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Diffstat (limited to 'examples/core/core_input_multitouch.c')
| -rw-r--r-- | examples/core/core_input_multitouch.c | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/examples/core/core_input_multitouch.c b/examples/core/core_input_multitouch.c new file mode 100644 index 00000000..5fbb086c --- /dev/null +++ b/examples/core/core_input_multitouch.c @@ -0,0 +1,89 @@ +/******************************************************************************************* +* +* raylib [core] example - Input multitouch +* +* This example has been created using raylib 2.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) +* +* Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch"); + + Vector2 ballPosition = { -100.0f, -100.0f }; + Color ballColor = BEIGE; + + int touchCounter = 0; + Vector2 touchPosition = { 0.0f }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + ballPosition = GetMousePosition(); + + ballColor = BEIGE; + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON; + if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME; + if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE; + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) touchCounter = 10; + if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) touchCounter = 10; + if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) touchCounter = 10; + + if (touchCounter > 0) touchCounter--; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Multitouch + for (int i = 0; i < MAX_TOUCH_POINTS; ++i) + { + touchPosition = GetTouchPosition(i); // Get the touch point + + if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it + { + // Draw circle and touch index number + DrawCircleV(touchPosition, 34, ORANGE); + DrawText(FormatText("%d", i), touchPosition.x - 10, touchPosition.y - 70, 40, BLACK); + } + } + + // Draw the normal mouse location + DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor); + + DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); + DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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