diff options
Diffstat (limited to 'examples/core_3d_camera_free.lua')
| -rw-r--r-- | examples/core_3d_camera_free.lua | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/examples/core_3d_camera_free.lua b/examples/core_3d_camera_free.lua index 244aad6b..57fa7a12 100644 --- a/examples/core_3d_camera_free.lua +++ b/examples/core_3d_camera_free.lua @@ -18,26 +18,23 @@ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free") -- Define the camera to look into our 3d world local camera = {} -camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position +camera.position = Vector3(10.0, 10.0, 10.0) -- Camera position camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target) camera.fovy = 45.0 -- Camera field-of-view Y local cubePosition = Vector3(0.0, 0.0, 0.0) -SetCameraMode(CameraMode.FREE) -- Set a free camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y +SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw |
