summaryrefslogtreecommitdiffhomepage
path: root/examples/Makefile
diff options
context:
space:
mode:
Diffstat (limited to 'examples/Makefile')
-rw-r--r--examples/Makefile433
1 files changed, 226 insertions, 207 deletions
diff --git a/examples/Makefile b/examples/Makefile
index 98129990..cde8ca9a 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -4,16 +4,16 @@
#
# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
#
-# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
+# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
-# Permission is granted to anyone to use this software for any purpose, including commercial
+# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
@@ -23,13 +23,22 @@
#
#**************************************************************************************************
+.PHONY: all clean
+
# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
+# define raylib directory for include and library
+RAYLIB_PATH ?= C:\raylib\raylib
+
# define NO to use OpenAL Soft as static library (shared by default)
-SHARED_OPENAL ?= YES
+SHARED_OPENAL ?= NO
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ SHARED_OPENAL = NO
+endif
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -66,63 +75,84 @@ endif
endif
# define compiler flags:
-# -O2 defines optimization level
-# -s strip unnecessary data from build
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 use standard C from 1999 revision
-ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
-else
- CFLAGS = -O2 -s -Wall -std=c99
+# -O2 defines optimization level
+# -Og enable debugging
+# -s strip unnecessary data from build
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 defines C language mode (standard C from 1999 revision)
+# -std=gnu99 defines C language mode (GNU C from 1999 revision)
+# -fgnu89-inline declaring inline functions support (GCC optimized)
+# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
+# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
- #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
+ # -O2 # if used, also set --memory-init-file 0
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ # --preload-file file.res # embbed file.res resource into .data file
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
endif
-
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_PATH = ../release/win32/mingw32
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_PATH = ../release/linux
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
endif
ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_PATH = ../release/osx
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_PATH = ../release/html5
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH = ../release/rpi
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
endif
# define any directories containing required header files
-INCLUDES = -I. -I../src -I../src/external -I$(RAYLIB_PATH)
+INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # add standard directories for GNU/Linux
- ifeq ($(PLATFORM_OS),LINUX)
- INCLUDES += -I/usr/local/include/raylib/
- else ifeq ($(PLATFORM_OS),WINDOWS)
+ ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries headers
# GLFW3
- INCLUDES += -I../src/external/glfw3/include
+ INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
# OpenAL Soft
- INCLUDES += -I../src/external/openal_soft/include
+ INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # you may optionally create this directory and install raylib
+ # and related headers there. Edit ../src/Makefile appropriately.
+ INCLUDES += -I/usr/local/include/raylib
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # additional directories for MacOS
endif
endif
# define library paths containing required libs
-LFLAGS = -L. -L../src -L$(RAYLIB_PATH)
+LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS += -L/opt/vc/lib
@@ -132,9 +162,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries to link with
# GLFW3
- LFLAGS += -L../src/external/glfw3/lib/$(LIBPATH)
+ LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
# OpenAL Soft
- LFLAGS += -L../src/external/openal_soft/lib/$(LIBPATH)
+ LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
endif
endif
@@ -146,7 +176,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
- # on XWindow could require also below libraries, just uncomment
+ # on XWindow requires also below libraries
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else
ifeq ($(PLATFORM_OS),OSX)
@@ -165,6 +195,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
else
LIBS += -lopenal32dll
endif
+ PHYSAC_LIBS = -static -lpthread
endif
endif
endif
@@ -174,127 +205,126 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # just adjust the correct path to libraylib.bc
- LIBS = ../release/html5/libraylib.bc
+ # NOTE: Set the correct path to libraylib.bc
+ LIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- WINFLAGS = ../src/resources -Wl,--subsystem,windows
+ WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html
+ WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
endif
# define all object files required
EXAMPLES = \
- core_basic_window \
- core_input_keys \
- core_input_mouse \
- core_mouse_wheel \
- core_input_gamepad \
- core_random_values \
- core_color_select \
- core_drop_files \
- core_storage_values \
- core_gestures_detection \
- core_3d_mode \
- core_3d_picking \
- core_3d_camera_free \
- core_3d_camera_first_person \
- core_2d_camera \
- core_world_screen \
- core_oculus_rift \
- shapes_logo_raylib \
- shapes_basic_shapes \
- shapes_colors_palette \
- shapes_logo_raylib_anim \
- textures_logo_raylib \
- textures_image_loading \
- textures_rectangle \
- textures_srcrec_dstrec \
- textures_to_image \
- textures_raw_data \
- textures_formats_loading \
- textures_particles_trail_blending \
- textures_image_processing \
- textures_image_drawing \
- text_sprite_fonts \
- text_bmfont_ttf \
- text_rbmf_fonts \
- text_format_text \
- text_font_select \
- text_writing_anim \
- text_ttf_loading \
- text_bmfont_unordered \
- models_geometric_shapes \
- models_box_collisions \
- models_billboard \
- models_obj_loading \
- models_heightmap \
- models_cubicmap \
- models_ray_picking \
- shaders_model_shader \
- shaders_shapes_textures \
- shaders_custom_uniform \
- shaders_postprocessing \
- shaders_standard_lighting \
- audio_sound_loading \
- audio_music_stream \
- audio_module_playing \
- audio_raw_stream \
- physics_demo \
- physics_friction \
- physics_movement \
- physics_restitution \
- physics_shatter \
+ core/core_basic_window \
+ core/core_input_keys \
+ core/core_input_mouse \
+ core/core_mouse_wheel \
+ core/core_input_gamepad \
+ core/core_random_values \
+ core/core_color_select \
+ core/core_drop_files \
+ core/core_storage_values \
+ core/core_gestures_detection \
+ core/core_3d_mode \
+ core/core_3d_picking \
+ core/core_3d_camera_free \
+ core/core_3d_camera_first_person \
+ core/core_2d_camera \
+ core/core_world_screen \
+ core/core_vr_simulator \
+ shapes/shapes_logo_raylib \
+ shapes/shapes_basic_shapes \
+ shapes/shapes_colors_palette \
+ shapes/shapes_logo_raylib_anim \
+ shapes/shapes_lines_bezier \
+ textures/textures_logo_raylib \
+ textures/textures_image_loading \
+ textures/textures_rectangle \
+ textures/textures_srcrec_dstrec \
+ textures/textures_to_image \
+ textures/textures_raw_data \
+ textures/textures_particles_blending \
+ textures/textures_image_processing \
+ textures/textures_image_drawing \
+ text/text_sprite_fonts \
+ text/text_bmfont_ttf \
+ text/text_raylib_fonts \
+ text/text_format_text \
+ text/text_writing_anim \
+ text/text_ttf_loading \
+ text/text_bmfont_unordered \
+ text/text_input_box \
+ models/models_geometric_shapes \
+ models/models_box_collisions \
+ models/models_billboard \
+ models/models_obj_loading \
+ models/models_heightmap \
+ models/models_cubicmap \
+ models/models_mesh_picking \
+ shaders/shaders_model_shader \
+ shaders/shaders_shapes_textures \
+ shaders/shaders_custom_uniform \
+ shaders/shaders_postprocessing \
+ audio/audio_sound_loading \
+ audio/audio_music_stream \
+ audio/audio_module_playing \
+ audio/audio_raw_stream \
+ physac/physics_demo \
+ physac/physics_friction \
+ physac/physics_movement \
+ physac/physics_restitution \
+ physac/physics_shatter \
fix_dylib \
-# typing 'make' will invoke the default target entry called 'all',
-# in this case, the 'default' target entry is raylib
+# typing 'make' will invoke the default target entry
all: examples
+# generic compilation pattern
+%: %.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
# compile all examples
examples: $(EXAMPLES)
# compile [core] example - basic window
-core_basic_window: core_basic_window.c
+core/core_basic_window: core/core_basic_window.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - keyboard input
-core_input_keys: core_input_keys.c
+core/core_input_keys: core/core_input_keys.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - mouse input
-core_input_mouse: core_input_mouse.c
+core/core_input_mouse: core/core_input_mouse.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - mouse wheel
-core_mouse_wheel: core_mouse_wheel.c
+core/core_mouse_wheel: core/core_mouse_wheel.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - gamepad input
-core_input_gamepad: core_input_gamepad.c
-ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
+core/core_input_gamepad: core/core_input_gamepad.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-else
- @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
-endif
# compile [core] example - generate random values
-core_random_values: core_random_values.c
+core/core_random_values: core/core_random_values.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - color selection (collision detection)
-core_color_select: core_color_select.c
+core/core_color_select: core/core_color_select.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - drop files
-core_drop_files: core_drop_files.c
+core/core_drop_files: core/core_drop_files.c
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
else
@@ -302,7 +332,7 @@ else
endif
# compile [core] example - storage values
-core_storage_values: core_storage_values.c
+core/core_storage_values: core/core_storage_values.c
ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
else
@@ -310,220 +340,214 @@ else
endif
# compile [core] example - gestures detection
-core_gestures_detection: core_gestures_detection.c
+core/core_gestures_detection: core/core_gestures_detection.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d mode
-core_3d_mode: core_3d_mode.c
+core/core_3d_mode: core/core_3d_mode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d picking
-core_3d_picking: core_3d_picking.c
+core/core_3d_picking: core/core_3d_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d camera free
-core_3d_camera_free: core_3d_camera_free.c
+core/core_3d_camera_free: core/core_3d_camera_free.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d camera first person
-core_3d_camera_first_person: core_3d_camera_first_person.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 2d camera
-core_2d_camera: core_2d_camera.c
+core/core_2d_camera: core/core_2d_camera.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
# compile [core] example - world screen
-core_world_screen: core_world_screen.c
+core/core_world_screen: core/core_world_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [core] example - oculus rift
-core_oculus_rift: core_oculus_rift.c
+# compile [core] example - vr simulator
+core/core_vr_simulator: core/core_vr_simulator.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib logo (with basic shapes)
-shapes_logo_raylib: shapes_logo_raylib.c
+shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
-shapes_basic_shapes: shapes_basic_shapes.c
+shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib color palette
-shapes_colors_palette: shapes_colors_palette.c
+shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib logo animation
-shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
+shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [shapes] example - lines bezier
+shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - raylib logo texture loading
-textures_logo_raylib: textures_logo_raylib.c
+textures/textures_logo_raylib: textures/textures_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - image loading and conversion to texture
-textures_image_loading: textures_image_loading.c
+textures/textures_image_loading: textures/textures_image_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture rectangle drawing
-textures_rectangle: textures_rectangle.c
+textures/textures_rectangle: textures/textures_rectangle.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture source and destination rectangles
-textures_srcrec_dstrec: textures_srcrec_dstrec.c
+textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture to image
-textures_to_image: textures_to_image.c
+textures/textures_to_image: textures/textures_to_image.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
# compile [textures] example - texture raw data
-textures_raw_data: textures_raw_data.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture formats loading
-textures_formats_loading: textures_formats_loading.c
+textures/textures_raw_data: textures/textures_raw_data.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [textures] example - texture particles trail blending
-textures_particles_trail_blending: textures_particles_trail_blending.c
+# compile [textures] example - texture particles blending
+textures/textures_particles_blending: textures/textures_particles_blending.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
# compile [textures] example - texture image processing
-textures_image_processing: textures_image_processing.c
+textures/textures_image_processing: textures/textures_image_processing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
# compile [textures] example - texture image drawing
-textures_image_drawing: textures_image_drawing.c
+textures/textures_image_drawing: textures/textures_image_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
# compile [text] example - sprite fonts loading
-text_sprite_fonts: text_sprite_fonts.c
+text/text_sprite_fonts: text/text_sprite_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
# compile [text] example - bmfonts and ttf loading
-text_bmfont_ttf: text_bmfont_ttf.c
+text/text_bmfont_ttf: text/text_bmfont_ttf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [text] example - raylib bitmap fonts (rBMF)
-text_rbmf_fonts: text_rbmf_fonts.c
+# compile [text] example - raylib fonts
+text/text_raylib_fonts: text/text_raylib_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text formatting
-text_format_text: text_format_text.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - font selection program
-text_font_select: text_font_select.c
+text/text_format_text: text/text_format_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text writing animation
-text_writing_anim: text_writing_anim.c
+text/text_writing_anim: text/text_writing_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text ttf loading
-text_ttf_loading: text_ttf_loading.c
+text/text_ttf_loading: text/text_ttf_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text bmfont unordered
-text_bmfont_unordered: text_bmfont_unordered.c
