {
if ($or$cond51$i) {
$670 = (($658) + ($$723948$i))|0;
HEAP32[$657>>2] = $670;
- $671 = HEAP32[(19104)>>2]|0;
+ $671 = HEAP32[(19184)>>2]|0;
$672 = ((($630)) + 8|0);
$673 = $672;
$674 = $673 & 7;
@@ -23123,30 +23049,30 @@ function _malloc($0) {
$679 = (($630) + ($678)|0);
$680 = (($$723948$i) - ($678))|0;
$681 = (($671) + ($680))|0;
- HEAP32[(19116)>>2] = $679;
- HEAP32[(19104)>>2] = $681;
+ HEAP32[(19196)>>2] = $679;
+ HEAP32[(19184)>>2] = $681;
$682 = $681 | 1;
$683 = ((($679)) + 4|0);
HEAP32[$683>>2] = $682;
$684 = (($679) + ($681)|0);
$685 = ((($684)) + 4|0);
HEAP32[$685>>2] = 40;
- $686 = HEAP32[(19580)>>2]|0;
- HEAP32[(19120)>>2] = $686;
+ $686 = HEAP32[(19660)>>2]|0;
+ HEAP32[(19200)>>2] = $686;
break;
}
}
}
- $687 = HEAP32[(19108)>>2]|0;
+ $687 = HEAP32[(19188)>>2]|0;
$688 = ($$749$i>>>0)<($687>>>0);
if ($688) {
- HEAP32[(19108)>>2] = $$749$i;
+ HEAP32[(19188)>>2] = $$749$i;
$752 = $$749$i;
} else {
$752 = $687;
}
$689 = (($$749$i) + ($$723948$i)|0);
- $$124470$i = (19540);
+ $$124470$i = (19620);
while(1) {
$690 = HEAP32[$$124470$i>>2]|0;
$691 = ($690|0)==($689|0);
@@ -23201,21 +23127,21 @@ function _malloc($0) {
$725 = ($717|0)==($630|0);
do {
if ($725) {
- $726 = HEAP32[(19104)>>2]|0;
+ $726 = HEAP32[(19184)>>2]|0;
$727 = (($726) + ($722))|0;
- HEAP32[(19104)>>2] = $727;
- HEAP32[(19116)>>2] = $721;
+ HEAP32[(19184)>>2] = $727;
+ HEAP32[(19196)>>2] = $721;
$728 = $727 | 1;
$729 = ((($721)) + 4|0);
HEAP32[$729>>2] = $728;
} else {
- $730 = HEAP32[(19112)>>2]|0;
+ $730 = HEAP32[(19192)>>2]|0;
$731 = ($717|0)==($730|0);
if ($731) {
- $732 = HEAP32[(19100)>>2]|0;
+ $732 = HEAP32[(19180)>>2]|0;
$733 = (($732) + ($722))|0;
- HEAP32[(19100)>>2] = $733;
- HEAP32[(19112)>>2] = $721;
+ HEAP32[(19180)>>2] = $733;
+ HEAP32[(19192)>>2] = $721;
$734 = $733 | 1;
$735 = ((($721)) + 4|0);
HEAP32[$735>>2] = $734;
@@ -23238,7 +23164,7 @@ function _malloc($0) {
$746 = ((($717)) + 12|0);
$747 = HEAP32[$746>>2]|0;
$748 = $742 << 1;
- $749 = (19132 + ($748<<2)|0);
+ $749 = (19212 + ($748<<2)|0);
$750 = ($745|0)==($749|0);
do {
if (!($750)) {
@@ -23261,9 +23187,9 @@ function _malloc($0) {
if ($756) {
$757 = 1 << $742;
$758 = $757 ^ -1;
- $759 = HEAP32[4773]|0;
+ $759 = HEAP32[4793]|0;
$760 = $759 & $758;
- HEAP32[4773] = $760;
+ HEAP32[4793] = $760;
break;
}
$761 = ($747|0)==($749|0);
