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-rw-r--r--examples/core/core_window_letterbox.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c
index 2933ca42..1e076516 100644
--- a/examples/core/core_window_letterbox.c
+++ b/examples/core/core_window_letterbox.c
@@ -43,7 +43,7 @@ int main(void)
// Render texture initialization, used to hold the rendering result so we can easily resize it
RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
- SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use
+ SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR); // Texture scale filter to use
Color colors[10] = { 0 };
for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 };