diff options
Diffstat (limited to 'examples/Makefile')
| -rw-r--r-- | examples/Makefile | 433 |
1 files changed, 226 insertions, 207 deletions
diff --git a/examples/Makefile b/examples/Makefile index 98129990..cde8ca9a 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -4,16 +4,16 @@ # # NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library # -# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # -# Permission is granted to anyone to use this software for any purpose, including commercial +# Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented @@ -23,13 +23,22 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP +# define raylib directory for include and library +RAYLIB_PATH ?= C:\raylib\raylib + # define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= YES +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -66,63 +75,84 @@ endif endif # define compiler flags: -# -O2 defines optimization level -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 use standard C from 1999 revision -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline -else - CFLAGS = -O2 -s -Wall -std=c99 +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources - #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline endif - #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_PATH = ../release/win32/mingw32 + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PATH = ../release/linux + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux endif ifeq ($(PLATFORM_OS),OSX) - RAYLIB_PATH = ../release/osx + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx endif endif ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_PATH = ../release/html5 + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH = ../release/rpi + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi endif # define any directories containing required header files -INCLUDES = -I. -I../src -I../src/external -I$(RAYLIB_PATH) +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),LINUX) - INCLUDES += -I/usr/local/include/raylib/ - else ifeq ($(PLATFORM_OS),WINDOWS) + ifeq ($(PLATFORM_OS),WINDOWS) # external libraries headers # GLFW3 - INCLUDES += -I../src/external/glfw3/include + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include # OpenAL Soft - INCLUDES += -I../src/external/openal_soft/include + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS endif endif # define library paths containing required libs -LFLAGS = -L. -L../src -L$(RAYLIB_PATH) +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS += -L/opt/vc/lib @@ -132,9 +162,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # external libraries to link with # GLFW3 - LFLAGS += -L../src/external/glfw3/lib/$(LIBPATH) + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) # OpenAL Soft - LFLAGS += -L../src/external/openal_soft/lib/$(LIBPATH) + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) endif endif @@ -146,7 +176,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - # on XWindow could require also below libraries, just uncomment + # on XWindow requires also below libraries LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) @@ -165,6 +195,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) else LIBS += -lopenal32dll endif + PHYSAC_LIBS = -static -lpthread endif endif endif @@ -174,127 +205,126 @@ ifeq ($(PLATFORM),PLATFORM_RPI) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) - # just adjust the correct path to libraylib.bc - LIBS = ../release/html5/libraylib.bc + # NOTE: Set the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc endif # define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window - WINFLAGS = ../src/resources -Wl,--subsystem,windows + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif # define all object files required EXAMPLES = \ - core_basic_window \ - core_input_keys \ - core_input_mouse \ - core_mouse_wheel \ - core_input_gamepad \ - core_random_values \ - core_color_select \ - core_drop_files \ - core_storage_values \ - core_gestures_detection \ - core_3d_mode \ - core_3d_picking \ - core_3d_camera_free \ - core_3d_camera_first_person \ - core_2d_camera \ - core_world_screen \ - core_oculus_rift \ - shapes_logo_raylib \ - shapes_basic_shapes \ - shapes_colors_palette \ - shapes_logo_raylib_anim \ - textures_logo_raylib \ - textures_image_loading \ - textures_rectangle \ - textures_srcrec_dstrec \ - textures_to_image \ - textures_raw_data \ - textures_formats_loading \ - textures_particles_trail_blending \ - textures_image_processing \ - textures_image_drawing \ - text_sprite_fonts \ - text_bmfont_ttf \ - text_rbmf_fonts \ - text_format_text \ - text_font_select \ - text_writing_anim \ - text_ttf_loading \ - text_bmfont_unordered \ - models_geometric_shapes \ - models_box_collisions \ - models_billboard \ - models_obj_loading \ - models_heightmap \ - models_cubicmap \ - models_ray_picking \ - shaders_model_shader \ - shaders_shapes_textures \ - shaders_custom_uniform \ - shaders_postprocessing \ - shaders_standard_lighting \ - audio_sound_loading \ - audio_music_stream \ - audio_module_playing \ - audio_raw_stream \ - physics_demo \ - physics_friction \ - physics_movement \ - physics_restitution \ - physics_shatter \ + core/core_basic_window \ + core/core_input_keys \ + core/core_input_mouse \ + core/core_mouse_wheel \ + core/core_input_gamepad \ + core/core_random_values \ + core/core_color_select \ + core/core_drop_files \ + core/core_storage_values \ + core/core_gestures_detection \ + core/core_3d_mode \ + core/core_3d_picking \ + core/core_3d_camera_free \ + core/core_3d_camera_first_person \ + core/core_2d_camera \ + core/core_world_screen \ + core/core_vr_simulator \ + shapes/shapes_logo_raylib \ + shapes/shapes_basic_shapes \ + shapes/shapes_colors_palette \ + shapes/shapes_logo_raylib_anim \ + shapes/shapes_lines_bezier \ + textures/textures_logo_raylib \ + textures/textures_image_loading \ + textures/textures_rectangle \ + textures/textures_srcrec_dstrec \ + textures/textures_to_image \ + textures/textures_raw_data \ + textures/textures_particles_blending \ + textures/textures_image_processing \ + textures/textures_image_drawing \ + text/text_sprite_fonts \ + text/text_bmfont_ttf \ + text/text_raylib_fonts \ + text/text_format_text \ + text/text_writing_anim \ + text/text_ttf_loading \ + text/text_bmfont_unordered \ + text/text_input_box \ + models/models_geometric_shapes \ + models/models_box_collisions \ + models/models_billboard \ + models/models_obj_loading \ + models/models_heightmap \ + models/models_cubicmap \ + models/models_mesh_picking \ + shaders/shaders_model_shader \ + shaders/shaders_shapes_textures \ + shaders/shaders_custom_uniform \ + shaders/shaders_postprocessing \ + audio/audio_sound_loading \ + audio/audio_music_stream \ + audio/audio_module_playing \ + audio/audio_raw_stream \ + physac/physics_demo \ + physac/physics_friction \ + physac/physics_movement \ + physac/physics_restitution \ + physac/physics_shatter \ fix_dylib \ -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is raylib +# typing 'make' will invoke the default target entry all: examples +# generic compilation pattern +%: %.