+text/text_bmfont_unordered: text/text_bmfont_unordered.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [text] example - text input box
+text/text_input_box: text/text_input_box.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - basic geometric 3d shapes
-models_geometric_shapes: models_geometric_shapes.c
+models/models_geometric_shapes: models/models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - box collisions
-models_box_collisions: models_box_collisions.c
+models/models_box_collisions: models/models_box_collisions.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
# compile [models] example - basic window
-models_planes: models_planes.c
+models/models_planes: models/models_planes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - billboard usage
-models_billboard: models_billboard.c
+models/models_billboard: models/models_billboard.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - OBJ model loading
-models_obj_loading: models_obj_loading.c
+models/models_obj_loading: models/models_obj_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - heightmap loading
-models_heightmap: models_heightmap.c
+models/models_heightmap: models/models_heightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - cubesmap loading
-models_cubicmap: models_cubicmap.c
+models/models_cubicmap: models/models_cubicmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [models] example - model ray picking
-models_ray_picking: models_ray_picking.c
+# compile [models] example - model mesh picking
+models/models_mesh_picking: models/models_mesh_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shaders] example - model shader
-shaders_model_shader: shaders_model_shader.c
+shaders/shaders_model_shader: shaders/shaders_model_shader.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
# compile [shaders] example - shapes texture shader
-shaders_shapes_textures: shaders_shapes_textures.c
+shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
# compile [shaders] example - custom uniform in shader
-shaders_custom_uniform: shaders_custom_uniform.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shaders] example - postprocessing shader
-shaders_postprocessing: shaders_postprocessing.c
+shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [shaders] example - standard lighting
-shaders_standard_lighting: shaders_standard_lighting.c
+# compile [shaders] example - postprocessing shader
+shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - sound loading and playing (WAV and OGG)
-audio_sound_loading: audio_sound_loading.c
+audio/audio_sound_loading: audio/audio_sound_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - music stream playing (OGG)
-audio_music_stream: audio_music_stream.c
+audio/audio_music_stream: audio/audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - module playing (XM)
-audio_module_playing: audio_module_playing.c
+audio/audio_module_playing: audio/audio_module_playing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - raw audio streaming
-audio_raw_stream: audio_raw_stream.c
+audio/audio_raw_stream: audio/audio_raw_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# Linux Fix to timespect from
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- CFLAGS += -D_POSIX_C_SOURCE=199309L
- endif
-endif
-
# compile [physac] example - physics demo
-physics_demo: physics_demo.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
+physac/physics_demo: physac/physics_demo.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [physac] example - physics friction
-physics_friction: physics_friction.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
+physac/physics_friction: physac/physics_friction.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [physac] example - physics movement
-physics_movement: physics_movement.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
+physac/physics_movement: physac/physics_movement.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [physac] example - physics restitution
-physics_restitution: physics_restitution.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
+physac/physics_restitution: physac/physics_restitution.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [physac] example - physics shatter
-physics_shatter: physics_shatter.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
+physac/physics_shatter: physac/physics_shatter.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+external/native_app_glue.o : native_app_glue.c native_app_glue.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
+endif
+
# fix dylib install path name for each executable (MAC)
fix_dylib:
ifeq ($(PLATFORM_OS),OSX)
@@ -540,7 +564,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
else
- del *.o *.exe
+ del *.o *.exe /s
endif
endif
endif
@@ -552,8 +576,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
@echo Cleaning done
-
-# instead of defining every module one by one, we can define a pattern
-# this pattern below will automatically compile every module defined on $(OBJS)
-#%.exe : %.c
-# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)