@@ -23376,7 +23302,7 @@ function _malloc($0) {
}
$795 = ((($717)) + 28|0);
$796 = HEAP32[$795>>2]|0;
- $797 = (19396 + ($796<<2)|0);
+ $797 = (19476 + ($796<<2)|0);
$798 = HEAP32[$797>>2]|0;
$799 = ($717|0)==($798|0);
do {
@@ -23388,12 +23314,12 @@ function _malloc($0) {
}
$800 = 1 << $796;
$801 = $800 ^ -1;
- $802 = HEAP32[(19096)>>2]|0;
+ $802 = HEAP32[(19176)>>2]|0;
$803 = $802 & $801;
- HEAP32[(19096)>>2] = $803;
+ HEAP32[(19176)>>2] = $803;
break L314;
} else {
- $804 = HEAP32[(19108)>>2]|0;
+ $804 = HEAP32[(19188)>>2]|0;
$805 = ($768>>>0)<($804>>>0);
if ($805) {
_abort();
@@ -23414,7 +23340,7 @@ function _malloc($0) {
}
}
} while(0);
- $810 = HEAP32[(19108)>>2]|0;
+ $810 = HEAP32[(19188)>>2]|0;
$811 = ($$3$i$i>>>0)<($810>>>0);
if ($811) {
_abort();
@@ -23446,7 +23372,7 @@ function _malloc($0) {
if ($821) {
break;
}
- $822 = HEAP32[(19108)>>2]|0;
+ $822 = HEAP32[(19188)>>2]|0;
$823 = ($820>>>0)<($822>>>0);
if ($823) {
_abort();
@@ -23479,21 +23405,21 @@ function _malloc($0) {
$835 = ($$0287$i$i>>>0)<(256);
if ($835) {
$836 = $834 << 1;
- $837 = (19132 + ($836<<2)|0);
- $838 = HEAP32[4773]|0;
+ $837 = (19212 + ($836<<2)|0);
+ $838 = HEAP32[4793]|0;
$839 = 1 << $834;
$840 = $838 & $839;
$841 = ($840|0)==(0);
do {
if ($841) {
$842 = $838 | $839;
- HEAP32[4773] = $842;
+ HEAP32[4793] = $842;
$$pre$i19$i = ((($837)) + 8|0);
$$0295$i$i = $837;$$pre$phi$i20$iZ2D = $$pre$i19$i;
} else {
$843 = ((($837)) + 8|0);
$844 = HEAP32[$843>>2]|0;
- $845 = HEAP32[(19108)>>2]|0;
+ $845 = HEAP32[(19188)>>2]|0;
$846 = ($844>>>0)<($845>>>0);
if (!($846)) {
$$0295$i$i = $844;$$pre$phi$i20$iZ2D = $843;
@@ -23548,20 +23474,20 @@ function _malloc($0) {
$$0296$i$i = $874;
}
} while(0);
- $875 = (19396 + ($$0296$i$i<<2)|0);
+ $875 = (19476 + ($$0296$i$i<<2)|0);
$876 = ((($721)) + 28|0);
HEAP32[$876>>2] = $$0296$i$i;
$877 = ((($721)) + 16|0);
$878 = ((($877)) + 4|0);
HEAP32[$878>>2] = 0;
HEAP32[$877>>2] = 0;
- $879 = HEAP32[(19096)>>2]|0;
+ $879 = HEAP32[(19176)>>2]|0;
$880 = 1 << $$0296$i$i;
$881 = $879 & $880;
$882 = ($881|0)==(0);
if ($882) {
$883 = $879 | $880;
- HEAP32[(19096)>>2] = $883;
+ HEAP32[(19176)>>2] = $883;
HEAP32[$875>>2] = $721;
$884 = ((($721)) + 24|0);
HEAP32[$884>>2] = $875;
@@ -23600,7 +23526,7 @@ function _malloc($0) {
}
}
if ((label|0) == 262) {
- $902 = HEAP32[(19108)>>2]|0;
+ $902 = HEAP32[(19188)>>2]|0;
