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-rw-r--r--examples/core_3d_camera_free.lua11
1 files changed, 4 insertions, 7 deletions
diff --git a/examples/core_3d_camera_free.lua b/examples/core_3d_camera_free.lua
index 244aad6b..57fa7a12 100644
--- a/examples/core_3d_camera_free.lua
+++ b/examples/core_3d_camera_free.lua
@@ -18,26 +18,23 @@ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
-- Define the camera to look into our 3d world
local camera = {}
-camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position
+camera.position = Vector3(10.0, 10.0, 10.0) -- Camera position
camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
camera.fovy = 45.0 -- Camera field-of-view Y
local cubePosition = Vector3(0.0, 0.0, 0.0)
-SetCameraMode(CameraMode.FREE) -- Set a free camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
-SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw