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-rw-r--r--docs/examples/web/text_bmfont_unordered.c93
1 files changed, 61 insertions, 32 deletions
diff --git a/docs/examples/web/text_bmfont_unordered.c b/docs/examples/web/text_bmfont_unordered.c
index 6fec3256..af88b220 100644
--- a/docs/examples/web/text_bmfont_unordered.c
+++ b/docs/examples/web/text_bmfont_unordered.c
@@ -11,55 +11,84 @@
#include "raylib.h"
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+const int screenWidth = 800;
+const int screenHeight = 450;
+
+// NOTE: Using chars outside the [32..127] limits!
+// NOTE: If a character is not found in the font, it just renders a space
+const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
+
+SpriteFont font;
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
- // NOTE: Using chars outside the [32..127] limits!
- // NOTE: If a character is not found in the font, it just renders a space
- const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
-
// NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
- SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode)
+ font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode)
- SetTargetFPS(60);
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update variables here...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
- DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
- DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
-
- DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
+ UpdateDrawFrame();
}
+#endif
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadSpriteFont(font); // AngelCode SpriteFont unloading
-
- CloseWindow(); // Close window and OpenGL context
+ UnloadSpriteFont(font); // Unload music stream buffers from RAM
+
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
+ DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
+ DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
+
+ DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
} \ No newline at end of file