$903 = ($898>>>0)<($902>>>0);
if ($903) {
_abort();
@@ -23619,7 +23545,7 @@ function _malloc($0) {
else if ((label|0) == 265) {
$907 = ((($$0289$i$i)) + 8|0);
$908 = HEAP32[$907>>2]|0;
- $909 = HEAP32[(19108)>>2]|0;
+ $909 = HEAP32[(19188)>>2]|0;
$910 = ($908>>>0)>=($909>>>0);
$not$7$i$i = ($$0289$i$i>>>0)>=($909>>>0);
$911 = $910 & $not$7$i$i;
@@ -23646,7 +23572,7 @@ function _malloc($0) {
STACKTOP = sp;return ($$0|0);
}
}
- $$0$i$i$i = (19540);
+ $$0$i$i$i = (19620);
while(1) {
$916 = HEAP32[$$0$i$i$i>>2]|0;
$917 = ($916>>>0)>($630>>>0);
@@ -23687,23 +23613,23 @@ function _malloc($0) {
$945 = $942 ? 0 : $944;
$946 = (($$749$i) + ($945)|0);
$947 = (($938) - ($945))|0;
- HEAP32[(19116)>>2] = $946;
- HEAP32[(19104)>>2] = $947;
+ HEAP32[(19196)>>2] = $946;
+ HEAP32[(19184)>>2] = $947;
$948 = $947 | 1;
$949 = ((($946)) + 4|0);
HEAP32[$949>>2] = $948;
$950 = (($946) + ($947)|0);
$951 = ((($950)) + 4|0);
HEAP32[$951>>2] = 40;
- $952 = HEAP32[(19580)>>2]|0;
- HEAP32[(19120)>>2] = $952;
+ $952 = HEAP32[(19660)>>2]|0;
+ HEAP32[(19200)>>2] = $952;
$953 = ((($935)) + 4|0);
HEAP32[$953>>2] = 27;
- ;HEAP32[$936>>2]=HEAP32[(19540)>>2]|0;HEAP32[$936+4>>2]=HEAP32[(19540)+4>>2]|0;HEAP32[$936+8>>2]=HEAP32[(19540)+8>>2]|0;HEAP32[$936+12>>2]=HEAP32[(19540)+12>>2]|0;
- HEAP32[(19540)>>2] = $$749$i;
- HEAP32[(19544)>>2] = $$723948$i;
- HEAP32[(19552)>>2] = 0;
- HEAP32[(19548)>>2] = $936;
+ ;HEAP32[$936>>2]=HEAP32[(19620)>>2]|0;HEAP32[$936+4>>2]=HEAP32[(19620)+4>>2]|0;HEAP32[$936+8>>2]=HEAP32[(19620)+8>>2]|0;HEAP32[$936+12>>2]=HEAP32[(19620)+12>>2]|0;
+ HEAP32[(19620)>>2] = $$749$i;
+ HEAP32[(19624)>>2] = $$723948$i;
+ HEAP32[(19632)>>2] = 0;
+ HEAP32[(19628)>>2] = $936;
$955 = $937;
while(1) {
$954 = ((($955)) + 4|0);
@@ -23732,20 +23658,20 @@ function _malloc($0) {
$967 = ($961>>>0)<(256);
if ($967) {
$968 = $966 << 1;
- $969 = (19132 + ($968<<2)|0);
- $970 = HEAP32[4773]|0;
+ $969 = (19212 + ($968<<2)|0);
+ $970 = HEAP32[4793]|0;
$971 = 1 << $966;
$972 = $970 & $971;
$973 = ($972|0)==(0);
if ($973) {
$974 = $970 | $971;
- HEAP32[4773] = $974;
+ HEAP32[4793] = $974;
$$pre$i$i = ((($969)) + 8|0);
$$0211$i$i = $969;$$pre$phi$i$iZ2D = $$pre$i$i;
} else {
$975 = ((($969)) + 8|0);
$976 = HEAP32[$975>>2]|0;
- $977 = HEAP32[(19108)>>2]|0;
+ $977 = HEAP32[(19188)>>2]|0;
$978 = ($976>>>0)<($977>>>0);
if ($978) {
_abort();
@@ -23797,19 +23723,19 @@ function _malloc($0) {
$$0212$i$i = $1006;
}
}
- $1007 = (19396 + ($$0212$i$i<<2)|0);
+ $1007 = (19476 + ($$0212$i$i<<2)|0);
$1008 = ((($630)) + 28|0);
HEAP32[$1008>>2] = $$0212$i$i;
$1009 = ((($630)) + 20|0);
HEAP32[$1009>>2] = 0;
HEAP32[$933>>2] = 0;
- $1010 = HEAP32[(19096)>>2]|0;
+ $1010 = HEAP32[(19176)>>2]|0;
$1011 = 1 << $$0212$i$i;
$1012 = $1010 & $1011;
$1013 = ($1012|0)==(0);
if ($1013) {
$1014 = $1010 | $1011;
- HEAP32[(19096)>>2] = $1014;
+ HEAP32[(19176)>>2] = $1014;
HEAP32[$1007>>2] = $630;
$1015 = ((($630)) + 24|0);
HEAP32[$1015>>2] = $1007;
@@ -23848,7 +23774,7 @@ function _malloc($0) {
}
}
if ((label|0) == 289) {
- $1033 = HEAP32[(19108)>>2]|0;
+ $1033 = HEAP32[(19188)>>2]|0;
$1034 = ($1029>>>0)<($1033>>>0);
if ($1034) {
_abort();
@@ -23867,7 +23793,7 @@ function _malloc($0) {
else if ((label|0) == 292) {
$1038 = ((($$0207$i$i)) + 8|0);
$1039 = HEAP32[$1038>>2]|0;
- $1040 = HEAP32[(19108)>>2]|0;
+ $1040 = HEAP32[(19188)>>2]|0;
$1041 = ($1039>>>0)>=($1040>>>0);
$not$$i$i = ($$0207$i$i>>>0)>=($1040>>>0);
$1042 = $1041 & $not$$i$i;
@@ -23890,14 +23816,14 @@ function _malloc($0) {
}
}
} while(0);
- $1048 = HEAP32[(19104)>>2]|0;
+ $1048 = HEAP32[(19184)>>2]|0;
$1049 = ($1048>>>0)>($$0197>>>0);
if ($1049) {
$1050 = (($1048) - ($$0197))|0;
- HEAP32[(19104)>>2] = $1050;
- $1051 = HEAP32[(19116)>>2]|0;
+ HEAP32[(19184)>>2] = $1050;
+ $1051 = HEAP32[(19196)>>2]|0;
$1052 = (($1051) + ($$0197)|0);
- HEAP32[(19116)>>2] = $1052;
+ HEAP32[(19196)>>2] = $1052;
$1053 = $1050 | 1;
$1054 = ((($1052)) + 4|0);
HEAP32[$1054>>2] = $1053;
@@ -23940,7 +23866,7 @@ function _free($0) {
return;
}
$2 = ((($0)) + -8|0);
- $3 = HEAP32[(19108)>>2]|0;
+ $3 = HEAP32[(19188)>>2]|0;
$4 = ($2>>>0)<($3>>>0);
if ($4) {
_abort();
@@ -23973,7 +23899,7 @@ function _free($0) {
_abort();
// unreachable;
}
- $19 = HEAP32[(19112)>>2]|0;
+ $19 = HEAP32[(19192)>>2]|0;
$20 = ($16|0)==($19|0);
if ($20) {
$104 = ((($10)) + 4|0);
@@ -23988,7 +23914,7 @@ function _free($0) {
$109 = ((($16)) + 4|0);
$110 = $17 | 1;
$111 = $105 & -2;
- HEAP32[(19100)>>2] = $17;
+ HEAP32[(19180)>>2] = $17;
HEAP32[$104>>2] = $111;
HEAP32[$109>>2] = $110;
HEAP32[$108>>2] = $17;
@@ -24002,7 +23928,7 @@ function _free($0) {
$25 = ((($16)) + 12|0);
$26 = HEAP32[$25>>2]|0;
$27 = $21 << 1;
- $28 = (19132 + ($27<<2)|0);
