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-rw-r--r--docs/examples/web/models_ray_picking.c322
1 files changed, 182 insertions, 140 deletions
diff --git a/docs/examples/web/models_ray_picking.c b/docs/examples/web/models_ray_picking.c
index c578a185..ba50c570 100644
--- a/docs/examples/web/models_ray_picking.c
+++ b/docs/examples/web/models_ray_picking.c
@@ -11,12 +11,51 @@
********************************************************************************************/
#include "raylib.h"
-#include "../src/raymath.h"
+#include "raymath.h"
#include <stdio.h>
#include <float.h>
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+const int screenWidth = 800;
+const int screenHeight = 450;
+
+Camera camera;
+
+Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
+Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
+
+Ray ray; // Picking line ray
+
+Model tower;
+Texture2D texture;
+
+Vector3 towerPos = { 0.0f, 0.0f, 0.0f };
+BoundingBox towerBBox;
+bool hitMeshBBox = false;
+bool hitTriangle = false;
+
+// Test triangle
+Vector3 ta = (Vector3){ -25.0, 0.5, 0.0 };
+Vector3 tb = (Vector3){ -4.0, 2.5, 1.0 };
+Vector3 tc = (Vector3){ -8.0, 6.5, 0.0 };
+
+Vector3 bary = { 0.0f, 0.0f, 0.0f };
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
int main()
{
// Initialization
@@ -27,171 +66,174 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - 3d ray picking");
// Define the camera to look into our 3d world
- Camera camera;
- camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
-
- Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
- Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
+ camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 45.0f; // Camera field-of-view Y
+
+ tower = LoadModel("resources/model/lowpoly-tower.obj"); // Load OBJ model
+ texture = LoadTexture("resources/model/lowpoly-tower.png"); // Load model texture
+ tower.material.texDiffuse = texture; // Set model diffuse texture
- Ray ray; // Picking line ray
+ towerBBox = CalculateBoundingBox(tower.mesh);
+
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
- Model tower = LoadModel("resources/model/lowpoly-tower.obj"); // Load OBJ model
- Texture2D texture = LoadTexture("resources/model/lowpoly-tower.png"); // Load model texture
- tower.material.texDiffuse = texture; // Set model diffuse texture
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
- Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
- BoundingBox towerBBox = CalculateBoundingBox( tower.mesh );
- bool hitMeshBBox = false;
- bool hitTriangle = false;
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
- // Test triangle
- Vector3 ta = (Vector3){ -25.0, 0.5, 0.0 };
- Vector3 tb = (Vector3){ -4.0, 2.5, 1.0 };
- Vector3 tc = (Vector3){ -8.0, 6.5, 0.0 };
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadModel(tower); // Unload model from GPU
+ UnloadTexture(texture); // Unload texture from GPU
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
- Vector3 bary = { 0.0f, 0.0f, 0.0f };
+ return 0;
+}
- SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera); // Update camera
+
+ // Display information about closest hit
+ RayHitInfo nearestHit;
+ char *hitObjectName = "None";
+ nearestHit.distance = FLT_MAX;
+ nearestHit.hit = false;
+ Color cursorColor = WHITE;
+
+ // Get ray and test against ground, triangle, and mesh
+ ray = GetMouseRay(GetMousePosition(), camera);
+
+ // Check ray collision aginst ground plane
+ RayHitInfo groundHitInfo = GetCollisionRayGround(ray, 0.0f);
+
+ if ((groundHitInfo.hit) && (groundHitInfo.distance < nearestHit.distance))
+ {
+ nearestHit = groundHitInfo;
+ cursorColor = GREEN;
+ hitObjectName = "Ground";
+ }
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ // Check ray collision against test triangle
+ RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, ta, tb, tc);
+
+ if ((triHitInfo.hit) && (triHitInfo.distance < nearestHit.distance))
{
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
-
- // Display information about closest hit
- RayHitInfo nearestHit;
- char *hitObjectName = "None";
- nearestHit.distance = FLT_MAX;
- nearestHit.hit = false;
- Color cursorColor = WHITE;
-
- // Get ray and test against ground, triangle, and mesh
- ray = GetMouseRay(GetMousePosition(), camera);
+ nearestHit = triHitInfo;
+ cursorColor = PURPLE;
+ hitObjectName = "Triangle";
+
+ bary = Barycenter(nearestHit.hitPosition, ta, tb, tc);
+ hitTriangle = true;
+ }
+ else hitTriangle = false;
+
+ RayHitInfo meshHitInfo;
+
+ // Check ray collision against bounding box first, before trying the full ray-mesh test
+ if (CheckCollisionRayBox(ray, towerBBox))
+ {
+ hitMeshBBox = true;
- // Check ray collision aginst ground plane
- RayHitInfo groundHitInfo = GetCollisionRayGround(ray, 0.0f);
+ // Check ray collision against mesh
+ meshHitInfo = GetCollisionRayMesh(ray, &tower.mesh);
- if ((groundHitInfo.hit) && (groundHitInfo.distance < nearestHit.distance))
+ if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
{
- nearestHit = groundHitInfo;
- cursorColor = GREEN;
- hitObjectName = "Ground";
+ nearestHit = meshHitInfo;
+ cursorColor = ORANGE;
+ hitObjectName = "Mesh";
}
-
- // Check ray collision against test triangle
- RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, ta, tb, tc);
- if ((triHitInfo.hit) && (triHitInfo.distance < nearestHit.distance))
- {
- nearestHit = triHitInfo;
- cursorColor = PURPLE;
- hitObjectName = "Triangle";
+ } hitMeshBBox = false;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
- bary = Barycenter(nearestHit.hitPosition, ta, tb, tc);
- hitTriangle = true;
- }
- else hitTriangle = false;
+ ClearBackground(RAYWHITE);
- RayHitInfo meshHitInfo;
+ Begin3dMode(camera);
- // Check ray collision against bounding box first, before trying the full ray-mesh test
- if (CheckCollisionRayBox(ray, towerBBox))
- {
- hitMeshBBox = true;
+ // Draw the tower
+ DrawModel(tower, towerPos, 1.0, WHITE);
- // Check ray collision against mesh
- meshHitInfo = GetCollisionRayMesh(ray, &tower.mesh);
-
- if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
- {
- nearestHit = meshHitInfo;
- cursorColor = ORANGE;
- hitObjectName = "Mesh";
- }
-
- } hitMeshBBox = false;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
+ // Draw the test triangle
+ DrawLine3D(ta, tb, PURPLE);
+ DrawLine3D(tb, tc, PURPLE);
+ DrawLine3D(tc, ta, PURPLE);
- Begin3dMode(camera);
-
- // Draw the tower
- DrawModel(tower, towerPos, 1.0, WHITE);
-
- // Draw the test triangle
- DrawLine3D(ta, tb, PURPLE);
- DrawLine3D(tb, tc, PURPLE);
- DrawLine3D(tc, ta, PURPLE);
-
- // Draw the mesh bbox if we hit it
- if (hitMeshBBox) DrawBoundingBox(towerBBox, LIME);
-
- // If we hit something, draw the cursor at the hit point
- if (nearestHit.hit)
- {
- DrawCube(nearestHit.hitPosition, 0.5, 0.5, 0.5, cursorColor);
- DrawCubeWires(nearestHit.hitPosition, 0.5, 0.5, 0.5, YELLOW);
-
- Vector3 normalEnd;
- normalEnd.x = nearestHit.hitPosition.x + nearestHit.hitNormal.x;
- normalEnd.y = nearestHit.hitPosition.y + nearestHit.hitNormal.y;
- normalEnd.z = nearestHit.hitPosition.z + nearestHit.hitNormal.z;
-
- DrawLine3D(nearestHit.hitPosition, normalEnd, YELLOW);
- }
-
- DrawRay(ray, MAROON);
-
- DrawGrid(100, 1.0f);
-
- End3dMode();
-
- // Draw some debug GUI text
- DrawText(FormatText("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
+ // Draw the mesh bbox if we hit it
+ if (hitMeshBBox) DrawBoundingBox(towerBBox, LIME);
+ // If we hit something, draw the cursor at the hit point
if (nearestHit.hit)
{
- int ypos = 70;
+ DrawCube(nearestHit.hitPosition, 0.5, 0.5, 0.5, cursorColor);
+ DrawCubeWires(nearestHit.hitPosition, 0.5, 0.5, 0.5, YELLOW);
- DrawText(FormatText("Distance: %3.2f", nearestHit.distance), 10, ypos, 10, BLACK);
+ Vector3 normalEnd;
+ normalEnd.x = nearestHit.hitPosition.x + nearestHit.hitNormal.x;
+ normalEnd.y = nearestHit.hitPosition.y + nearestHit.hitNormal.y;
+ normalEnd.z = nearestHit.hitPosition.z + nearestHit.hitNormal.z;
- DrawText(FormatText("Hit Pos: %3.2f %3.2f %3.2f",
- nearestHit.hitPosition.x,
- nearestHit.hitPosition.y,
- nearestHit.hitPosition.z), 10, ypos + 15, 10, BLACK);
-
- DrawText(FormatText("Hit Norm: %3.2f %3.2f %3.2f",
- nearestHit.hitNormal.x,
- nearestHit.hitNormal.y,
- nearestHit.hitNormal.z), 10, ypos + 30, 10, BLACK);
-
- if (hitTriangle) DrawText(FormatText("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
+ DrawLine3D(nearestHit.hitPosition, normalEnd, YELLOW);
}
- DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
+ DrawRay(ray, MAROON);
+
+ DrawGrid(100, 1.0f);
- DrawFPS(10, 10);
+ End3dMode();
+
+ // Draw some debug GUI text
+ DrawText(FormatText("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
+ if (nearestHit.hit)
+ {
+ int ypos = 70;
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
+ DrawText(FormatText("Distance: %3.2f", nearestHit.distance), 10, ypos, 10, BLACK);
+
+ DrawText(FormatText("Hit Pos: %3.2f %3.2f %3.2f",
+ nearestHit.hitPosition.x,
+ nearestHit.hitPosition.y,
+ nearestHit.hitPosition.z), 10, ypos + 15, 10, BLACK);
+
+ DrawText(FormatText("Hit Norm: %3.2f %3.2f %3.2f",
+ nearestHit.hitNormal.x,
+ nearestHit.hitNormal.y,
+ nearestHit.hitNormal.z), 10, ypos + 30, 10, BLACK);
+
+ if (hitTriangle) DrawText(FormatText("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
+ }
- return 0;
-} \ No newline at end of file
+ DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+}