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-rw-r--r--examples/CMakeLists.txt214
1 files changed, 115 insertions, 99 deletions
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
index e3ef3a0f..ad391edd 100644
--- a/examples/CMakeLists.txt
+++ b/examples/CMakeLists.txt
@@ -1,122 +1,138 @@
# Setup the project and settings
project(examples)
-# Get the sources together
-set(example_dirs audio core models others shaders shapes text textures)
+# Directories that contain examples
+set(example_dirs
+ audio
+ core
+ models
+ others
+ shaders
+ shapes
+ text
+ textures
+ )
+
+# Next few lines will check for existence of symbols or header files
+# They are needed for the physac example and threads examples
set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
- include(CheckSymbolExists)
- check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
- check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
+include(CheckSymbolExists)
+check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
+check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
set(CMAKE_REQUIRED_DEFINITIONS)
-if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
- set(example_dirs ${example_dirs} physac)
-endif()
-set(example_sources)
-set(example_resources)
-foreach(example_dir ${example_dirs})
- # Get the .c files
- file(GLOB sources ${example_dir}/*.c)
- list(APPEND example_sources ${sources})
-
- # Any any resources
- file(GLOB resources ${example_dir}/resources/*)
- list(APPEND example_resources ${resources})
-endforeach()
-
-if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
- add_definitions(-DGL_SILENCE_DEPRECATION)
- MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
-endif()
+if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
+ set(example_dirs ${example_dirs} physac)
+endif ()
include(CheckIncludeFile)
CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H)
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
find_package(Threads)
if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H)
- add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS)
- if(THREADS_HAVE_PTHREAD_ARG)
- add_if_flag_compiles("-pthread" CMAKE_C_FLAGS)
- endif()
- if(CMAKE_THREAD_LIBS_INIT)
- link_libraries("${CMAKE_THREAD_LIBS_INIT}")
- endif()
-else()
- # Items requiring pthreads
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c)
-endif()
-
-
-if(${PLATFORM} MATCHES "Android")
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
-
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
+ add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS)
+ if (THREADS_HAVE_PTHREAD_ARG)
+ add_if_flag_compiles("-pthread" CMAKE_C_FLAGS)
+ endif ()
+ if (CMAKE_THREAD_LIBS_INIT)
+ link_libraries("${CMAKE_THREAD_LIBS_INIT}")
+ endif ()
+endif ()
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
-
-elseif(${PLATFORM} MATCHES "Web")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY")
- # Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
- set(CMAKE_EXECUTABLE_SUFFIX ".html")
+if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
+ add_definitions(-DGL_SILENCE_DEPRECATION)
+ MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
+endif ()
- # Remove the -rdynamic flag because otherwise emscripten
- # does not generate HTML+JS+WASM files, only a non-working
- # and fat HTML
- string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
-endif()
+# Collect all source files and resource files
+# into a CMake variable
+set(example_sources)
+set(example_resources)
+foreach (example_dir ${example_dirs})
+ # Get the .c files
+ file(GLOB sources ${example_dir}/*.c)
+ list(APPEND example_sources ${sources})
+
+ # Any any resources
+ file(GLOB resources ${example_dir}/resources/*)
+ list(APPEND example_resources ${resources})
+endforeach ()
+
+if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H)
+ # Items requiring pthreads
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c)
+endif ()
+
+if (${PLATFORM} MATCHES "Android")
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
+
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
+
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
+
+elseif (${PLATFORM} MATCHES "Web")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY")
+ # Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
+ set(CMAKE_EXECUTABLE_SUFFIX ".html")
+
+ # Remove the -rdynamic flag because otherwise emscripten
+ # does not generate HTML+JS+WASM files, only a non-working
+ # and fat HTML
+ string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
+endif ()
include_directories(BEFORE SYSTEM others/external/include)
if (NOT TARGET raylib)
- find_package(raylib 2.0 REQUIRED)
-endif()
+ find_package(raylib 2.0 REQUIRED)
+endif ()
# Do each example
-foreach(example_source ${example_sources})
- # Create the basename for the example
- get_filename_component(example_name ${example_source} NAME)
- string(REPLACE ".c" "" example_name ${example_name})
-
- # Setup the example
- add_executable(${example_name} ${example_source})
-
- target_link_libraries(${example_name} raylib)
-
- string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
- string(APPEND resources_dir "resources")
-
- if(${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
- # The local resources path needs to be mapped to /resources virtual path
- string(APPEND resources_dir "@resources")
- set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
- endif()
-endforeach()
+foreach (example_source ${example_sources})
+ # Create the basename for the example
+ get_filename_component(example_name ${example_source} NAME)
+ string(REPLACE ".c" "" example_name ${example_name})
+
+ # Setup the example
+ add_executable(${example_name} ${example_source})
+
+ target_link_libraries(${example_name} raylib)
+
+ string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
+ string(APPEND resources_dir "resources")
+
+ if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
+ # The local resources path needs to be mapped to /resources virtual path
+ string(APPEND resources_dir "@resources")
+ set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
+ endif ()
+endforeach ()
# Copy all of the resource files to the destination
file(COPY ${example_resources} DESTINATION "resources/")