+ $28 = (19212 + ($27<<2)|0);
$29 = ($24|0)==($28|0);
if (!($29)) {
$30 = ($24>>>0)<($3>>>0);
@@ -24022,9 +23948,9 @@ function _free($0) {
if ($34) {
$35 = 1 << $21;
$36 = $35 ^ -1;
- $37 = HEAP32[4773]|0;
+ $37 = HEAP32[4793]|0;
$38 = $37 & $36;
- HEAP32[4773] = $38;
+ HEAP32[4793] = $38;
$$1 = $16;$$1382 = $17;$113 = $16;
break;
}
@@ -24138,7 +24064,7 @@ function _free($0) {
} else {
$73 = ((($16)) + 28|0);
$74 = HEAP32[$73>>2]|0;
- $75 = (19396 + ($74<<2)|0);
+ $75 = (19476 + ($74<<2)|0);
$76 = HEAP32[$75>>2]|0;
$77 = ($16|0)==($76|0);
do {
@@ -24148,14 +24074,14 @@ function _free($0) {
if ($cond421) {
$78 = 1 << $74;
$79 = $78 ^ -1;
- $80 = HEAP32[(19096)>>2]|0;
+ $80 = HEAP32[(19176)>>2]|0;
$81 = $80 & $79;
- HEAP32[(19096)>>2] = $81;
+ HEAP32[(19176)>>2] = $81;
$$1 = $16;$$1382 = $17;$113 = $16;
break L10;
}
} else {
- $82 = HEAP32[(19108)>>2]|0;
+ $82 = HEAP32[(19188)>>2]|0;
$83 = ($46>>>0)<($82>>>0);
if ($83) {
_abort();
@@ -24177,7 +24103,7 @@ function _free($0) {
}
}
} while(0);
- $88 = HEAP32[(19108)>>2]|0;
+ $88 = HEAP32[(19188)>>2]|0;
$89 = ($$3>>>0)<($88>>>0);
if ($89) {
_abort();
@@ -24209,7 +24135,7 @@ function _free($0) {
if ($99) {
$$1 = $16;$$1382 = $17;$113 = $16;
} else {
- $100 = HEAP32[(19108)>>2]|0;
+ $100 = HEAP32[(19188)>>2]|0;
$101 = ($98>>>0)<($100>>>0);
if ($101) {
_abort();
@@ -24244,14 +24170,14 @@ function _free($0) {
$118 = $115 & 2;
$119 = ($118|0)==(0);
if ($119) {
- $120 = HEAP32[(19116)>>2]|0;
+ $120 = HEAP32[(19196)>>2]|0;
$121 = ($10|0)==($120|0);
- $122 = HEAP32[(19112)>>2]|0;
+ $122 = HEAP32[(19192)>>2]|0;
if ($121) {
- $123 = HEAP32[(19104)>>2]|0;
+ $123 = HEAP32[(19184)>>2]|0;
$124 = (($123) + ($$1382))|0;
- HEAP32[(19104)>>2] = $124;
- HEAP32[(19116)>>2] = $$1;
+ HEAP32[(19184)>>2] = $124;
+ HEAP32[(19196)>>2] = $$1;
$125 = $124 | 1;
$126 = ((($$1)) + 4|0);
HEAP32[$126>>2] = $125;
@@ -24259,16 +24185,16 @@ function _free($0) {
if (!($127)) {
return;
}
- HEAP32[(19112)>>2] = 0;
- HEAP32[(19100)>>2] = 0;
+ HEAP32[(19192)>>2] = 0;
+ HEAP32[(19180)>>2] = 0;
return;
}
$128 = ($10|0)==($122|0);
if ($128) {
- $129 = HEAP32[(19100)>>2]|0;
+ $129 = HEAP32[(19180)>>2]|0;
$130 = (($129) + ($$1382))|0;
- HEAP32[(19100)>>2] = $130;
- HEAP32[(19112)>>2] = $113;
+ HEAP32[(19180)>>2] = $130;
+ HEAP32[(19192)>>2] = $113;
$131 = $130 | 1;
$132 = ((($$1)) + 4|0);