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + # compile all examples examples: $(EXAMPLES) # compile [core] example - basic window -core_basic_window: core_basic_window.c +core/core_basic_window: core/core_basic_window.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - keyboard input -core_input_keys: core_input_keys.c +core/core_input_keys: core/core_input_keys.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - mouse input -core_input_mouse: core_input_mouse.c +core/core_input_mouse: core/core_input_mouse.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - mouse wheel -core_mouse_wheel: core_mouse_wheel.c +core/core_mouse_wheel: core/core_mouse_wheel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - gamepad input -core_input_gamepad: core_input_gamepad.c -ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) +core/core_input_gamepad: core/core_input_gamepad.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -else - @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB -endif # compile [core] example - generate random values -core_random_values: core_random_values.c +core/core_random_values: core/core_random_values.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - color selection (collision detection) -core_color_select: core_color_select.c +core/core_color_select: core/core_color_select.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - drop files -core_drop_files: core_drop_files.c +core/core_drop_files: core/core_drop_files.c ifeq ($(PLATFORM),PLATFORM_DESKTOP) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) else @@ -302,7 +332,7 @@ else endif # compile [core] example - storage values -core_storage_values: core_storage_values.c +core/core_storage_values: core/core_storage_values.c ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) else @@ -310,220 +340,214 @@ else endif # compile [core] example - gestures detection -core_gestures_detection: core_gestures_detection.c +core/core_gestures_detection: core/core_gestures_detection.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d mode -core_3d_mode: core_3d_mode.c +core/core_3d_mode: core/core_3d_mode.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d picking -core_3d_picking: core_3d_picking.c +core/core_3d_picking: core/core_3d_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d camera free -core_3d_camera_free: core_3d_camera_free.c +core/core_3d_camera_free: core/core_3d_camera_free.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d camera first person -core_3d_camera_first_person: core_3d_camera_first_person.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +core/core_3d_camera_first_person: core/core_3d_camera_first_person.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 2d camera -core_2d_camera: core_2d_camera.c +core/core_2d_camera: core/core_2d_camera.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + # compile [core] example - world screen -core_world_screen: core_world_screen.c +core/core_world_screen: core/core_world_screen.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -# compile [core] example - oculus rift -core_oculus_rift: core_oculus_rift.c +# compile [core] example - vr simulator +core/core_vr_simulator: core/core_vr_simulator.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib logo (with basic shapes) -shapes_logo_raylib: shapes_logo_raylib.c +shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - basic shapes usage (rectangle, circle, ...) -shapes_basic_shapes: shapes_basic_shapes.c +shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib color palette -shapes_colors_palette: shapes_colors_palette.c +shapes/shapes_colors_palette: shapes/shapes_colors_palette.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib logo animation -shapes_logo_raylib_anim: shapes_logo_raylib_anim.c +shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [shapes] example - lines bezier +shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - raylib logo texture loading -textures_logo_raylib: textures_logo_raylib.c +textures/textures_logo_raylib: textures/textures_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - image loading and conversion to texture -textures_image_loading: textures_image_loading.c +textures/textures_image_loading: textures/textures_image_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture rectangle drawing -textures_rectangle: textures_rectangle.c +textures/textures_rectangle: textures/textures_rectangle.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture source and destination rectangles -textures_srcrec_dstrec: textures_srcrec_dstrec.c +textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture to image -textures_to_image: textures_to_image.c +textures/textures_to_image: textures/textures_to_image.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + # compile [textures] example - texture raw data -textures_raw_data: textures_raw_data.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [textures] example - texture formats loading -textures_formats_loading: textures_formats_loading.c +textures/textures_raw_data: textures/textures_raw_data.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -# compile [textures] example - texture particles trail blending -textures_particles_trail_blending: textures_particles_trail_blending.c +# compile [textures] example - texture particles blending +textures/textures_particles_blending: textures/textures_particles_blending.