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-rw-r--r--examples/core_3d_camera_free.lua72
1 files changed, 0 insertions, 72 deletions
diff --git a/examples/core_3d_camera_free.lua b/examples/core_3d_camera_free.lua
deleted file mode 100644
index 57fa7a12..00000000
--- a/examples/core_3d_camera_free.lua
+++ /dev/null
@@ -1,72 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [core] example - Initialize 3d camera free
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
---------------------------------------------------------------------------------------------
-
--- Initialization
-----------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
-
--- Define the camera to look into our 3d world
-local camera = {}
-camera.position = Vector3(10.0, 10.0, 10.0) -- Camera position
-camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
-camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
-camera.fovy = 45.0 -- Camera field-of-view Y
-
-local cubePosition = Vector3(0.0, 0.0, 0.0)
-
-SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update camera
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
- DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
-
- DrawGrid(10, 1.0)
-
- End3dMode()
-
- DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5))
- DrawRectangleLines( 10, 10, 320, 133, BLUE)
-
- DrawText("Free camera default controls:", 20, 20, 10, BLACK)
- DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY)
- DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY)
- DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY)
- DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY)
- DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file