HEAP32[$132>>2] = $131;
@@ -24287,10 +24213,10 @@ function _free($0) {
$140 = ((($10)) + 12|0);
$141 = HEAP32[$140>>2]|0;
$142 = $136 << 1;
- $143 = (19132 + ($142<<2)|0);
+ $143 = (19212 + ($142<<2)|0);
$144 = ($139|0)==($143|0);
if (!($144)) {
- $145 = HEAP32[(19108)>>2]|0;
+ $145 = HEAP32[(19188)>>2]|0;
$146 = ($139>>>0)<($145>>>0);
if ($146) {
_abort();
@@ -24308,9 +24234,9 @@ function _free($0) {
if ($150) {
$151 = 1 << $136;
$152 = $151 ^ -1;
- $153 = HEAP32[4773]|0;
+ $153 = HEAP32[4793]|0;
$154 = $153 & $152;
- HEAP32[4773] = $154;
+ HEAP32[4793] = $154;
break;
}
$155 = ($141|0)==($143|0);
@@ -24318,7 +24244,7 @@ function _free($0) {
$$pre442 = ((($141)) + 8|0);
$$pre$phi443Z2D = $$pre442;
} else {
- $156 = HEAP32[(19108)>>2]|0;
+ $156 = HEAP32[(19188)>>2]|0;
$157 = ($141>>>0)<($156>>>0);
if ($157) {
_abort();
@@ -24378,7 +24304,7 @@ function _free($0) {
$$1398 = $187;$$1402 = $186;
}
}
- $189 = HEAP32[(19108)>>2]|0;
+ $189 = HEAP32[(19188)>>2]|0;
$190 = ($$1402>>>0)<($189>>>0);
if ($190) {
_abort();
@@ -24391,7 +24317,7 @@ function _free($0) {
} else {
$167 = ((($10)) + 8|0);
$168 = HEAP32[$167>>2]|0;
- $169 = HEAP32[(19108)>>2]|0;
+ $169 = HEAP32[(19188)>>2]|0;
$170 = ($168>>>0)<($169>>>0);
if ($170) {
_abort();
@@ -24422,7 +24348,7 @@ function _free($0) {
if (!($191)) {
$192 = ((($10)) + 28|0);
$193 = HEAP32[$192>>2]|0;
- $194 = (19396 + ($193<<2)|0);
+ $194 = (19476 + ($193<<2)|0);
$195 = HEAP32[$194>>2]|0;
$196 = ($10|0)==($195|0);
do {
@@ -24432,13 +24358,13 @@ function _free($0) {
if ($cond422) {
$197 = 1 << $193;
$198 = $197 ^ -1;
- $199 = HEAP32[(19096)>>2]|0;
+ $199 = HEAP32[(19176)>>2]|0;
$200 = $199 & $198;
- HEAP32[(19096)>>2] = $200;
+ HEAP32[(19176)>>2] = $200;
break L108;
}
} else {
- $201 = HEAP32[(19108)>>2]|0;
+ $201 = HEAP32[(19188)>>2]|0;
$202 = ($163>>>0)<($201>>>0);
if ($202) {
_abort();
@@ -24459,7 +24385,7 @@ function _free($0) {
}
}
} while(0);
- $207 = HEAP32[(19108)>>2]|0;
+ $207 = HEAP32[(19188)>>2]|0;
$208 = ($$3400>>>0)<($207>>>0);
if ($208) {
_abort();
@@ -24489,7 +24415,7 @@ function _free($0) {
$217 = HEAP32[$216>>2]|0;
$218 = ($217|0)==(0|0);
if (!($218)) {
- $219 = HEAP32[(19108)>>2]|0;
+ $219 = HEAP32[(19188)>>2]|0;
$220 = ($217>>>0)<($219>>>0);
if ($220) {
_abort();
@@ -24510,10 +24436,10 @@ function _free($0) {
HEAP32[$224>>2] = $223;