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + # compile [textures] example - texture image processing -textures_image_processing: textures_image_processing.c +textures/textures_image_processing: textures/textures_image_processing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + # compile [textures] example - texture image drawing -textures_image_drawing: textures_image_drawing.c +textures/textures_image_drawing: textures/textures_image_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + # compile [text] example - sprite fonts loading -text_sprite_fonts: text_sprite_fonts.c +text/text_sprite_fonts: text/text_sprite_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + # compile [text] example - bmfonts and ttf loading -text_bmfont_ttf: text_bmfont_ttf.c +text/text_bmfont_ttf: text/text_bmfont_ttf.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -# compile [text] example - raylib bitmap fonts (rBMF) -text_rbmf_fonts: text_rbmf_fonts.c +# compile [text] example - raylib fonts +text/text_raylib_fonts: text/text_raylib_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text formatting -text_format_text: text_format_text.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [text] example - font selection program -text_font_select: text_font_select.c +text/text_format_text: text/text_format_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text writing animation -text_writing_anim: text_writing_anim.c +text/text_writing_anim: text/text_writing_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text ttf loading -text_ttf_loading: text_ttf_loading.c +text/text_ttf_loading: text/text_ttf_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text bmfont unordered -text_bmfont_unordered: text_bmfont_unordered.c +text/text_bmfont_unordered: text/text_bmfont_unordered.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [text] example - text input box +text/text_input_box: text/text_input_box.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - basic geometric 3d shapes -models_geometric_shapes: models_geometric_shapes.c +models/models_geometric_shapes: models/models_geometric_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - box collisions -models_box_collisions: models_box_collisions.c +models/models_box_collisions: models/models_box_collisions.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + # compile [models] example - basic window -models_planes: models_planes.c +models/models_planes: models/models_planes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - billboard usage -models_billboard: models_billboard.c +models/models_billboard: models/models_billboard.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - OBJ model loading -models_obj_loading: models_obj_loading.c +models/models_obj_loading: models/models_obj_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - heightmap loading -models_heightmap: models_heightmap.c +models/models_heightmap: models/models_heightmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - cubesmap loading -models_cubicmap: models_cubicmap.c +models/models_cubicmap: models/models_cubicmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -# compile [models] example - model ray picking -models_ray_picking: models_ray_picking.c +# compile [models] example - model mesh picking +models/models_mesh_picking: models/models_mesh_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shaders] example - model shader -shaders_model_shader: shaders_model_shader.c +shaders/shaders_model_shader: shaders/shaders_model_shader.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + # compile [shaders] example - shapes texture shader -shaders_shapes_textures: shaders_shapes_textures.c +shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - + # compile [shaders] example - custom uniform in shader -shaders_custom_uniform: shaders_custom_uniform.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) - -# compile [shaders] example - postprocessing shader -shaders_postprocessing: shaders_postprocessing.c +shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -# compile [shaders] example - standard lighting -shaders_standard_lighting: shaders_standard_lighting.c +# compile [shaders] example - postprocessing shader +shaders/shaders_postprocessing: shaders/shaders_postprocessing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - sound loading and playing (WAV and OGG) -audio_sound_loading: audio_sound_loading.c +audio/audio_sound_loading: audio/audio_sound_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - music stream playing (OGG) -audio_music_stream: audio_music_stream.c +audio/audio_music_stream: audio/audio_music_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - module playing (XM) -audio_module_playing: audio_module_playing.c +audio/audio_module_playing: audio/audio_module_playing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - raw audio streaming -audio_raw_stream: audio_raw_stream.c +audio/audio_raw_stream: audio/audio_raw_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -# Linux Fix to timespect from -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - CFLAGS += -D_POSIX_C_SOURCE=199309L - endif -endif - # compile [physac] example - physics demo -physics_demo: physics_demo.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS) +physac/physics_demo: physac/physics_demo.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [physac] example - physics friction -physics_friction: physics_friction.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS) +physac/physics_friction: physac/physics_friction.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [physac] example - physics movement -physics_movement: physics_movement.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS) +physac/physics_movement: physac/physics_movement.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [physac] example - physics restitution -physics_restitution: physics_restitution.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS) +physac/physics_restitution: physac/physics_restitution.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [physac] example - physics shatter -physics_shatter: physics_shatter.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS) +physac/physics_shatter: physac/physics_shatter.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) +ifeq ($(PLATFORM),PLATFORM_ANDROID) +external/native_app_glue.o : native_app_glue.c native_app_glue.h + $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) +endif + # fix dylib install path name for each executable (MAC) fix_dylib: ifeq ($(PLATFORM_OS),OSX) @@ -540,7 +564,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f else - del *.o *.exe + del *.o *.exe /s endif endif endif @@ -552,8 +576,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js endif @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
