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-rw-r--r--examples/core_3d_camera_first_person.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/examples/core_3d_camera_first_person.c b/examples/core_3d_camera_first_person.c
index 56e38a23..3675d46a 100644
--- a/examples/core_3d_camera_first_person.c
+++ b/examples/core_3d_camera_first_person.c
@@ -23,7 +23,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
// Define the camera to look into our 3d world (position, target, up vector)
- Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
+ Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
// Generates some random columns
float heights[MAX_COLUMNS];
@@ -37,10 +37,7 @@ int main()
colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
}
- Vector3 playerPosition = { 4.0f, 2.0f, 4.0f }; // Define player position
-
- SetCameraMode(CAMERA_FIRST_PERSON); // Set a first person camera mode
- SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
+ SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -50,7 +47,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdateCameraPlayer(&camera, &playerPosition); // Update camera and player position
+ UpdateCamera(&camera); // Update camera and player position
//----------------------------------------------------------------------------------
// Draw