$225 = (($113) + ($135)|0);
HEAP32[$225>>2] = $135;
- $226 = HEAP32[(19112)>>2]|0;
+ $226 = HEAP32[(19192)>>2]|0;
$227 = ($$1|0)==($226|0);
if ($227) {
- HEAP32[(19100)>>2] = $135;
+ HEAP32[(19180)>>2] = $135;
return;
} else {
$$2 = $135;
@@ -24532,20 +24458,20 @@ function _free($0) {
$233 = ($$2>>>0)<(256);
if ($233) {
$234 = $232 << 1;
- $235 = (19132 + ($234<<2)|0);
- $236 = HEAP32[4773]|0;
+ $235 = (19212 + ($234<<2)|0);
+ $236 = HEAP32[4793]|0;
$237 = 1 << $232;
$238 = $236 & $237;
$239 = ($238|0)==(0);
if ($239) {
$240 = $236 | $237;
- HEAP32[4773] = $240;
+ HEAP32[4793] = $240;
$$pre = ((($235)) + 8|0);
$$0403 = $235;$$pre$phiZ2D = $$pre;
} else {
$241 = ((($235)) + 8|0);
$242 = HEAP32[$241>>2]|0;
- $243 = HEAP32[(19108)>>2]|0;
+ $243 = HEAP32[(19188)>>2]|0;
$244 = ($242>>>0)<($243>>>0);
if ($244) {
_abort();
@@ -24597,21 +24523,21 @@ function _free($0) {
$$0396 = $272;
}
}
- $273 = (19396 + ($$0396<<2)|0);
+ $273 = (19476 + ($$0396<<2)|0);
$274 = ((($$1)) + 28|0);
HEAP32[$274>>2] = $$0396;
$275 = ((($$1)) + 16|0);
$276 = ((($$1)) + 20|0);
HEAP32[$276>>2] = 0;
HEAP32[$275>>2] = 0;
- $277 = HEAP32[(19096)>>2]|0;
+ $277 = HEAP32[(19176)>>2]|0;
$278 = 1 << $$0396;
$279 = $277 & $278;
$280 = ($279|0)==(0);
do {
if ($280) {
$281 = $277 | $278;
- HEAP32[(19096)>>2] = $281;
+ HEAP32[(19176)>>2] = $281;
HEAP32[$273>>2] = $$1;
$282 = ((($$1)) + 24|0);
HEAP32[$282>>2] = $273;
@@ -24649,7 +24575,7 @@ function _free($0) {
}
}
if ((label|0) == 121) {
- $300 = HEAP32[(19108)>>2]|0;
+ $300 = HEAP32[(19188)>>2]|0;
$301 = ($296>>>0)<($300>>>0);
if ($301) {
_abort();
@@ -24668,7 +24594,7 @@ function _free($0) {
else if ((label|0) == 124) {
$305 = ((($$0384)) + 8|0);
$306 = HEAP32[$305>>2]|0;
- $307 = HEAP32[(19108)>>2]|0;
+ $307 = HEAP32[(19188)>>2]|0;
$308 = ($306>>>0)>=($307>>>0);
$not$437 = ($$0384>>>0)>=($307>>>0);
$309 = $308 & $not$437;
@@ -24690,12 +24616,12 @@ function _free($0) {
}
}
} while(0);
- $314 = HEAP32[(19124)>>2]|0;
+ $314 = HEAP32[(19204)>>2]|0;
$315 = (($314) + -1)|0;
- HEAP32[(19124)>>2] = $315;
+ HEAP32[(19204)>>2] = $315;
$316 = ($315|0)==(0);
if ($316) {
- $$0212$in$i = (19548);
+ $$0212$in$i = (19628);
} else {
return;
}
@@ -24709,7 +24635,7 @@ function _free($0) {
$$0212$in$i = $318;
}
}
- HEAP32[(19124)>>2] = -1;
+ HEAP32[(19204)>>2] = -1;
return;
}
function runPostSets() {