diff options
Diffstat (limited to 'examples/core_input_gamepad.lua')
| -rw-r--r-- | examples/core_input_gamepad.lua | 134 |
1 files changed, 117 insertions, 17 deletions
diff --git a/examples/core_input_gamepad.lua b/examples/core_input_gamepad.lua index 78d9b84e..ade3f00f 100644 --- a/examples/core_input_gamepad.lua +++ b/examples/core_input_gamepad.lua @@ -19,8 +19,8 @@ local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input") -local ballPosition = Vector2(screenWidth/2, screenHeight/2) -local gamepadMovement = Vector2(0, 0) +local texPs3Pad = LoadTexture("resources/ps3.png") +local texXboxPad = LoadTexture("resources/xbox.png") SetTargetFPS(60) -- Set target frames-per-second ------------------------------------------------------------------------------------------- @@ -29,18 +29,7 @@ SetTargetFPS(60) -- Set target frames-per-second while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - if (IsGamepadAvailable(GAMEPAD.PLAYER1)) then - gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_X) - gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_Y) - - ballPosition.x = ballPosition.x + gamepadMovement.x - ballPosition.y = ballPosition.y - gamepadMovement.y - - if (IsGamepadButtonPressed(GAMEPAD.PLAYER1, GAMEPAD.BUTTON_A)) then - ballPosition.x = screenWidth/2 - ballPosition.y = screenHeight/2 - end - end + -- ... --------------------------------------------------------------------------------------- -- Draw @@ -49,9 +38,117 @@ while not WindowShouldClose() do -- Detect window close button or ESC key ClearBackground(RAYWHITE) - DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY) + if (IsGamepadAvailable(GAMEPAD.PLAYER1)) then + DrawText(string.format("GP1: %s", GetGamepadName(GAMEPAD.PLAYER1)), 10, 10, 10, BLACK) + + if (IsGamepadName(GAMEPAD.PLAYER1, "Xbox 360 Controller")) then + DrawTexture(texXboxPad, 0, 0, DARKGRAY) + + -- Draw buttons: xbox home + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_HOME)) then DrawCircle(394, 89, 19, RED) end + + -- Draw buttons: basic + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_START)) then DrawCircle(436, 150, 9, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_SELECT)) then DrawCircle(352, 150, 9, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_X)) then DrawCircle(501, 151, 15, BLUE) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_A)) then DrawCircle(536, 187, 15, LIME) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_B)) then DrawCircle(572, 151, 15, MAROON) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_Y)) then DrawCircle(536, 115, 15, GOLD) end + + -- Draw buttons: d-pad + DrawRectangle(317, 202, 19, 71, BLACK) + DrawRectangle(293, 228, 69, 19, BLACK) + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_UP)) then DrawRectangle(317, 202, 19, 26, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_DOWN)) then DrawRectangle(317, 202 + 45, 19, 26, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_LEFT)) then DrawRectangle(292, 228, 25, 19, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_RIGHT)) then DrawRectangle(292 + 44, 228, 26, 19, RED) end + + -- Draw buttons: left-right back + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_LB)) then DrawCircle(259, 61, 20, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.XBOX_BUTTON_RB)) then DrawCircle(536, 61, 20, RED) end + + -- Draw axis: left joystick + DrawCircle(259, 152, 39, BLACK) + DrawCircle(259, 152, 34, LIGHTGRAY) + DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_X)*20), + 152 - (GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_Y)*20), 25, BLACK) + + -- Draw axis: right joystick + DrawCircle(461, 237, 38, BLACK) + DrawCircle(461, 237, 33, LIGHTGRAY) + DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_RIGHT_X)*20), + 237 - (GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_RIGHT_Y)*20), 25, BLACK) - DrawCircleV(ballPosition, 50, MAROON) + -- Draw axis: left-right triggers + DrawRectangle(170, 30, 15, 70, GRAY) + DrawRectangle(604, 30, 15, 70, GRAY) + DrawRectangle(170, 30, 15, (((1.0 + GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LT))/2.0)*70), RED) + DrawRectangle(604, 30, 15, (((1.0 + GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_RT))/2.0)*70), RED) + + --DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LT)), 10, 40, 10, BLACK) + --DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_RT)), 10, 60, 10, BLACK) + elseif (IsGamepadName(GAMEPAD.PLAYER1, "PLAYSTATION(R)3 Controller")) then + DrawTexture(texPs3Pad, 0, 0, DARKGRAY) + + -- Draw buttons: ps + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_PS)) then DrawCircle(396, 222, 13, RED) end + + -- Draw buttons: basic + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_SELECT)) then DrawRectangle(328, 170, 32, 13, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_START)) then DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_TRIANGLE)) then DrawCircle(557, 144, 13, LIME) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_CIRCLE)) then DrawCircle(586, 173, 13, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_CROSS)) then DrawCircle(557, 203, 13, VIOLET) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_SQUARE)) then DrawCircle(527, 173, 13, PINK) end + + -- Draw buttons: d-pad + DrawRectangle(225, 132, 24, 84, BLACK) + DrawRectangle(195, 161, 84, 25, BLACK) + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_UP)) then DrawRectangle(225, 132, 24, 29, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_DOWN)) then DrawRectangle(225, 132 + 54, 24, 30, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_LEFT)) then DrawRectangle(195, 161, 30, 25, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_RIGHT)) then DrawRectangle(195 + 54, 161, 30, 25, RED) end + + -- Draw buttons: left-right back buttons + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_L1)) then DrawCircle(239, 82, 20, RED) end + if (IsGamepadButtonDown(GAMEPAD.PLAYER1, GAMEPAD.PS3_BUTTON_R1)) then DrawCircle(557, 82, 20, RED) end + + -- Draw axis: left joystick + DrawCircle(319, 255, 35, BLACK) + DrawCircle(319, 255, 31, LIGHTGRAY) + DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.PS3_AXIS_LEFT_X)*20), + 255 + (GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.PS3_AXIS_LEFT_Y)*20), 25, BLACK) + + -- Draw axis: right joystick + DrawCircle(475, 255, 35, BLACK) + DrawCircle(475, 255, 31, LIGHTGRAY) + DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.PS3_AXIS_RIGHT_X)*20), + 255 + (GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.PS3_AXIS_RIGHT_Y)*20), 25, BLACK) + + -- Draw axis: left-right triggers + DrawRectangle(169, 48, 15, 70, GRAY) + DrawRectangle(611, 48, 15, 70, GRAY) + DrawRectangle(169, 48, 15, (((1.0 - GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.PS3_AXIS_L2))/2.0)*70), RED) + DrawRectangle(611, 48, 15, (((1.0 - GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.PS3_AXIS_R2))/2.0)*70), RED) + else + DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY) + + -- TODO: Draw generic gamepad + end + + DrawText(string.format("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD.PLAYER1)), 10, 50, 10, MAROON) + + for i = 1, GetGamepadAxisCount(GAMEPAD.PLAYER1) do -- Iterate along all the rectangles + DrawText(string.format("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD.PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY) + end + + if (GetGamepadButtonPressed() ~= -1) then DrawText(string.format("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED) + else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY) end + else + DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY) + + DrawTexture(texXboxPad, 0, 0, LIGHTGRAY) + end EndDrawing() --------------------------------------------------------------------------------------- @@ -59,5 +156,8 @@ end -- De-Initialization ------------------------------------------------------------------------------------------- -CloseWindow() -- Close window and OpenGL context +UnloadTexture(texPs3Pad) -- Unload gamepad texture +UnloadTexture(texXboxPad) -- Unload gamepad texture + +CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------
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